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<section begin=Links/>{{CharLinks|charMainPage=SSBU/Mario
|videos=
|setplay=
|matchups=
|discord=
|twitter=
}}<section end=Links/>
== Character Stats ==
{{Character-SSBU
|character=Mario
|weight=98
|airdodgenintan=3-29F (Fresh) \ 6-27F (Stale)
|airdodgentotal=52
|airdodgedintan=3-21F (Fresh) \ 6-20F (Stale)
|airdodgedtotal=71F (Down) \ 77F (Diagonally Down) \ 87F (Left/Right) \ 102F (Diagonally Up) \ 116F (Up)
|jumpsquat=3F
|hopheightshort=17.54
|hopheightfull=36.33
|hopheightair=36.33
|hopdurationshort=40F
|hopdurationfull=56F
|hopdurationshff=28F
|hopdurationfhff=39F
|jumpstotal=2
|gravity=0.087
|airfallspeedn=1.5
|airfallspeedfast=2.4
|hardlanding=3F
|softlanding=1F
|airspeed=1.208
|airaccelbase=0.01
|airacceladd=0.07
|airaccelmax=0.08
|walkspeed=1.155
|dashinitial=1.936
|runspeed=1.76
|dashframesn=11F
|dashframespivot=13F
|rollbackintan=5-16F (Fresh) \ 9-14F (Stale)
|rollbacktotal=34F (Fresh) \ 51 (Stale)
|rollforwardintan=4-15F (Fresh) \ 8-14F (Stale)
|rollforwardtotal=29F (Fresh) \ 38F (Stale)
|spotdodgetotal=25F (Fresh) \ 20F (Fresh, Spotdodge Cancel) \ 33F (Stale) \ 27F (Stale, Spotdodge Cancel)
|spotdodgeintan=3-17F (Fresh) \ 6-17F (Stale)
|grabrange=12.0
}}
{{TOClimit|2}}
Line 16 ⟶ 57:
|images=SSBU_Mario_MarioJab1_0.png
|hitboxes=SSBU_Mario_MarioJab1_0_hb.webm
|caption=Jab '''({{tt|ジャブ|Jabu}})'''
|damage=2.2
|total=
|active=2-3
|angle=361/180
|kbBase=20/15
|kbFixed=0
|kbGrow=30/20
|stun=3
Line 35 ⟶ 78:
|images=SSBU_Mario_MarioJab2_0.png
|hitboxes=SSBU_Mario_MarioJab2_0_hb.webm
|caption=Straight '''({{tt|ストレート|Sutorēto}})'''
|damage=1.7
|total=
|active=2-3
|angle=361
|kbBase=20/15
|kbFixed=0
|kbGrow=30/15
|stun=3
Line 54 ⟶ 99:
|images=SSBU_Mario_MarioJab3_0.png
|hitboxes=SSBU_Mario_MarioJab3_0_hb.webm
|caption=Kick Up '''({{tt|けりあげ|Keri Age}})'''
|damage=4.0
|total=
|active=3-4
|angle=361
|kbBase=60
|kbFixed=0
|kbGrow=80
|stun=5
Line 74 ⟶ 121:
|images=SSBU_Mario_MarioFTilt_0.png
|hitboxes=SSBU_Mario_MarioFTilt_0_hb.webm
|caption=Middle Kick '''({{tt|ミドルキック|Midoru Kikku}})''' (Forward)
|damage=7.0
|total=
|active=5-7
|angle=361
|kbBase=55
|kbFixed=0
|kbGrow=70
|stun=7
Line 93 ⟶ 142:
|images=SSBU_Mario_MarioFTiltUp_0.png
|hitboxes=SSBU_Mario_MarioFTiltUp_0_hb.webm
|caption=Middle Kick '''({{tt|ミドルキック|Midoru Kikku}})''' (Up)
|damage=7.0
|total=
|active=5-7
|angle=361
|kbBase=55
|kbFixed=0
|kbGrow=70
|stun=7
Line 112 ⟶ 163:
|images=SSBU_Mario_MarioFTiltDown_0.png
|hitboxes=SSBU_Mario_MarioFTiltDown_0_hb.webm
|caption=Middle Kick '''({{tt|ミドルキック|Midoru Kikku}})''' (Down)
|damage=7.0
|total=
|active=5-7
|angle=361
|kbBase=55
|kbFixed=0
|kbGrow=70
|stun=7
Line 131 ⟶ 184:
|images=SSBU_Mario_MarioUTilt_0.png
|hitboxes=SSBU_Mario_MarioUTilt_0_hb.webm
|caption=Uppercut '''({{tt|アッパーカット|Appākatto}})'''
|damage=5.5
|total=
|active=5-11
|angle=96
|kbBase=28
|kbFixed=0
|kbGrow=130
|stun=6
Line 150 ⟶ 205:
|images=SSBU_Mario_MarioDTilt_0.png
|hitboxes=SSBU_Mario_MarioDTilt_0_hb.webm
|caption=Spinning Low Kick '''({{tt|スピニングローキック|Supiningu Rō Kikku}})'''
|damage=7.0/5.0
|total=
|active=5-7
|angle=80
