(Everyone has a dummy section! This is going to be a pain to maintain...) |
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<center>{{StockIcon|SSBU|Pit|50px}}</center> |
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{{#lst:{{BASEPAGENAME}}/Data|Links}} |
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{{TOC limit|2}} |
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<!-- (Unofficial) EDITING GUIDELINES FOR THIS PAGE |
<!-- (Unofficial) EDITING GUIDELINES FOR THIS PAGE |
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- Please be as unbiased as possible. Don't try to downplay Pit/Dark Pit in the MU, no matter how difficult said MU is. You can still say things about its difficulty, however |
- Please be as unbiased as possible. Don't try to downplay Pit/Dark Pit in the MU, no matter how difficult said MU is. You can still say things about its difficulty, however |
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Sorry if this was a certified "Literally 1984" moment, but it had to be said for this page in particular --> |
Sorry if this was a certified "Literally 1984" moment, but it had to be said for this page in particular --> |
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<center>{{StockIcon|SSBU|Pit|50px}}</center> |
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== Banjo & Kazooie == |
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{{#lst:{{BASEPAGENAME}}/Data|Links}} |
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[[#top|Back to summit]] |
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{{MatchupNavbox-SSBU}} |
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=== Which Pit? === |
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<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
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==== <span style="visibility:hidden;font-size:0">Banjo & Kazooie</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Banjo & Kazooie |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Banjo & Kazooie|Back to the beginning]] |
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=== Neutral === |
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<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
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==== <span style="visibility:hidden;font-size:0">Bayonetta</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Bayonetta |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Banjo & Kazooie|Back to the beginning]] |
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==== <span style="visibility:hidden;font-size:0">Bowser</span> ==== |
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=== Advantage === |
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{{MatchupSummaryBox |
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<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
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|game=SSBU |
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==== Edgeguard ==== |
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|character=Bowser |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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==== Ledgetrap ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Bowser Jr.</span> ==== |
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==== Juggling ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Bowser Jr. |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Banjo & Kazooie|Back to the beginning]] |
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==== <span style="visibility:hidden;font-size:0">Byleth</span> ==== |
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{{MatchupSummaryBox |
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=== Disadvantage === |
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|game=SSBU |
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<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
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|character=Bowser |
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==== Recovery ==== |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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==== Getting out of Ledge ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Captain Falcon</span> ==== |
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==== Landing ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Captain Falcon |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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==== Out of Shield ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Chrom</span> ==== |
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==== Combo Breaking ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Chrom |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Banjo & Kazooie|Back to the beginning]] |
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=== In short === |
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<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
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==== <span style="visibility:hidden;font-size:0">Cloud</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Cloud |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Banjo & Kazooie|Back to the beginning]] |
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=== Misc. === |
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<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
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==== <span style="visibility:hidden;font-size:0">Corrin</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Corrin |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Banjo & Kazooie|Back to the beginning]] |
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== Bayonetta == |
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[[#top|Back to summit]] |
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=== Which Pit? === |
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<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
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==== <span style="visibility:hidden;font-size:0">Diddy Kong</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Diddy Kong |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Bayonetta|Back to the beginning]] |
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=== Neutral === |
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<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
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==== <span style="visibility:hidden;font-size:0">Donkey Kong</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Donkey Kong |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Bayonetta|Back to the beginning]] |
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==== <span style="visibility:hidden;font-size:0">Dr. Mario</span> ==== |
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{{MatchupSummaryBox |
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=== Advantage === |
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|game=SSBU |
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<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
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|character=Dr. Mario |
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==== Edgeguard ==== |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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==== Ledgetrap ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Duck Hunt</span> ==== |
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==== Juggling ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Duck Hunt |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Bayonetta|Back to the beginning]] |
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==== <span style="visibility:hidden;font-size:0">Falco</span> ==== |
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{{MatchupSummaryBox |
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=== Disadvantage === |
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|game=SSBU |
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<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
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|character=Falco |
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==== Recovery ==== |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
||
}} |
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==== Getting out of Ledge ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Fox</span> ==== |
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==== Landing ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Fox |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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==== Out of Shield ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Ganondorf</span> ==== |
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==== Combo Breaking ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Ganondorf |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Bayonetta|Back to the beginning]] |
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=== In short === |
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<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
