SSBU/Donkey Kong/Data

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Character Stats

IconCharacterWeightNeutral Air DodgeNeutral Air Dodge TotalDirectional Air DodgeDirectional Air Dodge TotalJumpsquatShort Hop HeightFull Hop HeightDouble Jump Height
Donkey Kong----3F---
Short Hop DurationFull Hop DurationShort Hop Fast Fall DurationFull Hop Fast Fall DurationTotal JumpsGravityFall SpeedFast Fall SpeedHard Landing FramesAir Speed
----------
Base Air AccelerationAdditional Air AccelerationMax Air AccelerationWalk SpeedInitial DashRun SpeedDash FramesPivot Dash FramesBackwards RollsForward Rolls
----------
Spot Dodge Total Frames (Cancel/Full)Spot Dodge Intangible FramesGrab Range
---

Normal Moves

Jab 1

Donkey Kong
Jab 1
Jab 1
DamageTotal FramesFrames ActiveAngleBase Knockback
4.0245~6361/18025/20
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
35/30/20--14-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Jab 2

Donkey Kong
Jab 2
Jab 2
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0314~67040
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--21-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Forward Tilt

Forward Tilt
Donkey Kong
Forward Tilt
Forward Tilt
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0347~936150
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
78--19-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arml intangible 6-9----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Forward Tilt (Up)

Donkey Kong
Forward Tilt
Up Angled
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0357~936150
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
78--19-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arml intangible 6-9----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---

Forward Tilt (Down)

Donkey Kong
Forward Tilt
Down Angled
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0357~936150
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
78--19-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arml intangible 6-9----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---

Up Tilt

Donkey Kong
Up Tilt
Up Tilt
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0/9.0/10.0385~1110040
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
105/110/115--25/-24/-19-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
armr intangible 5-11----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8/9/10---

Down Tilt

Donkey Kong
Down Tilt
Down Tilt
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0246~736110
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--12-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arm intangible 5~7----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Dash Attack

Dash Attack (Early Hit)
Donkey Kong
Dash Attack
Early Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-9~125385
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
46--14~-11-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Dash Attack (Late Hit)
Donkey Kong
Dash Attack
Late Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
9.03413~244560
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
60--12~-1-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---

Smash Attacks

Forward Smash

Donkey Kong
Forward Smash
Forward Smash
DamageTotal FramesFrames ActiveAngleBase Knockback
22.0/21.0 30.8/29.4 charged5422~2346/36121/18
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
88/86--25-22/-23 to -21/-22 charged-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arms and head intangible 20~26----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7 10/9 charged---

Up Smash

Donkey Kong
Up Smash
Up Smash
DamageTotal FramesFrames ActiveAngleBase Knockback
19.026.6 charged4914~159040
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
84--22-18 charged-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arms and head intangible 12~15----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-13 17 charged---

Down Smash

Down Smash (Early Hit)
Donkey Kong
Down Smash
Early Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
17.0/14.023.8/19.6-11~1270/8235
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
88--33/-34-29/-31 charged-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arms intangible 11~14----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11/1015/13 charged---
Down Smash (Late Hit)
Donkey Kong
Down Smash
Late Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
18.0/14.0 25.2/19.6 charged5513~1455/9830/35
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
88--30/-32-26/-29 charged-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arms intangible 11-14----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12/1016/13 charged---

Aerials

Neutral Aerial

Neutral Aerial (Early Hit)
Donkey Kong
Neutral Aerial
Early Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-10~1336120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--5-?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Neutral Aerial (Late Hit)
Donkey Kong
Neutral Aerial
Late Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
9.038Landing Lag: 1014~2636110
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--6-?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Forward Aerial

Forward Aerial (Early Hit)
Donkey Kong
Forward Aerial
Early Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0-18~2036120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
85--11-?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Forward Aerial (Late Hit)
Donkey Kong
Forward Aerial
Late Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
15.0/13.055Landing Lag: 1721~23270/36130
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--12-?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Back Aerial

Back Aerial (Early Hit)
Donkey Kong
Back Aerial
Early Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0-7~836120
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
97--611?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Back Aerial (Late Hit)
Donkey Kong
Back Aerial
Late Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
8.031Landing Lag: 119~1636110
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--711?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Up Aerial

Donkey Kong
Up Aerial
Up Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
13.037Landing Lag: 156~109032
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--10-?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
head intangible 5-10----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Down Aerial

Donkey Kong
Down Aerial
Down Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0/13.054Landing Lag: 1414~16270/36130/20
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--8/-9-?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6/5---

==Grabs & Throws

Grab

Donkey Kong
Grab
Standing
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A388~10N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/A-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Dash Grab

Donkey Kong
Dash Grab
Dash Grab
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A4611~13N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/A-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pivot Grab

Donkey Kong
Pivot Grab
Pivot Grab
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A4112~14N/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/A-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pummel

Donkey Kong
Pummel
Pummel
DamageTotal FramesFrames ActiveAngleBase Knockback
1.6723610 BKB + 30 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--2-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Back Throw

Donkey Kong
Back Throw
Back Throw
DamageTotal FramesFrames ActiveAngleBase Knockback
11.039154060
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
65-N/A-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all invincible 1~15----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Up Throw

Donkey Kong
Up Throw
Up Throw
DamageTotal FramesFrames ActiveAngleBase Knockback
9.043149070
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50-N/A-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all invincible 1~14----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Down Throw

Donkey Kong
Down Throw
Down Throw
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0541936160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50-N/A-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all invincible 1~19----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Cargo

