Content added Content deleted
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Line 790: |
Line 790: |
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|name=Front, Early |
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|name=Front, Early |
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|images=Ryu_FAir.png |
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|images=Ryu_FAir.png |
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|hitboxes= |
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|hitboxes=No correct visual for FAir exists. |
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|damage=14.0 |
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|damage=14.0 |
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|total=36 |
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|total=36 |
Revision as of 01:51, 29 December 2022
Links
Normals
Jab (Light)
Jab 1
Ryu |
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File:No correct visual for Jab 1 currently exists. |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 15 | 2-3 | 180 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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0 | - | -10 to -9 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ryu |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 15 | 2-3 | 361 | 30 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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30 | - | -10 to -9 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ryu |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 15 | 2-3 | 361 | 25 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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28 | - | -10 to -9 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ryu |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 15 | 2-3 | 361 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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20 | - | -10 to -9 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Jab 2
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/a/af/Ryu_Jab_2.png/107px-Ryu_Jab_2.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 27 | 3-4 | 361 | 25 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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25 | - | -21 to -20 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Ryu |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.5 | 27 | 3-4 | 361 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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25 | - | -21 to -20 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Jab 3
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/c/c2/Ryu_Jab_3.png/110px-Ryu_Jab_3.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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5.0 | 34 | 8-10 | 45 | 70 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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50 | - | -21 to -19 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
|
Had to punch a box to get this move |
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Jab (Heavy, Close)
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/6/65/Ryu_PJab.png/110px-Ryu_PJab.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 | 37 | 7-11 | 80 | 25 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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15 | - | -19 to -15 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Upper body intangibility: 4-10 | 1.5 | 0.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 11/8 | - | - | - |
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|
Ryu |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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8.0 | 37 | 7 | 80 | 25 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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15 | - | -22 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Upper body intangibility: 4-10 | 1.5 | 0.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 8 | - | - | - |
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Jab (Heavy, Far)
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/7/76/Ryu_HJab.png/110px-Ryu_HJab.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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10.0 | 32 | 9-10 | 50 | 40 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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110 | - | -13 to -12 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 10 | - | - | - |
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Forward Tilt (Light, Close)
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/a/af/Ryu_PTilt.png/110px-Ryu_PTilt.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.0 | 29 | 3-4 | 180 | 20 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | -25 to -24 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
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Ryu |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.0 | 29 | 3-4 | 75 | 16 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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23 | - | -25 to -24 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
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Forward Tilt (Light, Far)
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/3/3d/Ryu_LFTilt.png/110px-Ryu_LFTilt.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.8 | 23 | 8-11 | 55 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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46 | - | -8 to -5 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Leg intangibility: 6-11 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 7 | - | - | - |
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|
Ryu |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.8 | 23 | 8-11 | 72 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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46 | - | -8 to -5 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Leg intangibility: 6-11 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 7 | - | - | - |
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Forward Tilt (Heavy, Far)
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/c/c4/Ryu_HFTilt_1.png/110px-Ryu_HFTilt_1.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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3.0 | 35 | 14 | 270 | 15 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | -17 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 4 | - | - | - |
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First hit |
|
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/7/7c/Ryu_HFTilt_2.png/110px-Ryu_HFTilt_2.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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6.0 | 35 | 16-17 | 36 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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90 | - | -13 to -12 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 1.0 | 20 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
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Second hit |
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Up Tilt (Light)
