![]() | Hey there! This is the Dragdown Wiki team. Throughout the course of March and April, we will be focused on standardising general pages on the Rivals 2 Wiki. You can find our Roadmap to learn more, join us as an editor, or contact us on Discord. If you have any feedback, whether it be on current features and info, or requests for features you would like to see be added, let us know! |
Links
Character Stats
Normal Moves
Jab
Jab (Hit 1)
Zelda | |||||
---|---|---|---|---|---|
Jab Hit 1 | |||||
File:SSBU Zelda ZeldaJab 0.pngFile:SSBU Zelda ZeldaJab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 24 | 4-5 | 361/180 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35/30/20 | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab (Hit 2)
Zelda | |||||
---|---|---|---|---|---|
Jab Hit 2 | |||||
File:SSBU Zelda ZeldaJab 1.pngFile:SSBU Zelda ZeldaJab 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 24 | 7 | 361/180 | 40/25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/20 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Rapid Jab
Rapid Jab
Zelda | |||||
---|---|---|---|---|---|
Jab Rapid Jab | |||||
File:SSBU Zelda ZeldaJabRapid 0.pngFile:SSBU Zelda ZeldaJabRapid 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4 | 19 | 1/3/5/7/9/11/13/15/1/3/5/7/9/11/13/15 | 361 | 7 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Rapid Jab (Finisher)
Zelda | |||||
---|---|---|---|---|---|
Jab Rapid Jab Finisher | |||||
File:SSBU Zelda ZeldaJabRapidFinisher 0.pngFile:SSBU Zelda ZeldaJabRapidFinisher 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 43 | 6-7 | 361 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
140 | - | -32 to -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Tilt
Zelda | |||||
---|---|---|---|---|---|
Forward Tilt - | |||||
File:SSBU Zelda ZeldaFTilt 0File:ZeldaFTiltUp 0File:ZeldaFTiltDown 0.pngFile:SSBU Zelda ZeldaFTilt 0File:ZeldaFTiltUp 0File:ZeldaFTiltDown 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5/15.0 | 37 | 12-13 | 361 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
68/69 | - | -13 to -12/-10 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/14 | - | - | - | |
Angleable Up/Down | |||||
Up Tilt
Zelda | |||||
---|---|---|---|---|---|
Up Tilt - | |||||
File:SSBU Zelda ZeldaUTilt 0.pngFile:SSBU Zelda ZeldaUTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.2 | 30 | 7-19 | 100 | 45 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | - | -15 to -3 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Down Tilt
Zelda | |||||
---|---|---|---|---|---|
Down Tilt - | |||||
File:SSBU Zelda ZeldaDTilt 0.pngFile:SSBU Zelda ZeldaDTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.5 | 22 | 5-11 | 62 | 15 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
125 | - | -10 to -4 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Dash Attack (Clean)
Zelda | |||||
---|---|---|---|---|---|
Dash Attack Clean | |||||
File:SSBU Zelda ZeldaDashAttack 0.pngFile:SSBU Zelda ZeldaDashAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/9.0Sweetspot/Sourspot | 36 | 6-7 | 50 | 85/80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70/50 | - | -18 to -17/-20 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/9 | - | - | - | |
Dash Attack (Late)
Zelda | |||||
---|---|---|---|---|---|
Dash Attack Late | |||||
File:SSBU Zelda ZeldaDashAttack 0.pngFile:SSBU Zelda ZeldaDashAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 36 | 8-12 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -21 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Smash Attacks
Forward Smash
Forward Smash (Multihits)
Zelda | |||||
---|---|---|---|---|---|
Forward Smash Multihits | |||||
File:SSBU Zelda ZeldaFSmash 0.pngFile:SSBU Zelda ZeldaFSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.01.5 charged | 50 | 16/18/20/16/18/20 | 366 | 60 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | NaNNaN charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 22 charged | - | - | - | |
Forward Smash (Final Hit)
Zelda | |||||
---|---|---|---|---|---|
Forward Smash Final Hit | |||||
File:SSBU Zelda ZeldaFSmash 0.pngFile:SSBU Zelda ZeldaFSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.019.5 charged | 50 | 24 | 361 | 37 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | - | -16-12 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 95 charged | - | - | - | |
