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<section begin=Links/>{{CharLinks|charMainPage=SSBU/Ryu
|videos=
|setplay=yes
|matchups=
|discord=https://discord.gg/9zy9qqG
|twitter=
}}<section end=Links/>
== Character Stats ==
{{Character-SSBU
|character= Ryu
|weight=103
|airdodgen=3~27F intangible
|airdodgentotal=49F
|airdodged=3~21F intangible
|airdodgedtotal=80F (Side) \ 102F (Up) \ 67F (Down) \ 93F (Diagonally Up) \ 76F (Diagonally Down)
|jumpsquat=3
|hopheightshort=15
|hopheightfull=26
|hopheightair=29.5
|hopdurationshort=31F
|hopdurationfull=40F
|hopdurationshff=23F
|hopdurationfhff=30F
|jumpstotal=2
|gravity=0.12
|airfallspeedn=1.6
|airfallspeedfast=2.24
|hardlanding=4
|airspeed=1.12
|airaccelbase=0.01
|airacceladd=0.025
|airaccelmax=0.035
|walkspeed=0.75
|dashinitial=1.76
|runspeed=1.6
|dashframesn=10
|dashframespivot=12
|rollback=5~16F intangible
|rollforward=4~15F intangible
|spotdodgetotal=21/26
|spotdodgeintan=3~17F intangible
|grabrange=11.6
}}
== Normals ==
Line 15 ⟶ 53:
|attack=Jab1
|name=Far 1
|images=
|hitboxes=
|hitboxCaption=Visual is missing Far 1 hitbox
|damage=1.5
|total=15
Line 25 ⟶ 64:
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 35 ⟶ 75:
|attack=Jab1
|name=Close
|images=
|hitboxes=
|damage=1.5
|total=15
Line 45 ⟶ 85:
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 55 ⟶ 96:
|attack=Jab1
|name=Middle
|images=
|hitboxes=
|damage=1.5
|total=15
Line 65 ⟶ 106:
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 75 ⟶ 117:
|attack=Jab1
|name=Far 2
|images=
|hitboxes=
|damage=1.5
|total=15
Line 85 ⟶ 127:
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 97 ⟶ 140:
|attack=Jab12
|name=Close
|images=
|hitboxes=
|damage=1.5
|total=27
Line 107 ⟶ 150:
|stun=3
|safety=-21 to -20
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 117 ⟶ 161:
|attack=Jab12
|name=Far
|images=
|hitboxes=
|damage=1.5
|total=27
Line 127 ⟶ 171:
|stun=3
|safety=-21 to -20
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 139 ⟶ 184:
|attack=Jab123
|name=Jab 3
|images=
|hitboxes=
|caption=Had to punch a box to get this move
|damage=5.0
|total=34
Line 149 ⟶ 195:
|stun=6
|safety=-21 to -19
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 161 ⟶ 208:
|attack=Proximity Jab (PJab)
|name=Strong
|images=
|hitboxes=
|damage=12.0
|total=37
Line 171 ⟶ 218:
|stun=11/8
|safety=-19 to -15
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
Line 181 ⟶ 229:
|attack=Proximity Jab (PJab)
|name=Weak
|images=
|hitboxes=
|damage=8.0
|total=37
Line 191 ⟶ 239:
|stun=8
|safety=-22
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
Line 203 ⟶ 252:
|attack=Heavy Jab (HJab)
|name=HJab
|images=
|hitboxes=
|damage=10.0
|total=32
Line 213 ⟶ 262:
|stun=10
|safety=-13 to -12
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 225 ⟶ 275:
|attack=Proximity FTilt (PTilt)
|name=Grounded
|images=
|hitboxes=
|damage=6.0
|total=29
Line 235 ⟶ 285:
|stun=6
|safety=-25 to -24
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 245 ⟶ 296:
|attack=Proximity FTilt (PTilt)
|name=Aerial
|images=
|hitboxes=
|damage=6.0
|total=29
Line 255 ⟶ 306:
|stun=6
|safety=-25 to -24
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 267 ⟶ 319:
|attack=Light FTilt (LFTilt)
|name=Close
|images=
|hitboxes=
|damage=6.8
|total=23
Line 277 ⟶ 329:
|stun=7
|safety=-8 to -5
|landlag=N/A
|autocancel=N/A
|prot=Leg intangibility: 6-11
Line 287 ⟶ 340:
|attack=Light FTilt (LFTilt)
|name=Far
|images=
|hitboxes=
|damage=6.8
|total=23
Line 297 ⟶ 350:
|stun=7
|safety=-8 to -5
|landlag=N/A
|autocancel=N/A
|prot=Leg intangibility: 6-11
Line 309 ⟶ 363:
|attack=Heavy FTilt (HFTilt)
|name=First Hit
|images=
|hitboxes=
|caption=First hit
|damage=3.0
|total=35
Line 319 ⟶ 374:
|stun=4
|safety=-17
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 329 ⟶ 385:
|attack=Heavy FTilt (HFTilt)
|name=Second Hit
|images=
|hitboxes=
|caption=Second hit
|damage=6.0
|total=35
Line 339 ⟶ 396:
|stun=6
|safety=-13 to -12
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 351 ⟶ 409:
|attack=Light UTilt (LUTilt)
|name=Grounded
|images=
|hitboxes=
|damage=2.0
|total=
|active=3-6
|angle=90
Line 361 ⟶ 419:
|stun=3
|safety=-8 to -5
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 371 ⟶ 430:
|attack=Light UTilt (LUTilt)
|name=Aerial
|images=
|hitboxes=
|damage=2.0
|total=
|active=3-6
|angle=75
Line 381 ⟶ 440:
|stun=3
|safety=-8 to -5
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 393 ⟶ 453:
|attack=Heavy UTilt (HUTilt)
|name=Strong
|images=
|hitboxes=
|damage=12.0
|total=37
Line 403 ⟶ 463:
|stun=11
|safety=-19 to -15
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
Line 413 ⟶ 474:
|attack=Heavy UTilt (HUTilt)
|name=Weak
|images=
|hitboxes=
|damage=12.0
|total=37
Line 423 ⟶ 484:
|stun=8
|safety=-22
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
Line 435 ⟶ 497:
|attack=Light DTilt (LDTilt)
|name=Close, Grounded
|images=
|hitboxes=
|damage=1.6
|total=14
Line 445 ⟶ 507:
|stun=3
|safety=-9 to -8
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 455 ⟶ 518:
|attack=Light DTilt (LDTilt)
|name=Aerial
|images=
|hitboxes=
|damage=1.6
|total=14
Line 465 ⟶ 528:
|stun=3
|safety=-9 to -8
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 475 ⟶ 539:
|attack=Light DTilt (LDTilt)
|name=Far, Grounded
|images=
|hitboxes=
|damage=1.6
|total=14
Line 485 ⟶ 549:
|stun=3
|safety=-9 to -8
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 497 ⟶ 562:
|attack=Heavy DTilt (HDTilt)
|name=Strong
|images=
|hitboxes=
|damage=7.0
|total=27
Line 507 ⟶ 572:
|stun=7
|safety=-14 to -13
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 517 ⟶ 583:
|attack=Heavy DTilt (HDTilt)
|name=Weak
|images=
|hitboxes=
|damage=5.5
|total=27
Line 527 ⟶ 593:
|stun=6
|safety=-15 to -14
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 539 ⟶ 606:
|attack=DA
|name=Early
|images=
|hitboxes=
|damage=12.0
|total=40
Line 549 ⟶ 616:
|stun=11
|safety=-22 to -20
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 559 ⟶ 627:
|attack=DA
|name=Late
|images=
|hitboxes=
|damage=8.0
|total=40
Line 569 ⟶ 637:
|stun=8
|safety=-22 to -17
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 582 ⟶ 651:
|attack=FSmash
|name=Close
|images=
|hitboxes=
|damage={{tt|16.0 |22.4 charged}}
|total=45
Line 592 ⟶ 661:
|stun={{tt|11 |14 charged}}
|safety={{tt|-19 to -17 |-16 to -14 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 602 ⟶ 672:
|attack=FSmash
|name=Far
|images=
|hitboxes=
|damage={{tt|17.5 |24.5 charged}}
|total=45
Line 612 ⟶ 682:
|stun={{tt|12 |16 charged}}
|safety={{tt|-18 to -16 |-15 to -13 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 624 ⟶ 695:
|attack=USmash
|name=Early
|images=
|hitboxes=
|damage={{tt|17.0 |25.5 charged}}
|total=44
Line 634 ⟶ 705:
|stun={{tt|11 |16 charged}}
|safety={{tt|-24 |-19 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Arm intangibility: 9-12
Line 644 ⟶ 716:
|attack=USmash
|name=Late
|images=
|hitboxes=
|damage={{tt|13.5 |20.25 charged}}
|total=44
Line 654 ⟶ 726:
|stun={{tt|9 |14 charged}}
