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Normal Moves
Jab 1
Cloud | |||||
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Jab Jab 1 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 30 | 4~5 | 361/180 | 35/20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/15 | - | -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 2
Cloud | |||||
---|---|---|---|---|---|
Jab Jab 2 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 33 | 5~6 | 361 | 35/25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/20 | - | -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Cloud | |||||
---|---|---|---|---|---|
Jab Jab 3 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.5 | 38 | 6~7 | 30 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -27 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Tilt
Cloud | |||||
---|---|---|---|---|---|
Forward Tilt - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 36 | 9~10 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Tilt
Cloud | |||||
---|---|---|---|---|---|
Up Tilt - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 33 | 6~9 | 95 | 46 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Down Tilt
Cloud | |||||
---|---|---|---|---|---|
Down Tilt - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0/6.0 | 41 | 7~17 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -26~-16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
High leg intangible 7~17 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7/6 | - | - | - | |
Second values after / are for the smaller hitbox that is only active for the first 2 active frames, and is identical in frame data otherwise. | |||||
Dash Attack
Dash Attack (Early Hit)
Cloud | |||||
---|---|---|---|---|---|
Dash Attack Early Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 46 | 9~13 | 60 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -26~-22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Dash Attack (Late Hit)
Cloud | |||||
---|---|---|---|---|---|
Dash Attack Late Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 46 | 14~18 | 65 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -23~-19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Smash Attacks
Forward Smash
Forward Smash (First Hit)
Cloud | |||||
---|---|---|---|---|---|
Forward Smash First Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.04.5 charged | 46 | 19 | 60/170/0/180 | 25 FKB/10 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30/100 | - | -23-22 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 33 charged | - | - | - | |
Forward Smash (Second Hit)
Cloud | |||||
---|---|---|---|---|---|
Forward Smash Second Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0/2.0/4.04.5/3/6 charged | 46 | 24 | 15/170 | 80 FKB/50 FKB/10 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -18/-17-17/-18/-16 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/43/3 charged | - | - | - | |
Forward Smash (Final Hit)
Cloud | |||||
---|---|---|---|---|---|
Forward Smash Final Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0/12.019.5/18 charged | 46 | 28 | 361 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
115 | - | -8/-9-4/-5 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9/85/4 charged | - | - | - | |
Up Smash
Up Smash (Sweetspot)
Cloud | |||||
---|---|---|---|---|---|
Up Smash Sweetspot | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.019.5 charged | 46 | 12~14 | 83 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
105 | - | -24-20 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 95 charged | - | - | - | |
Sweetspots located on the blade | |||||
Up Smash (Launcher / Sourspot)
Cloud | |||||
---|---|---|---|---|---|
Up Smash Sourspot | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/11.018/16.5 charged | 46 | 13~14 | 83 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
96/90 | - | -24-20/-21 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Sourspot located on the hilt Sourspot takes priority over sweetspot | |||||
Up Smash (Late Hit)
Cloud | |||||
---|---|---|---|---|---|
Up Smash Late Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.012 charged | 46 | 15~16 | 60 | 32 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -24-22 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 64 charged | - | - | - | |
Down Smash
Down Smash (First Hit)
Cloud | |||||
---|---|---|---|---|---|
Down Smash First Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.04.5 charged | 50 | 8~9 | 170/155/160/150 | 90 FKB/85 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
97 | - | -38-37 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 33 charged | - | - | - | |
First Hit | |||||
Down Smash (Second Hit)
Cloud | |||||
---|---|---|---|---|---|
Down Smash Second Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.016.5 charged | 50 | 21~23 | 35 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
92 | - | -20-17 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Second Hit | |||||
Aerial Moves
Neutral Aerial
Cloud | |||||
---|---|---|---|---|---|
Neutral Air - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 39 | 5~15 | 40 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -5 | 9 | 31~ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Aerial
Forward Aerial (Early Hit)
Cloud | |||||
---|---|---|---|---|---|
Forward Air Early Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0/13.0 | 54 | 18~19 | 270/60/45 | 20/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90/100/83 | - | -6 | 11 | 1~2, 43~ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Values are separated as spike/sweetspot/sourspot | |||||
Forward Aerial (Late Hit)
Cloud | |||||
---|---|---|---|---|---|
Forward Air Late Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 54 | 20~25 | 45 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
83 | - | -7 | 11 | 1~2, 43~ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Aerial
Cloud | |||||
---|---|---|---|---|---|
Back Air - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 43 | 11~12 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | -3 | 8 | 1~4, 37~ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Aerial
Up Aerial (Early Hit)
Cloud | |||||
