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<section begin=Links/>{{CharLinks|charMainPage=SSBU/Steve |
<section begin=Links/>{{CharLinks|charMainPage=SSBU/Steve |
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|videos= |
|videos= |
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|setplay=yes |
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|matchups= |
|matchups= |
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|discord= |
|discord= |
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Line 9: | Line 10: | ||
}}<section end=Links/> |
}}<section end=Links/> |
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== |
== Character Stats == |
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{{Character-SSBU |
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=== Jab Tilt === |
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|character=Steve |
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==== Jab Tilt ==== |
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|weight=92 |
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{{FrameData-SSBU | character = Steve |
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|airdodgen=3-30F intangible |
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|attack=Punch: Jab Tilt |
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|airdodgentotal=54 |
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|name=Attack |
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|airdodged=3-21F intangible |
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|images=SSBU_Steve_SteveJabFTiltPunch_0.png |
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|airdodgedtotal=121 (Up) \ 108 (Diagonal Up) \ 92 (Left/Right) \ 82 (Diagonal Down) \ 75 (Down) |
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|hitboxes=SSBU_Steve_SteveJabFTiltPunch_0_hb.webm |
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|jumpsquat=3 |
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|caption= |
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|hopheightshort= |
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|damage=2.72% |
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|hopheightfull= |
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|total=16 |
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|hopheightair= |
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|active=4-6 |
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|hopdurationshort=33 |
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|angle=60 |
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|hopdurationfull=40 |
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|kbBase=72 |
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|hopdurationshff=22 |
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|kbGrow=50 |
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|hopdurationfhff=27 |
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|stun=2 |
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|jumpstotal=2 |
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|safety=-10 to -8 |
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|gravity=0.07 |
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|landlag=- |
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|airfallspeedn= |
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|autocancel=- |
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|airfallspeedfast= |
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|rehit=0 |
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|hardlanding= |
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|hitlagMulti=×1.0 |
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|airspeed=0.86 |
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|sdiMulti=×2.0 |
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|airaccelbase= |
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|shieldDamage=0 |
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|airacceladd= |
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|prot=- |
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|airaccelmax= |
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}} |
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|walkspeed=0.85 |
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|dashinitial=1.45 |
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=== Up Tilt === |
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|runspeed=1.45 |
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==== Up Tilt (Early) ==== |
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|dashframesn= |
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{{FrameData-SSBU | character = Steve |
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|dashframespivot= |
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|attack=Punch: Up Tilt |
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|rollback=34/5-16F intangible |
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|name=Early |
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|rollforward=29/4-15F intangible |
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|images=SSBU_Steve_SteveUTiltPunch_0.png |
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|spotdodgetotal=20/25 |
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|hitboxes=SSBU_Steve_SteveUTiltPunch_0_hb.webm |
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|spotdodgeintan=3-17F intangible |
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|caption=The only decent punch move |
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|grabrange= |
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|damage=5.2% |
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|total=16 |
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|active=6 |
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|angle=86 |
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|kbBase=42 |
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|kbGrow=78 |
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|stun=6 |
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|safety=-4 |
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|landlag=- |
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|autocancel=- |
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|rehit=0 |
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|hitlagMulti=×1.0 |
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|sdiMulti=×1.2 |
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|shieldDamage=0 |
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|prot=- |
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}} |
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==== Up Tilt (Late) ==== |
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{{FrameData-SSBU | character = Steve |
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|attack=Punch: Up Tilt |
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|name=Late |
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|images=SSBU_Steve_SteveUTiltPunch_0.png |
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|hitboxes=SSBU_Steve_SteveUTiltPunch_0_hb.webm |
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|caption= |
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|damage=5.2% |
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|total=16 |
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|active=7-9 |
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|angle=98 |
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|kbBase=38 |
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|kbGrow=74 |
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|stun=6 |
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|safety=-3 to -1 |
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|landlag=- |
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|autocancel=- |
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|rehit=0 |
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|hitlagMulti=×1.0 |
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|sdiMulti=×1.2 |
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|shieldDamage=0 |
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|prot=- |
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}} |
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=== Dash Attack === |
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==== Dash Attack (Sweetspot) ==== |
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{{FrameData-SSBU | character = Steve |
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|attack=Punch: Dash Attack |
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|name=Sweetspot |
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|images=SSBU_Steve_SteveDashAttackPunch_0.png |
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|hitboxes=SSBU_Steve_SteveDashAttackPunch_0_0_hb.webm |
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|caption= |
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|damage=8.32% |
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|total=31 |
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|active=8-10 |
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|angle=50 |
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|kbBase=68 |
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|kbGrow=66 |
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|stun=8 |
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|safety=-15 to -13 |
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|landlag=- |
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|autocancel=- |
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|rehit=0 |
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|hitlagMulti=×1.0 |
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|sdiMulti=×1.0 |
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|shieldDamage=1 |
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|prot=- |
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}} |
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==== Dash Attack (Sourspot) ==== |
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{{FrameData-SSBU | character = Steve |
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|attack=Punch: Dash Attack |
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|name=Sourspot |
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|images=SSBU_Steve_SteveDashAttackPunch_0.png |
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|hitboxes=SSBU_Steve_SteveDashAttackPunch_0_0_hb.webm |
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|caption= |
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|damage=6.72% |
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|total=31 |
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|active=11-13 |
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|angle=50 |
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|kbBase=68 |
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|kbGrow=58 |
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|stun=7 |
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|safety=-13 to -11 |
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|landlag=- |
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|autocancel=- |
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|rehit=0 |
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|hitlagMulti=×1.0 |
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|sdiMulti=×1.0 |
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|shieldDamage=1 |
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|prot=- |
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}} |
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=== Side Smash === |
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==== Forward Smash ==== |
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{{FrameData-SSBU | character = Steve |
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|attack=Punch: Forward Smash |
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|name=Attack |
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|images=SSBU_Steve_SteveFSmashPunch_0.png |