|safety={{tt|-25 to -23 |-21 to -19 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Arm intangibility: 9-12
Line 666 ⟶ 739:
|attack=DSmash
|name=Far
|images=
|hitboxes=
|damage={{tt|16.0 |24.0}}
|total=41
Line 676 ⟶ 749:
|stun={{tt|11 |15 charged}}
|safety={{tt|-25 to -24 |-21 to -20 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 686 ⟶ 760:
|attack=DSmash
|name=Close
|images=
|hitboxes=
|damage={{tt|12.0 |18.0}}
|total=41
Line 696 ⟶ 770:
|stun={{tt|8 |12 charged}}
|safety={{tt|-28 to -27 |-24 to -23 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 709 ⟶ 784:
|attack=NAir
|name=Early
|images=
|hitboxes=
|damage=8.0
|total=
|active=6-8
|angle=361
Line 719 ⟶ 794:
|stun=4
|safety=-1
|landlag=5
|autocancel=34+
|prot=N/A
Line 729 ⟶ 805:
|attack=NAir
|name=Late
|images=
|hitboxes=
|damage=4.5
|total=
|active=6-8
|angle=361
Line 739 ⟶ 815:
|stun=3
|safety=-2
|landlag=5
|autocancel=34+
|prot=N/A
Line 751 ⟶ 828:
|attack=FAir
|name=Front, Early
|images=
|hitboxes=
|damage=14.0
|total=
|active=8-9
|angle=61
Line 761 ⟶ 838:
|stun=5
|safety=-6
|landlag=11
|autocancel=1-2, 38+
|prot=N/A
Line 771 ⟶ 849:
|attack=FAir
|name=Back, Early
|images=
|hitboxes=
|damage=9.0
|total=
|active=8-9
|angle=70
Line 781 ⟶ 859:
|stun=4
|safety=-7
|landlag=11
|autocancel=1-2, 38+
|prot=N/A
Line 791 ⟶ 870:
|attack=FAir
|name=Front, Late
|images=
|hitboxes=
|damage=12.0
|total=
|active=10-14
|angle=61
Line 801 ⟶ 880:
|stun=5
|safety=-6
|landlag=11
|autocancel=1-2, 38+
|prot=N/A
Line 811 ⟶ 891:
|attack=FAir
|name=Back, Late
|images=
|hitboxes=
|damage=8.0
|total=
|active=10-14
|angle=70
Line 821 ⟶ 901:
|stun=4
|safety=-7
|landlag=11
|autocancel=1-2, 38+
|prot=N/A
Line 833 ⟶ 914:
|attack=BAir
|name=Strong
|images=
|hitboxes=
|damage=16.0
|total=
|active=8-9
|angle=361
Line 843 ⟶ 924:
|stun=6
|safety=-4
|landlag=10
|autocancel=25+
|prot=N/A
Line 853 ⟶ 935:
|attack=BAir
|name=Weak
|images=
|hitboxes=
|damage=13.0
|total=
|active=8-9
|angle=361
Line 863 ⟶ 945:
|stun=5
|safety=-5
|landlag=10
|autocancel=25+
|prot=N/A
Line 875 ⟶ 958:
|attack=UAir
|name=First Hit
|images=
|hitboxes=
|caption=First hit
|damage=5.0
|total=
|active=6-7
|angle=366
Line 885 ⟶ 969:
|stun=3
|safety=-8
|landlag=11
|autocancel=18+
|prot=Arm intangibility: 6-10
Line 895 ⟶ 980:
|attack=UAir
|name=Second Hit
|images=
|hitboxes=
|caption=Second hit
|damage=6.0
|total=
|active=9-11
|angle=75
Line 905 ⟶ 991:
|stun=3
|safety=-8
|landlag=11
|autocancel=18+
|prot=Arm intangibility: 6-10
Line 917 ⟶ 1,004:
|attack=DAir
|name=Spike, Aerial
|images=
|hitboxes=
|damage=15.0
|total=
|active=8-12
|angle=300
Line 927 ⟶ 1,014:
|stun=5
|safety=-10
|landlag=15
|autocancel=1-2, 33+
|prot=N/A
Line 937 ⟶ 1,025:
|attack=DAir
|name=Grounded
|images=
|hitboxes=
|damage=12.0
|total=
|active=8-12
|angle=84
Line 947 ⟶ 1,035:
|stun=5
|safety=-10
|landlag=15
|autocancel=1-2, 33+
|prot=N/A
Line 957 ⟶ 1,046:
|attack=DAir
|name=Weak, Aerial
|images=
|hitboxes=
|damage=11.0
|total=
|active=8-12
|angle=48
Line 967 ⟶ 1,056:
|stun=4
|safety=-11
|landlag=15
|autocancel=1-2, 33+
|prot=N/A
Line 980 ⟶ 1,070:
|attack=Grab
|name=Grab
|images=
|hitboxes=
|damage=N/A
|total=34
Line 990 ⟶ 1,080:
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,002 ⟶ 1,093:
|attack=Dash Grab
|name=Dash Grab
|images=
|hitboxes=
|damage=N/A
|total=42
Line 1,012 ⟶ 1,103:
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,024 ⟶ 1,116:
|attack=Pivot Grab
|name=Pivot Grab
|images=
|hitboxes=
|damage=N/A
|total=37
Line 1,034 ⟶ 1,126:
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,046 ⟶ 1,139:
|attack=Pummel
|name=Pummel
|images=
|hitboxes=
|damage=1.3
|total=6
Line 1,056 ⟶ 1,149:
|stun=3
|safety=-2
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,068 ⟶ 1,162:
|attack=Forward Throw
|name=FThrow
|images=
|hitboxes=
|damage=9.0
|total=41
Line 1,078 ⟶ 1,172:
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-16
Line 1,090 ⟶ 1,185:
|attack=Back Throw
|name=BThrow
|images=
|hitboxes=
|damage=12.0
|total=49
Line 1,100 ⟶ 1,195:
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-23
Line 1,112 ⟶ 1,208:
|attack=Up Throw
|name=UThrow
|images=
|hitboxes=
|caption=Throw
|damage=8.0
|total=46
Line 1,122 ⟶ 1,219:
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-18
Line 1,132 ⟶ 1,230:
|attack=Up Throw
|name=Collateral
|images=
|hitboxes=
|caption=Collateral hitbox
|damage=15.0
|total=46
Line 1,142 ⟶ 1,241:
|stun=14
|safety=-7 to -2
|landlag=N/A
|autocancel=N/A
|prot=Leg intangbility: 25-30
Line 1,154 ⟶ 1,254:
|attack=Down Throw
|name=DThrow
|images=
|hitboxes=
|damage=3.0
|total=44
Line 1,164 ⟶ 1,264:
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-19
Line 1,174 ⟶ 1,275:
|attack=Down Throw
|name=Collateral
|images=
|hitboxes=
|damage=3.0
|total=44
Line 1,184 ⟶ 1,285:
|stun= 7 (Shield break)
|safety= -18 (Shield break)
|landlag=N/A
|autocancel=N/A
|prot=Full invincibility: 1-19
Line 1,199 ⟶ 1,301:
|attack=Light Hado (l.Hado)
|name=Early, Grounded
|images=
|hitboxes=
|caption=Neutral B
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=57
Line 1,209 ⟶ 1,312:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -19 |Input version: -22 to -16}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,219 ⟶ 1,323:
|attack=Light Hado (l.Hado)
|name=Early, Aerial
|images=
|hitboxes=
|caption=Neutral B
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=57
Line 1,229 ⟶ 1,334:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -19 |Input version: -22 to -16}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,239 ⟶ 1,345:
|attack=Light Hado (l.Hado)
|name=Late, Grounded
|images=
|hitboxes=
|caption=Input Hado
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=57
Line 1,249 ⟶ 1,356:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-18 to +45 |Input version: -15 to +48}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,259 ⟶ 1,367:
|attack=Light Hado (l.Hado)
|name=Late, Aerial
|images=
|hitboxes=
|caption=Input Hado
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=57
Line 1,269 ⟶ 1,378:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-18 to +45 |Input version: -15 to +48}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,281 ⟶ 1,391:
|attack=Med Hado (m.Hado)
|name=Early, Grounded
|images=
|hitboxes=
|caption=Neutral B
|damage={{tt|9.5 |Input version damage: 11.4}}
|total=57
Line 1,291 ⟶ 1,402:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -20 |Input version: -22 to -17}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,301 ⟶ 1,413:
|attack=Med Hado (m.Hado)
|name=Early, Aerial
|images=
|hitboxes=
|caption=Neutral B
|damage={{tt|9.5 |Input version damage: 11.4}}
|total=57
Line 1,311 ⟶ 1,424:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -20 |Input version: -22 to -17}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,321 ⟶ 1,435:
|attack=Med Hado (m.Hado)
|name=Late, Grounded
|images=
|hitboxes=
|caption=Input Hado
|damage={{tt|9.5 |Input version damage: 11.4}}
|total=57