---|---|---|---|---|---|
Up Air Early Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 45 | 8~9 | 80 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -5 | 9 | 32~ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Aerial smash attack | |||||
Up Aerial (Late Hit)
Cloud | |||||
---|---|---|---|---|---|
Up Air Late Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 45 | 10~23 | 80 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -5 | 9 | 32~ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Down Aerial
Down Air (Early Hit)
Cloud | |||||
---|---|---|---|---|---|
Down Air Early Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0/13.0 | 65 | 11~13 | 270/60 | 10/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100/105 | - | -11 | 16 | 1~4, 46~ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Values are separated as spike (sweetspot)/sourspot | |||||
Down Air (Late Hit)
Cloud | |||||
---|---|---|---|---|---|
Down Air Late Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 65 | 14-39 | 65 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
55 | - | -12 | 16 | 1~4, 46~ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Grabs & Throws
Grab
Cloud | |||||
---|---|---|---|---|---|
Grab Standing | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 37 | 9~10 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Cloud | |||||
---|---|---|---|---|---|
Grab Dash | |||||
File:SSBU Cloud CloudDashGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 45 | 12~13 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Cloud | |||||
---|---|---|---|---|---|
Grab Pivot | |||||
File:SSBU Cloud CloudPivotGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 40 | 13~14 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Cloud | |||||
---|---|---|---|---|---|
Grab Pummel | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.3 | 7 | 1 | 361 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Throw
Forward Throw (Collateral)
Cloud | |||||
---|---|---|---|---|---|
Forward Throw Collateral | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 36 | 7~8 | 45 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1~9 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Throw (Throw)
Cloud | |||||
---|---|---|---|---|---|
Forward Throw Throw | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 36 | 9 | 49 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
125 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1~9 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Back Throw (Throw)
Cloud | |||||
---|---|---|---|---|---|
Back Throw Throw | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 32 | 15 | 38 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-15 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw (Collateral)
Cloud | |||||
---|---|---|---|---|---|
Back Throw Collateral | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 32 | 13~14 | 45 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1~15 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Throw
Up Throw (Hit 1)
Cloud | |||||
---|---|---|---|---|---|
Up Throw Hit 1 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 51 | 8~9 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
150 | - | -39 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-15 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Up Throw (Hit 2)
Cloud | |||||
---|---|---|---|---|---|
Up Throw Hit 2 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 51 | 13-14 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
150 | - | -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-15 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Throw
Cloud | |||||
---|---|---|---|---|---|
Up Throw Throw | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 51 | 15 | 80 | 78 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
97 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-15 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw (Throw)
Cloud | |||||
---|---|---|---|---|---|
Down Throw - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 44 | 18 | 122 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-18 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Special Moves
Blade Beam (Grounded)
Cloud | |||||
---|---|---|---|---|---|
Blade Beam Grounded | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0/6.0Close/Far | 53 | 18-35/36-37 | 55 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -25 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Blade Beam (Aerial)
Cloud | |||||
---|---|---|---|---|---|
Blade Beam Aerial | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.4/4.8Close/Far | 60 | 18-35/36-37 | 55 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Blade Beam Limit
Blade Beam Limit (Ground, First Hit)
Cloud | |||||
---|---|---|---|---|---|
Blade Beam Limit Ground, First Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 62 | 16-67 | 55 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -9 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Blade Beam | |||||
Blade Beam Limit (Ground, Multihits)
Cloud | |||||
---|---|---|---|---|---|
Blade Beam Limit Ground, Multihits | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 62 | 1/7/13/19/25/28 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -9 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Unique hit effect for this version | |||||
Blade Beam Limit (Ground, Final Hit)
Cloud | |||||
---|---|---|---|---|---|
Blade Beam Limit Ground, Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 62 | 29-30 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -9 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Blade Beam Limit (Aerial, First Hit)
Cloud | |||||
---|---|---|---|---|---|
Blade Beam Limit Aerial, First Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.8 | 62 | 16-67 | 55 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -9 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Blade Beam Limit (Aerial, Multihits)
Cloud | |||||
---|---|---|---|---|---|
Blade Beam Limit Aerial, Multihits | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.6 | 62 | 1/7/13/19/25/28 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -9 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Blade Beam Limit (Aerial, Final Hit)
