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Yoshi's advantages in this matchup are his speed, which lets him kite Kirby in neutral and disadvantage while also hunt him down in advantage, and his KO power, which pairs well with Kirby's low weight. Kirby's absurd normals, threat bubble immediately around him, and obnoxious constant low profiling can make it difficult and unfavorable for Yoshi to interact in neutral - he's better off checking Kirby's grounded approaches with dtilt and very well spaced aerials. Egg lay, grab, and jab can be ducked and diagonal approaches reward Kirby. Yoshi should be playing with little commitment until he gets Kirby into a juggle situation or offstage, where he heavily exploits the latter. Kirby has several moves that tank armor, and his dash attack's extreme knockback at 30% is enough to break armor if Yoshi carelessly jumps near ledge. Dtilt on stage is unpunishable with decent spacing, low profiles Kirby to an extreme, and has a 1 in 3 chance of setting him up for an easy Fsmash. His utilt serves as a very powerful anti-air and combo starter. In general, Yoshi should look to avoid situations where Kirby can press buttons up close.
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Revision as of 20:10, 11 June 2023
![](http://static.miraheze.org/dragdownwiki/thumb/8/8f/SSBU_Yoshi_Stock.png/50px-SSBU_Yoshi_Stock.png)
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Yoshi's advantages in this matchup are his speed, which lets him kite Kirby in neutral and disadvantage while also hunt him down in advantage, and his KO power, which pairs well with Kirby's low weight. Kirby's absurd normals, threat bubble immediately around him, and obnoxious constant low profiling can make it difficult and unfavorable for Yoshi to interact in neutral - he's better off checking Kirby's grounded approaches with dtilt and very well spaced aerials. Egg lay, grab, and jab can be ducked and diagonal approaches reward Kirby. Yoshi should be playing with little commitment until he gets Kirby into a juggle situation or offstage, where he heavily exploits the latter. Kirby has several moves that tank armor, and his dash attack's extreme knockback at 30% is enough to break armor if Yoshi carelessly jumps near ledge. Dtilt on stage is unpunishable with decent spacing, low profiles Kirby to an extreme, and has a 1 in 3 chance of setting him up for an easy Fsmash. His utilt serves as a very powerful anti-air and combo starter. In general, Yoshi should look to avoid situations where Kirby can press buttons up close.
Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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Opponent's Overview | Advanced Stats |
Inverse Matchup
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![](http://static.miraheze.org/dragdownwiki/thumb/8/8f/SSBU_Yoshi_Stock.png/50px-SSBU_Yoshi_Stock.png)
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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