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==Links==
<section begin=Links/>{{CharLinks|charMainPage=
|videos=
|setplay=yes
|matchups=
|discord=https://discord.gg/9zy9qqG
|twitter=
}}<section end=Links/>
== Character Stats ==
{{Character-SSBU
|character= Ryu
|weight=103
|airdodgen=3~27F intangible
|airdodgentotal=49F
|airdodged=3~21F intangible
|airdodgedtotal=80F (Side) \ 102F (Up) \ 67F (Down) \ 93F (Diagonally Up) \ 76F (Diagonally Down)
|jumpsquat=3
|hopheightshort=15
|hopheightfull=26
|hopheightair=29.5
|hopdurationshort=31F
|hopdurationfull=40F
|hopdurationshff=23F
|hopdurationfhff=30F
|jumpstotal=2
|gravity=0.12
|airfallspeedn=1.6
|airfallspeedfast=2.24
|hardlanding=4
|airspeed=1.12
|airaccelbase=0.01
|airacceladd=0.025
|airaccelmax=0.035
|walkspeed=0.75
|dashinitial=1.76
|runspeed=1.6
|dashframesn=10
|dashframespivot=12
|rollback=5~16F intangible
|rollforward=4~15F intangible
|spotdodgetotal=21/26
|spotdodgeintan=3~17F intangible
|grabrange=11.6
}}
== Normals ==
=== Jab (Light) ===
==== Jab 1 ====
{{FrameData-SSBU | character = Ryu
|
|name=Far 1
|images=
|hitboxes=
|hitboxCaption=Visual is missing Far 1 hitbox
|damage=1.5
|
|active=2-3
|angle=180
|kbBase=20
|kbGrow=0
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Jab1
|name=Close
|images=
|hitboxes=
|damage=1.5
|total=15
|active=2-3
|angle=361
|kbBase=30
|kbGrow=30
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Jab1
|name=Middle
|images=
|hitboxes=
|damage=1.5
|total=15
|active=2-3
|angle=361
|kbBase=25
|kbGrow=28
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Jab1
|name=Far 2
|images=
|hitboxes=
|damage=1.5
|total=15
|active=2-3
|angle=361
|kbBase=20
|kbGrow=20
|stun=3
|safety=-10 to -9
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
==== Jab 2 ====
{{FrameData-SSBU | character = Ryu
|
|name=Close
|images=
|hitboxes=
|damage=1.5
|
|active=3-4
|angle=361
|
|
|stun=3
|safety=-21 to -20
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Jab12
|name=Far
|images=
|hitboxes=
|damage=1.5
|total=27
|active=3-4
|angle=361
|kbBase=20
|kbGrow=25
|stun=3
|safety=-21 to -20
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
==== Jab 3 ====
{{FrameData-SSBU | character = Ryu
|
|name=Jab 3
|images=
|hitboxes=
|caption=Had to punch a box to get this move
|damage=5.0
|
|active=8-10
|angle=45
|
|
|stun=6
|safety=-21 to -19
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Jab (Heavy, Close) ===
{{FrameData-SSBU | character = Ryu
|
|name=Strong
|images=
|hitboxes=
|damage=12
|
|active=7-11
|angle=80
|
|
|stun=11/8
|safety=-19 to -15
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=0.5
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Proximity Jab (PJab)
|name=Weak
|images=
|hitboxes=
|damage=8.0
|total=37
|active=7
|angle=80
|kbBase=25
|kbGrow=15
|stun=8
|safety=-22
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
|hitlagMulti=1.5
|sdiMulti=0.5
|shieldDamage=0
|rehit=N/A
}}
=== Jab (Heavy, Far) ===
{{FrameData-SSBU | character = Ryu
|
|name=HJab
|images=
|hitboxes=
|damage=10.0
|
|active=9-10
|angle=50
|
|
|stun=10
|safety=-13 to -12
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Forward Tilt (Light, Close) ===
{{FrameData-SSBU | character = Ryu
|
|name=Grounded
|images=
|hitboxes=
|damage=6.0
|
|active=3-4
|angle=180
|
|
|stun=6
|safety=-25 to -24
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Proximity FTilt (PTilt)
|name=Aerial
|images=
|hitboxes=
|damage=6.0
|total=29
|active=3-4
|angle=75
|kbBase=16
|kbGrow=23
|stun=6
|safety=-25 to -24
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Forward Tilt (Light, Far) ===
{{FrameData-SSBU | character = Ryu
|
|name=Close
|images=
|hitboxes=
|damage=6.8
|total=23
|active=8-11
|angle=55
|kbBase=66
|kbGrow=46
|stun=7
|safety=-8 to -5
|landlag=N/A
|autocancel=N/A
|prot=Leg intangibility: 6-11
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light FTilt (LFTilt)
|name=Far
|images=
|hitboxes=
|damage=6.8
|
|active=8-11
|angle=
|
|
|stun=7
|safety=-8 to -5
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Forward Tilt (Heavy, Far) ===
{{FrameData-SSBU | character = Ryu
|
|name=First Hit
|images=
|hitboxes=
|caption=First hit
|damage=3.0
|
|active=14
|angle=270
|
|
|stun=4
|safety=-17
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|
|name=Second Hit
|images=
|hitboxes=
|caption=Second hit
|damage=6.0
|
|active=16-17
|angle=36
|
|
|stun=6
|safety=-13 to -12
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=20
|rehit=N/A
}}
=== Up Tilt (Light) ===
{{FrameData-SSBU | character = Ryu
|
|name=Grounded
|images=
|hitboxes=
|damage=2.0
|
|active=3-6
|angle=90
|
|
|stun=3
|safety=-8 to -5
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=2.5
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light UTilt (LUTilt)
|name=Aerial
|images=
|hitboxes=
|damage=2.0
|total=14
|active=3-6
|angle=75
|kbBase=19
|kbGrow=75
|stun=3
|safety=-8 to -5
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=2.5
|shieldDamage=0
|rehit=N/A
}}
=== Up Tilt (Heavy) ===
{{FrameData-SSBU | character = Ryu
|
|name=Strong
|images=
|hitboxes=
|damage=12.0
|
|active=7-11
|angle=80
|
|
|stun=11
|safety=-19 to -15
|landlag=N/A
|autocancel=N/A
|prot=Upper body intangibility: 4-10
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy UTilt (HUTilt)
|name=Weak
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7
|angle=80
|kbBase=70
|kbGrow=70
|stun=8
|safety=-22
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Down Tilt (Light) ===
{{FrameData-SSBU | character = Ryu
|
|name=Close, Grounded
|images=
|hitboxes=
|damage=1.6
|
|active=2-3
|angle=65
|
|
|stun=3
|safety=-9 to -8
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.9
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light DTilt (LDTilt)
|name=Aerial
|images=
|hitboxes=
|damage=1.6
|total=14
|active=2-3
|angle=65
|kbBase=11 FKB
|kbGrow=100
|stun=3
|safety=-9 to -8
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.9
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light DTilt (LDTilt)
|name=Far, Grounded
|images=
|hitboxes=
|damage=1.6
|total=14
|active=2-3
|angle=60
|kbBase=5 FKB
|kbGrow=100
|stun=3
|safety=-9 to -8
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.9
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Down Tilt (Heavy) ===
{{FrameData-SSBU | character = Ryu
|
|name=Strong
|images=
|hitboxes=
|damage=7.0
|
|active=6-7
|angle=55
|
|
|stun=7
|safety=-14 to -13
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy DTilt (HDTilt)
|name=Weak
|images=
|hitboxes=
|damage=5.5
|total=27
|active=6-7
|angle=55
|kbBase=66
|kbGrow=16
|stun=6
|safety=-15 to -14
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Dash Attack ===
{{FrameData-SSBU | character = Ryu
|
|name=Early
|images=
|hitboxes=
|damage=12
|
|active=7-9
|angle=50
|
|
|stun=11
|safety=-22 to -20
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=DA
|name=Late
|images=
|hitboxes=
|damage=8.0
|total=40
|active=10-15
|angle=80
|kbBase=80
|kbGrow=60
|stun=8
|safety=-22 to -17
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=2
|rehit=N/A
}}
== Smash Attacks ==
=== Forward Smash ===
{{FrameData-SSBU | character = Ryu
|
|name=Close
|images=
|hitboxes=
|damage={{tt|16.0
|
|active=15-17
|angle=361
|kbBase=26
|kbGrow=98
|stun={{tt|11 |14 charged}}
|safety={{tt|-19 to -17 |-16 to -14 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=FSmash
|name=Far
|images=
|hitboxes=
|damage={{tt|17.5 |24.5 charged}}
|total=45
|active=15-17
|angle=361
|
|
|stun={{tt|
|safety={{tt|