Line 1,331 ⟶ 1,446:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-19 to +30 |Input version: -16 to +33}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,341 ⟶ 1,457:
|attack=Med Hado (m.Hado)
|name=Late, Aerial
|images=
|hitboxes=
|caption=Input Hado
|damage={{tt|9.5 |Input version damage: 11.4}}
|total=57
Line 1,351 ⟶ 1,468:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-19 to +30 |Input version: -16 to +33}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,363 ⟶ 1,481:
|attack=Heavy Hado (h.Hado)
|name=Early, Grounded
|images=
|hitboxes=
|caption=Neutral B
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=57
Line 1,373 ⟶ 1,492:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -21 |Input version: -22 to -18}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,383 ⟶ 1,503:
|attack=Heavy Hado (h.Hado)
|name=Early, Aerial
|images=
|hitboxes=
|caption=Neutral B
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=57
Line 1,404 ⟶ 1,525:
|attack=Heavy Hado (h.Hado)
|name=Late, Grounded
|images=
|hitboxes=
|caption=Input Hado
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=57
Line 1,414 ⟶ 1,536:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-20 to +13 |Input version: -17 to +16}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,424 ⟶ 1,547:
|attack=Heavy Hado (h.Hado)
|name=Late, Aerial
|images=
|hitboxes=
|caption=Input Hado
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=57
Line 1,434 ⟶ 1,558:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-20 to +13 |Input version: -17 to +16}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,446 ⟶ 1,571:
{{FrameData-SSBU | character = Ryu
|attack=Light Shaku (l.Shaku)
|name
|images=
|hitboxes=
|damage={{tt|1.1 |Hits 4 times for total damage of 4.4}}
|total=56
|active=12-
|angle=366
|kbBase=11
|kbGrow=10
|stun=2
|safety=-41 to +
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,467 ⟶ 1,593:
|attack=Light Shaku (l.Shaku)
|name=Final Hit
|images=
|hitboxes=
|damage={{tt|9.3 |Total damage: 13.7}}
|total=56
Line 1,476 ⟶ 1,602:
|kbGrow=60
|stun=4
|safety=-20 to +
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,489 ⟶ 1,616:
|attack=Med Shaku (m.Shaku)
|name=Multihit
|images=
|hitboxes=
|damage={{tt|1.1 |Hits 4 times for total damage of 4.4}}
|total=56
|active=12-
|angle=366
|kbBase=11
|kbGrow=10
|stun=2
|safety=-41 to +
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,509 ⟶ 1,637:
|attack=Med Shaku (m.Shaku)
|name=Final Hit
|images=
|hitboxes=
|damage={{tt|9.3 |Total damage: 13.7}}
|total=56
Line 1,518 ⟶ 1,646:
|kbGrow=60
|stun=4
|safety=-20 to +
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,531 ⟶ 1,660:
|attack=Heavy Shaku (h.Shaku)
|name=Multihit
|images=
|hitboxes=
|damage={{tt|1.1 |Hits 4 times for total damage of 4.4}}
|total=57
|active=12-
|angle=366
|kbBase=11
|kbGrow=10
|stun=2
|safety=-42 to
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,551 ⟶ 1,681:
|attack=Heavy Shaku (h.Shaku)
|name=Final Hit
|images=
|hitboxes=
|damage={{tt|9.3 |Total damage: 13.7}}
|total=57
Line 1,560 ⟶ 1,690:
|kbGrow=60
|stun=4
|safety=-21 to +
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,576 ⟶ 1,707:
|attack=Light Tatsu (l.Tatsu)
|name=Starting Hitbox
|images=Ryu_Side_B_Start.png\Ryu_Side_B_Front.png\Ryu_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 12.76}}
|total=54
Line 1,586 ⟶ 1,718:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-36 to -35 |Input version: -34 to -33}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,596 ⟶ 1,729:
|attack=Light Tatsu (l.Tatsu)
|name=Front Hitbox
|images=Ryu_Tatsu_Start.png\Ryu_Tatsu_Front.png\Ryu_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|11.0 |Input version damage: 12.76}}
|total=54
Line 1,606 ⟶ 1,740:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-31 to -24 |Input version: -29 to -22}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-28
Line 1,615 ⟶ 1,750:
{{FrameData-SSBU | character = Ryu
|attack=Light Tatsu (l.Tatsu)
|name=Back Hitbox
|images=
|hitboxes=
|damage={{tt|10.0 |Input version damage: 11.6}}
|total=54
Line 1,626 ⟶ 1,761:
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-23 to -16 |Input version: -22 to -15}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-28
Line 1,638 ⟶ 1,774:
|attack=Aerial Light Tatsu (l.Tatsu)
|name=Starting Hitbox
|images=Ryu_Air_Side_B_Start.png\Ryu_Air_Side_B_Front.png\Ryu_Air_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 13.2}}
|total=
|active=8-9
|angle=75
Line 1,648 ⟶ 1,785:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-61 to -60/-52 to -51 |Input version: -59 to -58/-50 to -49}}
|landlag=0-17
|autocancel=N/A
|prot=N/A
Line 1,659 ⟶ 1,797:
|attack=Aerial Light Tatsu (l.Tatsu)
|name=First Front Hitbox
|images=Ryu_Air_Tatsu_Start.png\Ryu_Air_Tatsu_Front.png\Ryu_Air_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=
|active=13-20
|angle=55
Line 1,669 ⟶ 1,808:
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-56 to -49/-47 to -40 |Input version: -55 to -48/-46 to -40}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 1,680 ⟶ 1,820:
|attack=Aerial Light Tatsu (l.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=
|active=21-28
|angle=50
Line 1,690 ⟶ 1,830:
|stun={{tt|9 |Input version: 10}}
|safety={{tt|-49 to -42/-40 to -33 |Input version: -48 to -41/-39 to -32}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 1,702 ⟶ 1,843:
|attack=Aerial Light Tatsu (l.Tatsu)
|name=Second Front Hitbox
|images=
|hitboxes=
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=
|active=29-36
|angle=55
Line 1,712 ⟶ 1,853:
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-39 to -32/-30 to -23 |Input version: -38 to -31/-29 to -22}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 1,724 ⟶ 1,866:
|attack=Aerial Light Tatsu (l.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=
|active=37-44
|angle=50
Line 1,734 ⟶ 1,876:
|stun={{tt|9 |Input version: 10}}
|safety={{tt|-32 to -25/-23 to -16 |Input version: -31 to -24/-22 to -15}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 1,747 ⟶ 1,890:
|attack=Med Tatsu (m.Tatsu)
|name=Starting Hitbox
|images=Ryu_Side_B_Start.png\Ryu_Side_B_Front.png\Ryu_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 12.76}}
|total=86
Line 1,757 ⟶ 1,901:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-68 to -67 |Input version: -66 to -65}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 1,767 ⟶ 1,912:
|attack=Med Tatsu (m.Tatsu)
|name=First Front Hitbox
|images=Ryu_Tatsu_Start.png\Ryu_Tatsu_Front.png\Ryu_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|12.0 |Input version damage: 13.92}}
|total=86
Line 1,777 ⟶ 1,923:
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-62 to -55 |Input version: -60 to -53}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
Line 1,786 ⟶ 1,933:
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage={{tt|11.5 |Input version damage: 13.34}}
|total=86
Line 1,797 ⟶ 1,944:
|stun={{tt|11 |Input version: 12}}
|safety={{tt|-54 to -47 |Input version: -53 to -46}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