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==== <span style="visibility:hidden;font-size:0">Greninja</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Greninja |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Bayonetta|Back to the beginning]] |
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=== Misc. === |
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<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
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==== <span style="visibility:hidden;font-size:0">Hero</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Hero |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Bayonetta|Back to the beginning]] |
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== Bowser == |
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[[#top|Back to summit]] |
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=== Which Pit? === |
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<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Ice Climbers</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Ice Climbers |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Bowser|Back to the beginning]] |
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=== Neutral === |
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<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
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==== <span style="visibility:hidden;font-size:0">Ike</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Ike |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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[[#Bowser|Back to the beginning]] |
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==== <span style="visibility:hidden;font-size:0">Incineroar</span> ==== |
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=== Advantage === |
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{{MatchupSummaryBox |
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<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
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|game=SSBU |
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==== Edgeguard ==== |
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|character=Incineroar |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
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}} |
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==== Ledgetrap ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Inkling</span> ==== |
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==== Juggling ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Inkling |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
||
}} |
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[[#Bowser|Back to the beginning]] |
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==== <span style="visibility:hidden;font-size:0">Isabelle</span> ==== |
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{{MatchupSummaryBox |
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=== Disadvantage === |
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|game=SSBU |
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<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
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|character=Isabelle |
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==== Recovery ==== |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
||
}} |
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==== Getting out of Ledge ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Jigglypuff</span> ==== |
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==== Landing ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Jigglypuff |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
||
}} |
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==== Out of Shield ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Joker</span> ==== |
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==== Combo Breaking ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Joker |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
||
}} |
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[[#Bowser|Back to the beginning]] |
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=== In short === |
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<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
==== <span style="visibility:hidden;font-size:0">Kazuya</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Kazuya |
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|favorability= |
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|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
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[[#Bowser|Back to the beginning]] |
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=== Misc. === |
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<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Ken</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Ken |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
||
}} |
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[[#Bowser|Back to the beginning]] |
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== Bowser Jr. == |
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[[#top|Back to summit]] |
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=== Which Pit? === |
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<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
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==== <span style="visibility:hidden;font-size:0">King Dedede</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=King Dedede |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
||
}} |
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[[#Bowser_Jr.|Back to the beginning]] |
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=== Neutral === |
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<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
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==== <span style="visibility:hidden;font-size:0">King K. Rool</span> ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=King K. Rool |
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|favorability= |
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|oneliner= |
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|summary= |
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* Placeholder |
* Placeholder |
||
}} |
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[[#Bowser_Jr.|Back to the beginning]] |
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==== <span style="visibility:hidden;font-size:0">Kirby</span> ==== |
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{{MatchupSummaryBox |
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=== Advantage === |
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|game=SSBU |
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<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
|character=Kirby |
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==== Edgeguard ==== |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
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==== Ledgetrap ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Link</span> ==== |
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==== Juggling ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Link |
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|favorability= |
|||
|oneliner= |
|||
|summary= |
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* Placeholder |
* Placeholder |
||
}} |
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[[#Bowser_Jr.|Back to the beginning]] |
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==== <span style="visibility:hidden;font-size:0">Little Mac</span> ==== |
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{{MatchupSummaryBox |
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=== Disadvantage === |
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|game=SSBU |
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<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
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|character=Little Mac |
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==== Recovery ==== |
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|favorability= |
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|oneliner= |
|||
|summary= |
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* Placeholder |
* Placeholder |
||
}} |
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==== Getting out of Ledge ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Lucario</span> ==== |
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==== Landing ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Lucario |
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|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
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==== Out of Shield ==== |
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* Placeholder |
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==== <span style="visibility:hidden;font-size:0">Lucas</span> ==== |
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==== Combo Breaking ==== |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Lucas |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Bowser_Jr.|Back to the beginning]] |
