This page is Pit's "Resource Dump" page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character. This serves to make a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages if any editors see it to be of use.
For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:
- Character Discord pins
- Links or transcriptions of external personal documents and / or Dragdown User Docs
- Tech videos, especially from Twitter hashtags
- One-off or niche combo routes
- Set-ups (for pressure, mix-ups, or setplay)
- Video analyses of matches and sets
If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you should consume at your own discretion. Not all strategy or reasoning may be fully explained, tested, or viable, so either be sure to ask the creators any questions (if possible), or do your own research in training mode.
You can embed links to external documents or User Docs here.
- General document that contains various useful info on the character: https://docs.google.com/spreadsheets/d/1aQGEPXGPZxEOV--ZIYZ0gn2jdH0yZzbxIMSg4nQeQoU/edit#gid=0
- Pitcord's MU repository, organized by row: https://drive.google.com/drive/folders/1hqK3kL-a9-IHqTBCVPYFcgzLMhCpTqw4?ths=true
You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.
- How to do Uair dragdowns (by Naegin): https://www.youtube.com/watch?v=EbpvCjBydyI
You can write your own content here, or post transcriptions of content from potentially impermanent sources here.
Improving your arrow game
Source: Pitcord pins
With arrows you want to aim to cut off an option your opponent has access to. This is to ensure they will either:
- Burn a precious resource (such as their double jump)
- Eat the arrow
- Recover lower
This allows you to have an easier time challenging their recovery.
Practicing can be done in many ways. Here are a few examples:
- Practicing aiming at CPUs (level 8 or below) by throwing them off stage.
- Shoot the ducks on the Duck Hunt stage. This serves as a nice way to get used to the speed and angles Pit's arrows give as the ducks fly in a set distance at random intervals.
- Playing casuals. This might be obvious, and it is. These are really huge to get used to recovery patterns each character can use. Mix-ups are also included for knowing how to use arrows. Chances are, you will never get the same arrow gimps twice. Work on being unpredictable with your angles.
- Create custom stages in stage builder to practice your aim with.
Never shoot arrows in a squiggly-line. At first glance this might seem useful, and I don't blame you. What this actually does is make it harder to control them if you have not practiced arrows to an extensive degree. For beginners, we suggest learning how to shoot them in an exponential graph-shape.
• Controls • FAQ •
• Movement • Offense • Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
• Patch Notes • Tier Lists • Alternate Resources • Discords •