Content added Content deleted
m (→Gold Moveset) |
|||
(13 intermediate revisions by 3 users not shown) | |||
Line 4:
<section begin=Links/>{{CharLinks|charMainPage=SSBU/Steve
|videos=
|setplay=yes
|matchups=
|discord=
Line 9 ⟶ 10:
}}<section end=Links/>
==
{{Character-SSBU
|character=Steve
|weight=92
|airdodgen=3-30F intangible
|airdodgentotal=54
|airdodged=3-21F intangible
|airdodgedtotal=121 (Up) \ 108 (Diagonal Up) \ 92 (Left/Right) \ 82 (Diagonal Down) \ 75 (Down)
|jumpsquat=3
|hopheightshort=
|hopheightfull=
|hopheightair=
|hopdurationshort=33
|hopdurationfull=40
|hopdurationshff=22
|hopdurationfhff=27
|jumpstotal=2
|gravity=0.07
|airfallspeedn=
|airfallspeedfast=
|hardlanding=
|airspeed=0.86
|airaccelbase=
|airacceladd=
|airaccelmax=
|walkspeed=0.85
|dashinitial=1.45
|runspeed=1.45
|dashframesn=
|dashframespivot=
|rollback=34/5-16F intangible
|rollforward=29/4-15F intangible
|spotdodgetotal=20/25
|spotdodgeintan=3-17F intangible
|grabrange=
}}
Line 781 ⟶ 391:
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
=== Neutral Air ===
==== Neutral Air (Ground Hitboxes) ====
{{FrameData-SSBU | character = Steve
|attack=Wood: Neutral Air
|name=Ground Opponents
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm
|caption=
|damage=3.4%
|total=16
|active=4-6
|angle=57
|kbBase=20
|kbGrow=134
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
==== Neutral Air (Aerial Hitboxes) ====
{{FrameData-SSBU | character = Steve
|attack=Wood: Neutral Air
|name=Aerial Opponents
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm
|caption=
|damage=3.4%
|total=16
|active=4-6
|angle=45
|kbBase=27
|kbGrow=134
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
Line 1,405 ⟶ 1,063:
|prot=-
|notes=Indirect hitbox.
}}
=== Neutral Air ===
==== Neutral Air (Ground Hitboxes) ====
{{FrameData-SSBU | character = Steve
|attack=Stone: Neutral Air
|name=Ground Opponents
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm
|caption=
|damage=3.74%
|total=16
|active=4-6
|angle=57
|kbBase=20
|kbGrow=134
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
==== Neutral Air (Aerial Hitboxes) ====
{{FrameData-SSBU | character = Steve
|attack=Stone: Neutral Air
|name=Aerial Opponents
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm
|caption=
|damage=3.74%
|total=16
|active=4-6
|angle=45
|kbBase=27
|kbGrow=134
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
Line 2,076 ⟶ 1,783:
|prot=-
|notes=Indirect hitbox.
}}
=== Neutral Air ===
==== Neutral Air (Ground Hitboxes) ====
{{FrameData-SSBU | character = Steve
|attack=Iron: Neutral Air
|name=Ground Opponents
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm
|caption=
|damage=4.0%
|total=16
|active=4-6
|angle=57
|kbBase=20
|kbGrow=134
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
==== Neutral Air (Aerial Hitboxes) ====
{{FrameData-SSBU | character = Steve
|attack=Iron: Neutral Air
|name=Aerial Opponents
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm
|caption=
|damage=4.0%
|total=16
|active=4-6
|angle=45
|kbBase=27
|kbGrow=134
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
Line 2,747 ⟶ 2,503:
|prot=-
|notes=Indirect hitbox.
}}
=== Neutral Air ===
==== Neutral Air (Ground Hitboxes) ====
{{FrameData-SSBU | character = Steve
|attack=Gold: Neutral Air
|name=Ground Opponents
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond 0.png
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond 0_hb.webm
|caption=
|damage=3.4%
|total=14
|active=3-5
|angle=57
|kbBase=20
|kbGrow=134
|stun=2
|safety=-9 to -7
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
==== Neutral Air (Aerial Hitboxes) ====
{{FrameData-SSBU | character = Steve
|attack=Gold: Neutral Air
|name=Aerial Opponents
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond 0.png
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond 0_hb.webm
|caption=
|damage=3.4%
|total=14
|active=3-5
|angle=45
|kbBase=27
|kbGrow=134
|stun=2
|safety=-9 to -7
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
Line 3,418 ⟶ 3,223:
|prot=-
|notes=Indirect hitbox.
}}
=== Neutral Air ===
==== Neutral Air (Ground Hitboxes) ====
{{FrameData-SSBU | character = Steve
|attack=Diamond: Neutral Air
|name=Ground Opponents
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm
|caption=
|damage=4.5%
|total=16
|active=4-6
|angle=57
|kbBase=20
|kbGrow=134
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
==== Neutral Air (Aerial Hitboxes) ====
{{FrameData-SSBU | character = Steve
|attack=Diamond: Neutral Air
|name=Aerial Opponents
|images=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0.png
|hitboxes=SSBU_Steve_SteveJabFTiltWoodStoneIronDiamond_0_hb.webm
|caption=
|damage=4.5%
|total=16
|active=4-6
|angle=45
|kbBase=27
|kbGrow=134
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
Line 4,045 ⟶ 3,899:
|prot=Anvil is intangible.
|notes= Data used when Steve cancels off of Anvil. Projectile. Is reflectable.