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|hitboxes=SSBU_Steve_SteveFSmashPunch_0_hb.webm |
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|caption= |
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|damage=12.0% |
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|total=43 |
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|active=13-15 |
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|angle=42 |
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|kbBase=20 |
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|kbGrow=85 |
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|stun=8 |
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|safety=-22 to -20 |
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|landlag=- |
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|autocancel=- |
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|rehit=0 |
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|hitlagMulti=×1.1 |
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|sdiMulti=×1.0 |
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|shieldDamage=0 |
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|prot=- |
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}} |
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=== Up Smash === |
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===== Up Smash (Scoop) ===== |
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{{FrameData-SSBU | character = Steve |
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|attack=Punch: Up Smash |
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|name=Scoop |
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|images=SSBU_Steve_SteveUSmash_0.png |
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|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm |
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|caption=Lingers forever, but don't whiff |
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|damage=1.0% |
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|total=76 |
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|active=8-9 |
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|angle=105 |
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|kbBase=0 (90 FKB) |
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|kbGrow=100 |
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|stun=2 |
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|safety=-66 to -65 |
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|landlag=- |
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|autocancel=- |
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|rehit=0 |
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|hitlagMulti=×0.4 |
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|sdiMulti=×1.0 |
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|shieldDamage=0 |
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|prot=- |
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|notes=Only hits grounded opponents. Indirect hitbox. Set weight. |
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}} |
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===== Up Smash (Rehit / Bottom) ===== |
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{{FrameData-SSBU | character = Steve |
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|attack=Punch: Up Smash |
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|name=Rehit / Bottom |
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|images=SSBU_Steve_SteveUSmash_0.png |
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|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm |
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|caption= |
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|damage=0.4% |
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|total=76 |
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|active=8-48 |
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|angle=113 |
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|kbBase=0 (60 FKB) |
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|kbGrow=100 |
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|stun=2 |
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|safety=±0 |
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|landlag=- |
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|autocancel=- |
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|rehit=6 |
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|hitlagMulti=×0.0 |
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|sdiMulti=×0.2 |
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|shieldDamage=0 |
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|prot=- |
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|notes=Indirect hitbox. Set weight. |
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}} |
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===== Up Smash (Rehit / Top) ===== |
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{{FrameData-SSBU | character = Steve |
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|attack=Punch: Up Smash |
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|name=Rehit / Top |
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|images=SSBU_Steve_SteveUSmash_0.png |
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|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm |
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|caption= |
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|damage=0.4% |
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|total=76 |
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|active=8-48 |
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|angle=366 |
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|kbBase=0 (20 FKB) |
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|kbGrow=100 |
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|stun=2 |
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|safety=±0 |
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|landlag=- |
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|autocancel=- |
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|rehit=6 |
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|hitlagMulti=×0.4 |
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|sdiMulti=×0.2 |
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|shieldDamage=0 |
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|prot=- |
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|notes=Indirect hitbox. Set weight. |
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}} |
|||
===== Up Smash (Final Hit) ===== |
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{{FrameData-SSBU | character = Steve |
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|attack=Punch: Up Smash |
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|name=Final Hit |
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|images=SSBU_Steve_SteveUSmash_1.png |
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|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm |
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|caption=No Pickaxes? |
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|damage=14.0% |
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|total=76 |
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|active=49-50 |
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|angle=80 |
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|kbBase=47 |
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|kbGrow=90 |
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|stun=10 |
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|safety=-17 to -16 |
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|landlag=- |
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|autocancel=- |
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|rehit=0 |
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|hitlagMulti=×0.8 |
|||
|sdiMulti=×1.0 |
|||
|shieldDamage=0 |
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|prot=- |
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|notes=Indirect hitbox. |
|||
}} |
|||
=== Sword Forward Aerial === |
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==== Sword Forward Air ==== |
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===== Sword Forward Air ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Sword Forward Air |
|||
|name=Attack |
|||
|images=SSBU_SteveFAirSwordPunch_0.png |
|||
|hitboxes=SSBU_SteveFAirSwordPunch_0_hb.webm |
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|caption= |
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|damage=2.72% |
|||
|total=16 |
|||
|active=4-6 |
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|angle=60 |
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|kbBase=72 |
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|kbGrow=50 |
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|stun=2 |
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|safety=-10 to -8 |
|||
|landlag=- |
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|autocancel=- |
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|rehit=0 |
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|hitlagMulti=×1.0 |
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|sdiMulti=×2.0 |
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|shieldDamage=0 |
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|prot=- |
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}} |
|||
=== Sword Backward Aerial === |
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==== Sword Backward Air ==== |
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===== Sword Backward Air ===== |
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{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Sword Backward Air |
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|name=Attack |
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|images=SSBU_SteveBAirSwordPunch_0.png |
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|hitboxes=SSBU_SteveBAirSwordPunch_0_hb.webm |
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|caption= |
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|damage=2.72% |
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|total=16 |
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|active=4-6 |
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|angle=60 |
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|kbBase=72 |
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|kbGrow=50 |
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|stun=2 |
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|safety=-10 to -8 |
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|landlag=- |
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|autocancel=- |
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|rehit=0 |
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|hitlagMulti=×1.0 |
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|sdiMulti=×2.0 |
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|shieldDamage=0 |
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|prot=- |
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}} |
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=== Forward Aerial === |
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==== Forward Air ==== |
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===== Forward Air (Sourspot) ===== |
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{{FrameData-SSBU | character = Steve |
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|attack=Punch: Forward Air |
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|name=Sourspot |
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|images=SSBU_SteveFAirPunch_0.png |
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|hitboxes=SSBU_SteveFAirPunch_0_hb.webm |
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|caption= |
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|hitboxCaption= |
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|damage=8.4% |
