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SSBU/Ryu/Data: Difference between revisions

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< SSBU‎ | Ryu
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==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage={{ROOTPAGENAME}}
<section begin=Links/>{{CharLinks|charMainPage=SSBU/Ryu
|videos=
|videos=
|setplay=yes
|matchups=
|matchups=
|discord=
|discord=https://discord.gg/9zy9qqG
|twitter=
|twitter=
}}<section end=Links/>
}}<section end=Links/>

== Character Stats ==
{{Character-SSBU
|character= Ryu
|weight=103
|airdodgen=3~27F intangible
|airdodgentotal=49F
|airdodged=3~21F intangible
|airdodgedtotal=80F (Side) \ 102F (Up) \ 67F (Down) \ 93F (Diagonally Up) \ 76F (Diagonally Down)
|jumpsquat=3
|hopheightshort=15
|hopheightfull=26
|hopheightair=29.5
|hopdurationshort=31F
|hopdurationfull=40F
|hopdurationshff=23F
|hopdurationfhff=30F
|jumpstotal=2
|gravity=0.12
|airfallspeedn=1.6
|airfallspeedfast=2.24
|hardlanding=4
|airspeed=1.12
|airaccelbase=0.01
|airacceladd=0.025
|airaccelmax=0.035
|walkspeed=0.75
|dashinitial=1.76
|runspeed=1.6
|dashframesn=10
|dashframespivot=12
|rollback=5~16F intangible
|rollforward=4~15F intangible
|spotdodgetotal=21/26
|spotdodgeintan=3~17F intangible
|grabrange=11.6
}}


== Normals ==
== Normals ==
=== Jab (Light) ===
=== Jab (Light) ===
==== Jab 1 ====
==== Jab 1 ====
{{FrameData-SSBU | character = Ryu | moveId = RyuJab1_0/RyuJab1_1/RyuJab1_2/RyuJab1_3
{{FrameData-SSBU | character = Ryu
|input=Jab1
|attack=Jab1
|name=Far 1
|inputInfo=
|images=SSBU_Ryu_RyuJab1_0.png
|images=Ryu_Jab_1.png
|hitboxes=SSBU_Ryu_RyuJab1_0_hb.webm
|hitboxes=RyuJab1.webm
|hitboxCaption=Visual is missing Far 1 hitbox
|damage=1.5
|damage=1.5
|faf=16
|total=15
|active=2-3
|active=2-3
|angle=180/361/361/361
|angle=180
|kbBase=20
|knockbase=20/30/25/20
|kbGrow=0
|knockgrow=0/30/28/20
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Jab1
|name=Close
|images=
|hitboxes=
|damage=1.5
|total=15
|active=2-3
|angle=361
|kbBase=30
|kbGrow=30
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Jab1
|name=Middle
|images=
|hitboxes=
|damage=1.5
|total=15
|active=2-3
|angle=361
|kbBase=25
|kbGrow=28
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Jab1
|name=Far 2
|images=
|hitboxes=
|damage=1.5
|total=15
|active=2-3
|angle=361
|kbBase=20
|kbGrow=20
|stun=3
|stun=3
|safety=-10 to -9
|safety=-10 to -9
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=2.0
|notes=Hitbox values: Far 1/Close/Middle/Far 2
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Jab 2 ====
==== Jab 2 ====
{{FrameData-SSBU | character = Ryu | moveId = RyuJab2_0/RyuJab2_1
{{FrameData-SSBU | character = Ryu
|input=Jab12
|attack=Jab12
|name=Close
|inputInfo=
|images=SSBU_Ryu_RyuJab2_0.png
|images=Ryu_Jab_2.png
|hitboxes=SSBU_Ryu_RyuJab2_0_hb.webm
|hitboxes=RyuJab2.webm
|damage=1.5
|damage=1.5
|faf=28
|total=27
|active=3-4
|active=3-4
|angle=361
|angle=361
|knockbase=25/20
|kbBase=25
|knockgrow=25
|kbGrow=25
|stun=3
|stun=3
|safety=-21 to -20
|safety=-21 to -20
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=2.0
|notes=Hitbox values: Close/Far
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Jab12
|name=Far
|images=
|hitboxes=
|damage=1.5
|total=27
|active=3-4
|angle=361
|kbBase=20
|kbGrow=25
|stun=3
|safety=-21 to -20
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Jab 3 ====
==== Jab 3 ====
{{FrameData-SSBU | character = Ryu | moveId = RyuJab3_0
{{FrameData-SSBU | character = Ryu
|input=Jab123
|attack=Jab123
|name=Jab 3
|inputInfo=
|images=SSBU_Ryu_RyuJab3_0.png
|images=Ryu_Jab_3.png
|hitboxes=SSBU_Ryu_RyuJab3_0_hb.webm
|hitboxes=RyuJab3.webm
|caption=Had to punch a box to get this move
|damage=5.0
|damage=5.0
|faf=36
|total=34
|active=8-10
|active=8-10
|angle=45
|angle=45
|knockbase=70
|kbBase=70
|knockgrow=50
|kbGrow=50
|stun=6
|stun=6
|safety=-21 to -19
|safety=-21 to -19
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=2.0
|notes=
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Jab (Heavy, Close) ===
=== Jab (Heavy, Close) ===
{{FrameData-SSBU | character = Ryu | moveId = RyuJabHeavyClose_0/RyuJabHeavyClose_3
{{FrameData-SSBU | character = Ryu
|input=Proximity Jab (PJab)
|attack=Proximity Jab (PJab)
|name=Strong
|inputInfo=
|images=SSBU_Ryu_RyuJabHeavyClose_0.png
|images=Ryu_PJab.png
|hitboxes=SSBU_Ryu_RyuJabHeavyClose_0_hb.webm
|hitboxes=RyuJabHeavyClose.webm
|damage=12.0/8.0
|damage=12.0
|faf=38
|total=37
|active=7-11/7
|active=7-11
|angle=80
|angle=80
|knockbase=25
|kbBase=25
|knockgrow=15
|kbGrow=15
|stun=11/8
|stun=11/8
|safety=-19 to -15/-22
|safety=-19 to -15
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Upper body intangibility: 4-10
|prot=Upper body intangibility: 4-10
|hitlagMulti=1.5
|notes=Hitbox values: Strong/Weak
|sdiMulti=0.5
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Proximity Jab (PJab)
|name=Weak
|images=
|hitboxes=
|damage=8.0
|total=37
|active=7
|angle=80
|kbBase=25
|kbGrow=15
|stun=8
|safety=-22
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
|hitlagMulti=1.5
|sdiMulti=0.5
|shieldDamage=0
|rehit=N/A
}}
}}


=== Jab (Heavy, Far) ===
=== Jab (Heavy, Far) ===
{{FrameData-SSBU | character = Ryu | moveId = RyuJabHeavyFar_0
{{FrameData-SSBU | character = Ryu
|input=HJab
|attack=Heavy Jab (HJab)
|name=HJab
|inputInfo=
|images=SSBU_Ryu_RyuJabHeavyFar_1.png
|images=Ryu_HJab.png
|hitboxes=SSBU_Ryu_RyuJabHeavyFar_1_hb.webm
|hitboxes=RyuJabHeavy.webm
|damage=10.0
|damage=10.0
|faf=33
|total=32
|active=9-10
|active=9-10
|angle=50
|angle=50
|knockbase=40
|kbBase=40
|knockgrow=110
|kbGrow=110
|stun=10
|stun=10
|safety=-13 to -12
|safety=-13 to -12
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Forward Tilt (Light, Close) ===
=== Forward Tilt (Light, Close) ===
{{FrameData-SSBU | character = Ryu | moveId = RyuFTiltLightClose_0/RyuFTiltLightClose_1
{{FrameData-SSBU | character = Ryu
|input=Proximity FTilt (PTilt)
|attack=Proximity FTilt (PTilt)
|name=Grounded
|inputInfo=
|images=SSBU_Ryu_RyuFTiltLightClose_0.png
|images=Ryu_PTilt.png
|hitboxes=SSBU_Ryu_RyuFTiltLightClose_0_hb.webm
|hitboxes=RyuFTiltLightClose.webm
|damage=6.0
|damage=6.0
|faf=30
|total=29
|active=3-4
|active=3-4
|angle=180/75
|angle=180
|knockbase=20 FKB/16
|kbBase=20 FKB
|knockgrow=100/23
|kbGrow=100
|stun=6
|stun=6
|safety=-25 to -24
|safety=-25 to -24
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=First value is for grounded opponents, second is for aerial opponents
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Proximity FTilt (PTilt)
|name=Aerial
|images=
|hitboxes=
|damage=6.0
|total=29
|active=3-4
|angle=75
|kbBase=16
|kbGrow=23
|stun=6
|safety=-25 to -24
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Forward Tilt (Light, Far) ===
=== Forward Tilt (Light, Far) ===
{{FrameData-SSBU | character = Ryu | moveId = RyuFTiltLightFar_0/RyuFTiltLightFar_1
{{FrameData-SSBU | character = Ryu
|input=Light FTilt (LFTilt)
|attack=Light FTilt (LFTilt)
|name=Close
|inputInfo=
|images=SSBU_Ryu_RyuFTiltLightFar_0.png
|images=Ryu_LFTilt.png
|hitboxes=SSBU_Ryu_RyuFTiltLightFar_0_hb.webm
|hitboxes=RyuFTiltLight.webm
|damage=6.8
|total=23
|active=8-11
|angle=55
|kbBase=66
|kbGrow=46
|stun=7
|safety=-8 to -5
|landlag=N/A
|autocancel=N/A
|prot=Leg intangibility: 6-11
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light FTilt (LFTilt)
|name=Far
|images=
|hitboxes=
|damage=6.8
|damage=6.8
|faf=24
|total=23
|active=8-11
|active=8-11
|angle=55/72
|angle=72
|knockbase=66
|kbBase=66
|knockgrow=46
|kbGrow=46
|stun=7
|stun=7
|safety=-8 to -5
|safety=-8 to -5
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Leg intangibility: 6-11
|prot=Leg intangibility: 6-11
|hitlagMulti=1.5
|notes=Hitbox values: Close/Far
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Forward Tilt (Heavy, Far) ===
=== Forward Tilt (Heavy, Far) ===
{{FrameData-SSBU | character = Ryu | moveId = RyuFTiltHeavyFar_0
{{FrameData-SSBU | character = Ryu
|input=Heavy FTilt (HFTilt) First Hit
|attack=Heavy FTilt (HFTilt)
|name=First Hit
|inputInfo=
|images=SSBU_Ryu_RyuFTiltHeavyFar_0.png
|images=Ryu_HFTilt_1.png
|hitboxes=SSBU_Ryu_RyuFTiltHeavyFar_0_hb.webm
|hitboxes=RyuFTiltHeavy.webm
|caption=First hit
|damage=3.0
|damage=3.0
|faf=36
|total=35
|active=14
|active=14
|angle=270
|angle=270
|knockbase=15 FKB
|kbBase=15 FKB
|knockgrow=100
|kbGrow=100
|stun=4
|stun=4
|safety=-17
|safety=-17
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu | moveId = RyuFTiltHeavyFar_1
{{FrameData-SSBU | character = Ryu
|input=Heavy FTilt (HFTilt) Second Hit
|attack=Heavy FTilt (HFTilt)
|name=Second Hit
|inputInfo=
|images=SSBU_Ryu_RyuFTiltHeavyFar_1.png
|images=Ryu_HFTilt_2.png
|hitboxes=SSBU_Ryu_RyuFTiltHeavyFar_1_hb.webm
|hitboxes=
|caption=Second hit
|damage=6.0
|damage=6.0
|faf=36
|total=35
|active=16-17
|active=16-17
|angle=36
|angle=36
|knockbase=60
|kbBase=60
|knockgrow=90
|kbGrow=90
|stun=6
|stun=6
|safety=-13 to -12
|safety=-13 to -12
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=
|sdiMulti=1.0
|shieldDamage=20
|rehit=N/A
}}
}}


=== Up Tilt (Light) ===
=== Up Tilt (Light) ===
{{FrameData-SSBU | character = Ryu | moveId = RyuUTiltLight_0/RyuUTiltLight_2
{{FrameData-SSBU | character = Ryu
|input=Light UTilt (LUTilt)
|attack=Light UTilt (LUTilt)
|name=Grounded
|inputInfo=
|images=SSBU_Ryu_RyuUTiltLight_0.png
|images=Ryu_LUTilt.png
|hitboxes=SSBU_Ryu_RyuUTiltLight_0_hb.webm
|hitboxes=RyuUTiltLight.webm
|damage=2.0
|damage=2.0
|faf=15
|total=14
|active=3-6
|active=3-6
|angle=90/75
|angle=90
|knockbase=19
|kbBase=19
|knockgrow=75
|kbGrow=75
|stun=3
|stun=3
|safety=-8 to -5
|safety=-8 to -5
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=First value is for grounded opponents, second is for aerial opponents
|sdiMulti=2.5
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light UTilt (LUTilt)
|name=Aerial
|images=
|hitboxes=
|damage=2.0
|total=14
|active=3-6
|angle=75
|kbBase=19
|kbGrow=75
|stun=3
|safety=-8 to -5
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=2.5
|shieldDamage=0
|rehit=N/A
}}
}}


=== Up Tilt (Heavy) ===
=== Up Tilt (Heavy) ===
{{FrameData-SSBU | character = Ryu | moveId = RyuUTiltHeavy_0/RyuUTiltHeavy_3
{{FrameData-SSBU | character = Ryu
|input=Heavy UTilt (HUTilt)
|attack=Heavy UTilt (HUTilt)
|name=Strong
|inputInfo=
|images=SSBU_Ryu_RyuUTiltHeavy_0.png
|images=Ryu_HUTilt.png
|hitboxes=SSBU_Ryu_RyuUTiltHeavy_0_hb.webm
|hitboxes=RyuUTiltHeavy.webm
|damage=12.0
|damage=12.0
|faf=38
|total=37
|active=7-11/7
|active=7-11
|angle=80
|angle=80
|knockbase=70
|kbBase=70
|knockgrow=70
|kbGrow=70
|stun=11/8
|stun=11
|safety=-19 to -15/-22
|safety=-19 to -15
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy UTilt (HUTilt)
|name=Weak
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7
|angle=80
|kbBase=70
|kbGrow=70
|stun=8
|safety=-22
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Upper body intangibility: 4-10
|prot=Upper body intangibility: 4-10
|hitlagMulti=1.5
|notes=Hitbox valuse: Strong/Weak
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Down Tilt (Light) ===
=== Down Tilt (Light) ===
{{FrameData-SSBU | character = Ryu | moveId = RyuDTiltLight_0/RyuDTiltLight_1/RyuDTiltLight_2
{{FrameData-SSBU | character = Ryu
|input=Light DTilt (LDTilt)
|attack=Light DTilt (LDTilt)
|name=Close, Grounded
|inputInfo=
|images=SSBU_Ryu_RyuDTiltLight_0.png
|images=Ryu_LDTilt.png
|hitboxes=SSBU_Ryu_RyuDTiltLight_0_hb.webm
|hitboxes=RyuDTiltLight.webm
|damage=1.6
|damage=1.6
|faf=15
|total=14
|active=2-3
|active=2-3
|angle=65/65/60
|angle=65
|knockbase=9 FKB/11 FKB/5 FKB
|kbBase=9 FKB
|knockgrow=100
|kbGrow=100
|stun=3
|stun=3
|safety=-9 to -8
|safety=-9 to -8
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.9
|notes=First value is the close hitbox against grounded opponents, second value is the middle hitbox against aerial opponents, third value is the far hitbox against grounded opponents
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light DTilt (LDTilt)
|name=Aerial
|images=
|hitboxes=
|damage=1.6
|total=14
|active=2-3
|angle=65
|kbBase=11 FKB
|kbGrow=100
|stun=3
|safety=-9 to -8
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.9
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light DTilt (LDTilt)
|name=Far, Grounded
|images=
|hitboxes=
|damage=1.6
|total=14
|active=2-3
|angle=60
|kbBase=5 FKB
|kbGrow=100
|stun=3
|safety=-9 to -8
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.9
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Down Tilt (Heavy) ===
=== Down Tilt (Heavy) ===
{{FrameData-SSBU | character = Ryu | moveId = RyuDTiltHeavy_0/RyuDTiltHeavy_1
{{FrameData-SSBU | character = Ryu
|input=Heavy DTilt (HDTilt)
|attack=Heavy DTilt (HDTilt)
|name=Strong
|inputInfo=
|images=SSBU_Ryu_RyuDTiltHeavy_0.png
|images=Ryu_HDTilt.png
|hitboxes=SSBU_Ryu_RyuDTiltHeavy_0_hb.webm
|hitboxes=RyuDTiltHeavy.webm
|damage=7.0/5.5
|damage=7.0
|faf=28
|total=27
|active=6-7
|active=6-7
|angle=55
|angle=55
|knockbase=66
|kbBase=66
|knockgrow=16
|kbGrow=16
|stun=7/6
|stun=7
|safety=-14 to -13/-15 to -14
|safety=-14 to -13
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=Hitbox values: Strong/Weak
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy DTilt (HDTilt)
|name=Weak
|images=
|hitboxes=
|damage=5.5
|total=27
|active=6-7
|angle=55
|kbBase=66
|kbGrow=16
|stun=6
|safety=-15 to -14
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Dash Attack ===
=== Dash Attack ===
{{FrameData-SSBU | character = Ryu | moveId = RyuDashAttack_0/RyuDashAttack_1
{{FrameData-SSBU | character = Ryu
|input=DA
|attack=DA
|name=Early
|inputInfo=
|images=SSBU_Ryu_RyuDashAttack_0.png
|images=Ryu_Dash_Attack.png
|hitboxes=SSBU_Ryu_RyuDashAttack_0_hb.webm
|hitboxes=RyuDashAttack.webm
|damage=12.0/8.0
|damage=12.0
|faf=41
|total=40
|active=7-9/10-15
|active=7-9
|angle=50/80
|angle=50
|knockbase=80
|kbBase=80
|knockgrow=65/60
|kbGrow=65
|stun=11/8
|stun=11
|safety=-22 to -20/-22 to -17
|safety=-22 to -20
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=DA
|name=Late
|images=
|hitboxes=
|damage=8.0
|total=40
|active=10-15
|angle=80
|kbBase=80
|kbGrow=60
|stun=8
|safety=-22 to -17
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=Hitbox values: Early/Late
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
}}