}}
== Punch Moveset ==
=== Jab Tilt ===
==== Jab Tilt ====
{{FrameData-SSBU | character = Steve
|attack=Punch: Jab Tilt
|name=Attack
|images=SSBU_Steve_SteveJabFTiltPunch_0.png
|hitboxes=SSBU_Steve_SteveJabFTiltPunch_0_hb.webm
|caption=
|damage=2.72%
|total=16
|active=4-6
|angle=60
|kbBase=72
|kbGrow=50
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
=== Up Tilt ===
==== Up Tilt (Early) ====
{{FrameData-SSBU | character = Steve
|attack=Punch: Up Tilt
|name=Early
|images=SSBU_Steve_SteveUTiltPunch_0.png
|hitboxes=SSBU_Steve_SteveUTiltPunch_0_hb.webm
|caption=The only decent punch move
|damage=5.2%
|total=16
|active=6
|angle=86
|kbBase=42
|kbGrow=78
|stun=6
|safety=-4
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×1.2
|shieldDamage=0
|prot=-
}}
==== Up Tilt (Late) ====
{{FrameData-SSBU | character = Steve
|attack=Punch: Up Tilt
|name=Late
|images=SSBU_Steve_SteveUTiltPunch_0.png
|hitboxes=SSBU_Steve_SteveUTiltPunch_0_hb.webm
|caption=
|damage=5.2%
|total=16
|active=7-9
|angle=98
|kbBase=38
|kbGrow=74
|stun=6
|safety=-3 to -1
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×1.2
|shieldDamage=0
|prot=-
}}
=== Dash Attack ===
==== Dash Attack (Sweetspot) ====
{{FrameData-SSBU | character = Steve
|attack=Punch: Dash Attack
|name=Sweetspot
|images=SSBU_Steve_SteveDashAttackPunch_0.png
|hitboxes=SSBU_Steve_SteveDashAttackPunch_0_0_hb.webm
|caption=
|damage=8.32%
|total=31
|active=8-10
|angle=50
|kbBase=68
|kbGrow=66
|stun=8
|safety=-15 to -13
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×1.0
|shieldDamage=1
|prot=-
}}
==== Dash Attack (Sourspot) ====
{{FrameData-SSBU | character = Steve
|attack=Punch: Dash Attack
|name=Sourspot
|images=SSBU_Steve_SteveDashAttackPunch_0.png
|hitboxes=SSBU_Steve_SteveDashAttackPunch_0_0_hb.webm
|caption=
|damage=6.72%
|total=31
|active=11-13
|angle=50
|kbBase=68
|kbGrow=58
|stun=7
|safety=-13 to -11
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×1.0
|shieldDamage=1
|prot=-
}}
=== Side Smash ===
==== Forward Smash ====
{{FrameData-SSBU | character = Steve
|attack=Punch: Forward Smash
|name=Attack
|images=SSBU_Steve_SteveFSmashPunch_0.png
|hitboxes=SSBU_Steve_SteveFSmashPunch_0_hb.webm
|caption=
|damage=12.0%
|total=43
|active=13-15
|angle=42
|kbBase=20
|kbGrow=85
|stun=8
|safety=-22 to -20
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.1
|sdiMulti=×1.0
|shieldDamage=0
|prot=-
}}
=== Up Smash ===
===== Up Smash (Scoop) =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Up Smash
|name=Scoop
|images=SSBU_Steve_SteveUSmash_0.png
|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm
|caption=Lingers forever, but don't whiff
|damage=1.0%
|total=76
|active=8-9
|angle=105
|kbBase=0 (90 FKB)
|kbGrow=100
|stun=2
|safety=-66 to -65
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×0.4
|sdiMulti=×1.0
|shieldDamage=0
|prot=-
|notes=Only hits grounded opponents. Indirect hitbox. Set weight.
}}
===== Up Smash (Rehit / Bottom) =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Up Smash
|name=Rehit / Bottom
|images=SSBU_Steve_SteveUSmash_0.png
|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm
|caption=
|damage=0.4%
|total=76
|active=8-48
|angle=113
|kbBase=0 (60 FKB)
|kbGrow=100
|stun=2
|safety=±0
|landlag=-
|autocancel=-
|rehit=6
|hitlagMulti=×0.0
|sdiMulti=×0.2
|shieldDamage=0
|prot=-
|notes=Indirect hitbox. Set weight.
}}
===== Up Smash (Rehit / Top) =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Up Smash
|name=Rehit / Top
|images=SSBU_Steve_SteveUSmash_0.png
|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm
|caption=
|damage=0.4%
|total=76
|active=8-48
|angle=366
|kbBase=0 (20 FKB)
|kbGrow=100
|stun=2
|safety=±0
|landlag=-
|autocancel=-
|rehit=6
|hitlagMulti=×0.4
|sdiMulti=×0.2
|shieldDamage=0
|prot=-
|notes=Indirect hitbox. Set weight.
}}
===== Up Smash (Final Hit) =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Up Smash
|name=Final Hit
|images=SSBU_Steve_SteveUSmash_1.png
|hitboxes=SSBU_Steve_SteveUSmash_0_hb.webm
|caption=No Pickaxes?
|damage=14.0%
|total=76
|active=49-50
|angle=80
|kbBase=47
|kbGrow=90
|stun=10
|safety=-17 to -16
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×0.8
|sdiMulti=×1.0
|shieldDamage=0
|prot=-
|notes=Indirect hitbox.