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Up Smash ===
{{FrameData-SSBU | character = Ryu
|
|name=Early
|images=
|hitboxes=
|damage={{tt|17.0
|
|active=9
|angle=83
|
|
|stun={{tt|11
|safety={{tt|-24
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=USmash
|name=Late
|images=
|hitboxes=
|damage={{tt|13.5 |20.25 charged}}
|total=44
|active=10-12
|angle=83
|kbBase=32
|kbGrow=82/86
|stun={{tt|9 |14 charged}}
|safety={{tt|-25 to -23 |-21 to -19 charged}}
|landlag=N/A
|autocancel=N/A
|prot=Arm intangibility: 9-12
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Down Smash ===
{{FrameData-SSBU | character = Ryu
|
|name=Far
|images=
|hitboxes=
|damage={{tt|16
|
|active=5-6
|angle=35
|
|
|stun={{tt|11
|safety={{tt|-25 to -24
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=-8
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=DSmash
|name=Close
|images=
|hitboxes=
|damage={{tt|12.0 |18.0}}
|total=41
|active=5-6
|angle=80
|kbBase=50
|kbGrow=50
|stun={{tt|8 |12 charged}}
|safety={{tt|-28 to -27 |-24 to -23 charged}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=-6
|rehit=N/A
}}
== Aerials ==
=== Neutral Air ===
{{FrameData-SSBU | character = Ryu
|
|name=Early
|images=
|hitboxes=
|damage=8.0
|
|active=6-8
|angle=361
|
|
|stun=4
|safety=-1
|landlag=5
|autocancel=34+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=NAir
|name=Late
|images=
|hitboxes=
|damage=4.5
|total=27
|active=6-8
|angle=361
|kbBase=13
|kbGrow=90
|stun=3
|safety=-2
|landlag=5
|autocancel=34+
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Forward Air ===
{{FrameData-SSBU | character = Ryu
|
|name=Front, Early
|images=
|hitboxes=
|damage=14
|
|active=8-9
|angle=61
|
|
|stun=5
|safety=-6
|landlag=11
|autocancel=1-2, 38+
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|
|name=Back, Early
|images=
|hitboxes=
|damage=
|
|active=8-9
|angle=70
|kbBase=65
|kbGrow=25
|stun=4
|safety=-7
|landlag=11
|autocancel=1-2, 38+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=FAir
|name=Front, Late
|images=
|hitboxes=
|damage=12.0
|total=36
|active=10-14
|angle=61
|
|
|stun=5
|safety=-6
|landlag=11
|autocancel=1-2, 38+
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=FAir
|name=Back, Late
|images=
|hitboxes=
|damage=8.0
|total=36
|active=10-14
|angle=70
|kbBase=65
|kbGrow=25
|stun=4
|safety=-7
|landlag=11
|autocancel=1-2, 38+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
}}
=== Back Air ===
{{FrameData-SSBU | character = Ryu
|
|name=Strong
|images=
|hitboxes=
|damage=16
|
|active=8-9
|angle=361
|
|
|stun=6
|safety=-4
|landlag=10
|autocancel=25+
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=BAir
|name=Weak
|images=
|hitboxes=
|damage=13.0
|total=41
|active=8-9
|angle=361
|kbBase=21
|kbGrow=90
|stun=5
|safety=-5
|landlag=10
|autocancel=25+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Up Air ===
{{FrameData-SSBU | character = Ryu
|
|name=First Hit
|images=
|hitboxes=
|caption=First hit
|damage=5.0
|
|active=6-7
|angle=366
|
|
|stun=3
|safety=-8
|landlag=11
|autocancel=18+
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|
|name=Second Hit
|images=
|hitboxes=
|caption=Second hit
|damage=6.0
|
|active=9-11
|angle=75
|
|
|stun=3
|safety=-8
|landlag=11
|autocancel=18+
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Down Air ===
{{FrameData-SSBU | character = Ryu
|
|name=Spike, Aerial
|images=
|hitboxes=
|damage=15
|
|active=8-12
|angle=300
|
|
|stun=5
|safety=-10
|landlag=15
|autocancel=1-2, 33+
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=DAir
|name=Grounded
|images=
|hitboxes=
|damage=12.0
|total=45
|active=8-12
|angle=84
|kbBase=60
|kbGrow=14
|stun=5
|safety=-10
|landlag=15
|autocancel=1-2, 33+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=DAir
|name=Weak, Aerial
|images=
|hitboxes=
|damage=11.0
|total=45
|active=8-12
|angle=48
|kbBase=20
|kbGrow=80
|stun=4
|safety=-11
|landlag=15
|autocancel=1-2, 33+
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
== Grabs and Throws ==
=== Grab ===
{{FrameData-SSBU | character = Ryu
|
|name=Grab
|images=
|hitboxes=
|damage=N/A
|
|active=6-7
|angle=N/A
|
|
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
=== Dash Grab ===
{{FrameData-SSBU | character = Ryu
|
|name=Dash Grab
|images=
|hitboxes=
|damage=N/A
|
|active=9-10
|angle=N/A
|
|
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
=== Pivot Grab ===
{{FrameData-SSBU | character = Ryu
|
|name=Pivot Grab
|images=
|hitboxes=
|damage=N/A
|
|active=10-11
|angle=N/A
|
|
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
=== Pummel ===
{{FrameData-SSBU | character = Ryu
|
|name=Pummel
|images=
|hitboxes=
|damage=1.3
|
|active=1
|angle=361
|
|
|stun=3
|safety=-2
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.8
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Forward Throw ===
{{FrameData-SSBU | character = Ryu
|attack=Forward Throw
|name=FThrow
|images=
|hitboxes=
|damage=9.0
|
|active=16
|angle=50
|
|
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
=== Back Throw ===
{{FrameData-SSBU | character = Ryu
|attack=Back Throw
|name=BThrow
|images=
|hitboxes=
|damage=12.0
|
|active=23
|angle=52
|
|
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
=== Up Throw ===
{{FrameData-SSBU | character = Ryu
|attack=Up Throw
|name=UThrow
|images=
|hitboxes=
|caption=Throw
|damage=8.0
|
|active=18
|angle=88
|
|
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Up Throw
|name=Collateral
|images=
|hitboxes=
|caption=Collateral hitbox
|damage=15.0
|
|active=25-30
|angle=361
|
|
|stun=14
|safety=-7 to -2
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
=== Down Throw ===
{{FrameData-SSBU | character = Ryu | moveId = RyuDThrow_0
|attack=Down Throw
|name=DThrow
|images=
|hitboxes=
|damage=3.0
|
|active=19
|angle=361
|
|
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.0
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Down Throw
|name=Collateral
|images=
|hitboxes=
|damage=3.0
|
|active=18
|angle=50
|
|
|stun= 7 (Shield break)
|safety= -18 (Shield break)
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=50
|rehit=N/A
}}
Line 680 ⟶ 1,298:
Note: Input version damage multiplier of 1.2
==== Hadouken (Weak) ====
{{FrameData-SSBU | character = Ryu
|
|name=Early, Grounded
|images=
|hitboxes=
|caption=Neutral B
|damage={{tt|9.0 |Input version damage: 10.8}}
|
|active=12-18
|angle=0
|
|
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -19 |Input version: -22 to -16}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|
|name=Early, Aerial
|images=
|hitboxes=
|caption=Neutral B
|damage={{tt|9.0 |Input version damage: 10.8}}
|
|active=12-18
|angle=
|kbBase=66
|
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Hado (l.Hado)
|name=Late, Grounded
|images=Ryu_Hado_1.png
|hitboxes=
|caption=Input Hado
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=57
|active=19-82
|angle=0
|kbBase=57
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-18 to +45 |Input version: -15 to +48}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Hado (l.Hado)
|name=Late, Aerial
|images=Ryu_Hado_2.png
|hitboxes=
|caption=Input Hado
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=57
|active=19-82
|angle=60
|kbBase=57
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-18 to +45 |Input version: -15 to +48}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
==== Hadouken (Medium) ====
{{FrameData-SSBU | character = Ryu
|
|name=Early, Grounded
|images=
|hitboxes=
|caption=Neutral B
