Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SSBU/Ridley/Data: Difference between revisions

From Dragdown
< SSBU‎ | Ridley
Content added Content deleted
(→‎Links: add setplay)
Line 4: Line 4:
<section begin=Links/>{{CharLinks|charMainPage=SSBU/Ridley
<section begin=Links/>{{CharLinks|charMainPage=SSBU/Ridley
|videos=
|videos=
|setplay=yes
|matchups=
|matchups=
|discord=
|discord=

Revision as of 08:39, 25 June 2023

Links


Character Stats

IconCharacterWeightNeutral Air DodgeNeutral Air Dodge TotalDirectional Air DodgeDirectional Air Dodge TotalJumpsquatShort Hop HeightFull Hop HeightDouble Jump Height
Ridley1073-31F46F3-22F3F14.23432
Short Hop DurationFull Hop DurationShort Hop Fast Fall DurationFull Hop Fast Fall DurationTotal JumpsGravityFall SpeedFast Fall SpeedHard Landing FramesAir Speed
35F51F23F34F30.091.782.8484F1.05
Base Air AccelerationAdditional Air AccelerationMax Air AccelerationWalk SpeedInitial DashRun SpeedDash FramesPivot Dash FramesBackwards RollsForward Rolls
0.010.06-1.11.82.210F12F--
Spot Dodge Total Frames (Cancel/Full)Spot Dodge Intangible FramesGrab Range
23/283-1816.5

Normal Moves

Jab 1

Ridley
Jab 1
-
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0244-5361/18030/25
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20/15--16 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Transitions to Jab 2 on frames 6 to 30 (can buffer with the attack button).
If attack button is held, transitions to Jab 2 on frame 16 if hitbox didn't interact.
Shield advantage is -2 to -3 when transitioning into Jab 2.
For some reason, when transitioning into Jab 2 when you are still on a frame that is considered a total frame, there is a 1 frame delay (meaning if Jab 1 transitions on frames 6 to 23 it'll take 1 frame before going into Jab 2).

Jab 2

Ridley
Jab 2
-
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5275-636130/25
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--18 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Transitions to Jab 3 (can buffer with the attack button) on frames 9 to 30 and Rapid Jab on frames 9 to 11.
If attack button is held, transitions to Jab 3 on f18 if hitbox didn't interact.
Input the attack button four or more total times to rapid jab (buffer before frame 9 or input attack on frames 9 to 11).
Has a 1 frame delay when transitioning to Jab 3 on a frame still considered total frames of Jab 2 (frames 6 to 26).
Shield advantage if canceled with Rapid Jab is -5 to -4 and Jab 3 is -4 to -5.

Jab 3

Ridley
Jab 3
-
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0364-54250
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
128--25 to -24N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Rapid Jab

Rapid Jab
Ridley
Rapid Jab
Rapid Jab
DamageTotal FramesFrames ActiveAngleBase Knockback
0.7192/5/8/11/14/...36114/12/8
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10-NaNN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A-0.7--
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Hits minimum of six times before being able to transition to Rapid Jab Finisher and transitions 2 frames after a hitbox is active (earliest being frame 21).
Is active frame 4 and then every 3 frames there is 1 active frame. (example: 4 + 3 + 3 + 3 + 3 + 3 = active frame 19 for consecutive hit six.)
Rapid Jab (Finisher)
Ridley
Rapid Jab
Finisher
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0464-550110/100
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--38 to -37N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Forward Tilt

Forward Tilt
Ridley
Forward Tilt
Side
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0/13.0Weak Hit/Tipper3310-1136150/55
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
71--12 to -11/-10 to -9Weak Hit/TipperN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10/12---
Neutral
Forward Tilt (Up)
Ridley
Forward Tilt
Up
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0/13.0Weak Hit/Tipper3310-1136150/55
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
71--12 to -11/-10 to -9Weak Hit/TipperN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10/12---
Angled Up • Good for Anti-Airing
Forward Tilt (Down)
Ridley
Forward Tilt
Down
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0/13.0Weak Hit/Tipper3310-1136150/55
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
71--12 to -11/-10 to -9Weak Hit/TipperN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10/12---
Angled Down • Can 2-frame at the ledge

Up Tilt

Ridley
Up Tilt
-
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0/9.0Sourspot/Sweetspot308-128830
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
130/110--14 to -10/-12 to -8Sourspot/SweetspotN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
head intangible 8-9/wing intangible 8-12----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7/9---
Sweetspot is located on the front of the attacking wing