== Smash Attacks ==
== Smash Attacks ==
=== Forward Smash ===
=== Forward Smash ===
{{FrameData-SSBU | character = Ryu | moveId = RyuFSmash_0/RyuFSmash_1
{{FrameData-SSBU | character = Ryu
|input=FSmash
|attack=FSmash
|name=Close
|inputInfo=
|images=SSBU_Ryu_Ryu_0.png
|images=Ryu_FSmash.png
|hitboxes=SSBU_Ryu_RyuFSmash_0_hb.webm
|hitboxes=RyuFSmash.webm
|damage={{tt|16.0/17.5 |22.4/24.5 charged}}
|damage={{tt|16.0 |22.4 charged}}
|faf=46
|total=45
|active=15-17
|active=15-17
|angle=361
|angle=361
|knockbase=26
|kbBase=26
|knockgrow=98
|kbGrow=98
|stun={{tt|11/12 |14/16 charged}}
|stun={{tt|11 |14 charged}}
|safety={{tt|-19 to -17/-18 to -16 |-16 to -14/-15 to -13 charged}}
|safety={{tt|-19 to -17 |-16 to -14 charged}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=hitbox values: Close/Far
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=FSmash
|name=Far
|images=
|hitboxes=
|damage={{tt|17.5 |24.5 charged}}
|total=45
|active=15-17
|angle=361
|kbBase=26
|kbGrow=98
|stun={{tt|12 |16 charged}}
|safety={{tt|-18 to -16 |-15 to -13 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Up Smash ===
=== Up Smash ===
{{FrameData-SSBU | character = Ryu | moveId = RyuUSmash_0/RyuUSmash_1
{{FrameData-SSBU | character = Ryu
|input=USmash
|attack=USmash
|name=Early
|inputInfo=
|images=SSBU_Ryu_RyuUSmash_0.png
|images=Ryu_USmash.png
|hitboxes=SSBU_Ryu_RyuUSmash_0_hb.webm
|hitboxes=RyuUSmash.webm
|damage={{tt|17.0/13.5 |25.5/20.25 charged}}
|damage={{tt|17.0 |25.5 charged}}
|faf=45
|total=44
|active=9/10-12
|active=9
|angle=83
|kbBase=32
|kbGrow=82/86
|stun={{tt|11 |16 charged}}
|safety={{tt|-24 |-19 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Arm intangibility: 9-12
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=USmash
|name=Late
|images=
|hitboxes=
|damage={{tt|13.5 |20.25 charged}}
|total=44
|active=10-12
|angle=83
|angle=83
|knockbase=32
|kbBase=32
|knockgrow=82/86
|kbGrow=82/86
|stun={{tt|11/9 |5 charged}}
|stun={{tt|9 |14 charged}}
|safety={{tt|-24/-25 to -23 |-19/-21 to -19 charged}}
|safety={{tt|-25 to -23 |-21 to -19 charged}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Arm intangibility: 9-12
|prot=Arm intangibility: 9-12
|hitlagMulti=1.5
|notes=Hitbox values: Early/Late
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Down Smash ===
=== Down Smash ===
{{FrameData-SSBU | character = Ryu | moveId = RyuDSmash_0/RyuDSmash_1
{{FrameData-SSBU | character = Ryu
|input=DSmash
|attack=DSmash
|name=Far
|inputInfo=
|images=SSBU_Ryu_RyuDSmash_0.png
|images=Ryu_DSmash.png
|hitboxes=SSBU_Ryu_RyuDSmash_0_hb.webm
|hitboxes=RyuDSmash.webm
|damage={{tt|16.0/12.0 |24.0/18.0}}
|damage={{tt|16.0 |24.0}}
|faf=42
|total=41
|active=5-6
|active=5-6
|angle=35/80
|angle=35
|knockbase=50
|kbBase=50
|knockgrow=47/50
|kbGrow=47
|stun={{tt|11/8|5/4 charged}}
|stun={{tt|11 |15 charged}}
|safety={{tt|-25 to -24/-28 to -27 |-21 to -20/-24 to -23 charged}}
|safety={{tt|-25 to -24 |-21 to -20 charged}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes= Hitbox values: Far/Close
|sdiMulti=1.0
|shieldDamage=-8
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=DSmash
|name=Close
|images=
|hitboxes=
|damage={{tt|12.0 |18.0}}
|total=41
|active=5-6
|angle=80
|kbBase=50
|kbGrow=50
|stun={{tt|8 |12 charged}}
|safety={{tt|-28 to -27 |-24 to -23 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=-6
|rehit=N/A
}}
}}


== Aerials ==
== Aerials ==

=== Neutral Air ===
=== Neutral Air ===
{{FrameData-SSBU | character = Ryu | moveId = RyuNAir_0/RyuNAir_1
{{FrameData-SSBU | character = Ryu
|input=NAir
|attack=NAir
|name=Early
|inputInfo=
|images=SSBU_Ryu_RyuNAir_0.png
|images=Ryu_NAir.png
|hitboxes=SSBU_Ryu_RyuNAir_0_hb.webm
|hitboxes=RyuNAir.webm
|damage=8.0/4.5
|damage=8.0
|faf=28
|total=27
|active=6-8
|active=6-8
|angle=361
|angle=361
|knockbase=20/13
|kbBase=20
|knockgrow=100/90
|kbGrow=100
|stun=4/3
|stun=4
|safety=-1/-2
|safety=-1
|landlag=5
|autocancel=34+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=NAir
|name=Late
|images=
|hitboxes=
|damage=4.5
|total=27
|active=6-8
|angle=361
|kbBase=13
|kbGrow=90
|stun=3
|safety=-2
|landlag=5
|landlag=5
|autocancel=34+
|autocancel=34+
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=Hitbox values: Early/Late
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Forward Air ===
=== Forward Air ===
{{FrameData-SSBU | character = Ryu | moveId = RyuFAir_0/RyuFAir_1
{{FrameData-SSBU | character = Ryu
|input=FAir - Early Hitbox
|attack=FAir
|name=Front, Early
|inputInfo=
|images=SSBU_Ryu_RyuFAir_0.png
|images=Ryu_FAir.png
|hitboxes=SSBU_Ryu_RyuFAir_0_hb.webm
|hitboxes=No correct visual for FAir exists.
|damage=14.0/9.0
|damage=14.0
|faf=37
|total=36
|active=8-9
|active=8-9
|angle=61/70
|angle=61
|knockbase=82/65
|kbBase=82
|knockgrow=56/25
|kbGrow=56
|stun=5/4
|stun=5
|safety=-6/-7
|safety=-6
|landlag=11
|landlag=11
|autocancel=1-2, 38+
|autocancel=1-2, 38+
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=Hitbox values: Front/Back
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu | moveId = RyuFAir_2/RyuFAir_3
{{FrameData-SSBU | character = Ryu
|input=FAir - Late Hitbox
|attack=FAir
|name=Back, Early
|inputInfo=
|images=SSBU_Ryu_RyuFAir_1.png
|images=
|hitboxes=SSBU_Ryu_RyuFAir_1_hb.webm
|hitboxes=
|damage=12.0/8.0
|damage=9.0
|faf=37
|total=36
|active=8-9
|angle=70
|kbBase=65
|kbGrow=25
|stun=4
|safety=-7
|landlag=11
|autocancel=1-2, 38+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=FAir
|name=Front, Late
|images=
|hitboxes=
|damage=12.0
|total=36
|active=10-14
|active=10-14
|angle=61/70
|angle=61
|knockbase=82/65
|kbBase=82
|knockgrow=56/25
|kbGrow=56
|stun=5/4
|stun=5
|safety=-6/-7
|safety=-6
|landlag=11
|landlag=11
|autocancel=1-2, 38+
|autocancel=1-2, 38+
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=Hitbox values: Front/Back
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=FAir
|name=Back, Late
|images=
|hitboxes=
|damage=8.0
|total=36
|active=10-14
|angle=70
|kbBase=65
|kbGrow=25
|stun=4
|safety=-7
|landlag=11
|autocancel=1-2, 38+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
}}


=== Back Air ===
=== Back Air ===
{{FrameData-SSBU | character = Ryu | moveId = RyuBAir_0/RyuBAir_1
{{FrameData-SSBU | character = Ryu
|input=BAir
|attack=BAir
|name=Strong
|inputInfo=
|images=SSBU_Ryu_RyuBAir_0.png
|images=Ryu_BAir.png
|hitboxes=SSBU_Ryu_RyuBAir_0_hb.webm
|hitboxes=RyuBAir.webm
|damage=16.0/13.0
|damage=16.0
|faf=42
|total=41
|active=8-9
|angle=361
|kbBase=21
|kbGrow=90
|stun=6
|safety=-4
|landlag=10
|autocancel=25+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=BAir
|name=Weak
|images=
|hitboxes=
|damage=13.0
|total=41
|active=8-9
|active=8-9
|angle=361
|angle=361
|knockbase=21
|kbBase=21
|knockgrow=90
|kbGrow=90
|stun=6/5
|stun=5
|safety=-4/-5
|safety=-5
|landlag=10
|landlag=10
|autocancel=25+
|autocancel=25+
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=Hitbox values: Strong/Weak
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Up Air ===
=== Up Air ===
{{FrameData-SSBU | character = Ryu | moveId = RyuUAir_0
{{FrameData-SSBU | character = Ryu
|input=UAir - First Hit
|attack=UAir
|name=First Hit
|inputInfo=
|images=SSBU_Ryu_RyuUAir_0.png
|images=Ryu_UAir_1.png
|hitboxes=SSBU_Ryu_RyuUAir_0_hb.webm
|hitboxes=RyuUAir.webm
|caption=First hit
|damage=5.0
|damage=5.0
|faf=36
|total=35
|active=6-7
|active=6-7
|angle=366
|angle=366
|knockbase=0
|kbBase=0
|knockgrow=100
|kbGrow=100
|stun=3
|stun=3
|safety=-8
|safety=-8
|landlag=11
|landlag=11
|autocancel=18+
|autocancel=18+
|invuln=Arm intangibility: 6-10
|prot=Arm intangibility: 6-10
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu | moveId = RyuUAir_1
{{FrameData-SSBU | character = Ryu
|input=UAir - Second Hit
|attack=UAir
|name=Second Hit
|inputInfo=
|images=SSBU_Ryu_RyuUAir_0.png
|images=Ryu_UAir_2.png
|hitboxes=SSBU_Ryu_RyuUAir_0_hb.webm
|hitboxes=
|caption=Second hit
|damage=6.0
|damage=6.0
|faf=36
|total=35
|active=9-11
|active=9-11
|angle=75
|angle=75
|knockbase=0
|kbBase=0
|knockgrow=172
|kbGrow=172
|stun=3
|stun=3
|safety=-8
|safety=-8
|landlag=11
|landlag=11
|autocancel=18+
|autocancel=18+
|invuln=Arm intangibility: 6-10
|prot=Arm intangibility: 6-10
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Down Air ===
=== Down Air ===
{{FrameData-SSBU | character = Ken | moveId = KenDAir_0/KenDAir_1/KenDAir_2
{{FrameData-SSBU | character = Ryu
|input=DAir
|attack=DAir
|name=Spike, Aerial
|inputInfo=
|images=SSBU_Ken Ken_KenDAir_0.png
|images=Ryu_DAir.png
|hitboxes=SSBU_Ken_KenDAir_0_hb.webm
|hitboxes=RyuDAir.webm
|damage=15.0/12.0/11.0
|damage=15.0
|faf=46
|total=45
|active=8-12
|active=8-12
|angle=300/84/48
|angle=300
|knockbase=10/60/20
|kbBase=10
|knockgrow=80/14/80
|kbGrow=80
|stun=5/4/4
|stun=5
|safety=-10/-11/-11
|safety=-10
|landlag=15
|autocancel=1-2, 33+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=DAir
|name=Grounded
|images=
|hitboxes=
|damage=12.0
|total=45
|active=8-12
|angle=84
|kbBase=60
|kbGrow=14
|stun=5
|safety=-10
|landlag=15
|autocancel=1-2, 33+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=DAir
|name=Weak, Aerial
|images=
|hitboxes=
|damage=11.0
|total=45
|active=8-12
|angle=48
|kbBase=20
|kbGrow=80
|stun=4
|safety=-11
|landlag=15
|landlag=15
|autocancel=1-2, 33+
|autocancel=1-2, 33+
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=First value is the spike hitbox against aerial opponents, second value is weak hitbox against grounded opponents, third value is the weak hitbox against aerial opponents
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


== Grabs and Throws ==
== Grabs and Throws ==
=== Grab ===
=== Grab ===
{{FrameData-SSBU | character = Ken | moveId = KenGrab_0
{{FrameData-SSBU | character = Ryu
|input=Grab
|attack=Grab
|name=Grab
|inputInfo=
|images=SSBU_Ken_KenGrab_0.png
|images=Ryu_Grab.png
|hitboxes=SSBU_Ken_KenGrab_0_hb.webm
|hitboxes=RyuGrab.webm
|damage=N/A
|damage=N/A
|faf=35
|total=34
|active=6-7
|active=6-7
|angle=N/A
|angle=N/A
|knockbase=N/A
|kbBase=N/A
|knockgrow=N/A
|kbGrow=N/A
|stun=N/A
|stun=N/A
|safety=N/A
|safety=N/A
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
}}


=== Dash Grab ===
=== Dash Grab ===
{{FrameData-SSBU | character = Ken | moveId = KenDashGrab_0
{{FrameData-SSBU | character = Ryu
|input=Dash Grab
|attack=Dash Grab
|name=Dash Grab
|inputInfo=
|images=SSBU_Ken_KenDashGrab_0.png
|images=Ryu_Dash_Grab.png
|hitboxes=SSBU_Ken_KenDashGrab_0_hb.webm
|hitboxes=RyuDashGrab.webm
|damage=N/A
|damage=N/A
|faf=43
|total=42
|active=9-10
|active=9-10
|angle=N/A
|angle=N/A
|knockbase=N/A
|kbBase=N/A
|knockgrow=N/A
|kbGrow=N/A
|stun=N/A
|stun=N/A
|safety=N/A
|safety=N/A
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
}}


=== Pivot Grab ===
=== Pivot Grab ===
{{FrameData-SSBU | character = Ken | moveId = KenPivotGrab_0
{{FrameData-SSBU | character = Ryu
|input=Pivot Grab
|attack=Pivot Grab
|name=Pivot Grab
|inputInfo=
|images=SSBU_Ken_KenPivotGrab_0.png
|images=Ryu_Pivot_Grab.png
|hitboxes=SSBU_Ken_KenPivotGrab_0_hb.webm
|hitboxes=RyuPivotGrab.webm
|damage=N/A
|damage=N/A
|faf=38
|total=37
|active=10-11
|active=10-11
|angle=N/A
|angle=N/A
|knockbase=N/A
|kbBase=N/A
|knockgrow=N/A
|kbGrow=N/A
|stun=N/A
|stun=N/A
|safety=N/A
|safety=N/A
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
}}