Up Smash
Up Smash (Scoop)
Zelda | |||||
---|---|---|---|---|---|
Up Smash Scoop | |||||
File:SSBU Zelda ZeldaUSmash 0.pngFile:SSBU Zelda ZeldaUSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.03 charged | 64 | 9-23 | 90/160/100/367 | 40 FKB/20 FKB/60 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -51 to -37-51 to -37 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 33 charged | - | - | - | |
Up Smash (Multihits)
Zelda | |||||
---|---|---|---|---|---|
Up Smash Multihits | |||||
File:SSBU Zelda ZeldaUSmash 0.pngFile:SSBU Zelda ZeldaUSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.81.2000000000000002 charged | 64 | 25-32 | 90/160/100/367 | 40 FKB/20 FKB/60 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -36 to -29-36 to -29 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 22 charged | - | - | - | |
Up Smash (Final Hit)
Zelda | |||||
---|---|---|---|---|---|
Up Smash Final Hit | |||||
File:SSBU Zelda ZeldaUSmash 0.pngFile:SSBU Zelda ZeldaUSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.07.5 charged | 64 | 34 | 88 | 24 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
222 | - | -25-23 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 43 charged | - | - | - | |
Down Smash
Down Smash (Front Hit)
Zelda | |||||
---|---|---|---|---|---|
Down Smash Front Hit | |||||
File:SSBU Zelda ZeldaDSmash 0.pngFile:SSBU Zelda ZeldaDSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.018 charged | 38 | 5-6 | 20/361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
89 | - | -24 to -23-20 to -19 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Down Smash (Back Hit)
Zelda | |||||
---|---|---|---|---|---|
Down Smash Back Hit | |||||
File:SSBU Zelda ZeldaDSmash 1.pngFile:SSBU Zelda ZeldaDSmash 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.015 charged | 38 | 13-14 | 20/361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -17 to -16-14 to -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 74 charged | - | - | - | |
Aerials
Neutral Air
Neutral Air (Multihits x3 Grounded Hitboxes)
Zelda | |||||
---|---|---|---|---|---|
Neutral Air Multihits x3 Grounded Hitboxes | |||||
File:SSBU Zelda ZeldaNAir 0.pngFile:SSBU Zelda ZeldaNAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 51 | 6 - 7/10 - 11/14 - 15 | 70/70 | 50/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/10 | - | -10 | 12 | 1-3, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Neutral Air (Multihits x3 Front Aerial Hitboxes)
Zelda | |||||
---|---|---|---|---|---|
Neutral Air Multihits x3 Front Aerial Hitboxes | |||||
File:SSBU Zelda ZeldaNAir 0.pngFile:SSBU Zelda ZeldaNAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5/1.5 | 51 | 6 - 7/10 - 11/14 - 15 | 230/132 | 15/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10/80 | - | -10 | 12 | 1-3, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Neutral Air (Multihits x3 Back Aerial Hitboxes)
Zelda | |||||
---|---|---|---|---|---|
Neutral Air Multihits x3 Back Aerial Hitboxes | |||||
File:SSBU Zelda ZeldaNAir 0.pngFile:SSBU Zelda ZeldaNAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 51 | 6 - 7/10 - 11/14 - 15 | 152/210 | 30/15 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -10 | 12 | 1-3, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Neutral Air (Final Hit)
Zelda | |||||
---|---|---|---|---|---|
Neutral Air Final Hit | |||||
File:SSBU Zelda ZeldaNAir 0.pngFile:SSBU Zelda ZeldaNAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 51 | 22-23 | 361 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
130/110 | - | -9 | 12 | 1-3, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Air
Forward Air (Sweetspot)
Zelda | |||||
---|---|---|---|---|---|
Forward Air Sweetspot | |||||
File:SSBU Zelda ZeldaFAir 0.pngFile:SSBU Zelda ZeldaFAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
20.0 | 50 | 6 | 361 | 24 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | -8 | 15 | 1-2, 43+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Forward Air (Sourspot)
Zelda | |||||
---|---|---|---|---|---|
Forward Air Sourspot | |||||
File:SSBU Zelda ZeldaFAir 0.pngFile:SSBU Zelda ZeldaFAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 50 | 6-10 | 361 | 5 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/96 | - | -12 | 15 | 1-2, 43+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Back Air
