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Character Frame Data

(Placeholder that links to each character's Advanced Data tabs with the smash icons on it)

Character Comparisons

Defense Values

Defense Values
Character Weight
Banjo & Kazooie
Bayonetta
Bowser Jr.
Bowser
Byleth 97
Captain Falcon
Charizard
Chrom
Cloud
Corrin
Daisy
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
Falco
Fox
Ganondorf
Greninja
Hero
Ice Climbers
Ike
Incineroar
Inkling
Isabelle
Ivysaur
Jigglypuff
Joker
Kazuya 113
Ken 103
King Dedede
King K. Rool
Kirby
Link
Little Mac
Lucario
Lucas 94
Lucina
Luigi
Mario 98
Marth
Mega Man
Meta Knight 80
Mewtwo
Mii Brawler
Mii Gunner
Mii Swordfighter
Min Min
Mr. Game & Watch
Mythra
Ness 94
Olimar
Pac-Man
Palutena
Peach
Pichu
Pikachu
Piranha Plant 112
Pit 96
Pyra
R.O.B.
Ridley 107
Robin 95
Rosalina & Luma
Roy
Ryu 103
Samus
Sephiroth 79
Sheik
Shulk
Simon 107
Snake
Sonic
Sora
Squirtle
Steve 92
Terry 108
Toon Link
Villager
Wario
Wii Fit Trainer
File:SSBU Winged Form Stock.pngWinged Form
Wolf
Yoshi
Young Link
Zelda
Zero Suit Samus

Movement Values

Jump and Landing Values

Jump and Landing Values
Character Jumpsquat Hard Landing Lag Soft Landing Lag Number of Jumps
Banjo & Kazooie 3F 2
Bayonetta 3F 2
Bowser Jr. 3F 2
Bowser 3F 2
Byleth 3 2 2
Captain Falcon 3F 2
Charizard 3F 2
Chrom 3F 2
Cloud 3F 2
Corrin 3F 2
Daisy 3F 2
Dark Pit 3F 2
Diddy Kong 3F 2
Donkey Kong 3F 2
Dr. Mario 3F 2
Duck Hunt 3F 2
Falco 3F 2
Fox 3F 2
Ganondorf 3F 2
Greninja 3F 2
Hero 3F 2
Ice Climbers 3F 2
Ike 3F 2
Incineroar 3F 2
Inkling 3F 2
Isabelle 3F 2
Ivysaur 3F 2
Jigglypuff 3F 2
Joker 3F 2
Kazuya 7 4 2 2
Ken 3 4 2 2
King Dedede 3F 6F 2 5
King K. Rool 3F 2
Kirby 3F 2
Link 3F 2
Little Mac 3F 2
Lucario 3F 2
Lucas 3F 4F 2 2
Lucina 3F 2
Luigi 3F 2
Mario 3F 3F 2 2
Marth 3F 2
Mega Man 3F 2
Meta Knight 3 4 2 6
Mewtwo 3F 2
Mii Brawler 3F 2
Mii Gunner 3F 2
Mii Swordfighter 3F 2
Min Min 3F 2
Mr. Game & Watch 3F 2
Mythra 3F 2
Ness 3 4 2 2
Olimar 3F 2
Pac-Man 3F 2
Palutena 3F 2
Peach 3F 2
Pichu 3F 2
Pikachu 3F 2
Piranha Plant 3F 2 2
Pit 3 5 2 4
Pyra 3F 2
R.O.B. 3F 2
Ridley 3F 4F 2 3
Robin 3 4 2 2
Rosalina & Luma 3F 2
Roy 3F 2
Ryu 3 4 2 2
Samus 3F 2
Sephiroth 3F 4F 2 2
Sheik 3F 2
Shulk 3F 2
Simon 3 4F 2 2
Snake 3F 2
Sonic 3F 2
Sora 3F 2
Squirtle 3F 2
Steve 3 2 2
Terry 3 4 2 2
Toon Link 3F 2
Villager 3F 2
Wario 3F 2
Wii Fit Trainer 3F 2
File:SSBU Winged Form Stock.pngWinged Form 2 3
Wolf 3F 2
Yoshi 3F 2
Young Link 3F 2
Zelda 3F 2
Zero Suit Samus 3F 2