}}
=== Neutral Aerial===
==== Neutral Aerial ====
{{FrameData-SSBU | character = Steve
|attack=Punch: Neutral Air
|name=Attack
|images=SSBU_Steve_SteveJabFTiltPunch_0.png
|hitboxes=SSBU_Steve_SteveJabFTiltPunch_0_hb.webm
|caption=
|damage=2.72%
|total=16
|active=4-6
|angle=60
|kbBase=72
|kbGrow=50
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
=== Sword Forward Aerial ===
==== Sword Forward Air ====
===== Sword Forward Air =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Sword Forward Air
|name=Attack
|images=SSBU_SteveFAirSwordPunch_0.png
|hitboxes=SSBU_SteveFAirSwordPunch_0_hb.webm
|caption=
|damage=2.72%
|total=16
|active=4-6
|angle=60
|kbBase=72
|kbGrow=50
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
=== Sword Backward Aerial ===
==== Sword Backward Air ====
===== Sword Backward Air =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Sword Backward Air
|name=Attack
|images=SSBU_SteveBAirSwordPunch_0.png
|hitboxes=SSBU_SteveBAirSwordPunch_0_hb.webm
|caption=
|damage=2.72%
|total=16
|active=4-6
|angle=60
|kbBase=72
|kbGrow=50
|stun=2
|safety=-10 to -8
|landlag=-
|autocancel=-
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
=== Forward Aerial ===
==== Forward Air ====
===== Forward Air (Sourspot) =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Forward Air
|name=Sourspot
|images=SSBU_SteveFAirPunch_0.png
|hitboxes=SSBU_SteveFAirPunch_0_hb.webm
|caption=
|hitboxCaption=
|damage=8.4%
|total=31
|active=8-9
|angle=361
|kbBase=56
|kbGrow=63
|stun=4
|safety=-19 to -18
|landlag=12
|autocancel=1-2 / 20+
|rehit=0
|hitlagMulti=×1.5
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
===== Forward Air (Sweetspot) =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Forward Air
|name=Sweetspot
|images=SSBU_SteveFAirPunch_0.png
|hitboxes=SSBU_SteveFAirPunch_0_hb.webm
|caption=
|damage=9.6%
|total=31
|active=10-11
|angle=361
|kbBase=48
|kbGrow=63
|stun=4
|safety=-17 to -16
|landlag=12
|autocancel=1-2 / 20+
|rehit=0
|hitlagMulti=×1.5
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
===Backward Aerial===
==== Backward Air ====
===== Backward Air (Sourspot) =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Backward Air
|name=Sourspot
|images=SSBU_SteveBAirPunch_0.png
|hitboxes=SSBU_SteveBAirPunch_0_hb.webm
|caption=POV: Your pickaxe broke mid combo
|damage=9.2%
|total=47
|active=12-13
|angle=50
|kbBase=56
|kbGrow=85
|stun=4
|safety=-31 to -30
|landlag=12
|autocancel=1-4 / 22+
|rehit=0
|hitlagMulti=×1.5
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
===== Backward Air (Sweetspot) =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Backward Air
|name=Sweetspot
|images=SSBU_SteveBAirPunch_0.png
|hitboxes=SSBU_SteveBAirPunch_0_hb.webm
|caption=
|damage=10.4%
|total=47
|active=14-16
|angle=50
|kbBase=52
|kbGrow=79
|stun=4
|safety=-29 to -17
|landlag=12
|autocancel=1-4 / 22+
|rehit=0
|hitlagMulti=×1.5
|sdiMulti=×2.0
|shieldDamage=0
|prot=-
}}
=== Up Aerial ===
===== Up Air =====
{{FrameData-SSBU | character = Steve
|attack=Punch: Up Air
|name=Attack
|images=SSBU_Steve_SteveUTiltPunch_0.png
|hitboxes=SSBU_Steve_SteveUAirPunch_0_hb.webm
|caption=
|damage=5.2%
|total=13
|active=4-8
|angle=71
|kbBase=48
|kbGrow=76
|stun=3
|safety=-6 to -2
|landlag=10
|autocancel=1 / 16+
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×1.3
|shieldDamage=0
|prot=-
}}
Line 4,250 ⟶ 4,557:
}}
== Grabs &
=== Standing Grab ===
==== Standing Grab (Initial Grabbox, Ground Opponents) ====
Line 4,498 ⟶ 4,805:
}}
== Throws ==
===Forward Throw===
===== Forward Throw (
{{FrameData-SSBU | character = Steve
|attack=Forward Throw
|name=
|images=SSBU_Steve_SteveFThrow_0.png
|hitboxes=SSBU_Steve_SteveFThrow_0_hb.webm
|caption=
|damage=3.0%
|total=
|active=13-14
|angle=10
Line 4,513 ⟶ 4,821:
|kbGrow=50
|stun=4
|safety=
|landlag=
|autocancel=
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×1.0
|shieldDamage=0
|prot=1-14 (Invincibility)
}}
===== Forward Throw (Throw Release) =====
{{FrameData-SSBU | character = Steve
|attack=Forward Throw
|name=Throw Release
|images=SSBU_Steve_SteveFThrow_0.png
|hitboxes=SSBU_Steve_SteveFThrow_0_hb.webm
|damage=6.0%
|total=
|active=14
|angle=25
|kbBase=78
|kbGrow=59
|stun=
|safety=
|landlag=
|autocancel=
|rehit=-
|hitlagMulti=×0.0
|sdiMulti=-
|shieldDamage=-
|prot=1-14 (Invincibility)
}}
===
{{FrameData-SSBU | character = Steve
|attack=
|name=
|images=SSBU_Steve_SteveFThrow_0.png
|hitboxes=SSBU_Steve_SteveFThrow_0_hb.webm
|damage=3.0%
|total=49
|active=1-14
|angle=361
|kbBase=60
|kbGrow=100
|stun=-
|safety=-
|landlag=-
|autocancel=-
|rehit=-
|hitlagMulti=×0.0
|sdiMulti=-
|shieldDamage=-
|prot=1-14 (Invincibility)
}}
=== Backward Throw ===
===== Backward Throw (Throw Release) =====
{{FrameData-SSBU | character = Steve
|attack=Backward Throw
|name=Throw Release
|images=SSBU_Steve_SteveBThrow_0.png
|hitboxes=SSBU_Steve_SteveBThrow_0_hb.webm
|caption=
|damage=10.0%
|total=
|active=24
|angle=55
|kbBase=70
|kbGrow=66
|stun=
|safety=
|landlag=
|autocancel=
|rehit=-
|hitlagMulti=×0.0
|sdiMulti=-
|shieldDamage=-
|prot=1-24 (Invincibility)
}}
===== Backward Throw (Catch Release) =====
{{FrameData-SSBU | character = Steve
|attack=Backward Throw
|name=Catch Release
|images=SSBU_Steve_SteveBThrow_0.png
|hitboxes=SSBU_Steve_SteveBThrow_0_hb.webm
|damage=3.0%
|total=34
|active=1-24
|angle=361
|kbBase=40
|kbGrow=100
|stun=-
|safety=-
|landlag=-
|autocancel=-
|rehit=-
|hitlagMulti=×0.0
|sdiMulti=-
|shieldDamage=-
|prot=1-24 (Invincibility)
}}
===Up Throw===
===== Up Throw (
{{FrameData-SSBU | character = Steve
|attack=Up Throw
|name=
|images=SSBU_Steve_SteveUThrow_0.png
|hitboxes=SSBU_Steve_SteveUThrow_0_hb.webm
|caption=
|damage=3.0%
|total=47
|active=18-19
|angle=80
Line 4,572 ⟶ 4,940:
|kbGrow=100
|stun=4
|safety=
|landlag=
|autocancel=
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×1.0
|shieldDamage=0
|prot=1-19 (Invincibility)
}}
===== Up Throw (Throw Release) =====
{{FrameData-SSBU | character = Steve
|attack=Up Throw
|name=Throw Release
|images=SSBU_Steve_SteveUThrow_0.png
|hitboxes=SSBU_Steve_SteveUThrow_0_hb.webm
|damage=8.0%
|total=
|active=19
|angle=90
|kbBase=70
|kbGrow=83
|stun=
|safety=
|landlag=
|autocancel=
|rehit=-
|hitlagMulti=×0.0
|sdiMulti=-
|shieldDamage=-
|prot=1-19 (Invincibility)
}}
===
{{FrameData-SSBU | character = Steve
|attack=Up Throw
|name=Catch Release
|images=SSBU_Steve_SteveUThrow_0.png
|hitboxes=SSBU_Steve_SteveUThrow_0_hb.webm
|damage=3.0%
|total=47
|active=1-19
|angle=361
|kbBase=40
|kbGrow=100
|stun=-
|safety=-
|landlag=-
|autocancel=-
|rehit=-
|hitlagMulti=×0.0
|sdiMulti=-
|shieldDamage=-
|prot=1-19 (Invincibility)
}}
===== Down Throw (Windbox / Anvil) =====
{{FrameData-SSBU | character = Steve
|attack=Down Throw (With Iron)
|name=
|images=
|hitboxes=
|caption=
|damage=
|total=
|active=
|angle=
|kbBase=
|kbGrow=
|stun=
|safety=
|landlag=
|autocancel=
|rehit=10
|hitlagMulti=×1.0
|sdiMulti=×1.0
|shieldDamage=0
|prot=1-20 (Invincibility)
}}
===== Down Throw (Anvil) =====
{{FrameData-SSBU | character = Steve
|attack=Down Throw (With Iron)
|name=Anvil
|images=SSBU_Steve_SteveDThrowAnvil_0.png
|hitboxes=SSBU_Steve_SteveDThrowAnvil_0_hb.webm
|caption=With Anvil
|damage=7.0%
|total=
|active=15-22
|angle=86
Line 4,633 ⟶ 5,035:
|kbGrow=80
|stun=3
|safety=-
|landlag=
|autocancel=
|rehit=0
|hitlagMulti=×1.0
|sdiMulti=×1.0
|shieldDamage=0
|prot=1-20 (Invincibility)
}}
===== Down Throw (
{{FrameData-SSBU | character = Steve
|attack=Down Throw (With Iron)
|name=
|images=SSBU_Steve_SteveDThrowAnvil_0.png
|hitboxes=SSBU_Steve_SteveDThrowAnvil_0_hb.webm
|damage=8.0%
|total=
|active=20
|angle=58
|kbBase=50
|kbGrow=74
|stun=
|safety=
|landlag=
|autocancel=
|rehit=-
|hitlagMulti=×0.0
|sdiMulti=-
|shieldDamage=-
|prot=1-20 (Invincibility)
}}
===== Down Throw (Catch Release) =====
{{FrameData-SSBU | character = Steve
|attack=Down Throw (With Iron)
|name=Catch Release
|images=SSBU_Steve_SteveDThrowAnvil_0.png
|hitboxes=SSBU_Steve_SteveDThrowAnvil_0_hb.webm
|damage=3.0%
|total=29
|active=1-20
|angle=361
|kbBase=40
|kbGrow=100
|stun=-
|safety=-
|landlag=-
|autocancel=-
|rehit=-
|hitlagMulti=×0.0
|sdiMulti=-
|shieldDamage=-
|prot=1-20 (Invincibility)
}}
=== Down Throw (Without Iron) ===
===== Down Throw (Throw Release) =====
{{FrameData-SSBU | character = Steve
|attack=Down Throw (Without Iron)
|name=Throw Release
|images=SSBU_Steve_SteveDThrow_0.png
|hitboxes=SSBU_Steve_SteveDThrow_0_hb.webm
|damage=8.0%
|total=29
|active=20
|angle=58
|kbBase=50
|kbGrow=74
|stun=-
|safety=-
|landlag=-
|autocancel=-
|rehit=-
|hitlagMulti=×0.0
|sdiMulti=-
|shieldDamage=-
|prot=1-20 (Invincibility)
}}
===== Down Throw (Catch Release) =====
{{FrameData-SSBU | character = Steve
|attack=Down Throw (Without Iron)
|name=Catch Release
|images=SSBU_Steve_SteveDThrow_0.png
|hitboxes=SSBU_Steve_SteveDThrow_0_hb.webm
|damage=3.0%
|total=29
|active=1-20
|angle=361
|kbBase=40
|kbGrow=100
|stun=-