Back Air (Sweetspot)
Zelda | |||||
---|---|---|---|---|---|
Back Air Sweetspot | |||||
File:SSBU Zelda ZeldaBAir 0.pngFile:SSBU Zelda ZeldaBAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
20.0 | 50 | 6 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
96 | - | -9 | 16 | 1-2, 45+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Back Air (Sourspot)
Zelda | |||||
---|---|---|---|---|---|
Back Air Sourspot | |||||
File:SSBU Zelda ZeldaBAir 0.pngFile:SSBU Zelda ZeldaBAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 50 | 6-10 | 361 | 5 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/96 | - | -13 | 16 | 1-2, 45+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Up Air
Up Air (Clean)
Zelda | |||||
---|---|---|---|---|---|
Up Air Clean | |||||
File:SSBU Zelda ZeldaUAir 0.pngFile:SSBU Zelda ZeldaUAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 | 55 | 14-16 | 90 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -6 | 12 | 1-3, 54+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Air (Late)
Zelda | |||||
---|---|---|---|---|---|
Up Air Late | |||||
File:SSBU Zelda ZeldaUAir 0.pngFile:SSBU Zelda ZeldaUAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 55 | 17-19 | 90 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -7 | 12 | 1-3, 54+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Down Air
Down Air (Clean)
Zelda | |||||
---|---|---|---|---|---|
Down Air Clean | |||||
File:SSBU Zelda ZeldaDAir 0.pngFile:SSBU Zelda ZeldaDAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 45 | 14 | 270 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -6 | 12 | 1-3, 40+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Down Air (Late)
Zelda | |||||
---|---|---|---|---|---|
Down Air Late | |||||
File:SSBU Zelda ZeldaDAir 0.pngFile:SSBU Zelda ZeldaDAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/4.0Close/Far | 45 | 15-24 | 275 | 5/0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90/70 | - | -9 | 12 | 1-3, 40+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Grabs & Throws
Grab
Zelda | |||||
---|---|---|---|---|---|
Grab Standing | |||||
File:SSBU Zelda ZeldaGrab 0.pngFile:SSBU Zelda ZeldaGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 40 | 10-11 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Zelda | |||||
---|---|---|---|---|---|
Grab Dash | |||||
File:SSBU Zelda ZeldaDashGrab 0.pngFile:SSBU Zelda ZeldaDashGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 48 | 13-14 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Zelda | |||||
---|---|---|---|---|---|
Grab Pivot | |||||
File:SSBU Zelda ZeldaPivotGrab 0.pngFile:SSBU Zelda ZeldaPivotGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 43 | 14-15 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Zelda | |||||
---|---|---|---|---|---|
Grab Pummel | |||||
File:SSBU Zelda ZeldaPummel 0.pngFile:SSBU Zelda ZeldaPummel 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.3 | 8 | 2 | 361 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Throw
Zelda | |||||
---|---|---|---|---|---|
Forward Throw - | |||||
File:SSBU Zelda ZeldaFThrow 0.pngFile:SSBU Zelda ZeldaFThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 50 | 30 | 42 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-30 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Zelda | |||||
---|---|---|---|---|---|
Back Throw - | |||||
File:SSBU Zelda ZeldaBThrow 0.pngFile:SSBU Zelda ZeldaBThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 50 | 27 | 45 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-27 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw
Zelda | |||||
---|---|---|---|---|---|
Up Throw - | |||||
File:SSBU Zelda ZeldaUThrow 0.pngFile:SSBU Zelda ZeldaUThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 50 | 30 | 87 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-30 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw
Down Throw (Hit 1)
Zelda | |||||
---|---|---|---|---|---|
Down Throw Hit 1 | |||||
File:SSBU Zelda ZeldaDThrow 0.pngFile:SSBU Zelda ZeldaDThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 62 | 25 - 26/31 - 32/37 - 38 | 40 | 25 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-50 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Down Throw (Throw)
Zelda | |||||
