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(Created page with "<center>{{StockIcon|SSBU|Pit|50px}}</center> {{#lst:{{BASEPAGENAME}}/Data|Links}} {{TOClimit|3}} == Preface == This page will document any important piece of techniques that is unique to Pit. Unless it's core to the character, universal techniques (such as wavebounces or B reverses) will not be listed == SHAC (Short Hop Autocancel) Nair == Despite being a universal mechanic, knowing how to autocancel Pit's {{clr|aerial|Nair}} should be the very first thing a new Pit...")
 
(→‎Side-B Edge Cancel: I'll add images and videos later)
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<big>'''Why should you do it?'''</big>
=== Why should you do it? ===
* It makes {{clr|aerial|Nair}} one of the safest rising aerials in the game (-6 on shield), thus making it godlike for pressuring platforms
* It makes {{clr|aerial|Nair}} one of the safest rising aerials in the game (-6 on shield), thus making it godlike for pressuring platforms
* It opens up A LOT of combo routes
* It opens up A LOT of combo routes
Line 21: Line 21:




<big>'''How do you do it?'''</big>
=== How do you do it? ===


It's extremely easy to perform, but there's still a timing you have to practice: ''time your fastfall with the moment a spark appears once the final hit comes out''. It might be tricky at first, but once you got the timing down, it'll be engrained in your muscle memory (for better and for worse). The video below shows the speed at which autocancelled {{clr|aerial|Nairs}} should come out when spammed. Notice how fast they come out
It's extremely easy to perform, but there's still a timing you have to practice: ''time your fastfall with the moment a spark appears once the final hit comes out''. It might be tricky at first, but once you got the timing down, it'll be engrained in your muscle memory (for better and for worse). The video below shows the speed at which autocancelled {{clr|aerial|Nairs}} should come out when spammed. Notice how fast they come out


<gallery widths="400px" heights="65px" mode="nolines">
[[File:SSBU_Pit_SHAC_Nair_Demo.webm|500px]]
SSBU_Pit_SHAC_Nair_Demo.webm|Notice how small the delay between two {{clr|aerial|Nairs}} is
</gallery>




== Side-B Edge Cancels ==
== Side-B Edge Cancels ==
This is a movement tech that allows Pit to feint vulnerability while near platforms. This also works with {{StockIcon|SSBU|Dark Pit}}
* Placeholder

=== Why should you do it? ===
* It makes Pit's movement more ambiguous when platforms are on the table
* It can sometimes help you escape the opponent's ledgetraps!
* It's another feint (especially in the air)

Beware that the opponent can easily stop Pit by just standing there and let themselves getting hit


=== How do you do it? ===

There's two versions, which requires two different methods

{{TheoryBox
| Title = On the ground
| Oneliner =
| Difficulty =
| Anchor =
| Video = SSBU_Pit_EdgeCancel_Ground.mp4
| Recipe =
| content =
The spacing for edge cancelling on the ground is almost pixel perfect, and can be extremely difficult to space in real time. Thankfully, there is a setup that gives you the exact distance for it to work:
# Grab the ledge
# Do a ledge roll
# You're at the correct distance. For an easier ledge cancel, buffer your {{clr|special|side-B}} during the roll

This is obviously very risky and telegraphed, so you won't do this that often in a real match, outside of feints. If the opponent is on stage, they can very easily just shield the {{clr|special|side-B}} and then kill you for it
}}


{{TheoryBox
| Title = In the air
| Oneliner =
| Difficulty =
| Anchor =
| Video = SSBU_Pit_EdgeCancel_Air.mp4
| Recipe =
| content =
The much more practical version. It requires a different spacing, but it is thankfully much more lenient than on the ground. The image below shows the space Pit should roughly be in order to edge cancel his {{clr|special|side-B}}:
<gallery widths="300px" heights="65px" mode="nolines">
SSBU_Pit_EdgeCancel_Air_Spacing.png|This is NOT the exact location where Pit should be standing for this, but only a rough estimate
</gallery>

A crucial thing to remember is '''told the directional stick towards the direction Pit is facing'''. This will not work if you don't do this
}}





Revision as of 23:52, 6 November 2022

Pit



Preface

This page will document any important piece of techniques that is unique to Pit. Unless it's core to the character, universal techniques (such as wavebounces or B reverses) will not be listed


SHAC (Short Hop Autocancel) Nair

Despite being a universal mechanic, knowing how to autocancel Pit's Nair should be the very first thing a new Pit main should learn. It's basically what makes Pit a functional character, and what makes his Nair so good in the first place.


Why should you do it?

  • It makes Nair one of the safest rising aerials in the game (-6 on shield), thus making it godlike for pressuring platforms
  • It opens up A LOT of combo routes
  • It can be used as a whiff punish bait

There's basically no downside to autocancelling Nair, so do it!


How do you do it?

It's extremely easy to perform, but there's still a timing you have to practice: time your fastfall with the moment a spark appears once the final hit comes out. It might be tricky at first, but once you got the timing down, it'll be engrained in your muscle memory (for better and for worse). The video below shows the speed at which autocancelled Nairs should come out when spammed. Notice how fast they come out


Side-B Edge Cancels

This is a movement tech that allows Pit to feint vulnerability while near platforms. This also works with Dark Pit

Why should you do it?

  • It makes Pit's movement more ambiguous when platforms are on the table
  • It can sometimes help you escape the opponent's ledgetraps!
  • It's another feint (especially in the air)

Beware that the opponent can easily stop Pit by just standing there and let themselves getting hit


How do you do it?

There's two versions, which requires two different methods

On the ground

The spacing for edge cancelling on the ground is almost pixel perfect, and can be extremely difficult to space in real time. Thankfully, there is a setup that gives you the exact distance for it to work:

  1. Grab the ledge
  2. Do a ledge roll
  3. You're at the correct distance. For an easier ledge cancel, buffer your side-B during the roll

This is obviously very risky and telegraphed, so you won't do this that often in a real match, outside of feints. If the opponent is on stage, they can very easily just shield the side-B and then kill you for it


In the air

The much more practical version. It requires a different spacing, but it is thankfully much more lenient than on the ground. The image below shows the space Pit should roughly be in order to edge cancel his side-B:

A crucial thing to remember is told the directional stick towards the direction Pit is facing. This will not work if you don't do this


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