Transitions to Jab 2 on frames 6 to 30 (can buffer with the attack button). If attack button is held, transitions to Jab 2 on frame 16 if hitbox didn't interact. Shield advantage is -2 to -3 when transitioning into Jab 2. For some reason, when transitioning into Jab 2 when you are still on a frame that is considered a total frame, there is a 1 frame delay (meaning if Jab 1 transitions on frames 6 to 23 it'll take 1 frame before going into Jab 2).
Jab 2
Ridley
Jab 2
-
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Damage
Total Frames
Frames Active
Angle
Base Knockback
1.5
27
5-6
361
30/25
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
20
-
-18 to -17
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
3
-
-
-
Transitions to Jab 3 (can buffer with the attack button) on frames 9 to 30 and Rapid Jab on frames 9 to 11. If attack button is held, transitions to Jab 3 on f18 if hitbox didn't interact. Input the attack button four or more total times to rapid jab (buffer before frame 9 or input attack on frames 9 to 11). Has a 1 frame delay when transitioning to Jab 3 on a frame still considered total frames of Jab 2 (frames 6 to 26). Shield advantage if canceled with Rapid Jab is -5 to -4 and Jab 3 is -4 to -5.
Jab 3
Ridley
Jab 3
-
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Damage
Total Frames
Frames Active
Angle
Base Knockback
5.0
36
4-5
42
50
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
128
-
-25 to -24
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
6
-
-
-
Rapid Jab
Rapid Jab
Ridley
Rapid Jab
Rapid Jab
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Damage
Total Frames
Frames Active
Angle
Base Knockback
0.7
19
2/5/8/11/14/...
361
14/12/8
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
10
-
NaN
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
0.7
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
4
-
-
-
Hits minimum of six times before being able to transition to Rapid Jab Finisher and transitions 2 frames after a hitbox is active (earliest being frame 21). Is active frame 4 and then every 3 frames there is 1 active frame. (example: 4 + 3 + 3 + 3 + 3 + 3 = active frame 19 for consecutive hit six.)
Rapid Jab (Finisher)
Ridley
Rapid Jab
Finisher
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Damage
Total Frames
Frames Active
Angle
Base Knockback
2.0
46
4-5
50
110/100
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
60
-
-38 to -37
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
3
-
-
-
Forward Tilt
Forward Tilt
Ridley
Forward Tilt
Side
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Damage
Total Frames
Frames Active
Angle
Base Knockback
10.0/13.0Weak Hit/Tipper
33
10-11
361
50/55
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
71
-
-12 to -11/-10 to -9Weak Hit/Tipper
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
10/12
-
-
-
Neutral
Forward Tilt (Up)
Ridley
Forward Tilt
Up
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Damage
Total Frames
Frames Active
Angle
Base Knockback
10.0/13.0Weak Hit/Tipper
33
10-11
361
50/55
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
71
-
-12 to -11/-10 to -9Weak Hit/Tipper
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
10/12
-
-
-
Angled Up • Good for Anti-Airing
Forward Tilt (Down)
Ridley
Forward Tilt
Down
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Damage
Total Frames
Frames Active
Angle
Base Knockback
10.0/13.0Weak Hit/Tipper
33
10-11
361
50/55
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
71
-
-12 to -11/-10 to -9Weak Hit/Tipper
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
10/12
-
-
-
Angled Down • Can 2-frame at the ledge
Up Tilt
Ridley
Up Tilt
-
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Damage
Total Frames
Frames Active
Angle
Base Knockback
7.0/9.0Sourspot/Sweetspot
30
8-12
88
30
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
130/110
-
-14 to -10/-12 to -8Sourspot/Sweetspot
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
head intangible 8-9/wing intangible 8-12
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
7/9
-
-
-
Sweetspot is located on the front of the attacking wing
Down Tilt
Ridley
Down Tilt
Close/Tipper
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Damage
Total Frames
Frames Active
Angle
Base Knockback
6.0/9.0Close/Tipper
31
9-11
78/80
65
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
80
-
-15 to -13/-12 to -10Close/Tipper
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
6/9
-
-
-
Dash Attack
Ridley
Dash Attack
-
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Damage
Total Frames
Frames Active
Angle
Base Knockback
13.5
40
12-13
42
70
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
67
-
-15 to -14
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
1.2
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
12
-
-
-
Smash Attacks
Forward Smash
Ridley
Forward Smash
-
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Damage
Total Frames
Frames Active
Angle
Base Knockback
20.030 charged
54
18-21
361
58
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
80
-
-22 to -19-16 to -13 charged
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
136 charged
-
-
-
Charge hold on frame 6. Max charge is reached frame 60 of hold and can be held up to 180 frames. Max charge has a 1.4x damage multiplier.
