SSBU/Ridley/Data

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Character Stats

IconCharacterWeightNeutral Air DodgeNeutral Air Dodge TotalDirectional Air DodgeDirectional Air Dodge TotalJumpsquatShort Hop HeightFull Hop HeightDouble Jump Height
Ridley1073-31F46F3-22F78F (Side) / 103F (Up) / 90F (Diagonally Up) / 64F (Down) / 73F (Diagonally Down)
3F14.23432
Short Hop DurationFull Hop DurationShort Hop Fast Fall DurationFull Hop Fast Fall DurationTotal JumpsGravityFall SpeedFast Fall SpeedHard Landing FramesAir Speed
35F51F23F34F30.091.782.8484F1.05
Base Air AccelerationAdditional Air AccelerationMax Air AccelerationWalk SpeedInitial DashRun SpeedDash FramesPivot Dash FramesBackwards RollsForward Rolls
0.010.06-1.11.82.210F12F32F37F
Spot Dodge Total Frames (Cancel/Full)Spot Dodge Intangible FramesGrab Range
23/283-1816.5

Plasma Breath Projectile Frame Data

Ridley Plasma Breath Data
Charge Frame Plasma Breath Launch FramesThe frame each ball comes out after releasing charge on a certain frame. Endlag FAFFirst Actionable Frame Shield Advantage Plasma Breath Ball 1v1 DamageHow much damage each plasma ball does after charging Plasma Breath for a certain amount of frames. Includes 1v1 damage. Does not include staling. Total Damage
Ball 1 Ball 2 Ball 3 Ball 4 Ball 5 Ball 1 Ball 2 Ball 3 Ball 4 Ball 5
Frame 15Uncharged 29 - - - - 27 56 -18 to +12 5.4% - - - - 5.4%
Frame 16 30 - - - - 27 57 -18 to +12 5.4% - - - - 5.4%
Frame 17 31 - - - - 27 58 -18 to +12 5.5% - - - - 5.5%
Frame 18 32 - - - - 27 59 -18 to +12 5.5% - - - - 5.5%
Frame 19 33 - - - - 27 60 -18 to +12 5.6% - - - - 5.6%
Frame 20 34 - - - - 27 61 -18 to +12 5.6% - - - - 5.6%
Frame 21 35 - - - - 27 62 -18 to +12 5.7% - - - - 5.7%
Frame 22 36 44 - - - 19 63 -10 to +20 5.7% 5.8% - - - 11.5%
Frame 23 37 45 - - - 19 64 -10 to +20 5.8% 5.8% - - - 11.6%
Frame 24 38 46 - - - 19 65 -10 to +20 5.8% 5.9% - - - 11.7%
Frame 25 39 47 - - - 19 66 -10 to +20 5.9% 5.9% - - - 11.8%
Frame 26 40 48 - - - 19 67 -10 to +20 5.9% 6.0% - - - 11.9%
Frame 27 41 49 - - - 19 68 -10 to +20 6.0% 6.0% - - - 12.0%
Frame 28 42 50 58 - - 17 75 -8 to +22 6.0% 6.1% 6.1% - - 18.2%
Frame 29 43 51 59 - - 17 76 -8 to +22 6.1% 6.1% 6.1% - - 18.3%
Frame 30 44 52 60 - - 17 77 -8 to +22 6.1% 6.2% 6.2% - - 18.5%
Frame 31 45 53 61 - - 17 78 -8 to +22 6.2% 6.2% 6.2% - - 18.6%
Frame 32 46 54 62 - - 17 79 -8 to +22 6.2% 6.3% 6.3% - - 18.8%
Frame 33 47 55 63 - - 17 80 -8 to +22 6.3% 6.3% 6.4% - - 19.0%
Frame 34 48 56 64 - - 17 81 -8 to +22 6.3% 6.4% 6.4% - - 19.1%
Frame 35 49 57 65 73 - 17 90 -8 to +22 6.4% 6.4% 6.5% 6.4% - 25.7%
Frame 36 50 58 66 74 - 17 91 -8 to +22 6.4% 6.5% 6.5% 6.5% - 25.9%
Frame 37 51 59 67 75 - 17 92 -8 to +22 6.5% 6.5% 6.6% 6.5% - 26.1%
Frame 38 52 60 68 76 - 17 93 -8 to +22 6.5% 6.6% 6.6% 6.6% - 26.3%
Frame 39 53 61 69 77 - 17 94 -8 to +22 6.6% 6.6% 6.7% 6.6% - 26.5%
Frame 40 54 62 70 78 - 17 95 -8 to +22 6.6% 6.7% 6.7% 6.7% - 26.7%
Frame 41 55 63 71 79 87 17 104 -8 to +22 6.7% 6.8% 6.7% 6.8% 6.7% 33.7%
Frame 42Full Charge 56 64 72 80 88 17 105 -8 to +22 6.8% 6.8% 6.8% 6.8% 6.8% 34.0%


