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< SSBU | Donkey Kong
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====Links==== |
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<section begin=Links/>{{CharLinks|charMainPage=SSBU/Donkey Kong |
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|videos= |
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|setplay= |
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|matchups= |
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|discord= |
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|twitter= |
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}}<section end=Links/> |
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== Character Stats == |
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{{Character-SSBU |
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|character=Donkey Kong |
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|weight= |
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|airdodgen= |
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|airdodgentotal= |
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|airdodged= |
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|airdodgedtotal= |
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|jumpsquat=3F |
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|hopheightshort= |
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|hopheightfull= |
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|hopheightair= |
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|hopdurationshort= |
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|hopdurationfull= |
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|hopdurationshff= |
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|hopdurationfhff= |
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|jumpstotal= |
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|gravity= |
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|airfallspeedn= |
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|airfallspeedfast= |
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|hardlanding= |
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|airspeed= |
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|airaccelbase= |
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|airacceladd= |
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|airaccelmax= |
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|walkspeed= |
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|dashinitial= |
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|runspeed= |
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|dashframesn= |
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|dashframespivot= |
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|rollback= |
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|rollforward= |
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|spotdodgetotal= |
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|spotdodgeintan= |
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|grabrange= |
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}} |
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==Normal Moves== |
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==== Jab 1 ==== |
==== Jab 1 ==== |
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{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
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|attack=Jab 1 |
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|name=Jab 1 |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongJab1_0.png |
|images=SSBU_Donkey Kong_DonkeyKongJab1_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongJab1_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongJab1_0_hb.webm |
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|damage=4.0 |
|damage=4.0 |
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|total=24 |
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|active=5 |
|active=5~6 |
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|angle=361/180 |
|angle=361/180 |
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|kbBase=25/20 |
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|kbGrow=35/30/20 |
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|stun=5 |
|stun=5 |
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|safety=-14 |
|safety=-14 |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=N/A |
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}} |
}} |
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==== Jab 2 ==== |
==== Jab 2 ==== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongJab2_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongJab2_0 |
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|attack=Jab 2 |
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|name=Jab 2 |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongJab2_0.png |
|images=SSBU_Donkey Kong_DonkeyKongJab2_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongJab2_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongJab2_0_hb.webm |
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|damage=6.0 |
|damage=6.0 |
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|total=31 |
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|active=4 |
|active=4~6 |
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|angle=70 |
|angle=70 |
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|kbBase=40 |
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|kbGrow=100 |
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|stun=6 |
|stun=6 |
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|safety=-21 |
|safety=-21 |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=N/A |
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}} |
}} |
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Line 41: | Line 86: | ||
===== Forward Tilt ===== |
===== Forward Tilt ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFTilt_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFTilt_0 |
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|attack=Forward Tilt |
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|name=Forward Tilt |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongFTilt_0.png |
|images=SSBU_Donkey Kong_DonkeyKongFTilt_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongFTilt_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongFTilt_0_hb.webm |
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|damage=8.0 |
|damage=8.0 |
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|total=34 |
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|active=7 |
|active=7~9 |
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|angle=361 |
|angle=361 |
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|kbBase=50 |
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|kbGrow=78 |
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|stun=8 |
|stun=8 |
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|safety=-19 |
|safety=-19 |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=arml intangible 6-9 |
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}} |
}} |
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==== Forward Tilt (Up) ==== |