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=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
==== <span style="visibility:hidden;font-size:0">Marcina (Marth & Lucina)</span> ==== |
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<tabber> |
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|-|Marth= |
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{{MatchupSummaryBox |
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|game=SSBU |
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|character=Marth |
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|favorability= |
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|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
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|-|Lucina= |
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[[#Bowser_Jr.|Back to the beginning]] |
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{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Lucina |
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=== Misc. === |
|||
|favorability= |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
</tabber> |
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==== <span style="visibility:hidden;font-size:0">Luigi</span> ==== |
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[[#Bowser_Jr.|Back to the beginning]] |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Luigi |
|||
|favorability= |
|||
|oneliner= |
|||
== Byleth == |
|||
|summary= |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Byleth|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Mario</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Mario |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Byleth|Back to the beginning]] |
|||
==== <span style="visibility:hidden;font-size:0">Mega Man</span> ==== |
|||
=== Advantage === |
|||
{{MatchupSummaryBox |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
|game=SSBU |
|||
==== Edgeguard ==== |
|||
|character=Mega Man |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Meta Knight</span> ==== |
|||
==== Juggling ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Meta Knight |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Byleth|Back to the beginning]] |
|||
==== <span style="visibility:hidden;font-size:0">Mewtwo</span> ==== |
|||
{{MatchupSummaryBox |
|||
=== Disadvantage === |
|||
|game=SSBU |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
|character=Mewtwo |
|||
==== Recovery ==== |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Mii Brawler</span> ==== |
|||
==== Landing ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Mii Brawler |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Mii Swordfighter</span> ==== |
|||
==== Combo Breaking ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Mii Swordfighter |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Byleth|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
==== <span style="visibility:hidden;font-size:0">Mii Gunner</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Mii Gunner |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Byleth|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Min Min</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Min Min |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Byleth|Back to the beginning]] |
|||
== Captain Falcon == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Mr. Game & Watch</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Mr. Game & Watch |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Captain_Falcon|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Ness</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Ness |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Captain_Falcon|Back to the beginning]] |
|||
==== <span style="visibility:hidden;font-size:0">Olimar</span> ==== |
|||
{{MatchupSummaryBox |
|||
=== Advantage === |
|||
|game=SSBU |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
|character=Olimar |
|||
==== Edgeguard ==== |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Pac-Man</span> ==== |
|||
==== Juggling ==== |
|||
{{MatchupSummaryBox |
|||
* Placeholder |
|||
|game=SSBU |
|||
|character=Pac-Man |
|||
|favorability= |
|||
|oneliner= Pit is the better choice in this MU, but Dark Pit is still valuable |
|||
|summary= |
|||
* Pit is one of the only characters in the game who can reliably edgeguard Pac-Man from afar. Use his {{clr|special|arrows}} to snipe his {{clr|special|Side-B}}. This will greatly reduce the move's travel distance and either let him open for a punish or force him to use riskier options |
|||
* When Pac-Man is recovering using his trampoline ({{clr|special|Up-B}}), go offstage and use it when it turns yellow. If Pac-Man didn't hit the ledge soon enough, he will be forced to fall to his death |
|||
* '''Don't hit the hydrant unless Pac-Man is nearby and already hit it once'''. None of Pit's attacks can send the hydrant flying in one hit, so hitting it will most likely backfire. A way to prevent this is to hit it once (from far away) before jumping away and using {{clr|special|Down-B}} just in case Pac-Man sends it flying |
|||
* If possible, send the hydrant at a vertical angle with moves such as {{clr|tilt|Dtilt}}, {{clr|aerial|Dair}} or {{clr|aerial|Bair}}'s sourspot. This will give you better pressure and possible combos |
|||
* '''Don't roll through Pac-Man's {{clr|special|Up-B}}''' when at the ledge. Instead, use your double jumps to get around it |
|||
* After hitting Pac-Man with a bell, don't go for {{clr|smash|Fsmash}}, as there's a chance the second hit won't connect. Instead, use either a {{clr|special|Side-B}} or a charged {{clr|smash|Dsmash}} (preferably the second hit) |
|||
* '''It's better to shield Pac's fruits then pick them up''' rather than reflecting them with {{clr|special|Down-B}}. Pac-Man becomes much weaker without his fruits, so try to keep them for as long as possible |
|||
* During juggles, Pit's {{clr|aerial|Uair}} can protect him from random {{clr|special|Hydrant}} drops in disadvantage |
|||
* Pac-Man can have some trouble closing out stocks once his confirms stops working. Once you're at these percents, try to avoid the following moves: |
|||
** {{clr|special|Hydrant}} |
|||
** {{clr|special|Apple}} (fruit) |
|||
** {{clr|special|Bell}} (fruit) |
|||
** {{clr|aerial|Bair}} |
|||
** {{clr|grab|Bthrow}} at the ledge |
|||
** All {{clr|smash|Smash attacks}} |
|||
* '''Don't ever spotdodge against Pac-Man'''. His {{clr|grab|grab}} and {{clr|smash|Fsmash}} can very easily beat it, on top of a myriad of anti-spotdodge setups |
|||
}} |
|||
==== <span style="visibility:hidden;font-size:0">Palutena</span> ==== |
|||
[[#Captain_Falcon|Back to the beginning]] |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Palutena |
|||
=== Disadvantage === |
|||
|favorability= |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
|oneliner= |
|||
==== Recovery ==== |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Peach</span> ==== |
|||
==== Landing ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Peach |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Pichu</span> ==== |
|||
==== Combo Breaking ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Pichu |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Captain_Falcon|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
==== <span style="visibility:hidden;font-size:0">Pikachu</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Pikachu |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Captain_Falcon|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Piranha Plant</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Piranha Plant |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Captain_Falcon|Back to the beginning]] |
|||
== Chrom == |
|||
[[#top|Back to summit]] |
|||
{{notice|Chrom is {{StockIcon|SSBU|Roy}}'s Echo Fighter. As such, some of the info listed here might overlap with each other.}} |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Pit</span> ==== |
|||
<tabber> |
|||
|-|Pit= |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Pit |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
|-|Dark Pit= |
|||
[[#Chrom|Back to the beginning]] |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Dark Pit |
|||
=== Neutral === |
|||
|favorability= |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
</tabber> |
|||
[[#Chrom|Back to the beginning]] |
|||
==== <span style="visibility:hidden;font-size:0">Pokemon Trainer</span> ==== |
|||
=== Advantage === |
|||
{{MatchupSummaryBox |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
|game=SSBU |
|||
==== Edgeguard ==== |
|||
|character=Pokemon Trainer |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
<tabber> |
|||
|-|Squirtle= |
|||
* Placeholder |
* Placeholder |
||
|-|Ivysaur= |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
* Placeholder |
||
|-|Charizard= |
|||
==== Juggling ==== |
|||
* Placeholder |
* Placeholder |
||
|-|Overall= |
|||
[[#Chrom|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
* Placeholder |
||
</tabber> |
|||
==== Getting out of Ledge ==== |
|||
}} |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Aegis (Pyra/Mythra)</span> ==== |
|||
==== Out of Shield ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Pyra & Mythra |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
<tabber> |
|||
|-|Pyra= |
|||
* Placeholder |
* Placeholder |
