Character | Tilts | Smash Attacks | Aerials | Specials | Other Notes |
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None | F-Smash, D-Smash | F-Air | Wonderwing | Banjo's tilts can hit you through (Hydrant ![]() ![]() |
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F-Tilt (Full) | F-Smash, U-Smash, D-Smash | B-Air | None | Bayonetta can go through (Hydrant ![]() |
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F-Tilt, D-Tilt | F-Smash, U-Smash, D-Smash | F-Air, B-Air, U-Air, D-Air | Bowser Bomb | Fire Breath can hit Pac-Man through (Hydrant ![]() |
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Dash Attack | F-Smash, D-Smash | B-Air | Clown Cannon (Slight charge), Clown Kart Dash (Spinout), Abandon Ship (Explosion and Hammer) | Bowser Jr can go through (Hydrant ![]() |
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Dash Attack | F-Smash, D-Smash | B-Air, D-Air | Failnaught (Max), Areadbhar, Aymr | Byleth's huge disjoints makes them adapt at hitting Pac-Man through (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash | F-Air, B-Air, D-Air | Falcon Punch (LOL), Falcon Kick | Captain Falcon usually has to use his speed to make Pac-Man's camping worse. |
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Dash Attack | F-Smash, D-Smash | F-Air, B-Air, U-Air, D-Air | Flare Blitz | Charizard's range on B-Air, F-Tilt, and Flame Thrower allow him to hit Pac-Man through (Hydrant ![]() |
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None | F-Smash, D-Smash (Back hit) | D-Air | Flare Blade, Dancing Blade | Chrom is amazing at priming (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash (Only if both hits connect) | F-Air, B-Air, D-Air | Limit Blade Beam, Cross Slash, Limit Cross Slash | Cloud is amazing at priming (Hydrant ![]() ![]() ![]() |
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Dash Attack | F-Smash, U-Smash (only aerial (Hydrant ![]() |
None (All great at priming it however) | Dragon Fang Shot (Chomp), Pin, Counter | Corrin's aerials are great at priming (Hydrant ![]() |
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None | F-Smash, slight charged D-Smash | D-Air | Peanut Popgun (Misfire), Monkey Flip (Attack), Rocket Barrel Boost | Diddy Kong is one of the worst characters in the game against (Hydrant ![]() |
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None | F-Smash, U-Smash (on aerial (Hydrant ![]() |
F-Air, B-Air, U-Air, D-Air | Giant Punch (Charged), Hand Slap | Hand Slap is absolutely amazing at launching (Hydrant ![]() |
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None | F-Smash, U-Smash, D-Smash (Back Hit) | F-Air, B-Air, D-Air | Super Jump Punch | Doctor Mario likes to lob Megavitamin Pills over (Hydrant ![]() |
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None | F-Smash, D-Smash (Charged) | None | None | Duck Hunt will be using a lot of projectiles at once and priming (Hydrant ![]() ![]() |
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D-Tilt | F-Smash, U-Smash, D-Smash | B-Air, D-Air | None | Falco is really good at being annoying with his special moves against (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash | B-Air, U-Air (Both hits) | Fire Fox | Fox can be similarly annoying and utilize Fox Phantasm and Reflector against (Hydrant ![]() ![]() |
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F-Tilt, U-Tilt, D-Tilt, Dash Attack | F-Smash, U-Smash, D-Smash | N-Air (in theory), F-Air, B-Air, U-Air, D-Air | Warlock Punch, Wizard's Foot | While Ganon has so many moves that instant launch (Hydrant ![]() |
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None | F-Smash, U-Smash (on aerial (Hydrant ![]() |
F-Air | Substitute | Substitute is great against (Hydrant ![]() |
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F-Tilt, Dash Attack | F-Smash, U-Smash (on aerial (Hydrant ![]() |
B-Air, D-Air | Frizzle/Kafrizz, Zap/Zapple/Kazap, Bang, Kaboom, Sizz, Sizzle, Kamikazee, Magic Burst, Kaclang, Flame Slash, Kacrackle Slash, Hatchet Man | Most of Hero's moves buffed by Oomph or Psyche Up can instantly launch (Hydrant ![]() ![]() |
