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Character Stats
Normal Moves
Jab
Jab (Hit 1)
Zelda | |||||
---|---|---|---|---|---|
Jab Hit 1 | |||||
File:SSBU Zelda ZeldaJab 0.pngFile:SSBU Zelda ZeldaJab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 24 | 4-5 | 361/180 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35/30/20 | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab (Hit 2)
Zelda | |||||
---|---|---|---|---|---|
Jab Hit 2 | |||||
File:SSBU Zelda ZeldaJab 1.pngFile:SSBU Zelda ZeldaJab 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 24 | 7 | 361/180 | 40/25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/20 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Rapid Jab
Rapid Jab
Zelda | |||||
---|---|---|---|---|---|
Jab Rapid Jab | |||||
File:SSBU Zelda ZeldaJabRapid 0.pngFile:SSBU Zelda ZeldaJabRapid 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4 | 19 | 1/3/5/7/9/11/13/15/1/3/5/7/9/11/13/15 | 361 | 7 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Rapid Jab (Finisher)
Zelda | |||||
---|---|---|---|---|---|
Jab Rapid Jab Finisher | |||||
File:SSBU Zelda ZeldaJabRapidFinisher 0.pngFile:SSBU Zelda ZeldaJabRapidFinisher 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 43 | 6-7 | 361 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
140 | - | -32 to -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Tilt
Zelda | |||||
---|---|---|---|---|---|
Forward Tilt - | |||||
File:SSBU Zelda ZeldaFTilt 0File:ZeldaFTiltUp 0File:ZeldaFTiltDown 0.pngFile:SSBU Zelda ZeldaFTilt 0File:ZeldaFTiltUp 0File:ZeldaFTiltDown 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5/15.0 | 37 | 12-13 | 361 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
68/69 | - | -13 to -12/-10 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/14 | - | - | - | |
Angleable Up/Down | |||||
Up Tilt
Zelda | |||||
---|---|---|---|---|---|
Up Tilt - | |||||
File:SSBU Zelda ZeldaUTilt 0.pngFile:SSBU Zelda ZeldaUTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.2 | 30 | 7-19 | 100 | 45 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | - | -15 to -3 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Down Tilt
Zelda | |||||
---|---|---|---|---|---|
Down Tilt - | |||||
File:SSBU Zelda ZeldaDTilt 0.pngFile:SSBU Zelda ZeldaDTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.5 | 22 | 5-11 | 62 | 15 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
125 | - | -10 to -4 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Dash Attack (Clean)
Zelda | |||||
---|---|---|---|---|---|
Dash Attack Clean | |||||
File:SSBU Zelda ZeldaDashAttack 0.pngFile:SSBU Zelda ZeldaDashAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/9.0Sweetspot/Sourspot | 36 | 6-7 | 50 | 85/80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70/50 | - | -18 to -17/-20 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/9 | - | - | - | |
Dash Attack (Late)
Zelda | |||||
---|---|---|---|---|---|
Dash Attack Late | |||||
File:SSBU Zelda ZeldaDashAttack 0.pngFile:SSBU Zelda ZeldaDashAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 36 | 8-12 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -21 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Smash Attacks
Forward Smash
Forward Smash (Multihits)
Zelda | |||||
---|---|---|---|---|---|
Forward Smash Multihits | |||||
File:SSBU Zelda ZeldaFSmash 0.pngFile:SSBU Zelda ZeldaFSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.01.5 charged | 50 | 16/18/20/16/18/20 | 366 | 60 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | NaNNaN charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 22 charged | - | - | - | |
Forward Smash (Final Hit)
Zelda | |||||
---|---|---|---|---|---|
Forward Smash Final Hit | |||||
File:SSBU Zelda ZeldaFSmash 0.pngFile:SSBU Zelda ZeldaFSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.019.5 charged | 50 | 24 | 361 | 37 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | - | -16-12 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 95 charged | - | - | - | |
Up Smash
Up Smash (Scoop)
Zelda | |||||
---|---|---|---|---|---|
Up Smash Scoop | |||||
File:SSBU Zelda ZeldaUSmash 0.pngFile:SSBU Zelda ZeldaUSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.03 charged | 64 | 9-23 | 90/160/100/367 | 40 FKB/20 FKB/60 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -51 to -37-51 to -37 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 33 charged | - | - | - | |
Up Smash (Multihits)
Zelda | |||||
---|---|---|---|---|---|
Up Smash Multihits | |||||
File:SSBU Zelda ZeldaUSmash 0.pngFile:SSBU Zelda ZeldaUSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.81.2000000000000002 charged | 64 | 25-32 | 90/160/100/367 | 40 FKB/20 FKB/60 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -36 to -29-36 to -29 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 22 charged | - | - | - | |
Up Smash (Final Hit)
Zelda | |||||
---|---|---|---|---|---|
Up Smash Final Hit | |||||
File:SSBU Zelda ZeldaUSmash 0.pngFile:SSBU Zelda ZeldaUSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.07.5 charged | 64 | 34 | 88 | 24 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
222 | - | -25-23 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 43 charged | - | - | - | |
Down Smash
Down Smash (Front Hit)
Zelda | |||||