||
|-|Mythra= |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
* Placeholder |
||
|-|Overall= |
|||
[[#Chrom|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
* Placeholder |
||
</tabber> |
|||
[[#Chrom|Back to the beginning]] |
|||
}} |
|||
==== <span style="visibility:hidden;font-size:0">Belmonts (Simon & Richter)</span> ==== |
|||
=== Misc. === |
|||
{{MatchupSummaryBox |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
|game=SSBU |
|||
|character=Simon |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Chrom|Back to the beginning]] |
|||
== Cloud == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Ridley</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Ridley |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Cloud|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
==== <span style="visibility:hidden;font-size:0">R.O.B.</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=R.O.B. |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Cloud|Back to the beginning]] |
|||
==== <span style="visibility:hidden;font-size:0">Robin</span> ==== |
|||
{{MatchupSummaryBox |
|||
=== Advantage === |
|||
|game=SSBU |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
|character=Robin |
|||
==== Edgeguard ==== |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Rosalina & Luma</span> ==== |
|||
==== Juggling ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Rosalina & Luma |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Cloud|Back to the beginning]] |
|||
==== <span style="visibility:hidden;font-size:0">Roy</span> ==== |
|||
{{MatchupSummaryBox |
|||
=== Disadvantage === |
|||
|game=SSBU |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
|character=Roy |
|||
==== Recovery ==== |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Ryu</span> ==== |
|||
==== Landing ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Ryu |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Samus</span> ==== |
|||
==== Combo Breaking ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Samus |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Cloud|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
==== <span style="visibility:hidden;font-size:0">Sephiroth</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Sephiroth |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Cloud|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Sheik</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Sheik |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Cloud|Back to the beginning]] |
|||
== Corrin == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Shulk</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Shulk |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Corrin|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Snake</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Snake |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Corrin|Back to the beginning]] |
|||
==== <span style="visibility:hidden;font-size:0">Sonic</span> ==== |
|||
{{MatchupSummaryBox |
|||
=== Advantage === |
|||
|game=SSBU |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
|character=Sonic |
|||
==== Edgeguard ==== |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Sora</span> ==== |
|||
==== Juggling ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Sora |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Corrin|Back to the beginning]] |
|||
==== <span style="visibility:hidden;font-size:0">Steve</span> ==== |
|||
{{MatchupSummaryBox |
|||
=== Disadvantage === |
|||
|game=SSBU |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
|character=Steve |
|||
==== Recovery ==== |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Terry</span> ==== |
|||
==== Landing ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Terry |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Toon Link</span> ==== |
|||
==== Combo Breaking ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Toon Link |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Corrin|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
==== <span style="visibility:hidden;font-size:0">Villager</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Villager |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Corrin|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Wario</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Wario |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Corrin|Back to the beginning]] |
|||
== Diddy Kong == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Wii Fit Trainer</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Wii Fit Trainer |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Diddy_Kong|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
==== <span style="visibility:hidden;font-size:0">Wolf</span> ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Wolf |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Diddy_Kong|Back to the beginning]] |
|||
==== <span style="visibility:hidden;font-size:0">Yoshi</span> ==== |
|||
=== Advantage === |
|||
{{MatchupSummaryBox |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
|game=SSBU |
|||
==== Edgeguard ==== |
|||
|character=Yoshi |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Young Link</span> ==== |
|||
==== Juggling ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Young Link |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
[[#Diddy_Kong|Back to the beginning]] |
|||
==== <span style="visibility:hidden;font-size:0">Zelda</span> ==== |
|||
{{MatchupSummaryBox |
|||
=== Disadvantage === |
|||
|game=SSBU |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
|character=Zelda |
|||
==== Recovery ==== |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== <span style="visibility:hidden;font-size:0">Zero Suit Samus</span> ==== |
|||
==== Landing ==== |
|||
{{MatchupSummaryBox |
|||
|game=SSBU |
|||
|character=Zero Suit Samus |
|||
|favorability= |
|||
|oneliner= |
|||
|summary= |
|||
* Placeholder |
* Placeholder |
||
}} |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Diddy_Kong|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Diddy_Kong|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Diddy_Kong|Back to the beginning]] |
|||
== Donkey Kong == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Donkey_Kong|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Donkey_Kong|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Donkey_Kong|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Donkey_Kong|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Donkey_Kong|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Donkey_Kong|Back to the beginning]] |
|||
== Dr. Mario == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Dr._Mario|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Dr._Mario|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Dr._Mario|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Dr._Mario|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Dr._Mario|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Dr._Mario|Back to the beginning]] |
|||
== Duck Hunt == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Duck_Hunt|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Duck_Hunt|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Duck_Hunt|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Duck_Hunt|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Duck_Hunt|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Duck_Hunt|Back to the beginning]] |
|||
== Falco == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Falco|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Falco|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Falco|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Falco|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Falco|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Falco|Back to the beginning]] |
|||
== Fox == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Fox|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Fox|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Fox|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Fox|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Fox|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Fox|Back to the beginning]] |
|||
== Ganondorf == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Ganondorf|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Ganondorf|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Ganondorf|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Ganondorf|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Ganondorf|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Ganondorf|Back to the beginning]] |
|||
== Greninja == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Greninja|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Greninja|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Greninja|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Greninja|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Greninja|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Greninja|Back to the beginning]] |
|||
== Hero == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Hero|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Hero|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Hero|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Hero|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Hero|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Hero|Back to the beginning]] |
