Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SSBU/Lucas/Data: Difference between revisions

From Dragdown
< SSBU‎ | Lucas
Content added Content deleted
Line 4: Line 4:
<section begin=Links/>{{CharLinks|charMainPage=SSBU/Lucas
<section begin=Links/>{{CharLinks|charMainPage=SSBU/Lucas
|videos=https://smasharchives.com/character/37
|videos=https://smasharchives.com/character/37
|setplay=yes
|matchups=
|matchups=
|discord=https://discord.gg/rcpcHa6Y7q
|discord=https://discord.gg/rcpcHa6Y7q

Revision as of 22:23, 29 May 2023

Links


Character Stats

IconCharacterWeightNeutral Air DodgeNeutral Air Dodge TotalDirectional Air DodgeDirectional Air Dodge TotalJumpsquatShort Hop HeightFull Hop HeightDouble Jump Height
Lucas943~30F intangible56F3~21F intangible95F (Side)
126F (Up)
75F (Down)
117F (Diagonally Up)
85F (Diagonally Down)
31329.4144.13
Short Hop DurationFull Hop DurationShort Hop Fast Fall DurationFull Hop Fast Fall DurationTotal JumpsGravityFall SpeedFast Fall SpeedHard Landing FramesAir Speed
34F50F23F35F20.0901.372.19241.155
Base Air AccelerationAdditional Air AccelerationMax Air AccelerationWalk SpeedInitial DashRun SpeedDash FramesPivot Dash FramesBackwards RollsForward Rolls
0.010.0850.0950.8931.8151.6510125~16F intangible4~15F intangible
Spot Dodge Total Frames (Cancel/Full)Spot Dodge Intangible FramesGrab Range
20/253~17F intangible22.9

Normal Moves

Jab 1

Lucas
Jab
Jab 1
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0192361/18035/20
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
35/28/20--13-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Jab 2

Lucas
Jab
Jab 2
DamageTotal FramesFrames ActiveAngleBase Knockback
1.819336125/20
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30/28/20--13-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Jab 3

Lucas
Jab
Jab 3
DamageTotal FramesFrames ActiveAngleBase Knockback
4.2296~736164
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--19-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
If you get punished for doing this, it's your fault for pressing jab more than 2 times.

Forward Tilt

Forward Tilt (Sourspot)

Lucas
Forward Tilt
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0257~936120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--10-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
If both hitboxes connect with an opponent, the sourspot is prioritized over the sweetspot
• Up angled Ftilt is useful for hitting taller light characters out of confirms and for antiairing • Down angled Ftilt (DAFT) is useful as a 2 frame tool to hit opponents at ledge.

Forward Tilt (Sweetspot)

Lucas
Forward Tilt
Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
13.2257~936155
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--8-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
If both hitboxes connect with an opponent, the sourspot is prioritized over the sweetspot

Up Tilt

Up Tilt (Scoop)

Lucas
Up Tilt
Scoop Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
1.8-412060 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--26-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Up Tilt (Strong)

Lucas
Up Tilt
Strong Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
9.6-7~109350
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--18-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Up Tilt (Late)

Lucas
Up Tilt
Late Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
6.03311~169050
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--16-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Down Tilt

Lucas
Down Tilt
Down Tilt
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0153~484/40Close/Far20/10Close/Far
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
45--6-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Sometimes referred to as "Jab 0"

Dash Attack

Dash Attack (Sourspot)

Lucas
Dash Attack
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
10.83714~187560
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
76--14-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---
Not your typical Dash attack, don't treat it the same.

Dash Attack (Sweetspot)

Lucas
Dash Attack
Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
15.63714~184660
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
81--11-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12---

Smash Attacks

Forward Smash

Lucas
Forward Smash
Forward Smash
DamageTotal FramesFrames ActiveAngleBase Knockback
16.8/18.023.52/25.2 charged4511~19 Reflect, 14~15 Hit36150
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
88/91--21-17/-16 charged-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-1015 charged---

Up Smash

Up Smash (Launcher)

Lucas
Up Smash
Scoop Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
2.43.36 charged-28110110
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--67-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
fully invincible 1~7
----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-33 charged---
Hits from both sides and sends into a stronger hit but can leave you open at low to mid percents as it isn't that safe on hit and is very reactable.
Pulling the final needle allows you to cry your heart into this move to end the game

Up Smash (Remaining Hits)

