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SSBU/Pit/Techniques

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Revision as of 19:40, 6 November 2022 by Naptec (talk | contribs) (Created page with "<center>{{StockIcon|SSBU|Pit|50px}}</center> {{#lst:{{BASEPAGENAME}}/Data|Links}} {{TOClimit|3}} == Preface == This page will document any important piece of techniques that is unique to Pit. Unless it's core to the character, universal techniques (such as wavebounces or B reverses) will not be listed == SHAC (Short Hop Autocancel) Nair == Despite being a universal mechanic, knowing how to autocancel Pit's {{clr|aerial|Nair}} should be the very first thing a new Pit...")
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Pit



Preface

This page will document any important piece of techniques that is unique to Pit. Unless it's core to the character, universal techniques (such as wavebounces or B reverses) will not be listed


SHAC (Short Hop Autocancel) Nair

Despite being a universal mechanic, knowing how to autocancel Pit's Nair should be the very first thing a new Pit main should learn. It's basically what makes Pit a functional character, and what makes his Nair so good in the first place.


Why should you do it?

  • It makes Nair one of the safest rising aerials in the game (-6 on shield), thus making it godlike for pressuring platforms
  • It opens up A LOT of combo routes
  • It can be used as a whiff punish bait

There's basically no downside to autocancelling Nair, so do it!


How do you do it?

It's extremely easy to perform, but there's still a timing you have to practice: time your fastfall with the moment a spark appears once the final hit comes out. It might be tricky at first, but once you got the timing down, it'll be engrained in your muscle memory (for better and for worse). The video below shows the speed at which autocancelled Nairs should come out when spammed. Notice how fast they come out


Side-B Edge Cancels

  • Placeholder


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