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==Links==
<section begin=Links/>{{CharLinks|charMainPage=
|videos=
|setplay=
|matchups=
|discord=
|twitter=
}}<section end=Links/>
== Character Stats ==
{{Character-SSBU
|character=Wolf
|weight=
|airdodgen=
|airdodgentotal=
|airdodged=
|airdodgedtotal=
|jumpsquat=3F
|hopheightshort=
|hopheightfull=
|hopheightair=
|hopdurationshort=
|hopdurationfull=
|hopdurationshff=
|hopdurationfhff=
|jumpstotal=
|gravity=
|airfallspeedn=
|airfallspeedfast=
|hardlanding=
|airspeed=
|airaccelbase=
|airacceladd=
|airaccelmax=
|walkspeed=
|dashinitial=
|runspeed=
|dashframesn=
|dashframespivot=
|rollback=
|rollforward=
|spotdodgetotal=
|spotdodgeintan=
|grabrange=
}}
== Normal Moves ==
=== Jab 1 ===
{{FrameData-SSBU | character = Wolf
|
|name=Jab 1
|images=
|hitboxes=SSBU_Wolf_WolfJab1_0_hb.webm
|damage=2.0
|
|active=4
|angle=361/180
|
|
|stun=3
|safety=-14
|autocancel=N/A
|
}}
=== Jab 2 ===
{{FrameData-SSBU | character = Wolf
|
|name=Jab 2
|images=SSBU_Wolf_WolfJab2_0.png
|hitboxes=
|damage=2.0
|
|active=4
|angle=361
|
|
|stun=3
|safety=-14
|autocancel=N/A
|
}}
=== Jab 3 ===
{{FrameData-SSBU | character = Wolf
|
|name=Jab 3
|images=SSBU_Wolf_WolfJab3_0.png
|hitboxes=
|damage=4.0
|
|active=4
|angle=55
|
|
|stun=5
|safety=-25
|autocancel=N/A
|
}}
=== Forward Tilt ===
==== Forward Tilt (Early Hit) ====
{{FrameData-SSBU | character = Wolf
|attack=Forward Tilt
|name=Early Hit
|images=
|hitboxes=
|damage=5.0
|
|active=8
|angle=60
|
|
|stun=6
|safety=-20
|autocancel=N/A
|
}}
==== Forward Tilt (Late Hit) ====
{{FrameData-SSBU | character = Wolf
|attack=Forward Tilt
|name=Late Hit
|images=
|hitboxes=
|damage=6.0
|
|active=9~10
|angle=361
|
|
|stun=6
|safety=-19
|autocancel=N/A
|
}}
=== Up Tilt ===
==== Up Tilt (
{{FrameData-SSBU | character = Wolf
|attack=Up Tilt
|name=Scoop Hit
|images=SSBU_Wolf_WolfUTilt_0.png
|hitboxes=SSBU_Wolf_WolfUTilt_0_hb.webm
|damage=10.0
|
|active=7~8
|angle=80
|
|
|stun=10
|safety=-18
|autocancel=N/A
|
}}
==== Up Tilt (Main Hit) ====
{{FrameData-SSBU | character = Wolf
|attack=Up Tilt
|name=Main Hit
|images=
|hitboxes=
|damage={{tt|8.0/9.0/10.0|Closest/middle/outer hit}}
|
|active=7~11
|angle=80
|
|
|stun=8/9/10
|safety=-20/-19/-18
|autocancel=N/A
|
}}
=== Down Tilt ===
{{FrameData-SSBU | character = Wolf
|
|name=Down Tilt
|images=SSBU_Wolf_WolfDTilt_0.png
|hitboxes=SSBU_Wolf_WolfDTilt_0_hb.webm
|damage=6.0
|
|active=5~6
|angle=361
|
|
|stun=6
|safety=-16
|autocancel=N/A
|
}}
=== Dash Attack ===
==== Dash Attack (Early Hit) ====
{{FrameData-SSBU | character = Wolf
|attack=Dash Attack
|name=Early Hit
|images=
|hitboxes=
|damage=11.0
|
|active=11~14
|angle=80/50/361
|
|
|stun=10
|safety=-16
|autocancel=N/A
|
}}
==== Dash Attack (Late Hit) ====
{{FrameData-SSBU | character = Wolf
|attack=Dash Attack
|name=Late Hit
|images=
|hitboxes=
|damage=8.0
|
|active=15~19
|angle=80/50/361
|
|
|stun=8
|safety=-14
|autocancel=N/A
|
}}
== Smash Atttacks ==
=== Forward Smash ===
{{FrameData-SSBU | character = Wolf
|
|name=Forward Smash
|images=SSBU_Wolf_WolfFSmash_0.png
|hitboxes=SSBU_Wolf_WolfFSmash_0_hb.webm
|caption=Endlag? What's that?
