Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SSBU/Simon/Techniques: Difference between revisions

From Dragdown
< SSBU‎ | Simon
Content added Content deleted
(Minor edit, went ahead and created the page. can deal with formatting later)
 
(nil basic explanation)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<center>{{StockIcon|{{ROOTPAGENAME}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center>
NIL (No Impact Land)
{{#lst:{{BASEPAGENAME}}/Data|Links}}


==NIL (No Impact Land)==
Placeholder YosefuBestSimon

Simon's simplest tech, but arguable one of his hardest to execute. Allows Simon to "land" on platforms with much lower lag than that of a waveland (airdodging to the platform to land).

Executed by jumping backward under a platform, then, right before Simon's legs go through the platform, double jumping. This will force Simon to land on the platform immediately with only a few frames of landing lag.

==Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{#titleparts:{{PAGENAME}}|1|1}}/Navigation}}

Latest revision as of 04:32, 26 May 2023

Simon


NIL (No Impact Land)

Simon's simplest tech, but arguable one of his hardest to execute. Allows Simon to "land" on platforms with much lower lag than that of a waveland (airdodging to the platform to land).

Executed by jumping backward under a platform, then, right before Simon's legs go through the platform, double jumping. This will force Simon to land on the platform immediately with only a few frames of landing lag.

Navigation

Simon


Character Select

System Explanations

Essentials
ControlsFAQ
The Basics
MovementOffenseDefense
Detailed & Advanced Information
Damage/KnockbackFrame Data ExplanationsStates of PlayUniversal StrategyEsoterica
Archived Information
Patch NotesTier ListsAlternate ResourcesDiscords

Mechanics Glossary

Placeholder

Cookies help us deliver our services. By using our services, you agree to our use of cookies.