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(Created page with "{{TOClimit|3}} ==Links== <section begin=Links/>{{CharLinks|charMainPage=SSBU/Sheik |videos= |matchups= |discord= |twitter= }}<section end=Links/> (Page content goes here) ==Navigation== <center>{{StockIcon|{{ROOTPAGENAME}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center> {{#lst:{{BASEPAGENAME}}/Data|Links}} {{#lst:SSBU/Navigation}}") |
m (→Dash Attack) |
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<section begin=Links/>{{CharLinks|charMainPage=SSBU/Sheik
|videos=
|setplay=
|matchups=
|discord=
Line 9 ⟶ 10:
}}<section end=Links/>
== Character Stats ==
{{Character-SSBU
|character=Sheik
|weight=
|airdodgen=
|airdodgentotal=
|airdodged=
|airdodgedtotal=
|jumpsquat=3F
|hopheightshort=
|hopheightfull=
|hopheightair=
|hopdurationshort=
|hopdurationfull=
|hopdurationshff=
|hopdurationfhff=
|jumpstotal=
|gravity=
|airfallspeedn=
|airfallspeedfast=
|hardlanding=
|airspeed=
|airaccelbase=
|airacceladd=
|airaccelmax=
|walkspeed=
|dashinitial=
|runspeed=
|dashframesn=
|dashframespivot=
|rollback=
|rollforward=
|spotdodgetotal=
|spotdodgeintan=
|grabrange=
}}
==Normal Moves==
==== Jab 1 ====
{{FrameData-SSBU | character = Sheik
|attack=Jab
|name=Jab 1
|images=SSBU_Sheik_SheikJab1_0.png
|hitboxes=SSBU_Sheik_SheikJab1_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.0
|total=18
|active=2
|angle=361/180
|kbBase=35/30/20
|kbGrow=30/15
|stun=3
|safety=-12
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Jab 2 ====
{{FrameData-SSBU | character = Sheik
|attack=Jab
|name=Jab 2
|images=SSBU_Sheik_SheikJab2_0.png
|hitboxes=SSBU_Sheik_SheikJab2_0_hb.webm
|caption=
|hitboxCaption=
|damage=1.6
|total=18
|active=3
|angle=361
|kbBase=35/25
|kbGrow=25/20
|stun=3
|safety=-11
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Rapid Jab ====
===== Rapid Jab =====
{{FrameData-SSBU | character = Sheik
|attack=Jab
|name=Rapid Jab
|images=SSBU_Sheik_SheikJabRapid_0.png
|hitboxes=SSBU_Sheik_SheikJabRapid_0_hb.webm
|caption=
|hitboxCaption=
|damage=0.3
|total=13
|active=3/5/7/9/3/5/7/9
|angle=361
|kbBase=12
|kbGrow=15
|stun=4
|safety=NaN
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Rapid Jab (Finisher) ====
{{FrameData-SSBU | character = Sheik
|attack=Jab
|name=Rapid Jab Finisher
|images=SSBU_Sheik_SheikJabRapidFinisher_0.png
|hitboxes=SSBU_Sheik_SheikJabRapidFinisher_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.0
|total=36
|active=5-6
|angle=40
|kbBase=60
|kbGrow=132
|stun=3
|safety=-27 to -26
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Forward Tilt ====
{{FrameData-SSBU | character = Sheik
|attack=Forward Tilt
|name=
|images=SSBU_Sheik_SheikFTilt_0.png
|hitboxes=SSBU_Sheik_SheikFTilt_0_hb.webm
|caption=
|hitboxCaption=
|damage=3.0
|total=25
|active=5-8
|angle=84/86/78
|kbBase=20
|kbGrow=180/188
|stun=4
|safety=-15 to -12
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Up Tilt ====
===== Up Tilt (Hit 1) =====
{{FrameData-SSBU | character = Sheik
|attack=Up Tilt
|name=Hit 1
|images=SSBU_Sheik_SheikUTilt_0.png
|hitboxes=SSBU_Sheik_SheikUTilt_0_hb.webm
|caption=
|hitboxCaption=
|damage=3.0
|total=33
|active=5-8
|angle=0/330/75
|kbBase=30 FKB/28 FKB/40 FKB
|kbGrow=80
|stun=4
|safety=-23 to -20
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Up Tilt (Hit 2) =====
{{FrameData-SSBU | character = Sheik
|attack=Up Tilt
|name=Hit 2
|images=SSBU_Sheik_SheikUTilt_1.png
|hitboxes=SSBU_Sheik_SheikUTilt_1_hb.webm
|caption=
|hitboxCaption=
|damage=4.0
|total=33
|active=16-23
|angle=60
|kbBase=25
|kbGrow=147
|stun=5
|safety=-11 to -4
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Down Tilt ====
{{FrameData-SSBU | character = Sheik
|attack=Down Tilt
|name=
|images=SSBU_Sheik_SheikDTilt_0.png
|hitboxes=SSBU_Sheik_SheikDTilt_0_hb.webm
|caption=
|hitboxCaption=
|damage=4.5
|total=27
|active=5-6
|angle=70/90
|kbBase=37
|kbGrow=100
|stun=5
|safety=-16 to -15
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Dash Attack ====
===== Dash Attack (Early) =====
{{FrameData-SSBU | character = Sheik
|attack=Dash Attack
|name=Early
