SSBU/Universal Strategy

From Dragdown
Disclaimer
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.

Preface

This page consists of explanations and breakdowns of common strategies/solutions to situations that occur frequently in Smash Smash Bros. Ultimate. It is intended to provide information about the general metagame of Ultimate to players of all skill levels.

Offense

Advantage State

Frame Trap(and how its similar but NOT the same as traditional fighters term)

Tech-Chasing

Pogo Tech Chasing Page

Defense

DI SDI Crouch Cancelling

Movement

Waveland

WavelandWaveland
Easy


By full hopping until you're just above the platform and then air dodging diagonally into the platform, you can perform a Waveland(Placeholder)


B-Reverse

B-ReverseB-Reverse
Moderate




Wavebounce

WavebounceWavebounce
Hard




Offense

Attack Cancel

Attack CancelAttack Cancel
Moderate




IRAR(Instant Reverse Aerial Rush)

IRARInstant Reverse Aerial Rush
Moderate




Slingshot & Variants

SlingshotBack to the Lab...
Moderate

I really don't have much else to say, just watch the video. GIMR explains Slingshot better than I do.

FlickshotFlickshot
Moderate

I really don't have much else to say, just watch the video. GIMR explains Flickshot better than I do.

HoldshotHoldshot
Moderate

I really don't have much else to say, just watch the video. GIMR explains Flickshot better than I do.

FullshotFullshot
Moderate

I really don't have much else to say, just watch the video. GIMR explains Flickshot better than I do.


Navigation

Character Select

System Explanations

Essentials
ControlsFAQ
The Basics
MovementOffenseDefense
Detailed & Advanced Information
Damage/KnockbackFrame Data ExplanationsStates of PlayUniversal StrategyEsoterica
Archived Information
Patch NotesTier ListsAlternate ResourcesDiscords

Mechanics Glossary

Placeholder

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