Links
Character Stats
PK Freeze Projectile Frame Data
Charge Frame | Total Frames | Shield Advantage | Shieldlag | Shieldstun | Base Damage |
---|---|---|---|---|---|
Frame 35Uncharged | 66 | -14 to -12 | 8 | 4 | 10.0% |
Frame 36 | 67 | -14 to -12 | 8 | 4 | 11.0% |
Frame 37 | 68 | -14 to -12 | 8 | 4 | 11.0% |
Frame 38 | 69 | -14 to -12 | 8 | 4 | 11.0% |
Frame 39 | 70 | -14 to -12 | 8 | 4 | 11.0% |
Frame 40 | 71 | -13 to -11 | 9 | 4 | 12.0% |
Frame 41 | 72 | -13 to -11 | 9 | 4 | 12.0% |
Frame 42 | 73 | -13 to -11 | 9 | 4 | 12.0% |
Frame 43 | 74 | -13 to -11 | 9 | 4 | 12.0% |
Frame 44 | 75 | -12 to -10 | 9 | 5 | 13.0% |
Frame 45 | 76 | -12 to -10 | 9 | 5 | 13.0% |
Frame 46 | 77 | -12 to -10 | 9 | 5 | 13.0% |
Frame 47 | 78 | -12 to -10 | 9 | 5 | 13.0% |
Frame 48 | 79 | -11 to -9 | 10 | 5 | 14.0% |
Frame 49 | 80 | -11 to -9 | 10 | 5 | 14.0% |
Frame 50 | 81 | -11 to -9 | 10 | 5 | 14.0% |
Frame 51 | 82 | -11 to -9 | 10 | 5 | 14.0% |
Frame 52 | 83 | -11 to -9 | 10 | 5 | 15.0% |
Frame 53 | 84 | -11 to -9 | 10 | 5 | 15.0% |
Frame 54 | 85 | -11 to -9 | 10 | 5 | 15.0% |
Frame 55 | 86 | -11 to -9 | 10 | 5 | 15.0% |
Frame 56 | 87 | -11 to -9 | 10 | 5 | 16.0% |
Frame 57 | 88 | -11 to -9 | 10 | 5 | 16.0% |
Frame 58 | 89 | -11 to -9 | 10 | 5 | 16.0% |
Frame 59 | 90 | -11 to -9 | 10 | 5 | 16.0% |
Frame 60 | 91 | -10 to -8 | 11 | 5 | 17.0% |
Frame 61 | 92 | -10 to -8 | 11 | 5 | 17.0% |
Frame 62 | 93 | -10 to -8 | 11 | 5 | 17.0% |
Frame 63 | 94 | -10 to -8 | 11 | 5 | 17.0% |
Frame 64 | 95 | -9 to -7 | 11 | 6 | 18.0% |
Frame 65 | 96 | -9 to -7 | 11 | 6 | 18.0% |
Frame 66 | 97 | -9 to -7 | 11 | 6 | 18.0% |
Frame 67 | 98 | -8 to -6 | 12 | 6 | 19.0% |
Frame 68 | 99 | -8 to -6 | 12 | 6 | 19.0% |
Frame 69 | 100 | -8 to -6 | 12 | 6 | 19.0% |
Frame 70 | 101 | -8 to -6 | 12 | 6 | 19.0% |
Frame 71 | 102 | -8 to -6 | 12 | 6 | 20.0% |
Frame 72 | 103 | -8 to -6 | 12 | 6 | 20.0% |
Frame 73 | 104 | -8 to -6 | 12 | 6 | 20.0% |
Frame 74 | 105 | -8 to -6 | 12 | 6 | 20.0% |
Frame 75 | 106 | -7 to -5 | 13 | 6 | 21.0% |
Frame 76 | 107 | -7 to -5 | 13 | 6 | 21.0% |
Frame 77 | 108 | -7 to -5 | 13 | 6 | 21.0% |
Frame 78 | 109 | -7 to -5 | 13 | 6 | 21.0% |
Frame 79 | 110 | -6 to -4 | 13 | 7 | 22.0% |
Frame 80 | 111 | -6 to -4 | 13 | 7 | 22.0% |
Frame 81 | 112 | -6 to -4 | 13 | 7 | 22.0% |
Frame 82 | 113 | -6 to -4 | 13 | 7 | 22.0% |
Frame 83 | 114 | -5 to -3 | 14 | 7 | 23.0% |
Frame 84 | 115 | -5 to -3 | 14 | 7 | 23.0% |
Frame 85 | 116 | -5 to -3 | 14 | 7 | 23.0% |
Frame 86 | 117 | -5 to -3 | 14 | 7 | 23.0% |
Frame 87Full Charge | 118 | -5 to -3 | 14 | 7 | 23.0% |
Normal Attacks
Jab 1
Jab 1 (Close)
Jab 1 (Middle 1 / Middle 2)
Lucas | |||||
---|---|---|---|---|---|
Jab 1 Hits (M)1/(M)2 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5% | 19 | 2 | 180/361Middle 1 / Middle 2 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
28 | 0 | -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.7 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 4 | Direct | Rebound | - | |
Jab 1 (Far 1 / Far 2)
Lucas | |||||
---|---|---|---|---|---|
Jab 1 Hits (F)1/(F)2 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5% | 19 | 2 | 180/361Far 1 / Far 2 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | 0 | -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.7 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 4 | Direct | Rebound | - | |
Jab 2
Jab 2 (Close)
Jab 2 (Middle)
Lucas | |||||
---|---|---|---|---|---|
Jab 2 Hit (M) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5% | 19 | 3 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
28 | 0 | -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 3 | Direct | Rebound | - | |
Hitbox has +2 additional hitstun frames. | |||||
Jab 2 (Far)
Lucas | |||||
---|---|---|---|---|---|
Jab 2 Hit (F) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5% | 19 | 3 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | 0 | -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 3 | Direct | Rebound | - | |
Hitbox has +2 additional hitstun frames. | |||||
Jab 3
Jab 3 (Close & Far)
Dash Attack
Dash Attack (Close / Sourspot)
Dash Attack (Far / Sourspot)
Tilt Attacks
Forward Tilt
Forward Tilt Neutral
Forward Tilt Neutral (Close / Sourspot)
Forward Tilt Neutral (Far / Sweetspot)
Lucas | |||||
---|---|---|---|---|---|
Forward Tilt Neutral Sweetspot | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0% | 25 | 7-9 | 361 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | 0 | -8 to -6 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