|images=SSBU_Sheik_SheikDashAttack_0.png
|hitboxes=SSBU_Sheik_SheikDashAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=35
|active=5-6
|angle=60
|kbBase=70
|kbGrow=90
|stun=10
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Dash Attack (Late) =====
{{FrameData-SSBU | character = Sheik
|attack=Dash Attack
|name=Late
|images=SSBU_Sheik_SheikDashAttack_0.png
|hitboxes=SSBU_Sheik_SheikDashAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=35
|active=7-8
|angle=361
|kbBase=20
|kbGrow=100
|stun=8
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==Smash Attacks==
==== Forward Smash ====
===== Forward Smash (Hit 1) =====
{{FrameData-SSBU | character = Sheik
|attack=Forward Smash
|name=Hit 1
|images=SSBU_Sheik_SheikFSmash_0.png
|hitboxes=SSBU_Sheik_SheikFSmash_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|5.0/8.0|7.5/12 charged}}
|total=45
|active=12
|angle=35/80/361
|kbBase=47 FKB/30 FKB/60
|kbGrow=100/109
|stun={{tt|4/6|3/4 charged}}
|safety={{tt|-28/-26|-26/-24 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Forward Smash (Hit 2) =====
{{FrameData-SSBU | character = Sheik
|attack=Forward Smash
|name=Hit 2
|images=SSBU_Sheik_SheikFSmash_1.png
|hitboxes=SSBU_Sheik_SheikFSmash_1_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|8.0|12 charged}}
|total=45
|active=20-21
|angle=361
|kbBase=60
|kbGrow=109
|stun={{tt|6|4 charged}}
|safety={{tt|-18 to -17|-16 to -15 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Up Smash ====
===== Up Smash (Hit 1) =====
{{FrameData-SSBU | character = Sheik
|attack=Up Smash
|name=Hit 1
|images=SSBU_Sheik_SheikUSmash_0.png
|hitboxes=SSBU_Sheik_SheikUSmash_0_hb.webm
|caption=Dragdown Kill Confirm
|hitboxCaption=
|damage={{tt|15.0|22.5 charged}}
|total=53
|active=11
|angle=93
|kbBase=52
|kbGrow=88
|stun={{tt|10|5 charged}}
|safety={{tt|-31|-26 charged}}
|landlag=N/A
|autocancel=N/A
|prot=head intangible 8-15/shoulderl intangible 8-15/shoulderr intangible 8-15/armr intangible 8-15/arml intangible 8-15
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Up Smash (Hit 2) =====
{{FrameData-SSBU | character = Sheik
|attack=Up Smash
|name=Hit 2
|images=SSBU_Sheik_SheikUSmash_1.png
|hitboxes=SSBU_Sheik_SheikUSmash_1_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|11.0|16.5 charged}}
|total=53
|active=14-15
|angle=50
|kbBase=38
|kbGrow=100
|stun={{tt|8|4 charged}}
|safety={{tt|-30 to -29|-27 to -26 charged}}
|landlag=N/A
|autocancel=N/A
|prot=head intangible 8-15/shoulderl intangible 8-15/shoulderr intangible 8-15/armr intangible 8-15/arml intangible 8-15
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Down Smash ====
===== Down Smash (Hit 1) =====
{{FrameData-SSBU | character = Sheik
|attack=Down Smash
|name=Hit 1
|images=SSBU_Sheik_SheikDSmash_0.png
|hitboxes=SSBU_Sheik_SheikDSmash_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|4.0|6 charged}}
|total=49
|active=8-9
|angle=200/140/165
|kbBase=35 FKB
|kbGrow=100
|stun={{tt|4|3 charged}}
|safety={{tt|-36 to -35|-35 to -34 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Down Smash (Hit 2) =====
{{FrameData-SSBU | character = Sheik
|attack=Down Smash
|name=Hit 2
|images=SSBU_Sheik_SheikDSmash_0.png
|hitboxes=SSBU_Sheik_SheikDSmash_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|6.0|9 charged}}
|total=49
|active=15-16
|angle=43
|kbBase=35
|kbGrow=165
|stun={{tt|5|3 charged}}
|safety={{tt|-28 to -27|-26 to -25 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==Aerials==
==== Neutral Air ====
===== Neutral Air (Early) =====
{{FrameData-SSBU | character = Sheik
|attack=Neutral Air
|name=Early
|images=SSBU_Sheik_SheikNAir_0.png
|hitboxes=SSBU_Sheik_SheikNAir_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|6.0/5.0|Body/Leg}}
|total=50
|active=3-6
|angle=361
|kbBase=30
|kbGrow=100
|stun=3
|safety=-3
|landlag=6
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Neutral Air (Late) =====
{{FrameData-SSBU | character = Sheik
|attack=Neutral Air
|name=Late
|images=SSBU_Sheik_SheikNAir_0.png
|hitboxes=SSBU_Sheik_SheikNAir_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|4.0/3.0|Body/Leg}}
|total=50