Full Hop Values

Full Hop Values
Character Full Hop Height Full Hop Duration Full Hop Fast Fall
Banjo & Kazooie
Bayonetta
Bowser Jr.
Bowser
Byleth 26.5 45F 31F
Captain Falcon
Charizard
Chrom
Cloud
Corrin
Daisy
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
Falco
Fox
Ganondorf
Greninja
Hero
Ice Climbers
Ike
Incineroar
Inkling
Isabelle
Ivysaur
Jigglypuff
Joker
Kazuya 18 34F 24F
Ken 26 40F 30F
King Dedede
King K. Rool
Kirby
Link
Little Mac
Lucario
Lucas 29.41 50F 35F
Lucina
Luigi
Mario 36.33 56F 39F
Marth
Mega Man
Meta Knight 32 47F 33F
Mewtwo
Mii Brawler
Mii Gunner
Mii Swordfighter
Min Min
Mr. Game & Watch
Mythra
Ness 34.48 58F 41F
Olimar
Pac-Man
Palutena
Peach
Pichu
Pikachu
Piranha Plant
Pit 31 52F 37F
Pyra
R.O.B.
Ridley 34 51F 34F
Robin 16.02 52F 36F
Rosalina & Luma
Roy
Ryu 26 40F 30F
Samus
Sephiroth 30.5 45 31
Sheik
Shulk
Simon 30 51F 36F
Snake
Sonic
Sora
Squirtle
Steve 40 27
Terry 27 46F 32F
Toon Link
Villager
Wario
Wii Fit Trainer
File:SSBU Winged Form Stock.pngWinged Form ? ?
Wolf
Yoshi
Young Link
Zelda
Zero Suit Samus

Double Jump Values

Double Jump Values
Character Double Jump Height
Banjo & Kazooie
Bayonetta
Bowser Jr.
Bowser
Byleth 28.5
Captain Falcon
Charizard
Chrom
Cloud
Corrin
Daisy
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
Falco
Fox
Ganondorf
Greninja
Hero
Ice Climbers
Ike
Incineroar
Inkling
Isabelle
Ivysaur
Jigglypuff
Joker
Kazuya 49
Ken 29.5
King Dedede
King K. Rool
Kirby
Link
Little Mac
Lucario
Lucas 44.13
Lucina
Luigi
Mario 36.33
Marth
Mega Man
Meta Knight 28.93
Mewtwo
Mii Brawler
Mii Gunner
Mii Swordfighter
Min Min
Mr. Game & Watch
Mythra
Ness 45.65
Olimar
Pac-Man
Palutena
Peach
Pichu
Pikachu
Piranha Plant
Pit 31
Pyra
R.O.B.
Ridley 32
Robin 33.21
Rosalina & Luma
Roy
Ryu 29.5
Samus
Sephiroth 34
Sheik
Shulk
Simon 29
Snake
Sonic
Sora
Squirtle
Steve
Terry 29
Toon Link
Villager
Wario
Wii Fit Trainer
File:SSBU Winged Form Stock.pngWinged Form {{{hopheightair}}}
Wolf
Yoshi
Young Link
Zelda
Zero Suit Samus

Shorthop Values

Shorthop Values
Character Short Hop Height Short Hop Duration Short Hop Fast Fall(SHFF) Duration
Banjo & Kazooie
Bayonetta
Bowser Jr.
Bowser
Byleth 14 35F 24F
Captain Falcon
Charizard
Chrom
Cloud
Corrin
Daisy
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
Falco
Fox
Ganondorf
Greninja
Hero
Ice Climbers
Ike
Incineroar
Inkling
Isabelle
Ivysaur
Jigglypuff
Joker
Kazuya 12 29F 21F
Ken 15 31F 23F
King Dedede
King K. Rool
Kirby
Link
Little Mac
Lucario
Lucas 13 34F 23F
Lucina
Luigi
Mario 17.54 40F 28F
Marth
Mega Man
Meta Knight 13.92 31F 22F
Mewtwo
Mii Brawler
Mii Gunner
Mii Swordfighter
Min Min
Mr. Game & Watch
Mythra
Ness 16.65 42F 29F
Olimar
Pac-Man
Palutena
Peach
Pichu
Pikachu
Piranha Plant
Pit 14.96 38F 26F
Pyra
R.O.B.
Ridley 14.2 35F 23F
Robin 33.21 38F 26F
Rosalina & Luma
Roy
Ryu 15 31F 23F
Samus
Sephiroth 10 27 18
Sheik
Shulk
Simon 18 41F 29F
Snake
Sonic
Sora
Squirtle
Steve 33 22
Terry 15.2 36F 25F
Toon Link
Villager
Wario
Wii Fit Trainer
File:SSBU Winged Form Stock.pngWinged Form ? ?
Wolf
Yoshi
Young Link
Zelda
Zero Suit Samus