|kbBase=35
|kbFixed=0
|kbGrow=80
|stun=7/6
Line 161 ⟶ 218:
|autocancel=N/A
|prot=N/A
|notes=Values are separates as sweetspot/
Sweetspot takes priority over sourspot
}}
Line 171 ⟶ 230:
|images=SSBU_Mario_MarioDashAttack_0.png
|hitboxes=SSBU_Mario_MarioDashAttack_0_hb.webm
|caption=Sliding '''({{tt|スライディング|Suraidingu}})'''
|damage=8.0
|total=
|active=6-9
|angle=50
|kbBase=100
|kbFixed=0
|kbGrow=43
|stun=14
Line 191 ⟶ 252:
|hitboxes=SSBU_Mario_MarioDashAttack_0_hb.webm
|damage=6.0
|total=
|active=10-25
|angle=48
|kbBase=100
|kbFixed=0
|kbGrow=30
|stun=11
Line 211 ⟶ 273:
|images=SSBU_Mario_MarioFSmash_0.png
|hitboxes=SSBU_Mario_MarioFSmash_0_hb.webm
|caption=Fire Palm Heel '''({{tt|ファイア掌底|Faia Shōtei}})''' (Forward)
|hitboxCaption=
|damage={{tt|14.7/17.799999|22.049999999999997/26.6999985 charged}}
|total=
|active=15-17
|angle=361
|kbBase=25
|kbFixed=0
|kbGrow=105/99
|stun={{tt|10/12|5/6 charged}}
Line 232 ⟶ 295:
|images=SSBU_Mario_MarioFSmashUp_0.png
|hitboxes=SSBU_Mario_MarioFSmashUp_0_hb.webm
|caption=Fire Palm Heel '''({{tt|ファイア掌底|Faia Shōtei}})''' (Up)
|damage=14.7/17.799999
|total=
|active=15-17
|angle=361
|kbBase=25
|kbFixed=0
|kbGrow=105/101
|stun=13/16
Line 251 ⟶ 316:
|images=SSBU_Mario_MarioFSmashDown_0.png
|hitboxes=SSBU_Mario_MarioFSmashDown_0_hb.webm
|caption=Fire Palm Heel '''({{tt|ファイア掌底|Faia Shōtei}})''' (Down)
|damage=14.7/17.799999
|total=
|active=15-17
|angle=361
|kbBase=25
|kbFixed=0
|kbGrow=105/100
|stun=13/16
Line 268 ⟶ 335:
|attack=Up Smash
|name=
|caption=Lead Headbutt '''({{tt|スマッシュヘッドバット|Sumasshu Heddobatto}})'''
|hitboxCaption=
|images=SSBU_Mario_MarioUSmash_0.png
|hitboxes=SSBU_Mario_MarioUSmash_0_hb.webm
|damage={{tt|14.0|21 charged}}
|total=
|active=9-12
|angle=83
|kbBase=32
|kbFixed=0
|kbGrow=94
|stun={{tt|10|5 charged}}
Line 290 ⟶ 358:
|attack=Down Smash
|name=Front
|images=SSBU_Mario_MarioDSmash_0.png
|hitboxes=SSBU_Mario_MarioDSmash_0_hb.webm
|caption=Break Spin '''({{tt|ブレイクスピン|Bureiku Supin}})''' (Front)
|damage={{tt|10.0|15 charged}}
|total=
|active=5-6
|angle=32
|kbBase=30
|kbFixed=0
|kbGrow=100
|stun={{tt|7|4 charged}}
Line 313 ⟶ 381:
|images=SSBU_Mario_MarioDSmash_1.png
|hitboxes=SSBU_Mario_MarioDSmash_0_hb.webm
|caption=Break Spin '''({{tt|ブレイクスピン|Bureiku Supin}})''' (Back)
|damage={{tt|12.0|18 charged}}
|total=
|active=14
|angle=30
|kbBase=30
|kbFixed=0
|kbGrow=100
|stun={{tt|8|4 charged}}
Line 334 ⟶ 404:
|images=SSBU_Mario_MarioNAir_0.png
|hitboxes=SSBU_Mario_MarioNAir_0_hb.webm
|caption=Mario Kick '''({{tt|マリオキック|Mario Kikku}})'''
|damage=8.0
|total=
|active=3-5
|angle=361
|kbBase=20
|kbFixed=0
|kbGrow=100
|stun=4
|safety=-2
|landlag=6
|autocancel=
|prot=N/A
}}
Line 354 ⟶ 426:
|hitboxes=SSBU_Mario_MarioNAir_0_hb.webm
|damage=5.0
|total=
|active=6-27
|angle=361
|kbBase=13
|kbFixed=0
|kbGrow=90
|stun=3
|safety=-3
|landlag=6
|autocancel=
|prot=N/A
}}
Line 373 ⟶ 446:
|images=SSBU_Mario_MarioFAir_0.png
|hitboxes=SSBU_Mario_MarioFAir_0_hb.webm
|caption=Meteor Knuckle '''({{tt|メテオナックル|Meteo Nakkuru}})'''
|damage=12.0
|total=
|active=16
|angle=361
|kbBase=30
|kbFixed=0
|kbGrow=80
|stun=5
|safety=-12
|landlag=17