|active=7-30
|angle=361
|kbBase=30
|kbGrow=100
|stun=3/2
|safety=-3/-4
|landlag=6
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Forward Air ====
===== Forward Air (Early) =====
{{FrameData-SSBU | character = Sheik
|attack=Forward Air
|name=Early
|images=SSBU_Sheik_SheikFAir_0.png
|hitboxes=SSBU_Sheik_SheikFAir_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|3.8/4.5|Body/Arm}}
|total=35
|active=5-6
|angle=50
|kbBase=44/43
|kbGrow=127
|stun=3
|safety=-2
|landlag=5
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Forward Air (Late) =====
{{FrameData-SSBU | character = Sheik
|attack=Forward Air
|name=Late
|images=SSBU_Sheik_SheikFAir_0.png
|hitboxes=SSBU_Sheik_SheikFAir_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|3.8/4.5|Body/Arm}}
|total=35
|active=7
|angle=50
|kbBase=44/43
|kbGrow=127
|stun=3
|safety=-2
|landlag=5
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Back Air ====
===== Back Air (Early) =====
{{FrameData-SSBU | character = Sheik
|attack=Back Air
|name=Early
|images=SSBU_Sheik_SheikBAir_0.png
|hitboxes=SSBU_Sheik_SheikBAir_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|7.5/9.5|Body/Leg}}
|total=38
|active=4-6
|angle=361
|kbBase=32/30
|kbGrow=98
|stun=3/4
|safety=-4/-3
|landlag=7
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Back Air (Late) =====
{{FrameData-SSBU | character = Sheik
|attack=Back Air
|name=Late
|images=SSBU_Sheik_SheikBAir_0.png
|hitboxes=SSBU_Sheik_SheikBAir_0_hb.webm
|caption=
|hitboxCaption=
|damage=6.0
|total=38
|active=7-14
|angle=361
|kbBase=10
|kbGrow=101
|stun=3
|safety=-4
|landlag=7
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Up Air ====
===== Up Air (Multihit x4) =====
{{FrameData-SSBU | character = Sheik
|attack=Up Air
|name=Multihit x4
|images=SSBU_Sheik_SheikUAir_0.png
|hitboxes=SSBU_Sheik_SheikUAir_0_hb.webm
|caption=A Dragdown Classic
|hitboxCaption=
|damage={{tt|1.0|x4}}
|total=44
|active=4-15
|angle=80/367
|kbBase=20/30
|kbGrow=80/100
|stun=2
|safety=-11
|landlag=13
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Up Air (Final Hit) =====
{{FrameData-SSBU | character = Sheik
|attack=Up Air
|name=Final Hit
|images=SSBU_Sheik_SheikUAir_0.png
|hitboxes=SSBU_Sheik_SheikUAir_0_hb.webm
|caption=
|hitboxCaption=
|damage=4.0
|total=44
|active=23-24
|angle=80
|kbBase=50
|kbGrow=138
|stun=3
|safety=-10
|landlag=13
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Down Air ====
===== Down Air (Early) =====
{{FrameData-SSBU | character = Sheik
|attack=Down Air
|name=Early
|images=SSBU_Sheik_SheikDAir_0.png
|hitboxes=SSBU_Sheik_SheikDAir_0_hb.webm
|caption=
|hitboxCaption=
|damage=10.0
|total=55
|active=15-18
|angle=280
|kbBase=30
|kbGrow=90
|stun=4
|safety=-18
|landlag=22
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Down Air (Late) =====
{{FrameData-SSBU | character = Sheik
|attack=Down Air
|name=Late
|images=SSBU_Sheik_SheikDAir_0.png
|hitboxes=SSBU_Sheik_SheikDAir_0_hb.webm
|caption=
|hitboxCaption=
|damage=10.0
|total=55
|active=19-33
|angle=56
|kbBase=55
|kbGrow=78
|stun=4
|safety=-18
|landlag=22
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Down Air (Landing) ====
{{FrameData-SSBU | character = Sheik
|attack=Down Air
|name=Landing
|images=SSBU_Sheik_SheikDAirLanding_0.png
|hitboxes=SSBU_Sheik_SheikDAirLanding_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.0
|total=23
|active=1
|angle=48
|kbBase=77
|kbGrow=50
|stun=3
|safety=-18
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==Grabs & Throws==
==== Grab ====
{{FrameData-SSBU | character = Sheik
|attack=Grab
|name=Standing
|images=SSBU_Sheik_SheikGrab_0.png
|hitboxes=SSBU_Sheik_SheikGrab_0_hb.webm
|caption=
|hitboxCaption=
|damage=N/A
|total=37
|active=6-7
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Dash Grab ====
{{FrameData-SSBU | character = Sheik
|attack=Grab
|name=Dash
|images=SSBU_Sheik_SheikGrab_0.png
|hitboxes=SSBU_Sheik_SheikDashGrab_0_hb.webm
|caption=
|hitboxCaption=
|damage=N/A
|total=45
|active=9-10
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Pivot Grab ====
{{FrameData-SSBU | character = Sheik
|attack=Grab