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|total=31 |
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|active=8-9 |
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|angle=361 |
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|kbBase=56 |
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|kbGrow=63 |
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|stun=4 |
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|safety=-19 to -18 |
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|landlag=12 |
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|autocancel=1-2 / 20+ |
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|rehit=0 |
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|hitlagMulti=×1.5 |
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|sdiMulti=×2.0 |
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|shieldDamage=0 |
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|prot=- |
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}} |
|||
===== Forward Air (Sweetspot) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Forward Air |
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|name=Sweetspot |
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|images=SSBU_SteveFAirPunch_0.png |
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|hitboxes=SSBU_SteveFAirPunch_0_hb.webm |
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|caption= |
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|damage=9.6% |
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|total=31 |
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|active=10-11 |
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|angle=361 |
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|kbBase=48 |
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|kbGrow=63 |
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|stun=4 |
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|safety=-17 to -16 |
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|landlag=12 |
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|autocancel=1-2 / 20+ |
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|rehit=0 |
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|hitlagMulti=×1.5 |
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|sdiMulti=×2.0 |
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|shieldDamage=0 |
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|prot=- |
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}} |
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===Backward Aerial=== |
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==== Backward Air ==== |
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===== Backward Air (Sourspot) ===== |
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{{FrameData-SSBU | character = Steve |
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|attack=Punch: Backward Air |
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|name=Sourspot |
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|images=SSBU_SteveBAirPunch_0.png |
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|hitboxes=SSBU_SteveBAirPunch_0_hb.webm |
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|caption=POV: Your pickaxe broke mid combo |
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|damage=9.2% |
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|total=47 |
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|active=12-13 |
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|angle=50 |
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|kbBase=56 |
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|kbGrow=85 |
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|stun=4 |
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|safety=-31 to -30 |
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|landlag=12 |
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|autocancel=1-4 / 22+ |
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|rehit=0 |
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|hitlagMulti=×1.5 |
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|sdiMulti=×2.0 |
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|shieldDamage=0 |
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|prot=- |
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}} |
|||
===== Backward Air (Sweetspot) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Backward Air |
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|name=Sweetspot |
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|images=SSBU_SteveBAirPunch_0.png |
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|hitboxes=SSBU_SteveBAirPunch_0_hb.webm |
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|caption= |
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|damage=10.4% |
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|total=47 |
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|active=14-16 |
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|angle=50 |
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|kbBase=52 |
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|kbGrow=79 |
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|stun=4 |
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|safety=-29 to -17 |
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|landlag=12 |
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|autocancel=1-4 / 22+ |
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|rehit=0 |
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|hitlagMulti=×1.5 |
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|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
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|prot=- |
|||
}} |
|||
=== Up Aerial === |
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===== Up Air ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Up Air |
|||
|name=Attack |
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|images= |
|||
|hitboxes=SSBU_Steve_SteveUAirPunch_0_hb.webm |
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|caption= |
|||
|damage=5.2% |
|||
|total=13 |
|||
|active=4-8 |
|||
|angle=71 |
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|kbBase=48 |
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|kbGrow=76 |
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|stun=3 |
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|safety=-6 to -2 |
|||
|landlag=10 |
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|autocancel=1 / 16+ |
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|rehit=0 |
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|hitlagMulti=×1.0 |
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|sdiMulti=×1.3 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
}} |
||
Line 781: | Line 391: | ||
|rehit=0 |
|rehit=0 |
||
|hitlagMulti=×1.0 |
|hitlagMulti=×1.0 |
||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
=== Neutral Air === |
|||
==== Neutral Air (Ground Hitboxes) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Wood: Neutral Air |
|||
|name=Ground Opponents |
|||
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm |
|||
|caption= |
|||
|damage=3.4% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=57 |
|||
|kbBase=20 |
|||
|kbGrow=134 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
==== Neutral Air (Aerial Hitboxes) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Wood: Neutral Air |
|||
|name=Aerial Opponents |
|||
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm |
|||
|caption= |
|||
|damage=3.4% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=45 |
|||
|kbBase=27 |
|||
|kbGrow=134 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|sdiMulti=×2.0 |
||
|shieldDamage=0 |
|shieldDamage=0 |
||
Line 1,405: | Line 1,063: | ||
|prot=- |
|prot=- |
||
|notes=Indirect hitbox. |
|notes=Indirect hitbox. |
||
}} |
|||
=== Neutral Air === |
|||
==== Neutral Air (Ground Hitboxes) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Stone: Neutral Air |
|||
|name=Ground Opponents |
|||
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm |
|||
|caption= |
|||
|damage=3.74% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=57 |
|||
|kbBase=20 |
|||
|kbGrow=134 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
==== Neutral Air (Aerial Hitboxes) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Stone: Neutral Air |
|||
|name=Aerial Opponents |
|||
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm |
|||
|caption= |
|||
|damage=3.74% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=45 |
|||
|kbBase=27 |
|||
|kbGrow=134 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
}} |
||
Line 2,076: | Line 1,783: | ||
|prot=- |
|prot=- |
||
|notes=Indirect hitbox. |
|notes=Indirect hitbox. |
||
}} |
|||
=== Neutral Air === |
|||
==== Neutral Air (Ground Hitboxes) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Iron: Neutral Air |
|||
|name=Ground Opponents |
|||
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm |
|||
|caption= |
|||
|damage=4.0% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=57 |
|||
|kbBase=20 |
|||
|kbGrow=134 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
==== Neutral Air (Aerial Hitboxes) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Iron: Neutral Air |
|||
|name=Aerial Opponents |
|||
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm |
|||
|caption= |
|||
|damage=4.0% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=45 |
|||
|kbBase=27 |
|||
|kbGrow=134 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
}} |
||
Line 2,747: | Line 2,503: | ||
|prot=- |
|prot=- |
||
|notes=Indirect hitbox. |
|notes=Indirect hitbox. |
||
}} |
|||
=== Neutral Air === |
|||
==== Neutral Air (Ground Hitboxes) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Gold: Neutral Air |
|||
|name=Ground Opponents |
|||
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond 0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond 0_hb.webm |
|||
|caption= |
|||
|damage=3.4% |
|||
|total=14 |
|||
|active=3-5 |
|||
|angle=57 |
|||
|kbBase=20 |
|||
|kbGrow=134 |
|||
|stun=2 |
|||
|safety=-9 to -7 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
==== Neutral Air (Aerial Hitboxes) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Gold: Neutral Air |
|||
|name=Aerial Opponents |
|||
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond 0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond 0_hb.webm |
|||
|caption= |
|||
|damage=3.4% |
|||
|total=14 |
|||
|active=3-5 |
|||
|angle=45 |
|||
|kbBase=27 |
|||
|kbGrow=134 |
|||
|stun=2 |
|||
|safety=-9 to -7 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
}} |
||
Line 3,418: | Line 3,223: | ||
|prot=- |
|prot=- |
||
|notes=Indirect hitbox. |
|notes=Indirect hitbox. |
||
}} |
|||
=== Neutral Air === |
|||
==== Neutral Air (Ground Hitboxes) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Diamond: Neutral Air |
|||
|name=Ground Opponents |
|||
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm |
|||
|caption= |
|||
|damage=4.5% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=57 |
|||
|kbBase=20 |
|||
|kbGrow=134 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
==== Neutral Air (Aerial Hitboxes) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Diamond: Neutral Air |
|||
|name=Aerial Opponents |
|||
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm |
|||
|caption= |
|||
|damage=4.5% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=45 |
|||
|kbBase=27 |
|||
|kbGrow=134 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
}} |
||
Line 4,045: | Line 3,899: | ||
|prot=Anvil is intangible. |
|prot=Anvil is intangible. |
||
|notes= Data used when Steve cancels off of Anvil. Projectile. Is reflectable. |
|notes= Data used when Steve cancels off of Anvil. Projectile. Is reflectable. |
||
}} |
|||
== Punch Moveset == |
|||
=== Jab Tilt === |
|||
==== Jab Tilt ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Jab Tilt |
|||
|name=Attack |
|||
|images=SSBU_Steve_SteveJabFTiltPunch_0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltPunch_0_hb.webm |
|||
|caption= |
|||
|damage=2.72% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=60 |
|||
|kbBase=72 |
|||