13 | 10 | Direct | Transcendent | - | |
On frame 9 hitbox size shrinks. | |||||
Forward Tilt Upward
Forward Tilt Upward (Close / Sourspot)
Forward Tilt Upward (Far / Sweetspot)
Lucas | |||||
---|---|---|---|---|---|
Forward Tilt Upward Sweetspot | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0% | 25 | 7-9 | 361 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | 0 | -8 to -6 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
13 | 10 | Direct | Transcendent | - | |
On frame 9 hitbox size shrinks. | |||||
Forward Tilt Downward
Forward Tilt Downward (Close / Sourspot)
Forward Tilt Downward (Far / Sweetspot)
Lucas | |||||
---|---|---|---|---|---|
Forward Tilt Downward Sweetspot | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0% | 25 | 7-9 | 361 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | 0 | -8 to -6 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
13 | 10 | Direct | Transcendent | - | |
On frame 9 hitbox size shrinks. | |||||
Up Tilt
Up Tilt (Front & Back / Scoop)
Up Tilt (Far & Close / Clean)
Lucas | |||||
---|---|---|---|---|---|
Up Tilt Clean Hits | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0% | 33 | 7-10 | 93 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | -18 to -15 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.66 | ×0.5 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 8 | Direct | Transcendent | - | |
Up Tilt (Late Hit)
Lucas | |||||
---|---|---|---|---|---|
Up Tilt Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0% | 33 | 11-16 | 90 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | -16 to -11 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.5 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 6 | Direct | Rebound | - | |
Hitbox shrinks on frames 15-16. | |||||
Down Tilt
Down Tilt (Close)
Down Tilt (Far)
Lucas | |||||
---|---|---|---|---|---|
Down Tilt Hit (F) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0% | 15 | 3-4 | 40 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
45 | 0 | -6 to -5 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.7 | ×0.4 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 6 | Direct | Rebound | - | |
Hitbox has set weight. | |||||
Smash Attacks
Forward Smash
Forward Smash (Close / Sourspot)
Forward Smash (Far / Sweetspot)
Lucas | |||||
---|---|---|---|---|---|
Forward Smash Sweetspot | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0%21.0% Max Charge | 45 | 14-15 | 361 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
91 | 0 | -21 to -20-17 to -16 Max Charge | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
11-19 Reflector | ×1.2 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
?? Max Charge | 1014 Max Charge | Direct | Transcendent | - | |
Up Smash
Up Smash (Back & Front / Scoop)
Up Smash (Clean Hit)
Up Smash (Late Hit 1)
Lucas | |||||
---|---|---|---|---|---|
Up Smash Late Hit 1 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
20.0%28.0% Max Charge | 98 | 33-37 | 95 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
77 | 0 | -52 to -48-47 to -43 Max Charge | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
?? Max Charge | 1318 Max Charge | Direct | Rebound | - | |
Up Smash (Late Hit 2)
Lucas | |||||
---|---|---|---|---|---|
Up Smash Late Hit 2 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0%25.2% Max Charge | 98 | 38-42 | 95 | 37 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
77 | 0 | -48 to -44-44 to -40 Max Charge | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
?? Max Charge | 1216 Max Charge | Direct | Rebound | - | |
Up Smash (Late Hit 3)
Lucas | |||||
---|---|---|---|---|---|
Up Smash Late Hit 3 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0%22.4% Charge | 98 | 43-47 | 95 | 32 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
77 | 0 | -44 to -40-41 to -37 Max Charge | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
?? Max Charge | 1114 Max Charge | Direct | Rebound | - | |
Up Smash (Late Hit 4)
Lucas | |||||
---|---|---|---|---|---|
Up Smash Late Hit 4 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0%19.6% Charge | 98 | 48-52 | 95 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
77 | 0 | -40 to -36-37 to -33 Max Charge | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
?? Max Charge | 1013 Max Charge | Direct | Rebound | - | |
Up Smash (Late Hit 5)
Lucas | |||||
---|---|---|---|---|---|
Up Smash Late Hit 5 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0%19.6% Charge | 98 | 53-54 | 95 | 22 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