Line 1,807 ⟶ 1,955:
|attack=Med Tatsu (m.Tatsu)
|name=Second Front Hitbox
|images=
|hitboxes=
|damage={{tt|12.0 |Input version damage: 13.92}}
|total=86
Line 1,817 ⟶ 1,965:
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-46 to -39 |Input version: -44 to -37}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
Line 1,826 ⟶ 1,975:
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage={{tt|11.5 |Input version damage: 13.34}}
|total=86
Line 1,837 ⟶ 1,986:
|stun={{tt|11 |Input version: 12}}
|safety={{tt|-38 to -31 |Input version: -37 to -30}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
Line 1,847 ⟶ 1,997:
|attack=Med Tatsu (m.Tatsu)
|name=Third Front Hitbox
|images=
|hitboxes=
|damage={{tt|12.0 |Input version damage: 13.92}}
|total=86
Line 1,857 ⟶ 2,007:
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-30 to -23 |Input version: -28 to -21}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
Line 1,866 ⟶ 2,017:
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|name=Third Back Hitbox
|images=
|hitboxes=
|damage={{tt|11.5 |Input version damage: 13.34}}
|total=86
Line 1,877 ⟶ 2,028:
|stun={{tt|11 |Input version: 12}}
|safety={{tt|-22 to -15 |Input version: -21 to -14}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-60
Line 1,889 ⟶ 2,041:
|attack=Aerial Med Tatsu (m.Tatsu)
|name=Starting Hitbox
|images=Ryu_Air_Side_B_Start.png\Ryu_Air_Side_B_Front.png\Ryu_Air_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 13.2}}
|total=
|active=8-9
|angle=75
Line 1,899 ⟶ 2,052:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-61 to -60/-52 to -51 |Input version: -59 to -58/-50 to -49}}
|landlag=0-17
|autocancel=N/A
|prot=N/A
Line 1,910 ⟶ 2,064:
|attack=Aerial Med Tatsu (m.Tatsu)
|name=First Front Hitbox
|images=Ryu_Air_Tatsu_Start.png\Ryu_Air_Tatsu_Front.png\Ryu_Air_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|11.0 |Input version damage: 13.2}}
|total=
|active=13-20
|angle=62
Line 1,920 ⟶ 2,075:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-56 to -49/-47 to -40 |Input version: -54 to -47/-45 to -39}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 1,932 ⟶ 2,088:
|attack=Aerial Med Tatsu (m.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage={{tt|10.5 |Input version damage: 12.6}}
|total=
|active=21-28
|angle=50
Line 1,942 ⟶ 2,098:
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-48 to -41/-39 to -32 |Input version: -47 to -40/-38 to -31}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 1,954 ⟶ 2,111:
|attack=Aerial Med Tatsu (m.Tatsu)
|name=Second Front Hitbox
|images=
|hitboxes=
|damage={{tt|11.0 |Input version damage: 13.2}}
|total=
|active=29-36
|angle=62
Line 1,964 ⟶ 2,121:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-39 to -32/-30 to -23 |Input version: -37 to -30/-28 to -21}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 1,976 ⟶ 2,134:
|attack=Aerial Med Tatsu (m.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage={{tt|10.5 |Input version damage: 12.6}}
|total=
|active=37-44
|angle=50
Line 1,986 ⟶ 2,144:
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-31 to -24/-22 to -15 |Input version: -30 to -23/-21 to -14}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 1,999 ⟶ 2,158:
|attack=Heavy Tatsu (h.Tatsu)
|name=Starting Hitbox
|images=Ryu_Side_B_Start.png\Ryu_Side_B_Front.png\Ryu_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 12.76}}
|total=86
Line 2,009 ⟶ 2,169:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-68 to -67 |Input version: -66 to -65}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
Line 2,020 ⟶ 2,181:
|attack=Heavy Tatsu (h.Tatsu)
|name=First Front Hitbox
|images=Ryu_Tatsu_Start.png\Ryu_Tatsu_Front.png\Ryu_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|13.0 |Input version damage: 15.08}}
|total=86
Line 2,030 ⟶ 2,192:
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-61 to -54 |Input version: -59 to -52}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-42
Line 2,040 ⟶ 2,203:
{{FrameData-SSBU | character = Ryu
|attack=Heavy Tatsu (h.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage={{tt|13.0 |Input version damage: 15.08}}
|total=86
Line 2,051 ⟶ 2,214:
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-53 to -46 |Input version: -51 to -44}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-42
Line 2,062 ⟶ 2,226:
|attack=Heavy Tatsu (h.Tatsu)
|name=Second Front Hitbox
|images=
|hitboxes=
|damage={{tt|13.0 |Input version damage: 15.08}}
|total=86
Line 2,072 ⟶ 2,236:
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-45 to -38 |Input version: -43 to -36}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-42
Line 2,082 ⟶ 2,247:
{{FrameData-SSBU | character = Ryu
|attack=Heavy Tatsu (h.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage={{tt|13.0 |Input version damage: 15.08}}
|total=86
Line 2,093 ⟶ 2,258:
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-37 to -30 |Input version: -35 to -28}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-42
Line 2,104 ⟶ 2,270:
|attack=Heavy Tatsu (h.Tatsu)
|name=Third Front Hitbox
|images=
|hitboxes=
|damage={{tt|13.0 |Input version damage: 15.08}}
|total=86
Line 2,114 ⟶ 2,280:
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-29 to -22 |Input version: -27 to -20}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-42
Line 2,124 ⟶ 2,291:
{{FrameData-SSBU | character = Ryu
|attack=Heavy Tatsu (h.Tatsu)
|name=Third Back Hitbox
|images=
|hitboxes=
|damage={{tt|13.0 |Input version damage: 15.08}}
|total=86
Line 2,135 ⟶ 2,302:
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-21 to -14 |Input version: -19 to -12}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-42
Line 2,147 ⟶ 2,315:
|attack=Aerial Heavy Tatsu (h.Tatsu)
|name=Starting Hitbox
|images=Ryu_Air_Side_B_Start.png\Ryu_Air_Side_B_Front.png\Ryu_Air_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 13.2}}
|total=
|active=8-9
|angle=75
Line 2,157 ⟶ 2,326:
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-61 to -60/-52 to -51 |Input version: -59 to -58/-50 to -49}}
|landlag=0-17
|autocancel=N/A
|prot=N/A
Line 2,169 ⟶ 2,339:
|attack=Aerial Heavy Tatsu (h.Tatsu)
|name=First Front Hitbox
|images=Ryu_Air_Tatsu_Start.png\Ryu_Air_Tatsu_Front.png\Ryu_Air_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|12.0 |Input version damage: 14.4}}
|total=
|active=13-20
|angle=70
Line 2,179 ⟶ 2,350:
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-55 to -48/-46 to -39 |Input version: -53 to -46/-44 to -38}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 2,191 ⟶ 2,363:
|attack=Aerial Heavy Tatsu (h.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage={{tt|12.0 |Input version damage: 14.4}}
|total=
|active=21-28
|angle=50
Line 2,201 ⟶ 2,373:
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-47 to -40/-38 to -31 |Input version: -45 to -38/-36 to -29}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 2,213 ⟶ 2,386:
|attack=Aerial Heavy Tatsu (h.Tatsu)
|name=Second Front Hitbox
|images=
|hitboxes=
