Links
Character Stats
Icon | Character | Weight | Neutral Air Dodge | Neutral Air Dodge Total | Directional Air Dodge | Directional Air Dodge Total | Jumpsquat | Short Hop Height | Full Hop Height | Double Jump Height |
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| Ken | 103 | 3~27F intangible | 49F | 3~21F intangible | 80F (Side) 102F (Up) 67F (Down) 93F (Diagonally Up) 76F (Diagonally Down)
| 3 | 15 | 26 | 29.5 |
Short Hop Duration | Full Hop Duration | Short Hop Fast Fall Duration | Full Hop Fast Fall Duration | Total Jumps | Gravity | Fall Speed | Fast Fall Speed | Hard Landing Frames | Air Speed |
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31F | 40F | 23F | 30F | 2 | 0.12 | 1.6 | 2.24 | 4 | 1.12 |
Base Air Acceleration | Additional Air Acceleration | Max Air Acceleration | Walk Speed | Initial Dash | Run Speed | Dash Frames | Pivot Dash Frames | Backwards Rolls | Forward Rolls |
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0.01 | 0.025 | 0.035 | 0.825 | 1.936 | 1.76 | 10 | 12 | 5~16F intangible | 4~15F intangible |
Spot Dodge Total Frames (Cancel/Full) | Spot Dodge Intangible Frames | Grab Range |
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21/26 | 3~17F intangible | 11.6 |
Normals
Jab (Light)
Jab 1
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 15 | 2-3 | 180 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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0 | - | -10 to -9 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Visual is missing Far 1 hitbox |
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 15 | 2-3 | 361 | 30 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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30 | - | -10 to -9 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 15 | 2-3 | 361 | 25 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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28 | - | -10 to -9 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 15 | 2-3 | 361 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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20 | - | -10 to -9 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Jab 2
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 27 | 3-4 | 361 | 25 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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25 | - | -21 to -20 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Had to use the Ashley assist trophy to get this picture |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 27 | 3-4 | 361 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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25 | - | -21 to -20 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Jab 3
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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5.0 | 35 | 8-10 | 45 | 70 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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50 | - | -21 to -19 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
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Jab (Heavy, Close)
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 | 37 | 7-11 | 80 | 25 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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15 | - | -19 to -15 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Upper body intangibility: 4-10 | 1.5 | 0.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 11 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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8.0 | 37 | 7 | 80 | 25 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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15 | - | -22 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Upper body intangibility: 4-10 | 1.5 | 0.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 8 | - | - | - |
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Jab (Heavy, Far)
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.0 | 32 | 9-12 | 90 | 30 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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120 | - | -17 to -14 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.2 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
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First Hit |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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10.0 | 32 | 16-17 | 361 | 30 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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92 | - | -6 to -5 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 10 | - | - | - |
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Second Hit |
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Forward Tilt (Light, Close)
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.0 | 29 | 3-4 | 180 | 10 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | -25 to -24 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.0 | 29 | 3-4 | 75 | 16 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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23 | - | -25 to -24 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
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Forward Tilt (Light, Far)
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.8 | 23 | 8-11 | 55 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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46 | - | -8 to -5 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Leg intangibility: 6-11 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 7 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.8 | 23 | 8-11 | 72 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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46 | - | -8 to -5 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Leg intangibility: 6-11 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 7 | - | - | - |
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Forward Tilt (Heavy, Far)
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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5.0 | 34 | 10-13 | 34 | 47 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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104 | - | -18 to -15 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
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FUNNY PUNCH |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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10.0 | 34 | 10-13 | 34 | 47 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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104 | - | -14 to -11 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 10 | - | - | - |
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Up Tilt (Light)
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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2.0 | 14 | 3-6 | 90 | 19 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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75 | - | -8 to -5 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 2.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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2.0 | 14 | 3-6 | 75 | 19 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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75 | - | -8 to -5 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 2.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Up Tilt (Heavy)
