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< SSBU | Donkey Kong
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====Links====
<section begin=Links/>{{CharLinks|charMainPage=SSBU/Donkey Kong
|videos=
|setplay=
|matchups=
|discord=
|twitter=
}}<section end=Links/>
== Character Stats ==
{{Character-SSBU
|character=Donkey Kong
|weight=
|airdodgen=
|airdodgentotal=
|airdodged=
|airdodgedtotal=
|jumpsquat=3F
|hopheightshort=
|hopheightfull=
|hopheightair=
|hopdurationshort=
|hopdurationfull=
|hopdurationshff=
|hopdurationfhff=
|jumpstotal=
|gravity=
|airfallspeedn=
|airfallspeedfast=
|hardlanding=
|airspeed=
|airaccelbase=
|airacceladd=
|airaccelmax=
|walkspeed=
|dashinitial=
|runspeed=
|dashframesn=
|dashframespivot=
|rollback=
|rollforward=
|spotdodgetotal=
|spotdodgeintan=
|grabrange=
}}
==Normal Moves==
==== Jab 1 ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Jab 1
|images=SSBU_Donkey Kong_DonkeyKongJab1_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongJab1_0_hb.
|damage=4.0
|
|active=5
|angle=361/180
|
|
|stun=5
|safety=-14
|autocancel=N/A
|
}}
==== Jab 2 ====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongJab2_0
|
|name=Jab 2
|images=SSBU_Donkey Kong_DonkeyKongJab2_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongJab2_0_hb.
|damage=6.0
|
|active=4
|angle=70
|
|
|stun=6
|safety=-21
|autocancel=N/A
|
}}
Line 41 ⟶ 86:
===== Forward Tilt =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFTilt_0
|
|name=Forward Tilt
|images=SSBU_Donkey Kong_DonkeyKongFTilt_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFTilt_0_hb.
|damage=8.0
|
|active=7
|angle=361
|
|
|stun=8
|safety=-
|autocancel=N/A
|
}}
==== Forward Tilt (Up) ====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFTiltUp_0
|
|name=Up Angled
|images=SSBU_Donkey Kong_DonkeyKongFTiltUp_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFTiltUp_0_hb.
|damage=9.0
|
|active=7
|angle=361
|
|
|stun=9
|safety=-19
|autocancel=N/A
|
}}
==== Forward Tilt (Down) ====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFTiltDown_0
|
|name=Down Angled
|images=SSBU_Donkey Kong_DonkeyKongFTiltDown_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFTiltDown_0_hb.
|damage=9.0
|
|active=7
|angle=361
|
|
|stun=9
|safety=-19
|autocancel=N/A
|
}}
==== Up Tilt ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Up Tilt
|images=SSBU_Donkey Kong_DonkeyKongUTilt_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongUTilt_0_hb.
|damage=8.0/9.0/10.0
|
|active=5
|angle=100
|
|
|stun=8/9/10
|safety=-25
|autocancel=N/A
|
}}
==== Down Tilt ====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDTilt_0
|
|name=Down Tilt
|images=SSBU_Donkey Kong_DonkeyKongDTilt_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDTilt_0_hb.
|damage=6.0
|
|active=6
|angle=361
|
|
|stun=6
|safety=-12
|autocancel=N/A
|prot=arm intangible 5~7
}}
==== Dash Attack ====
===== Dash Attack (
{{FrameData-SSBU | character = Donkey Kong
|
|name=Early Hit
|images=SSBU_Donkey Kong_DonkeyKongDashAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDashAttack_0_hb.
|damage=12.0
|active=9~12
|angle=53
|
|
|stun=11
|safety=-14
|autocancel=N/A
|
}}
===== Dash Attack (
{{FrameData-SSBU | character = Donkey Kong
|
|name=Late Hit
|damage=9.0
|
|active=13
|angle=45
|
|
|stun=9
|safety=-12
|autocancel=N/A
|
}}
==Smash Attacks==
==== Forward Smash ====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFSmash_0
|
|name=Forward Smash
|images=SSBU_Donkey Kong_DonkeyKongFSmash_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFSmash_0_hb.
|damage={{tt|22.0/21.0 |30.8/29.4 charged}}
|
|active=22
|angle=46/361
|
|
|stun={{tt|7 |10/9 charged}}
|safety={{tt|-25
|autocancel=N/A
|prot=arms and head intangible 20~26
}}
==== Up Smash ====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongUSmash_0
|
|name=Up Smash
|images=SSBU_Donkey Kong_DonkeyKongUSmash_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongUSmash_0_hb.