==== Forward Tilt (Up) ==== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFTiltUp_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFTiltUp_0 |
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|attack=Forward Tilt |
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|name=Up Angled |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongFTiltUp_0.png |
|images=SSBU_Donkey Kong_DonkeyKongFTiltUp_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongFTiltUp_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongFTiltUp_0_hb.webm |
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|damage=9.0 |
|damage=9.0 |
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|total=35 |
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|active=7 |
|active=7~9 |
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|angle=361 |
|angle=361 |
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|kbBase=50 |
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|kbGrow=78 |
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|stun=9 |
|stun=9 |
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|safety=-19 |
|safety=-19 |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=arml intangible 6-9 |
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}} |
}} |
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==== Forward Tilt (Down) ==== |
==== Forward Tilt (Down) ==== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFTiltDown_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFTiltDown_0 |
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|attack=Forward Tilt |
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|name=Down Angled |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongFTiltDown_0.png |
|images=SSBU_Donkey Kong_DonkeyKongFTiltDown_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongFTiltDown_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongFTiltDown_0_hb.webm |
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|damage=9.0 |
|damage=9.0 |
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|total=35 |
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|active=7 |
|active=7~9 |
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|angle=361 |
|angle=361 |
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|kbBase=50 |
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|kbGrow=78 |
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|stun=9 |
|stun=9 |
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|safety=-19 |
|safety=-19 |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=arml intangible 6-9 |
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}} |
}} |
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==== Up Tilt ==== |
==== Up Tilt ==== |
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{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
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|attack=Up Tilt |
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|name=Up Tilt |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongUTilt_0.png |
|images=SSBU_Donkey Kong_DonkeyKongUTilt_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongUTilt_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongUTilt_0_hb.webm |
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|damage=8.0/9.0/10.0 |
|damage=8.0/9.0/10.0 |
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|total=38 |
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|active=5 |
|active=5~11 |
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|angle=100 |
|angle=100 |
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|kbBase=40 |
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|kbGrow=105/110/115 |
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|stun=8/9/10 |
|stun=8/9/10 |
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|safety=-25 |
|safety=-25/-24/-19 |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=armr intangible 5-11 |
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}} |
}} |
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==== Down Tilt ==== |
==== Down Tilt ==== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDTilt_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDTilt_0 |
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|attack=Down Tilt |
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|name=Down Tilt |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongDTilt_0.png |
|images=SSBU_Donkey Kong_DonkeyKongDTilt_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongDTilt_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongDTilt_0_hb.webm |
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|damage=6.0 |
|damage=6.0 |
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|total=24 |
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|active=6 |
|active=6~7 |
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|angle=361 |
|angle=361 |
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|kbBase=10 |
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|kbGrow=80 |
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|stun=6 |
|stun=6 |
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|safety=-12 |
|safety=-12 |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=arm intangible 5~7 |
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|invuln=arml intangible 5-7/shoulderl intangible 5-7/arml intangible 5-7/shoulderl intangible 5-7/arml intangible 5-7/shoulderl intangible 5-7 |
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}} |
}} |
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==== Dash Attack ==== |
==== Dash Attack ==== |
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===== Dash Attack ( |
===== Dash Attack (Early Hit) ===== |
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{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
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|attack=Dash Attack |
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|name=Early Hit |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongDashAttack_0.png |
|images=SSBU_Donkey Kong_DonkeyKongDashAttack_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongDashAttack_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongDashAttack_0_hb.webm |
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|damage=12.0 |
|damage=12.0 |
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|active=9~12 |
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|faf=35 |
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|active=9-12 |
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|angle=53 |
|angle=53 |
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|kbBase=85 |
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|kbGrow=46 |
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|stun=11 |
|stun=11 |
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|safety=-14 |
|safety=-14~-11 |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=N/A |
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}} |
}} |
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===== Dash Attack ( |
===== Dash Attack (Late Hit) ===== |
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{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