|damage={{tt|15.0|22.5 charged}}
|
|active=20
|angle=361
|
|
|stun={{tt|10|5 charged}}
|safety={{tt|-11|-6 charged}}
|autocancel=N/A
|
}}
=== Up Smash ===
==== Up Smash (
{{FrameData-SSBU | character = Wolf
|attack=Up Smash
|name=Scoop Hit
|images=SSBU_Wolf_WolfUSmash_0.png
|hitboxes=SSBU_Wolf_WolfUSmash_0_hb.webm
|damage={{tt|6.0|9 charged}}
|
|active=13~15
|angle=110/125
|
|
|stun={{tt|5|3 charged}}
|safety={{tt|-29|-27 charged}}
|autocancel=N/A
|
}}
==== Up Smash (Main Hit) ====
{{FrameData-SSBU | character = Wolf
|attack=Up Smash
|name=Main Hit
|images=SSBU_Wolf_WolfUSmash_1.png
|hitboxes=SSBU_Wolf_WolfUSmash_1_hb.webm
|damage={{tt|12.0|18.0 charged}}
|
|active=20~23
|angle=95
|
|
|stun={{tt|8|4 charged}}
|safety={{tt|-19|-15 charged}}
|autocancel=N/A
|
}}
=== Down Smash ===
==== Down Smash (First Hit) ====
{{FrameData-SSBU | character = Wolf
|attack=Down Smash
|name=First Hit
|images=
|caption=This move got nerfed ''twice'' but it's still very good.
|hitboxes=SSBU_Wolf_WolfDSmash_1_hb.webm
|damage={{tt|14.0/16.0|21/24 charged}}
|
|active=14~15
|angle=35/30
|
|
|stun={{tt|10/11|5/5 charged}}
|safety={{tt|-19/-18|-15/-14 charged}}
|autocancel=N/A
|
}}
==== Down Smash (Second Hit) ====
{{FrameData-SSBU | character = Wolf
|attack=Down Smash
|name=Second Hit
|images=
|hitboxes=SSBU_Wolf_WolfDSmash_1_hb.webm
|damage={{tt|12.0/14.0|18/21 charged}}
|
|active=21~22
|angle=35/30
|
|
|stun={{tt|8/10|4/5 charged}}
|safety={{tt|-14/-12|-10/-8 charged}}
|autocancel=N/A
|
}}
==
=== Neutral Aerial ===
==== Neutral Aerial (Early Hit) ====
{{FrameData-SSBU | character = Wolf | moveId = WolfNAir_0
|
|name=Early Hit
|images=SSBU_Wolf_WolfNAir_0.png
|hitboxes=SSBU_Wolf_WolfNAir_0_hb.webm
|caption=Good Ground to Air when used rising
|damage=12.0
|
|active=7~9
|angle=361
|
|
|stun=5
|safety=-4
|landlag=9
|autocancel=?
|
}}
==== Neutral Aerial (Late Hit) ====
{{FrameData-SSBU | character = Wolf | moveId = WolfNAir_1
|
|name=Late Hit
|images=
|hitboxes=
|damage=8.0
|
|active=10-26
|angle=361
|
|
|stun=4
|safety=-5
|landlag=9
|autocancel=?