|kbGrow=50 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
=== Up Tilt === |
|||
==== Up Tilt (Early) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Up Tilt |
|||
|name=Early |
|||
|images=SSBU_Steve_SteveUTiltPunch_0.png |
|||
|hitboxes=SSBU_Steve_SteveUTiltPunch_0_hb.webm |
|||
|caption=The only decent punch move |
|||
|damage=5.2% |
|||
|total=16 |
|||
|active=6 |
|||
|angle=86 |
|||
|kbBase=42 |
|||
|kbGrow=78 |
|||
|stun=6 |
|||
|safety=-4 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×1.2 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
==== Up Tilt (Late) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Up Tilt |
|||
|name=Late |
|||
|images=SSBU_Steve_SteveUTiltPunch_0.png |
|||
|hitboxes=SSBU_Steve_SteveUTiltPunch_0_hb.webm |
|||
|caption= |
|||
|damage=5.2% |
|||
|total=16 |
|||
|active=7-9 |
|||
|angle=98 |
|||
|kbBase=38 |
|||
|kbGrow=74 |
|||
|stun=6 |
|||
|safety=-3 to -1 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×1.2 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
=== Dash Attack === |
|||
==== Dash Attack (Sweetspot) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Dash Attack |
|||
|name=Sweetspot |
|||
|images=SSBU_Steve_SteveDashAttackPunch_0.png |
|||
|hitboxes=SSBU_Steve_SteveDashAttackPunch_0_0_hb.webm |
|||
|caption= |
|||
|damage=8.32% |
|||
|total=31 |
|||
|active=8-10 |
|||
|angle=50 |
|||
|kbBase=68 |
|||
|kbGrow=66 |
|||
|stun=8 |
|||
|safety=-15 to -13 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×1.0 |
|||
|shieldDamage=1 |
|||
|prot=- |
|||
}} |
|||
==== Dash Attack (Sourspot) ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Dash Attack |
|||
|name=Sourspot |
|||
|images=SSBU_Steve_SteveDashAttackPunch_0.png |
|||
|hitboxes=SSBU_Steve_SteveDashAttackPunch_0_0_hb.webm |
|||
|caption= |
|||
|damage=6.72% |
|||
|total=31 |
|||
|active=11-13 |
|||
|angle=50 |
|||
|kbBase=68 |
|||
|kbGrow=58 |
|||
|stun=7 |
|||
|safety=-13 to -11 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×1.0 |
|||
|shieldDamage=1 |
|||
|prot=- |
|||
}} |
|||
=== Side Smash === |
|||
==== Forward Smash ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Forward Smash |
|||
|name=Attack |
|||
|images=SSBU_Steve_SteveFSmashPunch_0.png |
|||
|hitboxes=SSBU_Steve_SteveFSmashPunch_0_hb.webm |
|||
|caption= |
|||
|damage=12.0% |
|||
|total=43 |
|||
|active=13-15 |
|||
|angle=42 |
|||
|kbBase=20 |
|||
|kbGrow=85 |
|||
|stun=8 |
|||
|safety=-22 to -20 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.1 |
|||
|sdiMulti=×1.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
=== Up Smash === |
|||
===== Up Smash (Scoop) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Up Smash |
|||
|name=Scoop |
|||
|images=SSBU_Steve_SteveUSmash_0.png |
|||
|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm |
|||
|caption=Lingers forever, but don't whiff |
|||
|damage=1.0% |
|||
|total=76 |
|||
|active=8-9 |
|||
|angle=105 |
|||
|kbBase=0 (90 FKB) |
|||
|kbGrow=100 |
|||
|stun=2 |
|||
|safety=-66 to -65 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×0.4 |
|||
|sdiMulti=×1.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
|notes=Only hits grounded opponents. Indirect hitbox. Set weight. |
|||
}} |
|||
===== Up Smash (Rehit / Bottom) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Up Smash |
|||
|name=Rehit / Bottom |
|||
|images=SSBU_Steve_SteveUSmash_0.png |
|||
|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm |
|||
|caption= |
|||
|damage=0.4% |
|||
|total=76 |
|||
|active=8-48 |
|||
|angle=113 |
|||
|kbBase=0 (60 FKB) |
|||
|kbGrow=100 |
|||
|stun=2 |
|||
|safety=±0 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=6 |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=×0.2 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
|notes=Indirect hitbox. Set weight. |
|||
}} |
|||
===== Up Smash (Rehit / Top) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Up Smash |
|||
|name=Rehit / Top |
|||
|images=SSBU_Steve_SteveUSmash_0.png |
|||
|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm |
|||
|caption= |
|||
|damage=0.4% |
|||
|total=76 |
|||
|active=8-48 |
|||
|angle=366 |
|||
|kbBase=0 (20 FKB) |
|||
|kbGrow=100 |
|||
|stun=2 |
|||
|safety=±0 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=6 |
|||
|hitlagMulti=×0.4 |
|||
|sdiMulti=×0.2 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
|notes=Indirect hitbox. Set weight. |
|||
}} |
|||
===== Up Smash (Final Hit) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Up Smash |
|||
|name=Final Hit |
|||
|images=SSBU_Steve_SteveUSmash_1.png |
|||
|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm |
|||
|caption=No Pickaxes? |
|||
|damage=14.0% |
|||
|total=76 |
|||
|active=49-50 |
|||
|angle=80 |
|||
|kbBase=47 |
|||
|kbGrow=90 |
|||
|stun=10 |
|||
|safety=-17 to -16 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×0.8 |
|||
|sdiMulti=×1.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
|notes=Indirect hitbox. |
|||
}} |
|||
=== Neutral Aerial=== |
|||
==== Neutral Aerial ==== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Neutral Air |
|||
|name=Attack |
|||
|images=SSBU_Steve_SteveJabFTiltPunch_0.png |
|||
|hitboxes=SSBU_Steve_SteveJabFTiltPunch_0_hb.webm |
|||
|caption= |
|||
|damage=2.72% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=60 |
|||
|kbBase=72 |
|||
|kbGrow=50 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
=== Sword Forward Aerial === |
|||
==== Sword Forward Air ==== |
|||
===== Sword Forward Air ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Sword Forward Air |
|||
|name=Attack |
|||
|images=SSBU_SteveFAirSwordPunch_0.png |
|||
|hitboxes=SSBU_SteveFAirSwordPunch_0_hb.webm |
|||
|caption= |
|||
|damage=2.72% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=60 |
|||
|kbBase=72 |
|||
|kbGrow=50 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
=== Sword Backward Aerial === |
|||
==== Sword Backward Air ==== |
|||
===== Sword Backward Air ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Sword Backward Air |
|||
|name=Attack |
|||
|images=SSBU_SteveBAirSwordPunch_0.png |
|||
|hitboxes=SSBU_SteveBAirSwordPunch_0_hb.webm |
|||
|caption= |
|||
|damage=2.72% |
|||
|total=16 |
|||
|active=4-6 |
|||
|angle=60 |
|||
|kbBase=72 |
|||
|kbGrow=50 |
|||
|stun=2 |
|||
|safety=-10 to -8 |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
=== Forward Aerial === |
|||
==== Forward Air ==== |
|||
===== Forward Air (Sourspot) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Forward Air |
|||
|name=Sourspot |
|||
|images=SSBU_SteveFAirPunch_0.png |
|||
|hitboxes=SSBU_SteveFAirPunch_0_hb.webm |
|||
|caption= |
|||
|hitboxCaption= |
|||
|damage=8.4% |
|||
|total=31 |
|||
|active=8-9 |
|||
|angle=361 |
|||
|kbBase=56 |
|||
|kbGrow=63 |
|||
|stun=4 |
|||
|safety=-19 to -18 |
|||
|landlag=12 |
|||
|autocancel=1-2 / 20+ |
|||
|rehit=0 |
|||
|hitlagMulti=×1.5 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
===== Forward Air (Sweetspot) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Forward Air |
|||
|name=Sweetspot |
|||
|images=SSBU_SteveFAirPunch_0.png |
|||
|hitboxes=SSBU_SteveFAirPunch_0_hb.webm |
|||
|caption= |
|||
|damage=9.6% |
|||
|total=31 |
|||
|active=10-11 |
|||
|angle=361 |
|||
|kbBase=48 |
|||
|kbGrow=63 |
|||
|stun=4 |
|||
|safety=-17 to -16 |
|||
|landlag=12 |
|||
|autocancel=1-2 / 20+ |
|||
|rehit=0 |
|||
|hitlagMulti=×1.5 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
===Backward Aerial=== |
|||
==== Backward Air ==== |
|||
===== Backward Air (Sourspot) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Backward Air |
|||
|name=Sourspot |
|||
|images=SSBU_SteveBAirPunch_0.png |
|||
|hitboxes=SSBU_SteveBAirPunch_0_hb.webm |
|||
|caption=POV: Your pickaxe broke mid combo |
|||
|damage=9.2% |
|||
|total=47 |
|||
|active=12-13 |
|||
|angle=50 |
|||
|kbBase=56 |
|||
|kbGrow=85 |
|||
|stun=4 |
|||
|safety=-31 to -30 |
|||
|landlag=12 |
|||
|autocancel=1-4 / 22+ |
|||
|rehit=0 |
|||
|hitlagMulti=×1.5 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
===== Backward Air (Sweetspot) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Backward Air |
|||
|name=Sweetspot |
|||
|images=SSBU_SteveBAirPunch_0.png |
|||
|hitboxes=SSBU_SteveBAirPunch_0_hb.webm |
|||
|caption= |
|||
|damage=10.4% |
|||
|total=47 |
|||
|active=14-16 |
|||
|angle=50 |
|||
|kbBase=52 |
|||
|kbGrow=79 |
|||
|stun=4 |
|||
|safety=-29 to -17 |
|||
|landlag=12 |
|||
|autocancel=1-4 / 22+ |
|||
|rehit=0 |
|||
|hitlagMulti=×1.5 |
|||
|sdiMulti=×2.0 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
|||
=== Up Aerial === |
|||
===== Up Air ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Punch: Up Air |
|||
|name=Attack |
|||
|images=SSBU_Steve_SteveUTiltPunch_0.png |
|||
|hitboxes=SSBU_Steve_SteveUAirPunch_0_hb.webm |
|||
|caption= |
|||
|damage=5.2% |
|||
|total=13 |
|||
|active=4-8 |
|||
|angle=71 |
|||
|kbBase=48 |
|||
|kbGrow=76 |
|||
|stun=3 |
|||
|safety=-6 to -2 |
|||
|landlag=10 |
|||
|autocancel=1 / 16+ |
|||
|rehit=0 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×1.3 |
|||
|shieldDamage=0 |
|||
|prot=- |
|||
}} |
}} |
||
Line 4,250: | Line 4,557: | ||
}} |
}} |
||
== Grabs & |
== Grabs & Pummel == |
||
=== Standing Grab === |
=== Standing Grab === |
||
==== Standing Grab (Initial Grabbox, Ground Opponents) ==== |
==== Standing Grab (Initial Grabbox, Ground Opponents) ==== |
||
Line 4,498: | Line 4,805: | ||
}} |
}} |
||
== Throws == |
|||
===Forward Throw=== |
===Forward Throw=== |
||
===== Forward Throw ( |
===== Forward Throw (Hitbox) ===== |
||
{{FrameData-SSBU | character = Steve |
{{FrameData-SSBU | character = Steve |
||
|attack=Forward Throw |
|attack=Forward Throw |
||
|name= |
|name=Hitbox |
||
|images=SSBU_Steve_SteveFThrow_0.png |
|images=SSBU_Steve_SteveFThrow_0.png |
||
|hitboxes=SSBU_Steve_SteveFThrow_0_hb.webm |
|hitboxes=SSBU_Steve_SteveFThrow_0_hb.webm |
||
|caption= |
|caption= |
||
|damage=3.0 |
|damage=3.0% |
||
|total= |
|total=49 |
||
|active=13-14 |
|active=13-14 |
||
|angle=10 |
|angle=10 |
||
Line 4,513: | Line 4,821: | ||
|kbGrow=50 |
|kbGrow=50 |
||
|stun=4 |
|stun=4 |
||
|safety= |
|safety=-31 |
||
|landlag= |
|landlag=- |
||
|autocancel= |
|autocancel=- |
||
|rehit=0 |
|||
|prot=all invincible 1-14 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×1.0 |
|||
|shieldDamage=0 |
|||
|prot=1-14 (Invincibility) |
|||
}} |
}} |
||
===== Forward Throw (Throw) ===== |
===== Forward Throw (Throw Release) ===== |
||
{{FrameData-SSBU | character = Steve |
{{FrameData-SSBU | character = Steve |
||
|attack=Forward Throw |
|attack=Forward Throw |
||
|name=Throw |
|name=Throw Release |
||
|images=SSBU_Steve_SteveFThrow_0.png |
|images=SSBU_Steve_SteveFThrow_0.png |
||
|hitboxes=SSBU_Steve_SteveFThrow_0_hb.webm |
|hitboxes=SSBU_Steve_SteveFThrow_0_hb.webm |
||
|damage=6.0 |
|damage=6.0% |
||
|total= |
|total=49 |
||
|active=14 |
|active=14 |
||
|angle=25 |
|angle=25 |
||
|kbBase=78 |
|kbBase=78 |
||
|kbGrow=59 |
|kbGrow=59 |
||
|stun= |
|stun=- |
||
|safety= |
|safety=- |
||
|landlag= |
|landlag=- |
||
|autocancel= |
|autocancel=- |
||
|rehit=- |
|||
|prot=all invincible 1-14 |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=- |
|||
|shieldDamage=- |
|||
|prot=1-14 (Invincibility) |
|||
}} |
}} |
||
=== |
===== Forward Throw (Catch Release) ===== |
||
{{FrameData-SSBU | character = Steve |
{{FrameData-SSBU | character = Steve |
||
|attack= |
|attack=Forward Throw |
||
|name= |
|name=Catch Release |
||
|images=SSBU_Steve_SteveFThrow_0.png |
|||
|hitboxes=SSBU_Steve_SteveFThrow_0_hb.webm |
|||
|damage=3.0% |
|||
|total=49 |
|||
|active=1-14 |
|||
|angle=361 |
|||
|kbBase=60 |
|||
|kbGrow=100 |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=- |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=- |
|||
|shieldDamage=- |
|||
|prot=1-14 (Invincibility) |
|||
}} |
|||
=== Backward Throw === |
|||
===== Backward Throw (Throw Release) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Backward Throw |
|||
|name=Throw Release |
|||
|images=SSBU_Steve_SteveBThrow_0.png |
|images=SSBU_Steve_SteveBThrow_0.png |
||
|hitboxes=SSBU_Steve_SteveBThrow_0_hb.webm |
|hitboxes=SSBU_Steve_SteveBThrow_0_hb.webm |
||
|caption= |
|||
|caption=If Steve has a setup for this, know that you're most likely losing a stock. |
|||