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|attack=Dash Attack |
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|name=Late Hit |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongDashAttack_1.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongDashAttack_1_hb.png |
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|damage=9.0 |
|damage=9.0 |
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|total=34 |
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|active=13 |
|active=13~24 |
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|angle=45 |
|angle=45 |
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|kbBase=60 |
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|kbGrow=60 |
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|stun=9 |
|stun=9 |
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|safety=-12 |
|safety=-12~-1 |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=N/A |
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}} |
}} |
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==Smash Attacks== |
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==== Forward Smash ==== |
==== Forward Smash ==== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFSmash_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFSmash_0 |
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| |
|attack=Forward Smash |
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|name=Forward Smash |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongFSmash_0.png |
|images=SSBU_Donkey Kong_DonkeyKongFSmash_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongFSmash_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongFSmash_0_hb.webm |
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|damage={{tt|22.0/21.0 |30.8/29.4 charged}} |
|damage={{tt|22.0/21.0 |30.8/29.4 charged}} |
||
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|total=54 |
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|active=22 |
|active=22~23 |
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|angle=46/361 |
|angle=46/361 |
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|kbBase=21/18 |
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|kbGrow=88/86 |
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|stun={{tt|7 |10/9 charged}} |
|stun={{tt|7 |10/9 charged}} |
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|safety={{tt|-25 |
|safety={{tt|-25|-22/-23 to -21/-22 charged}} |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=arms and head intangible 20~26 |
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|invuln=arml intangible 20-26/armr intangible 20-26/head intangible 20-26/arml intangible 20-26/armr intangible 20-26/head intangible 20-26 |
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}} |
}} |
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==== Up Smash ==== |
==== Up Smash ==== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongUSmash_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongUSmash_0 |
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|attack=Up Smash |
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|name=Up Smash |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongUSmash_0.png |
|images=SSBU_Donkey Kong_DonkeyKongUSmash_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongUSmash_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongUSmash_0_hb.webm |
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|damage={{tt|19.0 |
|damage={{tt|19.0|26.6 charged}} |
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| |
|total=49 |
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|active=14 |
|active=14~15 |
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|angle=90 |
|angle=90 |
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|kbBase=40 |
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|kbGrow=84 |
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|stun={{tt|13 |17 charged}} |
|stun={{tt|13 |17 charged}} |
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|safety={{tt|-22 |
|safety={{tt|-22|-18 charged}} |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=arms and head intangible 12~15 |
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|invuln=arml intangible 12-15/armr intangible 12-15/head intangible 12-15/arml intangible 12-15/armr intangible 12-15/head intangible 12-15 |
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}} |
}} |
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==== Down Smash ==== |
==== Down Smash ==== |
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===== Down Smash (Early) ===== |
===== Down Smash (Early Hit) ===== |
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{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDSmash_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDSmash_0 |
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| |
|attack=Down Smash |
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|name=Early Hit |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongDSmash_0.png |
|images=SSBU_Donkey Kong_DonkeyKongDSmash_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongDSmash_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongDSmash_0_hb.webm |
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|damage={{tt|17.0/14.0 |
|damage={{tt|17.0/14.0|23.8/19.6}} |
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|active=11~12 |
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|faf=56 |
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|active=11-12 |
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|angle=70/82 |
|angle=70/82 |
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|kbBase=35 |
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|kbGrow=88 |
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|stun={{tt|11/10|15/13 charged}} |
|stun={{tt|11/10|15/13 charged}} |
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|safety={{tt|-33/-34 |
|safety={{tt|-33/-34|-29/-31 charged}} |
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|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
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|prot=arms intangible 11~14 |
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|invuln=arml intangible 11-14/armr intangible 11-14/arml intangible 11-14/armr intangible 11-14/arml intangible 11-14/armr intangible 11-14/arml intangible 11-14/armr intangible 11-14 |
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}} |
}} |
||
===== Down Smash (Late) ===== |
===== Down Smash (Late Hit) ===== |
||
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDSmash_1 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDSmash_1 |
||
| |
|attack=Down Smash |
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|name=Late Hit |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongDSmash_1.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongDSmash_1_hb.png |
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|damage={{tt|18.0/14.0 |25.2/19.6 charged}} |
|damage={{tt|18.0/14.0 |25.2/19.6 charged}} |
||
| |
|total=55 |
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|active=13 |
|active=13~14 |
||
|angle=55/98 |
|angle=55/98 |
||
| |
|kbBase=30/35 |
||
| |
|kbGrow=88 |
