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Jab 1
Mario | |||||
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- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.2 | - | 2-3 | 361/180 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.7 | - | 2-3 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -16 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | - | 3-4 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Tilt
Forward Tilt
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 5-7 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Forward Tilt (Up)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 5-7 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Forward Tilt (Down)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 5-7 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Up Tilt
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.5 | - | 5-11 | 96 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -18 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Down Tilt
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0/5.0 | - | 5-7 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -15 to -13/-16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7/6 | - | - | - | |
Dash Attack
Dash Attack (Early Hit)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 6-9 | 50 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -17 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Dash Attack (Late Hit)
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioDashAttack 1.pngFile:SSBU Mario MarioDashAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 10-25 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -16 to -1 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Forward Smash
Forward Smash
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.7/17.79999922.049999999999997/26.6999985 charged | - | 15-17 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -22 to -20/-20 to -18-18 to -16/-15 to -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/125/6 charged | - | - | - | |
Forward Smash (Up)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.7/17.799999 | - | 15-17 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -17/-16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13/16 | - | - | - | |
Forward Smash (Down)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.7/17.799999 | - | 15-17 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -17/-16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13/16 | - | - | - | |
Up Smash
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.021 charged | - | 9-12 | 83 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -20 to -17-16 to -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 105 charged | - | - | - | |
Down Smash
Down Smash (Forward Sweep)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.015 charged | - | 5-6 | 32 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -31 to -30-28 to -27 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 74 charged | - | - | - | |
Down Smash (Backwards Sweep)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.018 charged | - | 14 | 30 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -21-17 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Neutral Air
Neutral Air
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 3-5 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -2 | 6 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Neutral Air (Late Hit)
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioNAir 1.pngFile:SSBU Mario MarioNAir 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 6-27 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -3 | 6 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Air
Forward Air (Early Hit)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 16 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 | 17 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweet Spot)
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioFAir 1.pngFile:SSBU Mario MarioFAir 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | - | 17-20 | 280 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 | 17 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air 2
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioFAir 2.pngFile:SSBU Mario MarioFAir 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 21 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 | 17 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Air
Back Air (Clean Hit)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5 | - | 6-7 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -2 | 6 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Air 1 (Late Hit)
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioBAir 1.pngFile:SSBU Mario MarioBAir 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 8-10 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -3 | 6 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Up Air
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 4-7 | 75 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -3 | 6 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Down Air
Down Air (Multi-Hits)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.4 | - | 5/7/9/11/5/7/9/11 | 94 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 | 15 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Down Air (Final Hit)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.5 | - | 23 | 75 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 | 15 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Down Air (Landing)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | - | 1-3 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -11 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Grab
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 6-7 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioDashGrab 0.pngFile:SSBU Mario MarioDashGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 9-10 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioPivotGrab 0.pngFile:SSBU Mario MarioPivotGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 10-11 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.3 | - | 1 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Throw (Throw)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 13 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Back Throw
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 13-39 | 50 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -38 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Back Throw (Throw)
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioBThrow 1.pngFile:SSBU Mario MarioBThrow 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | - | 44 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw (Throw)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 18 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw (Throw)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 18 | 68 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Fireball
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/4.0 | - | N/A | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | NaN/NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Cape
Cape
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 12-14 | 110 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Cape (Reflector)
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioCape 1.pngFile:SSBU Mario MarioCape 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 9-20 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Super Jump Punch
Super Jump Punch (First Hit)
Mario | |||||
---|---|---|---|---|---|
- | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 3-6 | 60/86/100 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -29 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Super Jump Punch (Multi-Hits)
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioSuperJumpPunch 1.pngFile:SSBU Mario MarioSuperJumpPunch 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.6 | - | 7-16 | 60/92 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -29 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Super Jump Punch (Final Hit)
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioSuperJumpPunch 2.pngFile:SSBU Mario MarioSuperJumpPunch 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 17-18 | 60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -17 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
F.L.U.D.D.
Mario | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | - | N/A | 55 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Ledge Attack
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioLedgeAttack 0.pngFile:SSBU Mario MarioLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 24-26 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -22 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Getup Attack
Getup Attack (Up)
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioGetupAttack 0.pngFile:SSBU Mario MarioGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 19-25 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Getup Attack (Down)
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioGetupAttack 1.pngFile:SSBU Mario MarioGetupAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 16-22 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -23 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Trip Attack
Mario | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Mario MarioTripAttack 0.pngFile:SSBU Mario MarioTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 19-32 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -23 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
![](http://static.miraheze.org/dragdownwiki/thumb/e/e6/SSBU_Mario_Stock.png/50px-SSBU_Mario_Stock.png)
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
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Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
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