Normal Attacks

Jab 1 / Scratch

Jab 1 (Close/Middle)

Ridley
Jab 1
Close/Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0%234-536130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
200-16 to -15-2 to -3 Transitioning into Jab 2--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.6×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
73DirectRebound-
Each hitbox launches the opponent facing the direction of Ridley.

Jab 1 (Far 1)

Ridley
Jab 1
Far 1
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0%234-518025
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
150-16 to -15-2 to -3 Transitioning into Jab 2--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.6×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
73DirectRebound-
Hitbox launches the opponent facing the direction of Ridley.

Jab 1 (Far 2)

Ridley
Jab 1
Far 2
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0%234-536125
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
150-16 to -15-2 to -3 Transitioning into Jab 2--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.6×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
73DirectRebound-
Hitbox launches the opponent facing the direction of Ridley.

Jab 2 / Counter Scratch

Jab 2 (Close/Middle)

Ridley
Jab 2
Close/Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5%265-636130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
200-18 to -17-4 to -5 Transitioning into Jab 3/Rapid Jab--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.2×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
53DirectRebound-
Each hitbox launches the opponent facing the direction of Ridley.
+

Jab 2 (Far)

Ridley
Jab 2
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5%265-636125
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
200-18 to -17-4 to -5 Transitioning into Jab 3/Rapid Jab--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.2×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
53DirectRebound-
Hitbox launches the opponent facing the direction of Ridley.

Jab 3 / Bite Off

Jab 3 (Close/Far)

Ridley
Jab 3
Hitboxes
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0%354-54250
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1280-25 to -24--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×2.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
126DirectRebound-
Each hitbox launches the opponent facing the direction of Ridley.
+ +

Rapid Jab

Rapid Jab / Thousand Needles

Rapid Jab (Close)
Ridley
Rapid Jab
Close
DamageTotal FramesFrames ActiveAngleBase Knockback
0.7%-4 + per 336114
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100+1--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.5×0.700
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
44DirectTranscendent-
Hitbox has +2 frames of additional hitstun. Hitbox has a custom ×5.0 shieldstun multiplier. Hitbox launches the opponent facing the direction of Ridley.
+ × 4...
Rapid Jab (Middle)
Ridley
Rapid Jab
Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
0.7%-4 + per 336112
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100+1--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.5×0.700
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
44DirectTranscendent-
Hitbox has +2 frames of additional hitstun. Hitbox has a custom ×5.0 shieldstun multiplier. Hitbox launches the opponent facing the direction of Ridley.
Rapid Jab (Far)
Ridley
Rapid Jab
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
0.7%-4 + per 33618
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100+1--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.5×0.700
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
44DirectTranscendent-
Hitbox has +2 frames of additional hitstun. Hitbox has a custom ×5.0 shieldstun multiplier. Hitbox launches the opponent facing the direction of Ridley.

Rapid Jab Finisher / Tail Finisher

Rapid Jab Finisher (Close/Middle)
Ridley
Rapid Jab Finisher
Close/Middle
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0%454-550110
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
600-38 to -37--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×2.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
93DirectTranscendent-
Each hitbox launches the opponent facing the direction of Ridley.
(Stop pressing)
Rapid Jab Finisher (Far)
Ridley
Rapid Jab Finisher
Far
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0%454-550100
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
600-38 to -37--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×2.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
93DirectTranscendent-
Hitbox launches the opponent facing the direction of Ridley.