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|stun={{tt|12/10|16/13 charged}} |
|stun={{tt|12/10|16/13 charged}} |
||
|safety={{tt|-30/-32 |
|safety={{tt|-30/-32|-26/-29 charged}} |
||
|landlag=N/A |
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|autocancel=N/A |
|autocancel=N/A |
||
|prot=arms intangible 11-14 |
|||
|invuln=arml intangible 11-14/armr intangible 11-14/arml intangible 11-14/armr intangible 11-14/arml intangible 11-14/armr intangible 11-14/arml intangible 11-14/armr intangible 11-14 |
|||
}} |
}} |
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==Aerials== |
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==== Neutral |
==== Neutral Aerial ==== |
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===== Neutral |
===== Neutral Aerial (Early Hit) ===== |
||
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongNAir_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongNAir_0 |
||
| |
|attack=Neutral Aerial |
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|name=Early Hit |
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|inputInfo= |
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|images=SSBU_Donkey Kong_DonkeyKongNAir_0.png |
|images=SSBU_Donkey Kong_DonkeyKongNAir_0.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongNAir_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongNAir_0_hb.webm |
||
|damage=12.0 |
|damage=12.0 |
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|active=10~13 |
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|faf=39 |
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|active=10-13 |
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|angle=361 |
|angle=361 |
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| |
|kbBase=20 |
||
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|kbGrow=100 |
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|stun=5 |
|stun=5 |
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|safety=-5 |
|safety=-5 |
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|landlag=10 |
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|autocancel=? |
|autocancel=? |
||
| |
|prot=N/A |
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}} |
}} |
||
===== Neutral |
===== Neutral Aerial (Late Hit) ===== |
||
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongNAir_1 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongNAir_1 |
||
| |
|attack=Neutral Aerial |
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|name=Late Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongNAir_1.png |
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|hitboxes=SSBU_Donkey Kong_DonkeyKongNAir_1_hb.png |
|||
|damage=9.0 |
|damage=9.0 |
||
|total={{tt|38|Landing Lag: 10}} |
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|faf=39 |
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|active=14 |
|active=14~26 |
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|angle=361 |
|angle=361 |
||
| |
|kbBase=10 |
||
| |
|kbGrow=100 |
||
|stun=4 |
|stun=4 |
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|safety=-6 |
|safety=-6 |
||
|landlag=10 |
|||
|autocancel=? |
|autocancel=? |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Forward |
==== Forward Aerial ==== |
||
===== Forward |
===== Forward Aerial (Early Hit) ===== |
||
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFAir_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFAir_0 |
||
| |
|attack=Forward Aerial |
||
|name=Early Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongFAir_0.png |
|images=SSBU_Donkey Kong_DonkeyKongFAir_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongFAir_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongFAir_0_hb.webm |
||
|damage=16.0 |
|damage=16.0 |
||
|active=18~20 |
|||
|faf=56 |
|||
|active=18-20 |
|||
|angle=361 |
|angle=361 |
||
| |
|kbBase=20 |
||
| |
|kbGrow=85 |
||
|stun=6 |
|stun=6 |
||
|safety=-11 |
|safety=-11 |
||
|landlag=17 |
|||
|autocancel=? |
|autocancel=? |
||
| |
|prot=N/A |
||
}} |
}} |
||
===== Forward |
===== Forward Aerial (Late Hit) ===== |
||
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFAir_1 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFAir_1 |
||
| |
|attack=Forward Aerial |
||
|name=Late Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongFAir_1.png |
|||
|hitboxes=SSBU_Donkey Kong_DonkeyKongFAir_1_hb.png |
|||
|damage=15.0/13.0 |
|damage=15.0/13.0 |
||
|total={{tt|55|Landing Lag: 17}} |
|||
|faf=56 |
|||
|active=21 |
|active=21~23 |
||
|angle=270/361 |
|angle=270/361 |
||
| |
|kbBase=30 |
||
| |
|kbGrow=100 |
||
|stun=5 |
|stun=5 |
||
|safety=-12 |
|safety=-12 |
||
|landlag=17 |
|||
|autocancel=? |
|autocancel=? |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Back |
==== Back Aerial ==== |
||
===== Back |
===== Back Aerial (Early Hit) ===== |
||
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongBAir_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongBAir_0 |
||
| |
|attack=Back Aerial |
||
|name=Early Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongBAir_0.png |
|images=SSBU_Donkey Kong_DonkeyKongBAir_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongBAir_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongBAir_0_hb.webm |
||
|damage=13.0 |
|damage=13.0 |
||
|active=7~8 |
|||
|faf=32 |
|||
|active=7-8 |
|||
|angle=361 |
|angle=361 |
||
| |
|kbBase=20 |
||
| |
|kbGrow=97 |
||
|stun=5 |
|stun=5 |
||
|safety=-6 |
|safety=-6 |
||
|landlag=11 |
|landlag=11 |
||
|autocancel=? |
|autocancel=? |
||
| |
|prot=N/A |
||
}} |
}} |
||
===== Back |
===== Back Aerial (Late Hit) ===== |
||
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongBAir_1 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongBAir_1 |
||
| |
|attack=Back Aerial |
||
|name=Late Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongBAir_1.png |
|||
|hitboxes=SSBU_Donkey Kong_DonkeyKongBAir_1_hb.png |
|||
|damage=8.0 |
|damage=8.0 |
||
|total={{tt|31|Landing Lag: 11}} |
|||
|faf=32 |
|||
|active=9 |
|active=9~16 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=10 |
||
| |
|kbGrow=100 |
||
|stun=4 |
|stun=4 |
||
|safety=-7 |
|safety=-7 |
||
|landlag=11 |
|landlag=11 |
||
|autocancel=? |
|autocancel=? |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Up |
==== Up Aerial ==== |
||
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongUAir_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongUAir_0 |
||
| |
|attack=Up Aerial |
||
|name=Up Aerial |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongUAir_0.png |
|images=SSBU_Donkey Kong_DonkeyKongUAir_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongUAir_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongUAir_0_hb.webm |
||
|damage=13.0 |
|damage=13.0 |
||
|total={{tt|37|Landing Lag: 15}} |
|||
|faf=38 |
|||
|active=6 |
|active=6~10 |
||
|angle=90 |
|angle=90 |
||
| |
|kbBase=32 |
||
| |
|kbGrow=90 |
||
|stun=5 |
|stun=5 |
||
|safety=-10 |
|safety=-10 |
||
|landlag=15 |
|||
|autocancel=? |
|autocancel=? |
||
| |
|prot=head intangible 5-10 |
||
}} |
}} |
||
==== Down |
==== Down Aerial ==== |
||
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDAir_0 |
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDAir_0 |
||
| |
|attack=Down Aerial |
||
|name=Down Aerial |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongDAir_0.png |