Roll & Spotdodge Values

Roll & Spotdodge Values
Character Backwards Roll Forwards Roll Spotdodge Intangibility Spotdodge Total Frames (Cancel/Normal)
Banjo & Kazooie
Bayonetta
Bowser Jr.
Bowser
Byleth 5~16F intangible 4~15F intangible 3~17F 20/25
Captain Falcon
Charizard
Chrom
Cloud
Corrin
Daisy
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
Falco
Fox
Ganondorf
Greninja
Hero
Ice Climbers
Ike
Incineroar
Inkling
Isabelle
Ivysaur
Jigglypuff
Joker
Kazuya 5~16F intangible 4~15F intangible 3~17F intangible 20/25
Ken 5~16F intangible 4~15F intangible 3~17F intangible 21/26
King Dedede
King K. Rool
Kirby
Link
Little Mac
Lucario
Lucas 5-16F intangible 4-15F intangible 3-17F intangible 20/25
Lucina
Luigi
Mario 3-17F (Fresh) \ 6-17F (Stale) 25F (Fresh) \ 20F (Fresh, Spotdodge Cancel) \ 33F (Stale) \ 27F (Stale, Spotdodge Cancel)
Marth
Mega Man
Meta Knight 4~15F intangible 4~14F intangible 3~16F intangible 19/24
Mewtwo
Mii Brawler
Mii Gunner
Mii Swordfighter
Min Min
Mr. Game & Watch
Mythra
Ness 5~16F intangible 4~15F intangible 3~17F intangible 20/25
Olimar
Pac-Man
Palutena
Peach
Pichu
Pikachu
Piranha Plant
Pit 5~16F intangible 4~15F intangible 3~17F intangible 21/26F
Pyra
R.O.B.
Ridley 32F 37F 3-18 23/28
Robin 5~16F intangible 4~15F intangible 3~17F intangible 21/26
Rosalina & Luma
Roy
Ryu 5~16F intangible 4~15F intangible 3~17F intangible 21/26
Samus
Sephiroth 5-16F intangible 4-15F intangible 3-17F intangible 20/25
Sheik
Shulk
Simon 5~16F intangibleDistance: 35.44 4~15F intangibleDistance: 35.48 3~17F 21/26
Snake
Sonic
Sora
Squirtle
Steve 34/5-16F intangible 29/4-15F intangible 3-17F intangible 20/25
Terry 5~16F intangible 4~15F intangible 3~17F intangible 20 (10)/25
Toon Link
Villager
Wario
Wii Fit Trainer
File:SSBU Winged Form Stock.pngWinged Form
Wolf
Yoshi
Young Link
Zelda
Zero Suit Samus