=== Pummel ===
=== Pummel ===
{{FrameData-SSBU | character = Ken | moveId = KenPummel_0
{{FrameData-SSBU | character = Ryu
|input=Pummel
|attack=Pummel
|name=Pummel
|inputInfo=
|images=SSBU_Ken_KenPummel_0.png
|images=Ryu_Pummel.png
|hitboxes=SSBU_Ken_KenPummel_0_hb.webm
|hitboxes=RyuPummel.webm
|damage=1.3
|damage=1.3
|faf=7
|total=6
|active=1
|active=1
|angle=361
|angle=361
|knockbase=30 FKB
|kbBase=30 FKB
|knockgrow=100
|kbGrow=100
|stun=3
|stun=3
|safety=-2
|safety=-2
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.8
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Forward Throw ===
=== Forward Throw ===
{{FrameData-SSBU | character = Ken | moveId = KenFThrow_0
{{FrameData-SSBU | character = Ryu
|attack=Forward Throw
|input=FThrow
|name=FThrow
|inputInfo=
|images=SSBU_Ken_KenFThrow_0.png
|images=Ryu_FThrow.png
|hitboxes=SSBU_Ken_KenFThrow_0_hb.webm
|hitboxes=RyuFThrow.webm
|damage=9.0
|damage=9.0
|faf=42
|total=41
|active=16
|active=16
|angle=50
|angle=50
|knockbase=75
|kbBase=75
|knockgrow=45
|kbGrow=45
|stun=N/A
|stun=N/A
|safety=N/A
|safety=N/A
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full invincibility: 1-16
|prot=Full invincibility: 1-16
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
}}


=== Back Throw ===
=== Back Throw ===
{{FrameData-SSBU | character = Ken | moveId = KenBThrow_0
{{FrameData-SSBU | character = Ryu
|attack=Back Throw
|input=BThrow
|name=BThrow
|inputInfo=
|images=SSBU_Ken_KenBThrow_0.png
|images=Ryu_BThrow.png
|hitboxes=SSBU_Ken_KenBThrow_0_hb.webm
|hitboxes=RyuBThrow.webm
|damage=12.0
|damage=12.0
|faf=70
|total=49
|active=41
|active=23
|angle=52
|angle=52
|knockbase=75
|kbBase=75
|knockgrow=45
|kbGrow=45
|stun=N/A
|stun=N/A
|safety=N/A
|safety=N/A
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full invincibility: 1-41
|prot=Full invincibility: 1-23
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
}}


=== Up Throw ===
=== Up Throw ===
{{FrameData-SSBU | character = Ryu
==== Up Throw ====
|attack=Up Throw
{{FrameData-SSBU | character = Ken | moveId = KenUThrow_0
|input=UThrow
|name=UThrow
|images=Ryu_UThrow_1.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenUThrow_0.png
|caption=Throw
|hitboxes=SSBU_Ken_KenUThrow_0_hb.webm
|damage=8.0
|damage=8.0
|faf=47
|total=46
|active=18
|active=18
|angle=88
|angle=88
|knockbase=55
|kbBase=55
|knockgrow=75
|kbGrow=75
|stun=N/A
|stun=N/A
|safety=N/A
|safety=N/A
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full invincibility: 1-18
|prot=Full invincibility: 1-18
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Up Throw
==== Collateral ====
|name=Collateral
{{FrameData-SSBU | character = Ken | moveId = KenUThrow_1
|images=Ryu_UThrow_2.png
|input=A hitbox that hits external opponents
|hitboxes=
|inputInfo=
|caption=Collateral hitbox
|images=SSBU_Ken_KenUThrow_1.png
|hitboxes=SSBU_Ken_KenUThrow_1_hb.webm
|damage=15.0
|damage=15.0
|faf=47
|total=46
|active=27-32
|active=25-30
|angle=361
|angle=361
|knockbase=30
|kbBase=30
|knockgrow=100
|kbGrow=100
|stun=14
|stun=14
|safety=-5 to 0
|safety=-7 to -2
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Leg intangbility: 27-32
|prot=Leg intangbility: 25-30
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Down Throw ===
=== Down Throw ===
{{FrameData-SSBU | character = Ryu | moveId = RyuDThrow_0
==== Down Throw ====
|attack=Down Throw
{{FrameData-SSBU | character = Ken | moveId = KenDThrow_0
|input=DThrow
|name=DThrow
|images=Ryu_DThrow.png
|inputInfo=
|hitboxes=RyuDThrow.webm
|images=SSBU_Ken_KenDThrow_0.png
|hitboxes=SSBU_Ken_KenDThrow_0_hb.webm
|damage=3.0
|damage=3.0
|faf=45
|total=44
|active=19
|active=19
|angle=361
|angle=361
|knockbase=40
|kbBase=40
|knockgrow=100
|kbGrow=100
|stun=N/A
|stun=N/A
|safety=N/A
|safety=N/A
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full invincibility: 1-19
|prot=Full invincibility: 1-19
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Down Throw
==== Collateral ====
|name=Collateral
{{FrameData-SSBU | character = Ken | moveId = KenDThrow_1
|images=
|input=A hitbox that hits external opponents
|hitboxes=
|inputInfo=
|images=SSBU_Ken_KenDThrow_1.png
|hitboxes=SSBU_Ken_KenDThrow_1_hb.webm
|damage=3.0
|damage=3.0
|faf=45
|total=44
|active=18
|active=18
|angle=50
|angle=50
|knockbase=40 FKB
|kbBase=40 FKB
|knockgrow=100
|kbGrow=100
|stun= 4 (Shield break)
|stun= 7 (Shield break)
|safety= -22 (Shield break)
|safety= -18 (Shield break)
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full invincibility: 1-19
|prot=Full invincibility: 1-19
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=50
|rehit=N/A
}}
}}


== Specials ==
== Specials ==
=== Hadouken ===
=== Hadouken ===
Note: Input version damage multiplier of 1.25
Note: Input version damage multiplier of 1.2
==== Hadouken (Weak) ====
==== Hadouken (Weak) ====
{{FrameData-SSBU | character = Ken | moveId = KenHadokenW_0/KenHadokenW_1
{{FrameData-SSBU | character = Ryu
|input=Light Hado (l.hado)
|attack=Light Hado (l.Hado)
|name=Early, Grounded
|inputInfo=
|images=SSBU_Ken_KenHadokenW_0.png
|images=Ryu_Fireball_1.png
|hitboxes=SSBU_Ken_kenHadokenW_0_hb.webm
|hitboxes=RyuHadokenWeak.webm
|caption=Neutral B
|damage={{tt|4.5 |Input version damage: 5.63}}
|damage={{tt|9.0 |Input version damage: 10.8}}
|faf= 58
|total=57
|active= 13-87
|active=12-18
|angle= 0/60
|angle=0
|knockbase= 45/65
|kbBase=67
|knockgrow= 10
|kbGrow=10
|stun= 3
|stun={{tt|10 |Input version: 12}}
|safety= -34 to 40
|safety={{tt|-25 to -19 |Input version: -22 to -16}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.4
|notes=First value is for grounded opponents, Second value is for aerial opponents
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Hado (l.Hado)
|name=Early, Aerial
|images=Ryu_Fireball_2.png
|hitboxes=
|caption=Neutral B
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=57
|active=12-18
|angle=60
|kbBase=66
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -19 |Input version: -22 to -16}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Hado (l.Hado)
|name=Late, Grounded
|images=Ryu_Hado_1.png
|hitboxes=
|caption=Input Hado
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=57
|active=19-82
|angle=0
|kbBase=57
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-18 to +45 |Input version: -15 to +48}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Hado (l.Hado)
|name=Late, Aerial
|images=Ryu_Hado_2.png
|hitboxes=
|caption=Input Hado
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=57
|active=19-82
|angle=60
|kbBase=57
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-18 to +45 |Input version: -15 to +48}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Hadouken (Medium) ====
==== Hadouken (Medium) ====
{{FrameData-SSBU | character = Ken | moveId = KenHadokenM_0/KenHadokenM_1
{{FrameData-SSBU | character = Ryu
|input=Med Hado (m.hado)
|attack=Med Hado (m.Hado)
|name=Early, Grounded
|inputInfo=
|images=SSBU_Ken_KenHadokenM_0.png
|images=Ryu_Fireball_1.png
|hitboxes=SSBU_Ken_KenHadokenM_0_hb.webm
|hitboxes=RyuHadokenMedium.webm
|caption=Neutral B
|damage={{tt|5.0 |Input version damage: 6.25}}
|damage={{tt|9.5 |Input version damage: 11.4}}
|faf=58
|total=57
|active=13-79
|active=12-17
|angle=0/60
|angle=0
|knockbase=50/65
|kbBase=67
|knockgrow=10
|kbGrow=10
|stun=3
|stun={{tt|10 |Input version: 12}}
|safety=-34 to 32
|safety={{tt|-25 to -20 |Input version: -22 to -17}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.4
|notes=First value is for grounded opponents, Second value is for aerial opponents
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Med Hado (m.Hado)
==== Hadouken (Strong) ====
|name=Early, Aerial
{{FrameData-SSBU | character = Ken | moveId = KenHadokenS_0/KenHadokenS_1
|images=Ryu_Fireball_2.png
|input=Heavy Hado (h.hado)
|hitboxes=
|inputInfo=
|caption=Neutral B
|images=SSBU_Ken_KenHadokenS_0.png
|damage={{tt|9.5 |Input version damage: 11.4}}
|hitboxes=SSBU_Ken_KenHadokenS_0_hb.webm
|total=57
|damage={{tt|5.5 |Input version damage: 6.88}}
|active=12-17
|faf=58
|angle=60
|active=13-72
|kbBase=66
|angle=0/60
|kbGrow=10
|knockbase=55/65
|stun={{tt|10 |Input version: 12}}
|knockgrow=10
|safety={{tt|-25 to -20 |Input version: -22 to -17}}
|stun=3
|safety=-33 to 25
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.4
|notes=First value is for grounded opponents, Second value is for aerial opponents
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Med Hado (m.Hado)
=== Tatsumaki Senpukyaku ===
|name=Late, Grounded
Note: Input version damage multiplier of 1.16
|images=Ryu_Hado_1.png

|hitboxes=
==== Tatsumaki Senpukayku (Weak, Grounded) ====
|caption=Input Hado
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuStart_0(W)
|damage={{tt|9.5 |Input version damage: 11.4}}
|input=Starting Hitbox
|total=57
|inputInfo=
|active=18-67
|images=SSBU_Ken_KenTatsumakiSenpukyakuStart_0.png
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuStart_0_hb.webm
|damage={{tt|3.0 |Input version damage: 3.48}}
|faf=43
|active=8-9
|angle=0
|angle=0
|kbBase=57
|knockbase=100 FKB
|kbGrow=10
|knockgrow=50
|stun={{tt|10 |Input version: 12}}
|stun=4
|safety=-30 to -29
|safety={{tt|-19 to +30 |Input version: -16 to +33}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.4
|notes=Light tatsu (l.tatsu)
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Med Hado (m.Hado)
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuWeakGrounded_0
|name=Late, Aerial
|input=Front Hitbox
|images=Ryu_Hado_2.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenTatsumakiSenpukyakuWeakGrounded_0.png
|caption=Input Hado
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuWeakGrounded_0_hb.webm
|damage={{tt|3.0 |Input version damage: 3.48}}
|damage={{tt|9.5 |Input version damage: 11.4}}
|faf=43
|total=57
|active=13-15
|active=18-67
|angle=45
|angle=60
|kbBase=57
|knockbase=26
|kbGrow=10
|knockgrow=160
|stun={{tt|10 |Input version: 12}}
|stun=4
|safety=-25 to -23
|safety={{tt|-19 to +30 |Input version: -16 to +33}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Pivoting leg intangibility: 13-22
|hitlagMulti=1.4
|notes=
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Hadouken (Strong) ====
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuWeakGrounded_1
{{FrameData-SSBU | character = Ryu
|input=Back Hitbox
|attack=Heavy Hado (h.Hado)
|inputInfo=
|name=Early, Grounded
|images=SSBU_Ken_KenTatsumakiSenpukyakuWeakGrounded_1.png
|images=Ryu_Fireball_1.png
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuWeakGrounded_1_hb.webm
|hitboxes=RyuHadokenHeavy.webm
|damage={{tt|3.0 |Input version damage: 3.48}}
|caption=Neutral B
|faf=43
|damage={{tt|10.0 |Input version damage: 12.0}}
|active=18-20
|angle=45
|total=57
|active=12-16
|knockbase=30
|angle=0
|knockgrow=120
|kbBase=67
|stun=4
|kbGrow=10
|safety=-20 to -18
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -21 |Input version: -22 to -18}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Pivoting leg intangibility: 13-22
|hitlagMulti=1.4
|notes=Hits aerial opponents only
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Heavy Hado (h.Hado)
==== Tatsumaki Senpukayku (Medium, Grounded) ====
|name=Early, Aerial
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuStart_0(M)
|images=Ryu_Fireball_2.png
|input=Starting Hitbox
|hitboxes=
|inputInfo=
|caption=Neutral B
|images=SSBU_Ken_KenTatsumakiSenpukyakuStart_0.png
|damage={{tt|10.0 |Input version damage: 12.0}}
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuStart_0_hb.webm
|total=57
|damage={{tt|3.0 |Input version damage: 3.48}}
|active=12-16
|faf=63
|angle=60
|active=8-9
|kbBase=66
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -21 |Input version: -22 to -18}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Hado (h.Hado)
|name=Late, Grounded
|images=Ryu_Hado_1.png
|hitboxes=
|caption=Input Hado
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=57
|active=17-50
|angle=0
|angle=0
|kbBase=57
|knockbase=100 FKB
|kbGrow=10
|knockgrow=50
|stun={{tt|10 |Input version: 12}}
|stun=4
|safety=-50 to -49
|safety={{tt|-20 to +13 |Input version: -17 to +16}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.4
|notes=Medium Tatsu (m.tatsu)
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Hado (h.Hado)
|name=Late, Aerial
|images=Ryu_Hado_2.png
|hitboxes=
|caption=Input Hado
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=57
|active=17-50
|angle=60
|kbBase=57
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-20 to +13 |Input version: -17 to +16}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Shakunetsu Hadouken ===
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_0/KenTatsumakiSenpukyakuMediumGrounded_1(M1)
==== Shakunetsu (Weak) ====
|input=First Front Hitbox
{{FrameData-SSBU | character = Ryu
|inputInfo=
|attack=Light Shaku (l.Shaku)
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0.png
|name=Multihit
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0_hb.webm
|images=Ryu_Shaku_1.png
|damage={{tt|3.0 |Input version damage: 3.48}}
|hitboxes=RyuShakunetsuHadokenWeak.webm
|faf=63
|damage={{tt|1.1 |Hits 4 times for total damage of 4.4}}
|active=13-15
|total=56
|angle=55/31
|active=12-88
|knockbase=45/59
|angle=366
|knockgrow=20/25
|kbBase=11
|stun=4
|kbGrow=10
|safety=-45 to -43
|stun=2
|safety=-41 to +37
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Pivoting leg intangibility: 13-42
|hitlagMulti=0.25
|notes=First value is against grounded opponents, second value is against aerial opponents
|sdiMulti=0.0
|shieldDamage=0
|rehit=2
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Light Shaku (l.Shaku)
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_2(M1)
|name=Final Hit
|input=First Back Hitbox
|images=Ryu_Shaku_2.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2.png
|damage={{tt|9.3 |Total damage: 13.7}}
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2_hb.webm
|total=56
|damage={{tt|3.0 |Input version damage: 3.48}}
|active={{tt|3 |amount of frames after the final multihit}}
|faf=63
|active=18-20
|angle=55
|angle=55
|kbBase=60
|knockbase=45
|kbGrow=60
|knockgrow=20
|stun=4
|stun=4
|safety=-40 to -38
|safety=-20 to +47
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Pivoting leg intangibility: 13-42
|hitlagMulti=1.5
|notes=Hits aerial opponents only
|sdiMulti=0.0
|shieldDamage=0
|rehit=5
}}
}}


