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(→Jab 1) Tag: Manual revert |
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<section begin=Links/>{{CharLinks|charMainPage=SSBU/Kazuya
|videos=
|setplay=yes
|matchups=
|discord=
|twitter=
}}<section end=Links/>
==Character Stats==
{{Character-SSBU
|character=Kazuya
|weight=113
|airdodgen=3~30F intangible
|airdodgentotal=47F
|airdodged=3~21F intangible
|airdodgedtotal=78F (Side) \ 100F (Up) \ 64F (Down) \ 90F (Diagonally Up) \ 72F (Diagonally Down)
|jumpsquat=7
|hopheightshort=12
|hopheightfull=18
|hopheightair=49
|hopdurationshort=29F
|hopdurationfull=34F
|hopdurationshff=21F
|hopdurationfhff=24F
|jumpstotal=2
|gravity=0.108
|airfallspeedn=1.7
|airfallspeedfast=2.72
|hardlanding=4
|airspeed=0.89
|airaccelbase=0.01
|airacceladd=0.03
|airaccelmax=0.04
|walkspeed=0.66
|dashinitial=1.58
|runspeed=1.55
|dashframesn=10
|dashframespivot=12
|rollback=5~16F intangible
|rollforward=4~15F intangible
|spotdodgetotal=20/25
|spotdodgeintan=3~17F intangible
|grabrange=15.2
}}
== Normals ==
Line 481 ⟶ 519:
|name=FTilt
|images=Kazuya_FTilt.png
|hitboxes=KazuyaFTilt.webm
|damage=14.5
|total=40
Line 504 ⟶ 542:
|name=DFTilt1, Grounded
|images=Kazuya_DFTilt_1.png
|hitboxes=KazuyaDFTilt1.webm
|caption=DFTilt 1
|hitboxCaption=DFTilt 1
|damage=7.0
|total=36
Line 568 ⟶ 607:
|name=DFTilt2, Aerial, Far, Early
|images=Kazuya_DFTilt_2.png
|hitboxes=KazuyaDFTilt2.webm
|caption=DFTilt 2
|hitboxCaption=DFTilt 2
|damage=10.5
|total={{tt|54-65 |Total Frames depends on when DFTilt2 was pressed}}
Line 613 ⟶ 653:
|name=DTilt
|images=Kazuya_DTilt.png
|hitboxes=KazuyaDTilt.webm
|caption=DTilt
|damage=15.0
Line 660 ⟶ 700:
|name=DBTilt
|images=Kazuya_DBTilt.png
|hitboxes=KazuyaDBTilt.webm
|damage=9.0
|total=39
Line 707 ⟶ 747:
|name=UBTilt
|images=Kazuya_UBTilt.png
|hitboxes=KazuyaUBTilt.webm
|damage=13.5
|total=39
Line 730 ⟶ 770:
|name=UTilt1, Early, Grounded
|images=Kazuya_UTilt_1.png
|hitboxes=KazuyaUTilt1.webm
|caption=UTilt 1
|hitboxCaption=UTilt 1
|damage=6.0
|total=29
Line 815 ⟶ 856:
|name=UTilt2
|images=Kazuya_UTilt_2.png
|hitboxes=KazuyaUTilt2.webm
|caption=UTilt 2
|hitboxCaption=UTilt 2
|damage=10.0
|total={{tt|52-61 |FAF depends on when UTilt2 is pressed}}
Line 839 ⟶ 881:
|name=UFTilt1, Grounded
|images=Kazuya_UFTilt_1.png
|hitboxes=KazuyaUFTilt1.webm
|caption=UFTilt 1
|hitboxCaption=UFTilt 1
|damage=6.0
|total=42
Line 882 ⟶ 925:
|name=UFTilt2, Grounded
|images=Kazuya_UFTilt_2.png
|hitboxes=KazuyaUFTilt2.webm
|caption=UFTilt 2
|hitboxCaption=UFTilt 2
|damage=3.0
|total=64
Line 925 ⟶ 969:
|name=UFTilt3, Grounded
|images=Kazuya_UFTilt_3.png
|hitboxes=KazuyaUFTilt3.webm
|caption=UFTilt 3
|hitboxCaption=UFTilt 3
|damage=3.0
|total=81
Line 968 ⟶ 1,013:
|name=UFTilt4
|images=Kazuya_UFTilt_4.png
|hitboxes=KazuyaUFTilt4.webm
|caption=UFTilt 4
|hitboxCaption=UFTilt 4
|damage=10.5
|total=101
Line 1,036 ⟶ 1,082:
|name=CSK
|images=Kazuya_CSK.png
|hitboxes=KazuyaCrouchBTilt.webm
|hitboxCaption=Pause on frame 5
|damage=11.0
|total=35
Line 1,059 ⟶ 1,106:
|name=Tombstone Crusher
|images=Kazuya_Tombstone_Crusher.png
|hitboxes=KazuyaCrouchFTilt.webm
|damage=16.5
|total=50
Line 1,082 ⟶ 1,129:
|name=Grounded
|images=Kazuya_DGF.png
|hitboxes=KazuyaDemonGodFist.webm
|damage=12.0
|total=40
Line 1,127 ⟶ 1,174:
|name=LSK
|images=Kazuya_LSK.png
|hitboxes=KazuyaLeftSplitsKick.webm
|damage=18.0
|total=40
Line 1,259 ⟶ 1,306:
|name=Weak
|images=Kazuya_FSmash.png
|hitboxes=KazuyaFSmash.webm
|damage={{tt|23.0 |32.2 charged}}
|total=66
Line 1,303 ⟶ 1,350:
|name=Far and Middle, Early
|images=Kazuya_USmash.png
|hitboxes=KazuyaUSmash.webm
|damage={{tt|19.0 |26.6 charged}}
|total=47