2-frames at the ledge
Up Smash
Ridley
Up Smash
-
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Damage
Total Frames
Frames Active
Angle
Base Knockback
17.025.5 charged
48
12-17
82
58
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
78
-
-24 to -19-19 to -14 charged
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
lower leg intangible 12-17
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
115 charged
-
-
-
Down Smash
Ridley
Down Smash
-
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Damage
Total Frames
Frames Active
Angle
Base Knockback
16.024 charged
58
24-27
85
69
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
76
-
-22 to -19-18 to -15 charged
N/A
N/A
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
115 charged
-
-
-
Charge hold on frame 3. Max charge is reached frame 60 of hold and can be held up to 180 frames. Max charge has a 1.4x damage multiplier.
High profiles attacks
Aerials
Neutral Aerial
Neutral Air (Strong Hit)
Ridley
Neutral Air
Strong Hit
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Damage
Total Frames
Frames Active
Angle
Base Knockback
12.0/9.0Sweetspot/Sourspot
40
8~14
44
55
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
62
-
-7/-8
12
1-2, 28+
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
5/4
-
-
-
Short Hop Attacks have a x0.85 damage multiplier. Grabs ledge on frame 64+.
Neutral Air (Weak Hit)
Ridley
Neutral Air
Weak Hit
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Damage
Total Frames
Frames Active
Angle
Base Knockback
8.0/5.0Sweetspot/Sourspot
40
15~20
44
55
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
62
-
-8/-9
12
1-2, 28+
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
4/3
-
-
-
Forward Air
Forward Air Hit 1
Ridley
Forward Air
Hit 1
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Damage
Total Frames
Frames Active
Angle
Base Knockback
5.0/3.0Tipper/Close Hit
42
10-11
367/66
35 FKB/40 FKB/45 FKB/55 FKB
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
100
-
-13/-14
16
1-2, 43+
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
3/2
-
-
-
Short Hop Attacks have a x0.85 damage multiplier. Grabs ledge on frame 66+.
Forward Air Hit 2
Ridley
Forward Air
Hit 2
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Damage
Total Frames
Frames Active
Angle
Base Knockback
5.0/3.0Tipper/Close Hit
42
13-14
367
35 FKB/40 FKB
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
100
-
-13/-14
16
1-2, 43+
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
3/2
-
-
-
Short Hop Attacks have a x0.85 damage multiplier. Grabs ledge on frame 66+.
Forward Air Hit 3
Ridley
Forward Air
Hit 3
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Damage
Total Frames
Frames Active
Angle
Base Knockback
7.0/5.0Tipper/Close Hit
42
16-17
361
45
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
87/90
-
-13
16
1-2, 43+
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
3
-
-
-
Short Hop Attacks have a x0.85 damage multiplier. Grabs ledge on frame 66+.
Back Air
Ridley
Back Air
-
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Damage
Total Frames
Frames Active
Angle
Base Knockback
16.0
44
10-12
361
35
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
83
-
-11
17
38+
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
6
-
-
-
Short Hop Attacks have a x0.85 damage multiplier. Grabs ledge on frame 53+.
Up Air
Up Air (Close)
Ridley
Up Air
Close
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Damage
Total Frames
Frames Active
Angle
Base Knockback
12.0
40
11-13
86
70
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
62
-
-9
14
1-3, 53+
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
5
-
-
-
Short Hop Attacks have a x0.85 damage multiplier. Grabs ledge on frame 51+.
Up Air (Tipper)
Ridley
Up Air
Tipper
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Damage
Total Frames
Frames Active
Angle
Base Knockback
14.0
40
11-12
90
70
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
64
-
-9
14
1-3, 53+
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
5
-
-
-
Short Hop Attacks have a x0.85 damage multiplier. Grabs ledge on frame 51+.
Down Air
Down Air (Spike)
Ridley
Down Air
Spike
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Damage
Total Frames
Frames Active
Angle
Base Knockback
14.0
56
11-18
275
55
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
75
-
-27
32
1-3, 50+
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
5
-
-
-
Short Hop Attacks have a x0.85 damage multiplier. Grabs ledge on frame 80+.
Down Air (Sourspot)
Ridley
Down Air
Sourspot
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Damage
Total Frames
Frames Active
Angle
Base Knockback
12.0
56
11-40
50
45
Knockback Growth
Fixed Knockback
Shield Safety
Landing Lag
Autocancel
95
-
-27
32
1-3, 50+
Protection
Hitlag Multiplier
SDI Multiplier
Bonus Shield Damage
Rehit Count
N/A
-
-
-
-
Shield Lag
Shieldstun
Direct Hitbox
Clang Rebound
Hit Effect
-
5
-
-
-
Short Hop Attacks have a x0.85 damage multiplier. Grabs ledge on frame 80+.