==== Shakunetsu (Medium) ====
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_0/KenTatsumakiSenpukyakuMediumGrounded_1(M2)
{{FrameData-SSBU | character = Ryu
|input=Second Front Hitbox
|attack=Med Shaku (m.Shaku)
|inputInfo=
|name=Multihit
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0.png
|images=Ryu_Shaku_1.png
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0_hb.webm
|hitboxes=RyuShakunetsuHadokenMedium.webm
|damage={{tt|3.0 |Input version damage: 3.48}}
|damage={{tt|1.1 |Hits 4 times for total damage of 4.4}}
|faf=63
|total=56
|active=23-25
|active=12-72
|angle=55/31
|angle=366
|knockbase=45/59
|kbBase=11
|knockgrow=20/25
|kbGrow=10
|stun=4
|stun=2
|safety=-35 to -33
|safety=-41 to +21
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Pivoting leg intangibility: 13-42
|hitlagMulti=0.25
|notes=First value is against grounded opponents, second value is against aerial opponents
|sdiMulti=0.0
|shieldDamage=0
|rehit=2
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Med Shaku (m.Shaku)
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_2(M2)
|name=Final Hit
|input=Second Back Hitbox
|images=Ryu_Shaku_2.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2.png
|damage={{tt|9.3 |Total damage: 13.7}}
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2_hb.webm
|total=56
|damage={{tt|3.0 |Input version damage: 3.48}}
|active={{tt|3 |amount of frames after the final multihit}}
|faf=63
|active=28-30
|angle=55
|angle=55
|kbBase=60
|knockbase=45
|kbGrow=60
|knockgrow=20
|stun=4
|stun=4
|safety=-30 to -28
|safety=-20 to +31
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Pivoting leg intangibility: 13-42
|hitlagMulti=1.5
|notes=Hits aerial opponents only
|sdiMulti=0.0
|shieldDamage=0
|rehit=5
}}
}}


==== Shakunetsu (Strong) ====
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_0/KenTatsumakiSenpukyakuMediumGrounded_1(M3)
{{FrameData-SSBU | character = Ryu
|input=Third Front Hitbox
|attack=Heavy Shaku (h.Shaku)
|inputInfo=
|name=Multihit
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0.png
|images=Ryu_Shaku_1.png
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0_hb.webm
|hitboxes=RyuShakunetsuHadokenHeavy.webm
|damage={{tt|3.0 |Input version damage: 3.48}}
|damage={{tt|1.1 |Hits 4 times for total damage of 4.4}}
|faf=63
|total=57
|active=33-35
|active=12-57
|angle=55/31
|angle=366
|knockbase=45/59
|kbBase=11
|knockgrow=20/25
|kbGrow=10
|stun=4
|stun=2
|safety=-25 to -23
|safety=-42 to +6
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Pivoting leg intangibility: 13-42
|hitlagMulti=0.25
|notes=First value is against grounded opponents, second value is against aerial opponents
|sdiMulti=0.0
|shieldDamage=0
|rehit=1
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Heavy Shaku (h.Shaku)
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_2(M3)
|name=Final Hit
|input=Third Back Hitbox
|images=Ryu_Shaku_2.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2.png
|damage={{tt|9.3 |Total damage: 13.7}}
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2_hb.webm
|total=57
|damage={{tt|3.0 |Input version damage: 3.48}}
|active={{tt|3 |amount of frames after the final multihit}}
|faf=63
|active=38-40
|angle=55
|angle=55
|kbBase=60
|knockbase=45
|kbGrow=60
|knockgrow=20
|stun=4
|stun=4
|safety=-20 to -18
|safety=-21 to +16
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Pivoting leg intangibility: 13-42
|hitlagMulti=1.5
|notes=Hits aerial opponents only
|sdiMulti=0.0
|shieldDamage=0
|rehit=5
}}
}}


==== Tatsumaki Senpukayku (Strong, Grounded) ====
=== Tatsumaki Senpukyaku ===
Note: Input version damage multiplier of 1.16
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuStart_0(S)

|input=Starting Hitbox
==== Tatsumaki Senpukayku (Weak, Grounded) ====
|inputInfo=
{{FrameData-SSBU | character = Ryu
|images=SSBU_Ken_KenTatsumakiSenpukyakuStart_0.png
|attack=Light Tatsu (l.Tatsu)
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuStart_0_hb.webm
|name=Starting Hitbox
|damage=3.0
|images=Ryu_Side_B_Start.png\Ryu_Side_B_Front.png\Ryu_Side_B_Back.png
|faf=63
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 12.76}}
|total=54
|active=8-9
|active=8-9
|angle=0
|angle=75
|kbBase=85
|knockbase=100 FKB
|kbGrow=70
|knockgrow=50
|stun={{tt|10 |Input version: 12}}
|stun=4
|safety=-50 to -49
|safety={{tt|-36 to -35 |Input version: -34 to -33}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|notes=Heavy Tatsu (h.tatsu)
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Light Tatsu (l.Tatsu)
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_0/KenTatsumakiSenpukyakuMediumGrounded_1(S1)
|input=First Front Hitbox
|name=Front Hitbox
|images=Ryu_Tatsu_Start.png\Ryu_Tatsu_Front.png\Ryu_Tatsu_Back.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0.png
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0_hb.webm
|damage=3.0
|damage={{tt|11.0 |Input version damage: 12.76}}
|faf=63
|total=54
|active=13-15
|active=13-15
|angle=55/31
|angle=45
|kbBase=26
|knockbase=45/59
|kbGrow=160
|knockgrow=20/25
|stun={{tt|10 |Input version: 12}}
|stun=4
|safety=-45 to -43
|safety={{tt|-31 to -24 |Input version: -29 to -22}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Pivoting leg intangibility: 13-42
|prot=Pivoting leg intangibility: 13-28
|hitlagMulti=1.5
|notes=First value is against grounded opponents, second value is against aerial opponents
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Light Tatsu (l.Tatsu)
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_2(S1)
|input=First Back Hitbox
|name=Back Hitbox
|images=
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2.png
|damage={{tt|10.0 |Input version damage: 11.6}}
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2_hb.webm
|total=54
|damage=3.0
|faf=63
|active=18-20
|active=18-20
|angle=55
|angle=45
|kbBase=30
|knockbase=45
|kbGrow=120
|knockgrow=20
|stun={{tt|10 |Input version: 11}}
|stun=4
|safety=-40 to -38
|safety={{tt|-23 to -16 |Input version: -22 to -15}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Pivoting leg intangibility: 13-42
|prot=Pivoting leg intangibility: 13-28
|hitlagMulti=1.5
|notes=Hits aerial opponents only
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Tatsumaki Senpukayku (Weak, Aerial) ====
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_0/KenTatsumakiSenpukyakuMediumGrounded_1(S2)
{{FrameData-SSBU | character = Ryu
|input=Second Front Hitbox
|attack=Aerial Light Tatsu (l.Tatsu)
|inputInfo=
|name=Starting Hitbox
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0.png
|images=Ryu_Air_Side_B_Start.png\Ryu_Air_Side_B_Front.png\Ryu_Air_Side_B_Back.png
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0_hb.webm
|hitboxes=No correct visual for Tatsu exists.
|damage=3.0
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|faf=63
|damage={{tt|11.0 |Input version damage: 13.2}}
|active=23-25
|angle=55/31
|total=79/70
|active=8-9
|knockbase=45/59
|angle=75
|knockgrow=20/25
|kbBase=85
|stun=4
|kbGrow=70
|safety=-35 to -33
|stun={{tt|10 |Input version: 12}}
|landlag=N/A
|safety={{tt|-61 to -60/-52 to -51 |Input version: -59 to -58/-50 to -49}}
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Pivoting leg intangibility: 13-42
|hitlagMulti=1.5
|notes=First value is against grounded opponents, second value is against aerial opponents
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Tatsu (l.Tatsu)
|name=First Front Hitbox
|images=Ryu_Air_Tatsu_Start.png\Ryu_Air_Tatsu_Front.png\Ryu_Air_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=79/70
|active=13-20
|angle=55
|kbBase=80
|kbGrow=60
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-56 to -49/-47 to -40 |Input version: -55 to -48/-46 to -40}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Tatsu (l.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=79/70
|active=21-28
|angle=50
|kbBase=80
|kbGrow=42
|stun={{tt|9 |Input version: 10}}
|safety={{tt|-49 to -42/-40 to -33 |Input version: -48 to -41/-39 to -32}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_2(S2)
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Tatsu (l.Tatsu)
|input=Second Back Hitbox
|name=Second Front Hitbox
|inputInfo=
|images=
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2.png
|hitboxes=
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2_hb.webm
|damage=3.0
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=79/70
|faf=63
|active=28-30
|active=29-36
|angle=55
|angle=55
|kbBase=80
|knockbase=45
|kbGrow=60
|knockgrow=20
|stun={{tt|10 |Input version: 11}}
|stun=4
|safety=-30 to -28
|safety={{tt|-39 to -32/-30 to -23 |Input version: -38 to -31/-29 to -22}}
|landlag=N/A
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|invuln=Pivoting leg intangibility: 13-42
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|notes=Hits aerial opponents only
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_0/KenTatsumakiSenpukyakuMediumGrounded_1(S3)
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Tatsu (l.Tatsu)
|input=Third Front Hitbox
|name=Second Back Hitbox
|inputInfo=
|images=
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0.png
|hitboxes=
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_0_hb.webm
|damage=3.0
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=79/70
|faf=63
|active=33-35
|active=37-44
|angle=55/31
|angle=50
|kbBase=80
|knockbase=45/59
|kbGrow=42
|knockgrow=20/25
|stun={{tt|9 |Input version: 10}}
|stun=4
|safety=-25 to -23
|safety={{tt|-32 to -25/-23 to -16 |Input version: -31 to -24/-22 to -15}}
|landlag=N/A
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|invuln=Pivoting leg intangibility: 13-42
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|notes=First value is against grounded opponents, second value is against aerial opponents
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


==== Tatsumaki Senpukayku (Medium, Grounded) ====
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuMediumGrounded_2(S3)
{{FrameData-SSBU | character = Ryu
|input=Third Back Hitbox
|attack=Med Tatsu (m.Tatsu)
|inputInfo=
|name=Starting Hitbox
|images=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2.png
|images=Ryu_Side_B_Start.png\Ryu_Side_B_Front.png\Ryu_Side_B_Back.png
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuMediumGrounded_2_hb.webm
|hitboxes=No correct visual for Tatsu exists.
|damage=3.0
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|faf=63
|damage={{tt|11.0 |Input version damage: 12.76}}
|active=38-40
|angle=55
|total=86
|active=8-9
|knockbase=45
|angle=75
|knockgrow=20
|kbBase=85
|stun=4
|kbGrow=70
|safety=-20 to -18
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-68 to -67 |Input version: -66 to -65}}
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Pivoting leg intangibility: 13-42
|hitlagMulti=1.5
|notes=Hits aerial opponents only
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|name=First Front Hitbox
|images=Ryu_Tatsu_Start.png\Ryu_Tatsu_Front.png\Ryu_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|12.0 |Input version damage: 13.92}}
|total=86
|active=13-20
|angle=62
|kbBase=80
|kbGrow=67
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-62 to -55 |Input version: -60 to -53}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage={{tt|11.5 |Input version damage: 13.34}}
|total=86
|active=21-28
|angle=50
|kbBase=80
|kbGrow=49
|stun={{tt|11 |Input version: 12}}
|safety={{tt|-54 to -47 |Input version: -53 to -46}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|name=Second Front Hitbox
|images=
|hitboxes=
|damage={{tt|12.0 |Input version damage: 13.92}}
|total=86
|active=29-36
|angle=62
|kbBase=80
|kbGrow=67
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-46 to -39 |Input version: -44 to -37}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage={{tt|11.5 |Input version damage: 13.34}}
|total=86
|active=37-44
|angle=50
|kbBase=80
|kbGrow=49
|stun={{tt|11 |Input version: 12}}
|safety={{tt|-38 to -31 |Input version: -37 to -30}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|name=Third Front Hitbox
|images=
|hitboxes=
|damage={{tt|12.0 |Input version damage: 13.92}}
|total=86
|active=45-52
|angle=62
|kbBase=80
|kbGrow=67
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-30 to -23 |Input version: -28 to -21}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|name=Third Back Hitbox
|images=
|hitboxes=
|damage={{tt|11.5 |Input version damage: 13.34}}
|total=86
|active=53-60
|angle=50
|kbBase=80
|kbGrow=49
|stun={{tt|11 |Input version: 12}}
|safety={{tt|-22 to -15 |Input version: -21 to -14}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Tatsumaki Senpukayku (All versions, Aerial) ====
==== Tatsumaki Senpukayku (Medium, Aerial) ====
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuStart_0(A)
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Tatsu (m.Tatsu)
|input=Starting Hitbox
|name=Starting Hitbox
|inputInfo=
|images=Ryu_Air_Side_B_Start.png\Ryu_Air_Side_B_Front.png\Ryu_Air_Side_B_Back.png
|images=SSBU_Ken_KenTatsumakiSenpukyakuStart_0.png
|hitboxes=No correct visual for Tatsu exists.
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuStart_0_hb.webm
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|3.0 |Input version damage: 3.48}}
|damage={{tt|11.0 |Input version damage: 13.2}}
|faf=78/63
|total=79/70
|active=8-9
|active=8-9
|angle=0
|angle=75
|kbBase=85
|knockbase=100 FKB
|kbGrow=70
|knockgrow=50
|stun={{tt|10 |Input version: 12}}
|stun=4
|safety=-65 to -64/-50 to -49
|safety={{tt|-61 to -60/-52 to -51 |Input version: -59 to -58/-50 to -49}}
|landlag=1-11
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|invuln=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Aerial Med Tatsu (m.Tatsu)
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuWeakAerial_0(A1)
|input=First Front Hitbox
|name=First Front Hitbox
|images=Ryu_Air_Tatsu_Start.png\Ryu_Air_Tatsu_Front.png\Ryu_Air_Tatsu_Back.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_0.png
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_0_hb.webm
|damage={{tt|2.0 |Input version damage: 2.32}}
|damage={{tt|11.0 |Input version damage: 13.2}}
|faf=78/63
|total=79/70
|active=13-15
|active=13-20
|angle=45
|angle=62
|kbBase=80
|knockbase=26
|kbGrow=67
|knockgrow=160
|stun={{tt|10 |Input version: 12}}
|stun=3
|safety=-61 to -59/-46 to -44
|safety={{tt|-56 to -49/-47 to -40 |Input version: -54 to -47/-45 to -39}}
|landlag=1-11
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|invuln=Attacking leg intangibility: 13-42
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuWeakAerial_1(A1)
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Tatsu (m.Tatsu)
|input=First Back Hitbox
|name=First Back Hitbox
|inputInfo=
|images=
|images=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_1.png
|hitboxes=
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_1_hb.webm
|damage={{tt|2.0 |Input version damage: 2.32}}
|damage={{tt|10.5 |Input version damage: 12.6}}
|faf=78/63
|total=79/70
|active=18-20
|active=21-28
|angle=45
|angle=50
|kbBase=80
|knockbase=120
|kbGrow=49
|knockgrow=30
|stun={{tt|10 |Input version: 11}}
|stun=3
|safety=-56 to -54/-41 to -39
|safety={{tt|-48 to -41/-39 to -32 |Input version: -47 to -40/-38 to -31}}
|landlag=1-11
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|invuln=Attacking leg intangibility: 13-42
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuWeakAerial_0(A2)
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Tatsu (m.Tatsu)
|input=Second Front Hitbox
|name=Second Front Hitbox
|inputInfo=
|images=
|images=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_0.png
|hitboxes=
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_0_hb.webm
|damage={{tt|2.0 |Input version damage: 2.32}}
|damage={{tt|11.0 |Input version damage: 13.2}}
|faf=78/63
|total=79/70
|active=23-25
|active=29-36
|angle=45
|angle=62
|kbBase=80
|knockbase=26
|kbGrow=67
|knockgrow=160
|stun={{tt|10 |Input version: 12}}
|stun=3
|safety=-51 to -49/-36 to -34
|safety={{tt|-39 to -32/-30 to -23 |Input version: -37 to -30/-28 to -21}}
|landlag=1-11
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|invuln=Attacking leg intangibility: 13-42
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuWeakAerial_1(A2)
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Tatsu (m.Tatsu)
|input=Second Back Hitbox
|name=Second Back Hitbox
|inputInfo=
|images=
|images=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_1.png
|hitboxes=
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_1_hb.webm
|damage={{tt|2.0 |Input version damage: 2.32}}
|damage={{tt|10.5 |Input version damage: 12.6}}
|faf=78/63
|total=79/70
|active=28-30
|active=37-44
|angle=45
|angle=50
|kbBase=80
|knockbase=120
|kbGrow=49
|knockgrow=30
|stun={{tt|10 |Input version: 11}}
|stun=3
|safety=-46 to -44/-31 to -29
|safety={{tt|-31 to -24/-22 to -15 |Input version: -30 to -23/-21 to -14}}
|landlag=1-11
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|invuln=Attacking leg intangibility: 13-42
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