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F-Tilt (With Nana), | F-Smash (With Nana or charged slightly), U-Smash (With Nana or charged slightly), D-Smash | F-Air (With Nana), B-Air (With Nana), U-Air (With Nana), D-Air (With Nana) | Squall Hammer (With Nana), Belay, Blizzard (With Nana) | Ice Climbers rely on Nana a lot to help launch (Hydrant ![]() ![]() |
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Dash Attack | F-Smash, U-Smash, D-Smash | F-Air, B-Air, D-Air | Eruption (Charged), Quickdraw (Fully charged), Aether (All hits), Counter | Ike's moves do a lot of damage especially his tilts, so it makes him priming (Hydrant ![]() |
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F-Tilt, Dash Attack | F-Smash, U-Smash, D-Smash | N-Air, F-Air, B-Air, D-Air | Darkest Lariat, Cross Chop | Revenge will boost the damage output on all of Incineroar's moves making all of them instant launch (Hydrant ![]() |
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None | F-Smash, D-Smash (Slightly charged) | None | Splat Bomb | Inkling isn't the great against (Hydrant ![]() |
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D-Tilt | F-Smash, U-Smash | None | None | Pocket will make (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash | U-Air | None | Ivysaur's aerials are big and good at hitting you through (Hydrant ![]() |
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None | F-Smash, U-Smash | B-Air | Rollout (Slightly charged) | Jigglypuff's aerials are decent at priming (Hydrant ![]() |
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F-Tilt (Arsene), D-Tilt (Arsene), Dash Attack (Arsene) | F-Smash, U-Smash (Slightly charged or with Arsene), D-Smash (Slightly charged or with Arsene) | F-Air (Arsene), B-Air (Arsene), D-Air (Arsene) | Tetrakarn | Joker's Gun is a large disjointed hitbox that will hit you from behind (Hydrant ![]() ![]() ![]() |
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10 Hit Combo, F-Tilt,Down-Forward Tilt (Tsunami Kick), D-Tilt, Back-Tilt (Flash Tornado), Up-Back Tilt (Jump Side Kick), U-Tilt, Up Forward-Tilt (Roundhouse To Triple Spin Kicks), Side Taunt, Crouch Down-Ftilt (Tombstone Crusher), Dash Attack, Double Dash Attack | F-Smash, U-Smash, D-Smash | F-Air, B-Air, D-Air | Wind God Fist, Electric Wind God Fist, Dragon Uppercut, Spinning Demon to Left Hook, Devil Wings, Heaven's Door (After being grabbed), Rage Drive | Devil Blaster goes through (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash | F-Air, B-Air | Focus Attack | Ken can use his special cancels and Focus Attack to mixup against (Hydrant ![]() ![]() |
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Dash Attack | F-Smash, U-Smash, D-Smash | B-Air, D-Air | Gordo, Super Dedede Jump, Jet Hammer | Inhale can take (Hydrant ![]() ![]() |
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F-Tilt, D-Tilt, Dash Attack | F-Smash, U-Smash, D-Smash | F-Air, B-Air, U-Air (On aerial (Hydrant ![]() |
Blunderbuss, Krownerang (Both Hits), Gutcheck | King K. Rool's armor can allow him to armor through hits, and Krownerang is really good at hitting you from behind (Hydrant ![]() |
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None | F-Smash, U-Smash, D-Smash | B-Air | Hammer, Stone | Inhale can be used to inhale (Hydrant ![]() ![]() ![]() |
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F-Tilt, Dash Attack | F-Smash, U-Smash, D-Smash | F-Air, U-Air, D-Air | Double Arrow, Spin Attack | Link's many projectiles are great at priming (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash | None | Straight Lunge, K.O. Punch, Jolt Haymaker, Slip Counter | Little Mac is very bad at approaching from the air, so Trampoline is also very effective vs him. He can occasionally Dash Attack through (Hydrant ![]() |
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Dash Attack (Full Aura) | F-Smash, U-Smash, D-Smash (All smash attacks will launch at any aura if slightly charged, no charge needed past half Aura) | N-Air (Full Aura), B-Air (Half Aura and Above), U-Air(100% and above), D-Air (Above 140%) | Aura Sphere (At Half Aura at half charge, full Aura no charge), Force Palm (Above 85%), Double Team | Double Team is a great option against (Hydrant ![]() ![]() |