|
}}
=== Forward Aerial ===
{{FrameData-SSBU | character = Wolf | moveId = WolfFAir_0
|
|name=
|images=SSBU_Wolf_WolfFAir_0.png
|hitboxes=SSBU_Wolf_WolfFAir_0_hb.webm
|damage=9.0
|
|active=7~9
|angle=60
|
|
|stun=4
|safety=-6
|landlag=10
|autocancel=?
|
}}
=== Back Aerial ===
{{FrameData-SSBU | character = Wolf | moveId = WolfBAir_0
|
|name=
|images=SSBU_Wolf_WolfBAir_0.png
|hitboxes=SSBU_Wolf_WolfBAir_0_hb.webm
|caption=Autocancel Extraordinaire
|damage={{tt|11.0/13.0/15.0|Close/Mid/Far}}
|total=45
|active=13~15
|angle=361
|
|
|stun=4/5
|safety=-11/-10
|landlag=15
|autocancel=
|
|notes=Hitbox priority is from weakest damage to strongest damage\
}}
Line 381 ⟶ 409:
=== Up Air ===
{{FrameData-SSBU | character = Wolf | moveId = WolfUAir_0
|
|name=
|images=SSBU_Wolf_WolfUAir_0.png
|hitboxes=SSBU_Wolf_WolfUAir_0_hb.webm
|damage=12.0
|
|active=7~9
|angle=80
|
|
|stun=5
|safety=-5
|landlag=10
|autocancel=
|
}}
=== Down Air ===
{{FrameData-SSBU | character = Wolf | moveId = WolfDAir_0
|
|name=
|images=SSBU_Wolf_WolfDAir_0.png
|hitboxes=SSBU_Wolf_WolfDAir_0_hb.webm
|damage={{tt|13.0/15.0|Close/Far}}
|
|active=16~17
|angle=270
|
|
|stun=5
|safety=-14
|landlag=19
|autocancel=?
|
|notes=Sourspot takes priority over sweetspot\
}}
==Grabs & Throws==
=== Grab ===
{{FrameData-SSBU | character = Wolf
|attack=Grab
|name=Standing
|images=SSBU_Wolf_WolfGrab_0.png
|hitboxes=SSBU_Wolf_WolfGrab_0_hb.webm
|caption=
|hitboxCaption=
|damage=N/A
|total=37
|active=6-7
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
=== Dash Grab ===
{{FrameData-SSBU | character = Wolf
|attack=Grab
|name=Dash
|images=
|hitboxes=SSBU_Wolf_WolfDashGrab_0_hb.webm
|caption=
|hitboxCaption=
|damage=N/A
|total=45
|active=8-9
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
=== Pivot Grab ===
{{FrameData-SSBU | character = Wolf
|attack=Grab
|name=Pivot
|images=
|hitboxes=SSBU_Wolf_WolfPivotGrab_0_hb.webm
|caption=
|hitboxCaption=
|damage=N/A
|total=40
|active=9-10
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
=== Pummel ===
{{FrameData-SSBU | character = Wolf
|attack=Grab
|name=Pummel
|images=SSBU_Wolf_WolfPummel_0.png
|hitboxes=SSBU_Wolf_WolfPummel_0_hb.webm
|caption=
|hitboxCaption=
|damage=1.3
|total=7
|active=1
|angle=361
|kbBase=30 FKB
|kbGrow=100
|stun=3
|safety=-2
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Forward Throw ====
===== Forward Throw (Initial Hit)=====
{{FrameData-SSBU | character = Wolf
|attack=Forward Throw
|name=Initial Hit
|images=SSBU_Wolf_WolfFThrow_0.png
|hitboxes=SSBU_Wolf_WolfFThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=33
|active=10
|angle=55
|kbBase=140 FKB
|kbGrow=100
|stun=6
|safety=-16
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-11
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Forward Throw (Throw) =====
{{FrameData-SSBU | character = Wolf
|attack=Forward Throw
|name=
|images=SSBU_Wolf_WolfFThrow_0.png
|hitboxes=SSBU_Wolf_WolfFThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=4.0
|total=33
|active=11
|angle=37
|kbBase=55
|kbGrow=57
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-11
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Back Throw ====
===== Back Throw =====
{{FrameData-SSBU | character = Wolf
|attack=Back Throw
|name=Initial Hit
|images=SSBU_Wolf_WolfBThrow_0.png
|hitboxes=SSBU_Wolf_WolfBThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=6.0
|total=48
|active=23
|angle=120
|kbBase=50
|kbGrow=100
|stun=6
|safety=-18
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-24
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Back Throw (Throw) =====
{{FrameData-SSBU | character = Wolf
|attack=Back Throw
|name=Throw
|images=SSBU_Wolf_WolfBThrow_0.png
|hitboxes=SSBU_Wolf_WolfBThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=48
|active=24
|angle=50
|kbBase=40
|kbGrow=150
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-24
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Up Throw ====
===== Up Throw (Initial Hit)=====
{{FrameData-SSBU | character = Wolf
|attack=Up Throw
|name=Initial Hit
|images=SSBU_Wolf_WolfUThrow_0.png
|hitboxes=SSBU_Wolf_WolfUThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=46
|active=26
|angle=55
|kbBase=50
