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==Links==
<section begin=Links/>{{CharLinks|charMainPage=
|videos=
|setplay=yes
|matchups=
|discord=
|twitter=
}}<section end=Links/>
==Character Stats==
{{Character-SSBU
|character=Kazuya
|weight=113
|airdodgen=3~30F intangible
|airdodgentotal=47F
|airdodged=3~21F intangible
|airdodgedtotal=78F (Side) \ 100F (Up) \ 64F (Down) \ 90F (Diagonally Up) \ 72F (Diagonally Down)
|jumpsquat=7
|hopheightshort=12
|hopheightfull=18
|hopheightair=49
|hopdurationshort=29F
|hopdurationfull=34F
|hopdurationshff=21F
|hopdurationfhff=24F
|jumpstotal=2
|gravity=0.108
|airfallspeedn=1.7
|airfallspeedfast=2.72
|hardlanding=4
|airspeed=0.89
|airaccelbase=0.01
|airacceladd=0.03
|airaccelmax=0.04
|walkspeed=0.66
|dashinitial=1.58
|runspeed=1.55
|dashframesn=10
|dashframespivot=12
|rollback=5~16F intangible
|rollforward=4~15F intangible
|spotdodgetotal=20/25
|spotdodgeintan=3~17F intangible
|grabrange=15.2
}}
== Normals ==
=== Jab 1 ===
{{FrameData-SSBU | character = Kazuya
|
|name=Far, Fist
|images=
|hitboxes=
|damage=3.0
|
|active=6-7
|angle=361
|kbBase=30
|kbGrow=10
|stun=5
|safety=-11 to -10
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Jab1
|name=Far, Inner, Forearm
|images=
|hitboxes=
|damage=3.0
|total=22
|active=6-7
|angle=361
|kbBase=30
|kbGrow=10
|stun=5
|safety=-11 to -10
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Jab1
|name=Close, Inner, Upper Arm
|images=
|hitboxes=
|damage=3.0
|total=22
|active=6-7
|angle=361
|kbBase=30
|kbGrow=10
|stun=5
|safety=-11 to -10
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Jab1
|name=Far, Outer, Forearm
|images=
|hitboxes=
|damage=3.0
|total=22
|active=6-7
|angle=361
|kbBase=30
|kbGrow=10
|stun=4
|safety=-12 to -11
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Jab1
|name=Close, Outer, Upper Arm
|images=
|hitboxes=
|damage=3.0
|total=22
|active=6-7
|angle=361
|kbBase=30
|kbGrow=10
|stun=4
|safety=-12 to -11
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Jab1
|name=Aerial
|images=
|hitboxes=
|damage=3.0
|total=22
|active=6-7
|angle=33
|kbBase=35
|kbGrow=15
|stun=4
|safety=-12 to -11
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Jab 2 ===
{{FrameData-SSBU | character = Kazuya
|
|name=Grounded
|images=
|hitboxes=
|damage=3.0
|
|active=7-8
|angle=361
|
|kbGrow=10
|stun=4
|safety=-15 to -14
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Jab2
|name=Aerial
|images=
|hitboxes=
|damage=3.0
|total=25
|active=7-8
|angle=33
|kbBase=30
|kbGrow=15
|stun=4
|safety=-15 to -14
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Jab 3 (Flash Punch Combo) ===
{{FrameData-SSBU | character = Kazuya
|
|name=Windbox
|images=
|hitboxes=
|damage=N/A
|total=36
|active=2-6
|angle=361
|kbBase=0
|kbGrow=100
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.0
|sdiMulti=0.0
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Flash Punch Combo
|name=Hitbox
|images=
|hitboxes=
|damage=9.9
|
|active=7-10
|angle=43
|kbBase=76
|kbGrow=70
|stun=9
|safety=-20 to -17
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
=== Jab 3 (Ten Hit Combo) ===
{{FrameData-SSBU | character = Kazuya
|
|name=Grounded
|images=
|hitboxes=
|damage=2.0
|total=29
|active=6
|angle=361
|kbBase=35
|kbGrow=10
|stun=3
|safety=-20
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=5.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Jab3
|name=Aerial
|images=
|hitboxes=
|damage=2.0
|
|active=6
|angle=
|
|kbGrow=15
|stun=3
|safety=-20
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.5
|sdiMulti=5.0
|shieldDamage=0
|rehit=N/A
}}
=== Jab 4 ===
{{FrameData-SSBU | character = Kazuya
|
|name=Grounded
|images=
|hitboxes=
|damage=3.0
|
|active=10-11
|angle=361
|kbBase=35
|kbGrow=10
|stun=4
|safety=-25 to -24
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.5
|sdiMulti=4.5
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Jab4
|name=Aerial
|images=
|hitboxes=
|damage=3.0
|total=39
|active=10-11
|angle=36
|kbBase=30
|kbGrow=15
|stun=4
|safety=-25 to -24
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Jab 5 ===
{{FrameData-SSBU | character = Kazuya
|
|name=Aerial
|images=
|hitboxes=
|damage=3.0
|
|active=11
|angle=42
|
|kbGrow=20
|stun=4
|safety=-26
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Jab5
|name=Grounded
|images=
|hitboxes=
|damage=3.0
|total=41
|active=11
|angle=0
|kbBase=40
|kbGrow=5
|stun=4
|safety=-26
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.4
|sdiMulti=4.5
|shieldDamage=0
|rehit=N/A
}}
=== Jab 6 ===
{{FrameData-SSBU | character = Kazuya
|
|name=Jab 6
|images=
|hitboxes=
|damage=4.0
|
|active=23-24
|angle=0
|
|
|stun=5
|safety=-25 to -24
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.4
|sdiMulti=3.5
|shieldDamage=0
|rehit=N/A
}}
=== Jab 7 ===
{{FrameData-SSBU | character = Kazuya
|
|name=Jab 7
|images=
|hitboxes=
|damage=1.5
|
|active=13
|angle=0
|
|
|stun=3
|safety=-24
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.5
|sdiMulti=3.5
|shieldDamage=0
|rehit=N/A
}}
=== Jab 8 ===
{{FrameData-SSBU | character = Kazuya
|
|name=Jab 8
|images=
|hitboxes=
|damage=1.5
|
|active=18
|angle=0
|
|
|stun=3
|safety=-25
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.5
|sdiMulti=3.5
|shieldDamage=0
|rehit=N/A
}}
=== Jab 9 ===
{{FrameData-SSBU | character = Kazuya
|
|name=Jab 9
|images=
|hitboxes=
|damage=5.0
|
|active=15
|angle=53
|kbBase=60
|kbGrow=50
|stun=6
|safety=-26
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Jab 10 ===
{{FrameData-SSBU | character = Kazuya
|
|name=Ten Hit Combo
|images=
|hitboxes=
|damage=12.0
|
|active=28
|angle=53
|kbBase=60
|kbGrow=65
|stun=UNBLOCKABLE
|safety=UNBLOCKABLE
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=N/A
|rehit=N/A
}}
=== Forward Tilt ===
{{FrameData-SSBU | character = Kazuya
|
|name=FTilt
|images=
|hitboxes=
|damage=14.5
|
|active=12-16
|angle=20
|kbBase=37
|kbGrow=71
|stun=11
|safety=-17 to -13
|landlag=N/A
|autocancel=N/A
|prot=Shin Intangibility: 12-16
|hitlagMulti=0.35
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
=== Down Forward Tilt ===
{{FrameData-SSBU | character = Kazuya
|
|name=DFTilt1, Grounded
|images=
|hitboxes=
|caption=DFTilt 1
|hitboxCaption=DFTilt 1
|damage=7.0
|
|active=10-11
|angle=90
|kbBase=61 FKB
|kbGrow=120
|stun=7
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=Leg Intangibility: 8-11
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DFTilt
|name=DFTilt1, Aerial, Far
|images=
|hitboxes=
|damage=7.0
|total=36
|active=10-11
|angle=70
|kbBase=21 FKB
|kbGrow=120
|stun=7
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=Leg Intangibility: 8-11
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DFTilt
|name=DFTilt1, Aerial, Close, Early
|images=
|hitboxes=
|damage=7.0
|total=36
|active=10-11
|angle=90
|kbBase=21 FKB
|kbGrow=120
|stun=7
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=Leg Intangibility: 8-11
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DFTilt
|name=DFTilt2, Aerial, Far, Early
|images=Kazuya_DFTilt_2.png
|hitboxes=KazuyaDFTilt2.webm
|caption=DFTilt 2
|hitboxCaption=DFTilt 2
|damage=10.5
|total={{tt|54-65 |Total Frames depends on when DFTilt2 was pressed}}
|active={{tt|13 |amount of frames after DFTIlt2 starts}}
|angle=50
|kbBase=78
|kbGrow=67
|stun=10
|safety=-20
|landlag=N/A
|autocancel=N/A
|prot={{tt|Leg Intangibility: 13-15 |amount of frames after DFTIlt2 starts}}
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DFTilt
|name=DFTilt2, Late
|images=
|hitboxes=
|damage=10.5
|total={{tt|54-65 |Total Frames depends on when DFTilt2 was pressed}}
|active={{tt|14-15 |amount of frames after DFTIlt2 starts}}
|angle=50
|kbBase=78
|kbGrow=67
|stun=14
|safety=-15 to -14
|landlag=N/A
|autocancel=N/A
|prot={{tt|Leg Intangibility: 13-15 |amount of frames after DFTIlt2 starts}}
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=13
|rehit=N/A
}}
=== Down Tilt ===
{{FrameData-SSBU | character = Kazuya
|
|name=DTilt
|images=
|hitboxes=
|caption=DTilt
|damage=15.0
|total=45
|active=16-18
|angle=85
|kbBase=85
|kbGrow=15
|stun=14
|safety=-15
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility 13-15
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DTilt
|name=DTilt Cancel
|images=Kazuya_DTilt_Cancel.png
|hitboxes=
|caption=DTilt Cancel
|damage=N/A
|total=20
|active=N/A
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
|notes=Press shield before the intangibility starts
}}
=== Down Back Tilt ===
{{FrameData-SSBU | character = Kazuya
|
|name=DBTilt
|images=
|hitboxes=
|damage=9.0
|
|active=13-15
|angle=0
|kbBase=35
|kbGrow=2
|stun=14
|safety=-12
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|prot=Leg intangible 13-15
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
=== Back Tilt ===
{{FrameData-SSBU | character = Kazuya
|
|name=BTilt
|images=
|hitboxes=
|damage=15.0
|
|active=11-13
|angle=46
|kbBase=55
|kbGrow=69
|stun=14
|safety=-9
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangible 7-13, leg intangible 10-13
|hitlagMulti=0.35
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
=== Up Back Tilt ===
{{FrameData-SSBU | character = Kazuya
|
|name=UBTilt
|images=
|hitboxes=
|damage=13.5
|
|active=14-17
|angle=48
|kbBase=72
|kbGrow=65
|stun=12
|safety=-13
|landlag=N/A
|autocancel=N/A
|prot=Front leg intangible 7-17, back leg 7-21
|hitlagMulti=0.35
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Up Tilt ===
{{FrameData-SSBU | character = Kazuya
|
|name=UTilt1, Early, Grounded
|images=
|hitboxes=
|caption=UTilt 1
|hitboxCaption=UTilt 1
|damage=6.0
|
|active=9
|angle=88
|kbBase=71
|
|stun=6
|safety=-14
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UTilt
|name=UTilt1, Early, Aerial
|images=
|hitboxes=
|damage=6.0
|total=29
|active=9
|angle=70
|kbBase=46
|kbGrow=5
|stun=6
|safety=-14
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UTilt
|name=UTilt1, Late, Grounded
|images=
|hitboxes=
|damage=6.0
|total=29
|active=10
|angle=88
|kbBase=68
|kbGrow=5
|stun=6
|safety=-13
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UTilt
|name=UTilt1, Late, Aerial
|images=
|hitboxes=
|damage=6.0
|total=29
|active=10
|angle=70
|kbBase=46
|kbGrow=5
|stun=6
|safety=-13
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UTilt
|name=UTilt2
|images=Kazuya_UTilt_2.png
|hitboxes=KazuyaUTilt2.webm
|caption=UTilt 2
|hitboxCaption=UTilt 2
|damage=10.0
|total={{tt|52-61 |FAF depends on when UTilt2 is pressed}}
|active={{tt|14-16 |frames after UTilt2 is pressed}}
|angle=81
|kbBase=81
|kbGrow=68
|stun=6
|safety=-18 to -16
|landlag=N/A
|autocancel=N/A
|prot={{tt|Upper body intangibility: 1-14, Right arm intangibility: 15-16 |frames after UTilt2 is pressed}}
|hitlagMulti=0.45
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