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 | 37 | 7-11 | 80 | 70 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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70 | - | -19 to -15 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Upper body intangibility: 4-10 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 11 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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8.0 | 37 | 7 | 80 | 70 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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70 | - | -22 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Upper body intangibility: 4-10 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 8 | - | - | - |
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Down Tilt (Light)
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.6 | 14 | 2-3 | 65 | 9 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | -9 to -8 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.9 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.6 | 14 | 2-3 | 65 | 11 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | -9 to -8 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.9 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.6 | 14 | 2-3 | 60 | 5 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | -9 to -8 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.9 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Down Tilt (Heavy)
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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7.0 | 27 | 6-7 | 55 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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16 | - | -14 to -13 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 7 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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5.5 | 27 | 6-7 | 55 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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16 | - | -15 to -14 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
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Dash Attack
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 | 40 | 7-9 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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65 | - | -22 to -20 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 2 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 11 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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8.0 | 40 | 10-15 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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60 | - | -22 to -17 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 2 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 8 | - | - | - |
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Smash Attacks
Forward Smash
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 18.0 charged | 45 | 13-15 | 361 | 28 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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103 | - | -24 to -22 -20 to -18 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 8 12 charged | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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16.0 24.0 charged | 45 | 13-15 | 361 | 28 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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102 | - | -21 to -19 -17 to -15 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 11 15 charged | - | - | - |
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Up Smash
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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17.0 25.5 charged | 44 | 9 | 83 | 32 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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82 | - | -24 -19 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Arm intangibility: 9-12 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 11 16 charged | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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13.5 20.25 charged | 44 | 10-12 | 83 | 32 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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82/86 | - | -25 to -23 -21 to -19 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Arm intangibility: 9-12 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 9 13 charged | - | - | - |
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Down Smash
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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16.0 24.0 | 41 | 5-6 | 35 | 50 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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47 | - | -25 to -24 -21 to -20 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | -8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 11 15 charged | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 18.0 | 41 | 5-6 | 80 | 50 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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50 | - | -28 to -27 -24 to -23 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | -6 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 8 12 charged | - | - | - |
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Aerials
Neutral Air
Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.5 | 27 | 6-8 | 361 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | -2 | 5 | 28+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.2 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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8.0 | 27 | 6-8 | 361 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | -1 | 5 | 28+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 4 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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4.0 | 27 | 9-17 | 361 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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90 | - | -2 | 5 | 28+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.2 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ken |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.5 | 27 | 9-17 | 361 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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90 | - | -2 | 5 | 28+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Forward Air
Ken |
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File:No correct visual for FAir exists. |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
14.0 | 36 | 8-9 | 61 | 82 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
56 | - | -6 | 11 | 1-2, 38+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 5 | - | - | - |
|
|
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.0 | 36 | 8-9 | 70 | 65 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
25 | - | -7 | 11 | 1-2, 38+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 15 | 0 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 36 | 10-14 | 61 | 82 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