|damage={{tt|19.0
|
|active=14
|angle=90
|
|
|stun={{tt|13 |17 charged}}
|safety={{tt|-22
|autocancel=N/A
|prot=arms and head intangible 12~15
}}
==== Down Smash ====
===== Down Smash (Early Hit) =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDSmash_0
|
|name=Early Hit
|images=SSBU_Donkey Kong_DonkeyKongDSmash_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDSmash_0_hb.
|damage={{tt|17.0/14.0
|active=11~12
|angle=70/82
|
|
|stun={{tt|11/10|15/13 charged}}
|safety={{tt|-33/-34
|autocancel=N/A
|prot=arms intangible 11~14
}}
===== Down Smash (Late Hit) =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDSmash_1
|
|name=Late Hit
|damage={{tt|18.0/14.0 |25.2/19.6 charged}}
|
|active=13
|angle=55/98
|
|
|stun={{tt|12/10|16/13 charged}}
|safety={{tt|-30/-32
|autocancel=N/A
|prot=arms intangible 11-14
}}
==Aerials==
==== Neutral
===== Neutral
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongNAir_0
|
|name=Early Hit
|images=SSBU_Donkey Kong_DonkeyKongNAir_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongNAir_0_hb.
|damage=12.0
|active=10~13
|angle=361
|
|
|stun=5
|safety=-5
|autocancel=?
|
}}
===== Neutral
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongNAir_1
|
|name=Late Hit
|damage=9.0
|total={{tt|38|Landing Lag: 10}}
|active=14
|angle=361
|
|
|stun=4
|safety=-6
|autocancel=?
|
}}
==== Forward
===== Forward
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFAir_0
|
|name=Early Hit
|images=SSBU_Donkey Kong_DonkeyKongFAir_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFAir_0_hb.
|damage=16.0
|active=18~20
|angle=361
|
|
|stun=6
|safety=-11
|autocancel=?
|
}}
===== Forward
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongFAir_1
|
|name=Late Hit
|damage=15.0/13.0
|total={{tt|55|Landing Lag: 17}}
|active=21
|angle=270/361
|
|
|stun=5
|safety=-12
|autocancel=?
|
}}
==== Back
===== Back
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongBAir_0
|
|name=Early Hit
|images=SSBU_Donkey Kong_DonkeyKongBAir_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongBAir_0_hb.
|damage=13.0
|active=7~8
|angle=361
|
|
|stun=5
|safety=-6
|landlag=11
|autocancel=?
|
}}
===== Back
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongBAir_1
|
|name=Late Hit
|damage=8.0
|total={{tt|31|Landing Lag: 11}}
|active=9
|angle=361
|
|
|stun=4
|safety=-7
|landlag=11
|autocancel=?
|
}}
==== Up
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongUAir_0
|
|name=Up Aerial
|images=SSBU_Donkey Kong_DonkeyKongUAir_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongUAir_0_hb.
|damage=13.0
|total={{tt|37|Landing Lag: 15}}
|active=6
|angle=90
|
|
|stun=5
|safety=-10
|autocancel=?
|
}}
==== Down
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongDAir_0
|
|name=Down Aerial
|images=SSBU_Donkey Kong_DonkeyKongDAir_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDAir_0_hb.
|damage=16.0/13.0
|total={{tt|54|Landing Lag: 14}}
|active=14
|angle=270/361
|
|
|stun=6/5
|safety=-8/-9
|autocancel=?
|
}}
==Grabs & Throws
==== Grab ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Standing
|images=SSBU_Donkey Kong_DonkeyKongGrab_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGrab_0_hb.
|damage=N/A
|
|active=8
|angle=N/A
|
|
|stun=N/A
|safety=N/A
|autocancel=N/A
|
}}
==== Dash Grab ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Dash Grab
|images=SSBU_Donkey Kong_DonkeyKongDashGrab_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDashGrab_0_hb.
|damage=N/A
|
|active=11
|angle=N/A
|
|
|stun=N/A
|safety=N/A
|autocancel=N/A
|
}}
==== Pivot Grab ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Pivot Grab
|images=SSBU_Donkey Kong_DonkeyKongPivotGrab_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongPivotGrab_0_hb.
|damage=N/A
|
|active=12
|angle=N/A
|
|
|stun=N/A
|safety=N/A
|autocancel=N/A
|
}}
==== Pummel ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Pummel
|images=SSBU_Donkey Kong_DonkeyKongPummel_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongPummel_0_hb.