=== Up Forward Tilt ===
{{FrameData-SSBU | character = Kazuya
|
|name=UFTilt1, Grounded
|images=
|hitboxes=
|caption=UFTilt 1
|hitboxCaption=UFTilt 1
|damage=6.0
|
|active=14-16
|angle=0
|kbBase=60 FKB
|kbGrow=50
|stun=6
|safety=-22 to -20
|landlag=N/A
|autocancel=N/A
|prot=Both Legs intangibility: 4-7, Both shins intangibility: 8-16
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UFTilt
|name=UFTilt1, Aerial
|images=
|hitboxes=
|damage=6.0
|total=42
|active=14-16
|angle=0
|kbBase=100 FKB
|kbGrow=40
|stun=6
|safety=-22 to -20
|landlag=N/A
|autocancel=N/A
|prot=Both Legs intangibility: 4-7, Both shins intangibility: 8-16
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UFTilt
|name=UFTilt2, Grounded
|images=Kazuya_UFTilt_2.png
|hitboxes=KazuyaUFTilt2.webm
|caption=UFTilt 2
|hitboxCaption=UFTilt 2
|damage=3.0
|total=64
|active=30-31
|angle=65
|kbBase=40 FKB
|kbGrow=100
|stun=6
|safety=-28 to -27
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UFTilt
|name=UFTilt2, Aerial
|images=
|hitboxes=
|damage=3.0
|total=64
|active=30-31
|angle=15
|kbBase=30 FKB
|kbGrow=100
|stun=4
|safety=-30 to -29
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UFTilt
|name=UFTilt3, Grounded
|images=Kazuya_UFTilt_3.png
|hitboxes=KazuyaUFTilt3.webm
|caption=UFTilt 3
|hitboxCaption=UFTilt 3
|damage=3.0
|total=81
|active=50-51
|angle=75
|kbBase=40 FKB
|kbGrow=100
|stun=6
|safety=-25 to -24
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UFTilt
|name=UFTilt3, Aerial
|images=
|hitboxes=
|damage=3.0
|total=81
|active=50-51
|angle=70
|kbBase=40 FKB
|kbGrow=100
|stun=4
|safety=-27 to -26
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UFTilt
|name=UFTilt4
|images=Kazuya_UFTilt_4.png
|hitboxes=KazuyaUFTilt4.webm
|caption=UFTilt 4
|hitboxCaption=UFTilt 4
|damage=10.5
|total=101
|active=68-70
|angle=53
|kbBase=83
|kbGrow=86
|stun=10
|safety=-23 to -21
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
=== Crouch Jab ===
{{FrameData-SSBU | character = Kazuya
|
|name=CJab
|images=
|hitboxes=
|damage=5.0
|
|active=7-9
|angle=77
|kbBase=40
|kbGrow=12/10
|stun=6
|safety=-14 to -12
|landlag=N/A
|autocancel=N/A
|prot=Arm intangibility: 6-8
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=CJab
|name=Downed
|images=
|hitboxes=
|damage=5.0
|total=26
|active=7-9
|angle=270
|kbBase=60 FKB
|kbGrow=12/10
|stun=6
|safety=-14 to -12
|landlag=N/A
|autocancel=N/A
|prot=Arm intangibility: 6-8
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
=== Crouch Spin Kick ===
{{FrameData-SSBU | character = Kazuya
|
|name=CSK
|images=
|hitboxes=
|hitboxCaption=Pause on frame 5
|damage=11.0
|total=35
|active=11-16
|angle=55
|kbBase=78
|kbGrow=10
|stun=15
|safety=-9 to -4
|landlag=N/A
|autocancel=N/A
|prot=Leg intangibility: 11-16
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
=== Tombstone Crusher ===
{{FrameData-SSBU | character = Kazuya
|
|name=Tombstone Crusher
|images=
|hitboxes=
|damage=16.5
|
|active=14-16
|angle=48
|kbBase=70
|kbGrow=64
|stun=16
|safety=-20 to -18
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 5-14, Leg intangibility: 15-16, Arm intangibility: 15-19
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
=== Demon God Fist ===
{{FrameData-SSBU | character = Kazuya
|
|name=Grounded
|images=
|hitboxes=
|damage=12.0
|
|active=13-14
|angle=361
|kbBase=60
|kbGrow=50
|stun=11
|safety=-16 to -15
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 2-6, Arm intangibility: 13-14
|hitlagMulti=2.5
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DGF
|name=Aerial
|images=
|hitboxes=
|damage=12.0
|total=40
|active=13-14
|angle=361
|kbBase=40
|kbGrow=50
|stun=11
|safety=-16 to -15
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 2-6, Arm intangibility: 13-14
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
|notes=Hitbox values: Ground/Air
}}
=== Left Splits Kick ===
{{FrameData-SSBU | character = Kazuya
|
|name=LSK
|images=
|hitboxes=
|damage=18.0
|
|active=13-15
|angle=84
|kbBase=78
|kbGrow=40
|stun=17
|safety=-10 to -8
|landlag=N/A
|autocancel=N/A
|prot=Leg intangibility: 7-15
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=3
|rehit=N/A
|notes=Reflector active: 7-17
}}
=== Dash Attack ===
{{FrameData-SSBU | character = Kazuya
|
|name=Close and Coverage Under Leg
|images=
|hitboxes=
|damage=14.0
|
|active=15-16
|angle=44
|kbBase=65
|kbGrow=57
|stun=13
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=Both shins intangibility: 4-7, Right shin intangibility: 13-19
|hitlagMulti=0.35
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DA
|name=Far
|images=
|hitboxes=
|damage=16.0
|total=47
|active=15-16
|angle=44
|kbBase=65
|kbGrow=62
|stun=14
|safety=-18 to -17
|landlag=N/A
|autocancel=N/A
|prot=Both shins intangibility: 4-7, Right shin intangibility: 13-19
|hitlagMulti=0.35
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DA
|name=Downed
|images=
|hitboxes=
|damage=14.0
|total=47
|active=15-16
|angle=44
|kbBase=65
|kbGrow=57
|stun=13
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=Both shins intangibility: 4-7, Right shin intangibility: 13-19
|hitlagMulti=0.35
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DA
|name=Close, Late
|images=
|hitboxes=
|damage=14.0
|total=47
|active=17-19
|angle=44
|kbBase=63
|kbGrow=57
|stun=13
|safety=-17 to -15
|landlag=N/A
|autocancel=N/A
|prot=Both shins intangibility: 4-7, Right shin intangibility: 13-19
|hitlagMulti=0.35
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DA
|name=Far, Late
|images=
|hitboxes=
|damage=16.0
|total=47
|active=17-19
|angle=44
|kbBase=63
|kbGrow=62
|stun=14
|safety=-16 to -14
|landlag=N/A
|autocancel=N/A
|prot=Both shins intangibility: 4-7, Right shin intangibility: 13-19
|hitlagMulti=0.35
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
== Smash Attacks ==
=== Forward Smash ===
{{FrameData-SSBU | character = Kazuya
|
|name=Weak
|images=
|hitboxes=
|damage={{tt|23.0 |32.2 charged}}
|
|active=25-26
|angle=361
|kbBase=50
|kbGrow=63
|stun={{tt|25 |34 charged}}
|safety={{tt|-16 to -15 |-7 to -6 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-24
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=FSmash
|name=Strong
|images=
|hitboxes=
|damage={{tt|26.0 |36.4 charged}}
|total=66
|active=25-26
|angle=361
|kbBase=50
|kbGrow=73
|stun={{tt|28 |38 charged}}
|safety={{tt|-13 to -12 |-3 to -2 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-24
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
=== Up Smash ===
{{FrameData-SSBU | character = Kazuya
|
|name=Far and Middle, Early
|images=
|hitboxes=
|damage={{tt|19.0 |26.6 charged}}
|
|active=12-14
|angle=90
|kbBase=65
|kbGrow=62
|stun={{tt|13 |17 charged}}
|safety={{tt|-22 to -20 |-18 to -16 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-11, Arm intangibility: 12-17
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=3
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=USmash
|name=Close, Early
|images=
|hitboxes=
|damage={{tt|19.0 |26.6 charged}}
|total=47
|active=12
|angle=90
|kbBase=65
|kbGrow=62
|stun={{tt|13 |17 charged}}
|safety={{tt|-22 |-18 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-11, Arm intangibility: 12-17
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=3
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=USmash
|name=Late
|images=
|hitboxes=
|damage={{tt|15.0 |21.0 charged}}
|total=47
|active=15-17
|angle=90
|kbBase=65
|kbGrow=62
|stun={{tt|10 |14 charged}}
|safety={{tt|-22 to -20 |-18 to -16 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-11, Arm intangibility: 12-17
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=3
|rehit=N/A
}}
=== Down Smash ===
{{FrameData-SSBU | character = Kazuya
|
|name=Far 1, Grounded
|images=
|hitboxes=
|damage={{tt|17.0 |23.8 charged}}
|
|active=17-18
|angle=277
|kbBase=100
|kbGrow=10
|stun={{tt|13 |18 charged}}
|safety={{tt|-16 to -15 |-11 to -10 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-15, Right arm intangibility: 17-19
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSmash
|name=Close, Weak, Grounded
|images=
|hitboxes=
|damage={{tt|15.0 |21.0 charged}}
|total=46
|active=17-18
|angle=277
|kbBase=100
|kbGrow=10
|stun={{tt|12 |16 charged}}
|safety={{tt|-17 to -16 |-12 to -11 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-15, Right arm intangibility: 17-19
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSmash
|name=Far, Aerial
|images=
|hitboxes=
|damage={{tt|17.0 |23.8 charged}}
|total=46
|active=17-18
|angle=277
|kbBase=20
|kbGrow=80/80
|stun={{tt|13 |18 charged}}
|safety={{tt|-16 to -15 |-11 to -10 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-15, Right arm intangibility: 17-19
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSmash
|name=Close, Strong, Aerial
|images=
|hitboxes=
|damage={{tt|15.0 |21.0 charged}}
|total=46
|active=17-18
|angle=277
|kbBase=20
|kbGrow=80
|stun={{tt|12 |16 charged}}
|safety={{tt|-17 to -16 |-12 to -11 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-15, Right arm intangibility: 17-19
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSmash
|name=Far, Top, Grounded
|images=
|hitboxes=
|damage={{tt|17.0 |23.8 charged}}
|total=46
|active=19
|angle=277
|kbBase=100
|kbGrow=10
|stun={{tt|13 |18 charged}}
|safety={{tt|-14 |-9 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-15, Right arm intangibility: 17-19
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSmash
|name=Close, Strong, Grounded
|images=
|hitboxes=
|damage={{tt|15.0 |21.0 charged}}
|total=46
|active=19
|angle=277
|kbBase=100
|kbGrow=10
|stun={{tt|12 |16 charged}}
|safety={{tt|-15 |-11 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-15, Right arm intangibility: 17-19
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSmash
|name=Far, Bottom, Air
|images=
|hitboxes=
|damage={{tt|13.0 |18.2 charged}}
|total=46
|active=19
|angle=277
|kbBase=20
|kbGrow=80
|stun={{tt|11 |14 charged}}
|safety={{tt|-16 |-13 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-15, Right arm intangibility: 17-19
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSmash
|name=Close, Weak, Air
|images=
|hitboxes=
|damage={{tt|11.0 |15.4 charged}}
|total=46
|active=19
|angle=277
|kbBase=20
|kbGrow=80
|stun={{tt|9 |12 charged}}
|safety={{tt|-17 |-14 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 7-15, Right arm intangibility: 17-19
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
== Aerials ==
=== Neutral Aerial ===
{{FrameData-SSBU | character = Kazuya
|
|name=Fist, Grounded
|images=
|hitboxes=
|damage=11.0
|
|active=8-9
|angle=285
|kbBase=70
|kbGrow=70
|stun=4
|safety=-3
|landlag=
|autocancel=
|
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NAir
|name=Fist, Aerial