Dash Attack / Dash Bite

Dash Attack

Ridley
Dash Attack
Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
13.5%3912-134270
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
670-15 to -14--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.2×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1112DirectRebound-
Hitbox launches the opponent facing the direction of Ridley.
Dash State +

Tilt Attacks

Forward Tilt / Tail Spear

Neutral Forward Tilt

Neutral Forward Tilt (Sourspot)
Ridley
Neutral Forward Tilt
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0%3210-1136150
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
710-12 to -11--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
810DirectRebound-
Each hitbox launches the opponent facing the direction of Ridley.
+
Neutral Forward Tilt (Sweetspot)
Ridley
Neutral Forward Tilt
Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0%3210-1136155
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
710-10 to -9--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.3×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1212DirectRebound-
Hitbox launches the opponent facing the direction of Ridley.

Upward Forward Tilt

Upward Forward Tilt (Sourspot)
Ridley
Upward Forward Tilt
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0%3210-1136150
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
710-12 to -11--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
810DirectRebound-
Each hitbox launches the opponent facing the direction of Ridley.
+
Upward Forward Tilt (Sweetspot)
Ridley
Upward Forward Tilt
Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0%3210-1136155
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
710-10 to -9--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.3×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1212DirectRebound-
Hitbox launches the opponent facing the direction of Ridley.

Downward Forward Tilt

Downward Forward Tilt (Sourspot)
Ridley
Downward Forward Tilt
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0%3210-1136150
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
710-12 to -11--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
810DirectRebound-
Each hitbox launches the opponent facing the direction of Ridley.
+
Downward Forward Tilt (Sweetspot)
Ridley
Downward Forward Tilt
Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0%3210-1136155
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
710-10 to -9--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.3×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1212DirectRebound-
Hitbox launches the opponent facing the direction of Ridley.

Up Tilt / Wing Slicer

Up Tilt (Sourspot)

Ridley
Up Tilt
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%298-128830
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1300-14 to -10--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
8-12 Intangibility (Right Wing)×0.8×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
77DirectRebound-
Each hitbox launches the opponent facing the direction they were before getting hit.
+

Up Tilt (Sweetspot)

Ridley
Up Tilt
Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0%298-128830
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1100-12 to -8--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.8×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
79DirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.

Up Tilt (Coverage Sourspot)

Ridley
Up Tilt
Coverage Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%298-98830
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1300-14 to -13--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
8-9 Intangibility (Head & Mouth)×0.8×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
77DirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.

Down Tilt / Tail Bash

Down Tilt (Sourspot)

Ridley
Down Tilt
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0%309-117865
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
800-15 to -13--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
66DirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.
+

Down Tilt (Sweetspot)

Ridley
Down Tilt
Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0%309-118065
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
800-12 to -10--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
79DirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.

Smash Attacks

Forward Smash / Bark Explosion

Forward Smash (Hitbox)

Ridley
Forward Smash
Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
20.0%28.0% Max Charge5318-2136158
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
800-22 to -19-17 to -14 Max Charge--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1216 Max Charge1318 Max ChargeDirectTranscendent-
Hitbox launches the opponent facing the direction of Ridley.
+

Up Smash / Air Kick

Up Smash (Close/Middle/Far)

Ridley
Up Smash
Hitboxes
DamageTotal FramesFrames ActiveAngleBase Knockback
17.0%23.8% Max Charge4712-178258
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
780-24 to -19-20 to -15 Max Charge--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
12-17 Intangibility (Full Right Leg)×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1114 Max Charge1115 Max ChargeDirectRebound-
Each hitbox launches the opponent facing the direction they were before getting hit.
+

Down Smash / Wing Press

Down Smash (Hitbox)

Ridley
Down Smash
Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0%22.4% Max Charge5724-278569
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
760-22 to -19-19 to -16 Max Charge--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1013 Max Charge1114 Max ChargeDirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.
+

Air Attacks

Neutral Air / Ridley Spin

Neutral Air (Early, Sweetspot, Far)

Ridley
Neutral Air
Early Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0%10.2% Short Hop398-144455
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
620-26 to -20-7 Landing121-2 / 28+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.2×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
115DirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.
Aerial State +

Neutral Air (Early, Sourspot, Middle/Close)

Ridley
Neutral Air
Early Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0%7.65% Short Hop398-144455
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
620-27 to -21-8 Landing121-2 / 28+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
74DirectRebound-
Each hitbox launches the opponent facing the direction they were before getting hit.