|images=SSBU_Donkey Kong_DonkeyKongDAir_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongDAir_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongDAir_0_hb.webm |
||
|damage=16.0/13.0 |
|damage=16.0/13.0 |
||
|total={{tt|54|Landing Lag: 14}} |
|||
|faf=55 |
|||
|active=14 |
|active=14~16 |
||
|angle=270/361 |
|angle=270/361 |
||
| |
|kbBase=30/20 |
||
| |
|kbGrow=90 |
||
|stun=6/5 |
|stun=6/5 |
||
|safety=-8/-9 |
|safety=-8/-9 |
||
|landlag=14 |
|||
|autocancel=? |
|autocancel=? |
||
| |
|prot=N/A |
||
}} |
}} |
||
==Grabs & Throws |
|||
==== Grab ==== |
==== Grab ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Grab |
||
|name=Standing |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongGrab_0.png |
|images=SSBU_Donkey Kong_DonkeyKongGrab_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongGrab_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongGrab_0_hb.webm |
||
|damage=N/A |
|damage=N/A |
||
| |
|total=38 |
||
|active=8 |
|active=8~10 |
||
|angle=N/A |
|angle=N/A |
||
| |
|kbBase=N/A |
||
| |
|kbGrow=N/A |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Dash Grab ==== |
==== Dash Grab ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Dash Grab |
||
|name=Dash Grab |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongDashGrab_0.png |
|images=SSBU_Donkey Kong_DonkeyKongDashGrab_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongDashGrab_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongDashGrab_0_hb.webm |
||
|damage=N/A |
|damage=N/A |
||
| |
|total=46 |
||
|active=11 |
|active=11~13 |
||
|angle=N/A |
|angle=N/A |
||
| |
|kbBase=N/A |
||
| |
|kbGrow=N/A |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Pivot Grab ==== |
==== Pivot Grab ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Pivot Grab |
||
|name=Pivot Grab |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongPivotGrab_0.png |
|images=SSBU_Donkey Kong_DonkeyKongPivotGrab_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongPivotGrab_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongPivotGrab_0_hb.webm |
||
|damage=N/A |
|damage=N/A |
||
| |
|total=41 |
||
|active=12 |
|active=12~14 |
||
|angle=N/A |
|angle=N/A |
||
| |
|kbBase=N/A |
||
| |
|kbGrow=N/A |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Pummel ==== |
==== Pummel ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Pummel |
||
|name=Pummel |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongPummel_0.png |
|images=SSBU_Donkey Kong_DonkeyKongPummel_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongPummel_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongPummel_0_hb.webm |
||
|damage=1.6 |
|damage=1.6 |
||
| |
|total=7 |
||
|active=2 |
|active=2 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=0 BKB + 30 FKB |
||
| |
|kbGrow=100 |
||
|stun=3 |
|stun=3 |
||
|safety=-2 |
|safety=-2 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Back Throw ==== |
==== Back Throw ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Back Throw |
||
|name=Back Throw |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongBThrow_0.png |
|images=SSBU_Donkey Kong_DonkeyKongBThrow_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongBThrow_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongBThrow_0_hb.webm |
||
|damage=11.0 |
|damage=11.0 |
||
| |
|total=39 |
||
|active=15 |
|active=15 |
||
|angle=40 |
|angle=40 |
||
| |
|kbBase=60 |
||
| |
|kbGrow=65 |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all invincible 1~15 |
||
}} |
}} |
||
==== Up Throw ==== |
==== Up Throw ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Up Throw |
||
|name=Up Throw |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongUThrow_0.png |
|images=SSBU_Donkey Kong_DonkeyKongUThrow_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongUThrow_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongUThrow_0_hb.webm |
||
|damage=9.0 |
|damage=9.0 |
||
| |
|total=43 |
||
|active=14 |
|active=14 |
||
|angle=90 |
|angle=90 |
||
| |
|kbBase=70 |
||
| |
|kbGrow=50 |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all invincible 1~14 |
||
}} |
}} |
||
==== Down Throw ==== |
==== Down Throw ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Down Throw |
||
|name=Down Throw |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongDThrow_0.png |
|images=SSBU_Donkey Kong_DonkeyKongDThrow_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongDThrow_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongDThrow_0_hb.webm |
||
|damage=7.0 |
|damage=7.0 |
||
| |
|total=54 |
||
|active=19 |
|active=19 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=60 |
||
| |
|kbGrow=50 |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all invincible 1~19 |
||
}} |
}} |
||
==== Cargo ==== |
==== Cargo ==== |
||
===== Cargo ===== |
===== Cargo ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Cargo |
||
|name=Cargo |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongCargo_0.png |
|images=SSBU_Donkey Kong_DonkeyKongCargo_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargo_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargo_0_hb.webm |
||
|damage=N/A |
|damage=N/A |
||
| |
|total=15 |
||
|active=N/A |
|active=N/A |
||
|angle=N/A |
|angle=N/A |
||
| |
|kbBase=N/A |
||
| |
|kbGrow=N/A |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
|prot=full invincibility 1~15/full body knockback armor 16+ |
|||
|invuln=all armor 1-15 |
|||
}} |
}} |
||
==== Cargo Forward Throw ==== |
==== Cargo Forward Throw ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Cargo Forward Throw |
||
|name=Cargo Forward Throw |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongCargoFThrow_0.png |
|images=SSBU_Donkey Kong_DonkeyKongCargoFThrow_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoFThrow_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoFThrow_0_hb.webm |
||
|damage=12.0 |
|damage=12.0 |
||
| |
|total=45 |
||
|active=15 |
|active=15 |
||
|angle=60 |
|angle=60 |
||
| |
|kbBase=90 |
||
| |
|kbGrow=46 |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Cargo Back Throw ==== |
==== Cargo Back Throw ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Cargo Back Throw |
||
|name=Cargo Back Throw |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongCargoBThrow_0.png |
|images=SSBU_Donkey Kong_DonkeyKongCargoBThrow_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoBThrow_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoBThrow_0_hb.webm |
||
|damage=13.0 |
|damage=13.0 |
||
| |
|total=42 |
||
|active=16 |
|active=16 |
||
|angle=72 |
|angle=72 |
||
| |
|kbBase=85 |
||
| |
|kbGrow=52 |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Cargo Up Throw ==== |
==== Cargo Up Throw ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Cargo Up Throw |
||
|name=Cargo Up Throw |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongCargoUThrow_0.png |
|images=SSBU_Donkey Kong_DonkeyKongCargoUThrow_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoUThrow_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoUThrow_0_hb.webm |
||
|damage=12.0 |
|damage=12.0 |
||
| |
|total=29 |
||
|active=15 |
|active=15 |
||
|angle=92 |
|angle=92 |
||
| |
|kbBase=65 |
||
| |
|kbGrow=53 |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Cargo Down Throw ==== |
