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- Dark Pit's arrow is very useful in neutral to prevent Pac-Man from charging his fruits for free. It's also good for safely damaging his hydrant (Down-B)
- When Pac-Man is recovering using his trampoline (Up-B), go offstage and use it when it turns yellow. If Pac-Man didn't hit the ledge soon enough, he will be forced to fall to his death
- Don't hit the hydrant unless Pac-Man is nearby and already hit it once. None of Dark Pit's attacks can send the hydrant flying in one hit, so hitting it will most likely backfire. A way to prevent this is to hit it once (from far away) before jumping away and using Down-B just in case Pac-Man sends it flying
- If possible, send the hydrant at a vertical angle with moves such as Dtilt, Dair or Bair's sourspot. This will give you better pressure and possible combos
- Don't roll through Pac-Man's Up-B when at the ledge. Instead, use your double jumps to get around it
- After hitting Pac-Man with a bell, don't go for Fsmash, as there's a chance the second hit won't connect. Instead, use either a Side-B or a charged Dsmash (preferably the second hit)
- It's better to shield Pac's fruits then pick them up rather than reflecting them with Down-B. Pac-Man becomes much weaker without his fruits, so try to keep them for as long as possible
- During juggles, Dark Pit's Uair can protect him from random Hydrant drops in disadvantage
- Pac-Man can have some trouble closing out stocks once his confirms stops working. Once you're at these percents, try to avoid the following moves:
- Hydrant
- Apple (fruit)
- Bell (fruit)
- Bair
- Bthrow at the ledge
- All Smash attacks
- Don't ever spotdodge against Pac-Man. His grab and Fsmash can very easily beat it, on top of a myriad of anti-spotdodge setups
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Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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