|kbGrow=100
|stun=6
|safety=-13
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-27
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Up Throw (Throw) =====
{{FrameData-SSBU | character = Wolf
|attack=Up Throw
|name=Throw
|images=SSBU_Wolf_WolfUThrow_0.png
|hitboxes=SSBU_Wolf_WolfUThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.0
|total=46
|active=27
|angle=80
|kbBase=75
|kbGrow=110
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-27
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Down Throw (Throw) ====
{{FrameData-SSBU | character = Wolf
|attack=Down Throw
|name=
|images=SSBU_Wolf_WolfDThrow_0.png
|hitboxes=SSBU_Wolf_WolfDThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=8.5
|total=41
|active=27
|angle=44
|kbBase=50
|kbGrow=65
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-27
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==Special Moves==
=== Blaster ===
==== Blaster (Gun) ====
{{FrameData-SSBU | character = Wolf
|attack=Blaster
|name=Gun Hitbox
|images=SSBU_Wolf_WolfBlaster_0.png
|hitboxes=SSBU_Wolf_WolfBlaster_0_hb.webm
|caption=Damn my neutral is so sick
|hitboxCaption=
|damage=7.0
|total=53
|active=15-19
|angle=60
|kbBase=80
|kbGrow=37
|stun=7
|safety=-30 to -26
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Blaster (Close) ====
{{FrameData-SSBU | character = Wolf
|attack=Blaster
|name=Close
|images=SSBU_Wolf_WolfBlaster_0.png
|hitboxes=SSBU_Wolf_WolfBlaster_0_hb.webm
|caption=
|hitboxCaption=
|damage=6.0
|total=53
|active=16-21
|angle=40
|kbBase=35 FKB
|kbGrow=120
|stun=3
|safety=-32 to -27
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Blaster (Mid) ====
{{FrameData-SSBU | character = Wolf
|attack=Blaster
|name=Mid
|images=SSBU_Wolf_WolfBlaster_0.png
|hitboxes=SSBU_Wolf_WolfBlaster_0_hb.webm
|caption=
|hitboxCaption=
|damage=8.0
|total=53
|active=22-35
|angle=40
|kbBase=40 FKB
|kbGrow=120
|stun=3
|safety=-26 to -13
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Blaster (Far) ====
{{FrameData-SSBU | character = Wolf
|attack=Blaster
|name=Far
|images=SSBU_Wolf_WolfBlaster_0.png
|hitboxes=SSBU_Wolf_WolfBlaster_0_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=53
|active=36-50
|angle=40
|kbBase=30 FKB
|kbGrow=120
|stun=3
|safety=-12 to 2
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
=== Wolf Flash ===
==== Wolf Flash (Trail Hitbox) ====
{{FrameData-SSBU | character = Wolf
|attack=Wolf Flash
|name=Trail
|images=SSBU_Wolf_WolfWolfFlash_0.png
|hitboxes=SSBU_Wolf_WolfWolfFlash_0_hb.webm
|caption=SD extraordinaire
|hitboxCaption=
|damage=3.0
|total=64
|active=19-20
|angle=80
|kbBase=68
|kbGrow=40
|stun=4
|safety=-40 to -39
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Wolf Flash (Clean Hit) ====
{{FrameData-SSBU | character = Wolf
|attack=Wolf Flash
|name=Clean Hit
|images=SSBU_Wolf_WolfWolfFlash_0.png
|hitboxes=SSBU_Wolf_WolfWolfFlash_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|20.0/15.0|Sweetspot/Sourspot}}
|total=64
|active=22-23
|angle=270/28
|kbBase=20/30
|kbGrow=100/85
|stun=18/14
|safety={{tt|-23 to -22/-27 to -26|Sweetspot/Sourspot}}
|landlag=29
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=Sweetspot is on frame 20, can be angled up/down
}}
=== Fire Wolf ===
==== Fire Wolf (Hit 1) ====
{{FrameData-SSBU | character = Wolf
|attack=Fire Wolf
|name=Hit 1
|images=SSBU_Wolf_WolfFireWolf_0.png
|hitboxes=SSBU_Wolf_WolfFireWolf_0_hb.webm
|caption=
|hitboxCaption=
|damage=4.0
|total=72
|active=18-21
|angle=93
|kbBase=50
|kbGrow=10
|stun=5
|safety=-48 to -45
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Fire Wolf (Hit 2) ====
{{FrameData-SSBU | character = Wolf
|attack=Fire Wolf
|name=Hit 2
|images=SSBU_Wolf_WolfFireWolf_1.png
|hitboxes=SSBU_Wolf_WolfFireWolf_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.5
|total=72
|active=27-31
|angle=40/367
|kbBase=60/35/40
|kbGrow=20
|stun=4
|safety=-40 to -36
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Fire Wolf (Hit 3) ====
{{FrameData-SSBU | character = Wolf
|attack=Fire Wolf
|name=Hit 3
|images=SSBU_Wolf_WolfFireWolf_1.png
|hitboxes=SSBU_Wolf_WolfFireWolf_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.5
|total=72
|active=32
|angle=40/367
