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| content = <b> No Impact Landing </b> or <b>NIL</b> for short, is a general tech in smash ultimate referring to situations where characters become grounded without experiencing any soft landing or hard landing lag. |
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</br>{{StockIcon|SSBU|Steve}} Can {{clr|special|Place a Block}} in order to <b>NIL</b> on command and in various positions. |
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</br>This makes <b>NIL</b> a very strong and flexible tool and movement option in the kit of {{StockIcon|SSBU|Steve}} which allows for very creative and varied uses, from extending combos to setups to platform pressure. |
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</br></br><b>NIL1</b> to <b>NIL4</b> refer to the height gained after using <b>NIL</b> from a grounded position, measured in blocks. |
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</br><b>NIL1:</b> {{StockIcon|SSBU|Steve}} gains an elevation of 1 block. It's relatively easy to execute and can be done by doing a shorthop and then {{clr|special|Placing a Block}}. |
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</br><b>NIL2:</b> {{StockIcon|SSBU|Steve}} gains an elevation of 2 block. This is the most famous NIL variation and probably what someone means if they say <b>NIL</b> without specifying the type. It's relatively hard to execute, having a 2-frame window, and can be done by doing a fullhop and then double jumping and {{clr|special|Placing a Block}} together on the 7-8 frame of being airborne. <b>NIL2</b> can also be done out of a shorthop but it's considered bad since it's slower and as hard as the fullhop variant. |
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</br><b>NIL3:</b> {{StockIcon|SSBU|Steve}} gains an elevation of 3 block. It's medium on the difficulty scale to execute and can be done by either doing the NIL2 input and delaying the {{clr|special|Block Placement}} a bit or by delaying both the double jump and the {{clr|special|Block Placement}}. |
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</br><b>NIL4:</b> {{StockIcon|SSBU|Steve}} gains an elevation of 4 block. It's the easiest by far to execute and the most common version, appearing in most of {{StockIcon|SSBU|Steve}}'s bread-and-butter combo ladders. <b>NIL4</b> can be done by doing a jump -> delayed double jump -> {{clr|special|Place Block}} and it's very easily timed out of {{StockIcon|SSBU|Steve}}'s {{clr|aerial|Up Aerial}}. |
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</br></br>There also exist a variety of ways to <b>NIL</b> with {{StockIcon|SSBU|Steve}} that are less easily categorizable to one of the 4 aforementioned categories, such as <b>NIL</b> out of <b>MBC</b> {{clr|tilt|Down Tilt}} which doesn't change {{StockIcon|SSBU|Steve}}'s elevation, sometimes called <b>NIL0</b>. |
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[[File:NIL2 Guide.gif|thumb|NIL2 guide made by Tytaneum]] |
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Revision as of 16:09, 26 April 2023
![](http://static.miraheze.org/dragdownwiki/thumb/0/0f/SSBU_Steve_Stock.png/50px-SSBU_Steve_Stock.png)
Steve is a complicated character with deep moves and mechanics.
As such he has a lot of tech, some very useful while others not so much.
In the following sections, we will try to list Steve's techs in order of importance for each section.
General Techs
Block Techs
Minecart Techs
TNT Techs
Explanation
![](http://static.miraheze.org/dragdownwiki/thumb/0/0f/SSBU_Steve_Stock.png/50px-SSBU_Steve_Stock.png)
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
Placeholder