|images=
|hitboxes=
|damage=11.0
|total=28
|active=8-9
|angle=300
|kbBase=7
|kbGrow=80
|stun=4
|safety=-3
|landlag=7
|autocancel=1-2, 25+
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NAir
|name=Early, Strong
|images=
|hitboxes=
|damage=9.0
|total=28
|active=8-9
|angle=65
|kbBase=40
|kbGrow=85
|stun=4
|safety=-3
|landlag=7
|autocancel=1-2, 25+
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NAir
|name=Early, Weak
|images=
|hitboxes=
|damage=8.0
|total=28
|active=8-9
|angle=65
|kbBase=40
|kbGrow=85
|stun=4
|safety=-3
|landlag=7
|autocancel=1-2, 25+
|prot=N/A
|hitlagMulti=0.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NAir
|name=Late
|images=
|hitboxes=
|damage=6.0
|total=28
|active=10-16
|angle=65
|kbBase=30
|kbGrow=85
|stun=3
|safety=-4
|landlag=7
|autocancel=1-2, 25+
|prot=N/A
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Forward Aerial ===
{{FrameData-SSBU | character = Kazuya
|
|name=Early
|images=
|hitboxes=
|damage=13.0
|
|active=8-9
|angle=45
|kbBase=42
|kbGrow=64
|stun=5
|safety=-5
|landlag=
|autocancel=
|
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=FAir
|name=Late
|images=
|hitboxes=
|damage=10.0
|total=30
|active=10-14
|angle=45
|kbBase=42
|kbGrow=59
|stun=4
|safety=-6
|landlag=10
|autocancel=1-2, 25+
|prot=N/A
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Back Aerial ===
{{FrameData-SSBU | character = Kazuya
|
|name=Early, Strong
|images=
|hitboxes=
|damage=16.0
|
|active=11-13
|angle=40
|kbBase=40
|kbGrow=74
|stun=6
|safety=-4
|landlag=
|autocancel=
|
|hitlagMulti=0.6
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=BAir
|name=Early, Weak
|images=
|hitboxes=
|damage=14.0
|total=45
|active=11-13
|angle=40
|kbBase=40
|kbGrow=74
|stun=5
|safety=-5
|landlag=10
|autocancel=1-4, 35+
|prot=N/A
|hitlagMulti=0.6
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=BAir
|name=Late
|images=
|hitboxes=
|damage=10.0
|total=45
|active=14-18
|angle=40
|kbBase=40
|kbGrow=74
|stun=4
|safety=-6
|landlag=10
|autocancel=1-4, 35+
|prot=N/A
|hitlagMulti=0.6
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
=== Up Aerial ===
{{FrameData-SSBU | character = Kazuya
|
|name=Far, Early, Grounded
|images=
|hitboxes=
|damage=12.0
|
|active=4-6
|angle=77
|kbBase=65
|kbGrow=73
|stun=5
|safety=-3
|landlag=
|autocancel=
|prot=Leg intangibility: 4-9
|hitlagMulti=0.6
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UAir
|name=Early, Grounded
|images=
|hitboxes=
|damage=12.0
|total=33
|active=4-5
|angle=77
|kbBase=65
|kbGrow=73
|stun=5
|safety=-3
|landlag=8
|autocancel=1, 30+
|prot=Leg intangibility: 4-9
|hitlagMulti=0.6
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UAir
|name=Early, Aerial
|images=
|hitboxes=
|damage=12.0
|total=33
|active=4-5
|angle=77
|kbBase=50
|kbGrow=73
|stun=5
|safety=-3
|landlag=8
|autocancel=1, 30+
|prot=Leg intangibility: 4-9
|hitlagMulti=0.6
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UAir
|name=Midway, Grounded
|images=Kazuya_UAir_1.png
|hitboxes=
|caption=Midway through
|damage=12.0
|total=33
|active=6
|angle=70
|kbBase=50
|kbGrow=70
|stun=5
|safety=-3
|landlag=8
|autocancel=1, 30+
|prot=Leg intangibility: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UAir
|name=Midway, Aerial
|images=
|hitboxes=
|damage=12.0
|total=33
|active=6
|angle=70
|kbBase=40
|kbGrow=70
|stun=5
|safety=-3
|landlag=8
|autocancel=1, 30+
|prot=Leg intangibility: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UAir
|name=Far, Late, Grounded
|images=Kazuya_UAir_2.png
|hitboxes=
|caption=Ending
|damage=9.0
|total=33
|active=7-9
|angle=77
|kbBase=65
|kbGrow=77
|stun=4
|safety=-4
|landlag=8
|autocancel=1, 30+
|prot=Leg intangibility: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UAir
|name=Late, Grounded
|images=
|hitboxes=
|damage=9.0
|total=33
|active=7-9
|angle=70
|kbBase=50
|kbGrow=70
|stun=4
|safety=-4
|landlag=8
|autocancel=1, 30+
|prot=Leg intangibility: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UAir
|name=Late, Aerial
|images=
|hitboxes=
|damage=9.0
|total=33
|active=7-9
|angle=70
|kbBase=40
|kbGrow=70
|stun=4
|safety=-4
|landlag=8
|autocancel=1, 30+
|prot=Leg intangibility: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Down Aerial ===
{{FrameData-SSBU | character = Kazuya
|
|name=Starting Hit, Aerial
|images=
|hitboxes=
|caption=Starting hit
|hitboxCaption=DAir
|damage=6.0
|
|active=17-18
|angle=300
|kbBase=80 FKB
|kbGrow=100
|stun=3
|safety=-37 to -36
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.1
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DAir
|name=Starting Hit, Grounded
|images=
|hitboxes=
|damage=6.0
|total=57
|active=17-18
|angle=70
|kbBase=55 FKB
|kbGrow=100
|stun=3
|safety=-37 to -36
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.1
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DAir
|name=Falling Hit
|images=Kazuya_DAir_2.png
|hitboxes=
|caption=Falling Hit
|damage=15.0
|total=57
|active=19-39
|angle=48
|kbBase=70
|kbGrow=60
|stun=5
|safety=-33 to -13
|landlag=N/A
|autocancel=50+
|prot=N/A
|hitlagMulti=0.6
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=interruptible into landing hitbox frames 19-49
}}
{{FrameData-SSBU | character = Kazuya
|attack=DAir
|name=Landing Hit
|images=Kazuya_DAir_3.png
|hitboxes=KazuyaDAirLanding.webm
|caption=Landing Hit
|hitboxCaption=Landing hit
|damage=10.0
|total={{tt|35 |added onto the amount of frames spent falling}}
|active=1-2
|angle=50
|kbBase=50
|kbGrow=75
|stun=10
|safety=-24 to -23
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.1
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
== Specials ==
=== Devil Blaster ===
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Close, Initial Hitbox
|images=
|hitboxes=
|caption=Ground, no angle
|hitboxCaption=Ground, no angle
|damage=11.0
|
|active=27
|angle=60
|kbBase=80
|kbGrow=35
|stun=11
|safety=-31
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Far, Initial Hitbox
|images=
|hitboxes=
|damage=11.0
|total=82
|active=27
|angle=50
|kbBase=80
|kbGrow=35
|stun=11
|safety=-31
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Laser
|images=
|hitboxes=
|damage=11.0
|total=82
|active=28-43
|angle=60
|kbBase=80
|kbGrow=35
|stun=4
|safety=-37 to -22
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Down Angled, Close, Initial Hitbox
|images=Kazuya_Down_Neutral_B.png
|hitboxes=No visual exists of down angled Devil Blaster ground
|caption=Ground, down angle
|damage=10.0
|total=82
|active=27
|angle=60
|kbBase=80
|kbGrow=35
|stun=10/10/4
|safety=-33
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Down Angled, Far, Initial Hitbox
|images=
|hitboxes=
|damage=10.0
|total=82
|active=27
|angle=50
|kbBase=80
|kbGrow=35
|stun=10
|safety=-33
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Down Angled, Laser
|images=
|hitboxes=
|damage=10.0
|total=82
|active=28-43
|angle=60
|kbBase=80
|kbGrow=35
|stun=4
|safety=-38 to -23
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Up Angled, Close, Initial Hitbox
|images=Kazuya_Up_Neutral_B.png
|hitboxes=No visual exists of up angled Devil Blaster ground
|caption=Ground, up angle
|damage=12.0
|total=82
|active=27
|angle=60
|kbBase=80
|kbGrow=35
|stun=12
|safety=-30
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Up Angled, Far, Initial Hitbox
|images=
|hitboxes=
|damage=12.0
|total=82
|active=27
|angle=50
|kbBase=80
|kbGrow=35
|stun=12
|safety=-30
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Up Angled, Laser
|images=
|hitboxes=
|damage=12.0
|total=82
|active=28-43
|angle=60
|kbBase=80
|kbGrow=35
|stun=4
|safety=-37 to -22
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Air, Close, Initial Hitbox
|images=Kazuya_Air_Neutral_B.png
|hitboxes=No visual exists of Devil Blaster air
|caption=Air, no angle
|damage=10.0
|total=67
|active=27
|angle=60
|kbBase=80
|kbGrow=35
|stun=10
|safety=-18
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Air, Far, Initial Hitbox
|images=
|hitboxes=
|damage=10.0
|total=67
|active=27
|angle=50
|kbBase=80
|kbGrow=35
|stun=10
|safety=-18
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Air, Laser
|images=
|hitboxes=
|damage=10.0
|total=67
|active=28-43
|angle=60
|kbBase=80
|kbGrow=35
|stun=4
|safety=-23 to -8
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Air, Down Angled, Close, Initial Hitbox
|images=Kazuya_Air_Down_Neutral_B.png
|hitboxes=No visual exists of down angled Devil Blaster air
|caption=Air, down angle
|damage=9.0
|total=67
|active=27
|angle=60
|kbBase=80
|kbGrow=35
|stun=9
|safety=-20
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Air, Down Angled, Far, Initial Hitbox
|images=
|hitboxes=
|damage=9.0
|total=67
|active=27
|angle=50
|kbBase=80
|kbGrow=35
|stun=9
|safety=-20
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Air, Down Angled, Laser
|images=
|hitboxes=
|damage=9.0
|total=67
|active=28-43
|angle=60
|kbBase=80
|kbGrow=35
|stun=4
|safety=-24 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Air, Up Angled, Close, Initial Hitbox
|images=Kazuya_Air_Up_Neutral_B.png
|hitboxes=No visual exists of up angled Devil Blaster air
|caption=Air, up angle
|damage=11.0
|total=67
|active=27
|angle=60
|kbBase=80
|kbGrow=35
|stun=11
|safety=-16
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Air, Up Angled, Far, Initial Hitbox
|images=
|hitboxes=
|damage=11.0
|total=67
|active=27
|angle=50
|kbBase=80
|kbGrow=35
|stun=11
|safety=-16
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=NSpecial
|name=Air, Up Angled, Laser
|images=
|hitboxes=
|damage=11.0
|total=67
|active=28-43
|angle=60
|kbBase=80
|kbGrow=35
|stun=4
|safety=-22 to -7
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
=== Devil Fist ===
{{FrameData-SSBU | character = Kazuya
|attack=FSpecial
|name=Strong
|images=
|hitboxes=
|
|hitboxCaption=Ground FSpecial
|damage=11.0
|total={{tt|56/66 |Second value is for if this hitbox does NOT hit a shield}}
|active=16
|angle=60
|kbBase=80
|kbGrow=50
|stun=10
|safety=-30
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full intangibility: 6-9 |N/A for aerial version}}
|hitlagMulti=0.1
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=FSpecial
|name=Weak, Grounded
|images=
|hitboxes=KazuyaDevilFistA.webm
|caption=
|hitboxCaption=Air FSpecial
|damage=6.0
|total=66
|active=17-22
|angle=100
|kbBase=60
|kbGrow=75
|stun=6
|safety=-43 to -38
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full intangibility: 6-9 |N/A for aerial version}}
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|note=This hitbox appears if the strong hitbox does NOT hit a shield
}}
{{FrameData-SSBU | character = Kazuya
|attack=FSpecial
|name=Weak, Aerial
|images=
|hitboxes=
|damage=6.0
|total=66
|active=17-22
|angle=100
|kbBase=60
|kbGrow=50