77 | 0 | -35 to -34-32 to -31 Max Charge | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
?? Max Charge | 1013 Max Charge | Direct | Rebound | - | |
Down Smash
Down Smash (Clean Hit)
Down Smash (Late Hit 1)
Lucas | |||||
---|---|---|---|---|---|
Down Smash Late Hit 1 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0%23.8% Max Charge | 59 | 29-31 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | 0 | -20 to -18-15 to -13 Max Charge | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | -8 | 9 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
?? Max Charge | 1015 Max Charge | Direct | Transcendent | - | |
Down Smash (Late Hit 2)
Lucas | |||||
---|---|---|---|---|---|
Down Smash Late Hit 2 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0%15.4% Max Charge | 59 | 39-41 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | 0 | -12 to -10-10 to -8 Max Charge | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | -6 | 9 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
?? Max Charge | 810 Max Charge | Direct | Transcendent | - | |
Air Attacks
Neutral Air
Neutral Air (Rehit)
Neutral Air (Final Hit)
Lucas | |||||
---|---|---|---|---|---|
Neutral Air Final Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0%3.4% Short Hop | 44 | 26 | 60 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
140 | 0 | -15-9 Landing | 12 | 37+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.2 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 3 | Direct | Transcendent | - | |
Forward Air
Forward Air (Close / Sourspot)
Forward Air (Far / Sweetspot)
Lucas | |||||
---|---|---|---|---|---|
Forward Air Sweetspot | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.5%10.625% Short Hop | 41 | 9-12 | 42 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
103 | 0 | -27 to -24-2 Landing | 7 | 1 / 34+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.2 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 5 | Direct | Transcendent | - | |
Backward Air
Backward Air (Close / Sourspot 1)
Backward Air (Early, Middle 1 / Aerial Meteor)
Lucas | |||||
---|---|---|---|---|---|
Backward Air Meteor (A)+(M)1 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0%10.2% Short Hop | 39 | 15-19 | 280 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | 0 | Aerial Opp. Only | 9 | 1-2 / 34+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
(A) Only | (A) Only | Direct | Rebound | - | |
Hitbox only hits aerial opponents. | |||||
Backward Air (Early, Middle 2 / Ground Meteor)
Lucas | |||||
---|---|---|---|---|---|
Backward Air Meteor (G)+(M)2 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0%10.2% Short Hop | 39 | 15-18 | 280 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | 0 | -19 to -15-4 Landing | 9 | 1-2 / 34+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 5 | Direct | Rebound | - | |
Backward Air (Early, Far / Sourspot 2)
Lucas | |||||
---|---|---|---|---|---|
Backward Air Sour (F) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0%5.95% Short Hop | 39 | 15-22 | 361 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | 0 | -21 to -14-6 Landing | 9 | 1-2 / 34+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 3 | Direct | Rebound | - | |
Backward Air (Late, Middle / Ground Opponents, Sweetspot)
Lucas | |||||
---|---|---|---|---|---|
Backward Air Sweet (G)+(M) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0%10.2% Short Hop | 39 | 19-22 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | 0 | -15 to -12-4 Landing | 9 | 1-2 / 34+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 5 | Direct | Rebound | - | |
Hitbox can only hit grounded opponents. | |||||
Up Air
Up Air (Attack)
Up Air (Coverage)
Lucas | |||||
---|---|---|---|---|---|
Up Air Coverage | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0%9.35% Short Hop | 31 | 8-10 | 80 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | -19 to -17-3 Landing | 7 | 1 / 34+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 4 | Direct | Rebound | - | |
Down Air
Down Air (Far / 3 Iterations)
Down Air (Close / 3 Iterations)
Lucas | |||||
---|---|---|---|---|---|
Down Air Iterations (C) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.5%2.975% Short Hop | 56 | 10-12 / 18-20 / 26-28 | 270 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 20 | -44 to -42 / -36 to 34 / -28 to -26-14 Landing | 16 | 47+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.66 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 2 | Direct | Rebound | - | |
