This page includes interaction notes for each matchup. It is suggested that you check the external link provided on each matchup to see what combos work and to see any other matchup specific information is needed.
Here is the main page of Kazuya's matchup website made by Architect: http://kazuyamishima.com/
LSK in neutral is good. Reflects projectiles that Banjo has to shield which gives free shield pressure, jump over which gives a free anti-air if he jumps aggressively, or hits. All of these lets Kazuya approach which is what he wants in the matchup. If LSK hits Banjo it combos into EWGF at 0 or starts juggles.
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Jab 1 > Jab 2 > GoH is true because bats only activate on attacks.
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At early percents, UAir confirms into EWGF
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Aerial FSpecial OOS beats DSpecial on shield
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Because combos do not work on Duck Hunt who is mashing NSpecial, dropping the combo to do LSK can do big damage and possibly KO.
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close range Dash Attack will destroy LLoid and avoid it while also hitting her if she is nearby
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GoH OOS punishes crossup DTilt
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FSpecial trades with NSpecial
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KRool can reflect cannonball back and it will shield break
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FAir beats or trades with recovery USpecial
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Dash Attack goes through pellets
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GoH OOS punishes crossup DTilt
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LSK push back on block makes USpecial OOS whiff
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Dash Attack goes over PK Fire
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every tilt launches Hydrant when all hits are used; just be wary to not be punished for hitting it
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Dash Attack goes over TJolt
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EWGF works on DSpecial the same way as if it hit a shield
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EWGF works on DSpecial the same way as if it hit a shield
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FAir trades with USpecial
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UFTilt OOS beats DTilt mash on shield
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Use Dash Attack to burst through Luma
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CDC-Shield is good in this matchup
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https://kazuyamishima.com/details/richter
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Essentials
• Controls • FAQ •
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Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
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