==== Cargo Down Throw ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Cargo Down Throw |
||
|name=Cargo Down Throw |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongCargoDThrow_0.png |
|images=SSBU_Donkey Kong_DonkeyKongCargoDThrow_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoDThrow_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoDThrow_0_hb.webm |
||
|caption=Baits jump-ins when used offstage |
|||
|damage=11.0 |
|damage=11.0 |
||
| |
|total=44 |
||
|active=17 |
|active=17 |
||
|angle=46 |
|angle=46 |
||
| |
|kbBase=70 |
||
| |
|kbGrow=45 |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
==Special Moves== |
|||
==== Giant Punch ==== |
==== Giant Punch ==== |
||
===== Giant Punch (Ground) ===== |
===== Giant Punch (Ground) ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Grounded Giant Punch |
||
|name=Ground, No Charge |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongGiantPunchG_0.png |
|images=SSBU_Donkey Kong_DonkeyKongGiantPunchG_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchG_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchG_0_hb.webm |
||
|damage=10.0 |
|damage=10.0 |
||
| |
|total=62 |
||
|active=19-20 |
|active=19-20 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=45 |
||
| |
|kbGrow=70 |
||
|stun=10 |
|stun=10 |
||
|safety=-33 |
|safety=-33 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=arml intangible 4~20 |
||
}} |
}} |
||
===== Giant Punch (Ground Max) ===== |
===== Giant Punch (Ground Max) ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Grounded Giant Punch |
||
|name=Ground, Max Charge |
|||
|inputInfo= |
|||
| |
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchG_1_hb.webm |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchG_1_hb.png |
|||
|damage=28.0/18.0 |
|damage=28.0/18.0 |
||
| |
|total=47 |
||
|active=19-20 |
|active=19-20 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=35 |
||
| |
|kbGrow=73 |
||
|stun=24/16 |
|stun=24/16 |
||
|safety=-4/-12 |
|safety=-4/-12 |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all armor 9~20 |
||
}} |
}} |
||
==== Giant Punch ==== |
==== Giant Punch ==== |
||
===== Giant Punch (Air) ===== |
===== Giant Punch (Air) ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Aerial Giant Punch |
||
|name=Aerial, No Charge |
|||
|inputInfo= |
|||
| |
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchA_0_hb.webm |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchA_0_hb.png |
|||
|damage=6.0 |
|damage=6.0 |
||
| |
|total=62 |
||
|active=19-20 |
|active=19-20 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=60 |
||
| |
|kbGrow=65 |
||
|stun=6 |
|stun=6 |
||
|safety=-37 to -36 |
|safety=-37 to -36 |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=arml intangible 4~20 |
||
}} |
}} |
||
===== Giant Punch (Air Max) ===== |
===== Giant Punch (Air Max) ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Aerial Giant Punch |
||
|name=Aerial, Max Charge |
|||
|inputInfo= |
|||
| |
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchA_1_hb.webm |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchA_1_hb.png |
|||
|damage=25.0 |
|damage=25.0 |
||
| |
|total=47 |
||
|active=19-20 |
|active=19-20 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=40 |
||
| |
|kbGrow=72 |
||
|stun=22 |
|stun=22 |
||
|safety=-6 to -5 |
|safety=-6 to -5 |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all armor 15~20 |
||
}} |
}} |
||
==== Headbutt (Ground) ==== |
==== Headbutt (Ground) ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Headbutt |
||
|name=Ground |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongHeadbuttG_0.png |
|images=SSBU_Donkey Kong_DonkeyKongHeadbuttG_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongHeadbuttG_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongHeadbuttG_0_hb.webm |
||
|damage=10.0/8.0 |
|damage=10.0/8.0 |
||
| |
|total=62 |
||
|active=20 |
|active=20~21 |
||
|angle=270/70 |
|angle=270/70 |
||
| |
|kbBase=40/15 |
||
| |
|kbGrow=40 |
||
|stun=10/8 |
|stun=10/8 |
||
|safety=-32/-34 |
|safety=-32/-34 |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all armor 5~14 |
||
}} |
}} |
||
==== Headbutt (Air) ==== |
==== Headbutt (Air) ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Headbutt |
||
|name=Aerial |
|||
|inputInfo= |
|||
| |
|hitboxes=SSBU_Donkey Kong_DonkeyKongHeadbuttA_0_hb.webm |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongHeadbuttA_0_hb.png |
|||
|damage=10.0/8.0 |
|damage=10.0/8.0 |
||
| |
|total=62 |
||
|active=20 |
|active=20~21 |
||
|angle=270/70 |
|angle=270/70 |
||
| |
|kbBase=30/15 |
||
| |
|kbGrow=40 |
||
|stun=10/8 |
|stun=10/8 |
||
|safety=-32/-34 |
|safety=-32/-34 |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all armor 5~14 |
||
}} |
}} |
||
==== Spinning Kong ==== |
==== Spinning Kong ==== |
||
===== Spinning Kong (Ground) ===== |
===== Spinning Kong (Ground) ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Grounded Spinning Kong |
||
|name=Ground Initial Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongG_0.png |
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongG_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongG_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongG_0_hb.webm |
||
|damage=5.0 |
|damage=5.0 |
||
|total=104 |
|||
|faf=105 |
|||
|active=19 |
|active=19 |
||
|angle=95/80/366 |
|angle=95/80/366 |
||
| |
|kbBase=0 BKB + 30 FKB |
||
| |
|kbGrow=90 |
||
|stun=6 |
|stun=6 |
||
|safety=-79 |
|safety=-79 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=armr intangible 19~24/all armor 5~17 |
||
}} |
}} |
||
===== Spinning Kong (Ground Linking) ===== |
===== Spinning Kong (Ground Linking) ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Grounded Spinning Kong |
||
|name=Ground Spinning Hits |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongG_1.png |
|||
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongG_1_hb.png |
|||
|damage=1.4/3.5 |
|damage=1.4/3.5 |
||
|total=104 |
|||
|faf=105 |
|||
|active=25-58 |
|active=25-58 |
||
|angle=367/20/60 |
|angle=367/20/60 |
||
| |
|kbBase=0 BKB + 90 FKB/ 0 BKB + 65 FKB/35 BKB + 0 FKB |
||
| |
|kbGrow=55/100 |
||
|stun=3/4 |
|stun=3/4 |
||
|safety=-76/-75 |
|safety=-76/-75 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=armr intangible 19~24/all armor 5~17 |
||
}} |
}} |
||
===== Spinning Kong (Ground Launcher) ===== |
===== Spinning Kong (Ground Launcher) ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Grounded Spinning Kong |
||
|name=Ground Final Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongG_2.png |
|||
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongG_2_hb.png |
|||
|damage=4.0 |
|damage=4.0 |
||
|total=104 |
|||
|faf=105 |
|||
|active=62 |
|active=62 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=60 |
||
| |
|kbGrow=157 |
||
|stun=5 |
|stun=5 |
||
|safety=-37 |
|safety=-37 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=armr intangible 19~24/all armor 5~17 |
||
}} |
}} |
||
==== Spinning Kong (Air) ==== |
==== Spinning Kong (Air) ==== |
||
===== Spinning Kong (Air) 0 ===== |
===== Spinning Kong (Air) 0 ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Aerial Spinning Kong |
||
|name=Aerial Initial Hit |
|||
|inputInfo= |
|||
|hitboxes=SSBU Donkey Kong DonkeyKongSpinningKongA 0 hb.webm |
|||