|||
== Ice Climbers == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Ice_Climbers|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Ice_Climbers|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Ice_Climbers|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Ice_Climbers|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Ice_Climbers|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Ice_Climbers|Back to the beginning]] |
|||
== Ike == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Ike|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Ike|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Ike|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Ike|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Ike|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Ike|Back to the beginning]] |
|||
== Incineroar == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Incineroar|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Incineroar|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Incineroar|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Incineroar|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Incineroar|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Incineroar|Back to the beginning]] |
|||
== Inkling == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Inkling|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Inkling|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Inkling|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Inkling|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Inkling|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Inkling|Back to the beginning]] |
|||
== Isabelle == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Isabelle|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Isabelle|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Isabelle|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Isabelle|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Isabelle|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Isabelle|Back to the beginning]] |
|||
== Jigglypuff == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Jigglypuff|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Jigglypuff|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Jigglypuff|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Jigglypuff|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Jigglypuff|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Jigglypuff|Back to the beginning]] |
|||
== Joker == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Joker|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Joker|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Joker|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Joker|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Joker|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Joker|Back to the beginning]] |
|||
== Kazuya == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Kazuya|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Kazuya|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Kazuya|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Kazuya|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Kazuya|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Kazuya|Back to the beginning]] |
|||
== Ken == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Ken|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Ken|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Ken|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Ken|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Ken|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Ken|Back to the beginning]] |
|||
== King Dedede == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#King_Dedede|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#King_Dedede|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#King_Dedede|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#King_Dedede|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#King_Dedede|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#King_Dedede|Back to the beginning]] |
|||
== King K. Rool == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#King_K._Rool|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#King_K._Rool|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#King_K._Rool|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#King_K._Rool|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#King_K._Rool|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#King_K._Rool|Back to the beginning]] |
|||
== Kirby == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Kirby|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Kirby|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Kirby|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Kirby|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Kirby|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Kirby|Back to the beginning]] |
|||
== Link == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Link|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Link|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Link|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Link|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Link|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Link|Back to the beginning]] |
|||
== Little Mac == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Little_Mac|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Little_Mac|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Little_Mac|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Little_Mac|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Little_Mac|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Little_Mac|Back to the beginning]] |
|||
== Lucario == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Lucario|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Lucario|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Lucario|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Lucario|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Lucario|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Lucario|Back to the beginning]] |
|||
== Lucas == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Lucas|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Lucas|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Lucas|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Lucas|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Lucas|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Lucas|Back to the beginning]] |
|||
== Lucina == |
|||
[[#top|Back to summit]] |
|||
{{notice|Most of the advice written here also applies against her Echo Fighter, {{StockIcon|SSBU|Marth}}.}} |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Lucina|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Lucina|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Lucina|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Lucina|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Lucina|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Lucina|Back to the beginning]] |
|||
== Luigi == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Luigi|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Luigi|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Luigi|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Luigi|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Luigi|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Luigi|Back to the beginning]] |
|||
== Mario == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Mario|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Mario|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Mario|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Mario|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Mario|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Mario|Back to the beginning]] |
|||
<!-- Marth goes here. Only add this section (which is a simple cut-and-paste job) if different strategies needs to be applied against Marth. --> |
|||
== Mega Man == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Mega_Man|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Mega_Man|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Mega_Man|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Mega_Man|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Mega_Man|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Mega_Man|Back to the beginning]] |
|||
== Meta Knight == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Meta_Knight|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Meta_Knight|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Meta_Knight|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Meta_Knight|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Meta_Knight|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Meta_Knight|Back to the beginning]] |
|||
== Mewtwo == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Mewtwo|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Mewtwo|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Mewtwo|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Mewtwo|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Mewtwo|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Mewtwo|Back to the beginning]] |
|||
