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SSBU/Palutena

From Dragdown
Revision as of 18:45, 1 November 2022 by Naptec (talk | contribs) (Template fixes up to Down Smash)


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Overview

Palutena
Weight:91
Spotdodge:The duration and intangibility of this character's on-spot dodges.25F (3~17F intangible)
Air Dodge:The intangibility of this character's air dodges, both neutral and directional.3~30F intangible (Neutral)
3~21F intangible (Directional)
Fastest OOS:N-Air (8F)
Overview
Palutena is a character in SSBU. (Placeholder)
Summary
Palutena does things (Placeholder)
Pros Cons
  • Placeholder
  • Placeholder



Normal Moves

Jab

Hit / HitboxWhich hit timing (such as early or late), or hitbox (such as sweetspot or sourspot) of this move that the data to the right is referring to. DamageThe raw damage percent value(s) of the listed move that the game calculates damage and staling from. Frames ActiveThe frames of this move where there are active hitboxes that can affect opponents. Total FramesThe total number of animation frames for this move. Landing lag for applicable moves will be listed under "Additional Data". AngleThe launch angle of this move. 0 degrees is directly away from the attacking character, and this value angles up counter-clockwise. Shield SafetyThe difference between the attacker's endlag and the period that the opponent is in shieldstun. This frame advantage value is based off the assumption that the very first active frame connects with the opponent's shield. ProtectionAny kind of body part intangibility, invulnerability, or armor that the move has.
Jab 3.0 8-9 25 361/180 -12 none
Rapid Jab 0.6 2/5/8/11/14/17 22 361 none
Rapid Jab (Finisher) 3.5 3-4 40 361 -32 none
  • Placeholder

Rapid Jab (mash )

  • Placeholder


Hit / Hitbox Base KB Fixed KB KB Growth Landing Lag Autocancel Window Shieldstun Shieldlag Bonus Shield Damage Direct Hitbox Clang ReboundThe type of interaction when a hitbox interacts with another hitbox

Rebound interacts by clanking with other hitboxes, causing the rebound property if the hitbox doesn't deal over 9.0% damage than the opposing hitbox it is clanking with.

Trample interacts by clanking with other hitboxes, but doesn't cause the rebound property.

Transcendent cannot interact with other hitboxes.

No Stop interacts by clanking with other hitboxes, but doesn't stop being active. Unique to Mii Gunner's Grenade Launch.
Rehit Hitlag Multiplier SDI Multiplier
Jab 25/20 20 4
Rapid Jab 10 20 5
Rapid Jab (Finisher) 55 140 4


Forward Tilt

/ +

Hit / HitboxWhich hit timing (such as early or late), or hitbox (such as sweetspot or sourspot) of this move that the data to the right is referring to. DamageThe raw damage percent value(s) of the listed move that the game calculates damage and staling from. Frames ActiveThe frames of this move where there are active hitboxes that can affect opponents. Total FramesThe total number of animation frames for this move. Landing lag for applicable moves will be listed under "Additional Data". AngleThe launch angle of this move. 0 degrees is directly away from the attacking character, and this value angles up counter-clockwise. Shield SafetyThe difference between the attacker's endlag and the period that the opponent is in shieldstun. This frame advantage value is based off the assumption that the very first active frame connects with the opponent's shield. ProtectionAny kind of body part intangibility, invulnerability, or armor that the move has.
Hit 1 (hitbox 1) 6.0 14-16 60 90/45 -39 none
Hit 1 (hitbox 2) 6.0 17-20 60 285/100 -36 none
Hit 2 (hitbox 1) 6.0 21-23 60 20/85 -32 none
Hit 2 (hitbox 2) 7.0 24-35 60 40 -28 none
  • Placeholder


Hit / Hitbox Base KB Fixed KB KB Growth Landing Lag Autocancel Window Shieldstun Shieldlag Bonus Shield Damage Direct Hitbox Clang ReboundThe type of interaction when a hitbox interacts with another hitbox

Rebound interacts by clanking with other hitboxes, causing the rebound property if the hitbox doesn't deal over 9.0% damage than the opposing hitbox it is clanking with.

Trample interacts by clanking with other hitboxes, but doesn't cause the rebound property.

Transcendent cannot interact with other hitboxes.