Line 1,368 ⟶ 1,415:
|name=Far 1, Grounded
|images=Kazuya_DSmash.png
|hitboxes=KazuyaDSmash.webm
|damage={{tt|17.0 |23.8 charged}}
|total=46
Line 1,539 ⟶ 1,586:
|name=Fist, Grounded
|images=Kazuya_NAir.png
|hitboxes=KazuyaNAir.webm
|damage=11.0
|total=28
Line 1,646 ⟶ 1,693:
|name=Early
|images=Kazuya_FAir.png
|hitboxes=KazuyaFAir.webm
|damage=13.0
|total=30
Line 1,690 ⟶ 1,737:
|name=Early, Strong
|images=Kazuya_BAir.png
|hitboxes=KazuyaBAir.webm
|damage=16.0
|total=45
Line 1,755 ⟶ 1,802:
|name=Far, Early, Grounded
|images=
|hitboxes=KazuyaUAir.webm
|damage=12.0
|total=33
Line 1,929 ⟶ 1,976:
|hitboxes=KazuyaDAir.webm
|caption=Starting hit
|hitboxCaption=DAir
|damage=6.0
|total=57
Line 1,995 ⟶ 2,043:
|hitboxes=KazuyaDAirLanding.webm
|caption=Landing Hit
|hitboxCaption=Landing hit
|damage=10.0
|total={{tt|35 |added onto the amount of frames spent falling}}
Line 2,015 ⟶ 2,064:
=== Devil Blaster ===
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Close, Initial Hitbox
|images=Kazuya_Neutral_B.png
|hitboxes=KazuyaDevilBlasterG.webm
|caption=Ground, no angle
|hitboxCaption=Ground, no angle
|damage=11.0
|total=82
Line 2,037 ⟶ 2,087:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Far, Initial Hitbox
|images=
Line 2,058 ⟶ 2,108:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Laser
|images=
Line 2,079 ⟶ 2,129:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Down Angled, Close, Initial Hitbox
|images=Kazuya_Down_Neutral_B.png
|hitboxes=No visual exists of down angled Devil Blaster ground
|caption=Ground, down angle
|damage=10.0
Line 2,101 ⟶ 2,151:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Down Angled, Far, Initial Hitbox
|images=
Line 2,122 ⟶ 2,172:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Down Angled, Laser
|images=
Line 2,143 ⟶ 2,193:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Up Angled, Close, Initial Hitbox
|images=Kazuya_Up_Neutral_B.png
|hitboxes=No visual exists of up angled Devil Blaster ground
|caption=Ground, up angle
|damage=12.0
Line 2,165 ⟶ 2,215:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Up Angled, Far, Initial Hitbox
|images=
Line 2,186 ⟶ 2,236:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Up Angled, Laser
|images=
Line 2,207 ⟶ 2,257:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Close, Initial Hitbox
|images=Kazuya_Air_Neutral_B.png
|hitboxes=No visual exists of Devil Blaster air
|caption=Air, no angle
|damage=10.0
Line 2,229 ⟶ 2,279:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Far, Initial Hitbox
|images=
Line 2,250 ⟶ 2,300:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Laser
|images=
Line 2,271 ⟶ 2,321:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Down Angled, Close, Initial Hitbox
|images=Kazuya_Air_Down_Neutral_B.png
|hitboxes=No visual exists of down angled Devil Blaster air
|caption=Air, down angle
|damage=9.0
Line 2,293 ⟶ 2,343:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Down Angled, Far, Initial Hitbox
|images=
Line 2,314 ⟶ 2,364:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Down Angled, Laser
|images=
Line 2,335 ⟶ 2,385:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Up Angled, Close, Initial Hitbox
|images=Kazuya_Air_Up_Neutral_B.png
|hitboxes=No visual exists of up angled Devil Blaster air
|caption=Air, up angle
|damage=11.0
Line 2,357 ⟶ 2,407:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Up Angled, Far, Initial Hitbox
|images=
Line 2,378 ⟶ 2,428:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Up Angled, Laser
|images=
Line 2,401 ⟶ 2,451:
=== Devil Fist ===
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Strong