Neutral Air (Late, Sweetspot, Far)

Ridley
Neutral Air
Late Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0%6.8% Short Hop3915-204455
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
620-20 to -15-8 Landing121-2 / 28+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
74DirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.

Neutral Air (Late, Sourspot, Middle/Close)

Ridley
Neutral Air
Late Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0%4.25% Short Hop3915-204455
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
620-21 to -16-9 Landing121-2 / 28+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
63DirectRebound-
Each hitbox launches the opponent facing the direction they were before getting hit.

Forward Air / Triple Thrust Attack

Forward Air (Hit 1, Sweetspot, Aerial Opponents, Far 1)

Ridley
Forward Air
Hit 1, (A) Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0%4.25% Short Hop4110-113670
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10035Aerial Opp. Only161-2 / 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.8×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
(A)(A)DirectRebound-
Hitbox has the set weight property. Hitbox launches the opponent facing the direction of Ridley.
Aerial State + +

Forward Air (Hit 1, Sweetspot, Ground Opponents, Far 2)

Ridley
Forward Air
Hit 1, (G) Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0%4.25% Short Hop4110-113670
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10040-28 to -27-13 Landing161-2 / 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.8×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
63DirectRebound-
Hitbox has the set weight property. Hitbox launches the opponent facing the direction of Ridley.

Forward Air (Multi Hit 1, Sourspot, Aerial Opponents, Middle 1 / Close 1)

Ridley
Forward Air
Hit 1, (A) Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0%2.55% Short Hop4110-113670
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10040Aerial Opp. Only161-2 / 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.8×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
(A)(A)DirectRebound-
Each hitbox has the set weight property. Each hitbox launches the opponent facing the direction of Ridley.

Forward Air (Multi Hit 1, Sourspot, Ground Opponents, Middle 2 / Close 2)

Ridley
Forward Air
Hit 1, (G) Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0%2.55% Short Hop4110-11367/66Middle 2 / Close 2
"2" meaning that these hitboxes overlap with their aerial counterparts
0
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10045/55Middle 2 / Close 2
"2" meaning that these hitboxes overlap with their aerial counterparts
-29 to -28-14 Landing161-2 / 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.8×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
52DirectRebound-
Each hitbox has the set weight property. Each hitbox launches the opponent facing the direction of Ridley.

Forward Air (Multi Hit 2, Sweetspot, Far)

Ridley
Forward Air
Hit 2, Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0%4.25% Short Hop4113-143670
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10035-25 to -24-13 Landing161-2 / 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.8×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
63DirectRebound-
Hitbox has the set weight property. Hitbox launches the opponent facing the direction of Ridley.

Forward Air (Multi Hit 2, Sourspot, Middle/Close)

Ridley
Forward Air
Hit 2, Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0%2.55% Short Hop4113-143670
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10040-26 to -25-14 Landing161-2 / 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.8×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
52DirectRebound-
Each hitbox has the set weight property. Each hitbox launches the opponent facing the direction of Ridley.

Forward Air (Final Hit, Sweetspot, Far)

Ridley
Forward Air
Final Hit, Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%5.95% Short Hop4116-1736145
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
870-22 to -21-13 Landing161-2 / 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.2×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
83DirectRebound-
Hitbox launches the opponent facing the direction of Ridley.

Forward Air (Final Hit, Sourspot, Middle/Close)

Ridley
Forward Air
Final Hit, Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0%4.25% Short Hop4116-1736145
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
900-22 to -21-13 Landing161-2 / 43+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
63DirectRebound-
Each hitbox launches the opponent facing the direction of Ridley.