|stun=6
|safety=-43 to -38
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full intangibility: 6-9 |N/A for aerial version}}
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|note=This hitbox appears if the strong hitbox does NOT hit a shield
}}
=== Devil Wings ===
{{FrameData-SSBU | character = Kazuya
|attack=USpecial
|name=Body
|images=
|hitboxes=
|caption=Earliest hitbox
|damage=18.0
|total=66
|active=12
|angle=76
|kbBase=85
|kbGrow=53
|stun=16
|safety=-38
|landlag=24
|autocancel=N/A
|
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=USpecial
|name=Head, Earliest
|images=
|hitboxes=
|damage=16.0
|total=66
|active=12-14
|angle=76
|kbBase=85
|kbGrow=53
|stun=14
|safety=-40 to -38
|landlag=24
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=USpecial
|name=Head, Early
|images=
|hitboxes=
|damage=13.0
|total=66
|active=15-17
|angle=71
|kbBase=75
|kbGrow=65
|stun=12
|safety=-39 to -37
|landlag=24
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=USpecial
|name=Head, Late
|images=
|hitboxes=
|damage=10.0
|total=66
|active=18-20
|angle=63
|kbBase=60
|kbGrow=85
|stun=10
|safety=-38 to -36
|landlag=24
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=USpecial
|name=Head, Latest
|images=Kazuya_Up_B_2.png
|hitboxes=
|caption=Late hitbox
|damage=7.0
|total=66
|active=21-25
|angle=60
|kbBase=60
|kbGrow=85
|stun=7
|safety=-38 to -34
|landlag=24
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Heaven's Door ===
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Grab
|images=
|hitboxes=
|caption=Grab and whiff hitbox
|hitboxCaption=Grab and whiff hitbox, Ground
|damage=N/A
|total={{tt|49/105+ |whiff/grab connect}}
|active=14-15
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Miss Grab Hitbox, Close
|images=
|hitboxes=
|damage=10.0
|total=49
|active=16-19
|angle=70
|kbBase=80
|kbGrow=60
|stun=10
|safety=-23 to -20
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Miss Grab Hitbox, Far
|images=
|hitboxes=
|damage=10.0
|total=49
|active=16-17
|angle=60
|kbBase=80
|kbGrow=60
|stun=10
|safety=-23 to -21
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Miss Grab Hitbox, Downed
|images=
|hitboxes=
|damage=8.0
|total=49
|active=16
|angle=64
|kbBase=75
|kbGrow=50
|stun=10
|safety=-23
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Air, Grab
|images=
|hitboxes=KazuyaHeavensDoorA.webm
|hitboxCaption=Grab and whiff hitbox, Air
|damage=N/A
|total={{tt|59/105+ |whiff/grab connect}}
|active=14-15
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Air, Miss Grab Hitbox, Close
|images=
|hitboxes=
|damage=10.0
|total=59
|active=16-19
|angle=70
|kbBase=80
|kbGrow=60
|stun=10
|safety=-33 to -30
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Air, Miss Grab Hitbox, Far
|images=
|hitboxes=
|damage=10.0
|total=59
|active=16-17
|angle=60
|kbBase=80
|kbGrow=60
|stun=10
|safety=-33 to -31
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Air, Miss Grab Hitbox, Downed
|images=
|hitboxes=
|damage=8.0
|total={{tt|59/105+ |whiff/grab connect}}
|active=16
|angle=64
|kbBase=75
|kbGrow=50
|stun=10
|safety=-33
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Successful Grab, Collateral, First Hit
|images=Kazuya_Down_B_2.png
|hitboxes=KazuyaHeavensDoorFalling.webm
|caption=Falling Hitbox
|hitboxCaption=Falling Hitbox
|damage=10.0
|total={{tt|105+ |Depends on how long Kazuya is falling}}
|active={{tt|53+ |Depends on how long Kazuya is falling}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=10
|safety={{tt|-infinity to -41 |Depends on how long Kazuya is falling}}
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=0.8
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Successful Grab, Collateral, Second Hit
|images=Kazuya_Down_B_3.png
|hitboxes=KazuyaHeavensDoorGround.webm
|caption=Landing and Shockwave Hitbox
|hitboxCaption=Landing and Shockwave Hitbox
|damage=10.0
|total={{tt|105+ |Depends on how long Kazuya is falling}}
|active={{tt|2 |frames after Kazuya hits the ground}}
|angle=60
|kbBase=80
|kbGrow=60
|stun=10
|safety=-39
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=0.8
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DSpecial
|name=Throw
|images=
|hitboxes=
|damage=17.0
|total={{tt|105+ |Depends on how long Kazuya is falling}}
|active={{tt|13 |frames after Kazuya hits the ground}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor: 5-13
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
=== Crouch Dash ===
{{FrameData-SSBU | character = Kazuya
|
|name=CD
|images=
|hitboxes=
|damage=N/A
|total={{tt|19 |IASA: 2}}
|active=N/A
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Upper Body intangibility: 1-15, Full Body intangibility: 2-4
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
=== Wind God Fist ===
{{FrameData-SSBU | character = Kazuya
|
|name=Early, Grounded
|images=
|hitboxes=
|damage=13.5
|
|active=8
|angle=88
|kbBase=102
|kbGrow=88
|stun=14
|safety=-13
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 1-7, Arm intangibility: 8-11
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=WGF
|name=Early, Aerial
|images=
|hitboxes=
|damage=13.0
|total=35
|active=8
|angle=73
|kbBase=90
|kbGrow=73
|stun=12
|safety=-13
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 1-7, Arm intangibility: 8-11
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=WGF
|name=Middle, Grounded
|images=
|hitboxes=
|damage=13.5
|total=35
|active=9
|angle=88
|kbBase=102
|kbGrow=88
|stun=14
|safety=-12
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 1-7, Arm intangibility: 8-11
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=WGF
|name=Middle Aerial
|images=
|hitboxes=
|damage=13.0
|total=35
|active=9
|angle=73
|kbBase=92
|kbGrow=73
|stun=12
|safety=-12
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 1-7, Arm intangibility: 8-11
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=WGF
|name=Late, Grounded
|images=
|hitboxes=
|damage=13.5
|total=35
|active=10-11
|angle=88
|kbBase=102
|kbGrow=88
|stun=14
|safety=-11 to -10
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 1-7, Arm intangibility: 8-11
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=WGF
|name=Late, Aerial
|images=
|hitboxes=
|damage=13.0
|total=35
|active=10-11
|angle=73
|kbBase=92
|kbGrow=73
|stun=12
|safety=-11 to -10
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 1-7, Arm intangibility: 8-11
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A
}}
=== Electric Wind God Fist ===
{{FrameData-SSBU | character = Kazuya
|
|name=Early, Grounded
|images=
|hitboxes=
|caption=I'm not gonna sugarcoat it
|hitboxCaption=DORYA!!!
|damage=14.5
|
|active=8
|angle=88
|kbBase=102
|
|stun=10
|safety=-17
|landlag=N/A
|autocancel=N/A
|prot=Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=EWGF
|name=Early, Aerial
|images=
|hitboxes=
|damage=14.0
|total=35
|active=8
|angle=81
|kbBase=92
|kbGrow=5
|stun=10
|safety=-17
|landlag=N/A
|autocancel=N/A
|prot=Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=EWGF
|name=Late, Grounded
|images=
|hitboxes=
|damage=14.5
|total=35
|active=9-11
|angle=88
|kbBase=102
|kbGrow=5
|stun=10
|safety=-16 to -14
|landlag=N/A
|autocancel=N/A
|prot=Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=EWGF
|name=Late, Aerial
|images=
|hitboxes=
|damage=14.0
|total=35
|active=9-11
|angle=81
|kbBase=92
|kbGrow=5
|stun=10
|safety=-16 to -14
|landlag=N/A
|autocancel=N/A
|prot=Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=EWGF
|name=Nullbox
|images=
|hitboxes=
|damage=0.0
|total=35
|active={{tt|1 |Frames after hitting shield}}
|angle=361
|kbBase=0
|kbGrow=100
|stun=0
|safety=Weight Dependent
|landlag=N/A
|autocancel=N/A
|prot=Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
|notes=Only hits shield
}}
=== Dragon Uppercut ===
{{FrameData-SSBU | character = Kazuya
|
|name=Earliest
|images=
|hitboxes=
|caption=Earliest
|damage=22.0
|total=47
|active=15
|angle=60
|kbBase=80
|kbGrow=65
|stun=10
|safety=-22
|landlag=N/A
|autocancel=N/A
|prot=Upper Body intangibility: 2-17, Full intangibility: 7-14
|hitlagMulti=0.7
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DU
|name=Early
|images=
|hitboxes=
|damage=18.0
|total=47
|active=16
|angle=70
|kbBase=80
|kbGrow=60
|stun=9
|safety=-22
|landlag=N/A
|autocancel=N/A
|prot=Upper Body intangibility: 2-17, Full intangibility: 7-14
|hitlagMulti=0.17
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DU
|name=Late
|images=
|hitboxes=
|damage=16.0
|total=47
|active=17
|angle=70
|kbBase=60
|kbGrow=50
|stun=8
|safety=-22
|landlag=N/A
|autocancel=N/A
|prot=Upper Body intangibility: 2-17, Full intangibility: 7-14
|hitlagMulti=0.17
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DU
|name=Latest
|images=Kazuya_DU_2.png
|hitboxes=
|caption=Latest
|damage=14.0
|total=47
|active=18-20
|angle=70
|kbBase=60
|kbGrow=50
|stun=7
|safety=-22 to -20
|landlag=N/A
|autocancel=N/A
|prot=Upper Body intangibility: 2-17, Full intangibility: 7-14
|hitlagMulti=0.3
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
=== Spinning Demon to Left Hook ===
{{FrameData-SSBU | character = Kazuya
|
|name=First Hit, Early, Close, Grounded
|images=
|hitboxes=
|caption=First hit
|hitboxCaption=MASKU
|damage=7.0
|
|active=10
|angle=65
|
|kbGrow=100
|stun=7
|safety=-49
|landlag=N/A
|autocancel=N/A
|prot=Full intangiblity: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Hellsweep
|name=First Hit, Early, Far, Grounded
|images=
|hitboxes=
|damage=7.0
|total=66
|active=10
|angle=80
|kbBase=0
|kbGrow=100
|stun=7
|safety=-49
|landlag=N/A
|autocancel=N/A
|prot=Full intangiblity: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Hellsweep
|name=First Hit, Aerial
|images=
|hitboxes=
|damage=7.0
|total=66
|active=10-12
|angle=65
|kbBase=0
|kbGrow=100
|stun=7
|safety=-49 to -47
|landlag=N/A
|autocancel=N/A
|prot=Full intangiblity: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Hellsweep
|name=First Hit, Late, Bottom
|images=
|hitboxes=
|damage=7.0
|total=66
|active=11-12
|angle=65
|kbBase=0
|kbGrow=100
|stun=7
|safety=-48 to -47
|landlag=N/A
|autocancel=N/A
|prot=Full intangiblity: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Hellsweep
|name=First Hit, Late, Top
|images=
|hitboxes=
|damage=7.0
|total=66
|active=11-12
|angle=80
|kbBase=0
|kbGrow=100
|stun=7
|safety=-48 to -47
|landlag=N/A
|autocancel=N/A
|prot=Full intangiblity: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Hellsweep
|name=Second Hit
|images=Kazuya_Left_Hook.png
|hitboxes=
|caption=Second hit
|damage=14.5
|total=66
|active=34-36
|angle=44
|kbBase=75
|kbGrow=65
|stun=13
|safety=-19 to -17
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full intangiblity: 4-9
|hitlagMulti=0.4
|sdiMulti=1.0
|shieldDamage=4