|damage=10.0 |
|damage=10.0% |
||
|total= |
|total=34 |
||
|active=24 |
|active=24 |
||
|angle=55 |
|angle=55 |
||
|kbBase=70 |
|kbBase=70 |
||
|kbGrow=66 |
|kbGrow=66 |
||
|stun= |
|stun=- |
||
|safety= |
|safety=- |
||
|landlag= |
|landlag=- |
||
|autocancel= |
|autocancel=- |
||
|rehit=- |
|||
|prot=all invincible 1-24 |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=- |
|||
|shieldDamage=- |
|||
|prot=1-24 (Invincibility) |
|||
}} |
|||
===== Backward Throw (Catch Release) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Backward Throw |
|||
|name=Catch Release |
|||
|images=SSBU_Steve_SteveBThrow_0.png |
|||
|hitboxes=SSBU_Steve_SteveBThrow_0_hb.webm |
|||
|damage=3.0% |
|||
|total=34 |
|||
|active=1-24 |
|||
|angle=361 |
|||
|kbBase=40 |
|||
|kbGrow=100 |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=- |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=- |
|||
|shieldDamage=- |
|||
|prot=1-24 (Invincibility) |
|||
}} |
}} |
||
===Up Throw=== |
===Up Throw=== |
||
===== Up Throw ( |
===== Up Throw (Hitbox)===== |
||
{{FrameData-SSBU | character = Steve |
{{FrameData-SSBU | character = Steve |
||
|attack=Up Throw |
|attack=Up Throw |
||
|name= |
|name=Hitbox |
||
|images=SSBU_Steve_SteveUThrow_0.png |
|images=SSBU_Steve_SteveUThrow_0.png |
||
|hitboxes=SSBU_Steve_SteveUThrow_0_hb.webm |
|hitboxes=SSBU_Steve_SteveUThrow_0_hb.webm |
||
|caption= |
|||
|damage=3.0 |
|||
|damage=3.0% |
|||
|total=48 |
|||
|total=47 |
|||
|active=18-19 |
|active=18-19 |
||
|angle=80 |
|angle=80 |
||
Line 4,572: | Line 4,940: | ||
|kbGrow=100 |
|kbGrow=100 |
||
|stun=4 |
|stun=4 |
||
|safety= |
|safety=-24 |
||
|landlag= |
|landlag=- |
||
|autocancel= |
|autocancel=- |
||
|rehit=0 |
|||
|prot=all invincible 1-19 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×1.0 |
|||
|shieldDamage=0 |
|||
|prot=1-19 (Invincibility) |
|||
}} |
}} |
||
===== Up Throw (Throw) ===== |
===== Up Throw (Throw Release) ===== |
||
{{FrameData-SSBU | character = Steve |
{{FrameData-SSBU | character = Steve |
||
|attack=Up Throw |
|attack=Up Throw |
||
|name=Throw |
|name=Throw Release |
||
|images=SSBU_Steve_SteveUThrow_0.png |
|images=SSBU_Steve_SteveUThrow_0.png |
||
|hitboxes=SSBU_Steve_SteveUThrow_0_hb.webm |
|hitboxes=SSBU_Steve_SteveUThrow_0_hb.webm |
||
|damage=8.0 |
|damage=8.0% |
||
|total= |
|total=47 |
||
|active=19 |
|active=19 |
||
|angle=90 |
|angle=90 |
||
|kbBase=70 |
|kbBase=70 |
||
|kbGrow=83 |
|kbGrow=83 |
||
|stun= |
|stun=- |
||
|safety= |
|safety=- |
||
|landlag= |
|landlag=- |
||
|autocancel= |
|autocancel=- |
||
|rehit=- |
|||
|prot=all invincible 1-19 |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=- |
|||
|shieldDamage=- |
|||
|prot=1-19 (Invincibility) |
|||
}} |
}} |
||
=== |
===== Up Throw (Catch Release) ===== |
||
{{FrameData-SSBU | character = Steve |
|||
|attack=Up Throw |
|||
|name=Catch Release |
|||
|images=SSBU_Steve_SteveUThrow_0.png |
|||
|hitboxes=SSBU_Steve_SteveUThrow_0_hb.webm |
|||
|damage=3.0% |
|||
|total=47 |
|||
|active=1-19 |
|||
|angle=361 |
|||
|kbBase=40 |
|||
|kbGrow=100 |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=- |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=- |
|||
|shieldDamage=- |
|||
|prot=1-19 (Invincibility) |
|||
}} |
|||
=== Down Throw (With Iron) === |
|||
===== Down Throw (Windbox / Anvil) ===== |
|||
{{FrameData-SSBU | character = Steve |
{{FrameData-SSBU | character = Steve |
||
|attack=Down Throw |
|attack=Down Throw (With Iron) |
||
|name= |
|name=Windbox |
||
|images= |
|images=SSBU_Steve_SteveDThrowAnvil_0.png |
||
|hitboxes= |
|hitboxes=SSBU_Steve_SteveDThrowAnvil_0_hb.webm |
||
|caption= |
|caption=With Anvil |
||
|damage= |
|damage=0.0% |
||
|total= |
|total=29 |
||
|active= |
|active=6-14 |
||
|angle= |
|angle=361 |
||
|kbBase= |
|kbBase=30 |
||
|kbGrow= |
|kbGrow=50 |
||
|stun= |
|stun=0 |
||
|safety= |
|safety=0 |
||
|landlag= |
|landlag=- |
||
|autocancel= |
|autocancel=- |
||
|rehit=10 |
|||
|prot=all invincible 1-20 |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×1.0 |
|||
|shieldDamage=0 |
|||
|prot=1-20 (Invincibility) |
|||
}} |
}} |
||
===== Down Throw (Anvil) ===== |
===== Down Throw (Anvil) ===== |
||
{{FrameData-SSBU | character = Steve |
{{FrameData-SSBU | character = Steve |
||
|attack=Down Throw |
|attack=Down Throw (With Iron) |
||
|name=Anvil |
|name=Anvil |
||
|images=SSBU_Steve_SteveDThrowAnvil_0.png |
|images=SSBU_Steve_SteveDThrowAnvil_0.png |
||
|hitboxes=SSBU_Steve_SteveDThrowAnvil_0_hb.webm |
|hitboxes=SSBU_Steve_SteveDThrowAnvil_0_hb.webm |
||
|caption=With Anvil |
|caption=With Anvil |
||
|damage=7.0 |
|damage=7.0% |
||
|total= |
|total=29 |
||
|active=15-22 |
|active=15-22 |
||
|angle=86 |
|angle=86 |
||
Line 4,633: | Line 5,035: | ||
|kbGrow=80 |
|kbGrow=80 |
||
|stun=3 |
|stun=3 |
||
|safety=- |
|safety=-4 |
||
|landlag= |
|landlag=- |
||
|autocancel= |
|autocancel=- |
||
|rehit=0 |
|||
|prot=N/A |
|||
|hitlagMulti=×1.0 |
|||
|sdiMulti=×1.0 |
|||
|shieldDamage=0 |
|||
|prot=1-20 (Invincibility) |
|||
}} |
}} |
||
===== Down Throw ( |
===== Down Throw (Throw Release) ===== |
||
{{FrameData-SSBU | character = Steve |
{{FrameData-SSBU | character = Steve |
||
|attack=Down Throw |
|attack=Down Throw (With Iron) |
||
|name= |
|name=Throw Release |
||
|images=SSBU_Steve_SteveDThrowAnvil_0.png |
|images=SSBU_Steve_SteveDThrowAnvil_0.png |
||
|hitboxes=SSBU_Steve_SteveDThrowAnvil_0_hb.webm |
|hitboxes=SSBU_Steve_SteveDThrowAnvil_0_hb.webm |
||
|damage=8.0 |
|damage=8.0% |
||
|total= |
|total=29 |
||
|active=20 |
|active=20 |
||
|angle=58 |
|angle=58 |
||
|kbBase=50 |
|kbBase=50 |
||
|kbGrow=74 |
|kbGrow=74 |
||
|stun= |
|stun=- |
||
|safety= |
|safety=- |
||
|landlag= |
|landlag=- |
||
|autocancel= |
|autocancel=- |
||
|rehit=- |
|||
|prot=N/A |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=- |
|||
|shieldDamage=- |
|||
|prot=1-20 (Invincibility) |
|||
}} |
|||
===== Down Throw (Catch Release) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Down Throw (With Iron) |
|||
|name=Catch Release |
|||
|images=SSBU_Steve_SteveDThrowAnvil_0.png |
|||
|hitboxes=SSBU_Steve_SteveDThrowAnvil_0_hb.webm |
|||
|damage=3.0% |
|||
|total=29 |
|||
|active=1-20 |
|||
|angle=361 |
|||
|kbBase=40 |
|||
|kbGrow=100 |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=- |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=- |
|||
|shieldDamage=- |
|||
|prot=1-20 (Invincibility) |
|||
}} |
|||
=== Down Throw (Without Iron) === |
|||
===== Down Throw (Throw Release) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Down Throw (Without Iron) |
|||
|name=Throw Release |
|||
|images=SSBU_Steve_SteveDThrow_0.png |
|||
|hitboxes=SSBU_Steve_SteveDThrow_0_hb.webm |
|||
|damage=8.0% |
|||
|total=29 |
|||
|active=20 |
|||
|angle=58 |
|||
|kbBase=50 |
|||
|kbGrow=74 |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=- |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=- |
|||
|shieldDamage=- |
|||
|prot=1-20 (Invincibility) |
|||
}} |
|||
===== Down Throw (Catch Release) ===== |
|||
{{FrameData-SSBU | character = Steve |
|||
|attack=Down Throw (Without Iron) |
|||
|name=Catch Release |
|||
|images=SSBU_Steve_SteveDThrow_0.png |
|||
|hitboxes=SSBU_Steve_SteveDThrow_0_hb.webm |
|||
|damage=3.0% |
|||
|total=29 |
|||
|active=1-20 |
|||
|angle=361 |
|||
|kbBase=40 |
|||
|kbGrow=100 |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=- |
|||
|autocancel=- |
|||
|rehit=- |
|||
|hitlagMulti=×0.0 |
|||
|sdiMulti=- |
|||
|shieldDamage=- |
|||
|prot=1-20 (Invincibility) |
|||
}} |
}} |
||
Latest revision as of 15:31, 8 June 2023
Links
Character Stats
Wood Moveset
Jab Tilt
Jab Tilt (Ground Hitboxes)
Jab Tilt (Aerial Hitboxes)
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Tilt Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 16 | 6 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -3 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.2 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Tilt Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 16 | 7-9 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -2 to 0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.2 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Wood: Dash Attack Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.4% | 31 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -13 to -11 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Wood: Dash Attack Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.4% | 31 | 11-13 | 50 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -12 to -10 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Smash Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0% | 43 | 13-15 | 42 | 34 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -20 to -18 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Smash Scoop | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Smash Rehit / Bottom | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Smash Rehit / Top | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Smash Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
Up Smash (Final Hit: Pickaxe)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Smash Pickaxe Final | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.4% | 76 | 49-50 | 52 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | -21 to -20 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Indirect hitbox. | |||||
Sword Forward Aerial
Sword Forward Air
Sword Forward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Wood: Sword Forward Air Ground Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Wood: Sword Forward Air Aerial Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Neutral Air
Neutral Air (Ground Hitboxes)
Neutral Air (Aerial Hitboxes)
Sword Backward Aerial
Sword Backward Air
Sword Backward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Wood: Sword Backward Air Ground Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Wood: Sword Backward Air Aerial Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sourspot / Close | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -19 to -18 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sourspot / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -19 to -18 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sourspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sourspot, Meteor / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 31 | 9 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -18 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sweetspot / Close | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 31 | 10-11 | 361 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Ground / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sweetspot, Ground / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sweetspot, Meteor / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 31 | 10-11 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Wood: Backward Air Sourspot / Close | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5% | 47 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Backward Air Sourspot / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5% | 47 | 12-13 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Wood: Backward Air Sweetspot / Close | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0% | 47 | 14-16 | 50 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | -28 to -26 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Backward Air Sweetspot / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0% | 47 | 14-16 | 361 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | -28 to -26 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Wood: Up Air Attack | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 13 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -6 to -2 | 10 | 1 / 16+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Stone Moveset
Jab Tilt
Jab Tilt (Ground Hitboxes)
Jab Tilt (Aerial Hitboxes)