Down Tilt

Ridley
Down Tilt
Close/Tipper
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0/9.0Close/Tipper319-1178/8065
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--15 to -13/-12 to -10Close/TipperN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6/9---

Dash Attack

Ridley
Dash Attack
-
DamageTotal FramesFrames ActiveAngleBase Knockback
13.54012-134270
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
67--15 to -14N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A1.2---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12---

Smash Attacks

Forward Smash

Ridley
Forward Smash
-
DamageTotal FramesFrames ActiveAngleBase Knockback
20.030 charged5418-2136158
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--22 to -19-16 to -13 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-136 charged---
Charge hold on frame 6. Max charge is reached frame 60 of hold and can be held up to 180 frames. Max charge has a 1.4x damage multiplier.
2-frames at the ledge

Up Smash

Ridley
Up Smash
-
DamageTotal FramesFrames ActiveAngleBase Knockback
17.025.5 charged4812-178258
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
78--24 to -19-19 to -14 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
lower leg intangible 12-17----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-115 charged---

Down Smash

Ridley
Down Smash
-
DamageTotal FramesFrames ActiveAngleBase Knockback
16.024 charged5824-278569
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
76--22 to -19-18 to -15 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-115 charged---
Charge hold on frame 3. Max charge is reached frame 60 of hold and can be held up to 180 frames. Max charge has a 1.4x damage multiplier.
High profiles attacks

Aerials

Neutral Aerial

Neutral Air (Strong Hit)
Ridley
Neutral Air
Strong Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0/9.0Sweetspot/Sourspot408~144455
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
62--7/-8121-2, 28+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5/4---
Short Hop Attacks have a x0.85 damage multiplier.
Grabs ledge on frame 64+.
Neutral Air (Weak Hit)
Ridley
Neutral Air
Weak Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0/5.0Sweetspot/Sourspot4015~204455
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
62--8/-9121-2, 28+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4/3---

Forward Air

Forward Air Hit 1
Ridley
Forward Air
Hit 1
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0/3.0Tipper/Close Hit4210-11367/6635 FKB/40 FKB/45 FKB/55 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--13/-14161-2, 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3/2---
Short Hop Attacks have a x0.85 damage multiplier.
Grabs ledge on frame 66+.
Forward Air Hit 2
Ridley
Forward Air
Hit 2
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0/3.0Tipper/Close Hit4213-1436735 FKB/40 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--13/-14161-2, 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3/2---
Short Hop Attacks have a x0.85 damage multiplier.
Grabs ledge on frame 66+.
Forward Air Hit 3
Ridley
Forward Air
Hit 3
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0/5.0Tipper/Close Hit4216-1736145
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
87/90--13161-2, 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Short Hop Attacks have a x0.85 damage multiplier.
Grabs ledge on frame 66+.

Back Air

Ridley
Back Air
-
DamageTotal FramesFrames ActiveAngleBase Knockback
16.04410-1236135
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
83--111738+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Short Hop Attacks have a x0.85 damage multiplier.
Grabs ledge on frame 53+.

Up Air

Up Air (Close)
Ridley
Up Air
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
12.04011-138670
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
62--9141-3, 53+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Short Hop Attacks have a x0.85 damage multiplier.
Grabs ledge on frame 51+.
Up Air (Tipper)
Ridley
Up Air
Tipper
DamageTotal FramesFrames ActiveAngleBase Knockback
14.04011-129070
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
64--9141-3, 53+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Short Hop Attacks have a x0.85 damage multiplier.
Grabs ledge on frame 51+.

Down Air

Down Air (Spike)
Ridley
Down Air
Spike
DamageTotal FramesFrames ActiveAngleBase Knockback
14.05611-1827555
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
75--27321-3, 50+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Short Hop Attacks have a x0.85 damage multiplier.
Grabs ledge on frame 80+.
Down Air (Sourspot)
Ridley
Down Air
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
12.05611-405045
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
95--27321-3, 50+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Short Hop Attacks have a x0.85 damage multiplier.
Grabs ledge on frame 80+.