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Dash Attack | F-Smash, U-Smash, D-Smash (First and second hit) | D-Air (If all hits connect) | PK Freeze, PK Thunder 2 | Lucas's sweetspot tilts and aerials landed low are amazing at priming (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash (Second hit) | D-Air (Spike) | Shield Breaker, Dancing Blade (All directions) | Lucina's long range makes her pretty great at hitting Pac-Man through (Hydrant ![]() |
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None | F-Smash, U-Smash, D-Smash | B-Air | Green Missile (Charged), Super Jump Punch | Luigi's landing aerials (specifically N-Air but applies to others) have very little landing lag making them great at priming (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, slight charged D-Smash | F-Air | None | Mario's aerials all have very low landing lag aside from F-Air which instantly launches (Hydrant ![]() ![]() ![]() |
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Dash Attack | F-Smash, U-Smash, D-Smash (Second hit) | U-Air, D-Air (Spike) | Shield Breaker, Dancing Blade (All directions) | Marth's tippers put him in a lot more hitlag, making his hits more punishable against (Hydrant ![]() |
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U-Tilt | F-Smash (Slightly Charged), U-Smash (All hits), D-Smash | D-Air | Example | D-Tilt, Leaf Shield and Metal Blade will always go through (Hydrant ![]() ![]() |
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None | F-Smash, D-Smash (Back Hit) | None | Dimensional Cape (Attack) | Dash Attack, Drill Rush, and Dimensional Cape can go through (Hydrant ![]() ![]() |
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None | F-Smash, D-Smash | F-Air, , D-Air | Shadow Ball (Charged About Halfway) | Mewtwo's reflector can be tricky and he has good range to hit you from behind (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash | D-Air | Shot Put, Exploding Side Kick, Onslaught, Burning Drop Kick, Head-On Assault | Mii Brawler's N-Air and B-Air have very little landing lag making them great at priming (Hydrant ![]() ![]() |
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F-Tilt, D-Tilt | F-Smash (All hits), U-Smash (All hits), D-Smash (Second hit) | B-Air, U-Air (If all hits connect somehow), D-Air | Charge Blast (Half Charge or above), Stealth Burst, Super Gunner Missle | Mii Gunner's range on her tilts and projectiles are amazing, allowing her to catch you offguard. She can ignore (Hydrant ![]() ![]() ![]() |
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None | F-Smash, U-Smash (All hits), D-Smash (Second hit) | B-Air, U-Air | Gale Strike, Blurring Blade (Charged), Gale Stab (Charged), Stone Scabbard (All hits), Skyward Slash Dash, Hero's Spin, Power Thrust | Mii Swordfighter has a LOT of moves that hit through (Hydrant ![]() ![]() |
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None | F-Smash (Dragon and Megawatt), U-Smash, D-Smash | Aerial F-Smash (Dragon and Megawatt) for both F-Air and B-Air, D-Air | F-Smash (Dragon and Megawatt) | Min Min can travel through (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash | F-Air (Both hits), D-Air (Both hits) | Judge (7,8,9), Oil Panic (If they somehow have it on hand) | Mr Game and Watch can hit you through (Hydrant ![]() ![]() ![]() |
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None | F-Smash, D-Smash (Charged) | None | Lightning Buster (Slightly charged) | Mythra is really bad against (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash (Slightly charged) | B-Air, U-Air (on (Hydrant ![]() |
PK Flash, PK Fire, PK Thunder 2 | Ness is mediocre against (Hydrant ![]() ![]() |
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None | F-Smash (R, B, Y, P), U-Smash (R, B, Y, P), D-Smash (R, P) | F-Air (P), B-Air (R, P), U-Air (P), D-Air (P) | None | Purple Pikmin are really good at launching (Hydrant ![]() ![]() ![]() ![]() |
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None | F-Smash, U-Smash (on aerial (Hydrant ![]() |