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/1/1d/Ryu_LUTilt.png/110px-Ryu_LUTilt.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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2.0 | 34 | 3-6 | 90 | 19 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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75 | - | -8 to -5 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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N/A | 1.5 | 2.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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|
|
Ryu |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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2.0 | 34 | 3-6 | 75 | 19 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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75 | - | -8 to -5 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 2.5 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Up Tilt (Heavy)
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/a/a0/Ryu_HUTilt.png/91px-Ryu_HUTilt.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 | 37 | 7-11 | 80 | 70 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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70 | - | -19 to -15 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Upper body intangibility: 4-10 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 11 | - | - | - |
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|
|
Ryu |
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|
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 | 37 | 7 | 80 | 70 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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70 | - | -22 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Upper body intangibility: 4-10 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 8 | - | - | - |
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Down Tilt (Light)
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/a/ac/Ryu_LDTilt.png/110px-Ryu_LDTilt.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.6 | 14 | 2-3 | 65 | 9 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | -9 to -8 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.9 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
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|
Ryu |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.6 | 14 | 2-3 | 65 | 11 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -9 to -8 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.9 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
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|
Ryu |
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|
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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1.6 | 14 | 2-3 | 60 | 5 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -9 to -8 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.9 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 3 | - | - | - |
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Down Tilt (Heavy)
Ryu |
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|
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![](//static.miraheze.org/dragdownwiki/thumb/9/9a/Ryu_HDTilt.png/110px-Ryu_HDTilt.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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7.0 | 27 | 6-7 | 55 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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16 | - | -14 to -13 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
|
|
Ryu |
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|
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|
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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5.5 | 27 | 6-7 | 55 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
16 | - | -15 to -14 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 6 | - | - | - |
|
|
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Dash Attack
Ryu |
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|
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![](//static.miraheze.org/dragdownwiki/thumb/0/0e/Ryu_Dash_Attack.png/110px-Ryu_Dash_Attack.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 | 40 | 7-9 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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65 | - | -22 to -20 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 2 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 | - | - | - |
|
|
|
Ryu |
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|
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|
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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8.0 | 40 | 10-15 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
60 | - | -22 to -17 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 2 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 8 | - | - | - |
|
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Smash Attacks
Forward Smash
Ryu |
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|
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![](//static.miraheze.org/dragdownwiki/thumb/5/58/Ryu_FSmash.png/110px-Ryu_FSmash.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
16.0 22.4 charged | 45 | 15-17 | 361 | 26 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
98 | - | -19 to -17 -16 to -14 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 14 charged | - | - | - |
|
|
|
Ryu |
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|
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|
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
17.5 24.5 charged | 45 | 15-17 | 361 | 26 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
98 | - | -18 to -16 -15 to -13 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 12 16 charged | - | - | - |
|
|
|
Up Smash
Ryu |
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|
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![](//static.miraheze.org/dragdownwiki/thumb/9/90/Ryu_USmash.png/110px-Ryu_USmash.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
17.0 25.5 charged | 44 | 9 | 83 | 32 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
82/86 | - | -24 -19 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Arm intangibility: 9-12 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 16 charged | - | - | - |
|
|
|
Ryu |
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|
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|
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.5 20.25 charged | 44 | 10-12 | 83 | 32 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
82/86 | - | -25 to -23 -21 to -19 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Arm intangibility: 9-12 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 9 14 charged | - | - | - |
|
|
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Down Smash
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/b/b6/Ryu_DSmash.png/110px-Ryu_DSmash.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
16.0 24.0 | 41 | 5-6 | 35 | 50 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
47 | - | -25 to -24 -21 to -20 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | -8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 15 charged | - | - | - |
|
|
|
Ryu |
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|
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|
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 18.0 | 41 | 5-6 | 80 | 50 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