56 | - | -6 | 11 | 1-2, 38+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 5 | - | - | - |
|
|
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.0 | 36 | 10-14 | 70 | 65 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
25 | - | -7 | 11 | 1-2, 38+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 15 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Back Air
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
16.0 | 41 | 8-9 | 361 | 21 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -4 | 10 | 25+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 6 | - | - | - |
|
|
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.0 | 41 | 8-9 | 361 | 21 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -5 | 10 | 25+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 5 | - | - | - |
|
|
|
Up Air
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
6.5 | 35 | 5-9 | 75 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -8 | 11 | 19+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
|
|
Down Air
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
15.0 | 45 | 8-12 | 300 | 10 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
80 | - | -10 | 15 | 1-2, 33+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 5 | - | - | - |
|
|
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 45 | 8-12 | 84 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
14 | - | -10 | 15 | 1-2, 33+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 5 | - | - | - |
|
|
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
11.0 | 45 | 8-12 | 48 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
80 | - | -11 | 15 | 1-2, 33+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Grabs and Throws
Grab
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
N/A | 34 | 6-7 | N/A | N/A |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
N/A | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | N/A | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
|
|
Dash Grab
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
N/A | 42 | 9-10 | N/A | N/A |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
N/A | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | N/A | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
|
|
Pivot Grab
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
N/A | 37 | 10-11 | N/A | N/A |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
N/A | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | N/A | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
|
|
Pummel
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
1.3 | 6 | 1 | 361 | 30 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -2 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.8 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
|
|
Forward Throw
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.0 | 41 | 16 | 50 | 75 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
45 | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full invincibility: 1-16 | 0.0 | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
|
|
Back Throw
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 69 | 41 | 52 | 75 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
45 | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full invincibility: 1-41 | 0.0 | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
Roll • Throw |
|
Up Throw
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.0 | 46 | 18 | 88 | 55 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
75 | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full invincibility: 1-18 | 0.0 | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
Throw |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
15.0 | 46 | 27-32 | 361 | 30 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -5 to 0 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Leg intangbility: 27-32 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 14 | - | - | - |
|
External Hitbox |
|
Down Throw
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 | 44 | 19 | 361 | 40 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full invincibility: 1-19 | 0.0 | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
Shield breaker |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 | 44 | 18 | 50 | 40 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -18 (Shield break) | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full invincibility: 1-19 | 1.5 | 1.0 | 50 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 (Shield break) | - | - | - |
|
|
|
Specials
Hadouken
Note: Input version damage multiplier of 1.25
Hadouken (Weak)
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
4.5 Input version damage: 5.63 | 57 | 13-87 | 0 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -34 to +40 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
Neutral B Start • Neutral B Projectile |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
4.5 Input version damage: 5.63 | 57 | 13-87 | 60 | 65 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -34 to +40 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
Input Hado Start • Input Hado Projectile |
|
Hadouken (Medium)
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
5.0 Input version damage: 6.25 | 57 | 13-79 | 0 | 50 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -34 to +32 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
Neutral B Start • Neutral B Projectile |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
5.0 Input version damage: 6.25 | 57 | 13-79 | 60 | 65 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -34 to +32 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
Input Hado Start • Input Hado Projectile |
|
Hadouken (Strong)
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
5.5 Input version damage: 6.88 | 57 | 13-72 | 0 | 55 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -33 to +25 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
Neutral B Start • Neutral B Projectile |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
5.5 Input version damage: 6.88 | 57 | 13-72 | 60 | 65 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -33 to +25 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
Input Hado Start • Input Hado Projectile |
|
Tatsumaki Senpukyaku
Note: Input version damage multiplier of 1.16
Tatsumaki Senpukayku (Weak, Grounded)
Ken |
---|
|
---|
File:No correct visual for Tatsu exists. |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 42 | 8-9 | 0 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
50 | - | -30 to -29 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | 4 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Side B Starting Hitbox • Input Tatsu Starting Hitbox |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 42 | 13-15 | 45 | 26 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
160 | - | -25 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-22 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Side B Front Hitbox • Input Tatsu Front Hitbox |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 42 | 18-20 | 45 | 30 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
120 | - | -20 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-22 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Side B Back Hitbox • Input Tatsu Back Hitbox |