D-Air (All hits) | Bonus Fruit (Galaxian, Key), (Hydrant ![]() |
(Bell ![]() ![]() ![]() |
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F-Tilt | F-Smash, U-Smash, D-Smash | D-Air | Explosive Flame | Palutena is a tricky character with good range. While her options against (Hydrant ![]() |
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None | F-Smash, U-Smash, D-Smash | N-Air, F-Air | Toad, Vegetables (Wink if thrown far, Dot Eyes, Stitch Face, Bob-omb) | Peach's ground float aerials have very little endlag so she is good at priming (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash | D-Air | Skull Bash (Charged), Thunder | Pichu is awful against (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash | D-Air | Skull Bash (Charged), Thunder | Pikachu's range is a lot better than Pichu's and he is a lot better at countercamping with Thunderjolt, but he also has a better option to teleport through using Quick Attack but most of the same moves launch (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash (Second hit) | B-Air | Ptooie, Long Stem Strike (Charged) | Dash Attack will send Piranha Plant flying through (Hydrant ![]() |
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None | F-Smash, U-Smash | None | Silver Bow (Full Charged, Dark Pit) | Pit and Dark Pit have good range to hit you through (Hydrant ![]() |
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None | F-Smash, U-Smash (On aerial (Hydrant ![]() |
B-Air, D-Air (Spike hitbox) | Flame Nova, Prominence Revolt (Both hits) | Dash Attack and Blazing End can go through (Hydrant ![]() |
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F-Tilt (Sweetspot), Dash Attack | F-Smash, U-Smash, D-Smash | B-Air, U-Air (Sweetspot), D-Air | Fireballs (3), Wing Blitz | Ridley has decent range and a decent landing N-Air and his great tilts, but most of the time he will use his good mobility, Dash Attack, and lob some Fireballs to deal with your camping. |
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None | F-Smash, U-Smash (On aerial (Hydrant ![]() |
B-Air | Super Robo Beam | R.O.B's Super Robo Beam and Robo Beam will travel through (Hydrant ![]() |
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None | F-Smash (Levin), U-Smash (On aerial (Hydrant ![]() |
B-Air (Levin), U-Air (Levin) | Arcthunder, Thoron, Arcfire | Thrown Tomes can travel through (Hydrant ![]() ![]() ![]() |
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U-Tilt (Both Rosalina and Luma) | F-Smash (R+L), U-Smash (R+L), D-Smash (R+L) | N-Air (R+L), B-Air (R+L), U-Air (R+L), D-Air (R+L) | Luma Shot (Mostly fully charged) | When attacking, both Rosalina and Luma have different hitboxes, so they can launch (Hydrant ![]() ![]() ![]() |
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Dash Attack | F-Smash (Sweetspot), U-Smash (On (Hydrant ![]() |
D-Air (Sweetspot) | Flare Blade (Slightly charged), Dancing Blade | Roy can dash through (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash | F-Air, B-Air | Shakunetsu Hadoken, Shoriyuken, Focus Attack | Ryu is very similar to Ken but he has better specials against (Hydrant ![]() |
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Up Tilt | F-Smash, D-Smash (Slightly charged) | B-Air (Sweetspot), D-Air (Sweetspot) | Charge Shot (Slightly Charged) | Samus's Charge Shot, Missiles, and Bombs are fantastic at priming (Hydrant ![]() |
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F-Tilt (With Wing) U-Tilt (Tipper), Dash Attack (With Wing) | F-Smash, U-Smash, D-Smash | F-Air (With Wing), B-Air, U-Air (With Wing), D-Air | Flare, Megaflare, Gigaflare, Octaslash | Every instantly launching move assumes the sweetspots on Sephiroth's Masamune connects. This long reach on Masamune also makes Sephiroth adept at hitting Pac-Man through (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash (On (Hydrant ![]() |
None | Burst Grenade | Sheik can Dash Attack through (Hydrant ![]() ![]() |
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F-Tilt, U-Tilt (Buster), D-Tilt (Buster), Dash Attack (Buster) | F-Smash, U-Smash (On (Hydrant ![]() ![]() |