==== Tatsumaki Senpukayku (Strong, Grounded) ====
{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuWeakAerial_0(A3)
{{FrameData-SSBU | character = Ryu
|input=Third Front Hitbox
|attack=Heavy Tatsu (h.Tatsu)
|inputInfo=
|name=Starting Hitbox
|images=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_0.png
|images=Ryu_Side_B_Start.png\Ryu_Side_B_Front.png\Ryu_Side_B_Back.png
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_0_hb.webm
|hitboxes=No correct visual for Tatsu exists.
|damage={{tt|2.0 |Input version damage: 2.32}}
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|faf=78/63
|damage={{tt|11.0 |Input version damage: 12.76}}
|active=33-35
|angle=45
|total=86
|active=8-9
|knockbase=26
|angle=75
|knockgrow=160
|kbBase=85
|stun=3
|kbGrow=70
|safety=-41 to -39/-26 to -24
|stun={{tt|10 |Input version: 12}}
|landlag=1-11
|safety={{tt|-68 to -67 |Input version: -66 to -65}}
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Attacking leg intangibility: 13-42
|hitlagMulti=1.5
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ken | moveId = KenTatsumakiSenpukyakuWeakAerial_1(A3)
{{FrameData-SSBU | character = Ryu
|attack=Heavy Tatsu (h.Tatsu)
|input=Third Back Hitbox
|name=First Front Hitbox
|inputInfo=
|images=Ryu_Tatsu_Start.png\Ryu_Tatsu_Front.png\Ryu_Tatsu_Back.png
|images=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_1.png
|hitboxes=
|hitboxes=SSBU_Ken_KenTatsumakiSenpukyakuWeakAerial_1_hb.webm
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|2.0 |Input version damage: 2.32}}
|damage={{tt|13.0 |Input version damage: 15.08}}
|faf=78/63
|total=86
|active=38-40
|active=13-20
|angle=45
|angle=70
|knockbase=120
|kbBase=80
|knockgrow=30
|kbGrow=71
|stun=3
|stun={{tt|12 |Input version: 14}}
|safety=-36 to -34/-21 to -19
|safety={{tt|-61 to -54 |Input version: -59 to -52}}
|landlag=1-11
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Attacking leg intangibility: 13-42
|prot=Pivoting leg intangibility: 13-42
|hitlagMulti=1.5
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ryu
=== Shoryuken ===
|attack=Heavy Tatsu (h.Tatsu)
Note: Input version damage multiplier: 1.2
|name=First Back Hitbox
==== Shoryuken (Light, Grounded) ====
|images=
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenLight_0/KenShoryukenLight_1
|hitboxes=
|input=Light Shoryu (l.shoryu/l.srk/l.DP)
|damage={{tt|13.0 |Input version damage: 15.08}}
|inputInfo=
|total=86
|images=SSBU_Ken_KenShoryukenLight_0.png
|active=21-28
|hitboxes=SSBU_Ken_KenShoryukenLight_0_hb.webm
|angle=50
|damage=13.0/7.0
|kbBase=80
|faf=38
|kbGrow=56
|active=6-8/9-19
|stun={{tt|12 |Input version: 14}}
|angle=80/70
|safety={{tt|-53 to -46 |Input version: -51 to -44}}
|knockbase=80/60
|landlag=N/A
|knockgrow=58/90
|stun=12/7
|safety=-31 to -29/-33 to -23
|landlag=12
|autocancel=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-42
|invuln= Full Intangiblity: 5
|hitlagMulti=1.5
|notes=Hitbox values: Early/late
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ryu
==== Input Shoryuken (Light, Grounded) ====
|attack=Heavy Tatsu (h.Tatsu)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenLightInput_0/KenShoryukenLightInput_1
|name=Second Front Hitbox
|input=True Light Shoryuken (l.shoryu/l.tsrk/l.DP)
|images=
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenLightInput_0.png
|damage={{tt|13.0 |Input version damage: 15.08}}
|hitboxes=SSBU_Ken_KenShoryukenLightInput_0_hb.webm
|total=86
|damage=15.6/8.4
|active=29-36
|faf=38
|angle=70
|active=6-8/9-19
|angle=80/70
|kbBase=80
|kbGrow=71
|knockbase=80/60
|stun={{tt|12 |Input version: 14}}
|knockgrow=58/90
|safety={{tt|-45 to -38 |Input version: -43 to -36}}
|stun=14/8
|landlag=N/A
|safety=-25 to -23/-28 to -18
|landlag=8
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 4-6, Arm intangibility: 1-14
|prot=Pivoting leg intangibility: 13-42
|hitlagMulti=1.5
|notes=Hitbox values: Early/Late
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ryu
==== Shoryuken (Light, Aerial) ====
|attack=Heavy Tatsu (h.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage={{tt|13.0 |Input version damage: 15.08}}
|total=86
|active=37-44
|angle=50
|kbBase=80
|kbGrow=56
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-37 to -30 |Input version: -35 to -28}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-42
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}


{{FrameData-SSBU | character = Ken | moveId = KenShoryukenLight_0/KenShoryukenLight_1(A)
{{FrameData-SSBU | character = Ryu
|attack=Heavy Tatsu (h.Tatsu)
|input=Light Shoryu (l.shoryu/l.srk/l.DP)
|name=Third Front Hitbox
|inputInfo=
|images=
|images=SSBU_Ken_KenShoryukenLight_0.png
|hitboxes=SSBU_Ken_KenShoryukenLight_0_hb.webm
|hitboxes=
|damage=12.0/7.0
|damage={{tt|13.0 |Input version damage: 15.08}}
|faf=38
|total=86
|active=6-8/9-19
|active=45-52
|angle=80/70
|angle=70
|knockbase=80/60
|kbBase=80
|kbGrow=71
|knockgrow=55/70
|stun={{tt|12 |Input version: 14}}
|stun=11/7
|safety=-32 to -30/-33 to -23
|safety={{tt|-29 to -22 |Input version: -27 to -20}}
|landlag=12
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-42
|invuln= Full Intangiblity: 5
|hitlagMulti=1.5
|notes=Hitbox values: Early/Late
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ryu
==== Input Shoryuken (Light, Aerial) ====
|attack=Heavy Tatsu (h.Tatsu)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenLightInput_0/KenShoryukenLightInput_1(A)
|name=Third Back Hitbox
|input=True Light Shoryuken (l.shoryu/l.tsrk/l.DP)
|images=
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenLightInput_0.png
|damage={{tt|13.0 |Input version damage: 15.08}}
|hitboxes=SSBU_Ken_KenShoryukenLightInput_0_hb.webm
|total=86
|damage=14.4/8.4
|active=53-60
|faf=38
|angle=50
|active=6-8/9-19
|angle=80/70
|kbBase=80
|kbGrow=56
|knockbase=80/60
|stun={{tt|12 |Input version: 14}}
|knockgrow=55/70
|safety={{tt|-21 to -14 |Input version: -19 to -12}}
|stun=13/8
|landlag=N/A
|safety=-26 to -24/-28 to -18
|landlag=8
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 4-6, Arm intangibility: 1-14
|prot=Pivoting leg intangibility: 13-42
|hitlagMulti=1.5
|notes=Hitbox values: Early/Late
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Shoryuken (Medium, Grounded) ====
==== Tatsumaki Senpukayku (Strong, Aerial) ====
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenMedium_0
{{FrameData-SSBU | character = Ryu
|attack=Aerial Heavy Tatsu (h.Tatsu)
|input=Medium Shoryu (m.shoryu/m.srk/m.DP) First Hit
|name=Starting Hitbox
|inputInfo=
|images=Ryu_Air_Side_B_Start.png\Ryu_Air_Side_B_Front.png\Ryu_Air_Side_B_Back.png
|images=SSBU_Ken_KenShoryukenMedium_0.png
|hitboxes=SSBU_Ken_KenShoryukenMedium_0_hb.webm
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage=8.0
|damage={{tt|11.0 |Input version damage: 13.2}}
|faf=38
|total=79/70
|active=6-8
|active=8-9
|angle=80
|angle=75
|knockbase=100 FKB
|kbBase=85
|knockgrow=100
|kbGrow=70
|stun=8
|stun={{tt|10 |Input version: 12}}
|safety=-35 to -33
|safety={{tt|-61 to -60/-52 to -51 |Input version: -59 to -58/-50 to -49}}
|landlag=12
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|prot=N/A
|invuln=Full intangibility: 5
|hitlagMulti=1.5
|notes=First Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


{{FrameData-SSBU | character = Ken | moveId = KenShoryukenMedium_1
{{FrameData-SSBU | character = Ryu
|attack=Aerial Heavy Tatsu (h.Tatsu)
|input=Medium Shoryu (m.shoryu/m.srk/m.DP) Second Hit
|name=First Front Hitbox
|inputInfo=
|images=Ryu_Air_Tatsu_Start.png\Ryu_Air_Tatsu_Front.png\Ryu_Air_Tatsu_Back.png
|images=SSBU_Ken_KenShoryukenMedium_1.png
|hitboxes=SSBU_Ken_KenShoryukenMedium_1_hb.webm
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage=6.0
|damage={{tt|12.0 |Input version damage: 14.4}}
|faf=38
|total=79/70
|active=9-19
|active=13-20
|angle=70
|angle=70
|kbBase=80
|knockbase=78
|kbGrow=71
|knockgrow=121
|stun={{tt|11 |Input version: 13}}
|stun=6
|safety={{tt|-55 to -48/-46 to -39 |Input version: -53 to -46/-44 to -38}}
|safety=-34 to -24
|landlag=12
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|invuln=N/A
|hitlagMulti=1.5
|notes=Second Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


{{FrameData-SSBU | character = Ryu
==== Input Shoryuken (Medium, Grounded) ====
|attack=Aerial Heavy Tatsu (h.Tatsu)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenMediumInput_0
|name=First Back Hitbox
|input=True Medium Shoryu (m.shoryu/m.tsrk/m.DP) First Hit
|images=
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenMediumInput_0.png
|damage={{tt|12.0 |Input version damage: 14.4}}
|hitboxes=SSBU_Ken_KenShoryukenMediumInput_0_hb.webm
|total=79/70
|damage=9.6
|active=21-28
|faf=38
|angle=50
|active=6-8
|angle=80
|kbBase=80
|kbGrow=56
|knockbase=100 FKB
|stun={{tt|11 |Input version: 13}}
|knockgrow=100
|safety={{tt|-47 to -40/-38 to -31 |Input version: -45 to -38/-36 to -29}}
|stun=9
|landlag=0-17
|safety=-30 to -28
|landlag=8
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 4-6, Arm intangibility: 1-14
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|notes=First Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


{{FrameData-SSBU | character = Ken | moveId = KenShoryukenMediumInput_1
{{FrameData-SSBU | character = Ryu
|attack=Aerial Heavy Tatsu (h.Tatsu)
|input=True Medium Shoryu (m.shoryu/m.tsrk/m.DP) Second Hit
|name=Second Front Hitbox
|inputInfo=
|images=
|images=SSBU_Ken_KenShoryukenMediumInput_1.png
|hitboxes=
|hitboxes=SSBU_Ken_KenShoryukenMediumInput_1_hb.webm
|damage={{tt|12.0 |Input version damage: 14.4}}
|damage=7.2
|total=79/70
|faf=38
|active=9-19
|active=29-36
|angle=70
|angle=70
|kbBase=80
|knockbase=78
|kbGrow=71
|knockgrow=121
|stun={{tt|11 |Input version: 13}}
|stun=7
|safety=-29 to -19
|safety={{tt|-38 to -31/-29 to -22 |Input version: -36 to -29/-27 to -20}}
|landlag=8
|landlag=0-17
|autocancel=N/A
|autocancel=N/A
|invuln=Arm intangibility: 1-14
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|notes=Second Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
}}


{{FrameData-SSBU | character = Ryu
==== Shoryuken (Medium, Aerial) ====
|attack=Aerial Heavy Tatsu (h.Tatsu)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenMedium_0(A)
|name=Second Back Hitbox
|input=Medium Shoryu (m.shoryu/m.srk/m.DP) First Hit
|images=
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenMedium_0.png
|damage={{tt|12.0 |Input version damage: 14.4}}
|hitboxes=SSBU_Ken_KenShoryukenMedium_0_hb.webm
|total=79/70
|active=37-44
|angle=50
|kbBase=80
|kbGrow=56
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-30 to -23/-21 to -14 |Input version: -28 to -21/-19 to -12}}
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}