---|---|---|---|---|---|
Down Throw Throw | |||||
File:SSBU Zelda ZeldaDThrow 0.pngFile:SSBU Zelda ZeldaDThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 62 | 50 | 104 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-50 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Special Moves
Nayru's Love
Nayru's Love (Multihits)
Zelda | |||||
---|---|---|---|---|---|
Nayru's Love Multihits | |||||
File:SSBU Zelda ZeldaNayrusLove 0.pngFile:SSBU Zelda ZeldaNayrusLove 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0/1.0 | 58 | 11-22 | 160 | 12 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -43 to -32/-44 to -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 4-13 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Nayru's Love (Final Hit)
Zelda | |||||
---|---|---|---|---|---|
Nayru's Love Final Hit | |||||
File:SSBU Zelda ZeldaNayrusLove 0.pngFile:SSBU Zelda ZeldaNayrusLove 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/4.0 | 58 | 26 | 361 | 50/40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -25/-26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 4-13 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/5 | - | - | - | |
Nayru's Love (Reflector)
Zelda | |||||
---|---|---|---|---|---|
Nayru's Love Reflector | |||||
File:SSBU Zelda ZeldaNayrusLove 0.pngFile:SSBU Zelda ZeldaNayrusLove 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 58 | 4-40 Reflect | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Din's Fire
Din's Fire (Min)
Zelda | |||||
---|---|---|---|---|---|
Din's Fire Min | |||||
File:SSBU Zelda ZeldaDinsFireMin 0.pngFile:SSBU Zelda ZeldaDinsFireMin 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0/3.5 | 70 | 44-49 | 52 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Din's Fire (Max)
Zelda | |||||
---|---|---|---|---|---|
Din's Fire Max | |||||
File:SSBU Zelda ZeldaDinsFireMax 0.pngFile:SSBU Zelda ZeldaDinsFireMax 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0/7.0 | 98 | 70-75 | 65 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
97 | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/3 | - | - | - | |
Farore's Wind
Farore's Wind (Ground, Disappearing)
Zelda | |||||
---|---|---|---|---|---|
Farore's Wind Ground, Disappearing | |||||
File:SSBU Zelda ZeldaNFaroresWindG 0.pngFile:SSBU Zelda ZeldaNFaroresWindG 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 76 | 6-7 | 91 | 118 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -63 to -62 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 17-34 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Farore's Wind (Ground, Appear)
Zelda | |||||
---|---|---|---|---|---|
Farore's Wind Ground, Appear | |||||
File:SSBU Zelda ZeldaNFaroresWindG 1.pngFile:SSBU Zelda ZeldaNFaroresWindG 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0/7.0 | 76 | 35-36 | 361 | 80/60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -30 to -29/-33 to -32 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 17-34 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/7 | - | - | - | |
Farore's Wind (Aerial, Disappearing)
Zelda | |||||
---|---|---|---|---|---|
Farore's Wind (Aerial, Disappearing - | |||||
File:SSBU Zelda ZeldaNFaroresWindA 0.pngFile:SSBU Zelda ZeldaNFaroresWindA 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 95 | 6-7 | 80 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -82 to -81 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 17-34 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Farore's Wind (Aerial, Appear)
Zelda | |||||
---|---|---|---|---|---|
Farore's Wind Aerial, Appear | |||||
File:SSBU Zelda ZeldaNFaroresWindA 1.pngFile:SSBU Zelda ZeldaNFaroresWindA 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/8.0 | 95 | 35-36 | 55 | 80/60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
94/90 | - | -48 to -47/-51 to -50 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 17-34 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/8 | - | - | - | |
Phantom Slash (Level 1)
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 1 | |||||
File:SSBU Zelda ZeldaPhantomKick 0.pngFile:SSBU Zelda ZeldaPhantomKick 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 50 | 11-12 | 361 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -32 to -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 2)
