Links
Normal Moves
Jab
Jab 1
Mewtwo | |||||
---|---|---|---|---|---|
Jab Jab 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 21 | 5-6 | 361/180 | 25/20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -12 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.8 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Who needs combos with a jab like this? | |||||
Rapid Jab
Mewtwo | |||||
---|---|---|---|---|---|
Jab Rapid Jab | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.8 | - | 2/5/8/11/14/17/... | 361 | 8 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 0.5 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Finisher
Mewtwo | |||||
---|---|---|---|---|---|
Jab Finish | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 40 | 6~7 | 361 | 82 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -30 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 2.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Tilt
Forward Tilt (Close)
Mewtwo | |||||
---|---|---|---|---|---|
Forward Tilt Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 35 | 10~11 | 361 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -14 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.2 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Strong but committal poke. | |||||
Forward Tilt (Mid)
Mewtwo | |||||
---|---|---|---|---|---|
Forward Tilt Mid | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 35 | 10~11 | 361 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Forward Tilt (Far)
Mewtwo | |||||
---|---|---|---|---|---|
Forward Tilt Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 35 | 10~11 | 361 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Tilt
Up Tilt (Close Clean)
Mewtwo | |||||
---|---|---|---|---|---|
Up Tilt Close (Clean) | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 29 | 8 | 110 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
105 | - | -14 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Anti-air/combo starter. Be wary of big jump-in aerials. | |||||
Up Tilt (Mid Clean)
Mewtwo | |||||
---|---|---|---|---|---|
Up Tilt Mid (Clean) | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 8 | 110 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
71 | - | -15 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Tilt (Far Clean)
Mewtwo | |||||
---|---|---|---|---|---|
Up Tilt Far (Clean) | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | - | 110 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
71 | - | -15 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Tilt (Close Late)
Mewtwo | |||||
---|---|---|---|---|---|
Up Tilt Close (Late) | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 9~13 | 78 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
105 | - | -14 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Tilt (Mid Late)
Mewtwo | |||||
---|---|---|---|---|---|
Up Tilt Mid (Late) | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 29 | 9~13 | 78 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
105 | - | -14 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Tilt (Far Late)
Mewtwo | |||||
---|---|---|---|---|---|
Up Tilt Far (Late) | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 29 | 9~13 | 78 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
105 | - | -14 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Down Tilt
Down Tilt (Close)
Mewtwo | |||||
---|---|---|---|---|---|
Down Tilt Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 23 | 6~7 | 80 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | -11 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Low risk, often high reward poke and combo starter. | |||||
Down Tilt (Mid)
Mewtwo | |||||
---|---|---|---|---|---|
Down Tilt Mid | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5 | 23 | 6~7 | 70 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
84 | - | -12 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Down Tilt (Far)
Mewtwo | |||||
---|---|---|---|---|---|
Down Tilt Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 23 | 6~7 | 60 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -12 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Dash Attack
Dash Attack (Clean Sweetspot)
Mewtwo | |||||
---|---|---|---|---|---|
Dash Attack Sweetspot (Clean) | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 38 | 10~11 | 54 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -14 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.25 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Basic, but effective. Don't get predictable! | |||||
Dash Attack (Clean Sourspot)
Mewtwo | |||||
---|---|---|---|---|---|
Dash Attack Sourspot (Clean) | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 38 | 10~11 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -14 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.25 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Dash Attack (Late Sweetspot)
Mewtwo | |||||
---|---|---|---|---|---|
Dash Attack Sweetspot (Late) | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 38 | 12~20 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -18 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.25 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Dash Attack (Late Sourspot)
Mewtwo | |||||
---|---|---|---|---|---|
Dash Attack Sourspot (Late) | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5 | 38 | 12~20 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -18 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | 1.25 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Smash Attacks
Forward Smash
Forward Smash (Forward)
Mewtwo | |||||
---|---|---|---|---|---|
Forward Smash Forward | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Standard, super strong F-Smash. | |||||
Forward Smash (Up)
Mewtwo | |||||
---|---|---|---|---|---|
Forward Smash Up | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Deceptively high-reaching. | |||||
Forward Smash (Down)
Mewtwo | |||||
---|---|---|---|---|---|
Forward Smash Down | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Rarely used in the wake of better options. | |||||
Up Smash
Up Smash
Mewtwo | |||||
---|---|---|---|---|---|
Up Smash - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
PLEASE don't get baited. | |||||
Down Smash
Down Smash
Mewtwo | |||||
---|---|---|---|---|---|
Down Smash - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.024 charged | 44 | 21-23 | 55 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
118 | - | -11 to -9-7 to -5 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 115 charged | - | - | - | |
Down Smash loaned all its endlag to Up Smash and doesn't intend on getting paid back. | |||||
Aerials
Neutral Aerial
Neutral Aerial
Mewtwo | |||||
---|---|---|---|---|---|
Neutral Aerial - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.6/4.0Multihit/Final | 50 | 7-8/11-12/15-16/19-20/7-8/11-12/15-16/19-20/27-28 | 361 | ?/40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
?/110 | - | -8/-7 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2/3 | - | - | - | |
