Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SSBU/Terry/Techniques: Difference between revisions

From Dragdown
< SSBU‎ | Terry
Content added Content deleted
(Created page with "<center>{{StockIcon|{{ROOTPAGENAME}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center> {{#lst:{{BASEPAGENAME}}/Data|Links}} {{TOClimit|2}} == COIL == RoninX's video on Coil - https://www.youtube.com/watch?v=2w0c2PT8AWo === Execution === *Crouch. *DTilt and let go of the control stick you are using to crouch. *Do not let go of the C-Stick. === Application === COIL "stores" a crouch input by holding the C-Stick down. With this, you are able to move and drift freely whil...")
 
(Added Negative Edge to tech)
 
(4 intermediate revisions by 2 users not shown)
Line 4: Line 4:


== COIL ==
== COIL ==
{{TheoryBox
RoninX's video on Coil - https://www.youtube.com/watch?v=2w0c2PT8AWo
| Title = COIL
=== Execution ===
| Oneliner = RoninX's video on Coil
*Crouch.
| Difficulty =
*DTilt and let go of the control stick you are using to crouch.
| Anchor =
*Do not let go of the C-Stick.
| Video =
| Youtube = https://youtu.be/2w0c2PT8AWo
| Recipe = {{Prompt|Analog Down}}, then {{clr|tilt|DTilt}} and let go of the control stick you are using to crouch. Do not let go of the C-Stick.
| content =


=== Application ===
'''Application'''<br>
COIL "stores" a crouch input by holding the C-Stick down. With this, you are able to move and drift freely while having a stored special, most commonly being {{clr|special| Up Special}}.


COIL "stores" a crouch input by holding the C-Stick down. With this, you are able to move and drift freely while having a stored special, most commonly being {{clr|special| Up Special}}. However, you are not able to attack or grab while storing COIL. This means that most of the time you will be using COIL to catch landings, a hard read in advantage, or as a recovery tool.
However, you are not able to attack or grab while storing COIL. This means that most of the time you will be using COIL to catch landings, a hard read in advantage, or as a recovery tool.


=== Downsides ===
'''Downsides'''<br>
*Loses most of Terry's attacks.
*Loses most of Terry's attacks.
*Takes time to set up and can be punished.
*Takes time to set up and can be punished.
*Somewhat niche usage as a hard read.
*Somewhat niche usage as a hard read.


}}
== Tiger Knee (TK) ==
RoninX's video on Tiger Knee - https://www.youtube.com/watch?v=S3ZyEitiOZQ
=== Execution ===
*TK Burn Knuckle (TKBK) - {{Prompt|Analog QCF}} + {{Prompt|Y}} + {{Prompt|A}} as quick as possible.
*TK Power Dunk (TKPD) - {{Prompt|Analog DP}} + {{Prompt|Y}} + {{Prompt|A}} at fullhop height.
*TK CrackShoot (TKCS) - {{Prompt|Analog QCB}} + {{Prompt|Y}} + {{Prompt|A}} as quick as possible


=== Application ===
== Tiger Knee (TK) ==
{{TheoryBox
=== TKPD ===
| Title = Tiger Knee
| Oneliner = RoninX's video on Tiger Knee
| Difficulty =
| Anchor =
| Video =
| Youtube =https://www.youtube.com/watch?v=S3ZyEitiOZQ
| Recipe = TK Burn Knuckle (TKBK) - {{Prompt|Analog QCF}} + {{Prompt|Y}} + {{Prompt|A}} as quick as possible.<br>TK Power Dunk (TKPD) - {{Prompt|Analog DP}} + {{Prompt|Y}} + {{Prompt|A}} at fullhop height.<br>TK CrackShoot (TKCS) - {{Prompt|Analog QCB}} + {{Prompt|Y}} + {{Prompt|A}} as quick as possible
| content =
'''TKPD'''<br>
*Most common special that uses Tiger Knee
*Most common special that uses Tiger Knee
*Vastly increases the safety of power dunk if done correctly, from -16 to +1 or +2. Holding Jab afterwards covers most options out of shield.
*Vastly increases the safety of power dunk if done correctly, from -16 to +1 or +2. Holding {{clr|tilt|Jab 1}} afterwards covers most options out of shield.
* Very quick and has very low landing lag meaning it can be noncommital.
* Very quick and has very low landing lag meaning it can be noncommital.

