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NIL (No Impact Land)▼
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▲==NIL (No Impact Land)==
Simon's simplest tech, but arguable one of his hardest to execute. Allows Simon to "land" on platforms with much lower lag than that of a waveland (airdodging to the platform to land).
Executed by jumping backward under a platform, then, right before Simon's legs go through the platform, double jumping. This will force Simon to land on the platform immediately with only a few frames of landing lag.
==Navigation==
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{{#lst:{{#titleparts:{{PAGENAME}}|1|1}}/Navigation}}
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Latest revision as of 04:32, 26 May 2023
![](http://static.miraheze.org/dragdownwiki/thumb/4/49/SSBU_Simon_Stock.png/50px-SSBU_Simon_Stock.png)
NIL (No Impact Land)
Simon's simplest tech, but arguable one of his hardest to execute. Allows Simon to "land" on platforms with much lower lag than that of a waveland (airdodging to the platform to land).
Executed by jumping backward under a platform, then, right before Simon's legs go through the platform, double jumping. This will force Simon to land on the platform immediately with only a few frames of landing lag.
![](http://static.miraheze.org/dragdownwiki/thumb/4/49/SSBU_Simon_Stock.png/50px-SSBU_Simon_Stock.png)
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