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|character=Pac-Man
|favorability=
|oneliner= Pit is the better choice in this MU, but Dark Pit is still valuable
|summary=
* Pit is one of the only characters in the game who can reliably edgeguard Pac-Man from afar. Use his {{clr|special|arrows}} to snipe his {{clr|special|Side-B}}. This will greatly reduce the move's travel distance and either let him open for a punish or force him to use riskier options
* When Pac-Man is recovering using his trampoline ({{clr|special|Up-B}}), go offstage and use it when it turns yellow. If Pac-Man didn't hit the ledge soon enough, he will be forced to fall to his death
* '''Don't hit the hydrant unless Pac-Man is nearby and already hit it once'''. None of Pit's attacks can send the hydrant flying in one hit, so hitting it will most likely backfire. A way to prevent this is to hit it once (from far away) before jumping away and using {{clr|special|Down-B}} just in case Pac-Man sends it flying
* If possible, send the hydrant at a vertical angle with moves such as {{clr|tilt|Dtilt}}, {{clr|aerial|Dair}} or {{clr|aerial|Bair}}'s sourspot. This will give you better pressure and possible combos
* '''Don't roll through Pac-Man's {{clr|special|Up-B}}''' when at the ledge. Instead, use your double jumps to get around it
* After hitting Pac-Man with a bell, don't go for {{clr|smash|Fsmash}}, as there's a chance the second hit won't connect. Instead, use either a {{clr|special|Side-B}} or a charged {{clr|smash|Dsmash}} (preferably the second hit)
* '''It's better to shield Pac's fruits then pick them up''' rather than reflecting them with {{clr|special|Down-B}}. Pac-Man becomes much weaker without his fruits, so try to keep them for as long as possible
* During juggles, Pit's {{clr|aerial|Uair}} can protect him from random {{clr|special|Hydrant}} drops in disadvantage
* Pac-Man can have some trouble closing out stocks once his confirms stops working. Once you're at these percents, try to avoid the following moves:
** {{clr|special|Hydrant}}
** {{clr|special|Apple}} (fruit)
** {{clr|special|Bell}} (fruit)
** {{clr|aerial|Bair}}
** {{clr|grab|Bthrow}} at the ledge
** All {{clr|smash|Smash attacks}}
* '''Don't ever spotdodge against Pac-Man'''. His {{clr|grab|grab}} and {{clr|smash|Fsmash}} can very easily beat it,
}}
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Revision as of 08:59, 7 April 2023
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- Pit is one of the only characters in the game who can reliably edgeguard Pac-Man from afar. Use his arrows to snipe his Side-B. This will greatly reduce the move's travel distance and either let him open for a punish or force him to use riskier options
- When Pac-Man is recovering using his trampoline (Up-B), go offstage and use it when it turns yellow. If Pac-Man didn't hit the ledge soon enough, he will be forced to fall to his death
- Don't hit the hydrant unless Pac-Man is nearby and already hit it once. None of Pit's attacks can send the hydrant flying in one hit, so hitting it will most likely backfire. A way to prevent this is to hit it once (from far away) before jumping away and using Down-B just in case Pac-Man sends it flying
- If possible, send the hydrant at a vertical angle with moves such as Dtilt, Dair or Bair's sourspot. This will give you better pressure and possible combos
- Don't roll through Pac-Man's Up-B when at the ledge. Instead, use your double jumps to get around it
- After hitting Pac-Man with a bell, don't go for Fsmash, as there's a chance the second hit won't connect. Instead, use either a Side-B or a charged Dsmash (preferably the second hit)
- It's better to shield Pac's fruits then pick them up rather than reflecting them with Down-B. Pac-Man becomes much weaker without his fruits, so try to keep them for as long as possible
- During juggles, Pit's Uair can protect him from random Hydrant drops in disadvantage
- Pac-Man can have some trouble closing out stocks once his confirms stops working. Once you're at these percents, try to avoid the following moves:
- Hydrant
- Apple (fruit)
- Bell (fruit)
- Bair
- Bthrow at the ledge
- All Smash attacks
- Don't ever spotdodge against Pac-Man. His grab and Fsmash can very easily beat it,
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Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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