|damage={{tt|12.0 |Input version damage: 14.4}}
|total=
|active=29-36
|angle=70
Line 2,223 ⟶ 2,396:
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-38 to -31/-29 to -22 |Input version: -36 to -29/-27 to -20}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
Line 2,235 ⟶ 2,409:
|attack=Aerial Heavy Tatsu (h.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage={{tt|12.0 |Input version damage: 14.4}}
|total=
|active=37-44
|angle=50
Line 2,260 ⟶ 2,434:
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Early
|images=
|hitboxes=
|caption=Early
|hitboxCaption=SRK
|damage=13.0
|total=
|active=6
|angle=80
Line 2,270 ⟶ 2,446:
|stun=12
|safety=-19
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
Line 2,280 ⟶ 2,457:
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Middle
|images=
|hitboxes=
|damage=12.0
|total=
|active=7-8
|angle=80
Line 2,290 ⟶ 2,467:
|stun=11
|safety=-19 to -18
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
Line 2,300 ⟶ 2,478:
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Late
|images=
|hitboxes=
|caption=Late
|damage=7.0
|total=
|active=9-19
|angle=70
Line 2,310 ⟶ 2,489:
|stun=7
|safety=-21 to -11
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
Line 2,320 ⟶ 2,500:
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Early
|images=
|hitboxes=
|caption=Input, Early
|hitboxCaption=TSRK
|damage=15.6
|total=
|active=6
|angle=80
Line 2,330 ⟶ 2,512:
|stun=14
|safety=-17
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,340 ⟶ 2,523:
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=14.4
|total=
|active=7-8
|angle=80
Line 2,350 ⟶ 2,533:
|stun=13
|safety=-17 to -16
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,360 ⟶ 2,544:
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Late
|images=
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=
|active=9-19
|angle=70
Line 2,370 ⟶ 2,555:
|stun=8
|safety=-20 to -10
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,382 ⟶ 2,568:
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Early
|images=
|hitboxes=
|caption=Early
|hitboxCaption=SRK
|damage=12.0
|total=
|active=6
|angle=80
Line 2,392 ⟶ 2,580:
|stun=11
|safety=-20
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
Line 2,402 ⟶ 2,591:
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Middle
|images=
|hitboxes=
|damage=10.0
|total=
|active=7-8
|angle=80
Line 2,412 ⟶ 2,601:
|stun=10
|safety=-20 to -19
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
Line 2,422 ⟶ 2,612:
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Late
|images=
|hitboxes=
|caption=Late
|damage=7.0
|total=
|active=9-19
|angle=70
Line 2,432 ⟶ 2,623:
|stun=7
|safety=-21 to -11
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
Line 2,443 ⟶ 2,635:
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Early
|images=
|hitboxes=
|caption=Input, Early
|hitboxCaption=TSRK
|damage=14.4
|total=
|active=6
|angle=80
Line 2,453 ⟶ 2,647:
|stun=13
|safety=-18
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,463 ⟶ 2,658:
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=12.0
|total=
|active=7-8
|angle=80
Line 2,473 ⟶ 2,668:
|stun=11
|safety=-19 to -18
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,483 ⟶ 2,679:
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=input, Late
|images=
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=
|active=9-19
|angle=70
Line 2,493 ⟶ 2,690:
|stun=8
|safety=-20 to -10
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,505 ⟶ 2,703:
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Early
|images=
|hitboxes=
|caption=Early
|hitboxCaption=SRK
|damage=14.0
|total=
|active=6
|angle=80
Line 2,515 ⟶ 2,715:
|stun=13
|safety=-18
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,525 ⟶ 2,726:
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Middle
|images=
|hitboxes=
|damage=12.0
|total=
|active=7-8
|angle=80
Line 2,535 ⟶ 2,736:
|stun=11
|safety=-19 to -18
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,545 ⟶ 2,747:
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Late
|images=
|hitboxes=
|caption=Late
|damage=7.0
|total=
|active=9-19
|angle=70
Line 2,555 ⟶ 2,758:
|stun=7
|safety=-21 to -11
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,566 ⟶ 2,770:
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Early
|images=
|hitboxes=
|caption=Input, Early
|hitboxCaption=TSRK
|damage=16.8
|total=
|active=6
|angle=80
Line 2,576 ⟶ 2,782:
|stun=15
|safety=-16
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,586 ⟶ 2,793:
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=14.4
|total=
|active=7-8
|angle=80
Line 2,596 ⟶ 2,803:
|stun=13
|safety=-17 to -16
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,606 ⟶ 2,814:
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Late
|images=
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=
|active=9-19
|angle=70
Line 2,616 ⟶ 2,825:
|stun=8
|safety=-20 to -10
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,628 ⟶ 2,838:
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Early
|images=
|hitboxes=
|caption=Early
|hitboxCaption=SRK
|damage=13.0
|total=
|active=6
|angle=80
Line 2,638 ⟶ 2,850:
|stun=12
|safety=-19
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,648 ⟶ 2,861:
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Middle
|images=
|hitboxes=
|damage=10.0
|total=
|active=7-8
|angle=80
Line 2,658 ⟶ 2,871:
|stun=10
|safety=-20 to -19
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,668 ⟶ 2,882:
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Late
|images=
|hitboxes=
|caption=Late
|damage=7.0
|total=
|active=9-19
|angle=70
Line 2,678 ⟶ 2,893:
|stun=7
|safety=-21 to -11
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,689 ⟶ 2,905:
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Early
|images=
|hitboxes=
|caption=Input, Early
|hitboxCaption=TSRK
|damage=15.6
|total=
|active=6
|angle=80
Line 2,699 ⟶ 2,917:
|stun=14
|safety=-17
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,709 ⟶ 2,928:
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=12.0
|total=
|active=7-8
|angle=80
Line 2,719 ⟶ 2,938:
|stun=11
|safety=-19 to -18
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,729 ⟶ 2,949:
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Late
|images=
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=
|active=9-19
|angle=70
Line 2,739 ⟶ 2,960:
|stun=8
|safety=-20 to -10
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,751 ⟶ 2,973:
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Early
|images=
|hitboxes=
|caption=Early
|hitboxCaption=SRK
|damage=15.0
|total=
|active=6
|angle=80
Line 2,761 ⟶ 2,985:
|stun=14
|safety=-17
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,771 ⟶ 2,996:
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Middle
|images=
|hitboxes=
|damage=12.0
|total=
|active=7-8
|angle=80
Line 2,781 ⟶ 3,006:
|stun=11
|safety=-19 to -18
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,791 ⟶ 3,017:
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Late