|autocancel=
|prot=N/A
}}
Line 395 ⟶ 469:
|hitboxCaption=
|damage=14.0
|total=
|active=17-20
|angle=280
|kbBase=32
|kbFixed=0
|kbGrow=78
|stun=5
|safety=-12
|landlag=17
|autocancel=
|prot=N/A
}}
Line 414 ⟶ 489:
|hitboxes=SSBU_Mario_MarioFAir_0_hb.webm
|damage=10.0
|total=
|active=21
|angle=361
|kbBase=20
|kbFixed=0
|kbGrow=80
|stun=4
|safety=-13
|landlag=17
|autocancel=
|prot=N/A
}}
Line 433 ⟶ 509:
|images=SSBU_Mario_MarioBAir_0.png
|hitboxes=SSBU_Mario_MarioBAir_0_hb.webm
|caption=Drop Kick '''({{tt|ドロップキック|Doroppu Kikku}})'''
|hitboxCaption=
|damage=10.5
|total=
|active=6-7
|angle=361
|kbBase=12
|kbFixed=0
|kbGrow=106
|stun=4
|safety=-2
|landlag=6
|autocancel=
|prot=N/A
}}
Line 455 ⟶ 532:
|hitboxes=SSBU_Mario_MarioBAir_0_hb.webm
|damage=7.0
|total=
|active=8-10
|angle=361
|kbBase=7
|kbFixed=0
|kbGrow=90
|stun=3
|safety=-3
|landlag=6
|autocancel=
|prot=N/A
}}
Line 471 ⟶ 549:
|attack=Up Aerial
|name=
|images=SSBU_Mario_MarioUAir_0.png
|hitboxes=SSBU_Mario_MarioUAir_0_hb.webm
|caption=Air Slash '''({{tt|エアスラッシュ|Ea Surasshu}})'''
|hitboxCaption=
|damage=7.0
|total=
|active=4-7
|angle=75
|kbBase=10
|kbFixed=0
|kbGrow=135
|stun=3
|safety=-3
|landlag=6
|autocancel=
|prot=N/A
}}
Line 492 ⟶ 571:
{{FrameData-SSBU | character = Mario
|attack=Down Aerial
|name=
|images=SSBU_Mario_MarioDAir_0.png
|hitboxes=SSBU_Mario_MarioDAir_0_hb.webm
|caption=Mario Tornado '''({{tt|マリオトルネード|Mario Torunēdo}})''' (Multihits)
|hitboxCaption=
|damage=1.4
|total=
|active=5/7/9/11 / 5/7/9/11
|angle=94
|kbBase=50/25
|kbFixed=0
|kbGrow=15
|stun=2
|safety=-13
|landlag=15
|autocancel=
|prot=N/A
}}
===== Down Aerial (
{{FrameData-SSBU | character = Mario
|attack=Down Aerial
|name=
|images=SSBU_Mario_MarioDAir_1.png
|hitboxes=SSBU_Mario_MarioDAir_1_hb.webm
|caption=Mario Tornado '''({{tt|マリオトルネード|Mario Torunēdo}})''' (Finisher)
|hitboxCaption=
|damage=5.5
|total=
|active=23
|angle=75
|kbBase=80
|kbFixed=0
|kbGrow=100
|stun=3
|safety=-12
|landlag=15
|autocancel=
|prot=N/A
}}
Line 533 ⟶ 618:
|images=SSBU_Mario_MarioDAirLanding_0.png
|hitboxes=SSBU_Mario_MarioDAirLanding_0_hb.webm
|caption=Mario Tornado '''({{tt|マリオトルネード|Mario Torunēdo}})''' (Landing)
|hitboxCaption=
|damage=2.0
|total=
|active=1-3
|angle=361
|kbBase=
|kbFixed=60
|kbGrow=100
|stun=3
Line 545 ⟶ 633:
|prot=N/A
}}
=== Standing Grab ===
==== Standing Grab (Grabbox) ====
{{FrameData-SSBU | character = Mario | moveId = MarioGrab_0
|attack=Standing Grab
|name=Grabbox
|images=SSBU_Mario_MarioGrab_0.png
|hitboxes=SSBU_Mario_MarioGrab_0_hb.webm
|caption=Grab '''({{tt|つかみ|Tsukami}})'''
|hitboxCaption=
|damage=N/A
|total=
|active=6-7
|angle=N/A
|kbBase=N/A
|kbFixed=N/A
|kbGrow=N/A
|stun=N/A
Line 565 ⟶ 658:
}}
==== Dash Grab (Grabbox) ====
{{FrameData-SSBU | character = Mario
|attack=Dash Grab
|name=
|images=SSBU_Mario_MarioDashGrab_0.png
|hitboxes=SSBU_Mario_MarioDashGrab_0_hb.webm
|caption=Grab '''({{tt|つかみ|Tsukami}})'''
|hitboxCaption=
|damage=N/A
|total=
|active=9-10
|angle=N/A
|kbBase=N/A
|kbFixed=N/A
|kbGrow=N/A
|stun=N/A
Line 584 ⟶ 681:
}}
==== Pivot Grab (Grabbox) ====
{{FrameData-SSBU | character = Mario
|attack=Pivot Grab