Lucas
Up Smash
Remaining Hits
DamageTotal FramesFrames ActiveAngleBase Knockback
25.2→24.0→21.6→19.2 →16.835.28→33.6→30.24→26.88→23.52 charged9830~549548→42→37→32→27→22
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
77--54→-34-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
head & arms intangible 15~29----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14→13→12→11→1020→15 charged---
Hitboxes rise in height and shrink in size
As far as the last hit reaches

Down Smash

Lucas
Down Smash
Down Smash
DamageTotal FramesFrames ActiveAngleBase Knockback
20.4→16.8→13.228.56→23.52→18.48 charged5920~22, 29~31, 39~4136143→30→20
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--28→-20→-12-23→-16→-9 charged-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11→10→816→15→12 charged---
Hitboxes increase in size each hit but become much weaker

Aerials

Neutral Aerial

Neutral Aerial (Multi-Hit)

Lucas
Neutral Aerial
Multi-Hits
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0-7~2136620
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--10-37
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---
Frame difference on shield recorded from lowest hit
Lucas' main out of shield option, risky but solid reward.

Neutral Aerial (Final Hit)

Lucas
Neutral Aerial
Final Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
4.018Landing Lag: 12266040
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
140--9-37
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Frame difference on shield recorded from lowest hit

Forward Aerial

Forward Aerial (Sourspot)

Lucas
Forward Aerial
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0-9~1036110
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--3-34
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Can somehow do everything while also being -2 on shield

Forward Air (Sweetspot)

Lucas
Forward Aerial
Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
12.529Landing Lag: 79~124230
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
103--2-34
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
If both hitboxes connect with an opponent, the sourspot is prioritized over the sweetspot

Back Aerial

Back Air (Inner Sour spot)

Lucas
Back Aerial
Inner Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
10.8-15~1836130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--5-1~2/34
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Back Air (Sweetspot)

Lucas
Back Aerial
Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
14.4-15~19280361 against grounded opponents on frame 1930
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--4-1~2, 34
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
The Steve killer

Back Air (Outer Sourspot)

Lucas
Back Aerial
Outer Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0-15~1836110
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--6-1~2, 34
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Back Air (Late)

Lucas
Back Aerial
Late Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
10.8/14.4/8.439Landing Lag: 919~22361/361/36130/30/10
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80/90/60--5/-4/-6-1~2, 34
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4/5/3---

Up Aerial

Lucas
Up Aerial
-
DamageTotal FramesFrames ActiveAngleBase Knockback
11.031Landing Lag: 77~108020
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--3-34
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Down Aerial

Down Aerial (Initial Hits)

Lucas
Down Aerial
Multi-Hits
DamageTotal FramesFrames ActiveAngleBase Knockback
3.5-10~12, 18~20, 26~28363/27042/20 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10/100--14-47~
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---
Values are separated as combo hits/downward hits

Down Aerial (Final Hit)

Lucas
Down Aerial
Final Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.056Landing Lag: 1634~35270/36110
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
110/130--13-47~
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
values are separated as sweetspot (spike hitbox)/sourspot

Grab Aerial/Z-Aerial

Grab Aerial/Z-Aerial (Clean hit)

Lucas
Grab Aerial
Early Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0/3.0Sweetspot/Sourspot-9~124560
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30--2-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Lucas' answer to non transcendent projectiles and a multi purpose pressure tool

Grab Aerial/Z-Aerial (Late hit)

Lucas
Grab Aerial
Late Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
3.052Landing Lag: 813~214540
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30--2-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Specials

PK Freeze

Lucas
PK Freeze
PK Freeze
DamageTotal FramesFrames ActiveAngleBase Knockback
10.023.0 fully charged66~118 depending on charge time40~4392~95 fully charged3435
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--14-5 fully chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-47 fully charged---
Nice airdodge bro

PK Fire

PK Fire (Ground)

Lucas
PK Fire
Ground Projectile
DamageTotal FramesFrames ActiveAngleBase Knockback
3.05321~38Burst 1~19 after colliding with opponent4245
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
110--24-8 at max rangeN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---
Feels safe but requires good stage control to avoid being punished

PK Fire (Air)

Lucas
PK Fire
Air Projectile
DamageTotal FramesFrames ActiveAngleBase Knockback
3.05321-384245
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
110--12+4 at max range19N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---

PK Fire (Burst)

Lucas
PK Fire
Burst
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0/4.0Burst close/Burst Far531~19 after colliding with opponent4245
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
110-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
This hitbox only activates when it connects on a hurtbox such as an item or character

PK Thunder

PK Thunder 1

Lucas
PK Thunder
PK Thunder 1
File:No hitbox visualization for PK Thunder 1
DamageTotal FramesFrames ActiveAngleBase Knockback
2.5/0.7Head/tail45 after projectile disappears20+361/80Head/Tail70/4
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50/40-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---
PK Thunder 1 or the projectile part of the move, it lasts very long.