Cloud | |||||
---|---|---|---|---|---|
Blade Beam Limit Aerial, Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.4 | 62 | 29-30 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -9 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Cross Slash (Left)
Cross Slash 1 (Left, Hit 1)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash 1 Left, Hit 1 | |||||
File:SSBU Cloud CloudCrossSlash1Left 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 41 | 10-11 | 75/112/366 | 30/32 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35/40 | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Cross Slash 2 (Left, Hit 2)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash 2 Left, Hit 2 | |||||
File:SSBU Cloud CloudCrossSlash2Left 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 32 | 2-3 | 95/60 | 33/43 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25 | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Cross Slash 3 (Left, Hit 3)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash 3 Left, Hit 3 | |||||
File:SSBU Cloud CloudCrossSlash3Left 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 56 | 2-3 | 280/70 | 20 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -49 to -48 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Cross Slash 3 (Left, Hit 4)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash 3 Left, Hit 4 | |||||
File:SSBU Cloud CloudCrossSlash3Left 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 56 | 11-12 | 95/110 | 37 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -40 to -39 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Cross Slash 3 (Left, Hit 5)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash 3 Left, Hit 5 | |||||
File:SSBU Cloud CloudCrossSlash3Left 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 56 | 25-26 | 50 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
140 | - | -24 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Cross Slash (Right)
Cross Slash 1 (Right, Hit 1)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash 1 Right, Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 41 | 10-11 | 75/112/366 | 30/32 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35/40 | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Cross Slash 2 (Right, Hit 2)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash 2 Right, Hit 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 32 | 2-3 | 95/60 | 33/43 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25 | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Cross Slash 3 (Right, Hit 3)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash 3 Right, Hit 3 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 56 | 2-3 | 280/70 | 20 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -49 to -48 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Cross Slash 3 (Right, Hit 4)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash 3 Right, Hit 4 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 56 | 11-12 | 95/110 | 37 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -40 to -39 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Cross Slash 3 (Right, Hit 5)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash 3 Right, Hit 5 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 56 | 25-26 | 50 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
140 | - | -24 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Cross Slash Limit
Cross Slash Limit (Left, Hit 1-2)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash Limit Left, Hit 1-2 | |||||
File:SSBU Cloud CloudCrossSlashLimitLeft 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 61 | 10-17 | 367 | 80 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -44 to -37 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Cross Slash Limit (Left, Hit 3)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash Limit Left, Hit 3 | |||||
File:SSBU Cloud CloudCrossSlashLimitLeft 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 61 | 21-23 | 280/70 | 14 FKB/21 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -35 to -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Cross Slash LImit (Left, Hit 4)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash LImit Left, Hit 4 | |||||
File:SSBU Cloud CloudCrossSlashLimitLeft 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 61 | 28-29 | 95/110 | 26 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -28 to -27 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Cross Slash Limit (Left, Hit 5)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash Limit Left, Hit 5 | |||||
File:SSBU Cloud CloudCrossSlashLimitLeft 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 61 | 39 | 50 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
147 | - | -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Cross Slash Limit (Right, Hit 1-2)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash Limit Right, Hit 1-2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 61 | 10-17 | 367 | 80 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -44 to -37 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Cross Slash Limit (Right, Hit 3)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash Limit Right, Hit 3 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 61 | 21-23 | 280/70 | 14 FKB/21 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -35 to -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Cross Slash LImit (Right, Hit 4)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash LImit Right, Hit 4 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 61 | 28-29 | 95/110 | 26 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -28 to -27 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Cross Slash Limit (Right, Hit 5)
Cloud | |||||
---|---|---|---|---|---|
Cross Slash Limit Right, Hit 5 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 61 | 39 | 50 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
147 | - | -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Climhazzard
Climhazzard (Iniital Hit)
Cloud | |||||
---|---|---|---|---|---|