50 | - | -28 to -27 -24 to -23 charged | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | -6 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 12 charged | - | - | - |
|
|
|
Aerials
Neutral Air
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/4/4e/Ryu_NAir.png/98px-Ryu_NAir.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.0 | 27 | 6-8 | 361 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -1 | 5 | 34+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
4.5 | 27 | 6-8 | 361 | 13 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -2 | 5 | 34+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
|
|
Forward Air
Ryu |
---|
|
---|
File:No correct visual for FAir exists. |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
14.0 | 36 | 8-9 | 61 | 82 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
56 | - | -6 | 11 | 1-2, 38+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 5 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.0 | 36 | 8-9 | 70 | 65 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
25 | - | -7 | 11 | 1-2, 38+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 15 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 36 | 10-14 | 61 | 82 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
56 | - | -6 | 11 | 1-2, 38+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 5 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.0 | 36 | 10-14 | 70 | 65 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
25 | - | -7 | 11 | 1-2, 38+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 15 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Back Air
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/8/8a/Ryu_BAir.png/94px-Ryu_BAir.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
16.0 | 41 | 8-9 | 361 | 21 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -4 | 10 | 25+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 6 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.0 | 41 | 8-9 | 361 | 21 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -5 | 10 | 25+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 5 | - | - | - |
|
|
|
Up Air
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/6/69/Ryu_UAir_1.png/87px-Ryu_UAir_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
5.0 | 35 | 6-7 | 366 | 0 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -8 | 11 | 18+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Arm intangibility: 6-10 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
First hit |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/1/1f/Ryu_UAir_2.png/82px-Ryu_UAir_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
6.0 | 35 | 9-11 | 75 | 0 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
172 | - | -8 | 11 | 18+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Arm intangibility: 6-10 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
Second hit |
|
Down Air
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/d/d6/Ryu_DAir.png/103px-Ryu_DAir.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
15.0 | 45 | 8-12 | 300 | 10 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
80 | - | -10 | 15 | 1-2, 33+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 5 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 45 | 8-12 | 84 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
14 | - | -10 | 15 | 1-2, 33+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 5 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
11.0 | 45 | 8-12 | 48 | 20 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
80 | - | -11 | 15 | 1-2, 33+ |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Grabs and Throws
Grab
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/b/b5/Ryu_Grab.png/110px-Ryu_Grab.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
N/A | 34 | 6-7 | N/A | N/A |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
N/A | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | N/A | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
|
|
Dash Grab
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/7/75/Ryu_Dash_Grab.png/110px-Ryu_Dash_Grab.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
N/A | 42 | 9-10 | N/A | N/A |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
N/A | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | N/A | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
|
|
Pivot Grab
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/b/bb/Ryu_Pivot_Grab.png/110px-Ryu_Pivot_Grab.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
N/A | 37 | 10-11 | N/A | N/A |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
N/A | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | N/A | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
|
|
Pummel
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/f/f4/Ryu_Pummel.png/110px-Ryu_Pummel.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
1.3 | 6 | 1 | 361 | 30 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -2 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.8 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 3 | - | - | - |
|
|
|
Forward Throw
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/6/6a/Ryu_FThrow.png/110px-Ryu_FThrow.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.0 | 41 | 16 | 50 | 75 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
45 | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full invincibility: 1-16 | 0.0 | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
|
|
Back Throw
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/d/de/Ryu_BThrow.png/110px-Ryu_BThrow.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 49 | 23 | 52 | 75 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
45 | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full invincibility: 1-23 | 0.0 | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
|
|
Up Throw
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/4/48/Ryu_UThrow_1.png/76px-Ryu_UThrow_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.0 | 46 | 18 | 88 | 55 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
75 | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full invincibility: 1-18 | 0.0 | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
Throw |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/2/2b/Ryu_UThrow_2.png/99px-Ryu_UThrow_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
15.0 | 46 | 25-30 | 361 | 30 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -7 to -2 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Leg intangbility: 25-30 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 14 | - | - | - |
|
Collateral hitbox |
|
Down Throw
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/7/79/Ryu_DThrow.png/109px-Ryu_DThrow.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 | 44 | 19 | 361 | 40 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | N/A | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full invincibility: 1-19 | 0.0 | N/A | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | N/A | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
3.0 | 44 | 18 | 50 | 40 FKB |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
100 | - | -18 (Shield break) | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full invincibility: 1-19 | 1.5 | 1.0 | 50 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 (Shield break) | - | - | - |
|
|
|
Specials
Hadouken
Note: Input version damage multiplier of 1.2
Hadouken (Weak)