|name=Pivot Grab
|images=SSBU_Sheik_SheikGrab_0.png
|hitboxes=SSBU_Sheik_SheikPivotGrab_0_hb.webm
|caption=
|hitboxCaption=
|damage=N/A
|total=40
|active=11-12
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Pummel ====
{{FrameData-SSBU | character = Sheik
|attack=Grab
|name=Pummel
|images=SSBU_Sheik_SheikPummel_0.png
|hitboxes=SSBU_Sheik_SheikPummel_0_hb.webm
|caption=
|hitboxCaption=
|damage=1.0
|total=6
|active=1
|angle=361
|kbBase=30 FKB
|kbGrow=100
|stun=2
|safety=-2
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Forward Throw ====
===== Forward Throw (Hit 1) =====
{{FrameData-SSBU | character = Sheik
|attack=Forward Throw
|name=Hit 1
|images=SSBU_Sheik_SheikFThrow_0.png
|hitboxes=SSBU_Sheik_SheikFThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=40
|active=20-21
|angle=361
|kbBase=80 FKB
|kbGrow=0
|stun=6
|safety=-13 to -12
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-22
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Forward Throw (Throw) =====
{{FrameData-SSBU | character = Sheik
|attack=Forward Throw
|name=Throw
|images=SSBU_Sheik_SheikFThrow_0.png
|hitboxes=SSBU_Sheik_SheikFThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.0
|total=40
|active=22
|angle=72
|kbBase=80
|kbGrow=79
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-22
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Back Throw ====
===== Back Throw (Hit 1) =====
{{FrameData-SSBU | character = Sheik
|attack=Back Throw
|name=Hit 1
|images=SSBU_Sheik_SheikBThrow_0.png
|hitboxes=SSBU_Sheik_SheikBThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=36
|active=15-16
|angle=130
|kbBase=10
|kbGrow=1
|stun=6
|safety=-14 to -13
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-17
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Back Throw (Throw) =====
{{FrameData-SSBU | character = Sheik
|attack=Back Throw
|name=Throw
|images=SSBU_Sheik_SheikBThrow_0.png
|hitboxes=SSBU_Sheik_SheikBThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.0
|total=36
|active=17
|angle=120
|kbBase=90
|kbGrow=50
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-17
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Up Throw ====
===== Up Throw (Hit 1) =====
{{FrameData-SSBU | character = Sheik
|attack=Up Throw
|name=Hit 1
|images=SSBU_Sheik_SheikUThrow_0.png
|hitboxes=SSBU_Sheik_SheikUThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=3.0
|total=50
|active=19-20
|angle=361
|kbBase=90 FKB
|kbGrow=0
|stun=4
|safety=-26 to -25
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-21
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Up Throw (Throw) =====
{{FrameData-SSBU | character = Sheik
|attack=Up Throw
|name=Throw
|images=SSBU_Sheik_SheikUThrow_0.png
|hitboxes=SSBU_Sheik_SheikUThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=3.0
|total=50
|active=21
|angle=85
|kbBase=110
|kbGrow=62
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-21
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Down Throw ====
===== Down Throw (Hit 1) =====
{{FrameData-SSBU | character = Sheik
|attack=Down Throw
|name=Hit 1
|images=SSBU_Sheik_SheikDThrow_0.png
|hitboxes=SSBU_Sheik_SheikDThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=3.0
|total=54
|active=26-29
|angle=361
|kbBase=100 FKB
|kbGrow=0
|stun=4
|safety=-23 to -20
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-30
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Down Throw (Throw) =====
{{FrameData-SSBU | character = Sheik
|attack=Down Throw
|name=Throw
|images=SSBU_Sheik_SheikDThrow_0.png
|hitboxes=SSBU_Sheik_SheikDThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=3.0
|total=54
|active=30
|angle=77
|kbBase=95
|kbGrow=60
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-30
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==Special Moves==
==== Needle Storm====
=====Needle Storm(Charging)=====
{{FrameData-SSBU | character = Sheik
|attack=Needle Storm
|name=Charging
|images=SSBU_Sheik_SheikNeedleCharging_0.png
|hitboxes=SSBU_Sheik_SheikNeedleCharging_0_hb.webm
|caption=
|hitboxCaption=
|damage=-
|total=7+
|active=86 (Full Charge)
|angle=???