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_0.png |
|||
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_0_hb.png |
|||
|damage=5.0 |
|damage=5.0 |
||
| |
|total=64 |
||
|active=4 |
|active=4~6 |
||
|angle=85 |
|angle=85 |
||
| |
|kbBase=50 |
||
| |
|kbGrow=10 |
||
|stun=6 |
|stun=6 |
||
|safety=-54 |
|safety=-54 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
|prot=arms intangible 10~38 |
|||
|invuln=arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38 |
|||
}} |
}} |
||
===== Spinning Kong (Air) 1 ===== |
===== Spinning Kong (Air) 1 ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Aerial Spinning Kong |
||
|name=Aerial Spinning Hits |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_1.png |
|||
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_1_hb.png |
|||
|damage=1.0 |
|damage=1.0 |
||
| |
|total=64 |
||
|active=10 |
|active=10~38 |
||
|angle=367 |
|angle=367 |
||
| |
|kbBase=55 |
||
| |
|kbGrow=20 |
||
|stun=2 |
|stun=2 |
||
|safety=-52 |
|safety=-52 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
|prot=arms intangible 10~38 |
|||
|invuln=arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38 |
|||
}} |
}} |
||
===== Spinning Kong (Air) 2 ===== |
===== Spinning Kong (Air) 2 ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Aerial Spinning Kong |
||
|name=Aerial Final Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_2.png |
|||
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_2_hb.png |
|||
|damage=2.0 |
|damage=2.0 |
||
| |
|total=64 |
||
|active=39 |
|active=39~43 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=72 |
||
| |
|kbGrow=80 |
||
|stun=3 |
|stun=3 |
||
|safety=-22 |
|safety=-22 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
|prot=arms intangible 10~38 |
|||
|invuln=arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38 |
|||
}} |
}} |
||
==== Hand Slap (Ground) ==== |
==== Hand Slap (Ground) ==== |
||
===== Hand Slap (Ground) 0 ===== |
===== Hand Slap (Ground) 0 ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Grounded Hand Slap |
||
|name=Ground First Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongHandSlapG_0.png |
|images=SSBU_Donkey Kong_DonkeyKongHandSlapG_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapG_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapG_0_hb.webm |
||
|damage=14.0 |
|damage=14.0 |
||
| |
|total=22 |
||
|active=12-13 |
|active=12-13 |
||
|angle=78/84 |
|angle=78/84 |
||
| |
|kbBase=85 |
||
| |
|kbGrow=30 |
||
|stun=8 |
|stun=8 |
||
|safety=-2 to -1 |
|safety=-2 to -1 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
===== Hand Slap (Ground) 1 ===== |
===== Hand Slap (Ground) 1 ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Grounded Hand Slap |
||
|name=Ground Second Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongHandSlapG_1.png |
|||
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapG_1_hb.png |
|||
|damage=14.0 |
|damage=14.0 |
||
| |
|total=46 |
||
|active=23 |
|active=23~24 |
||
|angle=78/84 |
|angle=78/84 |
||
| |
|kbBase=85 |
||
| |
|kbGrow=30 |
||
|stun=8 |
|stun=8 |
||
|safety=-15 |
|safety=-15 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
==== Hand Slap (Air) ==== |
==== Hand Slap (Air) ==== |
||
===== Hand Slap (Air) 0 ===== |
===== Hand Slap (Air) 0 ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Aerial Hand Slap |
||
|name=Air First Hit |
|||
|inputInfo= |
|||
| |
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapA_0_hb.webm |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapA_0_hb.png |
|||
|damage=5.0 |
|damage=5.0 |
||
|total={{tt|49|Landing Lag: 10}} |
|||
|faf=50 |
|||
|active=19 |
|active=19~21 |
||
|angle=90 |
|angle=90 |
||
| |
|kbBase=0 BKB + 36 FKB |
||
| |
|kbGrow=100 |
||
|stun=6 |
|stun=6 |
||
|safety=-24 |
|safety=-24, -4 on landing |
||
|landlag=10 |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
===== Hand Slap (Air) 1 ===== |
===== Hand Slap (Air) 1 ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Aerial Hand Slap |
||
|name=Air Second Hit |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongHandSlapA_1.png |
|||
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapA_1_hb.png |
|||
|damage=6.0 |
|damage=6.0 |
||
|total={{tt|49|Landing Lag: 10}} |
|||
|faf=50 |
|||
|active=28 |
|active=28~30 |
||
|angle=270 |
|angle=270 |
||
| |
|kbBase=30 |
||
| |
|kbGrow=100 |
||
|stun=6 |
|stun=6 |
||
|safety=-15 |
|safety=-15; -4 on landing |
||
|landlag=10 |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
==Misc. Attacks== |
|||
==== Ledge Attack ==== |
==== Ledge Attack ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Ledge Attack |
||
|name=Ledge Attack |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0.png |
|images=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0_hb.webm |
||
|damage=10.0 |
|damage=10.0 |
||
| |
|total=55 |
||
|active=23 |
|active=23~25 |
||
|angle=45 |
|angle=45 |
||
| |
|kbBase=90 |
||
| |
|kbGrow=20 |
||
|stun=10 |
|stun=10 |
||
|safety=-22 |
|safety=-22 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all intangible 1~25 |
||
}} |
}} |
||
==== Getup Attack ==== |
==== Getup Attack ==== |
||
===== Getup Attack (Up) ===== |
===== Getup Attack (Up) ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Getup Attack |
||
|name=Face-Up |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_0.png |
|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_0_hb.webm |
||
|damage=7.0 |
|damage=7.0 |
||
| |
|total=45 |
||
|active=18 |
|active=18~19, 23~24 |
||
|angle=48 |
|angle=48 |
||
| |
|kbBase=80 |
||
| |
|kbGrow=48 |
||
|stun=7 |
|stun=7 |
||
|safety=-20 |
|safety=-20 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all intangible 1~24 |
||
}} |
}} |
||
===== Getup Attack (Down) ===== |
===== Getup Attack (Down) ===== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Getup Attack |
||
|name=Face-Down |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_1.png |
|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_1.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_1_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_1_hb.webm |
||
|damage=7.0 |
|damage=7.0 |
||
| |
|total=45 |
||
|active=18 |
|active=18~19, 23~24 |
||
|angle=48 |
|angle=48 |
||
| |
|kbBase=80 |
||
| |
|kbGrow=48 |
||
|stun=7 |
|stun=7 |
||
|safety=-20 |
|safety=-20 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all intangible 1~24 |
||
}} |
}} |
||
==== Trip Attack ==== |
==== Trip Attack ==== |
||
{{FrameData-SSBU | character = Donkey Kong |
{{FrameData-SSBU | character = Donkey Kong |
||
| |
|attack=Trip Attack |
||
|name=Trip Attack |
|||
|inputInfo= |
|||
|images=SSBU_Donkey Kong_DonkeyKongTripAttack_0.png |
|images=SSBU_Donkey Kong_DonkeyKongTripAttack_0.png |
||
|hitboxes=SSBU_Donkey Kong_DonkeyKongTripAttack_0_hb. |
|hitboxes=SSBU_Donkey Kong_DonkeyKongTripAttack_0_hb.webm |
||
|damage=5.0 |
|damage=5.0 |
||
| |
|total=49 |
||
|active=19 |
|active=19~25 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=60 |
||
| |
|kbGrow=50 |
||
|stun=6 |
|stun=6 |
||
|safety=-24 |
|safety=-24 |
||
|landlag=N/A |
|||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all intangible 1~7 |
||
}} |
}} |
||
[[Category:Super Smash Bros Ultimate]] |
|||
==Navigation== |
|||
<center>{{StockIcon|{{ROOTPAGENAME}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center> |