No Stop interacts by clanking with other hitboxes, but doesn't stop being active. Unique to Mii Gunner's Grenade Launch.
Rehit Hitlag Multiplier SDI Multiplier
Hit 1 (hitbox 1) 25 FKB/45 FKB 100 6
Hit 1 (hitbox 2) 25 FKB/40 FKB 100 6
Hit 2 (hitbox 1) 35 FKB/30 FKB 100 6
Hit 2 (hitbox 2) 78 80 7


Up Tilt

+

Hit / HitboxWhich hit timing (such as early or late), or hitbox (such as sweetspot or sourspot) of this move that the data to the right is referring to. DamageThe raw damage percent value(s) of the listed move that the game calculates damage and staling from. Frames ActiveThe frames of this move where there are active hitboxes that can affect opponents. Total FramesThe total number of animation frames for this move. Landing lag for applicable moves will be listed under "Additional Data". AngleThe launch angle of this move. 0 degrees is directly away from the attacking character, and this value angles up counter-clockwise. Shield SafetyThe difference between the attacker's endlag and the period that the opponent is in shieldstun. This frame advantage value is based off the assumption that the very first active frame connects with the opponent's shield. ProtectionAny kind of body part intangibility, invulnerability, or armor that the move has.
Linking Hits 1.4 8-22 56 367/130/190 none
Final Hit 4.5 24-25 56 85 -26 none
  • Placeholder


Hit / Hitbox Base KB Fixed KB KB Growth Landing Lag Autocancel Window Shieldstun Shieldlag Bonus Shield Damage Direct Hitbox Clang ReboundThe type of interaction when a hitbox interacts with another hitbox

Rebound interacts by clanking with other hitboxes, causing the rebound property if the hitbox doesn't deal over 9.0% damage than the opposing hitbox it is clanking with.

Trample interacts by clanking with other hitboxes, but doesn't cause the rebound property.

Transcendent cannot interact with other hitboxes.

No Stop interacts by clanking with other hitboxes, but doesn't stop being active. Unique to Mii Gunner's Grenade Launch.
Rehit Hitlag Multiplier SDI Multiplier
Linking Hits 20 FKB/50 FKB/30 FKB 100 3
Final Hit 75 136 5


Down Tilt

+

DamageThe raw damage percent value(s) of the listed move that the game calculates damage and staling from. Frames ActiveThe frames of this move where there are active hitboxes that can affect opponents. Total FramesThe total number of animation frames for this move. Landing lag for applicable moves will be listed under "Additional Data". AngleThe launch angle of this move. 0 degrees is directly away from the attacking character, and this value angles up counter-clockwise. Shield SafetyThe difference between the attacker's endlag and the period that the opponent is in shieldstun. This frame advantage value is based off the assumption that the very first active frame connects with the opponent's shield. ProtectionAny kind of body part intangibility, invulnerability, or armor that the move has.
8.5/5.0 14~27 40 35/75 -17 none
  • Placeholder


Base KB Fixed KB KB Growth Landing Lag Autocancel Window Shieldstun Shieldlag Bonus Shield Damage Direct Hitbox Clang ReboundThe type of interaction when a hitbox interacts with another hitbox

Rebound interacts by clanking with other hitboxes, causing the rebound property if the hitbox doesn't deal over 9.0% damage than the opposing hitbox it is clanking with.

Trample interacts by clanking with other hitboxes, but doesn't cause the rebound property.

Transcendent cannot interact with other hitboxes.

No Stop interacts by clanking with other hitboxes, but doesn't stop being active. Unique to Mii Gunner's Grenade Launch.
Rehit Hitlag Multiplier SDI Multiplier
40/38 100 8/6
  • Lesser damage value occurs on air hit.


Dash Attack

while dashing or running

Hit / HitboxWhich hit timing (such as early or late), or hitbox (such as sweetspot or sourspot) of this move that the data to the right is referring to. DamageThe raw damage percent value(s) of the listed move that the game calculates damage and staling from. Frames ActiveThe frames of this move where there are active hitboxes that can affect opponents. Total FramesThe total number of animation frames for this move. Landing lag for applicable moves will be listed under "Additional Data". AngleThe launch angle of this move. 0 degrees is directly away from the attacking character, and this value angles up counter-clockwise. Shield SafetyThe difference between the attacker's endlag and the period that the opponent is in shieldstun. This frame advantage value is based off the assumption that the very first active frame connects with the opponent's shield. ProtectionAny kind of body part intangibility, invulnerability, or armor that the move has.
Early 11.0 6-9 41 70/60 -24 upper body invincible 5~6
Late 7.0 10~17 41 60 -23 arm invincible 7~16
  • Placeholder


Hit / Hitbox Base KB Fixed KB KB Growth Landing Lag Autocancel Window Shieldstun Shieldlag Bonus Shield Damage Direct Hitbox Clang ReboundThe type of interaction when a hitbox interacts with another hitbox

Rebound interacts by clanking with other hitboxes, causing the rebound property if the hitbox doesn't deal over 9.0% damage than the opposing hitbox it is clanking with.