=== Shoryuken ===
Note: Input version damage multiplier: 1.2
==== Shoryuken (Light, Grounded) ====
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Early
|images=Ryu_SRK_1.png
|hitboxes=RyuShoryukenLight.webm
|caption=Early
|hitboxCaption=SRK
|damage=13.0
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=58
|stun=12
|safety=-19
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Middle
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=64
|stun=11
|safety=-19 to -18
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Late
|images=Ryu_SRK_2.png
|hitboxes=
|caption=Late
|damage=7.0
|damage=7.0
|faf=38
|total=37
|active=6-8
|active=9-19
|angle=70
|kbBase=60
|kbGrow=90
|stun=7
|safety=-21 to -11
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Early
|images=Ryu_TSRK_1.png
|hitboxes=RyuShoryukenLightInput.webm
|caption=Input, Early
|hitboxCaption=TSRK
|damage=15.6
|total=37
|active=6
|angle=80
|angle=80
|knockbase=80
|kbBase=80
|kbGrow=58
|knockgrow=54
|stun=14
|safety=-17
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=14.4
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=64
|stun=13
|safety=-17 to -16
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Late
|images=Ryu_TSRK_2.png
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=37
|active=9-19
|angle=70
|kbBase=60
|kbGrow=90
|stun=8
|stun=8
|safety=-35 to -33
|safety=-20 to -10
|landlag=12
|landlag=15
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 5
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|notes=First Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Shoryuken (Light, Aerial) ====
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenMedium_1(A)
{{FrameData-SSBU | character = Ryu
|input=Medium Shoryu (m.shoryu/m.srk/m.DP) Second Hit
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|inputInfo=
|name=Early
|images=SSBU_Ken_KenShoryukenMedium_1.png
|images=Ryu_Air_SRK_1.png
|hitboxes=SSBU_Ken_KenShoryukenMedium_1_hb.webm
|hitboxes=RyuShoryukenLight.webm
|damage=6.0
|caption=Early
|faf=38
|hitboxCaption=SRK
|damage=12.0
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=49
|stun=11
|safety=-20
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Middle
|images=
|hitboxes=
|damage=10.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=57
|stun=10
|safety=-20 to -19
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Late
|images=Ryu_SRK_2.png
|hitboxes=
|caption=Late
|damage=7.0
|total=37
|active=9-19
|active=9-19
|angle=70
|angle=70
|kbBase=60
|knockbase=78
|kbGrow=70
|knockgrow=112
|stun=6
|stun=7
|safety=-34 to -24
|safety=-21 to -11
|landlag=12
|landlag=22
|autocancel=N/A
|autocancel=N/A
|prot=Full Intangiblity: 5
|invuln=N/A
|hitlagMulti=1.5
|notes=Second Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ryu
==== Input Shoryuken (Medium, Aerial) ====
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenMediumInput_0(A)
|name=Input, Early
|input=True Medium Shoryu (m.shoryu/m.tsrk/m.DP) First Hit
|images=Ryu_Air_TSRK_1.png
|inputInfo=
|hitboxes=RyuShoryukenLightInput.webm
|images=SSBU_Ken_KenShoryukenMediumInput_0.png
|caption=Input, Early
|hitboxes=SSBU_Ken_KenShoryukenMediumInput_0_hb.webm
|hitboxCaption=TSRK
|damage=8.4
|damage=14.4
|faf=38
|total=37
|active=6-8
|active=6
|angle=80
|angle=80
|knockbase=80
|kbBase=80
|kbGrow=49
|knockgrow=54
|stun=13
|safety=-18
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=57
|stun=11
|safety=-19 to -18
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=input, Late
|images=Ryu_TSRK_2.png
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=37
|active=9-19
|angle=70
|kbBase=60
|kbGrow=70
|stun=8
|stun=8
|safety=-31 to -29
|safety=-20 to -10
|landlag=8
|landlag=15
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 4-6, Arm intangibility: 1-14
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|notes=First Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Shoryuken (Medium, Grounded) ====
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenMediumInput_1(A)
{{FrameData-SSBU | character = Ryu
|input=True Medium Shoryu (m.shoryu/m.tsrk/m.DP) Second Hit
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|inputInfo=
|name=Early
|images=SSBU_Ken_KenShoryukenMediumInput_1.png
|images=Ryu_SRK_1.png
|hitboxes=SSBU_Ken_KenShoryukenMediumInput_1_hb.webm
|hitboxes=RyuShoryukenMedium.webm
|damage=7.2
|caption=Early
|faf=38
|hitboxCaption=SRK
|damage=14.0
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=64
|stun=13
|safety=-18
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Middle
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=64
|stun=11
|safety=-19 to -18
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Late
|images=Ryu_SRK_2.png
|hitboxes=
|caption=Late
|damage=7.0
|total=37
|active=9-19
|active=9-19
|angle=70
|angle=70
|kbBase=60
|knockbase=78
|kbGrow=90
|knockgrow=112
|stun=7
|stun=7
|safety=-29 to -19
|safety=-21 to -11
|landlag=8
|landlag=22
|autocancel=N/A
|autocancel=N/A
|invuln=Arm intangibility: 1-14
|prot=Full intangibility: 5
|hitlagMulti=1.5
|notes=Second Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ryu
==== Shoryuken (Heavy, Grounded) ====
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavy_0
|name=Input, Early
|input=Heavy Shoryu (h.shoryu/h.srk/h.DP) First Hit
|images=Ryu_TSRK_1.png
|inputInfo=
|hitboxes=RyuShoryukenMediumInput.webm
|images=SSBU_Ken_KenShoryukenHeavy_0.png
|caption=Input, Early
|hitboxes=SSBU_Ken_KenShoryukenHeavy_0_hb.webm
|hitboxCaption=TSRK
|damage=2.2
|damage=16.8
|faf=38
|total=37
|active=5
|active=6
|angle=100
|angle=80
|knockbase=100 FKB
|kbBase=80
|knockgrow=100
|kbGrow=64
|stun=3
|stun=15
|safety=-47
|safety=-16
|landlag=18
|landlag=15
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 5
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=2.0
|notes=First Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavy_1
|name=Input, Middle
|input=Heavy Shoryu (h.shoryu/h.srk/h.DP) Second Hit
|images=
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenHeavy_1.png
|damage=14.4
|hitboxes=SSBU_Ken_KenShoryukenHeavy_1_hb.webm
|total=37
|damage=8.0
|active=7-8
|faf=38
|angle=80
|active=6-8
|kbBase=80
|angle=95
|kbGrow=64
|knockbase=95
|stun=13
|knockgrow=10
|safety=-17 to -16
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Late
|images=Ryu_TSRK_2.png
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=37
|active=9-19
|angle=70
|kbBase=60
|kbGrow=90
|stun=8
|stun=8
|safety=-41 to -39
|safety=-20 to -10
|landlag=18
|landlag=15
|autocancel=N/A
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|invuln=N/A
|hitlagMulti=1.5
|notes=Second Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Shoryuken (Medium, Aerial) ====
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavy_2
{{FrameData-SSBU | character = Ryu
|input=Heavy Shoryu (h.shoryu/h.srk/h.DP) Third Hit
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|inputInfo=
|name=Early
|images=SSBU_Ken_KenShoryukenHeavy_2.png
|images=Ryu_Air_SRK_1.png
|hitboxes=SSBU_Ken_KenShoryukenHeavy_2_hb.webm
|hitboxes=RyuShoryukenMedium.webm
|damage=6.5
|caption=Early
|faf=38
|hitboxCaption=SRK
|damage=13.0
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=54
|stun=12
|safety=-19
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Middle
|images=
|hitboxes=
|damage=10.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=57
|stun=10
|safety=-20 to -19
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Late
|images=Ryu_SRK_2.png
|hitboxes=
|caption=Late
|damage=7.0
|total=37
|active=9-19
|active=9-19
|angle=70
|angle=70
|kbBase=60
|knockbase=80
|kbGrow=70
|knockgrow=126
|stun=7
|stun=7
|safety=-39 to -29
|safety=-21 to -11
|landlag=18
|landlag=22
|autocancel=N/A
|autocancel=N/A
|prot=Full intangibility: 5
|invuln=N/A
|hitlagMulti=1.5
|notes=Third Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ryu
==== Input Shoryuken (Heavy, Grounded) ====
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavyInput_0
|name=Input, Early
|input=True Heavy Shoryu (h.shoryu/h.tsrk/h.DP)
|images=Ryu_Air_TSRK_1.png
|inputInfo=
|hitboxes=RyuShoryukenMediumInput.webm
|images=SSBU_Ken_KenShoryukenHeavyInput_0.png
|caption=Input, Early
|hitboxes=SSBU_Ken_KenShoryukenHeavyInput_0_hb.webm
|hitboxCaption=TSRK
|damage=2.64
|damage=15.6
|faf=38
|total=37
|active=5
|active=6
|angle=100
|angle=80
|knockbase=100 FKB
|kbBase=80
|knockgrow=100
|kbGrow=54
|stun=4
|stun=14
|safety=-40
|safety=-17
|landlag=12
|landlag=15
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 4-6, Arm intangibility: 1-14
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=2.0
|notes=First Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavyInput_1
|input=True Shoryuken (Heavy, Middle)
|name=Input, Middle
|images=
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenHeavyInput_1.png
|damage=12.0
|hitboxes=SSBU_Ken_KenShoryukenHeavyInput_1_hb.webm
|total=37
|damage=9.6
|active=7-8
|faf=38
|angle=80
|active=6-8
|kbBase=80
|angle=95
|kbGrow=57
|knockbase=95
|stun=11
|knockgrow=10
|safety=-19 to -18
|stun=9
|landlag=15
|safety=-34 to -32
|landlag=12
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 4-6, Arm intangibility: 1-14
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|notes=Second Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavyInput_2
|input=True Shoryuken (Heavy, Late)
|name=Input, Late
|images=Ryu_TSRK_2.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenHeavyInput_2.png
|caption=Input, Late
|hitboxes=SSBU_Ken_KenShoryukenHeavyInput_2_hb.webm
|damage=7.8
|damage=8.4
|faf=38
|total=37
|active=9-19
|active=9-19
|angle=70
|angle=70
|kbBase=60
|knockbase=80
|kbGrow=70
|knockgrow=126
|stun=8
|stun=8
|safety=-32 to -22
|safety=-20 to -10
|landlag=12
|landlag=15
|autocancel=N/A
|autocancel=N/A
|invuln=Arm intangibility: 1-14
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|notes=Third Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


==== Shoryuken (Heavy, Aerial) ====
==== Shoryuken (Heavy, Grounded) ====
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavy_0(A)
{{FrameData-SSBU | character = Ryu
|input=Heavy Shoryu (h.shoryu/h.srk/h.DP) First Hit
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Early
|inputInfo=
|images=SSBU_Ken_KenShoryukenHeavy_0.png
|images=Ryu_SRK_1.png
|hitboxes=SSBU_Ken_KenShoryukenHeavy_0_hb.webm
|hitboxes=RyuShoryukenHeavy.webm
|caption=Early
|damage=2.2
|hitboxCaption=SRK
|faf=38
|damage=15.0
|active=5
|angle=90
|total=37
|active=6
|knockbase=90 FKB
|angle=80
|knockgrow=100
|kbBase=80
|stun=3
|kbGrow=69
|safety=-47
|stun=14
|landlag=18
|safety=-17
|landlag=22
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 5
|prot=Full intangibility: 5
|hitlagMulti=2.0
|notes=First Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavy_1(A)
|name=Middle
|input=Heavy Shoryu (h.shoryu/h.srk/h.DP) Second Hit
|images=
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenHeavy_1.png
|damage=12.0
|hitboxes=SSBU_Ken_KenShoryukenHeavy_1_hb.webm
|total=37
|damage=8.0
|active=7-8
|faf=38
|active=6-8
|angle=80
|angle=80
|kbBase=80
|knockbase=100 FKB
|kbGrow=64
|knockgrow=100
|stun=8
|stun=11
|safety=-41 to -39
|safety=-19 to -18
|landlag=18
|landlag=22
|autocancel=N/A
|autocancel=N/A
|prot=Full intangibility: 5
|invuln=N/A
|hitlagMulti=1.5
|notes=Second Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavy_2(A)
|name=Late
|input=Heavy Shoryu (h.shoryu/h.srk/h.DP) Third Hit
|images=Ryu_SRK_2.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenHeavy_2.png
|caption=Late
|hitboxes=SSBU_Ken_KenShoryukenHeavy_2_hb.webm
|damage=6.0
|damage=7.0
|faf=38
|total=37
|active=9-19
|active=9-19
|angle=70
|angle=70
|kbBase=60
|knockbase=76
|kbGrow=90
|knockgrow=107
|stun=6
|stun=7
|safety=-40 to -30
|safety=-21 to -11
|landlag=18
|landlag=22
|autocancel=N/A
|autocancel=N/A
|prot=Full intangibility: 5
|invuln=N/A
|hitlagMulti=1.5
|notes=Third Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ryu
==== Input Shoryuken (Heavy, Aerial) ====
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavyInput_0(A)
|name=Input, Early
|input=True Heavy Shoryu (h.shoryu/h.tsrk/h.DP) First Hit
|images=Ryu_TSRK_1.png
|inputInfo=
|hitboxes=RyuShoryukenHeavyInput.webm
|images=SSBU_Ken_KenShoryukenHeavyInput_0.png
|caption=Input, Early
|hitboxes=SSBU_Ken_KenShoryukenHeavyInput_0_hb.webm
|hitboxCaption=TSRK
|damage=2.64
|damage=18.0
|faf=38
|total=37
|active=5
|active=6
|angle=90
|angle=80
|knockbase=90 FKB
|kbBase=80
|knockgrow=100
|kbGrow=69
|stun=4
|stun=16
|safety=-40
|safety=-15
|landlag=12
|landlag=15
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 4-6, Arm intangibility: 1-14
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=2.0
|notes=First Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavyInput_1(A)
|name=Input, Middle
|input=True Heavy Shoryu (h.shoryu/h.tsrk/h.DP) Second Hit
|images=
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenHeavyInput_1.png
|damage=14.4
|hitboxes=SSBU_Ken_KenShoryukenHeavyInput_1_hb.webm
|total=37
|damage=9.6
|active=7-8
|faf=38
|active=6-8
|angle=80
|angle=80
|kbBase=80
|knockbase=100 FKB
|kbGrow=64
|knockgrow=100
|stun=9
|stun=13
|safety=-34 to -32
|safety=-17 to -16
|landlag=12
|landlag=15
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 4-6, Arm intangibility: 1-14
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|notes=Second Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
{{FrameData-SSBU | character = Ken | moveId = KenShoryukenHeavyInput_2(A)
|name=Input, Late
|input=True Heavy Shoryu (h.shoryu/h.tsrk/h.DP) Third Hit
|images=Ryu_TSRK_2.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenShoryukenHeavyInput_2.png
|caption=Input, Late
|hitboxes=SSBU_Ken_KenShoryukenHeavyInput_2_hb.webm
|damage=7.2
|damage=8.4
|faf=38
|total=37
|active=9-19
|active=9-19
|angle=70
|angle=70
|kbBase=60
|knockbase=76
|kbGrow=90
|knockgrow=107
|stun=8
|stun=8
|safety=-32 to -22
|safety=-20 to -10
|landlag=12
|landlag=15
|autocancel=N/A
|autocancel=N/A
|invuln=Arm intangibility: 1-14
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|notes=Third Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Focus Attack ===
==== Shoryuken (Heavy, Aerial) ====
{{FrameData-SSBU | character = Ryu
==== Level 1 ====
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
{{FrameData-SSBU | character = Ken | moveId = KenFocusAttackLv1_0
|name=Early
|input=FA1/FADC1
|images=Ryu_Air_SRK_1.png
|inputInfo=
|hitboxes=RyuShoryukenHeavy.webm
|images=SSBU_Ken_KenFocusAttackLv1_0.png
|caption=Early
|hitboxes=SSBU_Ken_KenFocusAttackLv1_0_hb.webm
|hitboxCaption=SRK
|damage=12.0
|damage=14.0
|faf=56
|total=37
|active=12-13
|active=6
|angle=45
|angle=80
|knockbase=110
|kbBase=80
|knockgrow=10
|kbGrow=60
|stun=11
|stun=13
|safety=-32 to -31
|safety=-18
|landlag=N/A
|landlag=22
|autocancel=N/A
|autocancel=N/A
|prot=Full intangibility: 5
|invuln=Full heavy armor while charging: 1-30
|hitlagMulti=2.0
|notes=FAF, Frames Active, and Shield Safety are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
==== Level 2 ====
|name=Middle
{{FrameData-SSBU | character = Ken | moveId = KenFocusAttackLv2_0
|images=
|input=FA2/FADC2
|hitboxes=
|inputInfo=
|images=SSBU_Ken_KenFocusAttackLv2_0.png
|hitboxes=SSBU_Ken_KenFocusAttackLv2_0_hb.webm
|damage=10.0
|damage=10.0
|faf=56
|total=37
|active=12-13
|active=7-8
|angle=45
|angle=80
|kbBase=80
|knockbase=0
|kbGrow=57
|knockgrow=100
|stun=10
|stun=10
|safety=-33 to -32
|safety=-20 to -19
|landlag=N/A
|landlag=22
|autocancel=N/A
|autocancel=N/A
|prot=Full intangibility: 5
|invuln=Full heavy armor while charging: 1-58
|hitlagMulti=1.5
|notes=FAF, Frames Active, and Shield Safety are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
==== Level 3 ====
|name=Late
{{FrameData-SSBU | character = Ken | moveId = KenFocusAttackLv3_0
|images=Ryu_SRK_2.png
|input=FA3/FADC3
|hitboxes=
|inputInfo=
|caption=Late
|images=SSBU_Ken_KenFocusAttackLv3_0.png
|damage=7.0
|hitboxes=SSBU_Ken_KenFocusAttackLv3_0_hb.webm
|total=37
|damage=17.0
|active=9-19
|faf=56
|angle=70
|active=12-13
|kbBase=60
|angle=45
|kbGrow=70
|knockbase=0
|stun=7
|knockgrow=100
|safety=-21 to -11
|stun=UNBLOCKABLE
|landlag=22
|safety=UNBLOCKABLE
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=Full intangibility: 5
|invuln=Full heavy armor while charging: 1-59, Full heavy armor during attack: 1-10
|hitlagMulti=1.5
|notes=FAF, Frames Active, and Shield Safety are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ryu
=== Nata Otoshi Geri ===
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
{{FrameData-SSBU | character = Ken | moveId = KenNataOtoshiGeri_0
|name=Input, Early
|input=Crescent Kick (CK) First Hit
|images=Ryu_Air_TSRK_1.png
|inputInfo=
|hitboxes=RyuShoryukenHeavyInput.webm
|images=SSBU_Ken_KenNataOtoshiGeri_0.png
|caption=Input, Early
|hitboxes=SSBU_Ken_KenNataOtoshiGeri_0_hb.webm
|hitboxCaption=TSRK
|damage=5.0
|damage=16.8
|faf=29
|total=37
|active=12
|active=6
|angle=75
|angle=80
|knockbase=10
|knockgrow=80
|kbBase=80
|kbGrow=60
|stun=6
|stun=15
|safety=-10
|safety=-16
|landlag=N/A
|landlag=15
|autocancel=N/A
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|invuln=N/A
|hitlagMulti=2.0
|notes=First Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
{{FrameData-SSBU | character = Ken | moveId = KenNataOtoshiGeri_1
|name=Input, Middle
|input=Crescent Kick (CK) Second Hit
|images=
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenNataOtoshiGeri_1.png
|damage=12.0
|hitboxes=SSBU_Ken_KenNataOtoshiGeri_1_hb.webm
|total=37
|damage=5.0
|active=7-8
|faf=29
|angle=80
|active=15-16
|kbBase=80
|angle=63
|kbGrow=57
|knockbase=40
|stun=11
|knockgrow=30
|safety=-19 to -18
|stun=6
|landlag=15
|safety=-7 to -6
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|invuln=N/A
|hitlagMulti=1.5
|notes=Second Hit
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
==== Inazuma Kick (After Crescent Kick) ====
|name=Input, Late
{{FrameData-SSBU | character = Ken | moveId = KenInazumaKick_0(CK)
|images=Ryu_TSRK_2.png
|input=CKIZ. Done by holding the A button. Replaces the second hit.
|hitboxes=
|inputInfo=
|caption=Input, Late
|images=SSBU_Ken_KenInazumaKick_0.png
|damage=8.4
|hitboxes=SSBU_Ken_KenInazumaKick_0_hb.webm
|total=37
|damage=12.0
|active=9-19
|faf=52
|angle=70
|active=20-22
|kbBase=60
|angle=30
|kbGrow=70
|knockbase=35
|stun=8
|knockgrow=80
|safety=-20 to -10
|stun=14
|safety=-17 to -15
|landlag=15
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|invuln=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
}}