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Tilt Early | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.15% | 16 | 6 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -3 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Tilt Late | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.15% | 16 | 7-9 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -2 to 0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Stone: Dash Attack Sweetspot | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.44% | 31 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -12 to -10 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Stone: Dash Attack Sourspot | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.24% | 31 | 11-13 | 50 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -11 to -9 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Smash Attack | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.5% | 43 | 13-15 | 42 | 34 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -19 to -17 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Smash Scoop | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Smash Rehit / Bottom | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Smash Rehit / Top | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Smash Final Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
Up Smash (Final Hit: Pickaxe)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Smash Pickaxe Final | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.14% | 76 | 49-50 | 52 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | -21 to -20 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Indirect hitbox. | |||||
Neutral Air
Neutral Air (Ground Hitboxes)
Neutral Air (Aerial Hitboxes)
Sword Forward Aerial
Sword Forward Air
Sword Forward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Stone: Sword Forward Air Ground Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.74% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Stone: Sword Forward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.74% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Aerial
Sword Backward Air
Sword Backward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Stone: Sword Backward Air Ground Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.74% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Stone: Sword Backward Air Aerial Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.74% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.55% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.55% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sourspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.55% | 31 | 9 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.2% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Ground / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sweetspot, Ground / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.2% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sweetspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.2% | 31 | 10-11 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Stone: Backward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.65% | 47 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Backward Air Sourspot / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.65% | 47 | 12-13 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Stone: Backward Air Sweetspot / Close | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.3% | 47 | 14-16 | 50 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | -28 to -26 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Backward Air Sweetspot / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.3% | 47 | 14-16 | 361 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | -28 to -26 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Stone: Up Air Attack | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.15% | 13 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -6 to -2 | 10 | 1 / 16+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Iron Moveset
Jab Tilt
Jab Tilt (Ground Hitboxes)
Jab Tilt (Aerial Hitboxes)
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Tilt Early | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.8% | 16 | 6 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Tilt Late | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.8% | 16 | 7-9 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -1 to +1 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Iron: Dash Attack Sweetspot | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.48% | 31 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -12 to -10 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Iron: Dash Attack Sourspot | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.08% | 31 | 11-13 | 50 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Smash Attack | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0% | 43 | 13-15 | 42 | 34 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -18 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Smash Scoop | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Smash Rehit / Bottom | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Smash Rehit / Top | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Smash Final Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
Up Smash (Final Hit: Pickaxe)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Smash Pickaxe Final | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.88% | 76 | 49-50 | 52 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | -20 to -19 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Indirect hitbox. | |||||
Neutral Air
Neutral Air (Ground Hitboxes)
Neutral Air (Aerial Hitboxes)
Sword Forward Aerial
Sword Forward Air
Sword Forward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Iron: Sword Forward Air Ground Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Iron: Sword Forward Air Aerial Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Aerial
Sword Backward Air
Sword Backward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Iron: Sword Backward Air Ground Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Iron: Sword Backward Air Aerial Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.6% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.6% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sourspot, Meteor / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.6% | 31 | 9 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Ground / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sweetspot, Ground / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sweetspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4% | 31 | 10-11 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Iron: Backward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.8% | 47 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Backward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.8% | 47 | 12-13 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Iron: Backward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.6% | 47 | 14-16 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -27 to -25 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Backward Air (Sweetspot / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Backward Air Sweetspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.6% | 47 | 14-16 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -27 to -25 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Iron: Up Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.8% | 13 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -5 to -1 | 10 | 1 / 16+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Gold Moveset
Jab Tilt
Jab Tilt (Ground Hitboxes)
Jab Tilt (Aerial Hitboxes)
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Tilt Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 12 | 4 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -1 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Tilt Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 12 | 5-7 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | 0 to +2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Gold: Dash Attack Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.4% | 28 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Gold: Dash Attack Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.4% | 28 | 11-13 | 50 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Smash Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0% | 35 | 10-13 | 42 | 34 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
101 | - | -15 to -12 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Smash Scoop | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Smash Rehit / Bottom | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Smash Rehit / Top | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Smash Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
Up Smash (Final Hit: Pickaxe)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Smash Pickaxe Final | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.4% | 76 | 49-50 | 52 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
92 | - | -21 to -20 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Indirect hitbox. | |||||
Neutral Air
Neutral Air (Ground Hitboxes)
Neutral Air (Aerial Hitboxes)
Sword Forward Aerial
Sword Forward Air
Sword Forward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Gold: Sword Forward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 14 | 3-5 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Gold: Sword Forward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 14 | 3-5 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Aerial
Sword Backward Air
Sword Backward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Gold: Sword Backward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 14 | 3-5 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Gold: Sword Backward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 14 | 3-5 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 28 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
81 | - | -16 to -15 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 28 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
81 | - | -16 to -15 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sourspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sourspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 28 | 9 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -15 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 28 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
81 | - | -13 to -12 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Ground / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sweetspot, Ground / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 28 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
81 | - | -16 to -15 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sweetspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 28 | 10-11 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -13 to -12 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Gold: Backward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5% | 41 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
99 | - | -24 to -23 | 12 | 1-4 / 21+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Backward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5% | 41 | 12-13 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
99 | - | -24 to -23 | 12 | 1-4 / 21+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Gold: Backward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0% | 41 | 14-16 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
99 | - | -22 to -20 | 12 | 1-4 / 21+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Backward Air Sweetspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0% | 41 | 14-16 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
99 | - | -22 to -20 | 12 | 1-4 / 21+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Gold: Up Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 11 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -4 to 0 | 10 | 1 / 12+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Diamond Moveset
Jab Tilt
Jab Tilt (Ground Hitboxes)
Jab Tilt (Aerial Hitboxes)
