![](http://static.miraheze.org/dragdownwiki/thumb/3/36/SSBU_Kirby_Stock.png/50px-SSBU_Kirby_Stock.png)
Gameplan Summary
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Neutral
Overview
In neutral, Kirby excels in two areas, defense and cqc. However, due to his poor range, speed, and lack of tools to force an approach, Kirby struggles when approaching. That forces Kirby to either be super aggresive, or super defensive. The goal of a good Kirby should be to get the opponent in his golden range, right in front of him, where Kirby can make use of his good frame data and small size to safely pressure the opponent. Kirby can do that by baiting the opponent to approach him, or by running in and forcing interactions. This however leaves him vulnerable against playstyles not afraid to play non-interactive against Kirby since Kirby doesn't really have a solid answer to non-interactive play.
Advantage
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Disadvantage
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Stages
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Tips and Tricks
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Counterplay
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![](http://static.miraheze.org/dragdownwiki/thumb/3/36/SSBU_Kirby_Stock.png/50px-SSBU_Kirby_Stock.png)
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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