|rehit=N/A}}
=== Rage Drive ===
{{FrameData-SSBU | character = Kazuya
|
|name=Grab Hitbox
|images=
|hitboxes=
|caption=Grab hitbox
|hitboxCaption=Grab hitbox
|damage=N/A
|total={{tt|59/145+ |whiff/grab connect}}
|active=15-18
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Upper Body Intangibility: 1-5, Full body intangibility: 6-8, Super armor: 9-15, {{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + A
|name=Falling Hitbox (Collateral)
|images=Kazuya_Rage_Drive_2.png
|hitboxes=KazuyaRageDriveFall.webm
|caption=Falling hitbox
|hitboxCaption=Falling hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|66+ |Depends on how long Kazuya falls}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=16
|safety=-infinity to -61
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.9
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + A
|name=Hitbox
|images=
|hitboxes=
|damage=13.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|1 |frames after Kazuya hits the ground}}
|angle=100
|kbBase=100 FKB/50
|kbGrow=100
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=1.5
|sdiMulti=0.0
|shieldDamage=0
|rehit=4
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + A
|name=Shockwave Hitbox (Collateral)
|images=Kazuya_Rage_Drive_3.png
|hitboxes=KazuyaRageDriveInputLand.webm
|caption=Landing and Shockwave hitbox
|hitboxCaption=Landing and Shockwave hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|2-22 |frames after Kazuya hits the ground}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=16
|safety=-59 to -39
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.8
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + A
|name=Throw
|images=
|hitboxes=
|damage=16.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|22 |frames after Kazuya hits the ground}}
|angle=60
|kbBase=55
|kbGrow=95
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Just Frame DP + A
|name=Grab Hitbox
|images=Kazuya_Rage_Drive_1.png
|hitboxes=KazuyaRageDriveInput.webm
|caption=Grab hitbox
|hitboxCaption=Grab hitbox
|damage=N/A
|total={{tt|59/145+ |whiff/grab connect}}
|active=15-18
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Upper Body Intangibility: 1-3, Full body intangibility: 4-8, Super armor: 9-15, {{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Just Frame DP + A
|name=Falling Hitbox (Collateral)
|images=Kazuya_Rage_Drive_2.png
|hitboxes=KazuyaRageDriveFall.webm
|caption=Falling hitbox
|hitboxCaption=Falling hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|66+ |Depends on how long Kazuya falls}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=16
|safety=-infinity to -61
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.9
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Just Frame DP + A
|name=Hitbox
|images=
|hitboxes=
|damage=13.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|1 |frames after Kazuya hits the ground}}
|angle=100
|kbBase=100 FKB/50
|kbGrow=100
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=1.5
|sdiMulti=0.0
|shieldDamage=0
|rehit=4
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Just Frame DP + A
|name=Shockwave Hitbox (Collateral)
|images=Kazuya_Rage_Drive_3.png
|hitboxes=KazuyaRageDriveInputLand.webm
|caption=Landing and Shockwave hitbox
|hitboxCaption=Landing and Shockwave hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|2-22 |frames after Kazuya hits the ground}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=16
|safety=-59 to -39
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.8
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Just Frame DP + A
|name=Throw
|images=
|hitboxes=
|damage=16.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|22 |frames after Kazuya hits the ground}}
|angle=60
|kbBase=55
|kbGrow=95
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + B
|name=Grab Hitbox
|images=Kazuya_Rage_Drive_1.png
|hitboxes=KazuyaRageDriveInput.webm
|caption=Grab hitbox
|hitboxCaption=Grab hitbox
|damage=N/A
|total={{tt|59/145+ |whiff/grab connect}}
|active=15-18
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 4-8, Super armor: 9-15, {{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + B
|name=Falling Hitbox (Collateral)
|images=Kazuya_Rage_Drive_2.png
|hitboxes=KazuyaRageDriveFall.webm
|caption=Falling hitbox
|hitboxCaption=Falling hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|66+ |Depends on how long Kazuya falls}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=16
|safety=-infinity to -61
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.9
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + B
|name=Hitbox
|images=
|hitboxes=
|damage=13.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|1 |frames after Kazuya hits the ground}}
|angle=100
|kbBase=100 FKB/50
|kbGrow=100
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=1.5
|sdiMulti=0.0
|shieldDamage=0
|rehit=4
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + B
|name=Shockwave Hitbox (Collateral)
|images=Kazuya_Rage_Drive_3.png
|hitboxes=KazuyaRageDriveInputLand.webm
|caption=Landing and Shockwave hitbox
|hitboxCaption=Landing and Shockwave hitbox
|damage=18.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|2-22 |frames after Kazuya hits the ground}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=16
|safety=-59 to -39
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.8
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DP + B
|name=Throw
|images=
|hitboxes=
|damage=16.0
|total={{tt|145+ |Depends on how long Kazuya falls}}
|active={{tt|22 |frames after Kazuya hits the ground}}
|angle=60
|kbBase=55
|kbGrow=95
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DSpecial
|name=Grab Hitbox
|images=Kazuya_Rage_Drive_1.png
|hitboxes=KazuyaRageDriveG.webm
|caption=Grab hitbox
|hitboxCaption=Grab hitbox
|damage=N/A
|total={{tt|56/129+ |whiff/grab connect}}
|active=14-15
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 1-4, Super armor: 5-13, {{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DSpecial
|name=Falling Hitbox (Collateral)
|images=Kazuya_Rage_Drive_2.png
|hitboxes=KazuyaRageDriveFall.webm
|caption=Falling hitbox
|hitboxCaption=Falling hitbox
|damage=15.0
|total={{tt|129+ |Depends on how long Kazuya falls}}
|active={{tt|65+ |Depends on how long Kazuya falls}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=14
|safety=-infinity to -63
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.9
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DSpecial
|name=Hitbox
|images=
|hitboxes=
|damage=11.5
|total={{tt|129+ |Depends on how long Kazuya falls}}
|active={{tt|1 |frames after Kazuya hits the ground}}
|angle=100
|kbBase=100 FKB/50
|kbGrow=100
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=4
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DSpecial
|name=Shockwave Hitbox (Collateral)
|images=Kazuya_Rage_Drive_3.png
|hitboxes=KazuyaRageDriveLand.webm
|caption=Landing and Shockwave hitbox
|hitboxCaption=Shockwave and Landing hitbox
|damage=15.0
|total={{tt|129+ |Depends on how long Kazuya falls}}
|active={{tt|2-19 |frames after Kazuya hits the ground}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=14
|safety=-61 to -41
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.8
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD DSpecial
|name=Throw
|images=
|hitboxes=
|damage=13.0
|total={{tt|129+ |Depends on how long Kazuya falls}}
|active={{tt|19 |frames after Kazuya hits the ground}}
|angle=60
|kbBase=67
|kbGrow=95
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Grab
|name=Grab Hitbox
|images=Kazuya_Grab.png
|hitboxes=KazuyaGrab.webm
|caption=Grab hitbox
|hitboxCaption=Grab hitbox
|damage=N/A
|total={{tt|39/122+ |whiff/grab connect}}
|active=7-8
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Grab
|name=Falling Hitbox (Collateral)
|images=Kazuya_Rage_Drive_2.png
|hitboxes=KazuyaRageDriveFall.webm
|caption=Falling hitbox
|hitboxCaption=Falling hitbox
|damage=15.0
|total={{tt|122+ |Depends on how long Kazuya falls}}
|active={{tt|58+ |Depends on how long Kazuya falls}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=14
|safety=-infinity to -63
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.9
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Grab
|name=Hitbox
|images=
|hitboxes=
|damage=11.5
|total={{tt|122+ |Depends on how long Kazuya falls}}
|active={{tt|1 |frames after Kazuya hits the ground}}
|angle=100
|kbBase=100 FKB/50
|kbGrow=100
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=4
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Grab
|name=Shockwave Hitbox (Collateral)
|images=Kazuya_Rage_Drive_3.png
|hitboxes=KazuyaRageDriveLand.webm
|caption=Landing and Shockwave hitbox
|hitboxCaption=Landing and Shockwave hitbox
|damage=15.0
|total={{tt|122+ |Depends on how long Kazuya falls}}
|active={{tt|2-19 |frames after Kazuya hits the ground}}
|angle=361
|kbBase=80
|kbGrow=80
|stun=14
|safety=-61 to -41
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.8
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=RD Grab
|name=Throw
|images=
|hitboxes=
|damage=13.0
|total={{tt|122+ |Depends on how long Kazuya falls}}
|active={{tt|19 |frames after Kazuya hits the ground}}
|angle=60
|kbBase=67
|kbGrow=95
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot={{tt|Full invincibility: 1+ |frames from the grab connecting. Invincibility ends when the opponent is launched}}
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
== Grabs and Throws ==
=== Grab ===
{{FrameData-SSBU | character = Kazuya
|
|name=Grab
|images=
|hitboxes=
|damage=N/A
|
|active=7-8
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
=== Dash Grab ===
{{FrameData-SSBU | character = Kazuya
|
|name=Dash Grab
|images=
|hitboxes=
|damage=N/A
|
|active=9-10
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
=== Pivot Grab ===
{{FrameData-SSBU | character = Kazuya
|
|name=Pivot Grab
|images=
|hitboxes=
|caption=Doubles move only
|damage=N/A
|total=43
|active=10-11
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
=== Gates of Hell ===
{{FrameData-SSBU | character = Kazuya
|
|name=Grab
|images=
|hitboxes=
|caption=Grab
|hitboxCaption=Grab
|damage=N/A
|total={{tt|36/104 |whiff/connect}}
|active=7-8
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=GoH
|name=Throw
|images=
|hitboxes=KazuyaGatesOfHellThrow.webm
|caption=Grab
|hitboxCaption=Throw
|damage=1.0
|total=104
|active=80
|angle=165
|kbBase=65
|kbGrow=150
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-81
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=GoH
|name=Collateral, First Hit
|images=Kazuya_GoH_2.png
|hitboxes=
|caption=First hit
|damage=10.0
|total=104
|active=32-33
|angle=60