|images=
|hitboxes=
|caption=Late
|damage=7.0
|total=
|active=9-19
|angle=70
Line 2,801 ⟶ 3,028:
|stun=7
|safety=-21 to -11
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,812 ⟶ 3,040:
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Early
|images=
|hitboxes=
|caption=Input, Early
|hitboxCaption=TSRK
|damage=18.0
|total=
|active=6
|angle=80
Line 2,822 ⟶ 3,052:
|stun=16
|safety=-15
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,832 ⟶ 3,063:
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=14.4
|total=
|active=7-8
|angle=80
Line 2,842 ⟶ 3,073:
|stun=13
|safety=-17 to -16
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,852 ⟶ 3,084:
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Late
|images=
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=
|active=9-19
|angle=70
Line 2,862 ⟶ 3,095:
|stun=8
|safety=-20 to -10
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,874 ⟶ 3,108:
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Early
|images=
|hitboxes=
|caption=Early
|hitboxCaption=SRK
|damage=14.0
|total=
|active=6
|angle=80
Line 2,884 ⟶ 3,120:
|stun=13
|safety=-18
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,894 ⟶ 3,131:
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Middle
|images=
|hitboxes=
|damage=10.0
|total=
|active=7-8
|angle=80
Line 2,904 ⟶ 3,141:
|stun=10
|safety=-20 to -19
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,914 ⟶ 3,152:
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Late
|images=
|hitboxes=
|caption=Late
|damage=7.0
|total=
|active=9-19
|angle=70
Line 2,924 ⟶ 3,163:
|stun=7
|safety=-21 to -11
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
Line 2,935 ⟶ 3,175:
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Early
|images=
|hitboxes=
|caption=Input, Early
|hitboxCaption=TSRK
|damage=16.8
|total=
|active=6
|angle=80
Line 2,945 ⟶ 3,187:
|stun=15
|safety=-16
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,955 ⟶ 3,198:
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=12.0
|total=
|active=7-8
|angle=80
Line 2,965 ⟶ 3,208:
|stun=11
|safety=-19 to -18
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,975 ⟶ 3,219:
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Late
|images=
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=
|active=9-19
|angle=70
Line 2,985 ⟶ 3,230:
|stun=8
|safety=-20 to -10
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
Line 2,997 ⟶ 3,243:
|attack=FADC
|name=Level 1
|images=
|hitboxes=
|caption=Partially charged
|damage=12.0
|total=55
Line 3,019 ⟶ 3,266:
|attack=FADC
|name=Level 2
|images=
|hitboxes=
|damage=10.0
|total=55
Line 3,041 ⟶ 3,288:
|attack=FADC
|name=Level 3
|images=
|hitboxes=
|caption=Fully charged
|damage=17.0
|total=55
Line 3,066 ⟶ 3,314:
|attack=Ledge Attack
|name=Ledge Attack
|images=
|hitboxes=
|caption=What's with Ryu's shoulder
|damage=10.0
|total=55
Line 3,089 ⟶ 3,338:
|attack=Getup Attack
|name=Face Up, Back Hit
|images=
|hitboxes=
|caption=Back hit
|damage=7.0
|total=45
Line 3,110 ⟶ 3,360:
|attack=Getup Attack
|name=Face Up, Front Hit
|images=
|hitboxes=
|caption=Front hit
|damage=7.0
|total=45
Line 3,132 ⟶ 3,383:
|attack=Getup Attack
|name=Face Down, Back Hit
|images=
|hitboxes=
|caption=Back hit
|hitboxCaption=Face Down
|damage=7.0
|total=45
Line 3,153 ⟶ 3,406:
|attack=Getup Attack
|name=Face Down, Front Hit
|images=
|hitboxes=
|caption=Front hit
|damage=7.0
|total=45
Line 3,176 ⟶ 3,430:
|attack=Trip Attack
|name=Back Hit
|images=
|hitboxes=
|caption=Back hit
|damage=5.0
|total=49
Line 3,197 ⟶ 3,452:
|attack=Trip Attack
|name=Front Hit
|images=
|hitboxes=
|caption=Front hit
|damage=5.0
|total=49
|
Latest revision as of 22:22, 29 May 2023
Links
Character Stats
Normals
Jab (Light)
Jab 1
Ryu | |||||
---|---|---|---|---|---|
Jab1 Close | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 15 | 2-3 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -10 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 2.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Jab1 Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 15 | 2-3 | 361 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
28 | - | -10 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 2.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Jab1 Far 2 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 15 | 2-3 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -10 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 2.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Ryu | |||||
---|---|---|---|---|---|
Jab12 Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 27 | 3-4 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25 | - | -21 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 2.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Jab (Heavy, Close)
Ryu | |||||
---|---|---|---|---|---|
Proximity Jab (PJab) Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 37 | 7 | 80 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 1.5 | 0.5 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Jab (Heavy, Far)
Forward Tilt (Light, Close)
Ryu | |||||
---|---|---|---|---|---|
Proximity FTilt (PTilt) Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 3-4 | 75 | 16 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
23 | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Tilt (Light, Far)
Ryu | |||||
---|---|---|---|---|---|
Light FTilt (LFTilt) Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.8 | 23 | 8-11 | 72 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
46 | - | -8 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 6-11 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Forward Tilt (Heavy, Far)
Up Tilt (Light)
Ryu | |||||
---|---|---|---|---|---|
Light UTilt (LUTilt) Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 14 | 3-6 | 75 | 19 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -8 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 2.5 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Up Tilt (Heavy)
Ryu | |||||
---|---|---|---|---|---|
Heavy UTilt (HUTilt) Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7 | 80 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Down Tilt (Light)
Ryu | |||||
---|---|---|---|---|---|
Light DTilt (LDTilt) Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.6 | 14 | 2-3 | 65 | 11 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -9 to -8 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.9 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Light DTilt (LDTilt) Far, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.6 | 14 | 2-3 | 60 | 5 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -9 to -8 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.9 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Down Tilt (Heavy)
Ryu | |||||
---|---|---|---|---|---|
Heavy DTilt (HDTilt) Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.5 | 27 | 6-7 | 55 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
