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|autocancel=N/A |
|autocancel=N/A |
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|prot=Upper Body intangibility: 1-15, Full Body intangibility: 2-4 |
|prot=Upper Body intangibility: 1-15, Full Body intangibility: 2-4 |
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|hitlagMulti= |
|hitlagMulti=N/A |
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|sdiMulti= |
|sdiMulti=N/A |
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|shieldDamage= |
|shieldDamage=N/A |
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|rehit= |
|rehit=N/A |
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}} |
}} |
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Revision as of 21:32, 11 November 2022
Links
Normals
Jab 1
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Far, Inner, Forearm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Close, Inner, Upper Arm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Far, Outer, Forearm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Close, Outer, Upper Arm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Jab1 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 22 | 6-7 | 33 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 2
Kazuya | |||||
---|---|---|---|---|---|
Jab2 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 25 | 7-8 | 33 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 3 (Flash Punch Combo)
Kazuya | |||||
---|---|---|---|---|---|
Flash Punch Combo Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.9 | 36 | 7-10 | 43 | 76 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -20 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.4 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Jab 3 (Ten Hit Combo)
Kazuya | |||||
---|---|---|---|---|---|
Jab3 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 29 | 6 | 33 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 5.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 4
Kazuya | |||||
---|---|---|---|---|---|
Jab4 Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 39 | 10-11 | 36 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 5
Kazuya | |||||
---|---|---|---|---|---|
Jab5 Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 41 | 11 | 0 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.4 | 4.5 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Jab 6
Jab 7
Jab 8
Jab 9
Jab 10
Forward Tilt
Down Forward Tilt
Kazuya | |||||
---|---|---|---|---|---|
DFTilt DFTilt1, Aerial, Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 36 | 10-11 | 70 | 21 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg Intangibility: 8-11 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DFTilt DFTilt1, Aerial, Close, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 36 | 10-11 | 90 | 21 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg Intangibility: 8-11 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DFTilt DFTilt2, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5 | 54-65 Total Frames depends on when DFTilt2 was pressed | 14-15 amount of frames after DFTIlt2 starts | 50 | 78 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg Intangibility: 13-15 amount of frames after DFTIlt2 starts | 0.4 | 1.0 | 13 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Down Tilt
Down Back Tilt
Back Tilt
Up Back Tilt
Up Tilt
Kazuya | |||||
---|---|---|---|---|---|
UTilt UTilt1, Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 9 | 70 | 46 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 0.4 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UTilt UTilt1, Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 10 | 88 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 0.4 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UTilt UTilt1, Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 10 | 70 | 46 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 0.4 | 1.0 | 1 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Forward Tilt
Kazuya | |||||
---|---|---|---|---|---|
UFTilt UFTilt1, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 42 | 14-16 | 0 | 100 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -22 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both Legs intangibility: 4-7, Both shins intangibility: 8-16 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UFTilt UFTilt2, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 64 | 30-31 | 15 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -30 to -29 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UFTilt UFTilt3, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 81 | 50-51 | 70 | 40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -27 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Crouch Jab
Kazuya | |||||
---|---|---|---|---|---|
CJab Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 26 | 7-9 | 270 | 60 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
12/10 | - | -14 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Arm intangibility: 6-8 | 0.3 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Crouch Spin Kick
Tombstone Crusher
Demon God Fist
Kazuya | |||||
---|---|---|---|---|---|
DGF Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 40 | 13-14 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -16 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 2-6, Arm intangibility: 13-14 | 0.4 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Hitbox values: Ground/Air | |||||
Left Splits Kick
Dash Attack
Kazuya | |||||
---|---|---|---|---|---|
DA Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 47 | 15-16 | 44 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -18 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DA Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 47 | 15-16 | 44 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DA Close, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 47 | 17-19 | 44 | 63 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -17 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DA Far, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 47 | 17-19 | 44 | 63 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Both shins intangibility: 4-7, Right shin intangibility: 13-19 | 0.35 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Smash Attacks
Forward Smash
Kazuya | |||||
---|---|---|---|---|---|
FSmash Strong | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
26.0 36.4 charged | 66 | 25-26 | 361 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -13 to -12 -3 to -2 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-24 | 1.0 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 28 38 charged | - | - | - | |
Up Smash
Kazuya | |||||
---|---|---|---|---|---|
USmash Close, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
19.0 26.6 charged | 47 | 12 | 90 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -22 -18 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-11, Arm intangibility: 12-17 | 0.3 | 1.0 | 3 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 17 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
USmash Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 47 | 15-17 | 90 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -22 to -20 -18 to -16 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-11, Arm intangibility: 12-17 | 0.3 | 1.0 | 3 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 14 charged | - | - | - | |
Down Smash
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Weak, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 46 | 17-18 | 277 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -17 to -16 -12 to -11 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Far, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 23.8 charged | 46 | 17-18 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/80 | - | -16 to -15 -11 to -10 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 18 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Strong, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 46 | 17-18 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -17 to -16 -12 to -11 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Far, Top, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 23.8 charged | 46 | 19 | 277 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -14 -9 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 18 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Strong, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 21.0 charged | 46 | 19 | 277 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -15 -11 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Far, Bottom, Air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 18.2 charged | 46 | 19 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -16 -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 14 charged | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DSmash Close, Weak, Air | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 15.4 charged | 46 | 19 | 277 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -17 -14 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 7-15, Right arm intangibility: 17-19 | 0.3 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 12 charged | - | - | - | |