|damage=1.6
|
|active=2
|angle=361
|
|
|stun=3
|safety=-2
|autocancel=N/A
|
}}
==== Back Throw ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Back Throw
|images=SSBU_Donkey Kong_DonkeyKongBThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongBThrow_0_hb.
|damage=11.0
|
|active=15
|angle=40
|
|
|stun=N/A
|safety=N/A
|autocancel=N/A
|
}}
==== Up Throw ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Up Throw
|images=SSBU_Donkey Kong_DonkeyKongUThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongUThrow_0_hb.
|damage=9.0
|
|active=14
|angle=90
|
|
|stun=N/A
|safety=N/A
|autocancel=N/A
|
}}
==== Down Throw ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Down Throw
|images=SSBU_Donkey Kong_DonkeyKongDThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDThrow_0_hb.
|damage=7.0
|
|active=19
|angle=361
|
|
|stun=N/A
|safety=N/A
|autocancel=N/A
|
}}
==== Cargo ====
===== Cargo =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Cargo
|images=SSBU_Donkey Kong_DonkeyKongCargo_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargo_0_hb.
|damage=N/A
|
|active=N/A
|angle=N/A
|
|
|stun=N/A
|safety=N/A
|autocancel=N/A
|prot=full invincibility 1~15/full body knockback armor 16+
}}
==== Cargo Forward Throw ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Cargo Forward Throw
|images=SSBU_Donkey Kong_DonkeyKongCargoFThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoFThrow_0_hb.
|damage=12.0
|
|active=15
|angle=60
|
|
|stun=N/A
|safety=N/A
|autocancel=N/A
|
}}
==== Cargo Back Throw ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Cargo Back Throw
|images=SSBU_Donkey Kong_DonkeyKongCargoBThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoBThrow_0_hb.
|damage=13.0
|
|active=16
|angle=72
|
|
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|
}}
==== Cargo Up Throw ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Cargo Up Throw
|images=SSBU_Donkey Kong_DonkeyKongCargoUThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoUThrow_0_hb.
|damage=12.0
|
|active=15
|angle=92
|
|
|stun=N/A
|safety=N/A
|autocancel=N/A
|
}}
==== Cargo Down Throw ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Cargo Down Throw
|images=SSBU_Donkey Kong_DonkeyKongCargoDThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoDThrow_0_hb.
|caption=Baits jump-ins when used offstage
|damage=11.0
|
|active=17
|angle=46
|
|
|stun=N/A
|safety=N/A
|autocancel=N/A
|
}}
==Special Moves==
==== Giant Punch ====
===== Giant Punch (Ground) =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Ground, No Charge
|images=SSBU_Donkey Kong_DonkeyKongGiantPunchG_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchG_0_hb.
|damage=10.0
|
|active=19-20
|angle=361
|
|
|stun=10
|safety=-33
|autocancel=N/A
|
}}
===== Giant Punch (Ground Max) =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Ground, Max Charge
|
|damage=28.0/18.0
|
|active=19-20
|angle=361
|
|
|stun=24/16
|safety=-4/-12
|landlag=N/A
|autocancel=N/A
|
}}
==== Giant Punch ====
===== Giant Punch (Air) =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Aerial, No Charge
|
|damage=6.0
|
|active=19-20
|angle=361
|
|
|stun=6
|safety=-37 to -36
|landlag=N/A
|autocancel=N/A
|
}}
===== Giant Punch (Air Max) =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Aerial, Max Charge
|
|damage=25.0
|
|active=19-20
|angle=361
|
|
|stun=22
|safety=-6 to -5
|landlag=N/A
|autocancel=N/A
|
}}
==== Headbutt (Ground) ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Ground
|images=SSBU_Donkey Kong_DonkeyKongHeadbuttG_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHeadbuttG_0_hb.
|damage=10.0/8.0
|
|active=20
|angle=270/70
|
|
|stun=10/8
|safety=-32/-34
|landlag=N/A
|autocancel=N/A
|
}}
==== Headbutt (Air) ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Aerial
|
|damage=10.0/8.0
|
|active=20
|angle=270/70
|
|
|stun=10/8
|safety=-32/-34
|landlag=N/A
|autocancel=N/A
|
}}
==== Spinning Kong ====
===== Spinning Kong (Ground) =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Ground Initial Hit
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongG_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongG_0_hb.