=== TKBK ===
'''TKBK'''<br>
*Can go past the ledge from a further distance
*Can go past the ledge from a further distance
*Allows aerial BK very close to ground if done quickly
*Allows aerial BK very close to ground if done quickly
*Autocancels if done from a fullhop
*Autocancels if done from a fullhop

=== TKCS ===
'''TKCS'''<br>
*Easier to go over Projectiles
*Easier to go over Projectiles
*Autocancels if done from a fullhop
*Autocancels if done from a fullhop


=== Downsides ===
'''Downsides'''
*TKPD can be parried on reaction and if spammed is very predictable and reactable
*TKPD can be parried on reaction and if spammed is very predictable and reactable
*If the tiger knee is missed all specials can be hard punished
*If the tiger knee is missed all specials can be hard punished

}}

== Negative Edge ==
{{TheoryBox
| Title = Negative Edge
| Oneliner = Locus's video on Negative Edge
| Difficulty =
| Anchor =
| Video =
| Youtube =https://www.youtube.com/watch?v=lVkssRhavxA
| content =

Negative Edge (NE) is a mechanic where releasing {{Prompt|A}} after an attack and doing a motion counts as an input for a command, allowing for easier special cancels. NE always results in the weak version. For an example, if you do {{clr|tilt|Dtilt}} {{clr|tilt|Jab 1+2}} {{clr|special|Buster Wolf}}you would hold {{Prompt|Analog Down}} {{Prompt|A}} for the downtilt, input and HOLD {{Prompt|A}} again for the jab and {{Prompt|Analog QCF}} {{Prompt|Analog QCF}} for the BW input, and let go of {{Prompt|A}}.
This allows for easier special cancels, but note that NE only allows for light versions of input specials. This isn't to be confused with buffering, which is holding a button during a move to ensure it comes out F1. The distinction is important!
Examples of Negative Edge include:

*{{clr|aerial|NAir}} (NE cancel) {{clr|special|Burn Knuckle}} allows you to edgeguard opponents pretty easily, due to the sheer knockback of BK.
*The stated {{clr|tilt|Dtilt}} {{clr|tilt|Jab 1+2}} {{clr|special|Buster Wolf}}, making it the easiest way of confirming into Buster Wolf.

}}


== Navigation ==
== Navigation ==

Latest revision as of 04:05, 23 June 2023

Terry


COIL

COILRoninX's video on Coil

, then DTilt and let go of the control stick you are using to crouch. Do not let go of the C-Stick.

Application
COIL "stores" a crouch input by holding the C-Stick down. With this, you are able to move and drift freely while having a stored special, most commonly being Up Special.

However, you are not able to attack or grab while storing COIL. This means that most of the time you will be using COIL to catch landings, a hard read in advantage, or as a recovery tool.

Downsides

  • Loses most of Terry's attacks.
  • Takes time to set up and can be punished.
  • Somewhat niche usage as a hard read.


Tiger Knee (TK)

Tiger KneeRoninX's video on Tiger Knee

TK Burn Knuckle (TKBK) - + + as quick as possible.
TK Power Dunk (TKPD) - + + at fullhop height.
TK CrackShoot (TKCS) - + + as quick as possible

TKPD

  • Most common special that uses Tiger Knee
  • Vastly increases the safety of power dunk if done correctly, from -16 to +1 or +2. Holding Jab 1 afterwards covers most options out of shield.
  • Very quick and has very low landing lag meaning it can be noncommital.

TKBK

  • Can go past the ledge from a further distance
  • Allows aerial BK very close to ground if done quickly
  • Autocancels if done from a fullhop

TKCS

  • Easier to go over Projectiles
  • Autocancels if done from a fullhop

Downsides

  • TKPD can be parried on reaction and if spammed is very predictable and reactable
  • If the tiger knee is missed all specials can be hard punished


Negative Edge

Negative EdgeLocus's video on Negative Edge

Negative Edge (NE) is a mechanic where releasing after an attack and doing a motion counts as an input for a command, allowing for easier special cancels. NE always results in the weak version. For an example, if you do Dtilt Jab 1+2 Buster Wolfyou would hold for the downtilt, input and HOLD again for the jab and for the BW input, and let go of . This allows for easier special cancels, but note that NE only allows for light versions of input specials. This isn't to be confused with buffering, which is holding a button during a move to ensure it comes out F1. The distinction is important! Examples of Negative Edge include:

  • NAir (NE cancel) Burn Knuckle allows you to edgeguard opponents pretty easily, due to the sheer knockback of BK.
  • The stated Dtilt Jab 1+2 Buster Wolf, making it the easiest way of confirming into Buster Wolf.


Navigation

Terry


Character Select

System Explanations

Essentials
ControlsFAQ
The Basics
MovementOffenseDefense
Detailed & Advanced Information
Damage/KnockbackFrame Data ExplanationsStates of PlayUniversal StrategyEsoterica
Archived Information
Patch NotesTier ListsAlternate ResourcesDiscords

Mechanics Glossary

Placeholder

Cookies help us deliver our services. By using our services, you agree to our use of cookies.