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/3/34/Ryu_Fireball_1.png/110px-Ryu_Fireball_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.0 Input version damage: 10.8 | 57 | 12-18 | 0 | 67 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -25 to -19 Input version: -22 to -16 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Neutral B |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/2/2f/Ryu_Fireball_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.0 Input version damage: 10.8 | 57 | 12-18 | 60 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -25 to -19 Input version: -22 to -16 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Neutral B |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/c/c6/Ryu_Hado_1.png/110px-Ryu_Hado_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.0 Input version damage: 10.8 | 57 | 19-82 | 0 | 57 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -18 to +45 Input version: -15 to +48 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Input Hado |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/3/38/Ryu_Hado_2.png/110px-Ryu_Hado_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.0 Input version damage: 10.8 | 57 | 19-82 | 60 | 57 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -18 to +45 Input version: -15 to +48 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Input Hado |
|
Hadouken (Medium)
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/3/34/Ryu_Fireball_1.png/110px-Ryu_Fireball_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.5 Input version damage: 11.4 | 57 | 12-17 | 0 | 67 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -25 to -20 Input version: -22 to -17 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Neutral B |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/2/2f/Ryu_Fireball_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.5 Input version damage: 11.4 | 57 | 12-17 | 60 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -25 to -20 Input version: -22 to -17 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Neutral B |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/c/c6/Ryu_Hado_1.png/110px-Ryu_Hado_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.5 Input version damage: 11.4 | 57 | 18-67 | 0 | 57 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -19 to +30 Input version: -16 to +33 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Input Hado |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/3/38/Ryu_Hado_2.png/110px-Ryu_Hado_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.5 Input version damage: 11.4 | 57 | 18-67 | 60 | 57 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -19 to +30 Input version: -16 to +33 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Input Hado |
|
Hadouken (Strong)
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/3/34/Ryu_Fireball_1.png/110px-Ryu_Fireball_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 Input version damage: 12.0 | 57 | 12-16 | 0 | 67 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -25 to -21 Input version: -22 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Neutral B |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/2/2f/Ryu_Fireball_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 Input version damage: 12.0 | 57 | 12-16 | 60 | 66 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -25 to -21 Input version: -22 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Neutral B |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/c/c6/Ryu_Hado_1.png/110px-Ryu_Hado_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 Input version damage: 12.0 | 57 | 17-50 | 0 | 57 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -20 to +13 Input version: -17 to +16 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Input Hado |
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/3/38/Ryu_Hado_2.png/110px-Ryu_Hado_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 Input version damage: 12.0 | 57 | 17-50 | 60 | 57 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -20 to +13 Input version: -17 to +16 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.4 | 0.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
|
Input Hado |
|
Shakunetsu Hadouken
Shakunetsu (Weak)
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/5/56/Ryu_Shaku_1.png/110px-Ryu_Shaku_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
1.1 Hits 4 times for total damage of 4.4 | 56 | 12-77 | 366 | 11 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -41 to +24 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 0.25 | 0.0 | 0 | 2 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 2 | - | - | - |
|
|
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/2/2e/Ryu_Shaku_2.png/110px-Ryu_Shaku_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.3 Total damage: 13.7 | 56 | 3 amount of frames after the final multihit | 55 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
60 | - | -20 to +40 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 0.0 | 0 | 5 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Shakunetsu (Medium)
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/5/56/Ryu_Shaku_1.png/110px-Ryu_Shaku_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
1.1 Hits 4 times for total damage of 4.4 | 56 | 12-61 | 366 | 11 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -41 to +8 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 0.25 | 0.0 | 0 | 2 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 2 | - | - | - |
|
|
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/2/2e/Ryu_Shaku_2.png/110px-Ryu_Shaku_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.3 Total damage: 13.7 | 56 | 3 amount of frames after the final multihit | 55 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
60 | - | -20 to +24 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 0.0 | 0 | 5 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Shakunetsu (Strong)
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/5/56/Ryu_Shaku_1.png/110px-Ryu_Shaku_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
1.1 Hits 4 times for total damage of 4.4 | 57 | 12-46 | 366 | 11 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
10 | - | -42 to -8 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 0.25 | 0.0 | 0 | 1 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 2 | - | - | - |
|
|
|
Ryu |
---|
|
---|
![](//static.miraheze.org/dragdownwiki/thumb/2/2e/Ryu_Shaku_2.png/110px-Ryu_Shaku_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.3 Total damage: 13.7 | 57 | 3 amount of frames after the final multihit | 55 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
60 | - | -21 to +8 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 0.0 | 0 | 5 |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 4 | - | - | - |
|
|
|
Tatsumaki Senpukyaku
Note: Input version damage multiplier of 1.16
Tatsumaki Senpukayku (Weak, Grounded)
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 Input version damage: 11.6 | 54 | 18-20 | 45 | 30 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
120 | - | -23 to -16 Input version: -22 to -15 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-28 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 11 | - | - | - |
|
|
|
Tatsumaki Senpukayku (Weak, Aerial)
Ryu |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/4/4e/Ryu_Air_Side_B_Start.png/78px-Ryu_Air_Side_B_Start.png) ![](//static.miraheze.org/dragdownwiki/thumb/5/57/Ryu_Air_Side_B_Front.png/110px-Ryu_Air_Side_B_Front.png) ![](//static.miraheze.org/dragdownwiki/thumb/c/c8/Ryu_Air_Side_B_Back.png/110px-Ryu_Air_Side_B_Back.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
