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Placeholder YosefuBestSimon |
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Simon's simplest tech, but arguable one of his hardest to execute. Allows Simon to "land" on platforms with much lower lag than that of a waveland (airdodging to the platform to land). |
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Executed by jumping backward under a platform, then, right before Simon's legs go through the platform, double jumping. This will force Simon to land on the platform immediately with only a few frames of landing lag. |
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==Navigation== |
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{{#lst:{{#titleparts:{{PAGENAME}}|1|1}}/Navigation}} |
Latest revision as of 04:32, 26 May 2023
![](http://static.miraheze.org/dragdownwiki/thumb/4/49/SSBU_Simon_Stock.png/50px-SSBU_Simon_Stock.png)
NIL (No Impact Land)
Simon's simplest tech, but arguable one of his hardest to execute. Allows Simon to "land" on platforms with much lower lag than that of a waveland (airdodging to the platform to land).
Executed by jumping backward under a platform, then, right before Simon's legs go through the platform, double jumping. This will force Simon to land on the platform immediately with only a few frames of landing lag.
![](http://static.miraheze.org/dragdownwiki/thumb/4/49/SSBU_Simon_Stock.png/50px-SSBU_Simon_Stock.png)
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
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