|name=
|images=SSBU_Mario_MarioPivotGrab_0.png
|hitboxes=SSBU_Mario_MarioPivotGrab_0_hb.webm
|caption=Grab '''({{tt|つかみ|Tsukami}})'''
|hitboxCaption=
|damage=N/A
|total=
|active=10-11
|angle=N/A
|kbBase=N/A
|kbFixed=N/A
|kbGrow=N/A
|stun=N/A
Line 603 ⟶ 704:
}}
====
{{FrameData-SSBU | character = Mario
|attack=Grab
|name=
|damage=3.0%
|total=52
|active=1-23
|angle=361
|kbBase=60
|kbFixed=0
|kbGrow=100
|stun=-
|shieldLag=-
|safety=-
|prot=-
|landlag=-
|autocancel=-
|rehit=-
|hitboxDirect=-
|hitboxEffect=Normal
|clangRebound=-
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|notes=
}}
=== Pummel ===
==== Pummel (Attack) ====
{{FrameData-SSBU | character = Mario
|attack=Pummel
|name=Hitbox
|images=SSBU_Mario_MarioPummel_0.png
|hitboxes=SSBU_Mario_MarioPummel_0_hb.webm
|caption=Grab Headbutt '''({{tt|つかみヘッドバット|Tsukami Heddobatto}})'''
|hitboxCaption=
|damage=1.3
|total=
|active=1
|angle=361
|kbBase=
|kbFixed=30
|kbGrow=100
|stun=3
Line 620 ⟶ 752:
|autocancel=N/A
|prot=N/A
|hitlagMulti=2.1
|sdiMulti=1.0
|shieldDamage=0
|rehit=0
}}
==== Forward Throw ====
===== Forward Throw (Throw Release) =====
{{FrameData-SSBU | character = Mario
|attack=Forward Throw
|name=Throw Release
|images=SSBU_Mario_MarioFThrow_0.png
|hitboxes=SSBU_Mario_MarioFThrow_0_hb.webm
|caption=Swing-Around Throw '''({{tt|ふり抜き投げ|Furinuki Nage}})'''
|hitboxCaption=
|damage=8.0
|total=
|active=13
|angle=45
|kbBase=60
|kbFixed=0
|kbGrow=65
|stun=N/A
Line 639 ⟶ 780:
|autocancel=N/A
|prot=all invincible 1-13
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=0
}}
Line 645 ⟶ 790:
{{FrameData-SSBU | character = Mario
|attack=Back Throw
|name=
|images=SSBU_Mario_MarioBThrow_0.png
|hitboxes=SSBU_Mario_MarioBThrow_0_hb.webm
|caption=Airplane Swing '''({{tt|ジャイアントスイング|Jaianto Suingu}})''' (Swing)
|hitboxCaption=
|damage=8.0 (Collateral)
|total=59
|active=13-39
|angle=50
|kbBase=100
|kbFixed=0
|kbGrow=70
|stun=8
Line 659 ⟶ 807:
|autocancel=N/A
|prot=all invincible 1-44
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=0
}}
===== Back Throw (Throw Release) =====
{{FrameData-SSBU | character = Mario
|attack=Back Throw
|name=
|images=SSBU_Mario_MarioBThrow_0.png
|hitboxes=SSBU_Mario_MarioBThrow_0_hb.webm
|caption=Airplane Swing '''({{tt|ジャイアントスイング|Jaianto Suingu}})''' (Throw Release)
|hitboxCaption=
|damage=11.0
|total=
|active=44
|angle=45
|kbBase=70
|kbFixed=0
|kbGrow=66
|stun=N/A
Line 678 ⟶ 833:
|autocancel=N/A
|prot=all invincible 1-44
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=0
}}
==== Up Throw (Throw Release) ====
{{FrameData-SSBU | character = Mario
|attack=Up Throw
|name=Throw Release
|images=SSBU_Mario_MarioUThrow_0.png
|hitboxes=SSBU_Mario_MarioUThrow_0_hb.webm
|caption=Throw Up '''({{tt|スルーアップ|Surū Appu}})'''
|hitboxCaption=
|damage=7.0
|total=
|active=18
|angle=90
|kbBase=70
|kbFixed=0
|kbGrow=72
|stun=N/A
Line 697 ⟶ 859:
|autocancel=N/A
|prot=all invincible 1-18
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=0
}}
==== Down Throw (Throw Release) ====
{{FrameData-SSBU | character = Mario
|attack=Down Throw
|name=Throw Release
|images=SSBU_Mario_MarioDThrow_0.png