|kbBase=70/35/40
|kbGrow=20
|stun=4
|safety=-35
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Fire Wolf (Hit 4) ====
{{FrameData-SSBU | character = Wolf
|attack=Fire Wolf
|name=Hit 4
|images=SSBU_Wolf_WolfFireWolf_1.png
|hitboxes=SSBU_Wolf_WolfFireWolf_0_hb.webm
|caption=
|hitboxCaption=
|damage=6.0
|total=72
|active=37-38
|angle=361
|kbBase=60
|kbGrow=136
|stun=6
|safety=-28 to -27
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
=== Reflector ===
==== Reflector (Start) ====
{{FrameData-SSBU | character = Wolf
|attack=Reflector
|name=Start
|images=SSBU_Wolf_WolfReflectorStart_0.png
|hitboxes=SSBU_Wolf_WolfReflectorStart_0_hb.webm
|caption=
|hitboxCaption=
|damage=4.0
|total=9
|active=6-8
|angle=65
|kbBase=60
|kbGrow=85
|stun=5
|safety=-19
|landlag=N/A
|autocancel=N/A
|prot=full invuln 5-8
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Reflector (Hit) ====
{{FrameData-SSBU | character = Wolf
|attack=Reflector
|name=Hit
|images=SSBU_Wolf_WolfReflectorStart_0.png
|hitboxes=SSBU_Wolf_WolfReflectorHit_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=53
|active=2-3
|angle=50
|kbBase=60
|kbGrow=60
|stun=6
|safety=-44 to -43
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==Misc. Attacks==
=== Ledge Attack ===
{{FrameData-SSBU | character = Wolf
|attack=Ledge Attack
|name=
|images=SSBU_Wolf_WolfLedgeAttack_0.png
|hitboxes=SSBU_Wolf_WolfLedgeAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=9.0
|total=56
|active=24-26
|angle=45
|kbBase=90
|kbGrow=20
|stun=9
|safety=-22 to -20
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-26
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
=== Getup Attack ===
==== Getup Attack (Up) ====
{{FrameData-SSBU | character = Wolf
|attack=Getup Attack
|name=Up
|images=SSBU_Wolf_WolfGetupAttack_0.png
|hitboxes=SSBU_Wolf_WolfGetupAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=46
|active=16-22
|angle=48
|kbBase=80
|kbGrow=48
|stun=7
|safety=-22 to -16
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-22
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Getup Attack (Down) ====
{{FrameData-SSBU | character = Wolf
|attack=Getup Attack
|name=Down
|images=SSBU_Wolf_WolfGetupAttack_1.png
|hitboxes=SSBU_Wolf_WolfGetupAttack_1_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=46
|active=16-22
|angle=48
|kbBase=80
|kbGrow=48
|stun=7
|safety=-22 to -16
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-22
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
=== Trip Attack ===
{{FrameData-SSBU | character = Wolf
|attack=Trip Attack
|name=
|images=SSBU_Wolf_WolfTripAttack_0.png
|hitboxes=SSBU_Wolf_WolfTripAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=50
|active=19-26
|angle=361
|kbBase=60
|kbGrow=50
|stun=6
|safety=-24 to -17
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-7
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
[[Category:Super Smash Bros Ultimate]]
[[Category:Wolf]]
==Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|
{{#lst:{{
{{#lst:SSBU/Navigation}}
|
Latest revision as of 05:16, 31 August 2023
Links
Character Stats
Normal Moves
Jab 1
Wolf | |||||
---|---|---|---|---|---|
Jab 1 Jab 1 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 21 | 4 | 361/180 | 25/20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/20 | - | -14 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Wolf | |||||
---|---|---|---|---|---|
Jab 2 Jab 2 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 21 | 4 | 361 | 25/20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/20 | - | -14 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Wolf | |||||
---|---|---|---|---|---|
Jab 3 Jab 3 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 34 | 4 | 55 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
140 | - | -25 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Tilt
Forward Tilt (Early Hit)
Wolf | |||||
---|---|---|---|---|---|
Forward Tilt Early Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 8 | 60 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -20 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Tilt (Late Hit)
Wolf | |||||
---|---|---|---|---|---|