Down Air (Far / Meteor Hit)
Lucas | |||||
---|---|---|---|---|---|
Down Air Meteor (F) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0%4.25% Short Hop | 56 | 34-35 | 270 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | 0 | -19 to -18-13 Landing | 16 | 47+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.66 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 3 | Direct | Rebound | - | |
Down Air (Close / Final Hit)
Lucas | |||||
---|---|---|---|---|---|
Down Air Final (C) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0%4.25% Short Hop | 56 | 34-35 | 361 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
130 | 0 | -19 to -18-13 Landing | 16 | 47+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.66 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 3 | Direct | Rebound | - | |
Grab Air
Grab Air (Early, Far / Sweetspot)
Grab Air (Early, Close / Sourspot)
Lucas | |||||
---|---|---|---|---|---|
Grab Air Early Sourspot | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 51 | 9-12 | 45 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | 0 | -36 to -33-4 Landing | 8 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 4 | Direct | Trample | - | |
Grab Air (Late, Middle & Close & Far )
Lucas | |||||
---|---|---|---|---|---|
Grab Air Late Hits | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 51 | 13-21 | 45 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | 0 | -34 to -26-4 Landing | 8 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 4 | Direct | Trample | - | |
Special Attacks
PK Freeze
PK Freeze
PK Fire
PK Fire
PK Fire (Spark)
Lucas | |||||
---|---|---|---|---|---|
PK Fire Spark Hit | |||||
File:SSBU Lucas LucasPKFireA 0.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 52 | 21-38 | 80 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | 0 | -24 to -7-12 to +2 Landing | 19 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×0.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 2 | Indirect | Rebound | - | |
Hitbox is a projectile. Once colliding with a hurtbox it will link into the second attack (pillar attack) on the next frame. | |||||
PK Fire • Aerial PK Fire | |||||
PK Fire Pillar
PK Fire Pillar (Close / Sweetspot)
PK Fire Pillar (Far / Sourspot)
Lucas | |||||
---|---|---|---|---|---|
PK Fire Pillar Sourspot | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | - | 1-19 | 42 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | 0 | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | - | Indirect | Transcendent | - | |
Hitbox is a projectile. | |||||
PK Thunder
PK Thunder
PK Thunder (Head)
Lucas | |||||
---|---|---|---|---|---|
PK Thunder 1 Head Hit | |||||
File:Hitbox visualization not applicable. | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5% | 44 EndlagSuffers endlag upon projectile dissipation | 20-130If hitbox collides with stage, attack move will end going into a 44 frame animation, which will lead into special fall in the air. | 361 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | 0 | Variable | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 48 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 2 | Indirect | Rebound | - | |
Hitbox is a projectile. | |||||
PK Thunder | |||||
PK Thunder (Tail)
Lucas | |||||
---|---|---|---|---|---|
PK Thunder 1 Tail Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.75% | 44 EndlagSuffers endlag upon projectile dissipation | 20-130If hitbox collides with stage, attack move will end going into a 44 frame animation, which will lead into special fall in the air. | 80 | 4 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | 0 | Variable | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.5 | ×2.0 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 2 | Indirect | Transcendent | - | |
Hitbox is a projectile. | |||||
PK Thunder Tackle
PK Thunder Tackle (Far & Close / Initial Hits)
PK Thunder Tackle (Early, Far / 5 Iterations)
Lucas | |||||
---|---|---|---|---|---|
PK Thunder 2 Early Iterations (F) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0% | 60+ | 4-5 / 6-7 / 8-9 / 10-11 / 12-13 | 367 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | 50 | Variable | 30 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.5 | ×2.5 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 3 | Direct | Trample | - | |
PK Thunder Tackle (Early, Inner Close & Outter Close / 5 Iterations)
Lucas | |||||
---|---|---|---|---|---|