Climhazzard Iniital Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 66 | 7 | 40/78/102 | 80 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -54 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Rising | |||||
Climhazzard (Second Hit, Early)
Cloud | |||||
---|---|---|---|---|---|
Climhazzard Second Hit, Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 66 | 10 | 94/96 | 121 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -50 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Climhazzard (Second Hit, Mid)
Cloud | |||||
---|---|---|---|---|---|
Climhazzard Second Hit, Mid | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 66 | 11 | 90 | 98 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -49 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Climhazzard (Second Hit, Later)
Cloud | |||||
---|---|---|---|---|---|
Climhazzard Second Hit, Later | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 66 | 12-15 | 85/96/90 | 50/70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50/40 | - | -48 to -45 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Climhazzard (Fall)
Cloud | |||||
---|---|---|---|---|---|
Climhazzard Fall | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5 | 13 | 12 | 262/45 | 110 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100/80 | - | 5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Falling | |||||
Climhazzard (Landing)
Cloud | |||||
---|---|---|---|---|---|
Climhazzard Landing | |||||
File:SSBU Cloud CloudClimhazzardLanding 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.5 | 27 | 1-2 | 64 | 64 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
128 | - | -21 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Climhazzard Limit
Climhazzard Limit (Initial Hit)
Cloud | |||||
---|---|---|---|---|---|
Climhazzard Limit Initial Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 69 | 7-9 | 40/78/102 | 80 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -55 to -53 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Climhazzard (2nd Hit)
Cloud | |||||
---|---|---|---|---|---|
Climhazzard Limit 2nd Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 69 | 10 | 88 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
142 | - | -51 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Climhazzard (2nd Hit, Later)
Cloud | |||||
---|---|---|---|---|---|
Climhazzard Limit 2nd Hit, Later | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 69 | 11-15 | 88/90 | 50/98 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110/40 | - | -50 to -46 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Limit Charge
Cloud | |||||
---|---|---|---|---|---|
Limit Charge - | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 7 Min | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Charging animation • Cloud gains an aura when fully stocked on limit | |||||
Finishing Touch
Finishing Touch (Ground, Clean)
Cloud | |||||
---|---|---|---|---|---|
Finishing Touch Ground, Clean | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 85 | 12 | 80 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
431 | - | -70 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Finishing Touch (Ground, Clean)
Cloud | |||||
---|---|---|---|---|---|
Finishing Touch Ground, Clean | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 85 | 13-21 | 80 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
406 | - | -69 to -61 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Finishing Touch (Ground, Windbox)
Cloud | |||||
---|---|---|---|---|---|
Finishing Touch Ground, Windbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 85 | 22-26 | 361 | 80 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -60 to -56 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Finishing Touch (Aerial, Clean)
Cloud | |||||
---|---|---|---|---|---|
Finishing Touch Aerial, Clean | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 88 | 14-16 | 80 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
371 | - | -71 to -69 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Finishing Touch (Aerial, Clean)
Cloud | |||||
---|---|---|---|---|---|
Finishing Touch Aerial, Clean | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 88 | 17-24 | 80 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
349 | - | -68 to -61 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Finishing Touch (Aerial,Windbox)
Cloud | |||||
---|---|---|---|---|---|
Finishing Touch Aerial,Windbox | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 88 | 25-29 | 361 | 80 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
86 | - | -60 to -56 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Misc. Attacks
Ledge Attack
Cloud | |||||
---|---|---|---|---|---|
Ledge Attack - | |||||
File:SSBU Cloud CloudLedgeAttack 0.pngFile:SSBU Cloud CloudLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 56 | 20-22 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -25 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Getup Attack
Getup Attack (Up)
Cloud | |||||
---|---|---|---|---|---|
Getup Attack Facing Up | |||||
File:SSBU Cloud CloudGetupAttack 0.pngFile:SSBU Cloud CloudGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 20-25 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -18 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-25 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Getup Attack (Down)
Cloud | |||||
---|---|---|---|---|---|
Getup Attack Facing Down | |||||
File:SSBU Cloud CloudGetupAttack 1.pngFile:SSBU Cloud CloudGetupAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 20-25 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -18 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-25 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Trip Attack
Cloud | |||||
---|---|---|---|---|---|
Trip Attack - | |||||
File:SSBU Cloud CloudTripAttack 0.pngFile:SSBU Cloud CloudTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 50 | 20-25 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -23 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-7 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
![](http://static.miraheze.org/dragdownwiki/thumb/8/89/SSBU_Cloud_Stock.png/50px-SSBU_Cloud_Stock.png)
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