|
Tatsumaki Senpukayku (Weak, Aerial)
Ken |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
File:No correct visual for Tatsu exists. |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 77/62 | 8-9 | 0 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
50 | - | -65 to -64/-50 to -49 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | 4 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Side B Starting Hitbox • Input Tatsu Starting Hitbox |
|
Ken |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 13-15 | 45 | 26 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
160 | - | -61 to -59/-46 to -44 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Side B Front Hitbox (repeat three times) • Input Tatsu Front Hitbox (repeat three times) |
|
Ken |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 18-20 | 45 | 120 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
30 | - | -56 to -54/-41 to -39 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Side B Back Hitbox (repeat three times) • Input Tatsu Back Hitbox (repeat three times) |
|
Ken |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 23-25 | 45 | 26 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
160 | - | -51 to -49/-36 to -34 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ken |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 28-30 | 45 | 120 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
30 | - | -46 to -44/-31 to -29 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ken |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 33-35 | 45 | 26 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
160 | - | -41 to -39/-26 to -24 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ken |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 38-40 | 45 | 120 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
30 | - | -36 to -34/-21 to -19 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Tatsumaki Senpukayku (Medium, Grounded)
Ken |
---|
|
---|
File:No correct visual for Tatsu exists. |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 8-9 | 0 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
50 | - | -50 to -49 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | 4 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Side B Starting Hitbox • Input Tatsu Starting Hitbox |
|
Ken |
---|
First Front Hitbox, Grounded |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 13-15 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -45 to -43 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Side B Front Hitbox (repeat three times) • Input Tatsu Front Hitbox (repeat three times) |
|
Ken |
---|
First Front Hitbox, Aerial |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 13-15 | 31 | 59 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
25 | - | -45 to -43 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
First Back Hitbox, Aerial |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 18-20 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -40 to -38 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Side B Back Hitbox (repeat three times) • Input Tatsu Back Hitbox (repeat three times) |
|
Ken |
---|
Second Front Hitbox, Grounded |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 23-25 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -35 to -33 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 23-25 | 31 | 59 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
25 | - | -35 to -33 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
Second Back Hitbox, Aerial |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 28-30 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -30 to -28 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
Third Front Hitbox, Grounded |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 33-35 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -25 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 33-35 | 31 | 59 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
25 | - | -25 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
Third Back Hitbox, Aerial |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 38-40 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -20 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Tatsumaki Senpukayku (Strong, Grounded)
Ken |
---|
|
---|
File:No correct visual for Tatsu exists. |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 8-9 | 0 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
50 | - | -50 to -49 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Side B Starting Hitbox • Input Tatsu Starting Hitbox |
|
Ken |
---|
First Front Hitbox, Grounded |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 13-15 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -45 to -43 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Side B Front Hitbox (repeat three times) • Input Tatsu Front Hitbox (repeat three times) |
|
Ken |
---|
First Front Hitbox, Aerial |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 13-15 | 31 | 59 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
25 | - | -45 to -43 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
First Back Hitbox, Aerial |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 18-20 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -40 to -38 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Side B Back Hitbox (repeat three times) • Input Tatsu Back Hitbox (repeat three times) |
|
Ken |
---|
Second Front Hitbox, Grounded |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 23-25 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -35 to -33 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
Second Front Hitbox, Aerial |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 23-25 | 31 | 59 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
25 | - | -35 to -33 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
Second Back Hitbox, Aerial |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 28-30 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -30 to -28 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
Third Front Hitbox, Grounded |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 33-35 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -25 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
Third Front Hitbox, Aerial |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 33-35 | 31 | 59 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
25 | - | -25 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ken |
---|
Third Back Hitbox, Aerial |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 62 | 38-40 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -20 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Tatsumaki Senpukayku (Medium/Strong, Aerial)
Ken |
---|
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu) |
---|
File:No correct visual for Tatsu exists. |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 Input version damage: 3.48 | 77/62 | 8-9 | 0 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
50 | - | -65 to -64/-50 to -49 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Side B Starting Hitbox • Input Tatsu Starting Hitbox |
|
Ken |
---|
