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SSBU/Cloud/Combos: Difference between revisions

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DI mixup for {{clr|grab|Fthrow}} at the ledge
DI mixup for {{clr|grab|Fthrow}} at the ledge
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|| (L){{clr|aerial|B-Air}} > {{clr|special|Side-B}} || 0 ~ 20 || All ||
! Confirm !! Percent range !! DI it works on !! Notes
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|| (L){{clr|aerial|B-Air}} > (R){{clr|aerial|B-Air}} || 10 ~ 40 || All || Starts being more generous after 10%
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Revision as of 18:50, 13 June 2023

Cloud


Combos

Cloud's combo tree is very simple. Most of his combos are usually two moves in succession. Every move Cloud does usually deals more than 10% damage, meaning that he racks up damage fast when he gets going. The main appeal for combos is that Cloud's advantage and setplay is desirable to work towards. Getting more percent on the opponent faster means playing to his defining win conditions faster, so learning his combos are crucial for this purpose.


List of combos

"(L)" Refers to when an aerial is done landing, whereas "(R)" is when done rising.

Confirm Percent range DI it works on Notes
(L)B-Air > (R)B-Air 10 ~ 40 All Starts being more generous after 10%

-

(L)F-Air > (R)B-Air ~

DI mixup for Fthrow at the ledge

(L)B-Air > Side-B 0 ~ 20 All


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