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Created page with "<center>{{StockIcon|{{ROOTPAGENAME}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center> {{#lst:{{BASEPAGENAME}}/Data|Links}} {{TOClimit|3}} ==Gameplan Summary== * Placeholder ==Neutral== * Placeholder ==Advantage== * Placeholder ==Disadvantage== * Placeholder ==Stages== * Placeholder ==Tips and Tricks== * Placeholder ==Counterplay== * Placeholder ==Navigation== <center>{{StockIcon|{{ROOTPAGENAME}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center> {{#lst:{{BAS..." |
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==Gameplan Summary== |
==Gameplan Summary== |
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Yoshi's great speed and versatile moveset gives him the freedom of being able to adapt his neutral to any matchup. In general, Yoshi gets the mileage off point-blank aerials that he can use to start combos, initiate KO confirms, pressure shields, or launch the opponent offstage for an edgeguard or ledgetrap sequence. Against characters that are more oppressive in close quarters, such as Kirby or Ken, he will look to keep them at some length, poking at them with his longest range tools such as Dtilt and Bair. Conversely, characters that benefit from walling or zoning will see Yoshi closing the gap to make them uncomfortable using their tools and force a mistake out of them which he can convert into big damage. |
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*to be continued* |
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==Neutral== |
==Neutral== |
Revision as of 00:32, 10 June 2023
![](http://static.miraheze.org/dragdownwiki/thumb/8/8f/SSBU_Yoshi_Stock.png/50px-SSBU_Yoshi_Stock.png)
Gameplan Summary
Yoshi's great speed and versatile moveset gives him the freedom of being able to adapt his neutral to any matchup. In general, Yoshi gets the mileage off point-blank aerials that he can use to start combos, initiate KO confirms, pressure shields, or launch the opponent offstage for an edgeguard or ledgetrap sequence. Against characters that are more oppressive in close quarters, such as Kirby or Ken, he will look to keep them at some length, poking at them with his longest range tools such as Dtilt and Bair. Conversely, characters that benefit from walling or zoning will see Yoshi closing the gap to make them uncomfortable using their tools and force a mistake out of them which he can convert into big damage.
- to be continued*
Neutral
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Advantage
- Placeholder
Disadvantage
- Placeholder
Stages
- Placeholder
Tips and Tricks
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Counterplay
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![](http://static.miraheze.org/dragdownwiki/thumb/8/8f/SSBU_Yoshi_Stock.png/50px-SSBU_Yoshi_Stock.png)
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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