== Mii Brawler == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Mii_Brawler|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Mii_Brawler|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Mii_Brawler|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Mii_Brawler|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Mii_Brawler|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Mii_Brawler|Back to the beginning]] |
|||
== Mii Swordfighter == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Mii_Swordfighter|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Mii_Swordfighter|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Mii_Swordfighter|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Mii_Swordfighter|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Mii_Swordfighter|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Mii_Swordfighter|Back to the beginning]] |
|||
== Mii Gunner == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Mii_Gunner|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Mii_Gunner|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Mii_Gunner|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Mii_Gunner|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Mii_Gunner|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Mii_Gunner|Back to the beginning]] |
|||
== Min Min == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Min_Min|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Min_Min|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Min_Min|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Min_Min|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Min_Min|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Min_Min|Back to the beginning]] |
|||
== Mr. Game & Watch == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Mr._Game_&_Watch|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Mr._Game_&_Watch|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Mr._Game_&_Watch|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Mr._Game_&_Watch|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Mr._Game_&_Watch|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Mr._Game_&_Watch|Back to the beginning]] |
|||
== Ness == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Ness|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Ness|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Ness|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Ness|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Ness|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Ness|Back to the beginning]] |
|||
== Olimar == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Olimar|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Olimar|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Olimar|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Olimar|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Olimar|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Olimar|Back to the beginning]] |
|||
== Pac-Man == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Pac-Man|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Pac-Man|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Pac-Man|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Pac-Man|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Pac-Man|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Pac-Man|Back to the beginning]] |
|||
== Palutena == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Palutena|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Palutena|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Palutena|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Palutena|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Palutena|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Palutena|Back to the beginning]] |
|||
== Peach == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Peach|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Peach|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Peach|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Peach|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Peach|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Peach|Back to the beginning]] |
|||
== Pichu == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Pichu|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Pichu|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Pichu|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Pichu|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Pichu|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Pichu|Back to the beginning]] |
|||
== Pikachu == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Pikachu|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Pikachu|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Pikachu|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Pikachu|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Pikachu|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Pikachu|Back to the beginning]] |
|||
== Piranha Plant == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Piranha_Plant|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Piranha_Plant|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Piranha_Plant|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Piranha_Plant|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Piranha_Plant|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Piranha_Plant|Back to the beginning]] |
|||
== Pit (Ditto) == |
|||
[[#top|Back to summit]] |
|||
You should already know how to handle your own character. Besides, there's an entire wiki page you're currently reading to help you learn how to deal with Pit as Pit! |
|||
== Pokemon Trainer == |
|||
[[#top|Back to summit]] |
|||
{{notice|Because of how Pokemon Trainer works as a character, each section will be divided into 3 subsections, with one for each Pokemon.}} |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Pokemon_Trainer|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
==== {{StockIcon|SSBU|Squirtle}} ==== |
|||
* Placeholder |
|||
==== {{StockIcon|SSBU|Ivysaur}} ==== |
|||
* Placeholder |
|||
==== {{StockIcon|SSBU|Charizard}} ==== |
|||
* Placeholder |
|||
[[#Pokemon_Trainer|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
===== {{StockIcon|SSBU|Squirtle}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Ivysaur}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Charizard}} ===== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
===== {{StockIcon|SSBU|Squirtle}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Ivysaur}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Charizard}} ===== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
===== {{StockIcon|SSBU|Squirtle}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Ivysaur}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Charizard}} ===== |
|||
* Placeholder |
|||
[[#Pokemon_Trainer|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
===== {{StockIcon|SSBU|Squirtle}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Ivysaur}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Charizard}} ===== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
===== {{StockIcon|SSBU|Squirtle}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Ivysaur}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Charizard}} ===== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
===== {{StockIcon|SSBU|Squirtle}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Ivysaur}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Charizard}} ===== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
===== {{StockIcon|SSBU|Squirtle}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Ivysaur}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Charizard}} ===== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
===== {{StockIcon|SSBU|Squirtle}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Ivysaur}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Charizard}} ===== |
|||
* Placeholder |
|||
[[#Pokemon_Trainer|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
==== Overall ==== |
|||
* Placeholder |
|||
==== {{StockIcon|SSBU|Squirtle}} ==== |
|||
* Placeholder |
|||
==== {{StockIcon|SSBU|Ivysaur}} ==== |
|||
* Placeholder |
|||
==== {{StockIcon|SSBU|Charizard}} ==== |
|||
* Placeholder |
|||
[[#Pokemon_Trainer|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Pokemon_Trainer|Back to the beginning]] |
|||
== Aegis (Pythra) == |
|||
[[#top|Back to summit]] |
|||
{{notice|Because of how Aegis works as a character, each section will be divided into 2 subsections, with one for Pyra and one for Mythra.}} |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Aegis_(Pythra)|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
==== {{StockIcon|SSBU|Pyra}} ==== |
|||
* Placeholder |
|||
==== {{StockIcon|SSBU|Mythra}} ==== |
|||
* Placeholder |
|||
[[#Aegis_(Pythra)|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
===== {{StockIcon|SSBU|Pyra}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Mythra}} ===== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
===== {{StockIcon|SSBU|Pyra}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Mythra}} ===== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
===== {{StockIcon|SSBU|Pyra}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Mythra}} ===== |
|||
* Placeholder |
|||
[[#Aegis_(Pythra)|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