Trample interacts by clanking with other hitboxes, but doesn't cause the rebound property.

Transcendent cannot interact with other hitboxes.

No Stop interacts by clanking with other hitboxes, but doesn't stop being active. Unique to Mii Gunner's Grenade Launch.
Rehit Hitlag Multiplier SDI Multiplier
Early 71 76 10
Late 61 56 7


Smash Attacks

Forward Smash

/ +

Hit / HitboxWhich hit timing (such as early or late), or hitbox (such as sweetspot or sourspot) of this move that the data to the right is referring to. DamageThe raw damage percent value(s) of the listed move that the game calculates damage and staling from. Frames ActiveThe frames of this move where there are active hitboxes that can affect opponents. Total FramesThe total number of animation frames for this move. Landing lag for applicable moves will be listed under "Additional Data". AngleThe launch angle of this move. 0 degrees is directly away from the attacking character, and this value angles up counter-clockwise. Shield SafetyThe difference between the attacker's endlag and the period that the opponent is in shieldstun. This frame advantage value is based off the assumption that the very first active frame connects with the opponent's shield. ProtectionAny kind of body part intangibility, invulnerability, or armor that the move has.
Forward Smash 16.0/13.024/19.5 charged 18-20 64 361 -34/-36-30/-32 charged none
Windbox (early) 0.00 charged 21-25 64 361 none
Windbox (late) 0.00 charged 26-31 64 361 none
  • Placeholder


Hit / Hitbox Base KB Fixed KB KB Growth Landing Lag Autocancel Window Shieldstun Shieldlag Bonus Shield Damage Direct Hitbox Clang ReboundThe type of interaction when a hitbox interacts with another hitbox

Rebound interacts by clanking with other hitboxes, causing the rebound property if the hitbox doesn't deal over 9.0% damage than the opposing hitbox it is clanking with.

Trample interacts by clanking with other hitboxes, but doesn't cause the rebound property.

Transcendent cannot interact with other hitboxes.

No Stop interacts by clanking with other hitboxes, but doesn't stop being active. Unique to Mii Gunner's Grenade Launch.
Rehit Hitlag Multiplier SDI Multiplier
Forward Smash 40 100/102 11/95/5 charged
Windbox (early) 60 FKB 100 23 charged
Windbox (late) 35 FKB 100 23 charged


Up Smash

+

Hit / HitboxWhich hit timing (such as early or late), or hitbox (such as sweetspot or sourspot) of this move that the data to the right is referring to. DamageThe raw damage percent value(s) of the listed move that the game calculates damage and staling from. Frames ActiveThe frames of this move where there are active hitboxes that can affect opponents. Total FramesThe total number of animation frames for this move. Landing lag for applicable moves will be listed under "Additional Data". AngleThe launch angle of this move. 0 degrees is directly away from the attacking character, and this value angles up counter-clockwise. Shield SafetyThe difference between the attacker's endlag and the period that the opponent is in shieldstun. This frame advantage value is based off the assumption that the very first active frame connects with the opponent's shield. ProtectionAny kind of body part intangibility, invulnerability, or armor that the move has.
Early 16.0/12.0/9.024/18/13.5 charged 18~29 64 88 -34/-37-30/-33 charged none
Late 13.0/9.0/7.019.5/13.5/10.5 charged 30~35 64 88 -24/-26-20/-24 charged none
  • Placeholder


Hit / Hitbox Base KB Fixed KB KB Growth Landing Lag Autocancel Window Shieldstun Shieldlag Bonus Shield Damage Direct Hitbox Clang ReboundThe type of interaction when a hitbox interacts with another hitbox

Rebound interacts by clanking with other hitboxes, causing the rebound property if the hitbox doesn't deal over 9.0% damage than the opposing hitbox it is clanking with.

Trample interacts by clanking with other hitboxes, but doesn't cause the rebound property.