---|---|---|---|---|---|
Down Smash Front Hit | |||||
File:SSBU Zelda ZeldaDSmash 0.pngFile:SSBU Zelda ZeldaDSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.018 charged | 38 | 5-6 | 20/361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
89 | - | -24 to -23-20 to -19 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Down Smash (Back Hit)
Zelda | |||||
---|---|---|---|---|---|
Down Smash Back Hit | |||||
File:SSBU Zelda ZeldaDSmash 1.pngFile:SSBU Zelda ZeldaDSmash 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.015 charged | 38 | 13-14 | 20/361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -17 to -16-14 to -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 74 charged | - | - | - | |
Aerials
Neutral Air
Neutral Air (Multihits x3 Grounded Hitboxes)
Zelda | |||||
---|---|---|---|---|---|
Neutral Air Multihits x3 Grounded Hitboxes | |||||
File:SSBU Zelda ZeldaNAir 0.pngFile:SSBU Zelda ZeldaNAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 51 | 6 - 7/10 - 11/14 - 15 | 70/70 | 50/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/10 | - | -10 | 12 | 1-3, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Neutral Air (Multihits x3 Front Aerial Hitboxes)
Zelda | |||||
---|---|---|---|---|---|
Neutral Air Multihits x3 Front Aerial Hitboxes | |||||
File:SSBU Zelda ZeldaNAir 0.pngFile:SSBU Zelda ZeldaNAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5/1.5 | 51 | 6 - 7/10 - 11/14 - 15 | 230/132 | 15/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10/80 | - | -10 | 12 | 1-3, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Neutral Air (Multihits x3 Back Aerial Hitboxes)
Zelda | |||||
---|---|---|---|---|---|
Neutral Air Multihits x3 Back Aerial Hitboxes | |||||
File:SSBU Zelda ZeldaNAir 0.pngFile:SSBU Zelda ZeldaNAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 51 | 6 - 7/10 - 11/14 - 15 | 152/210 | 30/15 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -10 | 12 | 1-3, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Neutral Air (Final Hit)
Zelda | |||||
---|---|---|---|---|---|
Neutral Air Final Hit | |||||
File:SSBU Zelda ZeldaNAir 0.pngFile:SSBU Zelda ZeldaNAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 51 | 22-23 | 361 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
130/110 | - | -9 | 12 | 1-3, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Air
Forward Air (Sweetspot)
Zelda | |||||
---|---|---|---|---|---|
Forward Air Sweetspot | |||||
File:SSBU Zelda ZeldaFAir 0.pngFile:SSBU Zelda ZeldaFAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
20.0 | 50 | 6 | 361 | 24 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | -8 | 15 | 1-2, 43+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Forward Air (Sourspot)
Zelda | |||||
---|---|---|---|---|---|
Forward Air Sourspot | |||||
File:SSBU Zelda ZeldaFAir 0.pngFile:SSBU Zelda ZeldaFAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 50 | 6-10 | 361 | 5 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/96 | - | -12 | 15 | 1-2, 43+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Back Air
Back Air (Sweetspot)
Zelda | |||||
---|---|---|---|---|---|
Back Air Sweetspot | |||||
File:SSBU Zelda ZeldaBAir 0.pngFile:SSBU Zelda ZeldaBAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
20.0 | 50 | 6 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
96 | - | -9 | 16 | 1-2, 45+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Back Air (Sourspot)
Zelda | |||||
---|---|---|---|---|---|
Back Air Sourspot | |||||
File:SSBU Zelda ZeldaBAir 0.pngFile:SSBU Zelda ZeldaBAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 50 | 6-10 | 361 | 5 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/96 | - | -13 | 16 | 1-2, 45+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Up Air
Up Air (Clean)
Zelda | |||||
---|---|---|---|---|---|
Up Air Clean | |||||
File:SSBU Zelda ZeldaUAir 0.pngFile:SSBU Zelda ZeldaUAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 | 55 | 14-16 | 90 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -6 | 12 | 1-3, 54+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Air (Late)
Zelda | |||||
---|---|---|---|---|---|
Up Air Late | |||||
File:SSBU Zelda ZeldaUAir 0.pngFile:SSBU Zelda ZeldaUAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 55 | 17-19 | 90 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -7 | 12 | 1-3, 54+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Down Air
Down Air (Clean)
Zelda | |||||
---|---|---|---|---|---|
Down Air Clean | |||||
File:SSBU Zelda ZeldaDAir 0.pngFile:SSBU Zelda ZeldaDAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 45 | 14 | 270 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -6 | 12 | 1-3, 40+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Down Air (Late)
Zelda | |||||
---|---|---|---|---|---|
Down Air Late | |||||
File:SSBU Zelda ZeldaDAir 0.pngFile:SSBU Zelda ZeldaDAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/4.0Close/Far | 45 | 15-24 | 275 | 5/0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90/70 | - | -9 | 12 | 1-3, 40+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Grabs & Throws
Grab
Zelda | |||||
---|---|---|---|---|---|
Grab Standing | |||||
File:SSBU Zelda ZeldaGrab 0.pngFile:SSBU Zelda ZeldaGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 40 | 10-11 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Zelda | |||||