|damage={{tt|9.5 |Input version damage: 11.4}}
|total=57
|active=12-17
|angle=0
|kbBase=67
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -20 |Input version: -22 to -17}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Hado (m.Hado)
|name=Early, Aerial
|images=Ryu_Fireball_2.png
|hitboxes=
|caption=Neutral B
|damage={{tt|9.5 |Input version damage: 11.4}}
|
|active=12-17
|angle=
|
|
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -20 |Input version: -22 to -17}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|
|name=Late, Grounded
|images=
|hitboxes=
|caption=Input Hado
|damage={{tt|9.5 |Input version damage: 11.4}}
|
|active=18-67
|angle=0
|
|
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-19 to +30 |Input version: -16 to +33}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Hado (m.Hado)
|name=Late, Aerial
|images=Ryu_Hado_2.png
|hitboxes=
|caption=Input Hado
|damage={{tt|9.5 |Input version damage: 11.4}}
|total=57
|active=18-67
|angle=60
|kbBase=57
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-19 to +30 |Input version: -16 to +33}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
==== Hadouken (Strong) ====
{{FrameData-SSBU | character =
|
|name=Early, Grounded
|images=
|hitboxes=
|caption=Neutral B
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=57
|active=12-16
|angle=0
|kbBase=67
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -21 |Input version: -22 to -18}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Hado (h.Hado)
|name=Early, Aerial
|images=Ryu_Fireball_2.png
|hitboxes=
|caption=Neutral B
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=57
|active=12-16
|angle=60
|kbBase=66
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-25 to -21 |Input version: -22 to -18}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Hado (h.Hado)
|name=Late, Grounded
|images=Ryu_Hado_1.png
|hitboxes=
|caption=Input Hado
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=57
|active=17-50
|angle=0
|kbBase=57
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-20 to +13 |Input version: -17 to +16}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Hado (h.Hado)
|name=Late, Aerial
|images=Ryu_Hado_2.png
|hitboxes=
|caption=Input Hado
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=57
|active=17-50
|angle=60
|kbBase=57
|kbGrow=10
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-20 to +13 |Input version: -17 to +16}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.4
|sdiMulti=0.0
|shieldDamage=0
|rehit=N/A
}}
=== Shakunetsu Hadouken ===
==== Shakunetsu (Weak) ====
{{FrameData-SSBU | character =
|
|name=Multihit
|images=
|hitboxes=
|damage={{tt|
|total=56
|active=
|angle=
|kbBase=11
|
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.25
|sdiMulti=0.0
|shieldDamage=0
|rehit=2
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shaku (l.Shaku)
|name=Final Hit
|images=Ryu_Shaku_2.png
|hitboxes=
|damage={{tt|9.3 |Total damage: 13.7}}
|total=56
|active={{tt|3 |amount of frames after the final multihit}}
|angle=55
|kbBase=60
|kbGrow=60
|stun=4
|safety=-20 to +47
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=0.0
|shieldDamage=0
|rehit=5
}}
==== Shakunetsu (Medium) ====
{{FrameData-SSBU | character =
|
|name=Multihit
|images=
|hitboxes=
|damage={{tt|
|
|active=
|angle=
|kbBase=11
|
|stun=
|safety=-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=0.25
|sdiMulti=0.0
|shieldDamage=0
|rehit=2
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Shaku (m.Shaku)
|name=Final Hit
|images=Ryu_Shaku_2.png
|hitboxes=
|damage={{tt|9.3 |Total damage: 13.7}}
|total=56
|active={{tt|3 |amount of frames after the final multihit}}
|angle=55
|kbBase=60
|kbGrow=60
|stun=4
|safety=-20 to +31
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=0.0
|shieldDamage=0
|rehit=5
}}
==== Shakunetsu (Strong) ====
{{FrameData-SSBU | character =
|
|name=Multihit
|images=
|hitboxes=
|damage={{tt|
|
|active=
|angle=
|kbBase=11
|
|stun=
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.25
|sdiMulti=0.0
|shieldDamage=0
|rehit=1
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Shaku (h.Shaku)
|name=Final Hit
|images=Ryu_Shaku_2.png
|hitboxes=
|damage={{tt|9.3 |Total damage: 13.7}}
|total=57
|active={{tt|3 |amount of frames after the final multihit}}
|angle=55
|kbBase=60
|kbGrow=60
|stun=4
|safety=-21 to +16
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=0.0
|shieldDamage=0
|rehit=5
}}
Line 841 ⟶ 1,704:
==== Tatsumaki Senpukayku (Weak, Grounded) ====
{{FrameData-SSBU | character =
|attack=Light Tatsu (l.Tatsu)
|name=Starting Hitbox
|images=Ryu_Side_B_Start.png\Ryu_Side_B_Front.png\Ryu_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 12.76}}
|total=54
|active=8-9
|angle=
|kbBase=85
|kbGrow=70
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Tatsu (l.Tatsu)
|
|images=Ryu_Tatsu_Start.png\Ryu_Tatsu_Front.png\Ryu_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|
|
|active=13-15
|angle=45
|
|
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Tatsu (l.Tatsu)
|
|images=
|hitboxes=
|damage={{tt|10.0 |Input version damage: 11.6}}
|total=54
|active=18-20
|angle=45
|
|
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
==== Tatsumaki Senpukayku (Weak, Aerial) ====
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Tatsu (l.Tatsu)
|name=Starting Hitbox
|images=Ryu_Air_Side_B_Start.png\Ryu_Air_Side_B_Front.png\Ryu_Air_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 13.2}}
|total=79/70
|active=8-9
|angle=75
|kbBase=85
|kbGrow=70
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-61 to -60/-52 to -51 |Input version: -59 to -58/-50 to -49}}
|landlag=0-17
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Tatsu (l.Tatsu)
|name=First Front Hitbox
|images=Ryu_Air_Tatsu_Start.png\Ryu_Air_Tatsu_Front.png\Ryu_Air_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=79/70
|active=13-20
|angle=55
|kbBase=80
|kbGrow=60
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-56 to -49/-47 to -40 |Input version: -55 to -48/-46 to -40}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Tatsu (l.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=79/70
|active=21-28
|angle=50
|kbBase=80
|kbGrow=42
|stun={{tt|9 |Input version: 10}}
|safety={{tt|-49 to -42/-40 to -33 |Input version: -48 to -41/-39 to -32}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Tatsu (l.Tatsu)
|name=Second Front Hitbox
|images=
|hitboxes=
|damage={{tt|10.0 |Input version damage: 12.0}}
|total=79/70
|active=29-36
|angle=55
|kbBase=80
|kbGrow=60
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-39 to -32/-30 to -23 |Input version: -38 to -31/-29 to -22}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Tatsu (l.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage={{tt|9.0 |Input version damage: 10.8}}
|total=79/70
|active=37-44
|angle=50
|kbBase=80
|kbGrow=42
|stun={{tt|9 |Input version: 10}}
|safety={{tt|-32 to -25/-23 to -16 |Input version: -31 to -24/-22 to -15}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
==== Tatsumaki Senpukayku (Medium, Grounded) ====
{{FrameData-SSBU | character =
|attack=Med Tatsu (m.Tatsu)
|name=Starting Hitbox
|images=Ryu_Side_B_Start.png\Ryu_Side_B_Front.png\Ryu_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 12.76}}
|total=86
|active=8-9
|angle=
|kbBase=85
|kbGrow=70
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|
|images=Ryu_Tatsu_Start.png\Ryu_Tatsu_Front.png\Ryu_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|
|
|active=13-
|angle=
|kbBase=80
|kbGrow=67