PK Thunder 2 Early Iterations (C) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0% | 60+ | 4-5 / 6-7 / 8-9 / 10-11 / 12-13 | 366 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | 0 | Variable | 30 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.5 | ×2.5 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 3 | Direct | Trample | - | |
PK Thunder Tackle (Late, Far / 5 Iterations)
Lucas | |||||
---|---|---|---|---|---|
PK Thunder 2 Late Iterations (F) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5% | 60+ | 14-15 / 17-19 / 20-21 / 23-24 / 26-27 | 367 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 120 | Variable | 30 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.5 | ×2.5 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 3 | Direct | Trample | - | |
PK Thunder Tackle (Late, Inner-Close & Outer-Close / 5 Iterations)
Lucas | |||||
---|---|---|---|---|---|
PK Thunder 2 Late Iterations Inner(C)/Outer(C) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5% | 60+ | 14-15 / 17-19 / 20-21 / 23-24 / 26-27 | 363 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 130/180Inner/Outer Hitboxes | Variable | 30 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.5 | ×2.5 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 3 | Direct | Trample | - | |
PK Thunder Tackle (Final Hit)
Lucas | |||||
---|---|---|---|---|---|
PK Thunder 2 Final Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0% | 60+ | 29-30 | 50 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | 0 | Variable | 30 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.3 | ×0.5 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 10 | Direct | Rebound | - | |
Hitbox forces a critical zoom in. | |||||
PSI Magnet
PSI Magnet (Windbox)
PSI Magnet Release (Attack)
Lucas | |||||
---|---|---|---|---|---|
PSI Magnet Release Hitbox | |||||
File:SSBU Lucas LucasPSIMagnetRelease 0.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0% | 9 | 1 | 25 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
98 | 0 | -1 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
? | 8 | Indirect | Transcendent | - | |
PSI Magnet Release | |||||
Grabs & Pummel
Standing Grab
Standing Grab (Grabbox)
Dash Grab
Dash Grab (Grabbox)
Pivot Grab
Pivot Grab (Grabbox)
Pummel
Pummel (Attack)
Throw Attacks
Forward Throw
Forward Throw (Throw Release)
Forward Throw (Catch Release)
Lucas | |||||
---|---|---|---|---|---|
Forward Throw Catch Release | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 52 | 1-23 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Backward Throw
Backward Throw (Throw Release)
Backward Throw (Catch Release)
Lucas | |||||
---|---|---|---|---|---|
Backward Throw Catch Release | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 52 | 1-20 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Upward Throw
Upward Throw (Throw Release)
Upward Throw (Catch Release)
Lucas | |||||
---|---|---|---|---|---|
Upward Throw Catch Release | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 55 | 25 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Downward Throw
Downward Throw (Throw Release)
Downward Throw (Catch Release)
Lucas | |||||
---|---|---|---|---|---|
Downward Throw Catch Release | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 57 | 41 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Miscellaneous Attacks
Ledge Attack
Ledge Attack
Getup Attack
Faceup Getup Attack
Faceup Getup Attack (Back Hit)
Faceup Getup Attack (Front Hit)
Lucas | |||||
---|---|---|---|---|---|
Faceup Getup Attack Front Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 45 | 21-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | 0 | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
7 | 7 | Direct | Transcendent | - | |
Facedown Getup Attack
Facedown Getup Attack (Front Hit)
Facedown Getup Attack (Back Hit)
Lucas | |||||
---|---|---|---|---|---|
Facedown Getup Attack Back Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 45 | 21-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | 0 | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
7 | 7 | Direct | Transcendent | - | |
Trip Attack
Trip Attack (Back Hit)
Trip Attack (Front Hit)
Lucas | |||||
---|---|---|---|---|---|
Trip Attack Front Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0% | 49 | 29-30 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | 0 | -14 to -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
6 | 6 | Direct | Transcendent | - | |
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
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