Airdodge Values

Airdodge Values
Character Neutral Airdodge Intangibility Frames Neutral Airdodge Total Frames Directional Airdodge Intangibility Frames Directional Airdodge Total Frames (Side/Up/Down/Diagonally Up/Diagonally Down)
Banjo & Kazooie
Bayonetta
Bowser Jr.
Bowser
Byleth 3~30F intangible 49F 3~21F intangible 83F (Side) 111F (Up) 73F (Down) 97F (Diagonally Up) 76F (Diagonally Down)
Captain Falcon
Charizard
Chrom
Cloud
Corrin
Daisy
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
Falco
Fox
Ganondorf
Greninja
Hero
Ice Climbers
Ike
Incineroar
Inkling
Isabelle
Ivysaur
Jigglypuff
Joker
Kazuya 3~30F intangible 47F 3~21F intangible 78F (Side) 100F (Up) 64F (Down) 90F (Diagonally Up) 72F (Diagonally Down)
Ken 3~27F intangible 49F 3~21F intangible 80F (Side) 102F (Up) 67F (Down) 93F (Diagonally Up) 76F (Diagonally Down)
King Dedede
King K. Rool
Kirby
Link
Little Mac
Lucario
Lucas 3-30F intangible 56F 3-21F intangible 95F (Side) 126F (Up) 75F (Down) 117F (Diagonally Up) 85F (Diagonally Down)
Lucina
Luigi
Mario 52 71F (Down) 77F (Diagonally Down) 87F (Left/Right) 102F (Diagonally Up) 116F (Up)
Marth
Mega Man
Meta Knight 2~26F intangible 47F 2~19F intangible 80F (Side) 101F (Up) 66F (Down) 94F (Diagonally Up) 74F (Diagonally Down)
Mewtwo
Mii Brawler
Mii Gunner
Mii Swordfighter
Min Min
Mr. Game & Watch
Mythra
Ness 3~30F intangible 59F 3~21F intangible 99F (Side) 134F (Up) 77F (Down) 119F (Diagonally Up) 88F (Diagonally Down)
Olimar
Pac-Man
Palutena
Peach
Pichu
Pikachu
Piranha Plant
Pit 3~29F intangible 52F 3~21F intangible 89F (Side) 119F (Up) 73F (Down) 110F (Diagonally Up) 82F (Diagonally Down)
Pyra
R.O.B.
Ridley 3-31F 46F 3-22F 78F (Side) / 103F (Up) / 90F (Diagonally Up) / 64F (Down) / 73F (Diagonally Down)
Robin 3~30F intangible 51F 3~21F intangible 86F (Side) 114F (Up) 73F (Down) 103F (Diagonally Up) 79F (Diagonally Down)
Rosalina & Luma
Roy
Ryu 3~27F intangible 49F 3~21F intangible 80F (Side) 102F (Up) 67F (Down) 93F (Diagonally Up) 76F (Diagonally Down)
Samus
Sephiroth 3-30F intangible 44F 3-21F intangible 74F (Side) 97F (Up) 61F (Down) 86F (Diagonally Up) 69F (Diagonally Down)
Sheik
Shulk
Simon 3~29F intangible 46F 3~21F intangible 76F (Side) 104F (Up) 62F (Down) 90F (Diagonally Up) 69F (Diagonally Down)
Snake
Sonic
Sora
Squirtle
Steve 3-30F intangible 54 3-21F intangible 121 (Up) 108 (Diagonal Up) 92 (Left/Right) 82 (Diagonal Down) 75 (Down)
Terry 3~30F intangible 51F 3~21F intangible ?F (Side) ?F (Up) ?F (Down) ?F (Diagonally Up) ?F (Diagonally Down)
Toon Link
Villager
Wario
Wii Fit Trainer
File:SSBU Winged Form Stock.pngWinged Form
Wolf
Yoshi
Young Link
Zelda
Zero Suit Samus

Walk and Dash Values

Walk and Dash Values
Character Walk Speed Run Speed Initial Dash Initial Dash Frames Pivot Dash Frames
Banjo & Kazooie
Bayonetta
Bowser Jr.
Bowser
Byleth 0.97 1.43 1.8 10 12
Captain Falcon
Charizard
Chrom
Cloud
Corrin
Daisy
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
Falco
Fox
Ganondorf
Greninja
Hero
Ice Climbers
Ike
Incineroar
Inkling
Isabelle
Ivysaur
Jigglypuff
Joker
Kazuya 0.66 1.55 1.58 10 12
Ken 0.825 1.76 1.936 10 12
King Dedede
King K. Rool
Kirby
Link
Little Mac
Lucario
Lucas 0.893 1.65 1.815 10 12
Lucina
Luigi
Mario 1.155 1.76 1.936 11F 13F
Marth
Mega Man
Meta Knight 1.239 2.09 2.211 12 14
Mewtwo
Mii Brawler
Mii Gunner
Mii Swordfighter
Min Min
Mr. Game & Watch
Mythra
Ness 0.907 1.609 1.826 13 15
Olimar
Pac-Man
Palutena
Peach
Pichu
Pikachu
Piranha Plant
Pit 1.259 1.826 2.09 12 14
Pyra
R.O.B.
Ridley 1.1 2.2 1.8 10F 12F
Robin 0.936 1.265 1.815 16 18
Rosalina & Luma
Roy
Ryu 0.75 1.6 1.76 10 12
Samus
Sephiroth 0.9 1.86 1.92 10F 12F
Sheik
Shulk
Simon 0.76 1.52 1.73 10 12
Snake
Sonic
Sora
Squirtle
Steve 0.85 1.45 1.45
Terry 0.85 1.72 1.65 10 12
Toon Link
Villager
Wario
Wii Fit Trainer
File:SSBU Winged Form Stock.pngWinged Form ? ? ?
Wolf
Yoshi
Young Link
Zelda
Zero Suit Samus