Cargo
Donkey Kong
Cargo
Cargo
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A15N/AN/AN/A
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
N/A-N/A-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
full invincibility 1~15/full body knockback armor 16+----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Cargo Forward Throw

Donkey Kong
Cargo Forward Throw
Cargo Forward Throw
DamageTotal FramesFrames ActiveAngleBase Knockback
12.045156090
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
46-N/A-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Cargo Back Throw

Donkey Kong
Cargo Back Throw
Cargo Back Throw
DamageTotal FramesFrames ActiveAngleBase Knockback
13.042167285
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
52-N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Cargo Up Throw

Donkey Kong
Cargo Up Throw
Cargo Up Throw
DamageTotal FramesFrames ActiveAngleBase Knockback
12.029159265
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
53-N/A-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Cargo Down Throw

Donkey Kong
Cargo Down Throw
Cargo Down Throw
DamageTotal FramesFrames ActiveAngleBase Knockback
11.044174670
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
45-N/A-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Baits jump-ins when used offstage

Special Moves

Giant Punch

Giant Punch (Ground)
Donkey Kong
Grounded Giant Punch
Ground, No Charge
DamageTotal FramesFrames ActiveAngleBase Knockback
10.06219-2036145
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
70--33-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arml intangible 4~20----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
Giant Punch (Ground Max)
Donkey Kong
Grounded Giant Punch
Ground, Max Charge
DamageTotal FramesFrames ActiveAngleBase Knockback
28.0/18.04719-2036135
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
73--4/-12N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all armor 9~20----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-24/16---

Giant Punch

Giant Punch (Air)
Donkey Kong
Aerial Giant Punch
Aerial, No Charge
DamageTotal FramesFrames ActiveAngleBase Knockback
6.06219-2036160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
65--37 to -36N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arml intangible 4~20----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Giant Punch (Air Max)
Donkey Kong
Aerial Giant Punch
Aerial, Max Charge
DamageTotal FramesFrames ActiveAngleBase Knockback
25.04719-2036140
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
72--6 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all armor 15~20----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-22---

Headbutt (Ground)

Donkey Kong
Headbutt
Ground
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0/8.06220~21270/7040/15
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
40--32/-34N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all armor 5~14----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10/8---

Headbutt (Air)

Donkey Kong
Headbutt
Aerial
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0/8.06220~21270/7030/15
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
40--32/-34N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all armor 5~14----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10/8---

Spinning Kong

Spinning Kong (Ground)
Donkey Kong
Grounded Spinning Kong
Ground Initial Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.01041995/80/3660 BKB + 30 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
90--79-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
armr intangible 19~24/all armor 5~17----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Spinning Kong (Ground Linking)
Donkey Kong
Grounded Spinning Kong
Ground Spinning Hits
DamageTotal FramesFrames ActiveAngleBase Knockback
1.4/3.510425-58367/20/600 BKB + 90 FKB/ 0 BKB + 65 FKB/35 BKB + 0 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
55/100--76/-75-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
armr intangible 19~24/all armor 5~17----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3/4---
Spinning Kong (Ground Launcher)
Donkey Kong
Grounded Spinning Kong
Ground Final Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
4.01046236160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
157--37-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
armr intangible 19~24/all armor 5~17----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Spinning Kong (Air)

Spinning Kong (Air) 0
Donkey Kong
Aerial Spinning Kong
Aerial Initial Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0644~68550
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
10--54-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arms intangible 10~38----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Spinning Kong (Air) 1
Donkey Kong
Aerial Spinning Kong
Aerial Spinning Hits
DamageTotal FramesFrames ActiveAngleBase Knockback
1.06410~3836755
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--52-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arms intangible 10~38----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---
Spinning Kong (Air) 2
Donkey Kong
Aerial Spinning Kong
Aerial Final Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
2.06439~4336172
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
80--22-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
arms intangible 10~38----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Hand Slap (Ground)

Hand Slap (Ground) 0
Donkey Kong
Grounded Hand Slap
Ground First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
14.02212-1378/8485
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30--2 to -1-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Hand Slap (Ground) 1
Donkey Kong
Grounded Hand Slap
Ground Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
14.04623~2478/8485
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
30--15-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Hand Slap (Air)

Hand Slap (Air) 0
Donkey Kong
Aerial Hand Slap
Air First Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
5.049Landing Lag: 1019~21900 BKB + 36 FKB
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--24, -4 on landing-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Hand Slap (Air) 1
Donkey Kong
Aerial Hand Slap
Air Second Hit
DamageTotal FramesFrames ActiveAngleBase Knockback
6.049Landing Lag: 1028~3027030
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
100--15; -4 on landing-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
N/A----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Misc. Attacks

Ledge Attack

Donkey Kong
Ledge Attack
Ledge Attack
DamageTotal FramesFrames ActiveAngleBase Knockback
10.05523~254590
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
20--22-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1~25----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---

Getup Attack

Getup Attack (Up)
Donkey Kong
Getup Attack
Face-Up
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04518~19, 23~244880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--20-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1~24----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Getup Attack (Down)
Donkey Kong
Getup Attack
Face-Down
DamageTotal FramesFrames ActiveAngleBase Knockback
7.04518~19, 23~244880
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
48--20-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1~24----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---

Trip Attack

Donkey Kong
Trip Attack
Trip Attack
DamageTotal FramesFrames ActiveAngleBase Knockback
5.04919~2536160
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
50--24-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
all intangible 1~7----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---


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