Amazing despite multihit inconsistency and hitbox size. | |||||
Forward Aerial
Forward Aerial
Mewtwo | |||||
---|---|---|---|---|---|
Forward Aerial - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 40 | 7-9 | 47 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -3 | 8 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
A Bair in a Fair's clothing. Somehow not Mewtwo's best move. | |||||
Back Aerial
Back Aerial (Close)
Mewtwo | |||||
---|---|---|---|---|---|
Back Aerial Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 40 | 13-17 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
101/90 | - | -5/-6 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
The tail moment factory. | |||||
Back Aerial (Mid)
Mewtwo | |||||
---|---|---|---|---|---|
Back Aerial Mid | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 40 | 13-17 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
101/90 | - | -5/-6 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
Back Aerial (Far)
Mewtwo | |||||
---|---|---|---|---|---|
Back Aerial Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 40 | 13-17 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
101/90 | - | -5/-6 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
The tail moment factory. | |||||
Up Aerial
Up Aerial
Mewtwo | |||||
---|---|---|---|---|---|
Up Aerial - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/11.0/10.0 | 40 | 10-14 | 72/65/55 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
98/92 | - | -3/-4 | 8 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
Basic, but overall great Up Air, although still prone to causing tail moments. | |||||
Down Aerial
Down Aerial
Mewtwo | |||||
---|---|---|---|---|---|
Down Aerial - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0/14.0 | 48 | 15-18 | 270/70 | 10/20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100/98 | - | -6 | 11 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
On one hand, one of Mewtwo's flashiest options. On the other, completely outdone in all of it uses by other moves. | |||||
Specials
Shadow Ball
Shadow Ball(uncharged stance)
Mewtwo | |||||
---|---|---|---|---|---|
Shadow Ball uncharged stance | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Gameplan in a can, just add water! | |||||
Shadow Ball(fully charged stance)
Mewtwo | |||||
---|---|---|---|---|---|
Shadow Ball fully charged stance | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Your win condition | |||||
Shadow Ball(uncharged throw)
Mewtwo | |||||
---|---|---|---|---|---|
Shadow Ball uncharged throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Uncharged projectile | |||||
Shadow Ball(fully charged throw)
Mewtwo | |||||
---|---|---|---|---|---|
Shadow Ball fully charged throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
25.0 | 39Throw animation | 16-98 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
133F to reach full charge | |||||
Fully charged projectile | |||||
Confusion
Confusion
Mewtwo | |||||
---|---|---|---|---|---|
Confusion confusion | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | 10-13 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Reflector active 10-33. | |||||
Just imagine if Mewtwo could learn Psychic instead!... Wait. | |||||
Teleport
Teleport
Mewtwo | |||||
---|---|---|---|---|---|
Teleport teleport | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 44End on Ground | - | - | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | 20 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 9-19 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grabs ledge as early as frame 16. | |||||
Enables Mewtwo's offstage potential | |||||
Disable
Disable
Mewtwo | |||||
---|---|---|---|---|---|
Disable disable | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 52 | 16-23 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -30 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 10-16 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Whiffing anything -> buffering Disable is a true combo | |||||
Grabs & Throws
Grab
Standing Grab
Mewtwo | |||||
---|---|---|---|---|---|
Grab Standing Grab | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 39 | 7-8 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | N/A | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Standing Grab | |||||
Dash Grab
Mewtwo | |||||
---|---|---|---|---|---|
Grab Dash Grab | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 47 | 10-11 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | N/A | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
A faithful recreation of 90% accurate Pokémon moves | |||||
Pivot Grab
Mewtwo | |||||
---|---|---|---|---|---|
Grab Pivot Grab | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 42 | 11-12 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | N/A | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab | |||||
Pummel
Mewtwo | |||||
---|---|---|---|---|---|
Grab Pummel | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.3 | 19 | 1 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | N/A | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Not used much despite its high damage relative to others | |||||
Forward Throw
Forward Throw
Mewtwo | |||||
---|---|---|---|---|---|
Forward Throw Forward Throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Interesting concept, but not actually very unique | |||||
Back Throw
Back Throw
Mewtwo | |||||
---|---|---|---|---|---|
Back Throw Back Throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 55 | 30 | 47 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-30 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Standard, but powerful kill throw at ledge | |||||
Up Throw
Up Throw
Mewtwo | |||||
---|---|---|---|---|---|
Up Throw Up Throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 80 | 43 | 90 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-43 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Comically strong Up Throw | |||||
Down Throw
Down Throw
Mewtwo | |||||
---|---|---|---|---|---|
Down Throw Down Throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Often merely a knowledge/reaction check, but useful nonetheless | |||||
Misc. Attacks
Ledge Attack
Ledge Attack
Mewtwo | |||||
---|---|---|---|---|---|
Ledge Attack Ledge Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Placeholder Image | |||||
Getup Attack
Getup Attack 1
Mewtwo | |||||
---|---|---|---|---|---|
Getup Attack Getup Attack 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Getup Attack 2
Mewtwo | |||||
---|---|---|---|---|---|
Getup Attack Getup Attack 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Trip Attack
Trip Attack 1
Mewtwo | |||||
---|---|---|---|---|---|
Trip Attack Trip Attack 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Trip Attack 2
Mewtwo | |||||
---|---|---|---|---|---|
Trip Attack Forward Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Cool animation on a terrible move. | |||||
![](http://static.miraheze.org/dragdownwiki/thumb/d/d2/SSBU_Mewtwo_Stock.png/50px-SSBU_Mewtwo_Stock.png)
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
Placeholder