11.0 Input version damage: 13.2 | 79/70 | 8-9 | 75 | 85 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
70 | - | -61 to -60/-52 to -51 Input version: -59 to -58/-50 to -49 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox |
|
Ryu |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/1/19/Ryu_Air_Tatsu_Start.png/110px-Ryu_Air_Tatsu_Start.png) ![](//static.miraheze.org/dragdownwiki/thumb/e/e7/Ryu_Air_Tatsu_Front.png/110px-Ryu_Air_Tatsu_Front.png) ![](//static.miraheze.org/dragdownwiki/thumb/5/58/Ryu_Air_Tatsu_Back.png/110px-Ryu_Air_Tatsu_Back.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 Input version damage: 12.0 | 79/70 | 13-20 | 55 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
60 | - | -56 to -49/-47 to -40 Input version: -55 to -48/-46 to -40 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 11 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Input Tatsu Start hitbox • Input Tatsu Front hitbox • Input Tatsu Back hitbox |
|
Ryu |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.0 Input version damage: 10.8 | 79/70 | 21-28 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
42 | - | -49 to -42/-40 to -33 Input version: -48 to -41/-39 to -32 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 9 Input version: 10 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ryu |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 Input version damage: 12.0 | 79/70 | 29-36 | 55 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
60 | - | -39 to -32/-30 to -23 Input version: -38 to -31/-29 to -22 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 11 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ryu |
---|
Aerial Light Tatsu (l.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
9.0 Input version damage: 10.8 | 79/70 | 37-44 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
42 | - | -32 to -25/-23 to -16 Input version: -31 to -24/-22 to -15 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 9 Input version: 10 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Tatsumaki Senpukayku (Medium, Grounded)
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
11.5 Input version damage: 13.34 | 86 | 21-28 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
49 | - | -54 to -47 Input version: -53 to -46 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 Input version: 12 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 Input version damage: 13.92 | 86 | 29-36 | 62 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
67 | - | -46 to -39 Input version: -44 to -37 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 Input version: 13 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
11.5 Input version damage: 13.34 | 86 | 37-44 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
49 | - | -38 to -31 Input version: -37 to -30 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 Input version: 12 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 Input version damage: 13.92 | 86 | 45-52 | 62 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
67 | - | -30 to -23 Input version: -28 to -21 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 Input version: 13 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
11.5 Input version damage: 13.34 | 86 | 53-60 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
49 | - | -22 to -15 Input version: -21 to -14 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 Input version: 12 | - | - | - |
|
|
|
Tatsumaki Senpukayku (Medium, Aerial)
Ryu |
---|
Aerial Med Tatsu (m.Tatsu) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/4/4e/Ryu_Air_Side_B_Start.png/78px-Ryu_Air_Side_B_Start.png) ![](//static.miraheze.org/dragdownwiki/thumb/5/57/Ryu_Air_Side_B_Front.png/110px-Ryu_Air_Side_B_Front.png) ![](//static.miraheze.org/dragdownwiki/thumb/c/c8/Ryu_Air_Side_B_Back.png/110px-Ryu_Air_Side_B_Back.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
11.0 Input version damage: 13.2 | 79/70 | 8-9 | 75 | 85 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
70 | - | -61 to -60/-52 to -51 Input version: -59 to -58/-50 to -49 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox |
|
Ryu |
---|
Aerial Med Tatsu (m.Tatsu) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/1/19/Ryu_Air_Tatsu_Start.png/110px-Ryu_Air_Tatsu_Start.png) ![](//static.miraheze.org/dragdownwiki/thumb/e/e7/Ryu_Air_Tatsu_Front.png/110px-Ryu_Air_Tatsu_Front.png) ![](//static.miraheze.org/dragdownwiki/thumb/5/58/Ryu_Air_Tatsu_Back.png/110px-Ryu_Air_Tatsu_Back.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
11.0 Input version damage: 13.2 | 79/70 | 13-20 | 62 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
67 | - | -56 to -49/-47 to -40 Input version: -54 to -47/-45 to -39 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Input Tatsu Start hitbox • Input Tatsu Front hitbox • Input Tatsu Back hitbox |
|
Ryu |
---|
Aerial Med Tatsu (m.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.5 Input version damage: 12.6 | 79/70 | 21-28 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
49 | - | -48 to -41/-39 to -32 Input version: -47 to -40/-38 to -31 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 11 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ryu |
---|
Aerial Med Tatsu (m.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
11.0 Input version damage: 13.2 | 79/70 | 29-36 | 62 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
67 | - | -39 to -32/-30 to -23 Input version: -37 to -30/-28 to -21 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ryu |
---|
Aerial Med Tatsu (m.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.5 Input version damage: 12.6 | 79/70 | 37-44 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
49 | - | -31 to -24/-22 to -15 Input version: -30 to -23/-21 to -14 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 11 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Tatsumaki Senpukayku (Strong, Grounded)
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.0 Input version damage: 15.08 | 86 | 21-28 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
56 | - | -53 to -46 Input version: -51 to -44 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 12 Input version: 14 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.0 Input version damage: 15.08 | 86 | 29-36 | 70 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
71 | - | -45 to -38 Input version: -43 to -36 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 12 Input version: 14 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.0 Input version damage: 15.08 | 86 | 37-44 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
56 | - | -37 to -30 Input version: -35 to -28 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 12 Input version: 14 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.0 Input version damage: 15.08 | 86 | 45-52 | 70 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
71 | - | -29 to -22 Input version: -27 to -20 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 12 Input version: 14 | - | - | - |
|
|
|
Ryu |
---|
|
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.0 Input version damage: 15.08 | 86 | 53-60 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
56 | - | -21 to -14 Input version: -19 to -12 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 12 Input version: 14 | - | - | - |