Forward Tilt Late Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 34 | 9~10 | 361 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
106 | - | -19 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Tilt
Up Tilt (Scoop)
Wolf | |||||
---|---|---|---|---|---|
Up Tilt Scoop Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 7~8 | 80 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
115 | - | -18 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Tilt (Main Hit)
Wolf | |||||
---|---|---|---|---|---|
Up Tilt Main Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0/9.0/10.0Closest/middle/outer hit | 35 | 7~11 | 80 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
115/120 | - | -20/-19/-18 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8/9/10 | - | - | - | |
Down Tilt
Wolf | |||||
---|---|---|---|---|---|
Down Tilt Down Tilt | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 27 | 5~6 | 361 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -16 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Dash Attack (Early Hit)
Wolf | |||||
---|---|---|---|---|---|
Dash Attack Early Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | - | 11~14 | 80/50/361 | 40/45 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
92/91/85 | - | -16 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Dash Attack (Late Hit)
Wolf | |||||
---|---|---|---|---|---|
Dash Attack Late Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 37 | 15~19 | 80/50/361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -14 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Smash Atttacks
Forward Smash
Wolf | |||||
---|---|---|---|---|---|
Forward Smash Forward Smash | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.022.5 charged | 41 | 20-23 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
106 | - | -11-6 charged | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 105 charged | - | - | - | |
Endlag? What's that? | |||||
Up Smash
Up Smash (Scoop)
Wolf | |||||
---|---|---|---|---|---|
Up Smash Scoop Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.09 charged | - | 13~15 | 110/125 | 70/80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -29-27 charged | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 53 charged | - | - | - | |
Up Smash (Main Hit)
Wolf | |||||
---|---|---|---|---|---|
Up Smash Main Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.018.0 charged | 47 | 20~23 | 95 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -19-15 charged | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Down Smash
Down Smash (First Hit)
Wolf | |||||
---|---|---|---|---|---|
Down Smash First Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0/16.021/24 charged | - | 14~15 | 35/30 | 50/37 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/93 | - | -19/-18-15/-14 charged | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/115/5 charged | - | - | - | |
This move got nerfed twice but it's still very good. | |||||
Down Smash (Second Hit)
Wolf | |||||
---|---|---|---|---|---|
Down Smash Second Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/14.018/21 charged | 43 | 21~22 | 35/30 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/90 | - | -14/-12-10/-8 charged | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8/104/5 charged | - | - | - | |
Aerials
Neutral Aerial
Neutral Aerial (Early Hit)
Wolf | |||||
---|---|---|---|---|---|
Neutral Air Early Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 43 | 7~9 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -4 | 9 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Good Ground to Air when used rising | |||||
Neutral Aerial (Late Hit)
Wolf | |||||
---|---|---|---|---|---|
Neutral Air Late Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 43 | 10-26 | 361 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -5 | 9 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Aerial
Wolf | |||||
---|---|---|---|---|---|
Forward Air - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 41 | 7~9 | 60 | 45 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -6 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Aerial
Wolf | |||||
---|---|---|---|---|---|
