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Kirby is generally as basic as it gets when it comes to tech, but there are a few exceptions.
General Techs
Fullhop Double Jump
Kirby does a fullhop and buffers a double jump for immediatley after the fullhop. The purpose of this is to compensate for kirby's short jump. This tech, although simple, is extremely important for Kirby.
Instant Double Jump
Unlike a lot of other characters, Kirby's Instant Double Jump puts you lower than a fullhop. It's mostly used to combo with dair.
Pivot Cancel
(Depending on tilt and desired direction)
Pivot Canceling is when a character pivots in the other direction during a dash, and then quickly uses a tilt to cancel the turnaround animation. If done correctly, the character should slide forward while attacking, increasing their range.
Kirby greatly benefits from Pivot Canceling, as it increases his burst range drastically, allowing him to approach more effectively and improve his already solid ground control. It also allows Kirby to approach with UTilt's back facing hitbox.
The easiest way to Pivot Cancel involves using the C-stick to input tilts. While dashing, flick the left analog stick in the direction opposite of the direction the character is facing, then immediately flick the C-stick in the direction corresponding to the desired tilt.
When Pivot Cancelling into UTilt/DTilt, how quickly the tilt was inputted affects the direction the character faces. If both sticks were flicked at the exact same time, the character will face forwards. Otherwise they will be facing backwards.
Extended Dash Cancel (also known as a dashwalk-tilt)
Kirby presses forward and almost immediatley presses and holds a direction on the tilt-stick(that isn't forward). If done correctly, Kirby will get a small slide during the tilt, and the tilt comes out faster than a pivot tilt. Useful for some bnbs and combo extenstions.
B-reverse
The only move in Kirby's arsenal that can be B-reversed is his neutral B. While not super useful, B reverse inhale is a decent mixup on shield and a lot of copy abilities benefit from B-reverses.
Example Tech
Explanation
Copy Ability Techs
General Rule of Thumb - If the opponent can do something with their neutral B, Kirby can do it with the copy ability(With exceptions where tech requires some other move or Kirby doesn't have enough speed/range/the ability functions differently). In some cases, due to the damage buff copied moves get and/or Kirby's different size/stats/multiple jumps, Kirby gains access to better versions of certain tech.
Example:
- Kirby can do PMLG!
- Kirby can use Shakunetsu!
- Kirby can use Dial Storage!
- Kirby cannot do B.I.R.D.(Kirby doesn't have a move that can replace Dedede utilt)
HyperJumping
If a copy ability is a charge-type attack that can be cancelled with a jump, Kirby can cancel his jump animation with the charge, which he can then cancel with the jump, allowing him to ascend very fast.
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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