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 13-15 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -61 to -59/-46 to -44 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Side B Front Hitbox (repeat three times) • Input Tatsu Front Hitbox (repeat three times) |
|
Ken |
---|
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 18-20 | 55 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -56 to -54/-41 to -39 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Side B Back Hitbox (repeat three times) • Input Tatsu Back Hitbox (repeat three times) |
|
Ken |
---|
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 23-25 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -51 to -49/-36 to -34 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ken |
---|
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 28-30 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -46 to -44/-31 to -29 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ken |
---|
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 33-35 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -41 to -39/-26 to -24 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ken |
---|
Aerial Med/Heavy Tatsu (m.Tatsu/h.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.0 Input version damage: 2.32 | 77/62 | 38-40 | 55 | 45 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -36 to -34/-21 to -19 | 0-11 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-42 | 1.0 | 0.5 | 0 | 9 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Shoryuken
Note: Input version damage multiplier: 1.2
Shoryuken (Light, Grounded)
Ken |
---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.0 | 37 | 6-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
58 | - | -31 to -29 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full Intangiblity: 5 | 1.6 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 12 | - | - | - |
|
Up B Start |
|
Ken |
---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -33 to -23 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full Intangiblity: 5 | 1.22 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Up B End |
|
Ken |
---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
15.6 | 37 | 6-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
58 | - | -25 to -23 | 8 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.6 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 14 | - | - | - |
|
Input Start |
|
Ken |
---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.4 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -28 to -18 | 8 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.22 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Input End |
|
Shoryuken (Light, Aerial)
Ken |
---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 37 | 6-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
55 | - | -32 to -30 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full Intangiblity: 5 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 | - | - | - |
|
Up B Start |
|
Ken |
---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
70 | - | -33 to -23 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full Intangiblity: 5 | 1.22 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Up B End |
|
Ken |
---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
14.4 | 37 | 6-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
55 | - | -26 to -24 | 8 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 13 | - | - | - |
|
Input Start |
|
Ken |
---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.4 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
70 | - | -28 to -18 | 8 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.22 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Input End |
|
Shoryuken (Medium, Grounded)
Ken |
---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.0 | 37 | 6-8 | 80 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -35 to -33 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 1.4 | 1.0 | 0 | 3 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Up B Start |
|
Ken |
---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
6.0 | 37 | 9-19 | 70 | 78 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
121 | - | -34 to -24 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 6 | - | - | - |
|
Up B End |
|
Ken |
---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.6 | 37 | 6-8 | 80 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -30 to -28 | 8 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.4 | 1.0 | 0 | 3 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 9 | - | - | - |
|
Input Start |
|
Ken |
---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.2 | 37 | 9-19 | 70 | 78 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
121 | - | -29 to -19 | 8 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Arm intangibility: 1-14 | 1.4 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Input End |
|
Shoryuken (Medium, Aerial)
Ken |
---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 37 | - | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
54 | - | -35 to -33 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 1.4 | 1.0 | 0 | 3 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Up B Start |
|
Ken |
---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
6.0 | 37 | 9-19 | 70 | 78 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
112 | - | -34 to -24 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 6 | - | - | - |
|
Up B End |
|
Ken |
---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.4 | 37 | 6-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
54 | - | -31 to -29 | 8 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.4 | 1.0 | 0 | 3 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Input Start |
|
Ken |
---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.2 | 37 | 9-19 | 70 | 78 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
112 | - | -29 to -19 | 8 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Arm intangibility: 1-14 | 1.4 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Input End |
|
Shoryuken (Heavy, Grounded)
Ken |
---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.2 | 37 | 5 | 100 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -47 | 18 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 2.1 | 0.5 | 0 | 1 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
Up B Start |
|
Ken |
---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.0 | 37 | 6-8 | 95 | 95 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -41 to -39 | 18 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.22 | 0.5 | 0 | 4 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Up B Middle |
|
Ken |
---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
6.5 | 37 | 9-19 | 70 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
126 | - | -39 to -29 | 18 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Up B End |
|
Ken |
---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.64 | 37 | 5 | 100 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -40 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 2.1 | 0.5 | 0 | 1 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Input Start |
|
Ken |