|safety=-
|landlag=-
|autocancel=-
|rehit=-
|hitlagMulti=×0.0
|sdiMulti=-
|shieldDamage=-
|prot=1-20 (Invincibility)
}}
|
Latest revision as of 15:31, 8 June 2023
Links
Character Stats
Wood Moveset
Jab Tilt
Jab Tilt (Ground Hitboxes)
Jab Tilt (Aerial Hitboxes)
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Tilt Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 16 | 6 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -3 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.2 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Tilt Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 16 | 7-9 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -2 to 0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.2 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Wood: Dash Attack Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.4% | 31 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -13 to -11 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Wood: Dash Attack Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.4% | 31 | 11-13 | 50 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -12 to -10 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Smash Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0% | 43 | 13-15 | 42 | 34 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -20 to -18 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Smash Scoop | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Smash Rehit / Bottom | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Smash Rehit / Top | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Smash Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
Up Smash (Final Hit: Pickaxe)
Steve | |||||
---|---|---|---|---|---|
Wood: Up Smash Pickaxe Final | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.4% | 76 | 49-50 | 52 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | -21 to -20 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Indirect hitbox. | |||||
Sword Forward Aerial
Sword Forward Air
Sword Forward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Wood: Sword Forward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Wood: Sword Forward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Neutral Air
Neutral Air (Ground Hitboxes)
Neutral Air (Aerial Hitboxes)
Sword Backward Aerial
Sword Backward Air
Sword Backward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Wood: Sword Backward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Wood: Sword Backward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -19 to -18 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -19 to -18 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sourspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sourspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 31 | 9 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -18 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 31 | 10-11 | 361 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Ground / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sweetspot, Ground / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Forward Air Sweetspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 31 | 10-11 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Wood: Backward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5% | 47 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Backward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5% | 47 | 12-13 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Wood: Backward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0% | 47 | 14-16 | 50 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | -28 to -26 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Far)
Steve | |||||
---|---|---|---|---|---|
Wood: Backward Air Sweetspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0% | 47 | 14-16 | 361 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | -28 to -26 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Wood: Up Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 13 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -6 to -2 | 10 | 1 / 16+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Stone Moveset
Jab Tilt
Jab Tilt (Ground Hitboxes)
Jab Tilt (Aerial Hitboxes)
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Tilt Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.15% | 16 | 6 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -3 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Tilt Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.15% | 16 | 7-9 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -2 to 0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Stone: Dash Attack Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.44% | 31 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -12 to -10 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Stone: Dash Attack Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.24% | 31 | 11-13 | 50 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -11 to -9 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Smash Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.5% | 43 | 13-15 | 42 | 34 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -19 to -17 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Smash Scoop | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Smash Rehit / Bottom | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Smash Rehit / Top | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Smash Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
Up Smash (Final Hit: Pickaxe)
Steve | |||||
---|---|---|---|---|---|
Stone: Up Smash Pickaxe Final | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.14% | 76 | 49-50 | 52 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | -21 to -20 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Indirect hitbox. | |||||
Neutral Air
Neutral Air (Ground Hitboxes)
Neutral Air (Aerial Hitboxes)
Sword Forward Aerial
Sword Forward Air
Sword Forward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Stone: Sword Forward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.74% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Stone: Sword Forward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.74% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Aerial
Sword Backward Air
Sword Backward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Stone: Sword Backward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.74% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Stone: Sword Backward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.74% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.55% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.55% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sourspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.55% | 31 | 9 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.2% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Ground / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sweetspot, Ground / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.2% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Forward Air Sweetspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.2% | 31 | 10-11 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Stone: Backward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.65% | 47 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Backward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.65% | 47 | 12-13 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Stone: Backward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.3% | 47 | 14-16 | 50 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | -28 to -26 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Far)
Steve | |||||
---|---|---|---|---|---|
Stone: Backward Air Sweetspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.3% | 47 | 14-16 | 361 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | -28 to -26 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Stone: Up Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.15% | 13 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -6 to -2 | 10 | 1 / 16+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Iron Moveset
Jab Tilt
Jab Tilt (Ground Hitboxes)
Jab Tilt (Aerial Hitboxes)