Phantom Slash (Level 2) 0
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 2 | |||||
File:SSBU Zelda ZeldaPhantomPunch 0.pngFile:SSBU Zelda ZeldaPhantomPunch 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 60 | 1-7 | 361 | 60 FKB/40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -53 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 2 Punch)
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 2 Punch | |||||
File:SSBU Zelda ZeldaPhantomPunch 1.pngFile:SSBU Zelda ZeldaPhantomPunch 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 60 | 8-12 | 42 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -44 to -40 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 3)
Phantom Slash (Level 3) 0
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 3 | |||||
File:SSBU Zelda ZeldaPhantomSwing1 0.pngFile:SSBU Zelda ZeldaPhantomSwing1 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 66 | 1-7 | 361 | 50 FKB/40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -59 to -53 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 3 Slash)
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 3 Slash | |||||
File:SSBU Zelda ZeldaPhantomSwing1 1.pngFile:SSBU Zelda ZeldaPhantomSwing1 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 66 | 8-11 | 361 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -52 to -49 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 4)
Phantom Slash (Level 4) 0
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 4 | |||||
File:SSBU Zelda ZeldaPhantomSwing2 0.pngFile:SSBU Zelda ZeldaPhantomSwing2 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 81 | 1-7 | 361 | 110 FKB/80 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -74 to -68 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 4 Slash) 1
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 4 Slash | |||||
File:SSBU Zelda ZeldaPhantomSwing2 1.pngFile:SSBU Zelda ZeldaPhantomSwing2 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 81 | 8-11 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -64 to -61 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Phantom Slash (Level 5)
Phantom Slash (Level 5) 0
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 5 | |||||
File:SSBU Zelda ZeldaPhantomSwing3 0.pngFile:SSBU Zelda ZeldaPhantomSwing3 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 121 | 1-6 | 361/6 | 130 FKB/85 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -114 to -109 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Phantom Slash (Level 5 Slash)
Zelda | |||||
---|---|---|---|---|---|
Phantom Slash Level 5 Slash | |||||
File:SSBU Zelda ZeldaPhantomSwing3 1.pngFile:SSBU Zelda ZeldaPhantomSwing3 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 121 | 7-17 | 46 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
68 | - | -104 to -94 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Misc. Attacks
Ledge Attack
Zelda | |||||
---|---|---|---|---|---|
Ledge Attack - | |||||
File:SSBU Zelda ZeldaLedgeAttack 0.pngFile:SSBU Zelda ZeldaLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 56 | 24-26 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -22 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-26 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Getup Attack
Getup Attack (Up)
Zelda | |||||
---|---|---|---|---|---|
Getup Attack Facing Up | |||||
File:SSBU Zelda ZeldaGetupAttack 0.pngFile:SSBU Zelda ZeldaGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 17-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -21 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Getup Attack (Down)
Zelda | |||||
---|---|---|---|---|---|
Getup Attack Facing Down | |||||
File:SSBU Zelda ZeldaGetupAttack 1.pngFile:SSBU Zelda ZeldaGetupAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 17-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -21 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Trip Attack
Zelda | |||||
---|---|---|---|---|---|
Trip Attack - | |||||
File:SSBU Zelda ZeldaTripAttack 0.pngFile:SSBU Zelda ZeldaTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 50 | 19-28 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -24 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-7 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |

Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
Placeholder