|hitboxes=SSBU_Mario_MarioDThrow_0_hb.webm
|caption=Throw Down '''({{tt|スルーダウン|Surū Daun}})'''
|hitboxCaption=
|damage=5.0
|total=
|active=18
|angle=68
|kbBase=40
|kbFixed=0
|kbGrow=90
|stun=N/A
Line 716 ⟶ 885:
|autocancel=N/A
|prot=all invincible 1-18
|hitlagMulti=0.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=0
}}
== Special Moves ==
=== Neutral Special ===
{{FrameData-SSBU | character = Mario
|attack=Fireball
|name=Hitbox
|images=SSBU_Mario_MarioFireball_0.png
|hitboxes=SSBU_Mario_MarioFireball_0_hb.webm
|caption=Fireball '''({{tt|ファイアボール|Faiabōru}})'''
|hitboxCaption=
|damage=5.0/4.0
|total=
|active=N/A
|angle=361
|kbBase=35/28/22
|kbFixed=0
|kbGrow=20/15/10
|stun=3/2
Line 737 ⟶ 912:
|autocancel=N/A
|prot=N/A
|hitlagMulti=0.6
|sdiMulti=1.0
|shieldDamage=0
|rehit=0
}}
{{FrameData-SSBU | character = Mario
|attack=Cape
Line 746 ⟶ 925:
|images=SSBU_Mario_MarioCape_0.png
|hitboxes=SSBU_Mario_MarioCape_0_hb.webm
|caption=Cape '''({{tt|スーパーマント|Sūpā Manto}})''' (Attack)
|hitboxCaption=
|damage=7.0
|total=
|active=12-14
|angle=110
|kbBase=
|kbFixed=80
|kbGrow=100
|stun=7
Line 757 ⟶ 939:
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=0
}}
{{FrameData-SSBU | character = Mario
|attack=Cape
Line 765 ⟶ 951:
|images=SSBU_Mario_MarioCape_0.png
|hitboxes=SSBU_Mario_MarioCape_0_hb.webm
|caption=Cape '''({{tt|スーパーマント|Sūpā Manto}})''' (Attack)
|hitboxCaption=
|damage=N/A
|total=
|active=9-20
|angle=N/A
|kbBase=N/A
|kbFixed=N/A
|kbGrow=N/A
|stun=N/A
Line 776 ⟶ 965:
|autocancel=N/A
|prot=N/A
|hitlagMulti=N/A
|sdiMulti=N/A
|shieldDamage=N/A
|rehit=N/A
}}
====
===== Super Jump Punch (
{{FrameData-SSBU | character = Mario
|attack=Super Jump Punch
|name=
|images=SSBU_Mario_MarioSuperJumpPunch_0.png
|hitboxes=SSBU_Mario_MarioSuperJumpPunch_0_hb.webm
|caption=Super Jump Punch '''({{tt|スーパージャンプパンチ|Sūpā Janpu Panchi}})''' (Initial Hit)
|hitboxCaption=
|damage=5.0
|total=
|active=3-6
|angle=60/86/100
|kbBase=
|kbFixed=160/150
|kbGrow=100
|stun=6
Line 798 ⟶ 992:
|autocancel=N/A
|prot=all intangible 3-6
|hitlagMulti=1.0
|sdiMulti=0.0
|shieldDamage=0
|rehit=0
}}
===== Super Jump Punch (
{{FrameData-SSBU | character = Mario
|attack=Super Jump Punch
|name=
|images=SSBU_Mario_MarioSuperJumpPunch_0.png
|hitboxes=SSBU_Mario_MarioSuperJumpPunch_0_hb.webm
|caption=Super Jump Punch '''({{tt|スーパージャンプパンチ|Sūpā Janpu Panchi}})''' (Multihits)
|hitboxCaption=
|damage=0.6
|total=
|active=7-16
|angle=60/92
|kbBase=
|kbFixed=180/170/110
|kbGrow=100
|stun=2
Line 817 ⟶ 1,018:
|autocancel=N/A
|prot=all intangible 3-6
|hitlagMulti=1.0
|sdiMulti=0.0
|shieldDamage=0
|rehit=0
}}
===== Super Jump Punch (
{{FrameData-SSBU | character = Mario
|attack=Super Jump Punch
|name=
|images=SSBU_Mario_MarioSuperJumpPunch_0.png
|hitboxes=SSBU_Mario_MarioSuperJumpPunch_0_hb.webm
|caption=Super Jump Punch '''({{tt|スーパージャンプパンチ|Sūpā Janpu Panchi}})''' (Finisher)
|hitboxCaption=
|damage=3.0
|total=
|active=17-18
|angle=60
Line 836 ⟶ 1,043:
|autocancel=N/A
|prot=all intangible 3-6
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=0
}}
====
{{FrameData-SSBU | character = Mario
|attack=F.L.U.D.D.
