Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SSBU/Yoshi/Matchups

From Dragdown
< SSBU‎ | Yoshi


Yoshi



Quick MU Navigation



Banjo & Kazooie


Bayonetta


Bowser


Bowser Jr.


Byleth


Captain Falcon


Chrom


Cloud


Corrin


Diddy Kong


Donkey Kong


Dr. Mario


Duck Hunt


Falco


Fox

Fox
  • Fox's absurd whiff punishing, speed, and burst as well as his classic nair > usmash confirm make neutral relatively poor for Yoshi, who will often be forced to methodically take space before trying to pressure Fox. Fox's extremely fast short hop into tomhawak, safe nair and bair, and quick jab give him a decent set of options to deal with Yoshi turtling excessively in shield. Fox's uair is also an absurd juggling tool which quickly builds damage and an be difficult to get around. Yoshi is left to exploit his own advantage, which is quite strong against the very light Fox, and offstage, where Fox is unlikely to be able to touch him and he himself can heavily exploit the straight-line options that Fox has. Egg lay is particularly devastating against Fox offstage as he tends to drop like a rock while in the egg. This matchup tends to go much in a similar way as other matchups against highly agile characters with superior neutral except Fox also has nuclear offensive potential - at least until he's forced to rely on stray hits. Yoshi should look to end every stock in only a few interactions if possible.


Opponent's Overview | Advanced Stats | Inverse Matchup Return to the top


Ganondorf


Greninja


Hero


Ice Climbers


Ike


Incineroar


Inkling


Isabelle


Jigglypuff


Joker


Kazuya


Ken


King Dedede


King K. Rool


Kirby

Yoshi's advantages in this matchup are his speed, which lets him kite Kirby in neutral and disadvantage while also hunt him down in advantage, and his KO power, which pairs well with Kirby's low weight. Kirby's absurd normals, threat bubble immediately around him, and obnoxious constant low profiling can make it difficult and unfavorable for Yoshi to interact in neutral - he's better off checking Kirby's grounded approaches with dtilt and very well spaced aerials. Egg lay, grab, and jab can be ducked and diagonal approaches reward Kirby. Yoshi should be playing with little commitment until he gets Kirby into a juggle situation or offstage, where he heavily exploits the latter. Kirby has several moves that tank armor, and his dash attack's extreme knockback at 30% is enough to break armor if Yoshi carelessly jumps near ledge. Dtilt on stage is unpunishable with decent spacing, low profiles Kirby to an extreme, and has a 1 in 3 chance of setting him up for an easy Fsmash. His utilt serves as a very powerful anti-air and combo starter. In general, Yoshi should look to avoid situations where Kirby can press buttons up close.


Opponent's Overview | Advanced Stats | Inverse Matchup Return to the top


Link


Little Mac


Lucario


Lucas


Marcina (Marth & Lucina)

Luigi


Mario


Mega Man


Meta Knight


Mewtwo


Mii Brawler


Mii Swordfighter


Mii Gunner


Min Min


Mr. Game & Watch


Ness


Olimar


Pac-Man


Palutena


Peach


Pichu


Pikachu


Piranha Plant


Pit


Pokemon Trainer

* Placeholder

* Placeholder

* Placeholder

* Placeholder


Opponent's Overview | Advanced Stats | Inverse Matchup Return to the top


Aegis (Pyra/Mythra)


Belmonts (Simon & Richter)


Ridley


R.O.B.


Robin


Rosalina & Luma


Roy


Ryu


Samus


Sephiroth


Sheik


Shulk


Snake


Sonic


Sora


Steve


Terry


Toon Link


Villager


Wario


Wii Fit Trainer


Wolf


Yoshi


Young Link


Zelda


Zero Suit Samus


Navigation

Yoshi


Character Select

System Explanations

Essentials
ControlsFAQ
The Basics
MovementOffenseDefense
Detailed & Advanced Information
Damage/KnockbackFrame Data ExplanationsStates of PlayUniversal StrategyEsoterica
Archived Information
Patch NotesTier ListsAlternate ResourcesDiscords

Mechanics Glossary

Placeholder

Cookies help us deliver our services. By using our services, you agree to our use of cookies.