Grabs and Throws

Grab

Ridley
Grab
Standing
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A358-10N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Dash Grab

Ridley
Grab
Dash
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A4311-13N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pivot Grab

Ridley
Grab
Pivot
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A4012-14N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pummel

Ridley
Grab
Pummel
DamageTotal FramesFrames ActiveAngleBase Knockback
1.68236130 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--2N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Forward Throw (Throw)

Ridley
Forward Throw
-
DamageTotal FramesFrames ActiveAngleBase Knockback
9.038134260
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
56-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all invincible 1-13----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Back Throw (Throw)

Ridley
Back Throw
-
DamageTotal FramesFrames ActiveAngleBase Knockback
11.046184770
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all invincible 1-18----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Up Throw

Up Throw
Ridley
Up Throw
Hit 1
DamageTotal FramesFrames ActiveAngleBase Knockback
8.04414-158955
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--21 to -20N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all invincible 1-19----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Up Throw (Throw)
Ridley
Up Throw
Throw
DamageTotal FramesFrames ActiveAngleBase Knockback
4.044198955
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
120-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all invincible 1-19----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Down Throw (Throw)

Ridley
Down Throw
-
DamageTotal FramesFrames ActiveAngleBase Knockback
7.036227440
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
115-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all invincible 1-22----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Specials

Plasma Breath

Ridley
Plasma Breath
-
DamageTotal FramesFrames ActiveAngleBase Knockback
4.5/3.5Early/Late3N/A36125
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48-NaN/NaNN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3/2---

Space Pirate Rush

Space Pirate Rush Grab
Ridley
Space Pirate Rush
Grab
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A7922-34N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Space Pirate Rush Drag Hit 1
Ridley
Space Pirate Rush
Drag Hit 1
DamageTotal FramesFrames ActiveAngleBase Knockback
4.02237590
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--13N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Space Pirate Rush Drag Multi Hits
Ridley
Space Pirate Rush
Multi Hits
DamageTotal FramesFrames ActiveAngleBase Knockback
2.02217-21100100 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--3 to 1-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---
Space Pirate Rush (Throw)
Ridley
Space Pirate Rush
Throw
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Wing Blitz

Wing Blitz (Forward)
Ridley
Wing Blitz
Forward
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0301-234075
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
66--14 to 8N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
upper wing intangible 1-23----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
Wing Blitz (Back)
Ridley
Wing Blitz
Back
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0301-237880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--14 to 8N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
upper wing intangible 1-23----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
Wing Blitz (Up)
Ridley
Wing Blitz
Up
DamageTotal FramesFrames ActiveAngleBase Knockback
18.0301-246485
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
46--12 to 11N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
upper wing intangible 1-23----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-16---
Wing Blitz (Down)
Ridley
Wing Blitz
Down
DamageTotal FramesFrames ActiveAngleBase Knockback
15.0231-18295/4450/85
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
75/50--7 to 10N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---
Wing Blitz (Down Landing)
Ridley
Wing Blitz
Down Landing
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0361-24280
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--28 to -27N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Skewer

Skewer (Tipper)
Ridley
Skewer
Tipper
DamageTotal FramesFrames ActiveAngleBase Knockback
45.0+10.0683036120 FKB/50
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100/30--28N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---
Startup Animation
Skewer (Sourspot)
Ridley
Skewer
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
5.06830-3136130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--31 to -30N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Misc. Attacks

Ledge Attack

Ridley
Ledge Attack
-
File:SSBU Ridley RidleyLedgeAttack 0.png
DamageTotal FramesFrames ActiveAngleBase Knockback
10.05621-234590
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--24 to -22N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1-23----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---

Getup Attack

Getup Attack (Up)
Ridley
Getup Attack
Up
File:SSBU Ridley RidleyGetupAttack 0.png
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04619-254880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--19 to -13N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1-25----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Getup Attack (Down)
Ridley
Getup Attack
Down
File:SSBU Ridley RidleyGetupAttack 1.png
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04619-254880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--19 to -13N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1-25----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---

Trip Attack

Ridley
Trip Attack
-
File:SSBU Ridley RidleyTripAttack 0.png
DamageTotal FramesFrames ActiveAngleBase Knockback
5.05019-2536160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--24 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1-7----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---



Navigation

Ridley


Character Select

System Explanations

Essentials
ControlsFAQ
The Basics
MovementOffenseDefense
Detailed & Advanced Information
Damage/KnockbackFrame Data ExplanationsStates of PlayUniversal StrategyEsoterica
Archived Information
Patch NotesTier ListsAlternate ResourcesDiscords

Mechanics Glossary

Placeholder

Cookies help us deliver our services. By using our services, you agree to our use of cookies.