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|
|images=
|hitboxes=
|damage={{tt|11.5 |Input version damage: 13.34}}
|total=86
|active=21-28
|angle=50
|kbBase=80
|kbGrow=49
|stun={{tt|11 |Input version: 12}}
|safety={{tt|-54 to -47 |Input version: -53 to -46}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|
|images=
|hitboxes=
|damage={{tt|12.0 |Input version damage: 13.92}}
|total=86
|active=29-36
|angle=62
|kbBase=80
|kbGrow=67
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-46 to -39 |Input version: -44 to -37}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|
|images=
|hitboxes=
|damage={{tt|11.5 |Input version damage: 13.34}}
|total=86
|active=37-44
|angle=50
|kbBase=80
|kbGrow=49
|stun={{tt|11 |Input version: 12}}
|safety={{tt|-38 to -31 |Input version: -37 to -30}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|
|images=
|hitboxes=
|damage={{tt|12.0 |Input version damage: 13.92}}
|total=86
|active=45-52
|angle=62
|kbBase=80
|kbGrow=67
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-30 to -23 |Input version: -28 to -21}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Tatsu (m.Tatsu)
|
|images=
|hitboxes=
|damage={{tt|11.5 |Input version damage: 13.34}}
|total=86
|active=53-60
|angle=50
|kbBase=80
|kbGrow=49
|stun={{tt|11 |Input version: 12}}
|safety={{tt|-22 to -15 |Input version: -21 to -14}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
==== Tatsumaki Senpukayku (
{{FrameData-SSBU | character =
|attack=Aerial Med Tatsu (m.Tatsu)
|name=Starting Hitbox
|images=Ryu_Air_Side_B_Start.png\Ryu_Air_Side_B_Front.png\Ryu_Air_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 13.2}}
|total=79/70
|active=8-9
|angle=
|kbBase=85
|kbGrow=70
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-61 to -60/-52 to -51 |Input version: -59 to -58/-50 to -49}}
|landlag=
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Tatsu (m.Tatsu)
|name=First Front Hitbox
|images=Ryu_Air_Tatsu_Start.png\Ryu_Air_Tatsu_Front.png\Ryu_Air_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|11.0 |Input version damage: 13.2}}
|total=79/70
|active=13-20
|angle=62
|kbBase=80
|kbGrow=67
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-56 to -49/-47 to -40 |Input version: -54 to -47/-45 to -39}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character =
|attack=Aerial Med Tatsu (m.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage={{tt|10.5 |Input version damage: 12.6}}
|total=79/70
|active=
|angle=
|kbBase=80
|kbGrow=49
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-48 to -41/-39 to -32 |Input version: -47 to -40/-38 to -31}}
|landlag=
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character =
|attack=Aerial Med Tatsu (m.Tatsu)
|name=Second Front Hitbox
|images=
|hitboxes=
|damage=
|total=79/70
|active=
|angle=
|kbBase=80
|kbGrow=67
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-39 to -32/-30 to -23 |Input version: -37 to -30/-28 to -21}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Tatsu (m.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage={{tt|10.5 |Input version damage: 12.6}}
|total=79/70
|active=37-44
|angle=50
|kbBase=80
|kbGrow=49
|stun={{tt|10 |Input version: 11}}
|safety={{tt|-31 to -24/-22 to -15 |Input version: -30 to -23/-21 to -14}}
|landlag=0-17
|autocancel=N/A
|prot=Attacking leg intangibility: 13-44
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
==== Tatsumaki Senpukayku (Strong, Grounded) ====
{{FrameData-SSBU | character = Ryu
|attack=Heavy Tatsu (h.Tatsu)
|name=Starting Hitbox
|images=Ryu_Side_B_Start.png\Ryu_Side_B_Front.png\Ryu_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 12.76}}
|total=86
|active=8-9
|angle=75
|kbBase=85
|kbGrow=70
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-68 to -67 |Input version: -66 to -65}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character =
|attack=Heavy Tatsu (h.Tatsu)
|name=First Front Hitbox
|images=Ryu_Tatsu_Start.png\Ryu_Tatsu_Front.png\Ryu_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|13.0 |Input version damage: 15.08}}
|total=86
|active=13-20
|angle=70
|kbBase=80
|kbGrow=71
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-61 to -54 |Input version: -59 to -52}}
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character =
|attack=Heavy Tatsu (h.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage=
|
|active=
|angle=
|kbBase=80
|kbGrow=56
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character =
|attack=Heavy Tatsu (h.Tatsu)
|name=Second Front Hitbox
|images=
|hitboxes=
|damage=
|
|active=
|angle=
|kbBase=80
|kbGrow=71
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character =
|attack=Heavy Tatsu (h.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage=
|
|active=
|angle=
|kbBase=80
|kbGrow=56
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Tatsu (h.Tatsu)
|
|images=
|hitboxes=
|damage={{tt|13.0 |Input version damage: 15.08}}
|total=86
|active=45-52
|angle=70
|kbBase=80
|kbGrow=71
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-29 to -22 |Input version: -27 to -20}}
|landlag=N/A
|autocancel=N/A
|prot=Pivoting leg intangibility: 13-42
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character =
|attack=Heavy Tatsu (h.Tatsu)
|name=Third Back Hitbox
|images=
|hitboxes=
|damage={{tt|
|total=86
|active=
|angle=
|kbBase=80
|kbGrow=56
|stun={{tt|12 |Input version: 14}}
|safety={{tt|-
|landlag=
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
==== Tatsumaki Senpukayku (Strong, Aerial) ====
{{FrameData-SSBU | character = Ryu
|attack=Aerial Heavy Tatsu (h.Tatsu)
|name=Starting Hitbox
|images=Ryu_Air_Side_B_Start.png\Ryu_Air_Side_B_Front.png\Ryu_Air_Side_B_Back.png
|hitboxes=No correct visual for Tatsu exists.
|caption=Side B Start hitbox\Side B Front hitbox\Side B Back hitbox
|damage={{tt|11.0 |Input version damage: 13.2}}
|total=79/70
|active=8-9
|angle=75
|kbBase=85
|kbGrow=70
|stun={{tt|10 |Input version: 12}}
|safety={{tt|-61 to -60/-52 to -51 |Input version: -59 to -58/-50 to -49}}
|landlag=0-17
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character =
|attack=Aerial Heavy Tatsu (h.Tatsu)
|name=First Front Hitbox
|images=Ryu_Air_Tatsu_Start.png\Ryu_Air_Tatsu_Front.png\Ryu_Air_Tatsu_Back.png
|hitboxes=
|caption=Input Tatsu Start hitbox\Input Tatsu Front hitbox\Input Tatsu Back hitbox
|damage={{tt|12.0 |Input version damage: 14.4}}
|total=79/70
|active=13-20
|angle=70
|kbBase=80
|kbGrow=71
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-55 to -48/-46 to -39 |Input version: -53 to -46/-44 to -38}}
|landlag=0-17
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character =
|attack=Aerial Heavy Tatsu (h.Tatsu)
|name=First Back Hitbox
|images=
|hitboxes=
|damage={{tt|
|
|active=
|angle=
|kbBase=80
|kbGrow=56
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-
|landlag=
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character =
|attack=Aerial Heavy Tatsu (h.Tatsu)
|name=Second Front Hitbox
|images=
|hitboxes=
|damage={{tt|
|
|active=
|angle=
|kbBase=80
|kbGrow=71
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-
|landlag=
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
{{FrameData-SSBU | character =
|attack=Aerial Heavy Tatsu (h.Tatsu)
|name=Second Back Hitbox
|images=
|hitboxes=
|damage={{tt|
|
|active=
|angle=
|kbBase=80
|kbGrow=56
|stun={{tt|11 |Input version: 13}}
|safety={{tt|-
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
|notes=First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
}}
Line 1,303 ⟶ 2,431:
Note: Input version damage multiplier: 1.2
==== Shoryuken (Light, Grounded) ====
{{FrameData-SSBU | character =
|
|name=Early
|images=
|hitboxes=
|caption=Early
|hitboxCaption=SRK
|damage=13.0
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=58
|
|safety=-19
|landlag=22
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Middle
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7-8
|
|kbBase=80
|kbGrow=64
|stun=11
|safety=-19 to -18
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Late
|images=Ryu_SRK_2.png
|hitboxes=
|caption=Late
|damage=7.0
|total=37
|active=9-19
|
|kbBase=60
|kbGrow=90
|stun=7
|safety=-21 to -11
|landlag=22
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Early
|images=Ryu_TSRK_1.png
|hitboxes=RyuShoryukenLightInput.webm
|caption=Input, Early
|hitboxCaption=TSRK
|damage=
|
|active=6
|angle=80
|
|kbGrow=58
|stun=
|safety=-
|landlag=
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=14.4
|total=37
|
|angle=80
|kbBase=80
|kbGrow=64
|stun=
|safety=-
|landlag=
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Late
|images=Ryu_TSRK_2.png
|hitboxes=
|caption=Input, Late
|damage=
|
|active=9-19
|angle=70
|kbBase=60
|kbGrow=90
|stun=
|safety=-
|landlag=
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
====
{{FrameData-SSBU | character =
|
|name=Early
|images=
|hitboxes=
|caption=Early
|hitboxCaption=SRK
|damage=12.0
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=49
|stun=
|safety=-
|landlag=
|autocancel=N/A
|prot=Full Intangiblity: 5
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Middle
|images=
|hitboxes=
|damage=10.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=57
|stun=10
|safety=-20 to -19
|landlag=22
|autocancel=N/A
|prot=Full Intangiblity: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Late
|images=Ryu_SRK_2.png
|hitboxes=
|caption=Late
|damage=7.0
|total=37
|active=9-19
|angle=70
|kbBase=60
|kbGrow=70
|stun=7
|safety=-
|landlag=
|autocancel=N/A
|prot=Full Intangiblity: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Early
|images=Ryu_Air_TSRK_1.png
|hitboxes=RyuShoryukenLightInput.webm
|caption=Input, Early
|hitboxCaption=TSRK
|damage=14.4
|total=37
|active=6
|angle=80
|
|kbGrow=49
|stun=
|safety=-
|landlag=
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=57
|stun=11
|safety=-19 to -18
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP)
|name=input, Late
|images=Ryu_TSRK_2.png
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=37
|active=9-19
|angle=70
|kbBase=60
|kbGrow=70
|stun=
|safety=-
|landlag=
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
====
{{FrameData-SSBU | character =
|
|name=Early
|images=
|hitboxes=
|caption=Early
|hitboxCaption=SRK
|damage=14.0
|total=37
|active=6
|angle=80
|
|kbGrow=64
|stun=
|safety=-
|landlag=
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Middle
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=64
|stun=11
|safety=-19 to -18
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Late
|images=Ryu_SRK_2.png
|hitboxes=
|caption=Late
|damage=7.0
|total=37
|active=9-19
|angle=70
|kbBase=60
|kbGrow=90
|stun=7
|safety=-
|landlag=
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Early
|images=Ryu_TSRK_1.png
|hitboxes=RyuShoryukenMediumInput.webm
|caption=Input, Early
|hitboxCaption=TSRK
|damage=16.8
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=64
|stun=15
|safety=-16
|landlag=15
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=14.4
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=64
|stun=13
|safety=-17 to -16
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Late
|images=Ryu_TSRK_2.png
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=37
|active=9-19
|angle=70
|kbBase=60
|kbGrow=90
|stun=8
|safety=-
|landlag=
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
==== Shoryuken (Medium, Aerial) ====
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Early
|images=Ryu_Air_SRK_1.png
|hitboxes=RyuShoryukenMedium.webm
|caption=Early
|hitboxCaption=SRK
|damage=13.0
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=54
|stun=12
|safety=-19
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Middle
|images=
|hitboxes=
|damage=10.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=57
|stun=10
|safety=-20 to -19
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Late
|images=Ryu_SRK_2.png
|hitboxes=
|caption=Late
|damage=7.0
|total=37
|active=9-19
|angle=70
|kbBase=60
|kbGrow=70
|stun=7
|safety=-
|landlag=
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|name=Input, Early
|images=Ryu_Air_TSRK_1.png
|hitboxes=RyuShoryukenMediumInput.webm
|caption=Input, Early
|hitboxCaption=TSRK
|damage=15.6
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=54
|stun=14
|safety=-17
|landlag=15
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=57
|stun=11
|safety=-19 to -18
|landlag=15
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP)
|
|images=Ryu_TSRK_2.png
|hitboxes=
|caption=Input, Late
|damage=
|
|active=9-19
|angle=70
|kbBase=60
|kbGrow=70
|stun=8
|safety=-
|landlag=
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
==== Shoryuken (Heavy,
{{FrameData-SSBU | character =
|
|name=Early
|images=
|hitboxes=
|caption=Early
|hitboxCaption=SRK
|damage=15.0
|
|active=6
|angle=80
|kbBase=80
|kbGrow=69
|stun=14
|safety=-17
|landlag=22
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Middle
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=64
|stun=
|safety=-
|landlag=
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Late
|images=Ryu_SRK_2.png
|hitboxes=
|caption=Late
|damage=
|
|active=9-19
|angle=70
|kbBase=60
|kbGrow=90
|stun=
|safety=-
|landlag=
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Early
|images=Ryu_TSRK_1.png
|hitboxes=RyuShoryukenHeavyInput.webm
|caption=Input, Early
|hitboxCaption=TSRK
|damage=18.0
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=69
|stun=16
|safety=-15
|landlag=15
|autocancel=N/A
|
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=14.4
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=64
|stun=
|safety=-
|landlag=
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Late
|images=Ryu_TSRK_2.png
|hitboxes=
|caption=Input, Late
|damage=
|
|active=9-19
|angle=70
|kbBase=60
|kbGrow=90
|stun=8
|safety=-
|landlag=
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
====
{{FrameData-SSBU | character = Ryu
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Early
|images=Ryu_Air_SRK_1.png
|hitboxes=RyuShoryukenHeavy.webm
|caption=Early
|hitboxCaption=SRK
|damage=14.0
|total=37
|active=6
|angle=80
|kbBase=80
|kbGrow=60
|stun=13
|safety=-18
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Middle
|images=
|hitboxes=
|damage=10.0
|
|active=
|angle=
|kbBase=80
|kbGrow=57
|stun=10
|safety=-
|landlag=
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Late
|images=Ryu_SRK_2.png
|hitboxes=
|caption=Late
|damage=7.0
|total=37
|active=9-19
|angle=70
|kbBase=60
|kbGrow=70
|stun=7
|safety=-21 to -11
|landlag=22
|autocancel=N/A
|prot=Full intangibility: 5
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Early
|images=Ryu_Air_TSRK_1.png
|hitboxes=RyuShoryukenHeavyInput.webm
|caption=Input, Early
|hitboxCaption=TSRK
|damage=16.8
|total=37
|active=6
|angle=80
|
|kbGrow=60
|stun=15
|safety=-16
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Middle
|images=
|hitboxes=
|damage=12.0
|total=37
|active=7-8
|angle=80
|kbBase=80
|kbGrow=57
|stun=11
|safety=-19 to -18
|landlag=15
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP)