---|---|---|---|---|---|
Grab Dash | |||||
File:SSBU Zelda ZeldaDashGrab 0.pngFile:SSBU Zelda ZeldaDashGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 48 | 13-14 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Zelda | |||||
---|---|---|---|---|---|
Grab Pivot | |||||
File:SSBU Zelda ZeldaPivotGrab 0.pngFile:SSBU Zelda ZeldaPivotGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 43 | 14-15 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Zelda | |||||
---|---|---|---|---|---|
Grab Pummel | |||||
File:SSBU Zelda ZeldaPummel 0.pngFile:SSBU Zelda ZeldaPummel 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.3 | 8 | 2 | 361 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Throw
Zelda | |||||
---|---|---|---|---|---|
Forward Throw - | |||||
File:SSBU Zelda ZeldaFThrow 0.pngFile:SSBU Zelda ZeldaFThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 50 | 30 | 42 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-30 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Zelda | |||||
---|---|---|---|---|---|
Back Throw - | |||||
File:SSBU Zelda ZeldaBThrow 0.pngFile:SSBU Zelda ZeldaBThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 50 | 27 | 45 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-27 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw
Zelda | |||||
---|---|---|---|---|---|
Up Throw - | |||||
File:SSBU Zelda ZeldaUThrow 0.pngFile:SSBU Zelda ZeldaUThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 50 | 30 | 87 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-30 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw
Down Throw (Hit 1)
Zelda | |||||
---|---|---|---|---|---|
Down Throw Hit 1 | |||||
File:SSBU Zelda ZeldaDThrow 0.pngFile:SSBU Zelda ZeldaDThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 62 | 25 - 26/31 - 32/37 - 38 | 40 | 25 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-50 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Down Throw (Throw)
Zelda | |||||
---|---|---|---|---|---|
Down Throw Throw | |||||
File:SSBU Zelda ZeldaDThrow 0.pngFile:SSBU Zelda ZeldaDThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 62 | 50 | 104 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-50 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Special Moves
Nayru's Love
Nayru's Love (Multihits)
Zelda | |||||
---|---|---|---|---|---|
Nayru's Love Multihits | |||||
File:SSBU Zelda ZeldaNayrusLove 0.pngFile:SSBU Zelda ZeldaNayrusLove 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0/1.0 | 58 | 11-22 | 160 | 12 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -43 to -32/-44 to -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 4-13 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Nayru's Love (Final Hit)
Zelda | |||||
---|---|---|---|---|---|
Nayru's Love Final Hit | |||||
File:SSBU Zelda ZeldaNayrusLove 0.pngFile:SSBU Zelda ZeldaNayrusLove 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/4.0 | 58 | 26 | 361 | 50/40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -25/-26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 4-13 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/5 | - | - | - | |
Nayru's Love (Reflector)
Zelda | |||||
---|---|---|---|---|---|
Nayru's Love Reflector | |||||
File:SSBU Zelda ZeldaNayrusLove 0.pngFile:SSBU Zelda ZeldaNayrusLove 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 58 | 4-40 Reflect | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Din's Fire
Din's Fire (Min)
Zelda | |||||
---|---|---|---|---|---|
Din's Fire Min | |||||
File:SSBU Zelda ZeldaDinsFireMin 0.pngFile:SSBU Zelda ZeldaDinsFireMin 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0/3.5 | 70 | 44-49 | 52 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Din's Fire (Max)
Zelda | |||||
---|---|---|---|---|---|
Din's Fire Max | |||||
File:SSBU Zelda ZeldaDinsFireMax 0.pngFile:SSBU Zelda ZeldaDinsFireMax 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0/7.0 | 98 | 70-75 | 65 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
97 | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/3 | - | - | - | |
Farore's Wind
Farore's Wind (Ground, Disappearing)
Zelda | |||||
---|---|---|---|---|---|
Farore's Wind Ground, Disappearing | |||||
File:SSBU Zelda ZeldaNFaroresWindG 0.pngFile:SSBU Zelda ZeldaNFaroresWindG 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 76 | 6-7 | 91 | 118 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -63 to -62 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 17-34 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Farore's Wind (Ground, Appear)
Zelda | |||||
---|---|---|---|---|---|
Farore's Wind Ground, Appear | |||||
File:SSBU Zelda ZeldaNFaroresWindG 1.pngFile:SSBU Zelda ZeldaNFaroresWindG 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0/7.0 | 76 | 35-36 | 361 | 80/60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -30 to -29/-33 to -32 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 17-34 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/7 | - | - | - | |
Farore's Wind (Aerial, Disappearing)
Zelda | |||||
---|---|---|---|---|---|
Farore's Wind (Aerial, Disappearing - | |||||