Transcendent cannot interact with other hitboxes.

No Stop interacts by clanking with other hitboxes, but doesn't stop being active. Unique to Mii Gunner's Grenade Launch.
Rehit Hitlag Multiplier SDI Multiplier
Early 53/58/62 84/89/92 11/8/75/4/4 charged
Late 53/58/62 84/89/92 9/7/65/4/4 charged


Down Smash

+

Hit / HitboxWhich hit timing (such as early or late), or hitbox (such as sweetspot or sourspot) of this move that the data to the right is referring to. DamageThe raw damage percent value(s) of the listed move that the game calculates damage and staling from. Frames ActiveThe frames of this move where there are active hitboxes that can affect opponents. Total FramesThe total number of animation frames for this move. Landing lag for applicable moves will be listed under "Additional Data". AngleThe launch angle of this move. 0 degrees is directly away from the attacking character, and this value angles up counter-clockwise. Shield SafetyThe difference between the attacker's endlag and the period that the opponent is in shieldstun. This frame advantage value is based off the assumption that the very first active frame connects with the opponent's shield. ProtectionAny kind of body part intangibility, invulnerability, or armor that the move has.
Close 15.022.5 charged 17 69 60 -41-36 charged none
Far 13.019.5 charged 18~19 69 28 -41-37 charged none
Windbox 0.00 charged 20-29 69 361 none
  • Placeholder


Hit / Hitbox Base KB Fixed KB KB Growth Landing Lag Autocancel Window Shieldstun Shieldlag Bonus Shield Damage Direct Hitbox Clang ReboundThe type of interaction when a hitbox interacts with another hitbox

Rebound interacts by clanking with other hitboxes, causing the rebound property if the hitbox doesn't deal over 9.0% damage than the opposing hitbox it is clanking with.

Trample interacts by clanking with other hitboxes, but doesn't cause the rebound property.

Transcendent cannot interact with other hitboxes.

No Stop interacts by clanking with other hitboxes, but doesn't stop being active. Unique to Mii Gunner's Grenade Launch.
Rehit Hitlag Multiplier SDI Multiplier
Close 52 103 105 charged
Far 30 90 95 charged
Windbox 55 FKB 100 23 charged


Aerials

Neutral Air

Airborne

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaNAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaNAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
  • I'll let anyone available fix the number of infoboxes on display here

Forward Air

Airborne +

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaFAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaFAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Back Air

Airborne +

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaBAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaBAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Up Air

Airborne +

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaUAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaUAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Down Air

Airborne +

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaDAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaDAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Grabs & Throws

Grab

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaGrab_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.

Standing grab
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaDashGrab_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.

Dash grab
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaPivotGrab_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.

Pivot grab
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaPummel_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.

Pummel
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaGrab_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaDashGrab_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaPivotGrab_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaPummel_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.

Standing grab

  • Placeholder

Dash Grab ( or > )

  • Placeholder

Pivot Grab ( > + )

  • Placeholder

Pummel ( > )

Only used to get free damage after a grab before going for a throw. Only do this if you're certain you can do a throw after pummeling the opponent.

  • As a rule of thumb, you can have one guaranteed pummel every 30%.

Forward Throw

>

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaFThrow_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaFThrow_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Back Throw

>

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaBThrow_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaBThrow_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Up Throw

>

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaUThrow_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaUThrow_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Down Throw

>

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaDThrow_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaDThrow_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Specials

Autoreticle

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaAutoreticle_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaAutoreticle_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Explosive Flame

/ +

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaExplosiveFlame_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaExplosiveFlame_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Warp

+

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaWarp_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaWarp_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Counter

+

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaCounter_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.

Whiff (don't let this happen)
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaCounterHit_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.

Counter
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaReflectBarrier_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.

Reflect
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaCounter_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaCounterHit_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaReflectBarrier_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Misc. Attacks

Ledge Attack

while holding the ledge

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaLedgeAttack_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaLedgeAttack_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Getup Attack

after getting knocked down

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaGetupAttack_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaGetupAttack_1' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaGetupAttack_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaGetupAttack_1' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
  • Placeholder

Trip Attack

after tripping

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaTripAttack_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'PalutenaTripAttack_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
Chances are you're rarely going to see this. Functionally, it's the same as a regular getup attack.


Navigation

To edit frame data, edit values in SSBU/Palutena/Data.
Palutena


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