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Tilt Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.775% | 16 | 6 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -1 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Tilt Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.775% | 16 | 7-9 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | 0 to +2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Diamond: Dash Attack Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.04% | 31 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Diamond: Dash Attack Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.34% | 31 | 11-13 | 50 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Smash Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
20.25% | 43 | 13-15 | 42 | 34 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -17 to -15 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Smash Scoop | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Smash Rehit / Bottom | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Smash Rehit / Top | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Smash Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
Up Smash (Final Hit: Pickaxe)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Smash Pickaxe Final | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.99% | 76 | 49-50 | 52 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | -20 to -19 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Indirect hitbox. | |||||
Neutral Air
Neutral Air (Ground Hitboxes)
Neutral Air (Aerial Hitboxes)
Sword Forward Aerial
Sword Forward Air
Sword Forward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Diamond: Sword Forward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Diamond: Sword Forward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Aerial
Sword Backward Air
Sword Backward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Diamond: Sword Backward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Diamond: Sword Backward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.175% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.175% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sourspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.175% | 31 | 9 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.2% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -15 to -14 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Air (Sweetspot, Ground / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sweetspot, Ground / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.2% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -15 to -14 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Air (Sweetspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sweetspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.2% | 31 | 10-11 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -15 to -14 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Diamond: Backward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.525% | 47 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -29 to -28 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Backward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Backward Air Sourspot / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.525% | 47 | 12-13 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -29 to -28 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Backward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Diamond: Backward Air Sweetspot / Close | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.55% | 47 | 14-16 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -27 to -25 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Backward Air (Sweetspot / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Backward Air Sweetspot / Far | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.55% | 47 | 14-16 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -27 to -25 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Air Attack | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.775% | 13 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -5 to -1 | 10 | 1 / 16+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Other Moveset
Down Tilt
Down Tilt (Rehit Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Down Tilt Rehit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.8% | 52 | 12-35 | 366 | 0 (40 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.7 | ×1.0 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Hitbox has a gravity effect. Projectile. Can be reflected and absorbed. | |||||
Down Tilt (Final Hitbox)
Steve | |||||
---|---|---|---|---|---|
Down Tilt Final Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.4% | 52 | 36-39 | 54 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
116 | - | -7 to -4 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.5 | ×1.0 | -3 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Hitbox has a gravity effect. Projectile. Can be reflected and absorbed. | |||||
Down Smash
Down Smash
Down Smash (Front Rehit Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Down Smash Front Rehit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.6% | 51 | 8-11 | 366 | 0 (55 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×1.0 | 0 | 2 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Hitboxes have a gravity effect. Cannot trip. Projectile. Reflectable and absorbable. | |||||
Down Smash (Front Final Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Down Smash Front Final Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 51 | 12-17 | 27 | 59 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -34 to -29 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Hitboxes have a gravity effect. Cannot trip. Projectile. Reflectable and absorbable. | |||||
Down Smash (Back Rehit Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Down Smash Back Rehit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.6% | 51 | 26-29 | 366 | 0 (55 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×1.0 | 0 | 2 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Hitboxes have a gravity effect. Cannot trip. Projectile. Reflectable and absorbable. | |||||
Down Smash (Back Final Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Down Smash Back Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 51 | 30-35 | 27 | 59 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -16 to -11 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Hitboxes have a gravity effect. Cannot trip. Projectile. Reflectable and absorbable. | |||||
Down Aerial
Down Air (On Anvil / Ground Only Hitbox)
Steve | |||||
---|---|---|---|---|---|
Down Air On Anvil / Ground Opponents | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0% | 59 | 20+ | 70 | 62 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
84 | - | -1 | 18 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Anvil is Intangible. | ×1.0 | ×1.0 | 2 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Indirect hitbox. Projectile. Is reflectable. Can cancel with jump starting frame 25+. Steve is considered to be on the ground, when jumping off anvil, he will suffer jumpsquat. | |||||
Down Air (On Anvil / Aerial Only Hitbox)
Steve | |||||
---|---|---|---|---|---|
Down Air On Anvil / Aerial Opponents | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0% | 59 | 20+ | 58 | 62 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
84 | - | -1 | 18 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Anvil is Intangible. | ×1.0 | ×1.0 | 2 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Indirect hitbox. Projectile. Is reflectable. Can cancel with jump starting frame 25+. Steve is considered to be on the ground, when jumping off anvil, he will suffer jumpsquat. | |||||
Down Air (Off Anvil / Ground Only Hitbox)
Steve | |||||
---|---|---|---|---|---|
Down Air Off Anvil / Ground Opponents | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0% | Variable | Until Landing | 70 | 62 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | +12 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Anvil is intangible. | ×0.7 | ×1.0 | 2 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Data used when Steve cancels off of Anvil. Projectile. Is reflectable. | |||||
Down Air (Off Anvil / Aerial Only Hitbox)
Steve | |||||
---|---|---|---|---|---|
Down Air Off Anvil / Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0% | Variable | Until Landing | 58 | 62 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | +12 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Anvil is intangible. | ×0.7 | ×1.0 | 2 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Data used when Steve cancels off of Anvil. Projectile. Is reflectable. | |||||
Punch Moveset
Jab Tilt
Jab Tilt
Steve | |||||
---|---|---|---|---|---|
Punch: Jab Tilt Attack | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.72% | 16 | 4-6 | 60 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Tilt Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.2% | 16 | 6 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -4 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.2 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
The only decent punch move | |||||
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Tilt Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.2% | 16 | 7-9 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -3 to -1 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.2 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Dash Attack Sweetspot | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.32% | 31 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -15 to -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Dash Attack Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.72% | 31 | 11-13 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -13 to -11 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Punch: Forward Smash Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 43 | 13-15 | 42 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -22 to -20 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Smash Scoop | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Smash Rehit / Bottom | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Smash Rehit / Top | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Smash Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
No Pickaxes? | |||||
Neutral Aerial
Neutral Aerial
Steve | |||||
---|---|---|---|---|---|
Punch: Neutral Air Attack | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.72% | 16 | 4-6 | 60 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Aerial
Sword Forward Air
Sword Forward Air
Steve | |||||
---|---|---|---|---|---|
Punch: Sword Forward Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.72% | 16 | 4-6 | 60 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Aerial
Sword Backward Air
Sword Backward Air
Steve | |||||
---|---|---|---|---|---|
Punch: Sword Backward Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.72% | 16 | 4-6 | 60 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Forward Air Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.4% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -19 to -18 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Forward Air Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.6% | 31 | 10-11 | 361 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -17 to -16 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Backward Air Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.2% | 47 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -31 to -30 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
POV: Your pickaxe broke mid combo | |||||
Backward Air (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Backward Air Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.4% | 47 | 14-16 | 50 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | -29 to -17 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Punch: Up Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.2% | 13 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -6 to -2 | 10 | 1 / 16+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Specials
Neutral Special(Craft/Mine/Create Block)
Neutral Special(Summon Crafting Table)
Steve | |||||
---|---|---|---|---|---|