|
|
|
Tatsumaki Senpukayku (Strong, Aerial)
Ryu |
---|
Aerial Heavy Tatsu (h.Tatsu) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/4/4e/Ryu_Air_Side_B_Start.png/78px-Ryu_Air_Side_B_Start.png) ![](//static.miraheze.org/dragdownwiki/thumb/5/57/Ryu_Air_Side_B_Front.png/110px-Ryu_Air_Side_B_Front.png) ![](//static.miraheze.org/dragdownwiki/thumb/c/c8/Ryu_Air_Side_B_Back.png/110px-Ryu_Air_Side_B_Back.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
11.0 Input version damage: 13.2 | 79/70 | 8-9 | 75 | 85 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
70 | - | -61 to -60/-52 to -51 Input version: -59 to -58/-50 to -49 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
N/A | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 Input version: 12 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox |
|
Ryu |
---|
Aerial Heavy Tatsu (h.Tatsu) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/1/19/Ryu_Air_Tatsu_Start.png/110px-Ryu_Air_Tatsu_Start.png) ![](//static.miraheze.org/dragdownwiki/thumb/e/e7/Ryu_Air_Tatsu_Front.png/110px-Ryu_Air_Tatsu_Front.png) ![](//static.miraheze.org/dragdownwiki/thumb/5/58/Ryu_Air_Tatsu_Back.png/110px-Ryu_Air_Tatsu_Back.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 Input version damage: 14.4 | 79/70 | 13-20 | 70 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
71 | - | -55 to -48/-46 to -39 Input version: -53 to -46/-44 to -38 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 Input version: 13 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
Input Tatsu Start hitbox • Input Tatsu Front hitbox • Input Tatsu Back hitbox |
|
Ryu |
---|
Aerial Heavy Tatsu (h.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 Input version damage: 14.4 | 79/70 | 21-28 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
56 | - | -47 to -40/-38 to -31 Input version: -45 to -38/-36 to -29 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 Input version: 13 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ryu |
---|
Aerial Heavy Tatsu (h.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 Input version damage: 14.4 | 79/70 | 29-36 | 70 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
71 | - | -38 to -31/-29 to -22 Input version: -36 to -29/-27 to -20 | 0-17 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 Input version: 13 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Ryu |
---|
Aerial Heavy Tatsu (h.Tatsu) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 Input version damage: 14.4 | 79/70 | 37-44 | 50 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
56 | - | -30 to -23/-21 to -14 Input version: -28 to -21/-19 to -12 | - | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 Input version: 13 | - | - | - |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground |
|
|
Shoryuken
Note: Input version damage multiplier: 1.2
Shoryuken (Light, Grounded)
Ryu |
---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/9/90/Ryu_SRK_1.png/108px-Ryu_SRK_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.0 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
58 | - | -19 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full Intangiblity: 5 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 12 | - | - | - |
|
Early |
|
Ryu |
---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
64 | - | -19 to -18 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full Intangiblity: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 | - | - | - |
|
|
|
Ryu |
---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/7/71/Ryu_SRK_2.png/63px-Ryu_SRK_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -21 to -11 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full Intangiblity: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Late |
|
Ryu |
---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/5/53/Ryu_TSRK_1.png/110px-Ryu_TSRK_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
15.6 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
58 | - | -17 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 14 | - | - | - |
|
Input, Early |
|
Ryu |
---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
14.4 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
64 | - | -17 to -16 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 13 | - | - | - |
|
|
|
Ryu |
---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/a/a9/Ryu_TSRK_2.png/64px-Ryu_TSRK_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.4 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -20 to -10 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Input, Late |
|
Shoryuken (Light, Aerial)
Ryu |
---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/e/e8/Ryu_Air_SRK_1.png/97px-Ryu_Air_SRK_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
49 | - | -20 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full Intangiblity: 5 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 | - | - | - |
|
Early |
|
Ryu |
---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
57 | - | -20 to -19 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full Intangiblity: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 | - | - | - |
|
|
|
Ryu |
---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/7/71/Ryu_SRK_2.png/63px-Ryu_SRK_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
70 | - | -21 to -11 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full Intangiblity: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Late |
|
Ryu |
---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/e/e5/Ryu_Air_TSRK_1.png/105px-Ryu_Air_TSRK_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
14.4 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
49 | - | -18 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 13 | - | - | - |
|
Input, Early |
|
Ryu |
---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
57 | - | -19 to -18 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 | - | - | - |
|
|
|
Ryu |
---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/a/a9/Ryu_TSRK_2.png/64px-Ryu_TSRK_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.4 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
70 | - | -20 to -10 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Input, Late |
|
Shoryuken (Medium, Grounded)
Ryu |
---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/9/90/Ryu_SRK_1.png/108px-Ryu_SRK_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
14.0 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
64 | - | -18 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 13 | - | - | - |
|
Early |
|
Ryu |
---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
64 | - | -19 to -18 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 | - | - | - |
|
|
|
Ryu |
---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/7/71/Ryu_SRK_2.png/63px-Ryu_SRK_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -21 to -11 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Late |
|
Ryu |
---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/5/53/Ryu_TSRK_1.png/110px-Ryu_TSRK_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
16.8 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
64 | - | -16 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 15 | - | - | - |
|
Input, Early |
|
Ryu |
---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
14.4 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