Backward Air / Sobat Kick

Backward Air (Close, Middle, Far)

Ridley
Backward Air
Hitboxes
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0%13.6% Short Hop4310-1236135
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
830-27 to -25-11 Landing1738+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
106DirectRebound-
Each hitbox launches the opponent facing away from Ridley.
Aerial State + +

Up Air / Wing Stab

Up Air (Sourspot, Close)

Ridley
Up Air
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0%10.2% Short Hop3911-138670
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
620-23 to -21-11 Landing141-3 / 53+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
95DirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.
Aerial State + +

Up Air (Sweetspot, Far)

Ridley
Up Air
Sweetspot
DamageTotal FramesFrames ActiveAngleBase Knockback
14.0%11.9% Short Hop3911-129070
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
640-23 to -22-11 Landing141-3 / 53+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.4×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
145DirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.

Down Air / Heel Dive

Down Air (Meteor, Far)

Ridley
Down Air
Meteor
DamageTotal FramesFrames ActiveAngleBase Knockback
14.0%11.9% Short Hop5511-1827555
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
750-39 to -32-27 Landing321-3 / 50+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.2×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
125DirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.
Aerial State + +

Down Air (Sourspot, Close)

Ridley
Down Air
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0%10.2% Short Hop5511-395045
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
950-39 to -11-27 Landing321-3 / 50+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
95DirectRebound-
Hitbox launches the opponent facing the direction they were before getting hit.

Specials

Neutral Special / Plasma Breath

Neutral Special (Early)

Ridley
Neutral Special
Early (Uncharged)
DamageTotal FramesFrames ActiveAngleBase Knockback
4.5%After 30 frames of activity, damage becomes 3.5% base damage. Damage is multiplied by each frame charged (max multiplier of roughly 1.26x).CHECK EXACT DATAf14 + per 8FUpon releasing, the first active frame is frame 14 (e.g. no charge: active on frame 29; charge frame 16 [1 frame of charge]: active on frame 30. While a plasma ball comes out every 8 frames (max total of 4 additional).36125
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
480-18 to +12--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
16-42 / 1-9 Recoil HurtboxWhile charging (frames 16 through 42) a hurtbox appears that does a variable amount of damage to Ridley if stricken. Hurtbox scales in size by each frame held. Upon releasing button, the scale of the recoil hurtbox remains (appears if uncharged) for the first 9 frames. Recoil hurtbox has priority. If hit, does a 56 frame stun animation.×0.6×1.0-30
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
53IndirectRebound-
Hitbox launches the opponent based on the direction the projectile is moving.
(CHARGEABLE)

Neutral Special (Late)

Ridley
Neutral Special
Late (Uncharged)
DamageTotal FramesFrames ActiveAngleBase Knockback
3.5%Damage becomes 3.5% base damage after 30 frames of activity. Damage is multiplied by each frame charged (max multiplier of roughly 1.26x).CHECK EXACT DATAf31+After 30 frames, each ball's damage becomes weaker (doing 3.5% damage instead) and hitbox scales smaller.36125
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
480+7...--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
16-42 / 1-9 Recoil HurtboxWhile charging (frames 16 through 42) a hurtbox appears that does a variable amount of damage to Ridley if stricken. Hurtbox scales in size by each frame held. Upon releasing button, the scale of the recoil hurtbox remains (appears if uncharged) for the first 9 frames. Recoil hurtbox has priority. If hit, does a 56 frame stun animation.×0.6×1.0-30
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
52IndirectRebound-
Hitbox launches the opponent based on the direction the projectile is moving.