NeutralB Summon Crafting Table | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 7 | N/A | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Summon Crafting Table Placing Animation • Craft If you see this, you're going to have a bad time... | |||||
Neutral Special(Mine)
Steve | |||||
---|---|---|---|---|---|
NeutralB Mine | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 29/15/15/14/12/13 | N/A | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Mine Pickaxe is shown, but an Axe and Shovel can also be used depending on the stage | |||||
Neutral Special(Place Block)
Steve | |||||
---|---|---|---|---|---|
NeutralB Place Block | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 15 | N/A | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Place Block The block based footsies Smash Bros is known for | |||||
Side Special (Minecart)
Minecart (Ride)
Steve | |||||
---|---|---|---|---|---|
Minecart Ride | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.5 | 2 | N/A | 43 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Minecart (Free)
Steve | |||||
---|---|---|---|---|---|
Minecart Free | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 29 | 18-45 | 60 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -1 to 26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
A free ride to loser's bracket. | |||||
Up Special (Elytra)
Elytra (Early Hit)
Steve | |||||
---|---|---|---|---|---|
Elytra Early Grounded/Airborne | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 28-37/23-32 | 70 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | 19/20 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Elytra (Late Hit)
Steve | |||||
---|---|---|---|---|---|
Elytra Late Grounded/Airborne | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 38-44/33-39 | 70 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | 19/20 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Down Special(TNT)
TNT Place
Steve | |||||
---|---|---|---|---|---|
TNT Place Ground/Airborne | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 24/27 | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
TNT Explode(Redstone)
Steve | |||||
---|---|---|---|---|---|
TNT Explode | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
28.0 | 15 | 13-15 after pressure plate press | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Expensive ledgetrap tool Explodes after fire attack or time has passed | |||||
TNT Explode(Non-Redstone)
Steve | |||||
---|---|---|---|---|---|
TNT Explode | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
28.0 | - | Ignite + 1-2 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Grabs & Pummel
Standing Grab
Standing Grab (Initial Grabbox, Ground Opponents)
Steve | |||||
---|---|---|---|---|---|
Standing Grab Initial / Ground Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 56 | 13-16 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Standing Grab (Initial Grabbox, Aerial Opponents)
Steve | |||||
---|---|---|---|---|---|
Standing Grab Initial / Aerial Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 56 | 13-16 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Standing Grab (Fishing Hook)
Steve | |||||
---|---|---|---|---|---|
Standing Grab Fishing Hook | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 56 | 13-27 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Grabs both ground and aerial opponents. | |||||
Dash Grab
Dash Grab (Initial Grabbox, Ground Opponents)
Steve | |||||
---|---|---|---|---|---|
Dash Grab Initial / Ground Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 62 | 16-17 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Dash Grab (Initial Grabbox, Aerial Opponents)
Steve | |||||
---|---|---|---|---|---|
Dash Grab Initial / Aerial Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 62 | 16-17 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Dash Grab (Fishing Hook)
Steve | |||||
---|---|---|---|---|---|
Dash Grab Fishing Hook | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 62 | 16-30 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Grabs both ground and aerial opponents. | |||||
Pivot Dash Grab
Pivot Grab (Initial Grabbox, Ground Opponents)
Steve | |||||
---|---|---|---|---|---|
Pivot Grab Initial / Ground Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 59 | 17-18 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Pivot Grab (Initial Grabbox, Aerial Opponents)
Steve | |||||
---|---|---|---|---|---|
Pivot Grab Initial / Aerial Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 59 | 17-18 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Pivot Grab (Fishing Hook )
Steve | |||||
---|---|---|---|---|---|
Pivot Grab Fishing Hook | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 59 | 17-31 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Grabs both ground and aerial opponents. | |||||
Pummel
Steve | |||||
---|---|---|---|---|---|
Pummel Pummel | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5% | 6 | 1 | 361 | 0 (30 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×2.2 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Does not include hitlag. Pummel only hits the opponent that has been grabbed. | |||||
Throws
Forward Throw
Forward Throw (Hitbox)
Steve | |||||
---|---|---|---|---|---|
Forward Throw Hitbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 49 | 13-14 | 10 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -31 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-14 (Invincibility) | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Throw (Throw Release)
Steve | |||||
---|---|---|---|---|---|
Forward Throw Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0% | 49 | 14 | 25 | 78 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
59 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-14 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Forward Throw (Catch Release)
Steve | |||||
---|---|---|---|---|---|
Forward Throw Catch Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 49 | 1-14 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-14 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Backward Throw
Backward Throw (Throw Release)
Steve | |||||
---|---|---|---|---|---|
Backward Throw Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0% | 34 | 24 | 55 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-24 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Backward Throw (Catch Release)
Steve | |||||
---|---|---|---|---|---|
Backward Throw Catch Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 34 | 1-24 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-24 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Up Throw
Up Throw (Hitbox)
Steve | |||||
---|---|---|---|---|---|
Up Throw Hitbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 47 | 18-19 | 80 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -24 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-19 (Invincibility) | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Throw (Throw Release)
Steve | |||||
---|---|---|---|---|---|
Up Throw Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0% | 47 | 19 | 90 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
83 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-19 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Up Throw (Catch Release)
Steve | |||||
---|---|---|---|---|---|
Up Throw Catch Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 47 | 1-19 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-19 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Throw (With Iron)
Down Throw (Windbox / Anvil)
Steve | |||||
---|---|---|---|---|---|
Down Throw (With Iron) Windbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0% | 29 | 6-14 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | 0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×1.0 | ×1.0 | 0 | 10 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 0 | - | - | - | |
With Anvil | |||||
Down Throw (Anvil)
Steve | |||||
---|---|---|---|---|---|
Down Throw (With Iron) Anvil | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 29 | 15-22 | 86 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -4 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
With Anvil | |||||
Down Throw (Throw Release)
Steve | |||||
---|---|---|---|---|---|
Down Throw (With Iron) Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0% | 29 | 20 | 58 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Throw (Catch Release)
Steve | |||||
---|---|---|---|---|---|
Down Throw (With Iron) Catch Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 29 | 1-20 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Throw (Without Iron)
Down Throw (Throw Release)
Steve | |||||
---|---|---|---|---|---|
Down Throw (Without Iron) Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0% | 29 | 20 | 58 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Throw (Catch Release)
Steve | |||||
---|---|---|---|---|---|
Down Throw (Without Iron) Catch Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 29 | 1-20 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Floor Attacks
Ledge Attack
Steve | |||||
---|---|---|---|---|---|
Ledge Attack Attack | |||||
File:SSBU Steve SteveLedgeAttack 0.pngFile:SSBU Steve SteveLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0% | 55 | 24-26 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -22 to -20 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-26 (Intangibility) | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Uses Durability. | |||||
Getup Attack (Faceup)
Getup Attack (Faceup / Back Hitbox)
Steve | |||||
---|---|---|---|---|---|
Faceup: Getup Attack Back Hit | |||||
File:SSBU Steve SteveGetupAttack 0.pngFile:SSBU Steve SteveGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 45 | 19-20 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -19 to -18 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-25 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Uses durability. | |||||
Getup Attack (Faceup / Front Hitbox)
Steve | |||||
---|---|---|---|---|---|
Faceup: Getup Attack Front Hit | |||||
File:SSBU Steve SteveGetupAttack 0.pngFile:SSBU Steve SteveGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 45 | 24-25 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -14 to -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-25 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Uses durability. | |||||
Getup Attack (Facedown)
Getup Attack (Facedown / Back Hitbox)
Steve | |||||
---|---|---|---|---|---|
Facedown: Getup Attack Back Hit | |||||
File:SSBU Steve SteveGetupAttack 0.pngFile:SSBU Steve SteveGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 45 | 16-17 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -22 to -21 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-23 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Uses durability. | |||||
Getup Attack (Facedown / Front Hitbox)
Steve | |||||
---|---|---|---|---|---|
Facedown: Getup Attack Front Hit | |||||
File:SSBU Steve SteveGetupAttack 0.pngFile:SSBU Steve SteveGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 45 | 21-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-22 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Uses durability. | |||||
Trip Attack
Trip Attack (Back Hitbox)
Steve | |||||
---|---|---|---|---|---|
Trip Attack Back Hit | |||||
File:SSBU Steve SteveTripAttack 0.pngFile:SSBU Steve SteveTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0% | 49 | 19-20 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -24 to -23 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-7 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Uses durability. | |||||
Trip Attack (Front Hitbox)
Steve | |||||
---|---|---|---|---|---|
Trip Attack Front Hit | |||||
File:SSBU Steve SteveTripAttack 0.pngFile:SSBU Steve SteveTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0% | 49 | 31-32 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -12 to -11 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-7 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Uses durability. | |||||
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System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
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