|images=Kazuya_Side_B.png
|hitboxes=KazuyaDevilFistG.webm
|caption=
|hitboxCaption=Ground FSpecial
|damage=11.0
|total={{tt|56/66 |Second value is for if this hitbox does NOT hit a shield}}
Line 2,415 ⟶ 2,467:
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full intangibility: 6-9 |N/A for aerial version}}
|hitlagMulti=0.1
|sdiMulti=1.0
Line 2,422 ⟶ 2,474:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Weak, Grounded
|images=
|hitboxes=KazuyaDevilFistA.webm
|caption=
|hitboxCaption=Air FSpecial
|damage=6.0
|total=66
Line 2,436 ⟶ 2,490:
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full intangibility: 6-9 |N/A for aerial version}}
|hitlagMulti=0.2
|sdiMulti=1.0
Line 2,444 ⟶ 2,498:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Weak, Aerial
|images=
Line 2,458 ⟶ 2,512:
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full intangibility: 6-9 |N/A for aerial version}}
|hitlagMulti=0.2
|sdiMulti=1.0
Line 2,468 ⟶ 2,522:
=== Devil Wings ===
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Body
|images=Kazuya_Up_B_1.png
|hitboxes=KazuyaDevilWings.webm
|caption=Earliest hitbox
|damage=18.0
Line 2,490 ⟶ 2,544:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Head, Earliest
|images=
Line 2,511 ⟶ 2,565:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Head, Early
|images=
Line 2,532 ⟶ 2,586:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Head, Late
|images=
Line 2,553 ⟶ 2,607:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Head, Latest
|images=Kazuya_Up_B_2.png
Line 2,577 ⟶ 2,631:
=== Heaven's Door ===
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Grab
|images=Kazuya_Down_B_1.png
|hitboxes=KazuyaHeavensDoorG.webm
|caption=Grab and whiff hitbox
|hitboxCaption=Grab and whiff hitbox, Ground
|damage=N/A
|total={{tt|49/105+ |whiff/grab connect}}
Line 2,599 ⟶ 2,654:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Miss Grab Hitbox, Close
|images=
Line 2,620 ⟶ 2,675:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Miss Grab Hitbox, Far
|images=
Line 2,641 ⟶ 2,696:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Miss Grab Hitbox, Downed
|images=
Line 2,662 ⟶ 2,717:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Grab
|images=
|hitboxes=KazuyaHeavensDoorA.webm
|hitboxCaption=Grab and whiff hitbox, Air
|damage=N/A
|total={{tt|59/105+ |whiff/grab connect}}
Line 2,683 ⟶ 2,739:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Miss Grab Hitbox, Close
|images=
Line 2,704 ⟶ 2,760:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Miss Grab Hitbox, Far
|images=
Line 2,725 ⟶ 2,781:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Air, Miss Grab Hitbox, Downed
|images=
Line 2,746 ⟶ 2,802:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Successful Grab, Collateral, First Hit
|images=Kazuya_Down_B_2.png
|hitboxes=KazuyaHeavensDoorFalling.webm
|caption=Falling Hitbox
|hitboxCaption=Falling Hitbox
|damage=10.0
|total={{tt|105+ |Depends on how long Kazuya is falling}}
Line 2,768 ⟶ 2,825:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Successful Grab, Collateral, Second Hit
|images=Kazuya_Down_B_3.png
|hitboxes=KazuyaHeavensDoorGround.webm
|caption=Landing and Shockwave Hitbox
|hitboxCaption=Landing and Shockwave Hitbox
|damage=10.0
|total={{tt|105+ |Depends on how long Kazuya is falling}}
Line 2,790 ⟶ 2,848:
}}
{{FrameData-SSBU | character = Kazuya
|attack=
|name=Throw
|images=
Line 2,839 ⟶ 2,897:
|name=Early, Grounded
|images=Kazuya_WGF.png
|hitboxes=KazuyaWindGodFist.webm
|damage=13.5
|total=35
Line 2,967 ⟶ 3,025:
|name=Early, Grounded
|images=Kazuya_EWGF.png
|hitboxes=KazuyaElectricWindGodFist.webm
|caption=
|hitboxCaption=DORYA!!!