B-Air (Buster), U-Air (Both hits or Buster), D-Air (Buster) | Back Slash (If Pac-Man is facing away or with Buster), Air Slash (Buster), Vision (Buster) | Speed Art can help Shulk dash through (Hydrant ![]() ![]() ![]() |
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Dash Attack | F-Smash, U-Smash (On (Hydrant ![]() |
None | Axe | Dash Attack and D-Tilt can go through (Hydrant ![]() ![]() |
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F-Tilt, U-Tilt | F-Smash, U-Smash, D-Smash (Back hit) | F-Air, B-Air, U-Air, D-Air (All hits if done out of a shorthop) | Grenade (If Smash Thrown and if the explosion connects afterwards), C4 | Snake has many projectiles to catch Pac-Man offguard and to lob over (Hydrant ![]() ![]() ![]() ![]() |
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None | F-Smash, D-Smash (Slightly Charged) | B-Air | Homing Attack (Charged) | Sonic is the best character at ignoring (Hydrant ![]() ![]() |
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F-Tilt (All hits) | F-Smash, U-Smash (On aerial (Hydrant ![]() ![]() |
N-Air (All hits), F-Air (All hits), B-Air, D-Air | Blizzaga | Sora can hit through (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash | None | Withdraw | Squirtle is really bad against (Hydrant ![]() |
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Dash Attack (![]() |
F-Smash (![]() ![]() ![]() ![]() ![]() ![]() |
F-Air (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Minecart, Powered Minecart, TNT | Steve is able to Grab Pac-Man through (Hydrant ![]() ![]() ![]() |
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F-Tilt (Sweetspot), Dash Attack | F-Smash, U-Smash, D-Smash (Slightly Charged) | B-Air, D-Air | Burning Knuckle, Power Dunk, Power Geyser | Terry can hit you through (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash, D-Smash (Back hit) | F-Air, U-Air (Sweetspot), D-Air | Spin Attack (Charged) | Returning Boomerang can go through (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash (On (Hydrant ![]() |
U-Air (Three Turnips), U-Air (Three Turnips) | Lloid Rocket (If ridden on), Timber Tree (Growing, Chopped Down), Axe | Villager is able to Grab Pac-Man through (Hydrant ![]() ![]() ![]() |
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F-Tilt | F-Smash, U-Smash, D-Smash | U-Air | Wario Bike (Wheelie to slam down or thrown upwards as an item), Waft (Slightly Past Stage 2 and onwards) | Wario can travel through (Hydrant ![]() |
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F-Tilt (With Deep Breathing), D-Tilt | F-Smash, U-Smash, D-Smash (Slightly Charged) | N-Air (Both hits), F-Air (With Deep Breathing), B-Air, D-Air | Sun Salutation (Mostly charged, or with Deep Breathing, less charge), Header (Headbutt, or the ball itself with Deep Breathing) | Wii Fit Trainer can dash through (Hydrant ![]() ![]() |
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None | F-Smash, U-Smash (On (Hydrant ![]() |
B-Air, D-Air | Blaster (With the Bayonet hitbox), Wolf Flash, Fire Wolf | Wolf can Dash Attack through (Hydrant ![]() |
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None | F-Smash, U-Smash, D-Smash (If slightly charged) | F-Air, D-Air | None | Yoshi can travel through (Hydrant ![]() ![]() ![]() |
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None | F-Smash (Slightly Charged), U-Smash, D-Smash | F-Air (Both hits), U-Air, D-Air | Boomerang (Smash Thrown), Spin Attack | Young Link's amazing projectiles make him adept at priming (Hydrant ![]() ![]() ![]() |
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None | F-Smash, U-Smash (If the stars align and all hits somehow connect on (Hydrant ![]() |
N-Air (All hits connected), F-Air (Lightning Kick), B-Air, D-Air, U-Air | Din's Fire (Charged a LOT and angled), Phantom (After frame 38) | Zelda's aerials are amazing at launching (Hydrant ![]() ![]() ![]() ![]() |
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None | F-Smash | None | Flip Kick (Kick) | Zero Suit Samus herself has lackluster (Hydrant ![]() ![]() |
Characters who can dash through Hydrant: Mythra, Sonic, Meta Knight, Speed Shulk, Deep Breathing Wii Fit, Zero Suit Samus, Roy, Chrom, Hero with Acceleratle, Mario?