|kbBase=???
|kbGrow=???
|stun=???
|safety=???
|landlag=???
|autocancel=???
|prot=???
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Needle Storm(Individual) =====
{{FrameData-SSBU | character = Sheik
|attack=Needle Storm
|name=Individual Needle
|images=SSBU_Sheik_SheikNeedleG_0.png\SSBU_Sheik_SheikNeedleA_0.png
|hitboxes=SSBU_Sheik_SheikNeedleG_0_hb.webm\SSBU_Sheik_SheikNeedleA_0_hb.webm
|caption=
|hitboxCaption=
|damage=1.5
|total=2
|active=N/A
|angle=60
|kbBase=0
|kbGrow=167
|stun=2
|safety=-18
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Burst Grenade ====
===== Burst Grenade (Thrown) =====
{{FrameData-SSBU | character = Sheik
|attack=Burst Grenade
|name=Thrown
|images=SSBU_Sheik_SheikBurstGrenade_0.png
|hitboxes=SSBU_Sheik_SheikBurstGrenadeThrown_0_hb.webm
|caption=
|hitboxCaption=
|damage=5
|total=2
|active=N/A
|angle=361
|kbBase=10
|kbGrow=100
|stun=3
|safety=NaN
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Burst Grenade (Wired) =====
{{FrameData-SSBU | character = Sheik
|attack=Burst Grenade
|name=Wired
|images=SSBU_Sheik_SheikBurstGrenade_0.png
|hitboxes=SSBU_Sheik_SheikBurstGrenadeWired_0_hb.webm
|caption=
|hitboxCaption=
|damage=1
|total=2
|active=N/A
|angle=57
|kbBase=20
|kbGrow=100
|stun=2
|safety=NaN
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Burst Grenade (Vacuum) =====
{{FrameData-SSBU | character = Sheik
|attack=Burst Grenade
|name=Vacuum
|images=SSBU_Sheik_SheikBurstGrenadeVacuum_0.png
|hitboxes=SSBU_Sheik_SheikBurstGrenade_0_hb.webm
|caption=
|hitboxCaption=
|damage=0
|total=27
|active=1-18
|angle=140
|kbBase=20 FKB/25 FKB
|kbGrow=100
|stun=2
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Burst Grenade (Explosion) =====
{{FrameData-SSBU | character = Sheik
|attack=Burst Grenade
|name=Explosion
|images=SSBU_Sheik_SheikBurstGrenadeExplode_0.png
|hitboxes=SSBU_Sheik_SheikBurstGrenade_0_hb.webm
|caption=
|hitboxCaption=
|damage=13/0
|total=27
|active=22-25
|angle=40/361
|kbBase=35/40 FKB/30 FKB
|kbGrow=100
|stun=5/2
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Vanish ====
===== Vanish (Ground, Disappear) =====
{{FrameData-SSBU | character = Sheik
|attack=Vanish
|name=Ground, Disappear
|images=SSBU_Sheik_SheikVanishG_0.png
|hitboxes=SSBU_Sheik_SheikVanishG_0_hb.webm
|caption=
|hitboxCaption=
|damage=12.0
|total=96
|active=36-38
|angle=55
|kbBase=50
|kbGrow=112
|stun=11
|safety=-48 to -46
|landlag=N/A
|autocancel=N/A
|prot=all intangible 14-54
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Vanish (Ground, Reappear) =====
{{FrameData-SSBU | character = Sheik
|attack=Vanish
|name=Ground, Reappear
|images=SSBU_Sheik_SheikVanishG_1.png
|hitboxes=SSBU_Sheik_SheikVanishG_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|5.0|Has Windbox}}
|total=96
|active=55-57
|angle=45/361
|kbBase=80 FKB/50 FKB
|kbGrow=100
|stun=6/2
|safety=-34 to -32/-38 to -36
|landlag=N/A
|autocancel=N/A
|prot=all intangible 14-54
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Vanish (Aerial, Disappear) =====
{{FrameData-SSBU | character = Sheik
|attack=Vanish
|name=Aerial, Disappear
|images=SSBU_Sheik_SheikVanishA_0.png
|hitboxes=SSBU_Sheik_SheikVanishA_0_hb.webm
|caption=
|hitboxCaption=
|damage=12.0
|total=96
|active=36-38
|angle=55
|kbBase=50
|kbGrow=112
|stun=11
|safety=-48 to -46
|landlag=N/A
|autocancel=N/A
|prot=all intangible 19-54
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Vanish (Aerial, Reappear) =====
{{FrameData-SSBU | character = Sheik
|attack=Vanish
|name=Aerial, Reappear
|images=SSBU_Sheik_SheikVanishA_0.png
|hitboxes=SSBU_Sheik_SheikVanishA_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|5.0|Has Windbox}}
|total=96
|active=55-57
|angle=45/361
|kbBase=80 FKB/50 FKB
|kbGrow=100
|stun=6/2
|safety=-34 to -32/-38 to -36
|landlag=N/A
|autocancel=N/A
|prot=all intangible 19-54
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Bouncing Fish ====
{{FrameData-SSBU | character = Sheik
|attack=Bouncing Fish
|name=
|images=SSBU_Sheik_SheikBouncingFish_0.png\SSBU_Sheik_SheikBouncingFish_1.png
|hitboxes=SSBU_Sheik_SheikBouncingFish_0_hb.webm
|caption=
|hitboxCaption=
|damage=11.0
|total=30
|active={{tt|18/26|Early/Normal}}
|angle=361
|kbBase=26
|kbGrow=97
|stun=10
|safety=-17 to -11
|landlag={{tt|35/19|Early/Normal}}
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==Misc. Attacks==
==== Ledge Attack ====
{{FrameData-SSBU | character = Sheik
|attack=Ledge Attack
|name=
|images=SSBU_Sheik_SheikLedgeAttack_0.png
|hitboxes=SSBU_Sheik_SheikLedgeAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=9.0
|total=56
|active=21-23
|angle=45
|kbBase=90
|kbGrow=20
|stun=9
|safety=-25 to -23
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-23
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Getup Attack ====
===== Getup Attack (Up) =====
{{FrameData-SSBU | character = Sheik
|attack=Getup Attack
|name=Up
|images=SSBU_Sheik_SheikGetupAttack_0.png
|hitboxes=SSBU_Sheik_SheikGetupAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=46
|active=14-23
|angle=48
|kbBase=80
|kbGrow=48
|stun=7
|safety=-24 to -15
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-23
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Getup Attack (Down) =====
{{FrameData-SSBU | character = Sheik
|attack=Getup Attack
|name=Down
|images=SSBU_Sheik_SheikGetupAttack_1.png
|hitboxes=SSBU_Sheik_SheikGetupAttack_1_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=46
|active=16-22
|angle=48
|kbBase=80
|kbGrow=48
|stun=7