Line 845 ⟶ 1,056:
|hitboxes=SSBU_Mario_MarioFLUDD_0_hb.webm
|damage=0.0
|caption=F.L.U.D.D. '''({{tt|ポンプ|Ponpu}})''' (Charging Stance\Min Charge\Max Charge)
|total=
|active=
|angle=55
|kbBase=70 FKB
Line 856 ⟶ 1,067:
|autocancel=N/A
|prot=N/A
|hitlagMulti=1.0
|sdiMulti=1.0
|shieldDamage=0
|rehit=0
}}
=== Ledge Attack ===
==== Ledge Attack (Hitbox) ====
{{FrameData-SSBU | character = Mario
|attack=Ledge Attack
|name=Hitbox
|images=SSBU_Mario_MarioLedgeAttack_0.png
|hitboxes=SSBU_Mario_MarioLedgeAttack_0_hb.webm
|caption=Edge Attack '''({{tt|崖登り攻撃|Gake nobori kōgeki}})'''
|hitboxCaption=
|damage=9.0
|total=
|active=24-26
|angle=45
Line 875 ⟶ 1,094:
|autocancel=N/A
|prot=all intangible 1-26
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
{{FrameData-SSBU | character = Mario
|attack=Getup Attack
Line 884 ⟶ 1,107:
|images=SSBU_Mario_MarioGetupAttack_0.png
|hitboxes=SSBU_Mario_MarioGetupAttack_0_hb.webm
|caption=Getup Attack '''({{tt|仰向け起き上がり攻撃|Aomuke okigari kōgeki}})''' (Up)
|hitboxCaption=
|damage=7.0
|total=
|active=19-25
|angle=48
Line 895 ⟶ 1,120:
|autocancel=N/A
|prot=all intangible 1-25
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
{{FrameData-SSBU | character = Mario
|attack=Getup Attack
Line 903 ⟶ 1,132:
|images=SSBU_Mario_MarioGetupAttack_1.png
|hitboxes=SSBU_Mario_MarioGetupAttack_1_hb.webm
|caption=Getup Attack '''({{tt|うつ伏せ起き上がり攻撃|Utsubuse okigari kōgeki}})''' (Down)
|hitboxCaption=
|damage=5.0
|total=
|active=16-22
|angle=361
Line 914 ⟶ 1,145:
|autocancel=N/A
|prot=all intangible 1-22
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Trip Attack (Hitbox) ====
{{FrameData-SSBU | character = Mario
|attack=Trip Attack
|name=Hitbox
|images=SSBU_Mario_MarioTripAttack_0.png
|hitboxes=SSBU_Mario_MarioTripAttack_0_hb.webm
|caption=Trip Attack '''({{tt|転倒起き上がり攻撃|Tentō okigari kōgeki}})'''
|hitboxCaption=
|damage=7.0
|total=
|active=19-32
|angle=48
Line 933 ⟶ 1,171:
|autocancel=N/A
|prot=all intangible 1-7
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
|
Latest revision as of 14:13, 6 September 2023
Links
Character Stats
Jab 1
Mario | |||||
---|---|---|---|---|---|
Jab Jab 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.2 | 19 | 2-3 | 361/180 | 20/15 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30/20 | 0 | -14 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab (ジャブJabu) | |||||
Jab 2
Mario | |||||
---|---|---|---|---|---|
Jab Jab 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.7 | 21 | 2-3 | 361 | 20/15 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30/15 | 0 | -16 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Straight (ストレートSutorēto) | |||||
Jab 3
Mario | |||||
---|---|---|---|---|---|
Jab Jab 3 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 33 | 3-4 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | 0 | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Kick Up (けりあげKeri Age) | |||||
Forward Tilt
Forward Tilt
Mario | |||||
---|---|---|---|---|---|
Forward Tilt Neutral | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 25 | 5-7 | 361 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | 0 | -13 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Middle Kick (ミドルキックMidoru Kikku) (Forward) | |||||
Forward Tilt (Up)
Mario | |||||
---|---|---|---|---|---|
Forward Tilt Up | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 25 | 5-7 | 361 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | 0 | -13 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Middle Kick (ミドルキックMidoru Kikku) (Up) | |||||
Forward Tilt (Down)
Mario | |||||
---|---|---|---|---|---|
Forward Tilt Down | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 25 | 5-7 | 361 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | 0 | -13 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Middle Kick (ミドルキックMidoru Kikku) (Down) | |||||
Up Tilt
Mario | |||||
---|---|---|---|---|---|
Up Tilt - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.5 | 29 | 5-11 | 96 | 28 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
130 | 0 | -18 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Uppercut (アッパーカットAppākatto) | |||||
Down Tilt
Mario | |||||
---|---|---|---|---|---|
Down Tilt - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0/5.0 | 27 | 5-7 | 80 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | 0 | -15 to -13/-16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7/6 | - | - | - | |
Values are separates as sweetspot/sourspot Sweetspot takes priority over sourspot | |||||
Spinning Low Kick (スピニングローキックSupiningu Rō Kikku) | |||||
Dash Attack
Dash Attack (Clean)
Mario | |||||
---|---|---|---|---|---|
Dash Attack Clean | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 37 | 6-9 | 50 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
43 | 0 | -17 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Sliding (スライディングSuraidingu) | |||||
Dash Attack (Late Hit)
Mario | |||||
---|---|---|---|---|---|
Dash Attack Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 37 | 10-25 | 48 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | 0 | -16 to -1 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Smash Attacks
Forward Smash
Forward Smash
Mario | |||||
---|---|---|---|---|---|
Forward Smash Neutral | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.7/17.79999922.049999999999997/26.6999985 charged | 47 | 15-17 | 361 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
105/99 | 0 | -22 to -20/-20 to -18-18 to -16/-15 to -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/125/6 charged | - | - | - | |
Fire Palm Heel (ファイア掌底Faia Shōtei) (Forward) | |||||
Forward Smash (Up)
Mario | |||||
---|---|---|---|---|---|
Forward Smash Up | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.7/17.799999 | 47 | 15-17 | 361 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
105/101 | 0 | -19 to -17/-16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13/16 | - | - | - | |
Fire Palm Heel (ファイア掌底Faia Shōtei) (Up) | |||||
Forward Smash (Down)
Mario | |||||
---|---|---|---|---|---|
Forward Smash Down | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.7/17.799999 | 47 | 15-17 | 361 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
105/100 | 0 | -19 to -17/-16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
none | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13/16 | - | - | - | |
Fire Palm Heel (ファイア掌底Faia Shōtei) (Down) | |||||
Up Smash
Mario | |||||
---|---|---|---|---|---|