=== Oosoto Mawashi Geri ===
=== Focus Attack ===
{{FrameData-SSBU | character = Ken | moveId = KenOosotoMawashiGeri_0
{{FrameData-SSBU | character = Ryu
|attack=FADC
|input=Roundhouse Kick (RH)
|name=Level 1
|inputInfo=
|images=SSBU_Ken_KenOosotoMawashiGeri_0.png
|images=Ryu_Focus_1_and_2.png
|hitboxes=SSBU_Ken_KenOosotoMawashiGeri_0_hb.webm
|hitboxes=RyuFocusAttackLvl1.webm
|caption=Partially charged
|damage=12.0
|damage=12.0
|faf=33
|total=55
|active=9-10
|active=11-12
|angle=50
|angle=60
|kbBase=100
|knockbase=41
|kbGrow=10
|knockgrow=103
|stun=11
|stun=11
|safety=-12 to -11
|safety=-33 to -32
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=Full heavy armor while charging: 1-30
|invuln=N/A
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
|notes=Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=FADC
==== Inazuma Kick (After Roundhouse Kick) ====
|name=Level 2
{{FrameData-SSBU | character = Ken | moveId = KenInazumaKick_0(RH)
|images=
|input=RHIZ. Done by holding the A button. Done after the first hit.
|hitboxes=
|inputInfo=
|damage=10.0
|images=SSBU_Ken_KenInazumaKick_0.png
|total=55
|hitboxes=SSBU_Ken_KenInazumaKick_0_hb.webm
|damage=12.0
|active=11-12
|faf=49
|angle=60
|kbBase=0
|active=20-22
|kbGrow=100
|angle=30
|stun=10
|knockbase=35
|safety=-34 to -33
|knockgrow=80
|landlag=N/A
|stun=14
|autocancel=N/A
|safety=-17 to -15
|prot=Full heavy armor while charging: 1-58
|hitlagMulti=2.5
|sdiMulti=1.0
|shieldDamage=22
|rehit=N/A
|notes=Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
}}
{{FrameData-SSBU | character = Ryu
|attack=FADC
|name=Level 3
|images=Ryu_Focus_3.png
|hitboxes=RyuFocusAttackLvl3.webm
|caption=Fully charged
|damage=17.0
|total=55
|active=11-12
|angle=60
|kbBase=0
|kbGrow=100
|stun=UNBLOCKABLE
|safety=UNBLOCKABLE
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|prot=Full heavy armor while charging: 1-59, Full heavy armor during attack: {{tt|1-10 |after releasing button}}
|invuln=N/A
|hitlagMulti=2.3
|sdiMulti=1.0
|shieldDamage=N/A
|rehit=N/A
|notes=Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
}}
}}


== Other Attacks ==
== Other Attacks ==
=== Ledge Attack ===
=== Ledge Attack ===
{{FrameData-SSBU | character = Ken | moveId = KenLedgeAttack_0
{{FrameData-SSBU | character = Ryu
|input=Ledge Attack
|attack=Ledge Attack
|name=Ledge Attack
|inputInfo=
|images=SSBU_Ken_KenLedgeAttack_0.png
|images=Ryu_Ledge_Attack.png
|hitboxes=SSBU_Ken Kong_KenLedgeAttack_0_hb.webm
|hitboxes=RyuLedgeAttack.webm
|caption=What's with Ryu's shoulder
|damage=10.0
|damage=10.0
|faf=56
|total=55
|active=24-26
|active=24-26
|angle=45
|angle=45
|knockbase=90
|kbBase=90
|knockgrow=20
|kbGrow=20
|stun=10
|stun=10
|safety=-21 to -19
|safety=-21 to -19
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 1-26
|prot=Full intangibility: 1-26
|hitlagMulti=1.1
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
}}


=== Getup Attack ===
=== Getup Attack ===
{{FrameData-SSBU | character = Ken | moveId = KenGetupAttack_0(U)
{{FrameData-SSBU | character = Ryu
|attack=Getup Attack
|input=Face Up Back Hit
|name=Face Up, Back Hit
|inputInfo=
|images=SSBU_Ken_KenGetupAttack_0.png
|images=Ryu_Prone_Attack_Back.png
|hitboxes=SSBU_Ken_KenGetupAttack_0_hb.webm
|hitboxes=RyuGetupAttackU.webm
|caption=Back hit
|damage=7.0
|damage=7.0
|faf=46
|total=45
|active=14-15
|active=14-15
|angle=48
|angle=48
|knockbase=80
|kbBase=80
|knockgrow=48
|kbGrow=48
|stun=7
|stun=7
|safety=-24 to -23
|safety=-24 to -23
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 1-20
|prot=Full intangibility: 1-20
|hitlagMulti=1.5
|notes=
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Getup Attack
{{FrameData-SSBU | character = Ken | moveId = KenGetupAttack_1(U)
|input=Face Up Front Hit
|name=Face Up, Front Hit
|images=Ryu_Prone_Attack_Front.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenGetupAttack_0.png
|caption=Front hit
|hitboxes=SSBU_Ken_KenGetupAttack_0_hb.webm
|damage=7.0
|damage=7.0
|faf=46
|total=45
|active=19-20
|active=19-20
|angle=48
|angle=48
|knockbase=80
|kbBase=80
|knockgrow=48
|kbGrow=48
|stun=7
|stun=7
|safety=-19 to -18
|safety=-19 to -18
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 1-20
|prot=Full intangibility: 1-20
|hitlagMulti=1.5
|notes=
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
}}


{{FrameData-SSBU | character = Ken | moveId = KenGetupAttack_0(D)
{{FrameData-SSBU | character = Ryu
|attack=Getup Attack
|input=Face Down Back Hit
|name=Face Down, Back Hit
|inputInfo=
|images=SSBU_Ken_KenGetupAttack_0.png
|images=Ryu_Prone_Attack_Back.png
|hitboxes=SSBU_Ken_KenGetupAttack_0_hb.webm
|hitboxes=RyuGetupAttackD.webm
|caption=Back hit
|hitboxCaption=Face Down
|damage=7.0
|damage=7.0
|faf=46
|total=45
|active=14-15
|active=14-15
|angle=48
|angle=48
|knockbase=80
|kbBase=80
|knockgrow=48
|kbGrow=48
|stun=7
|stun=7
|safety=-24 to -23
|safety=-24 to -23
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 1-20
|prot=Full intangibility: 1-20
|hitlagMulti=1.5
|notes=Face Down Back Hit
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Getup Attack
{{FrameData-SSBU | character = Ken | moveId = KenGetupAttack_1(D)
|input=Face Down Front Hit
|name=Face Down, Front Hit
|images=Ryu_Prone_Attack_Front.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenGetupAttack_0.png
|caption=Front hit
|hitboxes=SSBU_Ken_KenGetupAttack_0_hb.webm
|damage=7.0
|damage=7.0
|faf=46
|total=45
|active=19-20
|active=19-20
|angle=48
|angle=48
|knockbase=80
|kbBase=80
|knockgrow=48
|kbGrow=48
|stun=7
|stun=7
|safety=-19 to -18
|safety=-19 to -18
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 1-20
|prot=Full intangibility: 1-20
|hitlagMulti=1.5
|notes=
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
}}


=== Trip Attack ===
=== Trip Attack ===
{{FrameData-SSBU | character = Ken | moveId = KenTripAttack_0
{{FrameData-SSBU | character = Ryu
|input=Trip Attack
|attack=Trip Attack
|name=Back Hit
|inputInfo=
|images=SSBU_Ken_KenTripAttack_0.png
|images=Ryu_Prone_Attack_Back.png
|hitboxes=SSBU_Ken_KenTripAttack_0_hb.webm
|hitboxes=RyuTripAttack.webm
|caption=Back hit
|damage=5.0
|damage=5.0
|faf=50
|total=49
|active=19-20
|active=19-20
|angle=361
|angle=361
|knockbase=60
|kbBase=60
|knockgrow=50
|kbGrow=50
|stun=6
|stun=6
|safety=-24 to -23
|safety=-24 to -23
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibility: 1-20
|prot=Full intangibility: 1-20
|hitlagMulti=1.5
|notes=Back Hit
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
}}
{{FrameData-SSBU | character = Ryu

|attack=Trip Attack
{{FrameData-SSBU | character = Ken | moveId = KenTripAttack_1
|name=Front Hit
|input=Trip Attack
|images=Ryu_Prone_Attack_Front.png
|inputInfo=
|hitboxes=
|images=SSBU_Ken_KenTripAttack_0.png
|caption=Front hit
|hitboxes=SSBU_Ken_KenTripAttack_0_hb.webm
|damage=5.0
|damage=5.0
|faf=50
|total=49
|active=24-25
|active=24-25
|angle=361
|angle=361
|knockbase=60
|kbBase=60
|knockgrow=50
|kbGrow=50
|stun=6
|stun=6
|safety=-19 to -18
|safety=-19 to -18
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A
|invuln=Full intangibity: 1-20
|prot=Full intangibity: 1-20
|hitlagMulti=1.5
|notes=Front Hit
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
}}


==Navigation==
==Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center>
<center>{{StockIcon|{{ROOTPAGENAME}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center>
{{#lst:{{ROOTPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{Navbox-SSBU}}
{{#lst:SSBU/Navigation}}

Latest revision as of 22:22, 29 May 2023

Links


Character Stats

IconCharacterWeightNeutral Air DodgeNeutral Air Dodge TotalDirectional Air DodgeDirectional Air Dodge TotalJumpsquatShort Hop HeightFull Hop HeightDouble Jump Height
Ryu1033~27F intangible49F3~21F intangible80F (Side)
102F (Up)
67F (Down)
93F (Diagonally Up)
76F (Diagonally Down)
3152629.5
Short Hop DurationFull Hop DurationShort Hop Fast Fall DurationFull Hop Fast Fall DurationTotal JumpsGravityFall SpeedFast Fall SpeedHard Landing FramesAir Speed
31F40F23F30F20.121.62.2441.12
Base Air AccelerationAdditional Air AccelerationMax Air AccelerationWalk SpeedInitial DashRun SpeedDash FramesPivot Dash FramesBackwards RollsForward Rolls
0.010.0250.0350.751.761.610125~16F intangible4~15F intangible
Spot Dodge Total Frames (Cancel/Full)Spot Dodge Intangible FramesGrab Range
21/263~17F intangible11.6

Normals

Jab (Light)

Jab 1

Ryu
Jab1
Far 1
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5152-318020
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
0--10 to -9N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Visual is missing Far 1 hitbox
Ryu
Jab1
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5152-336130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30--10 to -9N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ryu
Jab1
Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5152-336125
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
28--10 to -9N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ryu
Jab1
Far 2
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5152-336120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--10 to -9N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Jab 2

Ryu
Jab12
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5273-436125
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--21 to -20N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ryu
Jab12
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5273-436120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--21 to -20N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Jab 3

Ryu
Jab123
Jab 3
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0348-104570
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--21 to -19N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A2.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Had to punch a box to get this move

Jab (Heavy, Close)

Ryu
Proximity Jab (PJab)
Strong
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0377-118025
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
15--19 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Upper body intangibility: 4-101.50.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11/8---
Ryu
Proximity Jab (PJab)
Weak
DamageTotal FramesFrames ActiveAngleBase Knockback
8.03778025
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
15--22N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Upper body intangibility: 4-101.50.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Jab (Heavy, Far)

Ryu
Heavy Jab (HJab)
HJab
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0329-105040
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
110--13 to -12N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---

Forward Tilt (Light, Close)

Ryu
Proximity FTilt (PTilt)
Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0293-418020 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--25 to -24N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Ryu
Proximity FTilt (PTilt)
Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0293-47516
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
23--25 to -24N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Forward Tilt (Light, Far)

Ryu
Light FTilt (LFTilt)
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
6.8238-115566
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
46--8 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Leg intangibility: 6-111.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Ryu
Light FTilt (LFTilt)
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
6.8238-117266
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
46--8 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Leg intangibility: 6-111.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---

Forward Tilt (Heavy, Far)

Ryu
Heavy FTilt (HFTilt)
First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0351427015 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First hit
Ryu
Heavy FTilt (HFTilt)
Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
6.03516-173660
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--13 to -12N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.020N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Second hit

Up Tilt (Light)

Ryu
Light UTilt (LUTilt)
Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0143-69019
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
75--8 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.52.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ryu
Light UTilt (LUTilt)
Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0143-67519
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
75--8 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.52.50N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Up Tilt (Heavy)

Ryu
Heavy UTilt (HUTilt)
Strong
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0377-118070
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--19 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Upper body intangibility: 4-101.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ryu
Heavy UTilt (HUTilt)
Weak
DamageTotal FramesFrames ActiveAngleBase Knockback
12.03778070
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--22N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Upper body intangibility: 4-101.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Down Tilt (Light)

Ryu
Light DTilt (LDTilt)
Close, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
1.6142-3659 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--9 to -8N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.91.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ryu
Light DTilt (LDTilt)
Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
1.6142-36511 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--9 to -8N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.91.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ryu
Light DTilt (LDTilt)
Far, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
1.6142-3605 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--9 to -8N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.91.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Down Tilt (Heavy)

Ryu
Heavy DTilt (HDTilt)
Strong
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0276-75566
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
16--14 to -13N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Ryu
Heavy DTilt (HDTilt)
Weak
DamageTotal FramesFrames ActiveAngleBase Knockback
5.5276-75566
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
16--15 to -14N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Dash Attack

Ryu
DA
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0407-95080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
65--22 to -20N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.02N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ryu
DA
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.04010-158080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--22 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.02N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Smash Attacks

Forward Smash

Ryu
FSmash
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0 22.4 charged4515-1736126
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
98--19 to -17 -16 to -14 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 14 charged---
Ryu
FSmash
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
17.5 24.5 charged4515-1736126
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
98--18 to -16 -15 to -13 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12 16 charged---

Up Smash

Ryu
USmash
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
17.0 25.5 charged4498332
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
82/86--24 -19 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Arm intangibility: 9-121.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 16 charged---
Ryu
USmash
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
13.5 20.25 charged4410-128332
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
82/86--25 to -23 -21 to -19 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Arm intangibility: 9-121.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9 14 charged---

Down Smash

Ryu
DSmash
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0 24.0415-63550
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
47--25 to -24 -21 to -20 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.0-8N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 15 charged---
Ryu
DSmash
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0 18.0415-68050
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--28 to -27 -24 to -23 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.0-6N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8 12 charged---

Aerials

Neutral Air

Ryu
NAir
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0276-836120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--1534+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ryu
NAir
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
4.5276-836113
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--2534+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Forward Air

Ryu
FAir
Front, Early
File:No correct visual for FAir exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
14.0368-96182
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
56--6111-2, 38+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Ryu
FAir
Back, Early
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0368-97065
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--7111-2, 38+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.015N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ryu
FAir
Front, Late
DamageTotal FramesFrames ActiveAngleBase Knockback
12.03610-146182
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
56--6111-2, 38+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Ryu
FAir
Back, Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.03610-147065
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
25--7111-2, 38+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.015N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Back Air

Ryu
BAir
Strong
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0418-936121
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--41025+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Ryu
BAir
Weak
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0418-936121
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--51025+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Up Air

Ryu
UAir
First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0356-73660
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--81118+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Arm intangibility: 6-101.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First hit
Ryu
UAir
Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0359-11750
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
172--81118+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Arm intangibility: 6-101.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Second hit

Down Air

Ryu
DAir
Spike, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
15.0458-1230010
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--10151-2, 33+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Ryu
DAir
Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0458-128460
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
14--10151-2, 33+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Ryu
DAir
Weak, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0458-124820
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--11151-2, 33+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Grabs and Throws

Grab

Ryu
Grab
Grab
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A346-7N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/AN/AN/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Dash Grab

Ryu
Dash Grab
Dash Grab
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A429-10N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/AN/AN/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pivot Grab

Ryu
Pivot Grab
Pivot Grab
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A3710-11N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/AN/AN/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pummel

Ryu
Pummel
Pummel
DamageTotal FramesFrames ActiveAngleBase Knockback
1.36136130 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--2N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.81.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Forward Throw

Ryu
Forward Throw
FThrow
DamageTotal FramesFrames ActiveAngleBase Knockback
9.041165075
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
45-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full invincibility: 1-160.0N/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Back Throw

Ryu
Back Throw
BThrow
DamageTotal FramesFrames ActiveAngleBase Knockback
12.049235275
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
45-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full invincibility: 1-230.0N/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Up Throw