These are not guaranteed methods to beat every character in the game. You still need solid fundies and to outplay your opponent most of the time. This section isn't necessarily a complete guide as to how to beat all of Pac-Man's matchups, but moreso suggestions as to what gameplans you might want to utilize against your opponent and what options they have that you should look out for.
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Character Notes
Gameplan Notes
Bowser outspeeds and outranges Pac-Man very well, and is a character very solid at punishing Pac-Man offstage with his huge Forward Air. Luckily his disadvantage is very poor and a lot of Bowsers are predictable, so this matchup isn't as bad as it may seem, but many people assume Pac-Man wins for free when that really isn't the case. Be careful, rely on edgeuards and conditioning for kills, and try not to get cheesed.
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Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Differences From Roy
Chrom has better neutral, more consistent juggling, and a bit more range and safety on Roy, but his very lackluster recovery is a huge Achille's Heel. Baiting out and punishing the right resource offstage can secure a stock very easily, but this matchup is generally more difficult in neutral than Roy just due to Chrom's more oppressive range. It's more volatile due to his fragility offstage, but that doesn't really make it much really better or worse than Roy. Be careful, and look at the Roy section for further tips!
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Overall, this matchup is very favorable to Pac-Man, as Diddy Kong is not well equipped to deal with Pac-Man's (Hydrant ) camping, and is very vulnerable to having Banana stolen from him and being forced to approach.
Opponent's Overview | Advanced Stats |
Inverse Matchup
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Character Notes:
Gameplan Notes:
Donkey Kong evaporates (Hydrant ) very easily, but he struggles to approach vs Trampoline and has an exploitable disadvantage state. He can be difficult to kill, so he may cheese you early with rage, but it is not Pac-Man's worst heavy matchup, it just requires patience.
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Inverse Matchup
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Character Notes
Gameplay Notes
Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Character Notes
Gameplan Notes
Pac-Man is one of Inkling's worst matchups due to how unimpressive Inkling is against (Hydrant ). Not only that, but he outdamages her pretty well in terms of combos, and Inkling can struggle to edgeguard him if he isn't predictable. Inkling can still out neutral you when she gets in and still cheese an early kill with an edgeguard, but just being patient can go a long way.
Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Character Notes
Gameplan Notes
Pac-Man is a character who can easily camp out Kazuya. He does have to watch out for Devil's Blaster when setting up camp, and Kazuya does launch (Hydrant ) for free most of the time, but Pac-Man still punishes his (Hydrant
) options pretty easily. He also has more ways to get out of Kazuya's combos than most characters, however one slip up can still lead to death very easily. Be cautious and patient more than anything in this matchup but push advantage state when you do get a hit.
Opponent's Overview | Advanced Stats |
Inverse Matchup
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Character Notes
Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Character Notes
Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Character Notes
Gameplan Notes
to start an insane combo. Keeping your distance against all of these is usually a good idea.
Luigi is a character with an exceptional advantage state but a dreadful disadvantage state and putrid neutral against zoners. Trampoline in particular keeps him at bay, and you have good methods of escaping his combos, making this one of Luigi's worst matchups. However do not get cocky and instead play the matchup seriously and patiently, patient play is important as Luigi is good at close range and capitalizes off of single mistakes really well. Camp, and don't get too big for your britches, and you will do fine.
Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Character Notes
Gameplan Notes
Palutena is a rough matchup for Pac-Man. It's not the hardest matchup he has, but he definitely has to outplay Palutena hard. He can scrap with her if he's careful about being stuffed out with Neutral Air and avoids being pressured or outranged, but one hit can go a long way against him, and Palutena both juggles him very well and is great at ignoring (Hydrant ) too. This is a more aggressive matchup than most but mainly because half the time Palu doesn't lose much from you trying to camp her back.