64 | - | -17 to -16 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 13 | - | - | - |
|
|
|
Ryu |
---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/a/a9/Ryu_TSRK_2.png/64px-Ryu_TSRK_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.4 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -20 to -10 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Input, Late |
|
Shoryuken (Medium, Aerial)
Ryu |
---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/e/e8/Ryu_Air_SRK_1.png/97px-Ryu_Air_SRK_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
13.0 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
54 | - | -19 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 12 | - | - | - |
|
Early |
|
Ryu |
---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
10.0 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
57 | - | -20 to -19 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 10 | - | - | - |
|
|
|
Ryu |
---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/7/71/Ryu_SRK_2.png/63px-Ryu_SRK_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
70 | - | -21 to -11 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Late |
|
Ryu |
---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/e/e5/Ryu_Air_TSRK_1.png/105px-Ryu_Air_TSRK_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
15.6 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
54 | - | -17 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 14 | - | - | - |
|
Input, Early |
|
Ryu |
---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
57 | - | -19 to -18 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 | - | - | - |
|
|
|
Ryu |
---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/a/a9/Ryu_TSRK_2.png/64px-Ryu_TSRK_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
8.4 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
70 | - | -20 to -10 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 8 | - | - | - |
|
Input, Late |
|
Shoryuken (Heavy, Grounded)
Ryu |
---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/9/90/Ryu_SRK_1.png/108px-Ryu_SRK_1.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
15.0 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
69 | - | -17 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 14 | - | - | - |
|
Early |
|
Ryu |
---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
|
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
12.0 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
64 | - | -19 to -18 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 11 | - | - | - |
|
|
|
Ryu |
---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/7/71/Ryu_SRK_2.png/63px-Ryu_SRK_2.png) |
---|
Damage | Total Frames | Frames Active | Angle | Base Knockback |
---|
7.0 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
---|
90 | - | -21 to -11 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
---|
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
---|
- | 7 | - | - | - |
|
Late |
|
Ryu |
---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
---|
![](//static.miraheze.org/dragdownwiki/thumb/5/53/Ryu_TSRK_1.png/110px-Ryu_TSRK_1.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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18.0 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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69 | - | -15 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 4-6, Arm intangibility: 1-14 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 16 | - | - | - |
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Input, Early |
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Ryu |
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Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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14.4 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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64 | - | -17 to -16 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 13 | - | - | - |
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Ryu |
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Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
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![](//static.miraheze.org/dragdownwiki/thumb/a/a9/Ryu_TSRK_2.png/64px-Ryu_TSRK_2.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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8.4 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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90 | - | -20 to -10 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 8 | - | - | - |
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Input, Late |
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Shoryuken (Heavy, Aerial)
Ryu |
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Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
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![](//static.miraheze.org/dragdownwiki/thumb/e/e8/Ryu_Air_SRK_1.png/97px-Ryu_Air_SRK_1.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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14.0 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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60 | - | -18 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 5 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 13 | - | - | - |
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Early |
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Ryu |
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Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
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|
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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10.0 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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57 | - | -20 to -19 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 10 | - | - | - |
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|
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Ryu |
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Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
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![](//static.miraheze.org/dragdownwiki/thumb/7/71/Ryu_SRK_2.png/63px-Ryu_SRK_2.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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7.0 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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70 | - | -21 to -11 | 22 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 7 | - | - | - |
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Late |
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Ryu |
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Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
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![](//static.miraheze.org/dragdownwiki/thumb/e/e5/Ryu_Air_TSRK_1.png/105px-Ryu_Air_TSRK_1.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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16.8 | 37 | 6 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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60 | - | -16 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 4-6, Arm intangibility: 1-14 | 2.0 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 15 | - | - | - |
|
Input, Early |
|
Ryu |