|kbBase=50
|kbGrow=80
|stun=10
|safety=-23
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-81
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=GoH
|name=Collateral, Second Hit
|images=Kazuya_GoH_3.png
|hitboxes=
|caption=Second hit
|damage=13.0
|total=104
|active=80
|angle=19
|kbBase=45
|kbGrow=50
|stun=12
|safety=-3
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-81
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Pummel ===
{{FrameData-SSBU | character = Kazuya
|
|name=Pummel
|images=
|hitboxes=
|damage=3.4
|
|active=5
|angle=361
|kbBase=30 FKB
|kbGrow=100
|stun=4
|safety=-8
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=2.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Forward Throw ===
{{FrameData-SSBU | character = Kazuya
|
|name=FThrow
|images=
|hitboxes=
|damage=2.0
|
|active=42
|angle=40
|kbBase=70
|kbGrow=125
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-42
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=FThrow
|name=Collateral, First Hit
|images=Kazuya_FThrow_1.png
|hitboxes=
|caption=First hit
|damage=5.0
|total=75
|active=11-12
|angle=361
|kbBase=58
|kbGrow=100
|stun=6
|safety=-58 to -57
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-42
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=FThrow
|name=Collateraly, Second Hit
|images=Kazuya_FThrow_2.png
|hitboxes=
|caption=Second hit
|damage=5.0
|total=75
|active=39-41
|angle=361
|kbBase=58
|kbGrow=100
|stun=6
|safety=-30 to -28
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-42
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Back Throw ===
{{FrameData-SSBU | character = Kazuya
|
|name=BThrow
|images=
|hitboxes=
|damage=0.0
|
|active=47
|angle=58
|kbBase=34
|kbGrow=340
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-47
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=BThrow
|name=Collateral
|images=
|hitboxes=
|damage=14.0
|total=83
|active=46
|angle=58
|kbBase=60
|kbGrow=55
|stun=13
|safety=-24
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-47
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Up Throw ===
{{FrameData-SSBU | character = Kazuya
|
|name=UThrow
|images=
|hitboxes=
|caption=Throw
|damage=2.0
|total=75
|active=14
|angle=76
|kbBase=65/10 FKB
|kbGrow=45
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-14
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=UThrow
|name=Collateral
|images=Kazuya_UThrow_2.png
|hitboxes=No visual of the Laser after UThrow exists
|caption=Laser
|damage=10.0
|total=75
|active=40-48
|angle=55
|kbBase=85
|kbGrow=62
|stun=10
|safety=-25 to -17
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=1.0
|shieldDamage=5
|rehit=N/A
}}
=== Down Throw ===
{{FrameData-SSBU | character = Kazuya
|
|name=DThrow
|images=
|hitboxes=
|damage=1.0
|
|active=35
|angle=72
|kbBase=53
|kbGrow=100
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-35
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=DThrow
|name=Collateral
|images=
|hitboxes=
|damage=7.0
|total=54
|active=34
|angle=50
|kbBase=50
|kbGrow=65
|stun=7
|safety=-13
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-35
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
== Other Attacks ==
=== Ledge Attack ===
{{FrameData-SSBU | character = Kazuya
|
|name=Ledge Attack
|images=
|hitboxes=
|damage=10.0
|total=55
|active=24-26
|angle=45
|kbBase=90
|kbGrow=20
|stun=10
|safety=-21 to -19
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 1-26
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
=== Getup Attack ===
{{FrameData-SSBU | character = Kazuya
|
|name=Face Up, Back Hit
|images=
|hitboxes=
|caption=First hit
|damage=7.0
|total=45
|active=19-20
|angle=48
|kbBase=80
|kbGrow=48
|
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 1-25
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Getup Attack
|name=Faceup, Front Hit
|images=Kazuya_Getup_attack_2.png
|hitboxes=
|caption=Second hit
|damage=7.0
|total=45
|active=24-25
|angle=48
|kbBase=80
|kbGrow=48
|stun=7
|safety=-14 to -13
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 1-25
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Getup Attack
|name=Facedown, Back Hit
|images=Kazuya_Getup_attack_1.png
|hitboxes=
|caption=First hit (at this point looks the same as faceup getup attack)
|damage=7.0
|total=45
|active=19-20
|angle=48
|kbBase=80
|kbGrow=48
|stun=7
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 1-25
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Getup Attack
|name=Facedown, Front Hit
|images=Kazuya_Getup_attack_2.png
|hitboxes=
|caption=Second hit (at this point looks the same as faceup getup attack)
|damage=7.0
|total=45
|active=24-25
|angle=48
|kbBase=80
|kbGrow=48
|stun=7
|safety=-14 to -13
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 1-25
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
=== Trip Attack ===
{{FrameData-SSBU | character = Kazuya
|
|name=Back Hit
|images=
|hitboxes=
|caption=First hit
|damage=5.0
|total=49
|active=19-20
|angle=361
|kbBase=60
|kbGrow=50
|
|safety=-24 to -23
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 1-7
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Trip Attack
|name=Front Hit
|images=Kazuya_Trip_Attack_2.png
|hitboxes=
|caption=Second hit
|damage=5.0
|total=49
|active=24-25
|angle=361
|kbBase=60
|kbGrow=50
|stun=6
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=Full intangibility: 1-7
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
=== Demon's Wrath ===
{{FrameData-SSBU | character = Kazuya
|attack=Side Taunt
|name=First Hit
|images=Kazuya_Side_Taunt_1.png
|hitboxes=KazuyaSideTaunt.webm
|caption=First hit
|damage=6.0
|total=89
|active=18
|angle=180
|kbBase=20
|kbGrow=5
|stun=6
|safety=-65
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Side Taunt
|name=Second Hit
|images=Kazuya_Side_Taunt_2.png
|hitboxes=
|caption=Second hit
|damage=3.0
|total=89
|active=31
|angle=180
|kbBase=20
|kbGrow=5
|stun=4
|safety=-54
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Side Taunt
|name=Third Hit
|images=Kazuya_Side_Taunt_3.png
|hitboxes=
|caption=Third hit
|damage=3.0
|total=89
|active=47
|angle=180
|kbBase=20
|kbGrow=5
|stun=4
|safety=-38
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Kazuya
|attack=Side Taunt
|name=Fourth Hit
|images=Kazuya_Side_Taunt_4.png
|hitboxes=
|caption=Fourth hit
|damage=6.0
|total=89
|active=62
|angle=40
|kbBase=80
|kbGrow=60
|stun=6
|safety=-21
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
Line 1,118 ⟶ 4,547:
<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center>
{{#lst:{{ROOTPAGENAME}}/Data|Links}}
{{#lst:SSBU/Navigation}}
|
Latest revision as of 23:36, 27 August 2023
Links
Character Stats
Normals
Jab 1
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Far, Inner, Forearm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Close, Inner, Upper Arm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Far, Outer, Forearm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Close, Outer, Upper Arm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 33 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 2
Kazuya | |||||
---|---|---|---|---|---|
Jab2 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 25 | 7-8 | 33 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 3 (Flash Punch Combo)
Kazuya | |||||
---|---|---|---|---|---|
Flash Punch Combo Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.9 | 36 | 7-10 | 43 | 76 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -20 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.4 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Jab 3 (Ten Hit Combo)
Kazuya | |||||
---|---|---|---|---|---|
Jab3 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 29 | 6 | 33 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 5.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 4
Kazuya | |||||
---|---|---|---|---|---|
Jab4 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 39 | 10-11 | 36 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 5
Kazuya | |||||
---|---|---|---|---|---|
Jab5 Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 41 | 11 | 0 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.4 | 4.5 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 6
Jab 7
Jab 8
Jab 9
Jab 10
Forward Tilt
Down Forward Tilt
Kazuya | |||||
---|---|---|---|---|---|
DFTilt DFTilt1, Aerial, Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 36 | 10-11 | 70 | 21 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg Intangibility: 8-11 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DFTilt DFTilt1, Aerial, Close, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 36 | 10-11 | 90 | 21 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg Intangibility: 8-11 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DFTilt DFTilt2, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5 | 54-65 Total Frames depends on when DFTilt2 was pressed | 14-15 amount of frames after DFTIlt2 starts | 50 | 78 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg Intangibility: 13-15 amount of frames after DFTIlt2 starts | 0.4 | 1.0 | 13 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Down Tilt
Down Back Tilt
Back Tilt
Up Back Tilt
Up Tilt
Kazuya | |||||
---|---|---|---|---|---|
UTilt UTilt1, Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 9 | 70 | 46 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 0.4 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UTilt UTilt1, Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 10 | 88 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 0.4 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UTilt UTilt1, Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 10 | 70 | 46 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 0.4 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Forward Tilt
Kazuya | |||||
---|---|---|---|---|---|
UFTilt UFTilt1, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 42 | 14-16 | 0 | 100 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -22 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both Legs intangibility: 4-7, Both shins intangibility: 8-16 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UFTilt UFTilt2, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 64 | 30-31 | 15 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -30 to -29 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UFTilt UFTilt3, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 81 | 50-51 | 70 | 40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -27 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Crouch Jab
Kazuya | |||||
---|---|---|---|---|---|