|damage=5.0
|total=104
|active=19
|angle=95/80/366
|
|
|stun=6
|safety=-79
|autocancel=N/A
|
}}
===== Spinning Kong (Ground Linking) =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Ground Spinning Hits
|damage=1.4/3.5
|total=104
|active=25-58
|angle=367/20/60
|
|
|stun=3/4
|safety=-76/-75
|autocancel=N/A
|
}}
===== Spinning Kong (Ground Launcher) =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Ground Final Hit
|damage=4.0
|total=104
|active=62
|angle=361
|
|
|stun=5
|safety=-37
|autocancel=N/A
|
}}
==== Spinning Kong (Air) ====
===== Spinning Kong (Air) 0 =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Aerial Initial Hit
|hitboxes=SSBU Donkey Kong DonkeyKongSpinningKongA 0 hb.webm
|damage=5.0
|
|active=4
|angle=85
|
|
|stun=6
|safety=-54
|autocancel=N/A
|prot=arms intangible 10~38
}}
===== Spinning Kong (Air) 1 =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Aerial Spinning Hits
|damage=1.0
|
|active=10
|angle=367
|
|
|stun=2
|safety=-52
|autocancel=N/A
|prot=arms intangible 10~38
}}
===== Spinning Kong (Air) 2 =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Aerial Final Hit
|damage=2.0
|
|active=39
|angle=361
|
|
|stun=3
|safety=-22
|autocancel=N/A
|prot=arms intangible 10~38
}}
==== Hand Slap (Ground) ====
===== Hand Slap (Ground) 0 =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Ground First Hit
|images=SSBU_Donkey Kong_DonkeyKongHandSlapG_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapG_0_hb.
|damage=14.0
|
|active=
|angle=78/84
|
|
|stun=8
|safety=-
|autocancel=N/A
|
}}
===== Hand Slap (Ground) 1 =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Ground Second Hit
|damage=14.0
|
|active=
|angle=78/84
|
|
|stun=8
|safety=
|autocancel=N/A
|
}}
==== Hand Slap (Air) ====
===== Hand Slap (Air) 0 =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Air First Hit
|
|damage=5.0
|total={{tt|49|Landing Lag: 10}}
|active=19
|angle=90
|
|
|stun=6
|safety=-
|autocancel=N/A
|
}}
===== Hand Slap (Air) 1 =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Air Second Hit
|damage=6.0
|total={{tt|49|Landing Lag: 10}}
|active=28
|angle=270
|
|
|stun=6
|safety=-15
|autocancel=N/A
|
}}
==Misc. Attacks==
==== Ledge Attack ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Ledge Attack
|images=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0_hb.
|damage=10.0
|
|active=23
|angle=45
|
|
|stun=10
|safety=-22
|autocancel=N/A
|
}}
==== Getup Attack ====
===== Getup Attack (Up) =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Face-Up
|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_0_hb.
|damage=7.0
|
|active=18
|angle=48
|
|
|stun=7
|safety=-20
|autocancel=N/A
|
}}
===== Getup Attack (Down) =====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Face-Down
|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_1_hb.
|damage=7.0
|
|active=18
|angle=48
|
|
|stun=7
|safety=-20
|autocancel=N/A
|
}}
==== Trip Attack ====
{{FrameData-SSBU | character = Donkey Kong
|
|name=Trip Attack
|images=SSBU_Donkey Kong_DonkeyKongTripAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongTripAttack_0_hb.