Back Air - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0/13.0/15.0Close/Mid/Far | 45 | 13~15 | 361 | 37 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
96 | - | -11/-10 | 15 | 1-7, 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4/5 | - | - | - | |
Hitbox priority is from weakest damage to strongest damage | |||||
Autocancel Extraordinaire | |||||
Up Air
Wolf | |||||
---|---|---|---|---|---|
Up Air - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 39 | 7~9 | 80 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -5 | 10 | 1-3,31+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Down Air
Wolf | |||||
---|---|---|---|---|---|
Down Air - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0/15.0Close/Far | 54 | 16~17 | 270 | 6 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -14 | 19 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Sourspot takes priority over sweetspot | |||||
Grabs & Throws
Grab
Wolf | |||||
---|---|---|---|---|---|
Grab Standing | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 37 | 6-7 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Wolf | |||||
---|---|---|---|---|---|
Grab Dash | |||||
File:SSBU Wolf WolfDashGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 45 | 8-9 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Wolf | |||||
---|---|---|---|---|---|
Grab Pivot | |||||
File:SSBU Wolf WolfPivotGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 40 | 9-10 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Wolf | |||||
---|---|---|---|---|---|
Grab Pummel | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.3 | 7 | 1 | 361 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Throw
Forward Throw (Initial Hit)
Wolf | |||||
---|---|---|---|---|---|
Forward Throw Initial Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 33 | 10 | 55 | 140 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-11 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Throw (Throw)
Wolf | |||||
---|---|---|---|---|---|
Forward Throw - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 33 | 11 | 37 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-11 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Back Throw
Wolf | |||||
---|---|---|---|---|---|
Back Throw Initial Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 48 | 23 | 120 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-24 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Back Throw (Throw)
Wolf | |||||
---|---|---|---|---|---|
Back Throw Throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 48 | 24 | 50 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
150 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-24 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw
Up Throw (Initial Hit)
Wolf | |||||
---|---|---|---|---|---|
Up Throw Initial Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 46 | 26 | 55 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-27 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Throw (Throw)
Wolf | |||||
---|---|---|---|---|---|
Up Throw Throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 46 | 27 | 80 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-27 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw (Throw)
Wolf | |||||
---|---|---|---|---|---|
Down Throw - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.5 | 41 | 27 | 44 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-27 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Special Moves
Blaster
Blaster (Gun)
Wolf | |||||
---|---|---|---|---|---|
Blaster Gun Hitbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 53 | 15-19 | 60 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
37 | - | -30 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Damn my neutral is so sick | |||||
Blaster (Close)
Wolf | |||||
---|---|---|---|---|---|
Blaster Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 53 | 16-21 | 40 | 35 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -32 to -27 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Blaster (Mid)
Wolf | |||||
---|---|---|---|---|---|