|safety=-22 to -16
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-22
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==== Trip Attack ====
{{FrameData-SSBU | character = Sheik
|attack=Trip Attack
|name=
|images=SSBU_Sheik_SheikTripAttack_0.png
|hitboxes=SSBU_Sheik_SheikTripAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=50
|active=19-26
|angle=361
|kbBase=60
|kbGrow=50
|stun=6
|safety=-24 to -17
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-7
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
==Navigation==
|
Latest revision as of 08:59, 4 December 2023
Links
Character Stats
Normal Moves
Jab 1
Sheik | |||||
---|---|---|---|---|---|
Jab Jab 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 18 | 2 | 361/180 | 35/30/20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30/15 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Sheik | |||||
---|---|---|---|---|---|
Jab Jab 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.6 | 18 | 3 | 361 | 35/25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/20 | - | -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Rapid Jab
Rapid Jab
Sheik | |||||
---|---|---|---|---|---|
Jab Rapid Jab | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.3 | 13 | 3/5/7/9/3/5/7/9 | 361 | 12 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Rapid Jab (Finisher)
Sheik | |||||
---|---|---|---|---|---|
Jab Rapid Jab Finisher | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 36 | 5-6 | 40 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
132 | - | -27 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Tilt
Sheik | |||||
---|---|---|---|---|---|
Forward Tilt - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 25 | 5-8 | 84/86/78 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
180/188 | - | -15 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Tilt
Up Tilt (Hit 1)
Sheik | |||||
---|---|---|---|---|---|
Up Tilt Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 33 | 5-8 | 0/330/75 | 30 FKB/28 FKB/40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -23 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Tilt (Hit 2)
Sheik | |||||
---|---|---|---|---|---|
Up Tilt Hit 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 33 | 16-23 | 60 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
147 | - | -11 to -4 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Down Tilt
Sheik | |||||
---|---|---|---|---|---|
Down Tilt - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5 | 27 | 5-6 | 70/90 | 37 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -16 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Dash Attack
Dash Attack (Early)
Sheik | |||||
---|---|---|---|---|---|
Dash Attack Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 35 | 5-6 | 60 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Dash Attack (Late)
Sheik | |||||
---|---|---|---|---|---|
Dash Attack Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 35 | 7-8 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Smash Attacks
Forward Smash
Forward Smash (Hit 1)
Sheik | |||||
---|---|---|---|---|---|
Forward Smash Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/8.07.5/12 charged | 45 | 12 | 35/80/361 | 47 FKB/30 FKB/60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100/109 | - | -28/-26-26/-24 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4/63/4 charged | - | - | - | |
Forward Smash (Hit 2)
Sheik | |||||
---|---|---|---|---|---|
Forward Smash Hit 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.012 charged | 45 | 20-21 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
109 | - | -18 to -17-16 to -15 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 64 charged | - | - | - | |
Up Smash
Up Smash (Hit 1)
Sheik | |||||
---|---|---|---|---|---|
Up Smash Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.022.5 charged | 53 | 11 | 93 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88 | - | -31-26 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
head intangible 8-15/shoulderl intangible 8-15/shoulderr intangible 8-15/armr intangible 8-15/arml intangible 8-15 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 105 charged | - | - | - | |
Dragdown Kill Confirm | |||||
Up Smash (Hit 2)
Sheik | |||||
---|---|---|---|---|---|
Up Smash Hit 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.016.5 charged | 53 | 14-15 | 50 | 38 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -30 to -29-27 to -26 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
head intangible 8-15/shoulderl intangible 8-15/shoulderr intangible 8-15/armr intangible 8-15/arml intangible 8-15 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Down Smash
Down Smash (Hit 1)
Sheik | |||||
---|---|---|---|---|---|
Down Smash Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.06 charged | 49 | 8-9 | 200/140/165 | 35 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -36 to -35-35 to -34 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 43 charged | - | - | - | |
Down Smash (Hit 2)
Sheik | |||||
---|---|---|---|---|---|
Down Smash Hit 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.09 charged | 49 | 15-16 | 43 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
165 | - | -28 to -27-26 to -25 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 53 charged | - | - | - | |
Aerials
Neutral Air
Neutral Air (Early)
Sheik | |||||
---|---|---|---|---|---|