|damage=5.0
|
|active=19
|angle=361
|
|
|stun=6
|safety=-24
|autocancel=N/A
|
}}
==Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:SSBU/Navigation}}
[[Category:Super Smash Bros. Ultimate]]
[[Category:Donkey Kong]]
|
Latest revision as of 04:33, 31 August 2023
Links
Character Stats
Normal Moves
Jab 1
Jab 2
Forward Tilt
Forward Tilt
Forward Tilt (Up)
Forward Tilt (Down)
Up Tilt
Down Tilt
Dash Attack
Dash Attack (Early Hit)
Dash Attack (Late Hit)
Donkey Kong | |||||
---|---|---|---|---|---|
Dash Attack Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 34 | 13~24 | 45 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -12~-1 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Smash Attacks
Forward Smash
Up Smash
Down Smash
Down Smash (Early Hit)
Down Smash (Late Hit)
Donkey Kong | |||||
---|---|---|---|---|---|
Down Smash Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0/14.0 25.2/19.6 charged | 55 | 13~14 | 55/98 | 30/35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88 | - | -30/-32-26/-29 charged | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
arms intangible 11-14 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12/1016/13 charged | - | - | - | |
Aerials
Neutral Aerial
Neutral Aerial (Early Hit)
Neutral Aerial (Late Hit)
Donkey Kong | |||||
---|---|---|---|---|---|
Neutral Aerial Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 38Landing Lag: 10 | 14~26 | 361 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -6 | - | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Aerial
Forward Aerial (Early Hit)
Forward Aerial (Late Hit)
Donkey Kong | |||||
---|---|---|---|---|---|
Forward Aerial Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0/13.0 | 55Landing Lag: 17 | 21~23 | 270/361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -12 | - | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Back Aerial
Back Aerial (Early Hit)
Back Aerial (Late Hit)
Donkey Kong | |||||
---|---|---|---|---|---|
Back Aerial Late Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 31Landing Lag: 11 | 9~16 | 361 | 10 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -7 | 11 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Aerial
Down Aerial
==Grabs & Throws
Grab
Dash Grab
Pivot Grab
Pummel
Back Throw
Up Throw
Down Throw
Cargo
Cargo
Cargo Forward Throw
Cargo Back Throw
Cargo Up Throw
Cargo Down Throw
Special Moves
Giant Punch
Giant Punch (Ground)
Giant Punch (Ground Max)
Donkey Kong | |||||
---|---|---|---|---|---|
Grounded Giant Punch Ground, Max Charge | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
28.0/18.0 | 47 | 19-20 | 361 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
73 | - | -4/-12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all armor 9~20 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 24/16 | - | - | - | |
Giant Punch
Giant Punch (Air)
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Giant Punch Aerial, No Charge | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 62 | 19-20 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | -37 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
arml intangible 4~20 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Giant Punch (Air Max)
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Giant Punch Aerial, Max Charge | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
25.0 | 47 | 19-20 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
72 | - | -6 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all armor 15~20 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 22 | - | - | - | |
Headbutt (Ground)
Headbutt (Air)
Donkey Kong | |||||
---|---|---|---|---|---|
Headbutt Aerial | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0/8.0 | 62 | 20~21 | 270/70 | 30/15 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -32/-34 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all armor 5~14 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/8 | - | - | - | |
Spinning Kong
Spinning Kong (Ground)
Spinning Kong (Ground Linking)
Donkey Kong | |||||
---|---|---|---|---|---|
Grounded Spinning Kong Ground Spinning Hits | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.4/3.5 | 104 | 25-58 | 367/20/60 | 0 BKB + 90 FKB/ 0 BKB + 65 FKB/35 BKB + 0 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
55/100 | - | -76/-75 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
armr intangible 19~24/all armor 5~17 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |
Spinning Kong (Ground Launcher)
Donkey Kong | |||||
---|---|---|---|---|---|
Grounded Spinning Kong Ground Final Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 104 | 62 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
157 | - | -37 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
armr intangible 19~24/all armor 5~17 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Spinning Kong (Air)
Spinning Kong (Air) 0
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Spinning Kong Aerial Initial Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 64 | 4~6 | 85 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
10 | - | -54 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
arms intangible 10~38 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Spinning Kong (Air) 1
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Spinning Kong Aerial Spinning Hits | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 64 | 10~38 | 367 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -52 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
arms intangible 10~38 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Spinning Kong (Air) 2
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Spinning Kong Aerial Final Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 64 | 39~43 | 361 | 72 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -22 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
arms intangible 10~38 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Hand Slap (Ground)
Hand Slap (Ground) 0
Hand Slap (Ground) 1
Donkey Kong | |||||
---|---|---|---|---|---|
Grounded Hand Slap Ground Second Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | 46 | 23~24 | 78/84 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -15 | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Hand Slap (Air)
Hand Slap (Air) 0
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Hand Slap Air First Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 49Landing Lag: 10 | 19~21 | 90 | 0 BKB + 36 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -24, -4 on landing | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Hand Slap (Air) 1
Donkey Kong | |||||
---|---|---|---|---|---|
Aerial Hand Slap Air Second Hit | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 49Landing Lag: 10 | 28~30 | 270 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -15; -4 on landing | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Misc. Attacks
Ledge Attack
Getup Attack
Getup Attack (Up)
Getup Attack (Down)
Trip Attack
![](http://static.miraheze.org/dragdownwiki/thumb/f/f7/SSBU_Donkey_Kong_Stock.png/50px-SSBU_Donkey_Kong_Stock.png)
Character Select
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