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Tilt Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.8% | 16 | 6 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Tilt Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.8% | 16 | 7-9 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -1 to +1 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Iron: Dash Attack Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.48% | 31 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -12 to -10 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Iron: Dash Attack Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.08% | 31 | 11-13 | 50 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Smash Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0% | 43 | 13-15 | 42 | 34 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -18 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Smash Scoop | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Smash Rehit / Bottom | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Smash Rehit / Top | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Smash Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
Up Smash (Final Hit: Pickaxe)
Steve | |||||
---|---|---|---|---|---|
Iron: Up Smash Pickaxe Final | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.88% | 76 | 49-50 | 52 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | -20 to -19 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Indirect hitbox. | |||||
Neutral Air
Neutral Air (Ground Hitboxes)
Neutral Air (Aerial Hitboxes)
Sword Forward Aerial
Sword Forward Air
Sword Forward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Iron: Sword Forward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Iron: Sword Forward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Aerial
Sword Backward Air
Sword Backward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Iron: Sword Backward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Iron: Sword Backward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.6% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.6% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sourspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.6% | 31 | 9 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Ground / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sweetspot, Ground / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Forward Air Sweetspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4% | 31 | 10-11 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -16 to -15 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Iron: Backward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.8% | 47 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Backward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.8% | 47 | 12-13 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -30 to -29 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Iron: Backward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.6% | 47 | 14-16 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -27 to -25 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Backward Air (Sweetspot / Far)
Steve | |||||
---|---|---|---|---|---|
Iron: Backward Air Sweetspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.6% | 47 | 14-16 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -27 to -25 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Iron: Up Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.8% | 13 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -5 to -1 | 10 | 1 / 16+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Gold Moveset
Jab Tilt
Jab Tilt (Ground Hitboxes)
Jab Tilt (Aerial Hitboxes)
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Tilt Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 12 | 4 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -1 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Tilt Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 12 | 5-7 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | 0 to +2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Gold: Dash Attack Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.4% | 28 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Gold: Dash Attack Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.4% | 28 | 11-13 | 50 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Smash Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0% | 35 | 10-13 | 42 | 34 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
101 | - | -15 to -12 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Smash Scoop | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Smash Rehit / Bottom | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Smash Rehit / Top | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Smash Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
Up Smash (Final Hit: Pickaxe)
Steve | |||||
---|---|---|---|---|---|
Gold: Up Smash Pickaxe Final | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.4% | 76 | 49-50 | 52 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
92 | - | -21 to -20 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Indirect hitbox. | |||||
Neutral Air
Neutral Air (Ground Hitboxes)
Neutral Air (Aerial Hitboxes)
Sword Forward Aerial
Sword Forward Air
Sword Forward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Gold: Sword Forward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 14 | 3-5 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Gold: Sword Forward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 14 | 3-5 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Aerial
Sword Backward Air
Sword Backward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Gold: Sword Backward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 14 | 3-5 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Gold: Sword Backward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.4% | 14 | 3-5 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 28 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
81 | - | -16 to -15 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 28 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
81 | - | -16 to -15 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sourspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sourspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5% | 28 | 9 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -15 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 28 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
81 | - | -13 to -12 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Ground / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sweetspot, Ground / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 28 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
81 | - | -16 to -15 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Forward Air Sweetspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 28 | 10-11 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -13 to -12 | 12 | 1-4 / 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Gold: Backward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5% | 41 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
99 | - | -24 to -23 | 12 | 1-4 / 21+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Backward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5% | 41 | 12-13 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
99 | - | -24 to -23 | 12 | 1-4 / 21+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Gold: Backward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0% | 41 | 14-16 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
99 | - | -22 to -20 | 12 | 1-4 / 21+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Backward Air (Sweetspot / Far)
Steve | |||||
---|---|---|---|---|---|
Gold: Backward Air Sweetspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0% | 41 | 14-16 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
99 | - | -22 to -20 | 12 | 1-4 / 21+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Gold: Up Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5% | 11 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -4 to 0 | 10 | 1 / 12+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Diamond Moveset
Jab Tilt
Jab Tilt (Ground Hitboxes)
Jab Tilt (Aerial Hitboxes)
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Tilt Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.775% | 16 | 6 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -1 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Tilt Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.775% | 16 | 7-9 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | 0 to +2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Diamond: Dash Attack Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.04% | 31 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Diamond: Dash Attack Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.34% | 31 | 11-13 | 50 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -9 to -7 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Smash Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
20.25% | 43 | 13-15 | 42 | 34 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -17 to -15 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Smash Scoop | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Smash Rehit / Bottom | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Smash Rehit / Top | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Smash Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