Blaster Mid | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 53 | 22-35 | 40 | 40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -26 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Blaster (Far)
Wolf | |||||
---|---|---|---|---|---|
Blaster Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 53 | 36-50 | 40 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -12 to 2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Wolf Flash
Wolf Flash (Trail Hitbox)
Wolf | |||||
---|---|---|---|---|---|
Wolf Flash Trail | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 64 | 19-20 | 80 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -40 to -39 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
SD extraordinaire | |||||
Wolf Flash (Clean Hit)
Wolf | |||||
---|---|---|---|---|---|
Wolf Flash Clean Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
20.0/15.0Sweetspot/Sourspot | 64 | 22-23 | 270/28 | 20/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100/85 | - | -23 to -22/-27 to -26Sweetspot/Sourspot | 29 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 18/14 | - | - | - | |
Sweetspot is on frame 20, can be angled up/down | |||||
Fire Wolf
Fire Wolf (Hit 1)
Wolf | |||||
---|---|---|---|---|---|
Fire Wolf Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 72 | 18-21 | 93 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -48 to -45 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Fire Wolf (Hit 2)
Wolf | |||||
---|---|---|---|---|---|
Fire Wolf Hit 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 72 | 27-31 | 40/367 | 60/35/40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -40 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Fire Wolf (Hit 3)
Wolf | |||||
---|---|---|---|---|---|
Fire Wolf Hit 3 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5 | 72 | 32 | 40/367 | 70/35/40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -35 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Fire Wolf (Hit 4)
Wolf | |||||
---|---|---|---|---|---|
Fire Wolf Hit 4 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 72 | 37-38 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
136 | - | -28 to -27 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Reflector
Reflector (Start)
Wolf | |||||
---|---|---|---|---|---|
Reflector Start | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 9 | 6-8 | 65 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
full invuln 5-8 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Reflector (Hit)
Wolf | |||||
---|---|---|---|---|---|
Reflector Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 53 | 2-3 | 50 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -44 to -43 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Misc. Attacks
Ledge Attack
Wolf | |||||
---|---|---|---|---|---|
Ledge Attack - | |||||
File:SSBU Wolf WolfLedgeAttack 0.pngFile:SSBU Wolf WolfLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 56 | 24-26 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -22 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-26 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Getup Attack
Getup Attack (Up)
Wolf | |||||
---|---|---|---|---|---|
Getup Attack Up | |||||
File:SSBU Wolf WolfGetupAttack 0.pngFile:SSBU Wolf WolfGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 16-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -22 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Getup Attack (Down)
Wolf | |||||
---|---|---|---|---|---|
Getup Attack Down | |||||
File:SSBU Wolf WolfGetupAttack 1.pngFile:SSBU Wolf WolfGetupAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 16-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -22 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Trip Attack
Wolf | |||||
---|---|---|---|---|---|
Trip Attack - | |||||
File:SSBU Wolf WolfTripAttack 0.pngFile:SSBU Wolf WolfTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 50 | 19-26 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -24 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-7 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
![](http://static.miraheze.org/dragdownwiki/thumb/7/76/SSBU_Wolf_Stock.png/50px-SSBU_Wolf_Stock.png)
Character Select
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