PK Thunder 2 (Scoop)

Lucas
PK Thunder
PK Thunder 2 (Initial hit)
DamageTotal FramesFrames ActiveAngleBase Knockback
5.091When travelling along the ground1-2 after self hit366Autolink angle0
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100-N/A30N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-9 full body intangibility----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
PK Thunder 2, this happens if you hit yourself with the move.

PK Thunder 2 (Early multihits)

Lucas
PK Thunder
PK Thunder 2 (Early multihits)
File:SSBU Lucas LucasPKThunder2 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.091When travelling along the ground4—5/6—7/8—9/10—11/12—13366Autolink angle50
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50-N/A30N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-9 full body intangibility----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

PK Thunder 2 (Late multihits)

Lucas
PK Thunder
PK Thunder 2 (Late multihits)
File:SSBU Lucas LucasPKThunder2 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
1.591When travelling along the ground14—15/17—19/20—21/23—24/26—27366Autolink angle0
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100-N/A30N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

PK Thunder 2 (Final hit)

Lucas
PK Thunder
PK Thunder 2 (Final hit)
File:SSBU Lucas LucasPKThunder2 3 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
10.091When travelling along the ground29-305090
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
74--2130N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---

PSI Magnet

PSI Magnet (Windbox)

Lucas
PSI Magnet
Windbox
DamageTotal FramesFrames ActiveAngleBase Knockback
0.0376--
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
The Matchup Maker

PSI Magnet (Absorb)

Lucas
PSI Magnet
Absorb
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A377+--
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

PSI Magnet(Release)

Lucas
PSI Magnet
Release
DamageTotal FramesFrames ActiveAngleBase Knockback
8.037191 frame after release18040
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
98-0N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Grabs & Throws

Grab

Lucas
Grab
Standing
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A4712-17N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
--N/A---
Small for a tether grab but slightly less committal

Dash Grab

Lucas
Grab
Dash
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A5514-19N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Do not use this. Too risky and it tends to miss.

Pivot Grab

Lucas
Grab
Pivot
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A5015-20N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Although slower than standard grab it's useful against airborne opponents and for spacing.

Pummel

Lucas
Grab
Pummel
DamageTotal FramesFrames ActiveAngleBase Knockback
1.3201N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Use this more and watch as your opponent stock vanishes shortly.

Forward Throw

Lucas
Forward Throw
-
DamageTotal FramesFrames ActiveAngleBase Knockback
10.053N/A4880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
69Nice-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-23 full invincibility----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Back Throw

Lucas
Back Throw
-
DamageTotal FramesFrames ActiveAngleBase Knockback
10.053204180
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
65-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-20 full invincibility----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Up Throw

Lucas
Up Throw
-
DamageTotal FramesFrames ActiveAngleBase Knockback
10.056259077
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
73-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-25 full invincibility----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Down Throw

Lucas
Down Throw
-
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0584174100
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
32-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-41 full invincibility----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
I will never understand why they didn't make this an actual bury

Floor Attacks

Ledge Attack

Lucas
Ledge Attack
-
DamageTotal FramesFrames ActiveAngleBase Knockback
9.05622-244590
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--24 to -22N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1-24----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---

Getup Attack

Getup Attack (Up)
Lucas
Getup Attack
Facing Up
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04617-224880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--21 to -16N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1-22----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Lucas breakdancing
Getup Attack (Down)
Lucas
Getup Attack
Facing Down
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04617-224880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--21 to -16N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1-22----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---

Trip Attack

Lucas
Trip Attack
-
DamageTotal FramesFrames ActiveAngleBase Knockback
5.05019-3036160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--24 to -13N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1-7----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
I could count the amount of times I've actually seen this on one hand

Navigation

Lucas


Character Select

System Explanations

Essentials
ControlsFAQ
The Basics
MovementOffenseDefense
Detailed & Advanced Information
Damage/KnockbackFrame Data ExplanationsStates of PlayUniversal StrategyEsoterica
Archived Information
Patch NotesTier ListsAlternate ResourcesDiscords

Mechanics Glossary

Placeholder

Cookies help us deliver our services. By using our services, you agree to our use of cookies.