Up Smash - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.021 charged | 39 | 9-12 | 83 | 32 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
94 | 0 | -20 to -17-16 to -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
head intangible 9-12 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 105 charged | - | - | - | |
Lead Headbutt (スマッシュヘッドバットSumasshu Heddobatto) | |||||
Down Smash
Down Smash (Front)
Mario | |||||
---|---|---|---|---|---|
Down Smash Front | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.015 charged | 43 | 5-6 | 32 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | -31 to -30-28 to -27 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 74 charged | - | - | - | |
Break Spin (ブレイクスピンBureiku Supin) (Front) | |||||
Down Smash (Back)
Mario | |||||
---|---|---|---|---|---|
Down Smash Back | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.018 charged | 43 | 14 | 30 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | -21-17 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Break Spin (ブレイクスピンBureiku Supin) (Back) | |||||
Aerials
Neutral Aerial
Neutral Aerial (Early)
Mario | |||||
---|---|---|---|---|---|
Neutral Aerial Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 45 | 3-5 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | -2 | 6 | 1-2, 39+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Mario Kick (マリオキックMario Kikku) | |||||
Neutral Aerial (Late)
Mario | |||||
---|---|---|---|---|---|
Neutral Aerial Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 45 | 6-27 | 361 | 13 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | 0 | -3 | 6 | 1-2, 39+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Aerial
Forward Aerial (Early)
Mario | |||||
---|---|---|---|---|---|
Forward Aerial Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | 59 | 16 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | 0 | -12 | 17 | 1-2, 43+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Meteor Knuckle (メテオナックルMeteo Nakkuru) | |||||
Forward Aerial (Clean)
Mario | |||||
---|---|---|---|---|---|
Forward Aerial Clean | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 59 | 17-20 | 280 | 32 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
78 | 0 | -12 | 17 | 1-2, 43+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Aerial (Late)
Mario | |||||
---|---|---|---|---|---|
Forward Aerial Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 59 | 21 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | 0 | -13 | 17 | 1-2, 43+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Aerial
Back Aerial (Clean)
Mario | |||||
---|---|---|---|---|---|
Back Aerial Clean | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.5 | 33 | 6-7 | 361 | 12 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
106 | 0 | -2 | 6 | 1-5, 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Drop Kick (ドロップキックDoroppu Kikku) | |||||
Back Aerial (Late)
Mario | |||||
---|---|---|---|---|---|
Back Aerial Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 33 | 8-10 | 361 | 7 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | 0 | -3 | 6 | 1-5, 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Up Aerial
Mario | |||||
---|---|---|---|---|---|
Up Aerial - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 30 | 4-7 | 75 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
135 | 0 | -3 | 6 | 17+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Air Slash (エアスラッシュEa Surasshu) | |||||
Down Aerial
Down Aerial (Multi-Hits)
Mario | |||||
---|---|---|---|---|---|
Down Aerial Multihits | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.4 | 37 | 5/7/9/11 / 5/7/9/11 | 94 | 50/25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15 | 0 | -13 | 15 | 1-4, 33+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Mario Tornado (マリオトルネードMario Torunēdo) (Multihits) | |||||
Down Aerial (Finisher)
Mario | |||||
---|---|---|---|---|---|
Down Aerial Finisher | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.5 | 37 | 23 | 75 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | -12 | 15 | 1-4, 33+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Mario Tornado (マリオトルネードMario Torunēdo) (Finisher) | |||||
Down Aerial (Landing)
Mario | |||||
---|---|---|---|---|---|
Down Aerial Landing | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 15 | 1-3 | 361 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 60 | -11 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Mario Tornado (マリオトルネードMario Torunēdo) (Landing) | |||||
Grabs & Pummel
Standing Grab
Standing Grab (Grabbox)
Mario | |||||
---|---|---|---|---|---|
Standing Grab Grabbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 34 | 6-7 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | N/A | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grab (つかみTsukami) | |||||
Dash Grab
Dash Grab (Grabbox)
Mario | |||||
---|---|---|---|---|---|
Dash Grab Grabbox | |||||
File:SSBU Mario MarioDashGrab 0.pngFile:SSBU Mario MarioDashGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 42 | 9-10 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | N/A | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grab (つかみTsukami) | |||||
Pivot Grab
Pivot Grab (Grabbox)
Mario | |||||
---|---|---|---|---|---|
Pivot Grab Grabbox | |||||
File:SSBU Mario MarioPivotGrab 0.pngFile:SSBU Mario MarioPivotGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 36 | 10-11 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | N/A | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Grab (つかみTsukami) | |||||
Grab Release
Mario | |||||
---|---|---|---|---|---|
Grab Grab Release | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0% | 52 | 1-23 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 0 | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | 0.0 | 1.0 | 0 | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Pummel
Pummel (Attack)
Mario | |||||
---|---|---|---|---|---|
Pummel Hitbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.3 | 6 | 1 | 361 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 30 | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 2.1 | 1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Grab Headbutt (つかみヘッドバットTsukami Heddobatto) | |||||
Throw Attacks
Forward Throw
Forward Throw (Throw Release)
Mario | |||||
---|---|---|---|---|---|
Forward Throw Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 27 | 13 | 45 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | 0 | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-13 | 0.0 | 1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Swing-Around Throw (ふり抜き投げFurinuki Nage) | |||||