Side Special / Space Pirate Rush

Side Special Grab

Side Special Grab (Far, Ground/Aerial Opponents)
Ridley
Side Special Grab
Ground/Aerial Grabbox
DamageTotal FramesFrames ActiveAngleBase Knockback
-6022-34--
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---+18Adds an additional 18 frames of lag upon landing on the ground.-
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
+
Side Special Grab (Close, Ground Opponents)
Ridley
Side Special Grab
Ground Grabbox Coverage
DamageTotal FramesFrames ActiveAngleBase Knockback
-6022--
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---+18Adds an additional 18 frames of lag upon landing on the ground.-
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Side Special Drag

Side Special Drag (Landing Attack)
Ridley
Side Special Drag
Landing Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
4.0%Variable37590
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1000-12--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
21+ Guard ArmorSpecial damage-based armor with a threshold of 9.0% on frames 21 onward. If Ridley gets hit by a hitbox lower than 9.0% base damage, then takes x0.75 amount of damage, or else he is knocked out of Space Pirate Rush.×0.5×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
55DirectTrample-
Opponent does not experience any hitlag upon attacked by hitbox. Hitbox launches the opponent facing the direction they were before getting hit.
Grab State (Aerial) > Floor State
Side Special Drag (Initial Drag Attack)
Ridley
Side Special Drag
Initial Drag Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0%Variable1710050
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100100-2--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
21+ Guard ArmorSpecial damage-based armor with a threshold of 9.0% on frames 21 onward. If Ridley gets hit by a hitbox lower than 9.0% base damage, then takes x0.75 amount of damage, or else he is knocked out of Space Pirate Rush.×0.0×0.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
42IndirectTranscendent-
Opponent does not experience any hitlag upon attacked by hitbox. Hitbox launches the opponent facing the direction of Ridley.
Side Special Drag (Drag Rehit)
Ridley
Side Special Drag
Drag Rehit
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0%Variable21+10050
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100100Variable--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
21+ Guard ArmorSpecial damage-based armor with a threshold of 9.0% on frames 21 onward. If Ridley gets hit by a hitbox lower than 9.0% base damage, then takes x0.75 amount of damage, or else he is knocked out of Space Pirate Rush.×0.0×0.004
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
42IndirectTranscendent-
Hitbox launches the opponent facing the direction of Ridley.

Side Special Aerial Throw Jump

Side Special Aerial Throw Jump (Throw Release)
Ridley
Side Special Aerial Throw Jump
Throw Release
File:SSBU Ridley RidleySpacePirateRushJumpAerial 0.pngFile:SSBU Ridley RidleySpacePirateRushJumpAerial 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%3827555
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
750---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.
Grab State (Aerial) +
Side Special Aerial Throw Jump (Catch Release)
Ridley
Side Special Aerial Throw Jump
Catch Release
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0%381-27555
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
750---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.

Side Special Drag Throw Jump

Side Special Drag Throw Jump (Throw Release)
Ridley
Side Special Drag Throw Jump
Throw Release
File:SSBU Ridley RidleySpacePirateRushJump 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%3824585
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
460---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.
Grab State (Drag) +
Side Special Drag Throw Jump (Catch Release)
Ridley
Side Special Drag Throw Jump
Catch Release
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0%381-24585
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
460---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.

Side Special Drag Throw Cliff

Side Special Drag Throw Cliff (Throw Release)
Ridley
Side Special Drag Throw Cliff
Throw Release
File:SSBU Ridley RidleySpacePirateRushThrowCliff 0.pngFile:SSBU Ridley RidleySpacePirateRushThrowCliff 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%4275075
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
900---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.
Grab State (Drag) + Ledge
Side Special Drag Throw Cliff (Catch Release)
Ridley
Side Special Drag Throw Cliff
Catch Release
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0%421-75075
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
900---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.

Side Special Drag Throw Wall

Side Special Drag Throw Wall (Throw Release)
Ridley
Side Special Drag Throw Wall
Throw Release
File:SSBU Ridley RidleySpacePirateRushThrowWall 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0%5616145100
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
650---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.
Grab State (Drag) + Wall
Side Special Drag Throw Wall (Catch Release)
Ridley
Side Special Drag Throw Wall
Catch Release
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0%561-1614550
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1000---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.