|name=Input, Late
|images=Ryu_TSRK_2.png
|hitboxes=
|caption=Input, Late
|damage=8.4
|total=37
|active=9-19
|angle=70
|kbBase=60
|kbGrow=70
|stun=8
|safety=-20 to -10
|
|autocancel=N/A
|prot=Full intangibility: 4-6, Arm intangibility: 1-14
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=0
|rehit=N/A
}}
===
{{FrameData-SSBU | character =
|attack=FADC
|name=Level 1
|images=
|hitboxes=
|caption=Partially charged
|damage=12.0
|
|active=
|angle=
|kbBase=100
|kbGrow=10
|stun=11
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor while charging: 1-30
|hitlagMulti=2.0
|sdiMulti=1.0
|shieldDamage=15
|rehit=N/A
|notes=Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
}}
{{FrameData-SSBU | character = Ryu
|attack=FADC
|name=Level 2
|images=
|hitboxes=
|damage=10.0
|total=55
|
|
|kbBase=0
|kbGrow=100
|stun=10
|safety=-34 to -33
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor while charging: 1-58
|hitlagMulti=2.5
|sdiMulti=1.0
|shieldDamage=22
|rehit=N/A
|notes=Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
}}
{{FrameData-SSBU | character = Ryu
|attack=FADC
|name=Level 3
|images=Ryu_Focus_3.png
|hitboxes=RyuFocusAttackLvl3.webm
|caption=Fully charged
|damage=17.0
|total=55
|active=11-12
|angle=60
|kbBase=0
|kbGrow=100
|stun=UNBLOCKABLE
|safety=UNBLOCKABLE
|landlag=N/A
|autocancel=N/A
|prot=Full heavy armor while charging: 1-59, Full heavy armor during attack: {{tt|1-10 |after releasing button}}
|hitlagMulti=2.3
|sdiMulti=1.0
|shieldDamage=N/A
|rehit=N/A
|notes=Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time
}}
== Other Attacks ==
=== Ledge Attack ===
{{FrameData-SSBU | character = Ryu
|
|name=Ledge Attack
|images=
|hitboxes=
|caption=What's with Ryu's shoulder
|damage=10.0
|
|active=24-26
|angle=45
|
|
|stun=10
|safety=-21 to -19
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.1
|sdiMulti=1.0
|shieldDamage=1
|rehit=N/A
}}
=== Getup Attack ===
{{FrameData-SSBU | character = Ryu
|attack=Getup Attack
|name=Face Up, Back Hit
|images=
|hitboxes=
|caption=Back hit
|damage=7.0
|
|active=14-15
|angle=48
|
|
|stun=7
|safety=-24 to -23
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Getup Attack
|
|images=Ryu_Prone_Attack_Front.png
|hitboxes=
|caption=Front hit
|damage=7.0
|
|active=19-20
|angle=48
|
|
|stun=7
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Getup Attack
|name=Face Down, Back Hit
|images=
|hitboxes=
|caption=Back hit
|hitboxCaption=Face Down
|damage=7.0
|
|active=14-15
|angle=48
|
|
|stun=7
|safety=-24 to -23
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Getup Attack
|
|images=Ryu_Prone_Attack_Front.png
|hitboxes=
|caption=Front hit
|damage=7.0
|
|active=19-20
|angle=48
|
|
|stun=7
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
=== Trip Attack ===
{{FrameData-SSBU | character = Ryu
|attack=Trip Attack
|name=Back Hit
|images=
|hitboxes=
|caption=Back hit
|damage=5.0
|
|active=19-20
|angle=361
|
|
|stun=6
|safety=-24 to -23
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
{{FrameData-SSBU | character = Ryu
|attack=Trip Attack
|
|images=Ryu_Prone_Attack_Front.png
|hitboxes=
|caption=Front hit
|damage=5.0
|
|active=24-25
|angle=361
|
|
|stun=6
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=1.5
|sdiMulti=1.0
|shieldDamage=8
|rehit=N/A
}}
==Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|
{{#lst:{{
{{
|
Latest revision as of 22:22, 29 May 2023
Links
Character Stats
Normals
Jab (Light)
Jab 1
Ryu | |||||
---|---|---|---|---|---|
Jab1 Close | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 15 | 2-3 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -10 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 2.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Jab1 Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 15 | 2-3 | 361 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
28 | - | -10 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 2.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Jab1 Far 2 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 15 | 2-3 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -10 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 2.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Ryu | |||||
---|---|---|---|---|---|
Jab12 Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 27 | 3-4 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25 | - | -21 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 2.0 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Jab (Heavy, Close)
Ryu | |||||
---|---|---|---|---|---|
Proximity Jab (PJab) Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 37 | 7 | 80 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | - | -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 1.5 | 0.5 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Jab (Heavy, Far)
Forward Tilt (Light, Close)
Ryu | |||||
---|---|---|---|---|---|
Proximity FTilt (PTilt) Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 29 | 3-4 | 75 | 16 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
23 | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Tilt (Light, Far)
Ryu | |||||
---|---|---|---|---|---|
Light FTilt (LFTilt) Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.8 | 23 | 8-11 | 72 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
46 | - | -8 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Leg intangibility: 6-11 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Forward Tilt (Heavy, Far)
Up Tilt (Light)
Ryu | |||||
---|---|---|---|---|---|
Light UTilt (LUTilt) Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 14 | 3-6 | 75 | 19 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -8 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 2.5 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Up Tilt (Heavy)
Ryu | |||||
---|---|---|---|---|---|
Heavy UTilt (HUTilt) Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7 | 80 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Upper body intangibility: 4-10 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Down Tilt (Light)
Ryu | |||||
---|---|---|---|---|---|
Light DTilt (LDTilt) Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.6 | 14 | 2-3 | 65 | 11 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -9 to -8 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.9 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Light DTilt (LDTilt) Far, Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.6 | 14 | 2-3 | 60 | 5 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -9 to -8 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.9 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Down Tilt (Heavy)
Ryu | |||||
---|---|---|---|---|---|
Heavy DTilt (HDTilt) Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.5 | 27 | 6-7 | 55 | 66 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
16 | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Ryu | |||||
---|---|---|---|---|---|
DA Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 40 | 10-15 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -22 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 2 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Smash Attacks
Forward Smash
Ryu | |||||
---|---|---|---|---|---|
FSmash Far | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.5 24.5 charged | 45 | 15-17 | 361 | 26 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
98 | - | -18 to -16 -15 to -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 16 charged | - | - | - | |