Opponent's Overview | Advanced Stats |
Inverse Matchup
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Character Notes
Gameplan Notes
Bonus Fruit is an absolute nightmare for Peach in neutral. She does have options against (Hydrant ), but the fact you can play very campy and just punish her ground floats and Turnips with (Galaxian
) and (Key
) make neutral very difficult for her. She can still very easily touch of death you, but if you play very patiently and charge to the right Fruits over anything else, you will generally be fine.
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Character Notes
Gameplan Notes
Pichu is very weak against (Hydrant ) camping in particular. A lot of his gameplan just gets shut down by it's prescence and it doesn't help that he's very easy for Pac-Man to kill, alleviating one of his bigger flaws. Even though this matchup is very favorable, don't get cocky, you can still get outplayed hard by a Pichu and caught offguard by his amazing mobility and devastating advantage state, so be careful.
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Character Notes
Gameplan Notes
Pac-Man is one of Pikachu's worst matchups in the game, as Pac-Man has many tools to contest and beat out Pikachu's best options. However that does not make Pikachu free, Pikachu doesn't really lose many matchups that hard, and it is arguable if Pac-Man even has advantage at all to begin with. Make sure to practice your DI and treat this character as a better Pichu, while also being sure to mixup offstage as much as possible. Also be careful about your autopilot out of shield options, you may need to rely on Bonus Fruit or Down Air out of shield more than you would in other matchups.
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Character Notes
Gameplan Notes
Pit is a relatively honest character with a few main gimmicks to watch out for. It's one of the more simple matchups in the game to learn, but his Palutena's Bow and safe aerials if spaced can be annoying, along with juggling him. Just treat him as an average character.
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Notable Differences
See the Pit section for how to play against the Pits. Just be careful of Silver Bow as it is way better at launching (Hydrant ), expect it to launch it if it is half charged or with 2 arrows.
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When You Typically See Squirtle
Character Notes
When You Typically See Ivysaur
When You Typically See Charizard
Stages
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Character Notes
Gameplan Notes
Character Notes
When You See Mythra/Pyra
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Character Notes
Gameplan Notes
Roy on paper is not hard to deal with, but his oppressive hitboxes, damage output, and speed along with his insane pressure tools and safe normals can make him difficult to pin down. Keep composure, and ban any small stages if you are afraid of dying early. He's thankfully not too gimmicky, just a character with a lot of solid options in neutral that you have to keep track of.
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Character Notes
Gameplay Notes
This is a very run-of-the-mill matchup vs someone who is not good at dealing with Pac-Man's neutral. Ryu does a lot lot better than Ken, but both aren't considered to do all to well to begin with.
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Character Notes
Gameplan Notes
In theory, this matchup is really good for Pac-Man, due to the various amounts of ways he has to deal with Charge Shot. However, that isn't the entirety of the matchup, and Samus has just as many options against his camping, and dealing with Charge Shot is easier said than done. Samus gains more off of a neutral win than Pac-Man typically does, so the Pac-Man needs to be very careful, but this matchup is still very doable.
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Character Notes
Gameplan Notes
Sheik is a relatively honest character aside from her ridiculous neutral, which Pac-Man completely ignores. Sheik often doesn't have the tools to deal with Pac-Man's gameplan aside from Needles, so this is typically regarded as one of Sheik's worst matchups, though that doesn't mean Sheik should be taken lightly, as she can be a real threat in neutral if you don't take her seriously and stop (Hydrant ) camping.
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Character Notes
Gameplan Notes
Generally this matchup isn't too favorable for Pac-Man, but that doesn't make it unwinnable, it's definitely possible to abuse Shulk's weaknesses and an opponent's exploitable playstyle to make this a lot more manageable.
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Character Notes
Gameplan Notes
This matchup is very complicated. The Pac-Man player has to be very attentive to the Snake's habits, but (Key ) does a lot to make this matchup a lot more manageable, and should be a go-to Bonus Fruit for this reason.
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Character Notes
Gameplan Notes
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Character Notes
Gameplan Notes
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Character Notes:
Gameplan Notes:
This matchup isn't the easiest due to how hard Zero Suit Samus can be to hit due to her superior mobility and range, but it is still very much doable.
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Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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