16 | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Ryu | |||||
---|---|---|---|---|---|
DA Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 40 | 10-15 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -22 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Smash Attacks
Forward Smash
Ryu | |||||
---|---|---|---|---|---|
FSmash Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.5 24.5 charged | 45 | 15-17 | 361 | 26 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
98 | - | -18 to -16 -15 to -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Up Smash
Ryu | |||||
---|---|---|---|---|---|
USmash Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.5 20.25 charged | 44 | 10-12 | 83 | 32 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82/86 | - | -25 to -23 -21 to -19 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Arm intangibility: 9-12 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 14 charged | - | - | - | |
Down Smash
Ryu | |||||
---|---|---|---|---|---|
DSmash Close | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 18.0 | 41 | 5-6 | 80 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -28 to -27 -24 to -23 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | -6 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 12 charged | - | - | - | |
Aerials
Neutral Air
Ryu | |||||
---|---|---|---|---|---|
NAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5 | 27 | 6-8 | 361 | 13 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -2 | 5 | 34+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Air
Ryu | |||||
---|---|---|---|---|---|
FAir Front, Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 36 | 8-9 | 61 | 82 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -6 | 11 | 1-2, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
FAir Back, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 36 | 8-9 | 70 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25 | - | -7 | 11 | 1-2, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
FAir Front, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 36 | 10-14 | 61 | 82 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -6 | 11 | 1-2, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
FAir Back, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 36 | 10-14 | 70 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25 | - | -7 | 11 | 1-2, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Air
Ryu | |||||
---|---|---|---|---|---|
BAir Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 41 | 8-9 | 361 | 21 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -5 | 10 | 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Air
Down Air
Ryu | |||||
---|---|---|---|---|---|
DAir Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 45 | 8-12 | 84 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
14 | - | -10 | 15 | 1-2, 33+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
DAir Weak, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 45 | 8-12 | 48 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -11 | 15 | 1-2, 33+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Grabs and Throws
Grab
Dash Grab
Pivot Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw
Ryu | |||||
---|---|---|---|---|---|
Down Throw Collateral | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 44 | 18 | 50 | 40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -18 (Shield break) | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-19 | 1.5 | 1.0 | 50 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 (Shield break) | - | - | - | |
Specials
Hadouken
Note: Input version damage multiplier of 1.2
Hadouken (Weak)
Hadouken (Medium)
Hadouken (Strong)
Shakunetsu Hadouken
Shakunetsu (Weak)
Shakunetsu (Medium)
Shakunetsu (Strong)
Tatsumaki Senpukyaku
Note: Input version damage multiplier of 1.16
Tatsumaki Senpukayku (Weak, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Light Tatsu (l.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 12.76 | 54 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -36 to -35 Input version: -34 to -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Light Tatsu (l.Tatsu) Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 Input version damage: 11.6 | 54 | 18-20 | 45 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -23 to -16 Input version: -22 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-28 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 11 | - | - | - | |
Tatsumaki Senpukayku (Weak, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Tatsu (l.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 13.2 | 79/70 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -61 to -60/-52 to -51 Input version: -59 to -58/-50 to -49 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Tatsu (l.Tatsu) First Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 Input version damage: 10.8 | 79/70 | 21-28 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
42 | - | -49 to -42/-40 to -33 Input version: -48 to -41/-39 to -32 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 Input version: 10 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Tatsu (l.Tatsu) Second Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 Input version damage: 12.0 | 79/70 | 29-36 | 55 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -39 to -32/-30 to -23 Input version: -38 to -31/-29 to -22 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 11 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Tatsu (l.Tatsu) Second Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 Input version damage: 10.8 | 79/70 | 37-44 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
42 | - | -32 to -25/-23 to -16 Input version: -31 to -24/-22 to -15 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 Input version: 10 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Tatsumaki Senpukayku (Medium, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 12.76 | 86 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -68 to -67 Input version: -66 to -65 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) First Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 Input version damage: 13.34 | 86 | 21-28 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
49 | - | -54 to -47 Input version: -53 to -46 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 12 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) Second Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 Input version damage: 13.92 | 86 | 29-36 | 62 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -46 to -39 Input version: -44 to -37 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 13 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) Second Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 Input version damage: 13.34 | 86 | 37-44 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