Regular Grab Ranges

Regular Grab Ranges
Character Grab Range
Banjo & Kazooie
Bayonetta
Bowser Jr.
Bowser
Byleth 12.3
Captain Falcon
Charizard
Chrom
Cloud
Corrin
Daisy
Dark Pit
Diddy Kong
Donkey Kong
Dr. Mario
Duck Hunt
Falco
Fox
Ganondorf
Greninja
Hero
Ice Climbers
Ike
Incineroar
Inkling
Isabelle
Ivysaur
Jigglypuff
Joker
Kazuya 15.2
Ken 11.6
King Dedede
King K. Rool
Kirby
Link
Little Mac
Lucario
Lucas 22.9
Lucina
Luigi
Mario 12.0
Marth
Mega Man
Meta Knight 11.5
Mewtwo
Mii Brawler
Mii Gunner
Mii Swordfighter
Min Min
Mr. Game & Watch
Mythra
Ness 12.0
Olimar
Pac-Man
Palutena
Peach
Pichu
Pikachu
Piranha Plant
Pit 13.0
Pyra
R.O.B.
Ridley 16.5
Robin 13.0
Rosalina & Luma
Roy
Ryu 11.6
Samus
Sephiroth 12.0u
Sheik
Shulk
Simon 12.0
Snake
Sonic
Sora
Squirtle
Steve
Terry 13.7
Toon Link
Villager
Wario
Wii Fit Trainer
File:SSBU Winged Form Stock.pngWinged Form
Wolf
Yoshi
Young Link
Zelda
Zero Suit Samus

TODO

Other Misc Data- Out of Shield, Counter, Reflector

Ledge Stats

(Insert Cargo Table Template here) Attack Range/Attack Frames/Neutral Get up/Roll/Jump

Frame Data Glossary

Speed & Safety

  • Frame - The fundamental unit of time in Smash Ultimate. Because Smash Ultimate runs at 60fps (Frames per second), each frame is 1/60th of a second.
  • Startup - A move’s startup is how long it takes a move to activate in frames. This can be for a hitbox, invincibility, armor, or more.
  • Endlag - A move’s endlag is the amount of time between the last active hitbox on a move, and the move’s FAF
  • Active Frames - A move’s active frames are the frames when a move’s hitbox is out
  • Shield Safety - Shield safety is a measure of how punishable an option is if it hits a shield. Often measured in frames, shield advantage is an important part of a tool’s shield safety. If a move is “-9 on shield”, that means the attack has a disadvantage of 9 frames upon hitting a shield, and can be punished by any option that is frame 9 or faster while also having the range to reach. For more details, see Out-Of-Shield (OOS) in the Defense system.
    • Perfect Shield (Parry) provides an option to make escaping shield easier by giving the blocker up to 12 frames more advantage, skipping the shield-drop animation and less pushback for the blocker. For more details see Perfect Shield in Defense.

Canceling Moves

  • First Actionable Frame (FAF) - FAF is the term for when a move can be canceled into most options a character can do. There are a few options that a move cannot be canceled into at it’s FAF, but instead must wait for a move’s animation or IASA window to end; these exceptions are:
    • Canceling multi-press normals (such as jabs) into other normals during an IASA window
    • Canceling multi-press specials (such as Marth’s Dancing Blade) into other specials during an IASA window
    • Footstooling an opponent
    • Being put into a footstool animationverify
    • Being put into a pickup animation such as Pyra’s Blazing End returning, or picking up an Assist Trophy or Hammer item.
  • Interruptible As Soon As (IASA) - IASA is a term originally meaning the same thing as FAF in older smash games, but in Ultimate is often used for the window in which a move can be canceled into another move, such as a Jab 1 into a Jab 2, or Ness’s Down Tilt into another Down Tilt. It still is sometimes used interchangeably with FAF, however.
  • Attack Cancel (AC) - Attack Cancel is the action of canceling an attack into another move. Tilt attacks and Dash attacks can be canceled into an aerial by jumping during the first two frames, and Dash Attacks can be canceled into a grab during the first 2verify frames. Using Attack Cancel to turn around and perform an aerial is a common use for it, as by performing a reverse Forward tilt to turn around, and then canceling it with a jump, one can use a back aerial facing forwards.

Navigation

Character Select

System Explanations

Essentials
ControlsFAQ
The Basics
MovementOffenseDefense
Detailed & Advanced Information
Damage/KnockbackFrame Data ExplanationsStates of PlayUniversal StrategyEsoterica
Archived Information
Patch NotesTier ListsAlternate ResourcesDiscords

Mechanics Glossary

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