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SSBU/Lucas/Combos

From Dragdown
Lucas


Combos

General Notes

Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo.

Example Combos

common example combos




Zair to 
Fair
Dtilt to 
Ftilt
Nair to 
Nair
Nair to 
Fair
Fair to 
Fair or 
Jab

Combo Theory

Combo starters to be aware of.Lucas combos are usually horizontal or drift heavy but when they are not, they usually lead to an upair or back air.
  • Nair

Nair loops into itself at earlier percents. If they sdi up and away the opponent can be hit by Bair but usually with the safest escape for the opponent, it's better to end Nair loops sooner into forward air or check for their drift and di and do an Uair

  • Uair

Uair leads into nair loops, Nair to Fair, to Ftilt, grab and into uptilt and can into another Uair. It can lead into a Bair or be looped into a Dair hit or kill.

  • Dtilt

Dtilt is used better at mid and late percents for starting combos but is still unreactable and safe on block even when not true. A very consistent combo at high percents is Dtilt to Ftilt.

  • Zair

Zair also connects into itself but can started from a 0% forward air sweetspot. It can link into Ftilt at later percents or grab if you want something more simple and into Forward air for most percents.

  • Fair

Fair can lead into one extra fair, to a zair, jab or an Ftilt

  • Bair

Bair has a unique property of not spiking till later low to mid percents but can still be combo'd into to Ftilt at 0, Bair can confirm or string into Uair and Forward Air at late or kill percents


Low Percents

0%:

[Sf.nAir > Sf.nAir]x2-4

  • “Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit.
    • Up to 4 looped nairs on heavier characters)

Sf.nAir > Fair

  • can be used as combo ender for Nair Loops

Sf.nAir > Uair

  • DI Specific. Can chain 2-4 Uairs with bad DI

Falling fAir > Jab

dTilt > Jab

Falling Sh.bAir(+) > Ftilt

dThrow > Fh.Fair(+)

Falling Sh.Uair > dTilt > fTilt

Mid Percents

30%:

dTilt > Jab Falling sweetspot bAir or upair to turnaround dSmash Nair fastfall between the 3rd and 4th hit uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up)

50%

Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe) fTilt(-) > Jab Falling upair FH Upair Upair dTilt > fTilt(unreactable) Falling sour fAir sweetspot dash attack Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents)

High Percents / Kill Confirms

100%

zAir(-) -> Dash Attack

  • almost kills mario


Kill confirms:

dTilt > fTilt

  • on lighter characters with rage


Sour zAir(-) > Sweetspot fAir

  • one of the most important Lucas kill confirms

zAir(-) > Dash Attack


zAir(-) > fSmash


zAir(-) > uAir


dAir(+) > fAir


Falling dAir(+) > fSmash

120%

dTilt > fAir


150%


dTilt > grab U-throw or B-throw near ledge


nAir[DD] dTilt follow DI > upair


dTilt > up angled fTilt


Dair(+) > FH upAir

170%


nAir DD > fTilt

  • sour ftilt works really well after 150%


dTilt > fSmash

  • dTilt combos can work earlier as they are usually un-reactable

Juggling




Edgeguard

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Ledgetrap

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Common Set-ups

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