Aerials
Neutral Aerial
Kazuya | |||||
---|---|---|---|---|---|
NAir Fist, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 28 | 8-9 | 300 | 7 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -3 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NAir Early, Strong | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 28 | 8-9 | 65 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -3 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NAir Early, Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 28 | 8-9 | 65 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -3 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
NAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 28 | 10-16 | 65 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -4 | 7 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Aerial
Kazuya | |||||
---|---|---|---|---|---|
FAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 30 | 10-14 | 45 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
59 | - | -6 | 10 | 1-2, 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Aerial
Kazuya | |||||
---|---|---|---|---|---|
BAir Early, Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 45 | 11-13 | 40 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -5 | 10 | 1-4, 35+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.6 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
BAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 45 | 14-18 | 40 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -6 | 10 | 1-4, 35+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.6 | 1.0 | 4 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Aerial
Kazuya | |||||
---|---|---|---|---|---|
UAir Far, Early, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 4-6 | 77 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.6 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Early, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 4-5 | 77 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.6 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 4-5 | 77 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.6 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Midway, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 33 | 6 | 70 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -3 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 33 | 7-9 | 70 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -4 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
UAir Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 33 | 7-9 | 70 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -4 | 8 | 1, 30+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 4-9 | 0.4 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Down Aerial
Kazuya | |||||
---|---|---|---|---|---|
DAir Starting Hit, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 57 | 17-18 | 70 | 55 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -37 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.1 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Specials
Devil Blaster
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 82 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 82 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -37 to -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Down Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 82 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Down Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 82 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -38 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Up Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 82 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Up Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 82 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -37 to -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Air, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 67 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Air, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 67 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -23 to -8 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Air, Down Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 67 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Air, Down Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 67 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -24 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Air, Up Angled, Far, Initial Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 67 | 27 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Neutral B Air, Up Angled, Laser | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 67 | 28-43 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
35 | - | -22 to -7 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.25 | 1.0 | 5 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Devil Fist
Kazuya | |||||
---|---|---|---|---|---|
Side B Weak, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 66 | 17-22 | 100 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -43 to -38 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 6-9 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Side B Weak, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 66 | 17-22 | 100 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -43 to -38 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 6-9 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Devil Wings
Kazuya | |||||
---|---|---|---|---|---|
Up B Head, Earliest | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 66 | 12-14 | 76 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
53 | - | -40 to -38 | 24 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.3 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Up B Head, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 66 | 15-17 | 71 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -39 to -37 | 24 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.3 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Up B Head, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 66 | 18-20 | 63 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -38 to -36 | 24 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Heaven's Door
Kazuya | |||||
---|---|---|---|---|---|
Down B Miss Grab Hitbox, Close | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 49 | 16-19 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -23 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Down B Miss Grab Hitbox, Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 49 | 16-17 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -23 to -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Down B Miss Grab Hitbox, Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 49 | 16 | 64 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Down B Air, Grab | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 59/105+ whiff/grab connect | 14-15 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | N/A | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Down B Air, Miss Grab Hitbox, Close | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 59 | 16-19 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -33 to -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Down B Air, Miss Grab Hitbox, Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 59 | 16-17 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -33 to -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Down B Air, Miss Grab Hitbox, Downed | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 59/105+ whiff/grab connect | 16 | 64 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | 0.2 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Down B Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 | 105+ Depends on how long Kazuya is falling | 13 frames after Kazuya hits the ground | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor: 5-13 | N/A | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Crouch Dash
Wind God Fist
Kazuya | |||||
---|---|---|---|---|---|
WGF Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 35 | 8 | 73 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Middle, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.5 | 35 | 9 | 88 | 102 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Middle Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 35 | 9 | 73 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.5 | 35 | 10-11 | 88 | 102 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
WGF Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 35 | 10-11 | 73 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -11 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 1-7, Arm intangibility: 8-11 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Electric Wind God Fist
Kazuya | |||||
---|---|---|---|---|---|
EWGF Early, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 35 | 8 | 81 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
EWGF Late, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.5 | 35 | 9-11 | 88 | 102 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
EWGF Late, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 35 | 9-11 | 81 | 92 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