|damage=14.5
|total=35
Line 3,076 ⟶ 3,135:
|name=Earliest
|images=Kazuya_DU_1.png
|hitboxes=KazuyaDragonUppercut.webm
|caption=Earliest
|damage=22.0
Line 3,164 ⟶ 3,223:
|name=First Hit, Early, Close, Grounded
|images=Kazuya_Spinning_Demon.png
|hitboxes=KazuyaSpinningDemonToLeftHook.webm
|caption=First hit
|hitboxCaption=MASKU
|damage=7.0
|total=66
Line 3,291 ⟶ 3,351:
=== Rage Drive ===
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + A
|name=
|images=Kazuya_Rage_Drive_1.png
|hitboxes=KazuyaRageDriveInput.webm
|caption=Grab hitbox
|hitboxCaption=Grab hitbox
|damage=N/A
|total={{tt|59/145+ |whiff/grab connect}}
Line 3,313 ⟶ 3,374:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + A
|name=
|images=Kazuya_Rage_Drive_2.png
|hitboxes=KazuyaRageDriveFall.webm
|caption=Falling hitbox
|hitboxCaption=Falling hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
Line 3,328 ⟶ 3,390:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.9
|sdiMulti=1.0
Line 3,335 ⟶ 3,397:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + A
|name=
|images=
|hitboxes=
Line 3,349 ⟶ 3,411:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=1.5
|sdiMulti=0.0
Line 3,356 ⟶ 3,418:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + A
|name=
|images=Kazuya_Rage_Drive_3.png
|hitboxes=KazuyaRageDriveInputLand.webm
|caption=Landing and Shockwave hitbox
|hitboxCaption=Landing and Shockwave hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
Line 3,371 ⟶ 3,434:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.8
|sdiMulti=1.0
Line 3,378 ⟶ 3,441:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + A
|name=
|images=
|hitboxes=
Line 3,392 ⟶ 3,455:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.0
|sdiMulti=N/A
Line 3,399 ⟶ 3,462:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Just Frame DP + A
|name=
|images=Kazuya_Rage_Drive_1.png
|hitboxes=KazuyaRageDriveInput.webm
|caption=Grab hitbox
|hitboxCaption=Grab hitbox
|damage=N/A
|total={{tt|59/145+ |whiff/grab connect}}
Line 3,420 ⟶ 3,485:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Just Frame DP + A
|name=
|images=Kazuya_Rage_Drive_2.png
|hitboxes=KazuyaRageDriveFall.webm
|caption=Falling hitbox
|hitboxCaption=Falling hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
Line 3,434 ⟶ 3,501:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.9
|sdiMulti=1.0
Line 3,441 ⟶ 3,508:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Just Frame DP + A
|name=
|images=
|hitboxes=
Line 3,455 ⟶ 3,522:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=1.5
|sdiMulti=0.0
Line 3,462 ⟶ 3,529:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Just Frame DP + A
|name=
|images=Kazuya_Rage_Drive_3.png
|hitboxes=KazuyaRageDriveInputLand.webm
|caption=Landing and Shockwave hitbox
|hitboxCaption=Landing and Shockwave hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
Line 3,476 ⟶ 3,545:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.8
|sdiMulti=1.0
Line 3,483 ⟶ 3,552:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Just Frame DP + A
|name=
|images=
|hitboxes=
Line 3,497 ⟶ 3,566:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.0
|sdiMulti=N/A
Line 3,504 ⟶ 3,573:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + B
|name=
|images=Kazuya_Rage_Drive_1.png
|hitboxes=KazuyaRageDriveInput.webm
|caption=Grab hitbox
|hitboxCaption=Grab hitbox
|damage=N/A
|total={{tt|59/145+ |whiff/grab connect}}
Line 3,525 ⟶ 3,596:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + B
|name=
|images=Kazuya_Rage_Drive_2.png
|hitboxes=KazuyaRageDriveFall.webm
|caption=Falling hitbox
|hitboxCaption=Falling hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
Line 3,539 ⟶ 3,612:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.9
|sdiMulti=1.0
Line 3,546 ⟶ 3,619:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + B
|name=
|images=
|hitboxes=
Line 3,560 ⟶ 3,633:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=1.5
|sdiMulti=0.0
Line 3,567 ⟶ 3,640:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + B
|name=
|images=Kazuya_Rage_Drive_3.png
|hitboxes=KazuyaRageDriveInputLand.webm
|caption=Landing and Shockwave hitbox
|hitboxCaption=Landing and Shockwave hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
Line 3,581 ⟶ 3,656:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.8
|sdiMulti=1.0
Line 3,588 ⟶ 3,663:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + B
|name=
|images=
|hitboxes=
Line 3,602 ⟶ 3,677:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.0
|sdiMulti=N/A
Line 3,609 ⟶ 3,684:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DSpecial
|name=
|images=Kazuya_Rage_Drive_1.png
|hitboxes=KazuyaRageDriveG.webm
|caption=Grab hitbox
|hitboxCaption=Grab hitbox
|damage=N/A
|total={{tt|56/129+ |whiff/grab connect}}
Line 3,623 ⟶ 3,700:
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 1-
|hitlagMulti=N/A
|sdiMulti=N/A
Line 3,630 ⟶ 3,707:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DSpecial
|name=
|images=Kazuya_Rage_Drive_2.png
|hitboxes=KazuyaRageDriveFall.webm
|caption=Falling hitbox
|hitboxCaption=Falling hitbox
|damage=15.0
|total={{tt|129+ |Depends on how long Kazuya falls}}
Line 3,644 ⟶ 3,723:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.9
|sdiMulti=1.0
Line 3,651 ⟶ 3,730:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DSpecial
|name=
|images=
|hitboxes=
Line 3,665 ⟶ 3,744:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=1.4
|sdiMulti=0.0
Line 3,672 ⟶ 3,751:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DSpecial
|name=
|images=Kazuya_Rage_Drive_3.png
|hitboxes=KazuyaRageDriveLand.webm
|caption=Landing and Shockwave hitbox
|hitboxCaption=Shockwave and Landing hitbox
|damage=15.0
|total={{tt|129+ |Depends on how long Kazuya falls}}
Line 3,686 ⟶ 3,767:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.8
|sdiMulti=1.0
Line 3,693 ⟶ 3,774:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DSpecial
|name=
|images=
|hitboxes=
Line 3,707 ⟶ 3,788:
|landlag=N/A
|autocancel=N/A
|prot=
|hitlagMulti=0.0
|sdiMulti=N/A
Line 3,714 ⟶ 3,795:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Grab
|name=
|images=Kazuya_Grab.png
|hitboxes=KazuyaGrab.webm
|caption=Grab hitbox
|hitboxCaption=Grab hitbox
|damage=N/A
|total={{tt|39/122+ |whiff/grab connect}}
Line 3,735 ⟶ 3,818:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Grab
|name=
|images=Kazuya_Rage_Drive_2.png
|hitboxes=KazuyaRageDriveFall.webm
|caption=Falling hitbox
|hitboxCaption=Falling hitbox
|damage=15.0
|total={{tt|122+ |Depends on how long Kazuya falls}}
Line 3,756 ⟶ 3,841:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Grab
|name=
|images=
|hitboxes=
Line 3,777 ⟶ 3,862:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Grab
|name=
|images=Kazuya_Rage_Drive_3.png
|hitboxes=KazuyaRageDriveLand.webm