Up Smash
Ryu | |||||
---|---|---|---|---|---|
USmash Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.5 20.25 charged | 44 | 10-12 | 83 | 32 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82/86 | - | -25 to -23 -21 to -19 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Arm intangibility: 9-12 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 14 charged | - | - | - | |
Down Smash
Ryu | |||||
---|---|---|---|---|---|
DSmash Close | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 18.0 | 41 | 5-6 | 80 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -28 to -27 -24 to -23 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | -6 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 12 charged | - | - | - | |
Aerials
Neutral Air
Ryu | |||||
---|---|---|---|---|---|
NAir Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5 | 27 | 6-8 | 361 | 13 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -2 | 5 | 34+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Air
Ryu | |||||
---|---|---|---|---|---|
FAir Front, Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 36 | 8-9 | 61 | 82 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -6 | 11 | 1-2, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
FAir Back, Early | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 36 | 8-9 | 70 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25 | - | -7 | 11 | 1-2, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
FAir Front, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 36 | 10-14 | 61 | 82 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -6 | 11 | 1-2, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
FAir Back, Late | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 36 | 10-14 | 70 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25 | - | -7 | 11 | 1-2, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 15 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Air
Ryu | |||||
---|---|---|---|---|---|
BAir Weak | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 41 | 8-9 | 361 | 21 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -5 | 10 | 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Air
Down Air
Ryu | |||||
---|---|---|---|---|---|
DAir Grounded | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 45 | 8-12 | 84 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
14 | - | -10 | 15 | 1-2, 33+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
DAir Weak, Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 45 | 8-12 | 48 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -11 | 15 | 1-2, 33+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Grabs and Throws
Grab
Dash Grab
Pivot Grab
Pummel
Forward Throw
Back Throw
Up Throw
Down Throw
Ryu | |||||
---|---|---|---|---|---|
Down Throw Collateral | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 44 | 18 | 50 | 40 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -18 (Shield break) | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full invincibility: 1-19 | 1.5 | 1.0 | 50 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 (Shield break) | - | - | - | |
Specials
Hadouken
Note: Input version damage multiplier of 1.2
Hadouken (Weak)
Hadouken (Medium)
Hadouken (Strong)
Shakunetsu Hadouken
Shakunetsu (Weak)
Shakunetsu (Medium)
Shakunetsu (Strong)
Tatsumaki Senpukyaku
Note: Input version damage multiplier of 1.16
Tatsumaki Senpukayku (Weak, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Light Tatsu (l.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 12.76 | 54 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -36 to -35 Input version: -34 to -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Light Tatsu (l.Tatsu) Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 Input version damage: 11.6 | 54 | 18-20 | 45 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
120 | - | -23 to -16 Input version: -22 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-28 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 11 | - | - | - | |
Tatsumaki Senpukayku (Weak, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Tatsu (l.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 13.2 | 79/70 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -61 to -60/-52 to -51 Input version: -59 to -58/-50 to -49 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Tatsu (l.Tatsu) First Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 Input version damage: 10.8 | 79/70 | 21-28 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
42 | - | -49 to -42/-40 to -33 Input version: -48 to -41/-39 to -32 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 Input version: 10 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Tatsu (l.Tatsu) Second Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 Input version damage: 12.0 | 79/70 | 29-36 | 55 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -39 to -32/-30 to -23 Input version: -38 to -31/-29 to -22 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 11 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Tatsu (l.Tatsu) Second Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 Input version damage: 10.8 | 79/70 | 37-44 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
42 | - | -32 to -25/-23 to -16 Input version: -31 to -24/-22 to -15 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 Input version: 10 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Tatsumaki Senpukayku (Medium, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 12.76 | 86 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -68 to -67 Input version: -66 to -65 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) First Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 Input version damage: 13.34 | 86 | 21-28 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
49 | - | -54 to -47 Input version: -53 to -46 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 12 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) Second Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 Input version damage: 13.92 | 86 | 29-36 | 62 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -46 to -39 Input version: -44 to -37 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 13 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) Second Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 Input version damage: 13.34 | 86 | 37-44 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
49 | - | -38 to -31 Input version: -37 to -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 12 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) Third Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 Input version damage: 13.92 | 86 | 45-52 | 62 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -30 to -23 Input version: -28 to -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 13 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Med Tatsu (m.Tatsu) Third Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.5 Input version damage: 13.34 | 86 | 53-60 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
49 | - | -22 to -15 Input version: -21 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-60 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 12 | - | - | - | |