49 | - | -38 to -31 Input version: -37 to -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 12 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) Third Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 Input version damage: 13.92 | 86 | 45-52 | 62 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -30 to -23 Input version: -28 to -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 13 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) Third Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 Input version damage: 13.34 | 86 | 53-60 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
49 | - | -22 to -15 Input version: -21 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 12 | - | - | - | |
Tatsumaki Senpukayku (Medium, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Tatsu (m.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 13.2 | 79/70 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -61 to -60/-52 to -51 Input version: -59 to -58/-50 to -49 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Tatsu (m.Tatsu) First Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5 Input version damage: 12.6 | 79/70 | 21-28 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
49 | - | -48 to -41/-39 to -32 Input version: -47 to -40/-38 to -31 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 11 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Tatsu (m.Tatsu) Second Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 13.2 | 79/70 | 29-36 | 62 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -39 to -32/-30 to -23 Input version: -37 to -30/-28 to -21 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Tatsu (m.Tatsu) Second Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5 Input version damage: 12.6 | 79/70 | 37-44 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
49 | - | -31 to -24/-22 to -15 Input version: -30 to -23/-21 to -14 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 11 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Tatsumaki Senpukayku (Strong, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 12.76 | 86 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -68 to -67 Input version: -66 to -65 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) First Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 Input version damage: 15.08 | 86 | 21-28 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -53 to -46 Input version: -51 to -44 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 Input version: 14 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) Second Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 Input version damage: 15.08 | 86 | 29-36 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
71 | - | -45 to -38 Input version: -43 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 Input version: 14 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) Second Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 Input version damage: 15.08 | 86 | 37-44 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -37 to -30 Input version: -35 to -28 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 Input version: 14 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) Third Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 Input version damage: 15.08 | 86 | 45-52 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
71 | - | -29 to -22 Input version: -27 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 Input version: 14 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) Third Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 Input version damage: 15.08 | 86 | 53-60 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -21 to -14 Input version: -19 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 Input version: 14 | - | - | - | |
Tatsumaki Senpukayku (Strong, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Tatsu (h.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 13.2 | 79/70 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -61 to -60/-52 to -51 Input version: -59 to -58/-50 to -49 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Tatsu (h.Tatsu) First Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 Input version damage: 14.4 | 79/70 | 21-28 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -47 to -40/-38 to -31 Input version: -45 to -38/-36 to -29 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 13 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Tatsu (h.Tatsu) Second Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 Input version damage: 14.4 | 79/70 | 29-36 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
71 | - | -38 to -31/-29 to -22 Input version: -36 to -29/-27 to -20 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 13 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Tatsu (h.Tatsu) Second Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 Input version damage: 14.4 | 79/70 | 37-44 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -30 to -23/-21 to -14 Input version: -28 to -21/-19 to -12 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 13 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Shoryuken
Note: Input version damage multiplier: 1.2
Shoryuken (Light, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -19 to -18 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full Intangiblity: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -17 to -16 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Shoryuken (Light, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -20 to -19 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full Intangiblity: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -19 to -18 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Shoryuken (Medium, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -19 to -18 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -17 to -16 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Shoryuken (Medium, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -20 to -19 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -19 to -18 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Shoryuken (Heavy, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -19 to -18 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -17 to -16 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Shoryuken (Heavy, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -20 to -19 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -19 to -18 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Focus Attack
Ryu | |||||
---|---|---|---|---|---|
FADC Level 2 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 55 | 11-12 | 60 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -34 to -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor while charging: 1-58 | 2.5 | 1.0 | 22 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time | |||||
Other Attacks
Ledge Attack
Getup Attack
Trip Attack
![](http://static.miraheze.org/dragdownwiki/thumb/f/fd/SSBU_Ryu_Stock.png/50px-SSBU_Ryu_Stock.png)
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