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Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 | 37 | 7-8 | 80 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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57 | - | -19 to -18 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 11 | - | - | - |
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Ryu |
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Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) |
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![](//static.miraheze.org/dragdownwiki/thumb/a/a9/Ryu_TSRK_2.png/64px-Ryu_TSRK_2.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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8.4 | 37 | 9-19 | 70 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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70 | - | -20 to -10 | 15 | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 8 | - | - | - |
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Input, Late |
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Focus Attack
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/c/c6/Ryu_Focus_1_and_2.png/110px-Ryu_Focus_1_and_2.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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12.0 | 55 | 11-12 | 60 | 100 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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10 | - | -33 to -32 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full heavy armor while charging: 1-30 | 2.0 | 1.0 | 15 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 11 | - | - | - |
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time |
Partially charged |
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Ryu |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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10.0 | 55 | 11-12 | 60 | 0 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | -34 to -33 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full heavy armor while charging: 1-58 | 2.5 | 1.0 | 22 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 10 | - | - | - |
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time |
|
|
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/4/49/Ryu_Focus_3.png/110px-Ryu_Focus_3.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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17.0 | 55 | 11-12 | 60 | 0 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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100 | - | UNBLOCKABLE | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full heavy armor while charging: 1-59, Full heavy armor during attack: 1-10 after releasing button | 2.3 | 1.0 | N/A | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | UNBLOCKABLE | - | - | - |
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time |
Fully charged |
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Other Attacks
Ledge Attack
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/b/bd/Ryu_Ledge_Attack.png/110px-Ryu_Ledge_Attack.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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10.0 | 55 | 24-26 | 45 | 90 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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20 | - | -21 to -19 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 1-26 | 1.1 | 1.0 | 1 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 10 | - | - | - |
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What's with Ryu's shoulder |
|
Getup Attack
Ryu |
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![](//static.miraheze.org/dragdownwiki/thumb/9/9a/Ryu_Prone_Attack_Back.png/110px-Ryu_Prone_Attack_Back.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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7.0 | 45 | 14-15 | 48 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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48 | - | -24 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 1-20 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 7 | - | - | - |
|
Back hit |
|
Ryu |
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|
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![](//static.miraheze.org/dragdownwiki/thumb/d/da/Ryu_Prone_Attack_Front.png/110px-Ryu_Prone_Attack_Front.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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7.0 | 45 | 19-20 | 48 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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48 | - | -19 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 1-20 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 7 | - | - | - |
|
Front hit |
|
Ryu |
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|
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![](//static.miraheze.org/dragdownwiki/thumb/9/9a/Ryu_Prone_Attack_Back.png/110px-Ryu_Prone_Attack_Back.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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7.0 | 45 | 14-15 | 48 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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48 | - | -24 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 1-20 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 7 | - | - | - |
|
Back hit |
|
Ryu |
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|
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![](//static.miraheze.org/dragdownwiki/thumb/d/da/Ryu_Prone_Attack_Front.png/110px-Ryu_Prone_Attack_Front.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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7.0 | 45 | 19-20 | 48 | 80 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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48 | - | -19 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 1-20 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 7 | - | - | - |
|
Front hit |
|
Trip Attack
Ryu |
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|
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![](//static.miraheze.org/dragdownwiki/thumb/9/9a/Ryu_Prone_Attack_Back.png/110px-Ryu_Prone_Attack_Back.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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5.0 | 49 | 19-20 | 361 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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50 | - | -24 to -23 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibility: 1-20 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
|
Back hit |
|
Ryu |
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|
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![](//static.miraheze.org/dragdownwiki/thumb/d/da/Ryu_Prone_Attack_Front.png/110px-Ryu_Prone_Attack_Front.png) |
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Damage | Total Frames | Frames Active | Angle | Base Knockback |
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5.0 | 49 | 24-25 | 361 | 60 |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel |
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50 | - | -19 to -18 | N/A | N/A |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count |
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Full intangibity: 1-20 | 1.5 | 1.0 | 8 | N/A |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect |
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- | 6 | - | - | - |
|
Front hit |
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Navigation
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