|caption=Landing and Shockwave hitbox
|hitboxCaption=Landing and Shockwave hitbox
|damage=15.0
|total={{tt|122+ |Depends on how long Kazuya falls}}
Line 3,798 ⟶ 3,885:
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Grab
|name=
|images=
|hitboxes=
Line 3,825 ⟶ 3,912:
|name=Grab
|images=Kazuya_Grab.png
|hitboxes=KazuyaGrab.webm
|damage=N/A
|total=39
Line 3,848 ⟶ 3,935:
|name=Dash Grab
|images=Kazuya_Dash_Grab.png
|hitboxes=KazuyaDashGrab.webm
|damage=N/A
|total=43
Line 3,871 ⟶ 3,958:
|name=Pivot Grab
|images=Kazuya_Pivot_Grab.png
|hitboxes=KazuyaPivotGrab.webm
|caption=Doubles move only
|damage=N/A
Line 3,895 ⟶ 3,982:
|name=Grab
|images=Kazuya_GoH_1.png
|hitboxes=KazuyaGatesOfHellGrab.webm
|caption=Grab
|hitboxCaption=Grab
|damage=N/A
|total={{tt|36/104 |whiff/connect}}
Line 3,916 ⟶ 4,004:
|attack=GoH
|name=Throw
|images=
|hitboxes=KazuyaGatesOfHellThrow.webm
|caption=Grab
|hitboxCaption=Throw
|damage=1.0
|total=104
Line 3,985 ⟶ 4,074:
|name=Pummel
|images=Kazuya_Pummel.png
|hitboxes=KazuyaPummel.webm
|damage=3.4
|total=17
Line 4,008 ⟶ 4,097:
|name=FThrow
|images=
|hitboxes=KazuyaFThrow.webm
|damage=2.0
|total=75
Line 4,075 ⟶ 4,164:
|name=BThrow
|images=Kazuya_BThrow.png
|hitboxes=KazuyaBThrow.webm
|damage=0.0
|total=83
Line 4,119 ⟶ 4,208:
|name=UThrow
|images=Kazuya_UThrow_1.png
|hitboxes=KazuyaUThrow.webm
|caption=Throw
|damage=2.0
Line 4,141 ⟶ 4,230:
|name=Collateral
|images=Kazuya_UThrow_2.png
|hitboxes=No visual of the Laser after UThrow exists
|caption=Laser
|damage=10.0
Line 4,165 ⟶ 4,254:
|name=DThrow
|images=Kazuya_DThrow.png
|hitboxes=KazuyaDThrow.webm
|damage=1.0
|total=54
Line 4,369 ⟶ 4,458:
|name=First Hit
|images=Kazuya_Side_Taunt_1.png
|hitboxes=KazuyaSideTaunt.webm
|caption=First hit
|damage=6.0
|
Latest revision as of 23:36, 27 August 2023
Links
Character Stats
Normals
Jab 1
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Far, Inner, Forearm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Close, Inner, Upper Arm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Far, Outer, Forearm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Close, Outer, Upper Arm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 33 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 2
Kazuya | |||||
---|---|---|---|---|---|
Jab2 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 25 | 7-8 | 33 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 3 (Flash Punch Combo)
Kazuya | |||||
---|---|---|---|---|---|
Flash Punch Combo Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.9 | 36 | 7-10 | 43 | 76 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -20 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.4 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Jab 3 (Ten Hit Combo)
Kazuya | |||||
---|---|---|---|---|---|
Jab3 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 29 | 6 | 33 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 5.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 4
Kazuya | |||||
---|---|---|---|---|---|
Jab4 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 39 | 10-11 | 36 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 5
Kazuya | |||||
---|---|---|---|---|---|
Jab5 Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 41 | 11 | 0 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.4 | 4.5 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 6
Jab 7
Jab 8
Jab 9
Jab 10
Forward Tilt
Down Forward Tilt
Kazuya | |||||
---|---|---|---|---|---|
DFTilt DFTilt1, Aerial, Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 36 | 10-11 | 70 | 21 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg Intangibility: 8-11 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DFTilt DFTilt1, Aerial, Close, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 36 | 10-11 | 90 | 21 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg Intangibility: 8-11 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DFTilt DFTilt2, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5 | 54-65 Total Frames depends on when DFTilt2 was pressed | 14-15 amount of frames after DFTIlt2 starts | 50 | 78 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg Intangibility: 13-15 amount of frames after DFTIlt2 starts | 0.4 | 1.0 | 13 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Down Tilt
Down Back Tilt
Back Tilt
Up Back Tilt
Up Tilt
Kazuya | |||||
---|---|---|---|---|---|
UTilt UTilt1, Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 9 | 70 | 46 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 0.4 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UTilt UTilt1, Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 10 | 88 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 0.4 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UTilt UTilt1, Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 10 | 70 | 46 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 0.4 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Forward Tilt
Kazuya | |||||
---|---|---|---|---|---|
UFTilt UFTilt1, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 42 | 14-16 | 0 | 100 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -22 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both Legs intangibility: 4-7, Both shins intangibility: 8-16 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UFTilt UFTilt2, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 64 | 30-31 | 15 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -30 to -29 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UFTilt UFTilt3, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 81 | 50-51 | 70 | 40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -27 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Crouch Jab
Kazuya | |||||
---|---|---|---|---|---|
CJab Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 26 | 7-9 | 270 | 60 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
12/10 | - | -14 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Arm intangibility: 6-8 | 0.3 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Crouch Spin Kick
Tombstone Crusher
Demon God Fist
Kazuya | |||||
---|---|---|---|---|---|
DGF Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 40 | 13-14 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -16 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 2-6, Arm intangibility: 13-14 | 0.4 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Hitbox values: Ground/Air | |||||
Left Splits Kick
Dash Attack
Kazuya | |||||
---|---|---|---|---|---|