CJab Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 26 | 7-9 | 270 | 60 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
12/10 | - | -14 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Arm intangibility: 6-8 | 0.3 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Crouch Spin Kick
Tombstone Crusher
Demon God Fist
Kazuya | |||||
---|---|---|---|---|---|
DGF Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 40 | 13-14 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -16 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 2-6, Arm intangibility: 13-14 | 0.4 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Hitbox values: Ground/Air | |||||
Left Splits Kick
Dash Attack
Kazuya | |||||
---|---|---|---|---|---|
DA Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 47 | 15-16 | 44 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -18 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DA Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 47 | 15-16 | 44 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DA Close, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 47 | 17-19 | 44 | 63 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -17 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DA Far, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 47 | 17-19 | 44 | 63 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Smash Attacks
Forward Smash
Kazuya | |||||
---|---|---|---|---|---|
FSmash Strong | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
26.0 36.4 charged | 66 | 25-26 | 361 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -13 to -12 -3 to -2 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-24 | 1.0 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 28 38 charged | - | - | - | |
Up Smash
Kazuya | |||||
---|---|---|---|---|---|
USmash Close, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
19.0 26.6 charged | 47 | 12 | 90 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -22 -18 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-11, Arm intangibility: 12-17 | 0.3 | 1.0 | 3 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 17 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
USmash Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 47 | 15-17 | 90 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -22 to -20 -18 to -16 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-11, Arm intangibility: 12-17 | 0.3 | 1.0 | 3 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 14 charged | - | - | - | |
Down Smash
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Weak, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 46 | 17-18 | 277 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -17 to -16 -12 to -11 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Far, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 23.8 charged | 46 | 17-18 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/80 | - | -16 to -15 -11 to -10 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 18 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Strong, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 46 | 17-18 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -17 to -16 -12 to -11 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Far, Top, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 23.8 charged | 46 | 19 | 277 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -14 -9 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 18 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Strong, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 46 | 19 | 277 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -15 -11 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Far, Bottom, Air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 18.2 charged | 46 | 19 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -16 -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 14 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Weak, Air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 15.4 charged | 46 | 19 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -17 -14 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 12 charged | - | - | - | |
Aerials
Neutral Aerial
Kazuya | |||||
---|---|---|---|---|---|
NAir Fist, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 28 | 8-9 | 300 | 7 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -3 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NAir Early, Strong | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 28 | 8-9 | 65 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -3 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NAir Early, Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 28 | 8-9 | 65 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -3 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 28 | 10-16 | 65 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -4 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Aerial
Kazuya | |||||
---|---|---|---|---|---|
FAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 30 | 10-14 | 45 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
59 | - | -6 | 10 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Aerial
Kazuya | |||||
---|---|---|---|---|---|
BAir Early, Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 45 | 11-13 | 40 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -5 | 10 | 1-4, 35+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.6 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
BAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 45 | 14-18 | 40 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -6 | 10 | 1-4, 35+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.6 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Aerial
Kazuya | |||||
---|---|---|---|---|---|
UAir Far, Early, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 4-6 | 77 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.6 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Early, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 4-5 | 77 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.6 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 4-5 | 77 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.6 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Midway, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 6 | 70 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 33 | 7-9 | 70 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -4 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 33 | 7-9 | 70 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -4 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Down Aerial
Kazuya | |||||
---|---|---|---|---|---|
DAir Starting Hit, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 57 | 17-18 | 70 | 55 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -37 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.1 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Specials
Devil Blaster
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 82 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 82 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -37 to -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Down Angled, Close, Initial Hitbox | |||||
File:No visual exists of down angled Devil Blaster ground | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 82 | 27 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/10/4 | - | - | - | |
Ground, down angle | |||||
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Down Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 82 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Down Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 82 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -38 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Up Angled, Close, Initial Hitbox | |||||
File:No visual exists of up angled Devil Blaster ground | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 82 | 27 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Ground, up angle | |||||
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Up Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 82 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Up Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 82 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -37 to -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Close, Initial Hitbox | |||||
File:No visual exists of Devil Blaster air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 67 | 27 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Air, no angle | |||||
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 67 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 67 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -23 to -8 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Down Angled, Close, Initial Hitbox | |||||
File:No visual exists of down angled Devil Blaster air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 67 | 27 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Air, down angle | |||||
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Down Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 67 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Down Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 67 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -24 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Up Angled, Close, Initial Hitbox | |||||
File:No visual exists of up angled Devil Blaster air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 67 | 27 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Air, up angle | |||||
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Up Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 67 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NSpecial Air, Up Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 67 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -22 to -7 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Devil Fist
Kazuya | |||||
---|---|---|---|---|---|
FSpecial Weak, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 66 | 17-22 | 100 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -43 to -38 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 6-9 N/A for aerial version | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Air FSpecial |
Kazuya | |||||
---|---|---|---|---|---|
FSpecial Weak, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 66 | 17-22 | 100 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -43 to -38 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 6-9 N/A for aerial version | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Devil Wings