Neutral Air Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0/5.0Body/Leg | 50 | 3-6 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -3 | 6 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Neutral Air (Late)
Sheik | |||||
---|---|---|---|---|---|
Neutral Air Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0/3.0Body/Leg | 50 | 7-30 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -3/-4 | 6 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Forward Air
Forward Air (Early)
Sheik | |||||
---|---|---|---|---|---|
Forward Air Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.8/4.5Body/Arm | 35 | 5-6 | 50 | 44/43 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
127 | - | -2 | 5 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Air (Late)
Sheik | |||||
---|---|---|---|---|---|
Forward Air Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.8/4.5Body/Arm | 35 | 7 | 50 | 44/43 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
127 | - | -2 | 5 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Back Air
Back Air (Early)
Sheik | |||||
---|---|---|---|---|---|
Back Air Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.5/9.5Body/Leg | 38 | 4-6 | 361 | 32/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
98 | - | -4/-3 | 7 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |
Back Air (Late)
Sheik | |||||
---|---|---|---|---|---|
Back Air Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 38 | 7-14 | 361 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
101 | - | -4 | 7 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Up Air
Up Air (Multihit x4)
Sheik | |||||
---|---|---|---|---|---|
Up Air Multihit x4 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0x4 | 44 | 4-15 | 80/367 | 20/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/100 | - | -11 | 13 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
A Dragdown Classic | |||||
Up Air (Final Hit)
Sheik | |||||
---|---|---|---|---|---|
Up Air Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 44 | 23-24 | 80 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
138 | - | -10 | 13 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Down Air
Down Air (Early)
Sheik | |||||
---|---|---|---|---|---|
Down Air Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 55 | 15-18 | 280 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -18 | 22 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Down Air (Late)
Sheik | |||||
---|---|---|---|---|---|
Down Air Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 55 | 19-33 | 56 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | - | -18 | 22 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Down Air (Landing)
Sheik | |||||
---|---|---|---|---|---|
Down Air Landing | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 23 | 1 | 48 | 77 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Grabs & Throws
Grab
Sheik | |||||
---|---|---|---|---|---|
Grab Standing | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 37 | 6-7 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Sheik | |||||
---|---|---|---|---|---|
Grab Dash | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 45 | 9-10 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Sheik | |||||
---|---|---|---|---|---|
Grab Pivot Grab | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 40 | 11-12 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Sheik | |||||
---|---|---|---|---|---|
Grab Pummel | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 6 | 1 | 361 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Throw
Forward Throw (Hit 1)
Sheik | |||||
---|---|---|---|---|---|
Forward Throw Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 40 | 20-21 | 361 | 80 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
0 | - | -13 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Throw (Throw)
Sheik | |||||
---|---|---|---|---|---|
Forward Throw Throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 40 | 22 | 72 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
79 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Back Throw (Hit 1)
Sheik | |||||
---|---|---|---|---|---|
Back Throw Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 36 | 15-16 | 130 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
1 | - | -14 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-17 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Back Throw (Throw)
Sheik | |||||
---|---|---|---|---|---|
Back Throw Throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 36 | 17 | 120 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-17 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw
Up Throw (Hit 1)
Sheik | |||||
---|---|---|---|---|---|
Up Throw Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 50 | 19-20 | 361 | 90 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
0 | - | -26 to -25 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-21 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Throw (Throw)
Sheik | |||||
---|---|---|---|---|---|
Up Throw Throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 50 | 21 | 85 | 110 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
62 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-21 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw
Down Throw (Hit 1)
Sheik | |||||
---|---|---|---|---|---|
Down Throw Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 54 | 26-29 | 361 | 100 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