DA Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 47 | 15-16 | 44 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -18 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DA Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 47 | 15-16 | 44 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DA Close, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 47 | 17-19 | 44 | 63 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -17 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DA Far, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 47 | 17-19 | 44 | 63 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Smash Attacks
Forward Smash
Kazuya | |||||
---|---|---|---|---|---|
FSmash Strong | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
26.0 36.4 charged | 66 | 25-26 | 361 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -13 to -12 -3 to -2 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-24 | 1.0 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 28 38 charged | - | - | - | |
Up Smash
Kazuya | |||||
---|---|---|---|---|---|
USmash Close, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
19.0 26.6 charged | 47 | 12 | 90 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -22 -18 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-11, Arm intangibility: 12-17 | 0.3 | 1.0 | 3 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 17 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
USmash Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 47 | 15-17 | 90 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -22 to -20 -18 to -16 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-11, Arm intangibility: 12-17 | 0.3 | 1.0 | 3 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 14 charged | - | - | - | |
Down Smash
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Weak, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 46 | 17-18 | 277 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -17 to -16 -12 to -11 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Far, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 23.8 charged | 46 | 17-18 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/80 | - | -16 to -15 -11 to -10 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 18 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Strong, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 46 | 17-18 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -17 to -16 -12 to -11 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Far, Top, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 23.8 charged | 46 | 19 | 277 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -14 -9 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 18 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Strong, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 46 | 19 | 277 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -15 -11 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Far, Bottom, Air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 18.2 charged | 46 | 19 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -16 -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 14 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Weak, Air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 15.4 charged | 46 | 19 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -17 -14 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 12 charged | - | - | - | |
Aerials
Neutral Aerial
Kazuya | |||||
---|---|---|---|---|---|
NAir Fist, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 28 | 8-9 | 300 | 7 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -3 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NAir Early, Strong | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 28 | 8-9 | 65 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -3 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NAir Early, Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 28 | 8-9 | 65 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -3 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 28 | 10-16 | 65 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -4 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Aerial
Kazuya | |||||
---|---|---|---|---|---|
FAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 30 | 10-14 | 45 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
59 | - | -6 | 10 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Aerial
Kazuya | |||||
---|---|---|---|---|---|
BAir Early, Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 45 | 11-13 | 40 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -5 | 10 | 1-4, 35+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.6 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
BAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 45 | 14-18 | 40 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -6 | 10 | 1-4, 35+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.6 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Aerial
Kazuya | |||||
---|---|---|---|---|---|
UAir Far, Early, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 4-6 | 77 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.6 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Early, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 4-5 | 77 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.6 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 4-5 | 77 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.6 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Midway, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 6 | 70 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 33 | 7-9 | 70 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -4 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 33 | 7-9 | 70 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -4 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Down Aerial
Kazuya | |||||
---|---|---|---|---|---|
DAir Starting Hit, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 57 | 17-18 | 70 | 55 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -37 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.1 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Specials
Devil Blaster
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 82 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 82 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -37 to -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Down Angled, Close, Initial Hitbox | |||||
File:No visual exists of down angled Devil Blaster ground | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 82 | 27 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/10/4 | - | - | - | |
Ground, down angle | |||||
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Down Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 82 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Down Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 82 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -38 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Up Angled, Close, Initial Hitbox | |||||