Kazuya | |||||
---|---|---|---|---|---|
USpecial Head, Earliest | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 66 | 12-14 | 76 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
53 | - | -40 to -38 | 24 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.3 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
USpecial Head, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 66 | 15-17 | 71 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -39 to -37 | 24 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.3 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
USpecial Head, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 66 | 18-20 | 63 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -38 to -36 | 24 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Heaven's Door
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Miss Grab Hitbox, Close | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 49 | 16-19 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -23 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Miss Grab Hitbox, Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 49 | 16-17 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -23 to -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Miss Grab Hitbox, Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 49 | 16 | 64 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Air, Grab | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 59/105+ whiff/grab connect | 14-15 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | N/A | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grab and whiff hitbox, Air |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Air, Miss Grab Hitbox, Close | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 59 | 16-19 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -33 to -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Air, Miss Grab Hitbox, Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 59 | 16-17 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -33 to -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Air, Miss Grab Hitbox, Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 59/105+ whiff/grab connect | 16 | 64 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSpecial Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 | 105+ Depends on how long Kazuya is falling | 13 frames after Kazuya hits the ground | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Crouch Dash
Wind God Fist
Kazuya | |||||
---|---|---|---|---|---|
WGF Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 35 | 8 | 73 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | 0.3 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Middle, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.5 | 35 | 9 | 88 | 102 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | 0.3 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Middle Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 35 | 9 | 73 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | 0.3 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.5 | 35 | 10-11 | 88 | 102 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | 0.3 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 35 | 10-11 | 73 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | 0.3 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Electric Wind God Fist
Kazuya | |||||
---|---|---|---|---|---|
EWGF Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 35 | 8 | 81 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | 0.3 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
EWGF Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.5 | 35 | 9-11 | 88 | 102 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | 0.3 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
EWGF Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 35 | 9-11 | 81 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | 0.3 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
EWGF Nullbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 35 | 1 Frames after hitting shield | 361 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | Weight Dependent | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | N/A | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 0 | - | - | - | |
Only hits shield | |||||
Dragon Uppercut
Kazuya | |||||
---|---|---|---|---|---|
DU Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0 | 47 | 16 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 2-17, Full intangibility: 7-14 | 0.17 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DU Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 47 | 17 | 70 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 2-17, Full intangibility: 7-14 | 0.17 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Spinning Demon to Left Hook
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Early, Far, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 10 | 80 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -49 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | 0.4 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 10-12 | 65 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -49 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | 0.4 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Late, Bottom | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 11-12 | 65 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -48 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | 0.4 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Late, Top | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 11-12 | 80 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -48 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | 0.4 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Rage Drive
Kazuya | |||||
---|---|---|---|---|---|
RD DP + A Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 145+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 1.5 | 0.0 | 0 | 4 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD DP + A Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 145+ Depends on how long Kazuya falls | 22 frames after Kazuya hits the ground | 60 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Just Frame DP + A Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 145+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 1.5 | 0.0 | 0 | 4 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Just Frame DP + A Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 145+ Depends on how long Kazuya falls | 22 frames after Kazuya hits the ground | 60 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD DP + B Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 145+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 1.5 | 0.0 | 0 | 4 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD DP + B Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 145+ Depends on how long Kazuya falls | 22 frames after Kazuya hits the ground | 60 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD DSpecial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 | 129+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 1.4 | 0.0 | 0 | 4 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD DSpecial Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 129+ Depends on how long Kazuya falls | 19 frames after Kazuya hits the ground | 60 | 67 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Grab Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 | 122+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 1.4 | 0.0 | 0 | 4 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Grab Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 122+ Depends on how long Kazuya falls | 19 frames after Kazuya hits the ground | 60 | 67 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grabs and Throws
Grab
Dash Grab
Pivot Grab
Gates of Hell
Kazuya | |||||
---|---|---|---|---|---|
GoH Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 104 | 80 | 165 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
150 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-81 | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grab | |||||
Throw |
Pummel
Forward Throw
Kazuya | |||||
---|---|---|---|---|---|
FThrow FThrow | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 75 | 42 | 40 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
125 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-42 | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Kazuya | |||||
---|---|---|---|---|---|
BThrow Collateral | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 83 | 46 | 58 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
55 | - | -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-47 | 0.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Up Throw
Kazuya | |||||
---|---|---|---|---|---|
UThrow Collateral | |||||
File:No visual of the Laser after UThrow exists | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 75 | 40-48 | 55 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -25 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Laser | |||||
Down Throw
Kazuya | |||||
---|---|---|---|---|---|
DThrow Collateral | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 54 | 34 | 50 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-35 | 0.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Other Attacks
Ledge Attack
Kazuya | |||||
---|---|---|---|---|---|
Ledge Attack Ledge Attack | |||||
File:No visual exists for Ledge Attack | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 55 | 24-26 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -21 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-26 | 1.0 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Getup Attack
Kazuya | |||||
---|---|---|---|---|---|
Getup Attack Face Up, Back Hit | |||||
File:No visual exists for Getup Attack | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 45 | 19-20 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-25 | 1.0 | 1.0 | 8 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
First hit | |||||
Trip Attack
Kazuya | |||||
---|---|---|---|---|---|
Trip Attack Back Hit | |||||
File:No visual exists for Trip Attack | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 49 | 19-20 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -24 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-7 | 1.0 | 1.0 | 8 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
First hit | |||||
Demon's Wrath
Character Select
System Explanations
Essentials
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The Basics
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