(→Pac-Man: Same as for Pit's page) |
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|character=Pac-Man |
|character=Pac-Man |
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|oneliner= Pit is the better choice in this MU, but Dark Pit is still valuable |
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|summary= |
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* Dark Pit's {{clr|special|arrow}} is very useful in neutral to prevent Pac-Man from charging his {{clr|special|fruits}} for free. It's also good for safely damaging his hydrant ({{clr|special|Down-B}}) |
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* Zonez avec les flèches pour empêcher pac-man de charger ses fruits. Si le hydrant à déjà été affaiblie, profitez des dégâts des flèches pour l'éjecter. |
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* When Pac-Man is recovering using his trampoline ({{clr|special|Up-B}}), go offstage and use it when it turns yellow. If Pac-Man didn't hit the ledge soon enough, he will be forced to fall to his death |
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* Si vous voyez que Pac-Man utilise son trampoline loin du ledge, allez rebondir dessus lorsqu'il est jaune pour qu'il ne puisse plus l'utiliser. |
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* '''Don't hit the hydrant unless Pac-Man is nearby and already hit it once'''. None of Dark Pit's attacks can send the hydrant flying in one hit, so hitting it will most likely backfire. A way to prevent this is to hit it once (from far away) before jumping away and using {{clr|special|Down-B}} just in case Pac-Man sends it flying |
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* N'affaiblissez pas l'hydrant avec un coup si Pac-Man n'en a pas déjà mis un et qu'il se trouve à coté. Aucun coup de Pit n'éjecte l'hydrant en un coup et vous vous ferez reverse bêtement. Sinon, donnez un coup rapide et fait un saut retreat + down b pour renvoyer l'hydrant au cas-où + éviter un grab potentiel à travers l'hydrant. A l'inverse, s'il l'a déjà affaiblie alors hésitez pas à la dégager rapidement (sans vous précipiter) |
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* If possible, send the hydrant at a vertical angle with moves such as {{clr|tilt|Dtilt}}, {{clr|aerial|Dair}} or {{clr|aerial|Bair}}'s sourspot. This will give you better pressure and possible combos |
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* Privilégiez les coups qui envoient l'hydrant verticalement (d-tilt, dair, bair sour-spot) pour pouvoir mettre une pression et potentiellement faire des combos avec tandis qu'elle rebondit. |
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* '''Don't roll through Pac-Man's {{clr|special|Up-B}}''' when at the ledge. Instead, use your double jumps to get around it |
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* Lorsque vous voyez un Pac-Man poser un trampoline au ledge ne roulez pas, c'est un piège. Servez vous de vos sauts pour le contourner. |
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* After hitting Pac-Man with a bell, don't go for {{clr|smash|Fsmash}}, as there's a chance the second hit won't connect. Instead, use either a {{clr|special|Side-B}} or a charged {{clr|smash|Dsmash}} (preferably the second hit) |
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* Lorsque vous lancez la cloche contre Pac-Man, ne faites pas de F-Smash. Optez plutôt pour un Side B ou un down smash chargé (deuxième coup si possible pour l'envoyer à un angle plus bas) car le F-Smash déconnectera. |
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* '''It's better to shield Pac's fruits then pick them up''' rather than reflecting them with {{clr|special|Down-B}}. Pac-Man becomes much weaker without his fruits, so try to keep them for as long as possible |
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* Il vaut mieux shield les fruits puis les récupérer que de les renvoyer au Down-B. |
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* During juggles, Dark Pit's {{clr|aerial|Uair}} can protect him from random {{clr|special|Hydrant}} drops in disadvantage |
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* Si vous voulez envoyer l'Hydrant sur Pac-Man et qu'il se trouve loin, utilisez le Reflect avant de l'envoyer pour faire 2x plus de dégats. |
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* Pac-Man can have some trouble closing out stocks once his confirms stops working. Once you're at these percents, try to avoid the following moves: |
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* Lors des phases de juggle, le up-air de Pit pourra vous protéger parfois de l'hydrant en désavantage. |
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** {{clr|special|Hydrant}} |
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* Les Pac-Man adore les aerials en rising. Essayez de les bait pour up-smash out of shield (avant qu'ils n'en fasse un deuxième pourrait cross-up) |
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** {{clr|special|Apple}} (fruit) |
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* Pour éviter de mourir il suffit d'éviter : l'hydrant, la pomme, la clef, la cloche, le back-air et la back-throw (et les smash bien évidemment). |
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** {{clr|special|Bell}} (fruit) |
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* Ne faites jamais de spot-dodge car son grab, ses smashs et ses frame-trap la couvre. |
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** {{clr|aerial|Bair}} |
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** {{clr|grab|Bthrow}} at the ledge |
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** All {{clr|smash|Smash attacks}} |
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* '''Don't ever spotdodge against Pac-Man'''. His {{clr|grab|grab}} and {{clr|smash|Fsmash}} can very easily beat it, on top of a myriad of anti-spotdodge setups |
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Revision as of 09:04, 7 April 2023
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- Dark Pit's arrow is very useful in neutral to prevent Pac-Man from charging his fruits for free. It's also good for safely damaging his hydrant (Down-B)
- When Pac-Man is recovering using his trampoline (Up-B), go offstage and use it when it turns yellow. If Pac-Man didn't hit the ledge soon enough, he will be forced to fall to his death
- Don't hit the hydrant unless Pac-Man is nearby and already hit it once. None of Dark Pit's attacks can send the hydrant flying in one hit, so hitting it will most likely backfire. A way to prevent this is to hit it once (from far away) before jumping away and using Down-B just in case Pac-Man sends it flying
- If possible, send the hydrant at a vertical angle with moves such as Dtilt, Dair or Bair's sourspot. This will give you better pressure and possible combos
- Don't roll through Pac-Man's Up-B when at the ledge. Instead, use your double jumps to get around it
- After hitting Pac-Man with a bell, don't go for Fsmash, as there's a chance the second hit won't connect. Instead, use either a Side-B or a charged Dsmash (preferably the second hit)
- It's better to shield Pac's fruits then pick them up rather than reflecting them with Down-B. Pac-Man becomes much weaker without his fruits, so try to keep them for as long as possible
- During juggles, Dark Pit's Uair can protect him from random Hydrant drops in disadvantage
- Pac-Man can have some trouble closing out stocks once his confirms stops working. Once you're at these percents, try to avoid the following moves:
- Hydrant
- Apple (fruit)
- Bell (fruit)
- Bair
- Bthrow at the ledge
- All Smash attacks
- Don't ever spotdodge against Pac-Man. His grab and Fsmash can very easily beat it, on top of a myriad of anti-spotdodge setups
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Essentials
• Controls • FAQ •
The Basics
• Movement •
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Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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