Up Special / Wing Blitz

Up Special Forward

Up Special Forward (Hitbox)
Ridley
Up Special Forward
Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0%90+36-554075
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
660Variable32-
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
36-55 Intangibility (Left & Right Wing)×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1014DirectTrample-
Hitbox launches the opponent facing the direction of Ridley.
+ +

Up Special Backward

Up Special Backward (Far/Close)
Ridley
Up Special Backward
Hitboxes
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0%90+36-557880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
600Variable32-
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
36-55 Intangibility (Left & Right Wing)×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1014DirectTrample-
Each hitbox launches the opponent facing away from Ridley.
+ +

Up Special Upward

Up Special Upward (Far/Close)
Ridley
Up Special Upward
Hitboxes
DamageTotal FramesFrames ActiveAngleBase Knockback
18.0%90+34-576485
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
460Variable32-
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
34-57 Intangibility (Left & Right Wing)×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1116DirectTrample-
Each hitbox launches the opponent facing the direction they were before getting hit.
+ +

Up Special Downward

Up Special Downward (Aerial Opponents)
Ridley
Up Special Downward
Aerial Opponents
DamageTotal FramesFrames ActiveAngleBase Knockback
15.0%90+37-5629550
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
750Aerial Opp. Only32-
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
(A)(A)DirectTrample-
Hitbox launches the opponent facing the direction of Ridley.
+ +
Up Special Downward (Ground Opponents)
Ridley
Up Special Downward
Ground Opponents
DamageTotal FramesFrames ActiveAngleBase Knockback
15.0%90+37-564485
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
500Variable32-
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.8×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
1014DirectTrample-
Hitbox launches the opponent facing the direction they were before getting hit.

Up Special Downward Landing

Up Special Downward Landing (Front/Back Attack)
Ridley
Up Special Downward Landing
Hitboxes
File:SSBU Ridley RidleyWingBlitzDownLanding 0.png
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0%351-24280
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
700-28 to -27--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
66DirectTrample-
Each hitbox launches the opponent facing the direction they were before getting hit.
+ + > Floor State

Down Special / Skewer

Down Special Attack

Down Special Attack (Successful Hitbox)
Ridley
Down Special Attack
Successful Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
45.0%67303610
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10020---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.0×1.0-370
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
--DirectTrample-
Hitbox launches the opponent facing the direction they were before getting hit.
+
Down Special Attack (Unsuccessful Hitbox)
Ridley
Down Special Attack
Unsuccessful Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
45.0%673036150
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
300-27--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×0.6×1.0-370
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
19DirectTrample-
Hitbox launches the opponent facing the direction of Ridley.
Down Special Attack (Sourspot)
Ridley
Down Special Attack
Sourspot
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0%6730-3136130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
500-29 to -28--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×1.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
62DirectTrample-
Hitbox launches the opponent facing the direction of Ridley.

Down Special Successful Ground

Down Special Successful Ground
Ridley
Down Special Success Ground
Throw Release
File:SSBU Ridley RidleySkewerTipperHit 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0%7918570
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100150---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-18 Invulnerability×2.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.
Success

Down Special Successful Aerial

Down Special Successful Aerial
Ridley
Down Special Success Aerial
Throw Release
File:SSBU Ridley RidleySkewerTipperHitAerial 0.pngFile:SSBU Ridley RidleySkewerTipperHitAerial 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0%7518570
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100150---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-18 Invulnerability×2.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.
Aerial State + Success

Grabs & Pummel

Standing Grab

Standing Grab (Ground Opponents/Aerial Opponents)

Ridley
Standing Grab
Ground/Aerial Grabbox
DamageTotal FramesFrames ActiveAngleBase Knockback
-348-10--
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Dash Grab

Dash Grab (Ground Opponent/Aerial Opponents)

Ridley
Dash Grab
Ground/Aerial Grabbox
DamageTotal FramesFrames ActiveAngleBase Knockback
-4211-13--
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
>

Pivot Grab

Pivot Grab (Ground Opponents/Aerial Opponents)

Ridley
Pivot Grab
Ground/Aerial Grabbox
DamageTotal FramesFrames ActiveAngleBase Knockback
-3912-14--
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
> +

Pummel / Tail Needle

Pummel

Ridley
Pummel
Hitbox
DamageTotal FramesFrames ActiveAngleBase Knockback
1.6%723610
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10030-2--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-×2.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
103DirectTranscendent-
Hitbox launches the opponent facing the direction of Ridley.
Grab State +

Throw Attacks

Forward Throw / Front Throw

Forward Throw (Throw Release)

Ridley
Forward Throw
Throw Release
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0%37134260
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
560---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-13 Invulnerability×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.
Grab State +

Forward Throw (Catch Release)

Ridley
Forward Throw
Catch Release
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0%371-1336160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1000---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-13 Invulnerability×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.