Up Smash (Final Hit: Pickaxe)
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Smash Pickaxe Final | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.99% | 76 | 49-50 | 52 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | -20 to -19 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Indirect hitbox. | |||||
Neutral Air
Neutral Air (Ground Hitboxes)
Neutral Air (Aerial Hitboxes)
Sword Forward Aerial
Sword Forward Air
Sword Forward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Diamond: Sword Forward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Diamond: Sword Forward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Aerial
Sword Backward Air
Sword Backward Air (Ground Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Diamond: Sword Backward Air Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5% | 16 | 4-6 | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Air (Aerial Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Diamond: Sword Backward Air Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5% | 16 | 4-6 | 45 | 27 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
134 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.175% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.175% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -18 to -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sourspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sourspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.175% | 31 | 9 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -17 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.2% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -15 to -14 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Air (Sweetspot, Ground / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sweetspot, Ground / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.2% | 31 | 10-11 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
69 | - | -15 to -14 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Air (Sweetspot, Meteor / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Forward Air Sweetspot, Meteor / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.2% | 31 | 10-11 | 275 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -15 to -14 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot / Close)
Steve | |||||
---|---|---|---|---|---|
Diamond: Backward Air Sourspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.525% | 47 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -29 to -28 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Backward Air (Sourspot / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Backward Air Sourspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.525% | 47 | 12-13 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -29 to -28 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Backward Air (Sweetspot / Close)
Steve | |||||
---|---|---|---|---|---|
Diamond: Backward Air Sweetspot / Close | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.55% | 47 | 14-16 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -27 to -25 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Backward Air (Sweetspot / Far)
Steve | |||||
---|---|---|---|---|---|
Diamond: Backward Air Sweetspot / Far | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.55% | 47 | 14-16 | 361 | 51 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -27 to -25 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Diamond: Up Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.775% | 13 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -5 to -1 | 10 | 1 / 16+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Other Moveset
Down Tilt
Down Tilt (Rehit Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Down Tilt Rehit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.8% | 52 | 12-35 | 366 | 0 (40 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.7 | ×1.0 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Hitbox has a gravity effect. Projectile. Can be reflected and absorbed. | |||||
Down Tilt (Final Hitbox)
Steve | |||||
---|---|---|---|---|---|
Down Tilt Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.4% | 52 | 36-39 | 54 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
116 | - | -7 to -4 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.5 | ×1.0 | -3 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Hitbox has a gravity effect. Projectile. Can be reflected and absorbed. | |||||
Down Smash
Down Smash
Down Smash (Front Rehit Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Down Smash Front Rehit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.6% | 51 | 8-11 | 366 | 0 (55 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×1.0 | 0 | 2 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Hitboxes have a gravity effect. Cannot trip. Projectile. Reflectable and absorbable. | |||||
Down Smash (Front Final Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Down Smash Front Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 51 | 12-17 | 27 | 59 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -34 to -29 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Hitboxes have a gravity effect. Cannot trip. Projectile. Reflectable and absorbable. | |||||
Down Smash (Back Rehit Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Down Smash Back Rehit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.6% | 51 | 26-29 | 366 | 0 (55 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×1.0 | 0 | 2 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Hitboxes have a gravity effect. Cannot trip. Projectile. Reflectable and absorbable. | |||||
Down Smash (Back Final Hitboxes)
Steve | |||||
---|---|---|---|---|---|
Down Smash Back Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 51 | 30-35 | 27 | 59 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | -16 to -11 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Hitboxes have a gravity effect. Cannot trip. Projectile. Reflectable and absorbable. | |||||
Down Aerial
Down Air (On Anvil / Ground Only Hitbox)
Steve | |||||
---|---|---|---|---|---|
Down Air On Anvil / Ground Opponents | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0% | 59 | 20+ | 70 | 62 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
84 | - | -1 | 18 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Anvil is Intangible. | ×1.0 | ×1.0 | 2 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Indirect hitbox. Projectile. Is reflectable. Can cancel with jump starting frame 25+. Steve is considered to be on the ground, when jumping off anvil, he will suffer jumpsquat. | |||||
Down Air (On Anvil / Aerial Only Hitbox)
Steve | |||||
---|---|---|---|---|---|
Down Air On Anvil / Aerial Opponents | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0% | 59 | 20+ | 58 | 62 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
84 | - | -1 | 18 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Anvil is Intangible. | ×1.0 | ×1.0 | 2 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Indirect hitbox. Projectile. Is reflectable. Can cancel with jump starting frame 25+. Steve is considered to be on the ground, when jumping off anvil, he will suffer jumpsquat. | |||||
Down Air (Off Anvil / Ground Only Hitbox)
Steve | |||||
---|---|---|---|---|---|
Down Air Off Anvil / Ground Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0% | Variable | Until Landing | 70 | 62 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | +12 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Anvil is intangible. | ×0.7 | ×1.0 | 2 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Data used when Steve cancels off of Anvil. Projectile. Is reflectable. | |||||
Down Air (Off Anvil / Aerial Only Hitbox)
Steve | |||||
---|---|---|---|---|---|
Down Air Off Anvil / Aerial Opponents | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0% | Variable | Until Landing | 58 | 62 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | +12 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Anvil is intangible. | ×0.7 | ×1.0 | 2 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Data used when Steve cancels off of Anvil. Projectile. Is reflectable. | |||||
Punch Moveset
Jab Tilt
Jab Tilt
Steve | |||||
---|---|---|---|---|---|
Punch: Jab Tilt Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.72% | 16 | 4-6 | 60 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Up Tilt
Up Tilt (Early)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Tilt Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.2% | 16 | 6 | 86 | 42 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -4 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.2 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
