More actions
Juggling
Juggling is pretty simple but ideally Ken would not want to juggle at all. Instead he would want to do true ladder combos into a m.DP for a KO. But in the case that it does not KO, Ken should juggle with UAir to then cancel into a m.DP for another KO attempt.
Edge Guarding
Ken won’t often go for edge guards. Really it’s best if the opponent for sure has to use their double jump. It’s not advised to edge guard if the opponent has a really long recovery and large hitbox on their USpecial that could potentially stage spike Ken or worse. An example would be Byleth, Charizard, and Ken and Ryu. If possible, stuff them out before they get a chance to use their USpecial. Only other time edge guarding would be beneficial would be from combos. If Ken hits a DAir at the ledge at an early percent a cool trick would be to cancel to Focus Attack and fall down then release the attack when they jump up next to Ken then dash cancel, double jump, DAir, and cancel to Shoryuken to recover back to stage. Combo notation for that would be: DAir xx FA (hold until opponent is next to Ken) > release > dash cancel > double jump > DAir xx Shoryuken.
Ledge Trapping
A common setup used is the three zones. The three zones are the pressure zone, neutral zone, and distance zone. The pressure zone is when Ken is right on top of the ledge. It covers ledge getup and ledge jumps if Ken is mashing tilts. It loses to ledge attack, ledge drop aerials, and ledge roll but Ken can react to the roll and pressure that as well. The next zone is the distance zone. It is meant to cover ledge rolls to prevent losing stage control. It is also good for reacting to ledge jumps. It loses to ledge getup. The final zone is the neutral zone. It is right in between the pressure zone and the distance zone meant to be used to transition between the two other zones and react to ledge options and move there with Ken’s walk to successfully punish it. Another setup is to stand at ledge roll distance and throw a light Hado as soon as the opponent grabs ledge. This will cause them to delay ledge getup, ledge attack, and ledge jump, for if they do this, they will get hit by the Hadoken and be pushed off stage again. And if they decide to ledge roll, Ken will be right there to punish that. This will cause them to wait so that their intangibility runs out. If they ledge getup or getup attack dash in and try for a combo starter. If they jump, use an air-to-air at low percent or heavy Shoryuken at high percents to kill. If they roll try for a combo starter. Be ready to transition to shield pressure if they do shield. After doing this for a little bit, be prepared for hasty ledge jumps to try and get out of the way before the Hado gets to the ledge. Finally, if the opponent decides to hang on the ledge, there are many ways Ken can counter that. Depending on the character, Ken’s LDTilt, HDTilt, and DSmash can hit the opponent’s ledge hang depending on the chart below.
Another way to counter ledge hangs is to use Tatsu trumping. This is a way to ledge trump without having to deal with body blocking preventing ledge trumping. How to Tatsu trump is listed on this character’s Tech page under COIL.
Tech Chase Set-ups
PTilt/PJab Jab Lock
Do the first jablock listed unless it gives a character orientation. "Front-floored" means when they are lying on their front side face down. "Back-floored" means when they are laying on their back side face up. "Head-side" means when you're standing by their head. "Feet-side" means when you're standing by their feet. Data from Lernonad:
PTilt > Jab 1 Jab Lock
"Front-floored" means when they are laying on their front side face down. "Back-floored" means when they are laying on their back side face up. "Head-side" means when you're standing by their head. "Feet-side" means when you're standing by their feet. Data from Kyronic:
LDTilt xx l.Tatsu > tech chase
- Difficulty: easy
- Works on everyone
- Works on Mario at 31% on no DI and no SDI
- Floaties: DI/SDI up and away to avoid tech chase
CPU was not mashing anything (CK > FSmash was not true in this situation)
CPU was mashing air dodge
Shield Break Set-ups
Here is a list of what shield break strings work on who by Lernonad: https://docs.google.com/document/d/1zYikwiHCF-ZjJDPY9d1lxCYYzDW8XlFWJjefsT56XHU/edit?usp=sharing
Essentials
• Controls • FAQ •
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Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
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