Ryu
Up Throw
UThrow
DamageTotal FramesFrames ActiveAngleBase Knockback
8.046188855
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
75-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full invincibility: 1-180.0N/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Throw
Ryu
Up Throw
Collateral
DamageTotal FramesFrames ActiveAngleBase Knockback
15.04625-3036130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--7 to -2N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Leg intangbility: 25-302.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
Collateral hitbox

Down Throw

Ryu
Down Throw
DThrow
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0441936140
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full invincibility: 1-190.0N/AN/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Ryu
Down Throw
Collateral
DamageTotal FramesFrames ActiveAngleBase Knockback
3.044185040 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--18 (Shield break)N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full invincibility: 1-191.51.050N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7 (Shield break)---

Specials

Hadouken

Note: Input version damage multiplier of 1.2

Hadouken (Weak)

Ryu
Light Hado (l.Hado)
Early, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0 Input version damage: 10.85712-18067
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--25 to -19 Input version: -22 to -16N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Neutral B
Ryu
Light Hado (l.Hado)
Early, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0 Input version damage: 10.85712-186066
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--25 to -19 Input version: -22 to -16N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Neutral B
Ryu
Light Hado (l.Hado)
Late, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0 Input version damage: 10.85719-82057
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--18 to +45 Input version: -15 to +48N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Input Hado
Ryu
Light Hado (l.Hado)
Late, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0 Input version damage: 10.85719-826057
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--18 to +45 Input version: -15 to +48N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Input Hado

Hadouken (Medium)

Ryu
Med Hado (m.Hado)
Early, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
9.5 Input version damage: 11.45712-17067
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--25 to -20 Input version: -22 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Neutral B
Ryu
Med Hado (m.Hado)
Early, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
9.5 Input version damage: 11.45712-176066
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--25 to -20 Input version: -22 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Neutral B
Ryu
Med Hado (m.Hado)
Late, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
9.5 Input version damage: 11.45718-67057
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--19 to +30 Input version: -16 to +33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Input Hado
Ryu
Med Hado (m.Hado)
Late, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
9.5 Input version damage: 11.45718-676057
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--19 to +30 Input version: -16 to +33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Input Hado

Hadouken (Strong)

Ryu
Heavy Hado (h.Hado)
Early, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0 Input version damage: 12.05712-16067
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--25 to -21 Input version: -22 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Neutral B
Ryu
Heavy Hado (h.Hado)
Early, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0 Input version damage: 12.05712-166066
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--25 to -21 Input version: -22 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Neutral B
Ryu
Heavy Hado (h.Hado)
Late, Grounded
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0 Input version damage: 12.05717-50057
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--20 to +13 Input version: -17 to +16N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Input Hado
Ryu
Heavy Hado (h.Hado)
Late, Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0 Input version damage: 12.05717-506057
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--20 to +13 Input version: -17 to +16N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.40.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Input Hado

Shakunetsu Hadouken

Shakunetsu (Weak)

Ryu
Light Shaku (l.Shaku)
Multihit
DamageTotal FramesFrames ActiveAngleBase Knockback
1.1 Hits 4 times for total damage of 4.45612-8836611
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--41 to +37N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A0.250.002
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---
Ryu
Light Shaku (l.Shaku)
Final Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
9.3 Total damage: 13.7563 amount of frames after the final multihit5560
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--20 to +47N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.50.005
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Shakunetsu (Medium)

Ryu
Med Shaku (m.Shaku)
Multihit
DamageTotal FramesFrames ActiveAngleBase Knockback
1.1 Hits 4 times for total damage of 4.45612-7236611
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--41 to +21N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A0.250.002
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---
Ryu
Med Shaku (m.Shaku)
Final Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
9.3 Total damage: 13.7563 amount of frames after the final multihit5560
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--20 to +31N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.50.005
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Shakunetsu (Strong)

Ryu
Heavy Shaku (h.Shaku)
Multihit
DamageTotal FramesFrames ActiveAngleBase Knockback
1.1 Hits 4 times for total damage of 4.45712-5736611
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--42 to +6N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A0.250.001
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---
Ryu
Heavy Shaku (h.Shaku)
Final Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
9.3 Total damage: 13.7573 amount of frames after the final multihit5560
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--21 to +16N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.50.005
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Tatsumaki Senpukyaku

Note: Input version damage multiplier of 1.16

Tatsumaki Senpukayku (Weak, Grounded)

Ryu
Light Tatsu (l.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0 Input version damage: 12.76548-97585
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--36 to -35 Input version: -34 to -33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox
Ryu
Light Tatsu (l.Tatsu)
Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0 Input version damage: 12.765413-154526
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
160--31 to -24 Input version: -29 to -22N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-281.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Input Tatsu Start hitbox • Input Tatsu Front hitbox • Input Tatsu Back hitbox
Ryu
Light Tatsu (l.Tatsu)
Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0 Input version damage: 11.65418-204530
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
120--23 to -16 Input version: -22 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-281.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 11---

Tatsumaki Senpukayku (Weak, Aerial)

Ryu
Aerial Light Tatsu (l.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0 Input version damage: 13.279/708-97585
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--61 to -60/-52 to -51 Input version: -59 to -58/-50 to -490-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox
Ryu
Aerial Light Tatsu (l.Tatsu)
First Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0 Input version damage: 12.079/7013-205580
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--56 to -49/-47 to -40 Input version: -55 to -48/-46 to -400-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 11---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Input Tatsu Start hitbox • Input Tatsu Front hitbox • Input Tatsu Back hitbox
Ryu
Aerial Light Tatsu (l.Tatsu)
First Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0 Input version damage: 10.879/7021-285080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
42--49 to -42/-40 to -33 Input version: -48 to -41/-39 to -320-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9 Input version: 10---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ryu
Aerial Light Tatsu (l.Tatsu)
Second Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0 Input version damage: 12.079/7029-365580
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--39 to -32/-30 to -23 Input version: -38 to -31/-29 to -220-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 11---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ryu
Aerial Light Tatsu (l.Tatsu)
Second Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0 Input version damage: 10.879/7037-445080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
42--32 to -25/-23 to -16 Input version: -31 to -24/-22 to -150-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9 Input version: 10---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground

Tatsumaki Senpukayku (Medium, Grounded)

Ryu
Med Tatsu (m.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0 Input version damage: 12.76868-97585
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--68 to -67 Input version: -66 to -65N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox
Ryu
Med Tatsu (m.Tatsu)
First Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0 Input version damage: 13.928613-206280
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
67--62 to -55 Input version: -60 to -53N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-601.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 Input version: 13---
Input Tatsu Start hitbox • Input Tatsu Front hitbox • Input Tatsu Back hitbox
Ryu
Med Tatsu (m.Tatsu)
First Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
11.5 Input version damage: 13.348621-285080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
49--54 to -47 Input version: -53 to -46N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-601.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 Input version: 12---
Ryu
Med Tatsu (m.Tatsu)
Second Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0 Input version damage: 13.928629-366280
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
67--46 to -39 Input version: -44 to -37N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-601.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 Input version: 13---
Ryu
Med Tatsu (m.Tatsu)
Second Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
11.5 Input version damage: 13.348637-445080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
49--38 to -31 Input version: -37 to -30N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-601.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 Input version: 12---
Ryu
Med Tatsu (m.Tatsu)
Third Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0 Input version damage: 13.928645-526280
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
67--30 to -23 Input version: -28 to -21N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-601.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 Input version: 13---
Ryu
Med Tatsu (m.Tatsu)
Third Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
11.5 Input version damage: 13.348653-605080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
49--22 to -15 Input version: -21 to -14N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-601.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 Input version: 12---

Tatsumaki Senpukayku (Medium, Aerial)

Ryu
Aerial Med Tatsu (m.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0 Input version damage: 13.279/708-97585
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--61 to -60/-52 to -51 Input version: -59 to -58/-50 to -490-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox
Ryu
Aerial Med Tatsu (m.Tatsu)
First Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0 Input version damage: 13.279/7013-206280
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
67--56 to -49/-47 to -40 Input version: -54 to -47/-45 to -390-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Input Tatsu Start hitbox • Input Tatsu Front hitbox • Input Tatsu Back hitbox
Ryu
Aerial Med Tatsu (m.Tatsu)
First Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
10.5 Input version damage: 12.679/7021-285080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
49--48 to -41/-39 to -32 Input version: -47 to -40/-38 to -310-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 11---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ryu
Aerial Med Tatsu (m.Tatsu)
Second Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0 Input version damage: 13.279/7029-366280
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
67--39 to -32/-30 to -23 Input version: -37 to -30/-28 to -210-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ryu
Aerial Med Tatsu (m.Tatsu)
Second Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
10.5 Input version damage: 12.679/7037-445080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
49--31 to -24/-22 to -15 Input version: -30 to -23/-21 to -140-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 11---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground

Tatsumaki Senpukayku (Strong, Grounded)

Ryu
Heavy Tatsu (h.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0 Input version damage: 12.76868-97585
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--68 to -67 Input version: -66 to -65N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox
Ryu
Heavy Tatsu (h.Tatsu)
First Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0 Input version damage: 15.088613-207080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
71--61 to -54 Input version: -59 to -52N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12 Input version: 14---
Input Tatsu Start hitbox • Input Tatsu Front hitbox • Input Tatsu Back hitbox
Ryu
Heavy Tatsu (h.Tatsu)
First Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0 Input version damage: 15.088621-285080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
56--53 to -46 Input version: -51 to -44N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12 Input version: 14---
Ryu
Heavy Tatsu (h.Tatsu)
Second Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0 Input version damage: 15.088629-367080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
71--45 to -38 Input version: -43 to -36N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12 Input version: 14---
Ryu
Heavy Tatsu (h.Tatsu)
Second Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0 Input version damage: 15.088637-445080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
56--37 to -30 Input version: -35 to -28N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12 Input version: 14---
Ryu
Heavy Tatsu (h.Tatsu)
Third Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0 Input version damage: 15.088645-527080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
71--29 to -22 Input version: -27 to -20N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12 Input version: 14---
Ryu
Heavy Tatsu (h.Tatsu)
Third Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0 Input version damage: 15.088653-605080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
56--21 to -14 Input version: -19 to -12N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Pivoting leg intangibility: 13-421.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12 Input version: 14---

Tatsumaki Senpukayku (Strong, Aerial)

Ryu
Aerial Heavy Tatsu (h.Tatsu)
Starting Hitbox
File:No correct visual for Tatsu exists.
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0 Input version damage: 13.279/708-97585
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--61 to -60/-52 to -51 Input version: -59 to -58/-50 to -490-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox
Ryu
Aerial Heavy Tatsu (h.Tatsu)
First Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0 Input version damage: 14.479/7013-207080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
71--55 to -48/-46 to -39 Input version: -53 to -46/-44 to -380-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 Input version: 13---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Input Tatsu Start hitbox • Input Tatsu Front hitbox • Input Tatsu Back hitbox
Ryu
Aerial Heavy Tatsu (h.Tatsu)
First Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0 Input version damage: 14.479/7021-285080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
56--47 to -40/-38 to -31 Input version: -45 to -38/-36 to -290-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 Input version: 13---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ryu
Aerial Heavy Tatsu (h.Tatsu)
Second Front Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0 Input version damage: 14.479/7029-367080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
71--38 to -31/-29 to -22 Input version: -36 to -29/-27 to -200-17N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 Input version: 13---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ryu
Aerial Heavy Tatsu (h.Tatsu)
Second Back Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0 Input version damage: 14.479/7037-445080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
56--30 to -23/-21 to -14 Input version: -28 to -21/-19 to -12-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Attacking leg intangibility: 13-441.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11 Input version: 13---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground

Shoryuken

Note: Input version damage multiplier: 1.2

Shoryuken (Light, Grounded)

Ryu
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
13.03768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
58--1922N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full Intangiblity: 52.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12---
Early
SRK
Ryu
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
64--19 to -1822N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full Intangiblity: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ryu
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--21 to -1122N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full Intangiblity: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Late
Ryu
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Input, Early
DamageTotal FramesFrames ActiveAngleBase Knockback
15.63768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
58--1715N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-142.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
Input, Early
TSRK
Ryu
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Input, Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
14.4377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
64--17 to -1615N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-13---
Ryu
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Input, Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.4379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--20 to -1015N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input, Late

Shoryuken (Light, Aerial)

Ryu
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
12.03768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
49--2022N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full Intangiblity: 52.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Early
SRK
Ryu
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
57--20 to -1922N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full Intangiblity: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
Ryu
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--21 to -1122N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full Intangiblity: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Late
Ryu
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Input, Early
DamageTotal FramesFrames ActiveAngleBase Knockback
14.43768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
49--1815N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-142.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-13---
Input, Early
TSRK
Ryu
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
Input, Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
57--19 to -1815N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ryu
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
input, Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.4379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--20 to -1015N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input, Late

Shoryuken (Medium, Grounded)

Ryu
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
14.03768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
64--1822N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 52.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-13---
Early
SRK
Ryu
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
64--19 to -1822N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ryu
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--21 to -1122N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Late
Ryu
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Input, Early
DamageTotal FramesFrames ActiveAngleBase Knockback
16.83768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
64--1615N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-142.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-15---
Input, Early
TSRK
Ryu
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Input, Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
14.4377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
64--17 to -1615N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-13---
Ryu
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Input, Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.4379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--20 to -1015N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input, Late

Shoryuken (Medium, Aerial)

Ryu
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
13.03768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
54--1922N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 52.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12---
Early
SRK
Ryu
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
57--20 to -1922N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
Ryu
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--21 to -1122N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Late
Ryu
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Input, Early
DamageTotal FramesFrames ActiveAngleBase Knockback
15.63768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
54--1715N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-142.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
Input, Early
TSRK
Ryu
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Input, Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
57--19 to -1815N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ryu
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
Input, Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.4379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--20 to -1015N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input, Late

Shoryuken (Heavy, Grounded)

Ryu
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
15.03768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
69--1722N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 52.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
Early
SRK
Ryu
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
64--19 to -1822N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ryu
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--21 to -1122N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Late
Ryu
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, Early
DamageTotal FramesFrames ActiveAngleBase Knockback
18.03768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
69--1515N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-142.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-16---
Input, Early
TSRK
Ryu
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
14.4377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
64--17 to -1615N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-13---
Ryu
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.4379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--20 to -1015N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input, Late

Shoryuken (Heavy, Aerial)

Ryu
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Early
DamageTotal FramesFrames ActiveAngleBase Knockback
14.03768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--1822N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 52.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-13---
Early
SRK
Ryu
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
57--20 to -1922N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
Ryu
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Late
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--21 to -1122N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 51.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Late
Ryu
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, Early
DamageTotal FramesFrames ActiveAngleBase Knockback
16.83768080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--1615N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-142.01.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-15---
Input, Early
TSRK
Ryu
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0377-88080
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
57--19 to -1815N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Ryu
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
Input, Late
DamageTotal FramesFrames ActiveAngleBase Knockback
8.4379-197060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--20 to -1015N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 4-6, Arm intangibility: 1-141.51.00N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Input, Late

Focus Attack

Ryu
FADC
Level 1
DamageTotal FramesFrames ActiveAngleBase Knockback
12.05511-1260100
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--33 to -32N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full heavy armor while charging: 1-302.01.015N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
Partially charged
Ryu
FADC
Level 2
DamageTotal FramesFrames ActiveAngleBase Knockback
10.05511-12600
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--34 to -33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full heavy armor while charging: 1-582.51.022N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
Ryu
FADC
Level 3
DamageTotal FramesFrames ActiveAngleBase Knockback
17.05511-12600
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100-UNBLOCKABLEN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full heavy armor while charging: 1-59, Full heavy armor during attack: 1-10 after releasing button2.31.0N/AN/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-UNBLOCKABLE---
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
Fully charged

Other Attacks

Ledge Attack

Ryu
Ledge Attack
Ledge Attack
DamageTotal FramesFrames ActiveAngleBase Knockback
10.05524-264590
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--21 to -19N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-261.11.01N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
What's with Ryu's shoulder

Getup Attack

Ryu
Getup Attack
Face Up, Back Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04514-154880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--24 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Back hit
Ryu
Getup Attack
Face Up, Front Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04519-204880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--19 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Front hit
Ryu
Getup Attack
Face Down, Back Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04514-154880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--24 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Back hit
Face Down
Ryu
Getup Attack
Face Down, Front Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04519-204880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--19 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Front hit

Trip Attack

Ryu
Trip Attack
Back Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.04919-2036160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--24 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibility: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Back hit
Ryu
Trip Attack
Front Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.04924-2536160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--19 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
Full intangibity: 1-201.51.08N/A
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Front hit

Navigation

Ryu


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