5 | - | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
EWGF Nullbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 35 | 1 Frames after hitting shield | 361 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | Weight Dependent | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 1-3, Full intangibility: 4-8, Arm intangibility: 9-12 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 0 | - | - | - | |
Only hits shield | |||||
Dragon Uppercut
Kazuya | |||||
---|---|---|---|---|---|
DU Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0 | 47 | 16 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 2-17, Full intangibility: 7-14 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
DU Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 47 | 17 | 70 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body intangibility: 2-17, Full intangibility: 7-14 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Spinning Demon to Left Hook
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Early, Far, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 10 | 80 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -49 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 10-12 | 65 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -49 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Late, Bottom | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 11-12 | 65 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -48 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
Hellsweep First Hit, Late, Top | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 66 | 11-12 | 80 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -48 to -47 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangiblity: 4-9 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Rage Drive
Kazuya | |||||
---|---|---|---|---|---|
RD Input: DU, Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 145+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body Intangibility: 1-5, Full body intangibility: 6-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: DU, Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 145+ Depends on how long Kazuya falls | 22 frames after Kazuya hits the ground | 60 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body Intangibility: 1-5, Full body intangibility: 6-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Just frame DU, Grab | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 59/145+ whiff/grab connect | 15-18 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body Intangibility: 1-3, Full body intangibility: 4-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Just frame DU, Falling Hitbox (Collateral) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0 | 145+ Depends on how long Kazuya falls | 66+ Depends on how long Kazuya falls | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -infinity to -61 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body Intangibility: 1-3, Full body intangibility: 4-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 16 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Just frame DU, Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 145+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body Intangibility: 1-3, Full body intangibility: 4-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Just frame DU, Shockwave Hitbox (Collateral) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0 | 145+ Depends on how long Kazuya falls | 2-22 frames after Kazuya hits the ground | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -59 to -39 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body Intangibility: 1-3, Full body intangibility: 4-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 16 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Just frame DU, Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 145+ Depends on how long Kazuya falls | 22 frames after Kazuya hits the ground | 60 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper Body Intangibility: 1-3, Full body intangibility: 4-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Hellsweep, Grab | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 59/145+ whiff/grab connect | 15-18 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Hellsweep, Falling Hitbox (Collateral) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0 | 145+ Depends on how long Kazuya falls | 66+ Depends on how long Kazuya falls | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -infinity to -61 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 16 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Hellsweep, Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 145+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Hellsweep, Shockwave Hitbox (Collateral) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0 | 145+ Depends on how long Kazuya falls | 2-22 frames after Kazuya hits the ground | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -59 to -39 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 16 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Hellsweep, Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | 145+ Depends on how long Kazuya falls | 22 frames after Kazuya hits the ground | 60 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-8, Super armor: 9-15, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Down B, Grab | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 56/129+ whiff/grab connect | 14-15 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-3, Super armor: 5-13, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Down B, Falling Hitbox (Collateral) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 | 129+ Depends on how long Kazuya falls | 65+ Depends on how long Kazuya falls | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -infinity to -63 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-3, Super armor: 5-13, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Down B, Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 | 129+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-3, Super armor: 5-13, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Down B, Shockwave Hitbox (Collateral) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 | 129+ Depends on how long Kazuya falls | 2-19 frames after Kazuya hits the ground | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -61 to -41 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-3, Super armor: 5-13, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Down B, Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 129+ Depends on how long Kazuya falls | 19 frames after Kazuya hits the ground | 60 | 67 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 1-3, Super armor: 5-13, Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Grab, Grab | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 39/122+ whiff/grab connect | 7-8 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Grab, Falling Hitbox (Collateral) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 | 122+ Depends on how long Kazuya falls | 58+ Depends on how long Kazuya falls | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -infinity to -63 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Grab, Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.45 | 122+ Depends on how long Kazuya falls | 1 frames after Kazuya hits the ground | 100 | 100 FKB/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Grab, Shockwave Hitbox (Collateral) | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 | 122+ Depends on how long Kazuya falls | 2-19 frames after Kazuya hits the ground | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -61 to -41 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Kazuya | |||||
---|---|---|---|---|---|
RD Input: Grab, Throw | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 122+ Depends on how long Kazuya falls | 19 frames after Kazuya hits the ground | 60 | 67 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1+ frames from the grab connecting. Invincibility ends when the opponent is launched | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grabs and Throws
Grab
Dash Grab
Pivot Grab
Gates of Hell
Pummel
Forward Throw
Kazuya | |||||
---|---|---|---|---|---|
FThrow FThrow | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 75 | 42 | 40 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
125 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-42 | 0.0 | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Kazuya | |||||
---|---|---|---|---|---|
BThrow Collateral | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 83 | 46 | 58 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
55 | - | -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-47 | 0.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Up Throw
Down Throw
Kazuya | |||||
---|---|---|---|---|---|
DThrow Collateral | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 54 | 34 | 50 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-35 | 0.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Other Attacks
Ledge Attack
Getup Attack
Trip Attack
Demon's Wrath
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
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