File:No visual exists of up angled Devil Blaster ground | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 82 | 27 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Ground, up angle | |||||
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Up Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 82 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Up Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 82 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -37 to -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Close, Initial Hitbox | |||||
File:No visual exists of Devil Blaster air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 67 | 27 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Air, no angle | |||||
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 67 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 67 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -23 to -8 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Down Angled, Close, Initial Hitbox | |||||
File:No visual exists of down angled Devil Blaster air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 67 | 27 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Air, down angle | |||||
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Down Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 67 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Down Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 67 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -24 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Up Angled, Close, Initial Hitbox | |||||
File:No visual exists of up angled Devil Blaster air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 67 | 27 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Air, up angle | |||||
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Up Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 67 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Up Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 67 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -22 to -7 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Devil Fist
Kazuya | |||||
---|---|---|---|---|---|
FSpecial Weak, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 66 | 17-22 | 100 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -43 to -38 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 6-9 N/A for aerial version | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Air FSpecial |
Kazuya | |||||
---|---|---|---|---|---|
FSpecial Weak, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 66 | 17-22 | 100 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -43 to -38 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 6-9 N/A for aerial version | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Devil Wings
Kazuya | |||||
---|---|---|---|---|---|
USpecial Head, Earliest | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 66 | 12-14 | 76 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
53 | - | -40 to -38 | 24 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.3 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
USpecial Head, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 66 | 15-17 | 71 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -39 to -37 | 24 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.3 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
USpecial Head, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 66 | 18-20 | 63 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -38 to -36 | 24 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Heaven's Door
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Miss Grab Hitbox, Close | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 49 | 16-19 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -23 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Miss Grab Hitbox, Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 49 | 16-17 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -23 to -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Miss Grab Hitbox, Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 49 | 16 | 64 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Air, Grab | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 59/105+ whiff/grab connect | 14-15 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | N/A | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grab and whiff hitbox, Air |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Air, Miss Grab Hitbox, Close | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 59 | 16-19 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -33 to -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Air, Miss Grab Hitbox, Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 59 | 16-17 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -33 to -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Air, Miss Grab Hitbox, Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 59/105+ whiff/grab connect | 16 | 64 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 | 105+ Depends on how long Kazuya is falling | 13 frames after Kazuya hits the ground | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Crouch Dash
Wind God Fist
Kazuya | |||||
---|---|---|---|---|---|
WGF Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 35 | 8 | 73 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | 0.3 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Middle, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.5 | 35 | 9 | 88 | 102 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | 0.3 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Middle Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 35 | 9 | 73 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | 0.3 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.5 | 35 | 10-11 | 88 | 102 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | 0.3 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 35 | 10-11 | 73 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | 0.3 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Electric Wind God Fist
Kazuya | |||||
---|---|---|---|---|---|
EWGF Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 35 | 8 | 81 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | 0.3 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
EWGF Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.5 | 35 | 9-11 | 88 | 102 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | 0.3 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
EWGF Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 35 | 9-11 | 81 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | 0.3 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