File:SSBU Zelda ZeldaNFaroresWindA 0.pngFile:SSBU Zelda ZeldaNFaroresWindA 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 95 | 6-7 | 80 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -82 to -81 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 17-34 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Farore's Wind (Aerial, Appear)
Zelda | |||||
---|---|---|---|---|---|
Farore's Wind Aerial, Appear | |||||
File:SSBU Zelda ZeldaNFaroresWindA 1.pngFile:SSBU Zelda ZeldaNFaroresWindA 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/8.0 | 95 | 35-36 | 55 | 80/60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
94/90 | - | -48 to -47/-51 to -50 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 17-34 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/8 | - | - | - | |
Phantom Slash (Level 1)
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 1 | |||||
File:SSBU Zelda ZeldaPhantomKick 0.pngFile:SSBU Zelda ZeldaPhantomKick 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 50 | 11-12 | 361 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -32 to -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 2)
Phantom Slash (Level 2) 0
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 2 | |||||
File:SSBU Zelda ZeldaPhantomPunch 0.pngFile:SSBU Zelda ZeldaPhantomPunch 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 60 | 1-7 | 361 | 60 FKB/40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -53 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 2 Punch)
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 2 Punch | |||||
File:SSBU Zelda ZeldaPhantomPunch 1.pngFile:SSBU Zelda ZeldaPhantomPunch 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 60 | 8-12 | 42 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -44 to -40 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 3)
Phantom Slash (Level 3) 0
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 3 | |||||
File:SSBU Zelda ZeldaPhantomSwing1 0.pngFile:SSBU Zelda ZeldaPhantomSwing1 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 66 | 1-7 | 361 | 50 FKB/40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -59 to -53 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 3 Slash)
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 3 Slash | |||||
File:SSBU Zelda ZeldaPhantomSwing1 1.pngFile:SSBU Zelda ZeldaPhantomSwing1 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 66 | 8-11 | 361 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -52 to -49 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 4)
Phantom Slash (Level 4) 0
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 4 | |||||
File:SSBU Zelda ZeldaPhantomSwing2 0.pngFile:SSBU Zelda ZeldaPhantomSwing2 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 81 | 1-7 | 361 | 110 FKB/80 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -74 to -68 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 4 Slash) 1
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 4 Slash | |||||
File:SSBU Zelda ZeldaPhantomSwing2 1.pngFile:SSBU Zelda ZeldaPhantomSwing2 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 81 | 8-11 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -64 to -61 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Phantom Slash (Level 5)
Phantom Slash (Level 5) 0
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 5 | |||||
File:SSBU Zelda ZeldaPhantomSwing3 0.pngFile:SSBU Zelda ZeldaPhantomSwing3 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 121 | 1-6 | 361/6 | 130 FKB/85 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -114 to -109 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 5 Slash)
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 5 Slash | |||||
File:SSBU Zelda ZeldaPhantomSwing3 1.pngFile:SSBU Zelda ZeldaPhantomSwing3 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 121 | 7-17 | 46 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
68 | - | -104 to -94 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Misc. Attacks
Ledge Attack
Zelda | |||||
---|---|---|---|---|---|
Ledge Attack - | |||||
File:SSBU Zelda ZeldaLedgeAttack 0.pngFile:SSBU Zelda ZeldaLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 56 | 24-26 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -22 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-26 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Getup Attack
Getup Attack (Up)
Zelda | |||||
---|---|---|---|---|---|
Getup Attack Facing Up | |||||
File:SSBU Zelda ZeldaGetupAttack 0.pngFile:SSBU Zelda ZeldaGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 17-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -21 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Getup Attack (Down)
Zelda | |||||
---|---|---|---|---|---|
Getup Attack Facing Down | |||||
File:SSBU Zelda ZeldaGetupAttack 1.pngFile:SSBU Zelda ZeldaGetupAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 17-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -21 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Trip Attack
Zelda | |||||
---|---|---|---|---|---|
Trip Attack - | |||||
File:SSBU Zelda ZeldaTripAttack 0.pngFile:SSBU Zelda ZeldaTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 50 | 19-28 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -24 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-7 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
Placeholder