---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.6 | 37 | 6-8 | 95 | 95 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -34 to -32 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.22 | 0.5 | 0 | 4 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 9 | - | - | - |
|
Input Middle |
|
Ken |
---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.8 | 37 | 9-19 | 70 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
126 | - | -32 to -22 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Arm intangibility: 1-14 | 1.4 | 0.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Input End |
|
Shoryuken (Heavy, Aerial)
Ken |
---|
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.2 | 37 | 5 | 90 | 90 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -47 | 18 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 2.1 | 0.5 | 0 | 1 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
Up B Start |
|
Ken |
---|
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.0 | 37 | 6-8 | 80 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -41 to -39 | 18 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.22 | 0.5 | 0 | 4 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Up B Middle |
|
Ken |
---|
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
6.0 | 37 | 9-19 | 70 | 76 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
107 | - | -40 to -30 | 18 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 6 | - | - | - |
|
Up B End |
|
Ken |
---|
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
2.64 | 37 | 5 | 90 | 90 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -40 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 2.1 | 0.5 | 0 | 1 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
Input Start |
|
Ken |
---|
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.6 | 37 | 6-8 | 80 | 100 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -34 to -32 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.22 | 0.5 | 0 | 4 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 9 | - | - | - |
|
Input Middle |
|
Ken |
---|
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.2 | 37 | 9-19 | 70 | 76 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
107 | - | -32 to -22 | 12 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Arm intangibility: 1-14 | 1.4 | 0.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Input End |
|
Focus Attack
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 55 | 12-13 | 45 | 110 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -32 to -31 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full heavy armor while charging: 1-30 | 2.0 | 2.0 | 15 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 | - | - | - |
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time |
Charge |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 | 55 | 12-13 | 45 | 0 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -33 to -32 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full heavy armor while charging: 1-58 | 2.5 | 1.0 | 22 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 | - | - | - |
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time |
Attack |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
17.0 | 55 | 12-13 | 45 | 0 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | UNBLOCKABLE | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full heavy armor while charging: 1-59, Full heavy armor during attack: 1-11 | 2.3 | 1.0 | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | UNBLOCKABLE | - | - | - |
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time |
|
|
Nata Otoshi Geri
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
5.0 | 28 | 12 | 75 | 10 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
80 | - | -10 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 0.5 | 0 | 10 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 6 | - | - | - |
|
First Hit |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
5.0 | 28 | 15-16 | 63 | 40 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
30 | - | -7 to -6 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 0.5 | 0 | 10 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 6 | - | - | - |
|
Second Hit |
|
Inazuma Kick (After Crescent Kick)
Ken |
---|
CKIZ, Replaces Second Hit |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 51 | 20-22 | 30 | 35 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
80 | - | -17 to -15 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 5 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 14 | - | - | - |
|
Crescent Kick > Inazuma Kick |
Crescent Kick > Inazuma Kick |
Oosoto Mawashi Geri
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 32 | 9-10 | 50 | 41 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
103 | - | -12 to -11 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Leg Intangibility: 9-10 | 1.5 | 1.0 | -5 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 | - | - | - |
|
|
|
Inazuma Kick (After Roundhouse Kick)
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 48 | 17-19 | 30 | 35 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
80 | - | -17 to -15 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 5 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 14 | - | - | - |
|
Roundhouse > Inazuma Kick |
Roundhouse > Inazuma Kick |
Other Attacks
Ledge Attack
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 | 55 | 24-26 | 45 | 90 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
20 | - | -21 to -19 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 1-26 | 1.1 | 1.0 | 1 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 | - | - | - |
|
|
|
Getup Attack
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 45 | 14-15 | 48 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
48 | - | -24 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 1-20 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Back Hit |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 45 | 19-20 | 48 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
48 | - | -19 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 1-20 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Front Hit |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 45 | 14-15 | 48 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
48 | - | -24 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 1-20 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
|
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 45 | 19-20 | 48 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
48 | - | -19 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 1-20 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
|
|
Trip Attack
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
5.0 | 49 | 19-20 | 361 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
50 | - | -24 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 1-7 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 6 | - | - | - |
|
Back Hit |
|
Ken |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
5.0 | 49 | 24-25 | 361 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
50 | - | -19 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 1-7 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 6 | - | - | - |
|
Front Hit |
|
Navigation
Ken
Character Select
System Explanations
Mechanics Glossary