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'''Neutral Overview'''
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==Gameplan Summary==
* Placeholder


==Neutral==

===Overview===
In neutral, Kirby excels in two areas, defense and cqc. However, due to his poor range, speed, and lack of tools to force an approach, Kirby struggles when approaching. That forces Kirby to either be super aggresive, or super defensive. The goal of a good Kirby should be to get the opponent in his golden range, right in front of him, where Kirby can make use of his good frame data and small size to safely pressure the opponent. Kirby can do that by baiting the opponent to approach him, or by running in and forcing interactions. This however leaves him vulnerable against playstyles not afraid to play non-interactive against Kirby since Kirby doesn't really have a solid answer to non-interactive play.
In neutral, Kirby excels in two areas, defense and cqc. However, due to his poor range, speed, and lack of tools to force an approach, Kirby struggles when approaching. That forces Kirby to either be super aggresive, or super defensive. The goal of a good Kirby should be to get the opponent in his golden range, right in front of him, where Kirby can make use of his good frame data and small size to safely pressure the opponent. Kirby can do that by baiting the opponent to approach him, or by running in and forcing interactions. This however leaves him vulnerable against playstyles not afraid to play non-interactive against Kirby since Kirby doesn't really have a solid answer to non-interactive play.


==Advantage==
* Placeholder


==Disadvantage==
* Placeholder


==Stages==
* Placeholder


==Tips and Tricks==
* Placeholder


==Counterplay==
* Placeholder


==Navigation==
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Revision as of 01:13, 20 April 2023

Kirby


Gameplan Summary

  • Placeholder


Neutral

Overview

In neutral, Kirby excels in two areas, defense and cqc. However, due to his poor range, speed, and lack of tools to force an approach, Kirby struggles when approaching. That forces Kirby to either be super aggresive, or super defensive. The goal of a good Kirby should be to get the opponent in his golden range, right in front of him, where Kirby can make use of his good frame data and small size to safely pressure the opponent. Kirby can do that by baiting the opponent to approach him, or by running in and forcing interactions. This however leaves him vulnerable against playstyles not afraid to play non-interactive against Kirby since Kirby doesn't really have a solid answer to non-interactive play.


Advantage

  • Placeholder


Disadvantage

  • Placeholder


Stages

  • Placeholder


Tips and Tricks

  • Placeholder


Counterplay

  • Placeholder


Navigation

Kirby


Character Select

System Explanations

Essentials
ControlsFAQ
The Basics
MovementOffenseDefense
Detailed & Advanced Information
Damage/KnockbackFrame Data ExplanationsStates of PlayUniversal StrategyEsoterica
Archived Information
Patch NotesTier ListsAlternate ResourcesDiscords

Mechanics Glossary

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