The only decent punch move | |||||
Up Tilt (Late)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Tilt Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.2% | 16 | 7-9 | 98 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -3 to -1 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.2 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Dash Attack (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Dash Attack Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.32% | 31 | 8-10 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -15 to -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Dash Attack (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Dash Attack Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.72% | 31 | 11-13 | 50 | 68 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -13 to -11 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Side Smash
Forward Smash
Steve | |||||
---|---|---|---|---|---|
Punch: Forward Smash Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0% | 43 | 13-15 | 42 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -22 to -20 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.1 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Up Smash
Up Smash (Scoop)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Smash Scoop | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0% | 76 | 8-9 | 105 | 0 (90 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -66 to -65 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Only hits grounded opponents. Indirect hitbox. Set weight. | |||||
Lingers forever, but don't whiff | |||||
Up Smash (Rehit / Bottom)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Smash Rehit / Bottom | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 113 | 0 (60 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.0 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Rehit / Top)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Smash Rehit / Top | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.4% | 76 | 8-48 | 366 | 0 (20 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | ±0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.4 | ×0.2 | 0 | 6 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Indirect hitbox. Set weight. | |||||
Up Smash (Final Hit)
Steve | |||||
---|---|---|---|---|---|
Punch: Up Smash Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0% | 76 | 49-50 | 80 | 47 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×0.8 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Indirect hitbox. | |||||
No Pickaxes? | |||||
Neutral Aerial
Neutral Aerial
Steve | |||||
---|---|---|---|---|---|
Punch: Neutral Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.72% | 16 | 4-6 | 60 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Forward Aerial
Sword Forward Air
Sword Forward Air
Steve | |||||
---|---|---|---|---|---|
Punch: Sword Forward Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.72% | 16 | 4-6 | 60 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Sword Backward Aerial
Sword Backward Air
Sword Backward Air
Steve | |||||
---|---|---|---|---|---|
Punch: Sword Backward Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.72% | 16 | 4-6 | 60 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -10 to -8 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Aerial
Forward Air
Forward Air (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Forward Air Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.4% | 31 | 8-9 | 361 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -19 to -18 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Forward Air Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.6% | 31 | 10-11 | 361 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
63 | - | -17 to -16 | 12 | 1-2 / 20+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Backward Aerial
Backward Air
Backward Air (Sourspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Backward Air Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.2% | 47 | 12-13 | 50 | 56 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -31 to -30 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
POV: Your pickaxe broke mid combo | |||||
Backward Air (Sweetspot)
Steve | |||||
---|---|---|---|---|---|
Punch: Backward Air Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.4% | 47 | 14-16 | 50 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | -29 to -17 | 12 | 1-4 / 22+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.5 | ×2.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Aerial
Up Air
Steve | |||||
---|---|---|---|---|---|
Punch: Up Air Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.2% | 13 | 4-8 | 71 | 48 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
76 | - | -6 to -2 | 10 | 1 / 16+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×1.0 | ×1.3 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Specials
Neutral Special(Craft/Mine/Create Block)
Neutral Special(Summon Crafting Table)
Steve | |||||
---|---|---|---|---|---|
NeutralB Summon Crafting Table | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 7 | N/A | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Summon Crafting Table Placing Animation • Craft If you see this, you're going to have a bad time... | |||||
Neutral Special(Mine)
Steve | |||||
---|---|---|---|---|---|
NeutralB Mine | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 29/15/15/14/12/13 | N/A | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Mine Pickaxe is shown, but an Axe and Shovel can also be used depending on the stage | |||||
Neutral Special(Place Block)
Steve | |||||
---|---|---|---|---|---|
NeutralB Place Block | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 15 | N/A | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Place Block The block based footsies Smash Bros is known for | |||||
Side Special (Minecart)
Minecart (Ride)
Steve | |||||
---|---|---|---|---|---|
Minecart Ride | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.5 | 2 | N/A | 43 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Minecart (Free)
Steve | |||||
---|---|---|---|---|---|
Minecart Free | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 29 | 18-45 | 60 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -1 to 26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
A free ride to loser's bracket. | |||||
Up Special (Elytra)
Elytra (Early Hit)
Steve | |||||
---|---|---|---|---|---|
Elytra Early Grounded/Airborne | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 28-37/23-32 | 70 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | 19/20 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Elytra (Late Hit)
Steve | |||||
---|---|---|---|---|---|
Elytra Late Grounded/Airborne | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 38-44/33-39 | 70 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | 19/20 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Down Special(TNT)
TNT Place
Steve | |||||
---|---|---|---|---|---|
TNT Place Ground/Airborne | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 24/27 | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
TNT Explode(Redstone)
Steve | |||||
---|---|---|---|---|---|
TNT Explode | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
28.0 | 15 | 13-15 after pressure plate press | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Expensive ledgetrap tool Explodes after fire attack or time has passed | |||||
TNT Explode(Non-Redstone)
Steve | |||||
---|---|---|---|---|---|
TNT Explode | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
28.0 | - | Ignite + 1-2 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Grabs & Pummel
Standing Grab
Standing Grab (Initial Grabbox, Ground Opponents)
Steve | |||||
---|---|---|---|---|---|
Standing Grab Initial / Ground Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 56 | 13-16 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Standing Grab (Initial Grabbox, Aerial Opponents)
Steve | |||||
---|---|---|---|---|---|
Standing Grab Initial / Aerial Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 56 | 13-16 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Standing Grab (Fishing Hook)
Steve | |||||
---|---|---|---|---|---|
Standing Grab Fishing Hook | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 56 | 13-27 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Grabs both ground and aerial opponents. | |||||
Dash Grab
Dash Grab (Initial Grabbox, Ground Opponents)
Steve | |||||
---|---|---|---|---|---|
Dash Grab Initial / Ground Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 62 | 16-17 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Dash Grab (Initial Grabbox, Aerial Opponents)
Steve | |||||
---|---|---|---|---|---|