0 | - | -23 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-30 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Down Throw (Throw)
Sheik | |||||
---|---|---|---|---|---|
Down Throw Throw | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 54 | 30 | 77 | 95 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-30 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Special Moves
Needle Storm
Needle Storm(Charging)
Sheik | |||||
---|---|---|---|---|---|
Needle Storm Charging | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 7+ | 86 (Full Charge) | ??? | ??? | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
??? | - | ??? | ??? | ??? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
??? | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | ??? | - | - | - | |
Needle Storm(Individual)
Sheik | |||||
---|---|---|---|---|---|
Needle Storm Individual Needle | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 2 | N/A | 60 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
167 | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Burst Grenade
Burst Grenade (Thrown)
Sheik | |||||
---|---|---|---|---|---|
Burst Grenade Thrown | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5 | 2 | N/A | 361 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Burst Grenade (Wired)
Sheik | |||||
---|---|---|---|---|---|
Burst Grenade Wired | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1 | 2 | N/A | 57 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Burst Grenade (Vacuum)
Sheik | |||||
---|---|---|---|---|---|
Burst Grenade Vacuum | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0 | 27 | 1-18 | 140 | 20 FKB/25 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Burst Grenade (Explosion)
Sheik | |||||
---|---|---|---|---|---|
Burst Grenade Explosion | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13/0 | 27 | 22-25 | 40/361 | 35/40 FKB/30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/2 | - | - | - | |
Vanish
Vanish (Ground, Disappear)
Sheik | |||||
---|---|---|---|---|---|
Vanish Ground, Disappear | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 96 | 36-38 | 55 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
112 | - | -48 to -46 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 14-54 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Vanish (Ground, Reappear)
Sheik | |||||
---|---|---|---|---|---|
Vanish Ground, Reappear | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0Has Windbox | 96 | 55-57 | 45/361 | 80 FKB/50 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -34 to -32/-38 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 14-54 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/2 | - | - | - | |
Vanish (Aerial, Disappear)
Sheik | |||||
---|---|---|---|---|---|
Vanish Aerial, Disappear | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 96 | 36-38 | 55 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
112 | - | -48 to -46 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 19-54 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Vanish (Aerial, Reappear)
Sheik | |||||
---|---|---|---|---|---|
Vanish Aerial, Reappear | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0Has Windbox | 96 | 55-57 | 45/361 | 80 FKB/50 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -34 to -32/-38 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 19-54 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/2 | - | - | - | |
Bouncing Fish
Sheik | |||||
---|---|---|---|---|---|
Bouncing Fish - | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 30 | 18/26Early/Normal | 361 | 26 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
97 | - | -17 to -11 | 35/19Early/Normal | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Misc. Attacks
Ledge Attack
Sheik | |||||
---|---|---|---|---|---|
Ledge Attack - | |||||
File:SSBU Sheik SheikLedgeAttack 0.pngFile:SSBU Sheik SheikLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 56 | 21-23 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -25 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-23 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Getup Attack
Getup Attack (Up)
Sheik | |||||
---|---|---|---|---|---|
Getup Attack Up | |||||
File:SSBU Sheik SheikGetupAttack 0.pngFile:SSBU Sheik SheikGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 14-23 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -24 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-23 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Getup Attack (Down)
Sheik | |||||
---|---|---|---|---|---|
Getup Attack Down | |||||
File:SSBU Sheik SheikGetupAttack 1.pngFile:SSBU Sheik SheikGetupAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 16-22 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -22 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Trip Attack
Sheik | |||||
---|---|---|---|---|---|
Trip Attack - | |||||
File:SSBU Sheik SheikTripAttack 0.pngFile:SSBU Sheik SheikTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 50 | 19-26 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -24 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-7 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
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The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
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Mechanics Glossary
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