Back Throw
Back Throw (Swing)
Mario | |||||
---|---|---|---|---|---|
Back Throw Swing | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 (Collateral) | 59 | 13-39 | 50 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70 | 0 | -38 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-44 | 1.0 | 1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Airplane Swing (ジャイアントスイングJaianto Suingu) (Swing) | |||||
Back Throw (Throw Release)
Mario | |||||
---|---|---|---|---|---|
Back Throw Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 59 | 44 | 45 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | 0 | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-44 | 0.0 | 1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Airplane Swing (ジャイアントスイングJaianto Suingu) (Throw Release) | |||||
Up Throw (Throw Release)
Mario | |||||
---|---|---|---|---|---|
Up Throw Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 39 | 18 | 90 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
72 | 0 | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-18 | 0.0 | 1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Throw Up (スルーアップSurū Appu) | |||||
Down Throw (Throw Release)
Mario | |||||
---|---|---|---|---|---|
Down Throw Throw Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 39 | 18 | 68 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | 0 | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-18 | 0.0 | 1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Throw Down (スルーダウンSurū Daun) | |||||
Special Moves
Neutral Special
Mario | |||||
---|---|---|---|---|---|
Fireball Hitbox | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/4.0 | 49Projectile 88F | N/A | 361 | 35/28/22 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20/15/10 | 0 | NaN/NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 0.6 | 1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Fireball (ファイアボールFaiabōru) | |||||
Side Special
Side Special (Attack)
Mario | |||||
---|---|---|---|---|---|
Cape Attack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 35 | 12-14 | 110 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 80 | -16 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.0 | 1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Cape (スーパーマントSūpā Manto) (Attack) | |||||
Side Special (Reflector)
Mario | |||||
---|---|---|---|---|---|
Cape Reflector | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 35 | 9-20 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | N/A | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | N/A | N/A | N/A | N/A | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cape (スーパーマントSūpā Manto) (Attack) | |||||
Up Special
Super Jump Punch (Initial Hit)
Mario | |||||
---|---|---|---|---|---|
Super Jump Punch Initial Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 38 | 3-6 | 60/86/100 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 160/150 | -29 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 3-6 | 1.0 | 0.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Super Jump Punch (スーパージャンプパンチSūpā Janpu Panchi) (Initial Hit) | |||||
Super Jump Punch (Multihits)
Mario | |||||
---|---|---|---|---|---|
Super Jump Punch Multihits | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.6 | 38 | 7-16 | 60/92 | 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | 180/170/110 | -29 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 3-6 | 1.0 | 0.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Super Jump Punch (スーパージャンプパンチSūpā Janpu Panchi) (Multihits) | |||||
Super Jump Punch (Finisher)
Mario | |||||
---|---|---|---|---|---|
Super Jump Punch Finisher | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 38 | 17-18 | 60 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
145 | - | -17 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 3-6 | 1.0 | 1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Super Jump Punch (スーパージャンプパンチSūpā Janpu Panchi) (Finisher) | |||||
Down Special
Mario | |||||
---|---|---|---|---|---|
F.L.U.D.D. - | |||||
![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 48 | 2 + 19 Charging | 55 | 70 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | 1.0 | 1.0 | 0 | 0 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
F.L.U.D.D. (ポンプPonpu) (Charging Stance • Min Charge • Max Charge) | |||||
Miscellaneous Attacks
Ledge Attack
Ledge Attack (Hitbox)
Mario | |||||
---|---|---|---|---|---|
Ledge Attack Hitbox | |||||
File:SSBU Mario MarioLedgeAttack 0.pngFile:SSBU Mario MarioLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 55 | 24-26 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -22 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-26 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Edge Attack (崖登り攻撃Gake nobori kōgeki) | |||||
Getup Attack
Faceup Getup Attack
Mario | |||||
---|---|---|---|---|---|
Getup Attack Up | |||||
File:SSBU Mario MarioGetupAttack 0.pngFile:SSBU Mario MarioGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 45 | 19-25 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -19 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-25 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Getup Attack (仰向け起き上がり攻撃Aomuke okigari kōgeki) (Up) | |||||
Facedown Getup Attack
Mario | |||||
---|---|---|---|---|---|
Getup Attack Down | |||||
File:SSBU Mario MarioGetupAttack 1.pngFile:SSBU Mario MarioGetupAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 45 | 16-22 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -23 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-22 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Getup Attack (うつ伏せ起き上がり攻撃Utsubuse okigari kōgeki) (Down) | |||||
Trip Attack
Trip Attack (Hitbox)
Mario | |||||
---|---|---|---|---|---|
Trip Attack Hitbox | |||||
File:SSBU Mario MarioTripAttack 0.pngFile:SSBU Mario MarioTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 49 | 19-32 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -23 to -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-7 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Trip Attack (転倒起き上がり攻撃Tentō okigari kōgeki) | |||||
![](http://static.miraheze.org/dragdownwiki/thumb/e/e6/SSBU_Mario_Stock.png/50px-SSBU_Mario_Stock.png)
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
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Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
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