===== {{StockIcon|SSBU|Pyra}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Mythra}} ===== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
===== {{StockIcon|SSBU|Pyra}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Mythra}} ===== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
===== {{StockIcon|SSBU|Pyra}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Mythra}} ===== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
===== {{StockIcon|SSBU|Pyra}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Mythra}} ===== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
===== {{StockIcon|SSBU|Pyra}} ===== |
|||
* Placeholder |
|||
===== {{StockIcon|SSBU|Mythra}} ===== |
|||
* Placeholder |
|||
[[#Aegis_(Pythra)|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
==== Overall ==== |
|||
* Placeholder |
|||
==== {{StockIcon|SSBU|Pyra}} ==== |
|||
* Placeholder |
|||
==== {{StockIcon|SSBU|Mythra}} ==== |
|||
* Placeholder |
|||
[[#Aegis_(Pythra)|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Aegis_(Pythra)|Back to the beginning]] |
|||
== Belmonts (Simon & Richter) == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Belmonts_(Simon_&_Richter)|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Belmonts_(Simon_&_Richter)|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Belmonts_(Simon_&_Richter)|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Belmonts_(Simon_&_Richter)|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Belmonts_(Simon_&_Richter)|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Belmonts_(Simon_&_Richter)|Back to the beginning]] |
|||
== Ridley == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Ridley|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Ridley|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Ridley|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Ridley|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Ridley|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Ridley|Back to the beginning]] |
|||
== R.O.B. == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#R.O.B.|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#R.O.B.|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#R.O.B.|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#R.O.B.|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#R.O.B.|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#R.O.B.|Back to the beginning]] |
|||
== Robin == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Robin|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Robin|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Robin|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Robin|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Robin|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Robin|Back to the beginning]] |
|||
== Rosalina & Luma == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Rosalina_&_Luma|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Rosalina_&_Luma|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Rosalina_&_Luma|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Rosalina_&_Luma|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Rosalina_&_Luma|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Rosalina_&_Luma|Back to the beginning]] |
|||
== Roy == |
|||
[[#top|Back to summit]] |
|||
{{notice|Roy is {{StockIcon|SSBU|Chrom}}'s Echo Fighter. As such, some of the info listed here might overlap with each other.}} |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Roy|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Roy|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Roy|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Roy|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Roy|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Roy|Back to the beginning]] |
|||
== Ryu == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Ryu|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Ryu|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Ryu|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Ryu|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Ryu|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Ryu|Back to the beginning]] |
|||
== Samus == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Samus|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Samus|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Samus|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Samus|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Samus|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Samus|Back to the beginning]] |
|||
== Sephiroth == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Sephiroth|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Sephiroth|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Sephiroth|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Sephiroth|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Sephiroth|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Sephiroth|Back to the beginning]] |
|||
== Sheik == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Sheik|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Sheik|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Sheik|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Sheik|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Sheik|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Sheik|Back to the beginning]] |
|||
== Shulk == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Shulk|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Shulk|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Shulk|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Shulk|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Shulk|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Shulk|Back to the beginning]] |
|||
== Snake == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Snake|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Snake|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Snake|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Snake|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Snake|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Snake|Back to the beginning]] |
|||
== Sonic == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Sonic|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Sonic|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Sonic|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Sonic|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Sonic|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Sonic|Back to the beginning]] |
|||
== Sora == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Sora|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Sora|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Sora|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Sora|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Sora|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Sora|Back to the beginning]] |
|||
== Steve == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Steve|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Steve|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Steve|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Steve|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Steve|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Steve|Back to the beginning]] |
|||
== Terry == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Terry|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Terry|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Terry|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Terry|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Terry|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Terry|Back to the beginning]] |
|||
== Toon Link == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Toon_Link|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Toon_Link|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Toon_Link|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Toon_Link|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Toon_Link|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
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[[#Toon_Link|Back to the beginning]] |
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== Villager == |
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[[#top|Back to summit]] |
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=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
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* Placeholder |
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[[#Villager|Back to the beginning]] |
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=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
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* Placeholder |
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[[#Villager|Back to the beginning]] |
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=== Advantage === |
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<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
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==== Edgeguard ==== |
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* Placeholder |
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==== Ledgetrap ==== |
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* Placeholder |
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==== Juggling ==== |