|||
{{#lst:{{BASEPAGENAME}}/Data|Links}} |
|||
{{#lst:SSBU/Navigation}} |
|||
[[Category:Super Smash Bros. Ultimate]] |
|||
[[Category:Donkey Kong]] |
[[Category:Donkey Kong]] |
||
{{Navbox-SSBU}} |
Latest revision as of 04:33, 31 August 2023
Links
Character Stats
Normal Moves
Jab 1
Jab 2
Forward Tilt
Forward Tilt
Forward Tilt (Up)
Forward Tilt (Down)
Up Tilt
Down Tilt
Dash Attack
Dash Attack (Early Hit)
Dash Attack (Late Hit)
Donkey Kong | |||||
---|---|---|---|---|---|
Dash Attack Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 34 | 13~24 | 45 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -12~-1 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Smash Attacks
Forward Smash
Up Smash
Down Smash
Down Smash (Early Hit)
Down Smash (Late Hit)
Donkey Kong | |||||
---|---|---|---|---|---|
Down Smash Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0/14.0 25.2/19.6 charged | 55 | 13~14 | 55/98 | 30/35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88 | - | -30/-32-26/-29 charged | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
arms intangible 11-14 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12/1016/13 charged | - | - | - | |
Aerials
Neutral Aerial
Neutral Aerial (Early Hit)
Neutral Aerial (Late Hit)
Donkey Kong | |||||
---|---|---|---|---|---|
Neutral Aerial Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 38Landing Lag: 10 | 14~26 | 361 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -6 | - | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Aerial
Forward Aerial (Early Hit)
Forward Aerial (Late Hit)
Donkey Kong | |||||
---|---|---|---|---|---|
Forward Aerial Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0/13.0 | 55Landing Lag: 17 | 21~23 | 270/361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -12 | - | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Back Aerial
Back Aerial (Early Hit)
Back Aerial (Late Hit)
Donkey Kong | |||||
---|---|---|---|---|---|
Back Aerial Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 31Landing Lag: 11 | 9~16 | 361 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -7 | 11 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Aerial
Down Aerial
==Grabs & Throws
Grab
Dash Grab
Pivot Grab
Pummel
Back Throw
Up Throw
Down Throw
Cargo
Cargo
Cargo Forward Throw
Cargo Back Throw
Cargo Up Throw
Cargo Down Throw
Special Moves
Giant Punch
Giant Punch (Ground)
Giant Punch (Ground Max)
Donkey Kong | |||||
---|---|---|---|---|---|
Grounded Giant Punch Ground, Max Charge | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
28.0/18.0 | 47 | 19-20 | 361 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -4/-12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all armor 9~20 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 24/16 | - | - | - | |
Giant Punch
Giant Punch (Air)
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Giant Punch Aerial, No Charge | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 62 | 19-20 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -37 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
arml intangible 4~20 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Giant Punch (Air Max)
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Giant Punch Aerial, Max Charge | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
25.0 | 47 | 19-20 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
72 | - | -6 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all armor 15~20 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 22 | - | - | - | |
Headbutt (Ground)
Headbutt (Air)
Donkey Kong | |||||
---|---|---|---|---|---|
Headbutt Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0/8.0 | 62 | 20~21 | 270/70 | 30/15 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -32/-34 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all armor 5~14 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/8 | - | - | - | |
Spinning Kong
Spinning Kong (Ground)
Spinning Kong (Ground Linking)
Donkey Kong | |||||
---|---|---|---|---|---|
Grounded Spinning Kong Ground Spinning Hits | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.4/3.5 | 104 | 25-58 | 367/20/60 | 0 BKB + 90 FKB/ 0 BKB + 65 FKB/35 BKB + 0 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
55/100 | - | -76/-75 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
armr intangible 19~24/all armor 5~17 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |
Spinning Kong (Ground Launcher)
Donkey Kong | |||||
---|---|---|---|---|---|
Grounded Spinning Kong Ground Final Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 104 | 62 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
157 | - | -37 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
armr intangible 19~24/all armor 5~17 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Spinning Kong (Air)
Spinning Kong (Air) 0
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Spinning Kong Aerial Initial Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 64 | 4~6 | 85 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -54 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
arms intangible 10~38 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Spinning Kong (Air) 1
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Spinning Kong Aerial Spinning Hits | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 64 | 10~38 | 367 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -52 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
arms intangible 10~38 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Spinning Kong (Air) 2
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Spinning Kong Aerial Final Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 64 | 39~43 | 361 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -22 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
arms intangible 10~38 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Hand Slap (Ground)
Hand Slap (Ground) 0
Hand Slap (Ground) 1
Donkey Kong | |||||
---|---|---|---|---|---|
Grounded Hand Slap Ground Second Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 46 | 23~24 | 78/84 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -15 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Hand Slap (Air)
Hand Slap (Air) 0
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Hand Slap Air First Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 49Landing Lag: 10 | 19~21 | 90 | 0 BKB + 36 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -24, -4 on landing | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Hand Slap (Air) 1
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Hand Slap Air Second Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 49Landing Lag: 10 | 28~30 | 270 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -15; -4 on landing | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Misc. Attacks
Ledge Attack
Getup Attack
Getup Attack (Up)
Getup Attack (Down)
Trip Attack
![](http://static.miraheze.org/dragdownwiki/thumb/f/f7/SSBU_Donkey_Kong_Stock.png/50px-SSBU_Donkey_Kong_Stock.png)
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
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Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
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