EWGF Nullbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 35 | 1 Frames after hitting shield | 361 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | Weight Dependent | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | N/A | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 0 | - | - | - | |
Only hits shield | |||||
Dragon Uppercut
Kazuya | |||||
---|---|---|---|---|---|
DU Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0 | 47 | 16 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 2-17, Full intangibility: 7-14 | 0.17 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DU Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 47 | 17 | 70 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 2-17, Full intangibility: 7-14 | 0.17 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Spinning Demon to Left Hook
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Early, Far, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 10 | 80 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -49 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | 0.4 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 10-12 | 65 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -49 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | 0.4 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Late, Bottom | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 11-12 | 65 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -48 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | 0.4 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Late, Top | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 11-12 | 80 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -48 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | 0.4 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Rage Drive
Kazuya | |||||
---|---|---|---|---|---|
RD DP + A Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 145+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 1.5 | 0.0 | 0 | 4 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD DP + A Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 145+ Depends on how long Kazuya falls | 22 frames after Kazuya hits the ground | 60 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Just Frame DP + A Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 145+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 1.5 | 0.0 | 0 | 4 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Just Frame DP + A Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 145+ Depends on how long Kazuya falls | 22 frames after Kazuya hits the ground | 60 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD DP + B Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 145+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 1.5 | 0.0 | 0 | 4 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD DP + B Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 145+ Depends on how long Kazuya falls | 22 frames after Kazuya hits the ground | 60 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD DSpecial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 | 129+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 1.4 | 0.0 | 0 | 4 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD DSpecial Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 129+ Depends on how long Kazuya falls | 19 frames after Kazuya hits the ground | 60 | 67 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Grab Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 | 122+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 1.4 | 0.0 | 0 | 4 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Grab Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 122+ Depends on how long Kazuya falls | 19 frames after Kazuya hits the ground | 60 | 67 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grabs and Throws
Grab
Dash Grab
Pivot Grab
Gates of Hell
Kazuya | |||||
---|---|---|---|---|---|
GoH Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 104 | 80 | 165 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
150 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-81 | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grab | |||||
Throw |
Pummel
Forward Throw
Kazuya | |||||
---|---|---|---|---|---|
FThrow FThrow | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 75 | 42 | 40 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
125 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-42 | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Kazuya | |||||
---|---|---|---|---|---|
BThrow Collateral | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 83 | 46 | 58 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
55 | - | -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-47 | 0.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Up Throw
Kazuya | |||||
---|---|---|---|---|---|
UThrow Collateral | |||||
File:No visual of the Laser after UThrow exists | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 75 | 40-48 | 55 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -25 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Laser | |||||
Down Throw
Kazuya | |||||
---|---|---|---|---|---|
DThrow Collateral | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 54 | 34 | 50 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-35 | 0.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Other Attacks
Ledge Attack
Kazuya | |||||
---|---|---|---|---|---|
Ledge Attack Ledge Attack | |||||
File:No visual exists for Ledge Attack | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 55 | 24-26 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -21 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-26 | 1.0 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Getup Attack
Kazuya | |||||
---|---|---|---|---|---|
Getup Attack Face Up, Back Hit | |||||
File:No visual exists for Getup Attack | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 45 | 19-20 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-25 | 1.0 | 1.0 | 8 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
First hit | |||||
Trip Attack
Kazuya | |||||
---|---|---|---|---|---|
Trip Attack Back Hit | |||||
File:No visual exists for Trip Attack | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 49 | 19-20 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -24 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-7 | 1.0 | 1.0 | 8 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
First hit | |||||
Demon's Wrath
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
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• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
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