Backward Throw / Strike Throw

Backward Throw (Throw Release)

Ridley
Backward Throw
Throw Release
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0%45184770
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
480---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-18 Invulnerability×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.
Grab State +

Backward Throw (Catch Release)

Ridley
Backward Throw
Catch Release
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0%451-1836140
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1000---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-18 Invulnerability×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.

Upward Throw / Backbone Breaker

Upward Throw (Attack, Close/Far)
Ridley
Upward Throw
Hitboxes
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0%4314-158955
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1000-21 to -20--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-19 Invulnerability×0.0×1.000
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
78DirectTranscendent-
Each hitbox launches the opponent facing the direction of Ridley.
Grab State +
Upward Throw (Throw Release)
Ridley
Upward Throw
Throw Release
DamageTotal FramesFrames ActiveAngleBase Knockback
4.0%43198955
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1200---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-19 Invulnerability×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.
Upward Throw (Catch Release)
Ridley
Upward Throw
Catch Release
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0%431-1936140
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1000---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-19 Invulnerability×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.

Downward Throw / Head Fling

Downward Throw (Throw Release)

Ridley
Downward Throw
Throw Release
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%35257440
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1150---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-25 Invulnerability×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.
Grab State +

Downward Throw (Catch Release)

Ridley
Downward Throw
Catch Release
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0%351-2536140
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
1000---
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-25 Invulnerability×0.0---
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Throw launches the opponent facing the direction of Ridley.

Miscellaneous Attacks

Ledge Attack

Ledge Attack

Ridley
Ledge Attack
Hitbox
File:SSBU Ridley RidleyLedgeAttack 0.png
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0%5521-234590
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
200-24 to -22--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-23 Intangibility×1.0×1.010
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
810DirectTranscendent-
Hitbox launches the opponent facing the direction of Ridley.
Ledge State +

Getup Attack Faceup

Getup Attack Faceup (Front Hit)

Ridley
Getup Attack Faceup
Front Hit
File:SSBU Ridley RidleyGetupAttack 0.png
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%4519-204880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
480-19 to -18--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-25 Intangibility×1.0×1.080
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
77DirectTranscendent-
Hitbox launches the opponent facing the direction they were before getting hit.
Floor State (Faceup) +

Getup Attack Faceup (Back Hit)

Ridley
Getup Attack Faceup
Back Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%4524-254880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
480-14 to -13--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-25 Intangibility×1.0×1.080
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
77DirectTranscendent-
Hitbox launches the opponent facing the direction they were before getting hit.

Getup Attack Facedown

Getup Attack Facedown (Front Hit)

Ridley
Getup Attack Facedown
Front Hit
File:SSBU Ridley RidleyGetupAttack 1.png
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%4519-204880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
480-19 to -18--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-25 Intangibility×1.0×1.080
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
77DirectTranscendent-
Hitbox launches the opponent facing the direction they were before getting hit.
Floor State (Facedown) +

Getup Attack Facedown (Back Hit)

Ridley
Getup Attack Facedown
Back Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0%4524-254880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
480-14 to -13--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-25 Intangibility×1.0×1.080
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
77DirectTranscendent-
Hitbox launches the opponent facing the direction they were before getting hit.

Trip Attack

Trip Attack (Back Hit)

Ridley
Trip Attack
Back Hit
File:SSBU Ridley RidleyTripAttack 0.png
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0%4919-2036160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
500-24 to -23--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-7 Intangibility×1.0×1.080
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
66DirectTranscendent-
Hitbox launches the opponent facing the direction they were before getting hit.
Trip State +

Trip Attack (Front Hit)

Ridley
Trip Attack
Front Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0%4924-2536160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
500-19 to -18--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
1-7 Intangibility×1.0×1.080
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
66DirectTranscendent-
Hitbox launches the opponent facing the direction they were before getting hit.


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