I really don't have much else to say, just watch the video. GIMR explains Slingshot better than I do.
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Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Preface
This page consists of explanations and breakdowns of common strategies/solutions to situations that occur frequently in Smash Smash Bros. Ultimate. It is intended to provide information about the general metagame of Ultimate to players of all skill levels.
Offense
Advantage State
Frame Trap(and how its similar but NOT the same as traditional fighters term)
Tech-Chasing
Defense
DI SDI Crouch Cancelling
Movement
Waveland
By full hopping until you're just above the platform and then air dodging diagonally into the platform, you can perform a Waveland(Placeholder)
B-Reverse
Wavebounce
Offense
Attack Cancel
IRAR(Instant Reverse Aerial Rush)
Slingshot & Variants
I really don't have much else to say, just watch the video. GIMR explains Flickshot better than I do.
I really don't have much else to say, just watch the video. GIMR explains Flickshot better than I do.
I really don't have much else to say, just watch the video. GIMR explains Flickshot better than I do.
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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