Tatsumaki Senpukayku (Medium, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Tatsu (m.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 13.2 | 79/70 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -61 to -60/-52 to -51 Input version: -59 to -58/-50 to -49 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Tatsu (m.Tatsu) First Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5 Input version damage: 12.6 | 79/70 | 21-28 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
49 | - | -48 to -41/-39 to -32 Input version: -47 to -40/-38 to -31 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 11 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Tatsu (m.Tatsu) Second Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 13.2 | 79/70 | 29-36 | 62 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | -39 to -32/-30 to -23 Input version: -37 to -30/-28 to -21 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Tatsu (m.Tatsu) Second Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5 Input version damage: 12.6 | 79/70 | 37-44 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
49 | - | -31 to -24/-22 to -15 Input version: -30 to -23/-21 to -14 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 11 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Tatsumaki Senpukayku (Strong, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 12.76 | 86 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -68 to -67 Input version: -66 to -65 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) First Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 Input version damage: 15.08 | 86 | 21-28 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -53 to -46 Input version: -51 to -44 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 Input version: 14 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) Second Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 Input version damage: 15.08 | 86 | 29-36 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
71 | - | -45 to -38 Input version: -43 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 Input version: 14 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) Second Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 Input version damage: 15.08 | 86 | 37-44 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -37 to -30 Input version: -35 to -28 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 Input version: 14 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) Third Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 Input version damage: 15.08 | 86 | 45-52 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
71 | - | -29 to -22 Input version: -27 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 Input version: 14 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Heavy Tatsu (h.Tatsu) Third Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 Input version damage: 15.08 | 86 | 53-60 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -21 to -14 Input version: -19 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Pivoting leg intangibility: 13-42 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12 Input version: 14 | - | - | - | |
Tatsumaki Senpukayku (Strong, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Tatsu (h.Tatsu) Starting Hitbox | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 Input version damage: 13.2 | 79/70 | 8-9 | 75 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | - | -61 to -60/-52 to -51 Input version: -59 to -58/-50 to -49 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 Input version: 12 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Side B Start hitbox • Side B Front hitbox • Side B Back hitbox | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Tatsu (h.Tatsu) First Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 Input version damage: 14.4 | 79/70 | 21-28 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -47 to -40/-38 to -31 Input version: -45 to -38/-36 to -29 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 13 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Tatsu (h.Tatsu) Second Front Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 Input version damage: 14.4 | 79/70 | 29-36 | 70 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
71 | - | -38 to -31/-29 to -22 Input version: -36 to -29/-27 to -20 | 0-17 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 13 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Tatsu (h.Tatsu) Second Back Hitbox | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 Input version damage: 14.4 | 79/70 | 37-44 | 50 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
56 | - | -30 to -23/-21 to -14 Input version: -28 to -21/-19 to -12 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Attacking leg intangibility: 13-44 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 Input version: 13 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Shoryuken
Note: Input version damage multiplier: 1.2
Shoryuken (Light, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -19 to -18 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full Intangiblity: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -17 to -16 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Shoryuken (Light, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -20 to -19 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full Intangiblity: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Aerial Light Shoryu (l.Shoryu/l.SRK/l.TSRK/l.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -19 to -18 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Shoryuken (Medium, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -19 to -18 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -17 to -16 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Shoryuken (Medium, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -20 to -19 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Aerial Med Shoryu (m.Shoryu/m.SRK/m.TSRK/m.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -19 to -18 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Shoryuken (Heavy, Grounded)
Ryu | |||||
---|---|---|---|---|---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -19 to -18 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
64 | - | -17 to -16 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 | - | - | - | |
Shoryuken (Heavy, Aerial)
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -20 to -19 | 22 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 5 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
Aerial Heavy Shoryu (h.Shoryu/h.SRK/h.TSRK/h.DP) Input, Middle | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 37 | 7-8 | 80 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | -19 to -18 | 15 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full intangibility: 4-6, Arm intangibility: 1-14 | 1.5 | 1.0 | 0 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Focus Attack
Ryu | |||||
---|---|---|---|---|---|
FADC Level 2 | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 55 | 11-12 | 60 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -34 to -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
Full heavy armor while charging: 1-58 | 2.5 | 1.0 | 22 | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Total Frames and Frames Active are counted from the time the button is released, assuming that it has been charged a sufficient amount of time | |||||
Other Attacks
Ledge Attack
Getup Attack
Trip Attack
![](http://static.miraheze.org/dragdownwiki/thumb/f/fd/SSBU_Ryu_Stock.png/50px-SSBU_Ryu_Stock.png)
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