Dash Grab Initial / Aerial Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 62 | 16-17 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Dash Grab (Fishing Hook)
Steve | |||||
---|---|---|---|---|---|
Dash Grab Fishing Hook | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 62 | 16-30 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Grabs both ground and aerial opponents. | |||||
Pivot Dash Grab
Pivot Grab (Initial Grabbox, Ground Opponents)
Steve | |||||
---|---|---|---|---|---|
Pivot Grab Initial / Ground Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 59 | 17-18 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Pivot Grab (Initial Grabbox, Aerial Opponents)
Steve | |||||
---|---|---|---|---|---|
Pivot Grab Initial / Aerial Only | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 59 | 17-18 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Pivot Grab (Fishing Hook )
Steve | |||||
---|---|---|---|---|---|
Pivot Grab Fishing Hook | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 59 | 17-31 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Grabs both ground and aerial opponents. | |||||
Pummel
Steve | |||||
---|---|---|---|---|---|
Pummel Pummel | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5% | 6 | 1 | 361 | 0 (30 FKB) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | ×2.2 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Does not include hitlag. Pummel only hits the opponent that has been grabbed. | |||||
Throws
Forward Throw
Forward Throw (Hitbox)
Steve | |||||
---|---|---|---|---|---|
Forward Throw Hitbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 49 | 13-14 | 10 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -31 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-14 (Invincibility) | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Throw (Throw Release)
Steve | |||||
---|---|---|---|---|---|
Forward Throw Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0% | 49 | 14 | 25 | 78 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
59 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-14 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Forward Throw (Catch Release)
Steve | |||||
---|---|---|---|---|---|
Forward Throw Catch Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 49 | 1-14 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-14 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Backward Throw
Backward Throw (Throw Release)
Steve | |||||
---|---|---|---|---|---|
Backward Throw Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0% | 34 | 24 | 55 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-24 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Backward Throw (Catch Release)
Steve | |||||
---|---|---|---|---|---|
Backward Throw Catch Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 34 | 1-24 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-24 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Up Throw
Up Throw (Hitbox)
Steve | |||||
---|---|---|---|---|---|
Up Throw Hitbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 47 | 18-19 | 80 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -24 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-19 (Invincibility) | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Throw (Throw Release)
Steve | |||||
---|---|---|---|---|---|
Up Throw Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0% | 47 | 19 | 90 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
83 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-19 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Up Throw (Catch Release)
Steve | |||||
---|---|---|---|---|---|
Up Throw Catch Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 47 | 1-19 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-19 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Throw (With Iron)
Down Throw (Windbox / Anvil)
Steve | |||||
---|---|---|---|---|---|
Down Throw (With Iron) Windbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0% | 29 | 6-14 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | 0 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×1.0 | ×1.0 | 0 | 10 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 0 | - | - | - | |
With Anvil | |||||
Down Throw (Anvil)
Steve | |||||
---|---|---|---|---|---|
Down Throw (With Iron) Anvil | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 29 | 15-22 | 86 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -4 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×1.0 | ×1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
With Anvil | |||||
Down Throw (Throw Release)
Steve | |||||
---|---|---|---|---|---|
Down Throw (With Iron) Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0% | 29 | 20 | 58 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Throw (Catch Release)
Steve | |||||
---|---|---|---|---|---|
Down Throw (With Iron) Catch Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 29 | 1-20 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Throw (Without Iron)
Down Throw (Throw Release)
Steve | |||||
---|---|---|---|---|---|
Down Throw (Without Iron) Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0% | 29 | 20 | 58 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Throw (Catch Release)
Steve | |||||
---|---|---|---|---|---|
Down Throw (Without Iron) Catch Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 29 | 1-20 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-20 (Invincibility) | ×0.0 | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Floor Attacks
Ledge Attack
Steve | |||||
---|---|---|---|---|---|
Ledge Attack Attack | |||||
File:SSBU Steve SteveLedgeAttack 0.pngFile:SSBU Steve SteveLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0% | 55 | 24-26 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -22 to -20 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-26 (Intangibility) | ×1.0 | ×1.0 | 1 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Uses Durability. | |||||
Getup Attack (Faceup)
Getup Attack (Faceup / Back Hitbox)
Steve | |||||
---|---|---|---|---|---|
Faceup: Getup Attack Back Hit | |||||
File:SSBU Steve SteveGetupAttack 0.pngFile:SSBU Steve SteveGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 45 | 19-20 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -19 to -18 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-25 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Uses durability. | |||||
Getup Attack (Faceup / Front Hitbox)
Steve | |||||
---|---|---|---|---|---|
Faceup: Getup Attack Front Hit | |||||
File:SSBU Steve SteveGetupAttack 0.pngFile:SSBU Steve SteveGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 45 | 24-25 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -14 to -13 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-25 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Uses durability. | |||||
Getup Attack (Facedown)
Getup Attack (Facedown / Back Hitbox)
Steve | |||||
---|---|---|---|---|---|
Facedown: Getup Attack Back Hit | |||||
File:SSBU Steve SteveGetupAttack 0.pngFile:SSBU Steve SteveGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 45 | 16-17 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -22 to -21 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-23 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Uses durability. | |||||
Getup Attack (Facedown / Front Hitbox)
Steve | |||||
---|---|---|---|---|---|
Facedown: Getup Attack Front Hit | |||||
File:SSBU Steve SteveGetupAttack 0.pngFile:SSBU Steve SteveGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0% | 45 | 21-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -17 to -16 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-22 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Uses durability. | |||||
Trip Attack
Trip Attack (Back Hitbox)
Steve | |||||
---|---|---|---|---|---|
Trip Attack Back Hit | |||||
File:SSBU Steve SteveTripAttack 0.pngFile:SSBU Steve SteveTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0% | 49 | 19-20 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -24 to -23 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-7 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Uses durability. | |||||
Trip Attack (Front Hitbox)
Steve | |||||
---|---|---|---|---|---|
Trip Attack Front Hit | |||||
File:SSBU Steve SteveTripAttack 0.pngFile:SSBU Steve SteveTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0% | 49 | 31-32 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -12 to -11 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
1-7 (Intangibility) | ×1.0 | ×1.0 | 8 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Uses durability. | |||||
![](http://static.miraheze.org/dragdownwiki/thumb/0/0f/SSBU_Steve_Stock.png/50px-SSBU_Steve_Stock.png)
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
Placeholder