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* Placeholder |
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[[#Villager|Back to the beginning]] |
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=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
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==== Recovery ==== |
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* Placeholder |
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==== Getting out of Ledge ==== |
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* Placeholder |
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==== Landing ==== |
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* Placeholder |
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==== Out of Shield ==== |
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* Placeholder |
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==== Combo Breaking ==== |
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* Placeholder |
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[[#Villager|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
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[[#Villager|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Villager|Back to the beginning]] |
|||
== Wario == |
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[[#top|Back to summit]] |
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=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
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[[#Wario|Back to the beginning]] |
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=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
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[[#Wario|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
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==== Ledgetrap ==== |
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* Placeholder |
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==== Juggling ==== |
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* Placeholder |
|||
[[#Wario|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
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* Placeholder |
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==== Getting out of Ledge ==== |
|||
* Placeholder |
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==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Wario|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Wario|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Wario|Back to the beginning]] |
|||
== Wii Fit Trainer == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Wii_Fit_Trainer|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Wii_Fit_Trainer|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Wii_Fit_Trainer|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Wii_Fit_Trainer|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Wii_Fit_Trainer|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Wii_Fit_Trainer|Back to the beginning]] |
|||
== Wolf == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Wolf|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Wolf|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Wolf|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Wolf|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Wolf|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Wolf|Back to the beginning]] |
|||
== Yoshi == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Yoshi|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Yoshi|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Yoshi|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Yoshi|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Yoshi|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Yoshi|Back to the beginning]] |
|||
== Young Link == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Young_Link|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Young_Link|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Young_Link|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Young_Link|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Young_Link|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Young_Link|Back to the beginning]] |
|||
== Zelda == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Zelda|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Zelda|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Zelda|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Zelda|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Zelda|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Zelda|Back to the beginning]] |
|||
== Zero Suit Samus == |
|||
[[#top|Back to summit]] |
|||
=== Which Pit? === |
|||
<small> ''Which Pit is best suited for this MU? If the answer is both, details the pros and the cons of using each Pit. </small> |
|||
* Placeholder |
|||
[[#Zero_Suit_Samus|Back to the beginning]] |
|||
=== Neutral === |
|||
<small> ''List things that determines how Pit should approach neutral in this MU. </small> |
|||
* Placeholder |
|||
[[#Zero_Suit_Samus|Back to the beginning]] |
|||
=== Advantage === |
|||
<small> ''What should Pit look out for the most when the opponent has the advantage? </small> |
|||
==== Edgeguard ==== |
|||
* Placeholder |
|||
==== Ledgetrap ==== |
|||
* Placeholder |
|||
==== Juggling ==== |
|||
* Placeholder |
|||
[[#Zero_Suit_Samus|Back to the beginning]] |
|||
=== Disadvantage === |
|||
<small> ''Detail how can Pit exploit/abuse this character's disadvantage state. </small> |
|||
==== Recovery ==== |
|||
* Placeholder |
|||
==== Getting out of Ledge ==== |
|||
* Placeholder |
|||
==== Landing ==== |
|||
* Placeholder |
|||
==== Out of Shield ==== |
|||
* Placeholder |
|||
==== Combo Breaking ==== |
|||
* Placeholder |
|||
[[#Zero_Suit_Samus|Back to the beginning]] |
|||
=== In short === |
|||
<small> ''A summary of the MU. What should Pit (or Dark Pit) do in this MU, in a nutshell? </small> |
|||
* Placeholder |
|||
[[#Zero_Suit_Samus|Back to the beginning]] |
|||
=== Misc. === |
|||
<small> ''Any additional resource regarding the MU, as well as diverse tips and tricks can be listed here. </small> |
|||
* Placeholder |
|||
[[#Zero_Suit_Samus|Back to the beginning]] |
|||
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{{ |
{{#lst:SSBU/Navigation}} |
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[[Category:Super Smash Bros. Ultimate]] |
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[[Category:Playable Character]] |
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[[Category:Pit]] |
Latest revision as of 08:37, 18 April 2023
- Placeholder
Opponent's Overview | Advanced Stats |
Inverse Matchup
Return to the top
- Placeholder
Opponent's Overview | Advanced Stats |
Inverse Matchup
Return to the top
- Placeholder
Opponent's Overview | Advanced Stats |
Inverse Matchup
Return to the top
- Pit is one of the only characters in the game who can reliably edgeguard Pac-Man from afar. Use his arrows to snipe his Side-B. This will greatly reduce the move's travel distance and either let him open for a punish or force him to use riskier options
- When Pac-Man is recovering using his trampoline (Up-B), go offstage and use it when it turns yellow. If Pac-Man didn't hit the ledge soon enough, he will be forced to fall to his death
- Don't hit the hydrant unless Pac-Man is nearby and already hit it once. None of Pit's attacks can send the hydrant flying in one hit, so hitting it will most likely backfire. A way to prevent this is to hit it once (from far away) before jumping away and using Down-B just in case Pac-Man sends it flying
- If possible, send the hydrant at a vertical angle with moves such as Dtilt, Dair or Bair's sourspot. This will give you better pressure and possible combos
- Don't roll through Pac-Man's Up-B when at the ledge. Instead, use your double jumps to get around it
- After hitting Pac-Man with a bell, don't go for Fsmash, as there's a chance the second hit won't connect. Instead, use either a Side-B or a charged Dsmash (preferably the second hit)
- It's better to shield Pac's fruits then pick them up rather than reflecting them with Down-B. Pac-Man becomes much weaker without his fruits, so try to keep them for as long as possible
- During juggles, Pit's Uair can protect him from random Hydrant drops in disadvantage
- Pac-Man can have some trouble closing out stocks once his confirms stops working. Once you're at these percents, try to avoid the following moves:
- Hydrant
- Apple (fruit)
- Bell (fruit)
- Bair
- Bthrow at the ledge
- All Smash attacks
- Don't ever spotdodge against Pac-Man. His grab and Fsmash can very easily beat it, on top of a myriad of anti-spotdodge setups
Opponent's Overview | Advanced Stats |
Inverse Matchup
Return to the top
* Placeholder
* Placeholder
* Placeholder
* Placeholder
Opponent's Overview | Advanced Stats |
Inverse Matchup
Return to the top
* Placeholder
* Placeholder
* Placeholder
Opponent's Overview | Advanced Stats |
Inverse Matchup
Return to the top
- Placeholder
Opponent's Overview | Advanced Stats |
Inverse Matchup
Return to the top
- Placeholder
Opponent's Overview | Advanced Stats |
Inverse Matchup
Return to the top
- Placeholder
Opponent's Overview | Advanced Stats |
Inverse Matchup
Return to the top
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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